Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.17 @ 17:08:15 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (4182) 4182 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 9343 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 98/500 Energy 200/210 System Corruption 2% Temperature Critical (535) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Kinecellerator Core Shielding Utility Shielding > --- WEAPON (4) ------- Mass Driver Mass Driver Mass Driver Enhanced Gauss Cannon > --- INVENTORY (15) --- Titanium Leg High-capacity Matter Pod (0) Heavy Assault Rifle Flak Cannon Flak Cannon Advanced Assault Cannon Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Kinecellerator Improved Weapon Shielding Medium Reflective Plating > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg High-capacity Matter Pod Core Shielding Utility Shielding Heavy Assault Rifle Flak Cannon Flak Cannon Advanced Assault Cannon Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Leg Leg Armored Leg Utility High-capacity Matter Pod Device Kinecellerator Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Utility Shielding Weapon Enhanced Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 11 | . 1 2 2 2 2 . 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . . 1 1 . . . Utility 6 | . 1 . 1 1 1 . 2 Weapon 2 | . . 1 . . 1 . . Parts Attached 87 | 7 1 10 24 9 2 12 22 Power 10 | 1 . 2 2 2 . 1 2 Engine 4 | 1 . 2 . . . . 1 Core 6 | . . . 2 2 . 1 1 Reactor . | . . . . . . . . Propulsion 29 | 2 . 1 12 3 . 6 5 Treads . | . . . . . . . . Leg 29 | 2 . 1 12 3 . 6 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 1 1 4 1 1 1 7 Device 7 | . 1 1 . 1 1 1 2 Storage 3 | 1 . . 2 . . . . Processor 3 | 1 . . 1 . . . 1 Hackware . | . . . . . . . . Protection 5 | . . . 1 . . . 4 Artifact . | . . . . . . . . Weapon 30 | 2 . 6 6 3 1 4 8 Energy Gun 3 | 1 . 2 . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 7 | 1 . 3 3 . . . . Ballistic Cannon 19 | . . . 3 3 1 4 8 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 7 | . . 1 2 1 . . 3 Power 2 | . . . 1 1 . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . 1 . . . . . Highest Loss Streak 2 | . . 1 2 1 . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 100 99 98 98 93 99 99 Engine 6 | . 12 20 3 . . . 4 Core 7 | . . . 12 12 6 11 4 Leg 23 | . 25 20 24 27 25 25 21 Device 8 | . 12 9 1 7 12 15 12 Storage 12 | . 12 10 14 14 12 12 11 Processor 9 | . 12 10 8 7 6 6 11 Protection 5 | . . . 8 7 6 3 8 Energy Gun 2 | . 12 13 . . . . . Ballistic Gun 6 | . 12 10 16 . . . . Ballistic Cannon 13 | . . . 8 21 25 25 21 Peak Build Rating 79 | 7 9 16 33 41 44 71 79 Average Rating 41 | 5 8 12 28 39 43 58 75 On Entrance 27 | . 7 9 16 33 38 44 71 Naked Turns . | . . . . . . . . Heaviest Build 93 | 18 19 29 53 58 60 81 93 Greatest Support 64 | 20 20 20 47 60 60 64 64 Greatest Overweight (x) 4 | . . 1 4 1 . 4 2 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 15 | 10 10 10 15 15 15 15 15 Average Capacity 13 | 8 10 10 12 15 15 15 15 Most Carried 15 | 5 7 10 15 15 14 15 15 Average Carried 11 | 2 4 7 11 14 13 14 13 Final Capacity 15 | 10 10 10 15 15 15 15 15 Final Carried 15 | 5 7 10 15 15 13 15 12 Class Distribution -------------------- 89% | Hacker-Gunner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/DSF Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 3686 | 243 53 188 1158 319 . 452 1273 Remotely . | . . . . . . . . Salvage Created 4471 | . 314 786 1665 219 . 258 1229 Parts 221 | . 17 36 78 17 . 7 66 Haulers Intercepted 8 | . . 3 4 1 . . . Recyclers Shooed 7 | . 1 . . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 79 | . 7 13 28 6 . 6 19 Guns 26 | . 5 7 14 . . . . Cannons 45 | . . 5 9 6 . 6 19 AOE 7 | . 2 . 5 . . . . Classes Destroyed 16 | . 3 4 4 . . 1 4 Worker 8 | . . . 2 . . . 6 Builder 6 | . . . . . . . 6 Tunneler 3 | . . . 1 . . . 2 Hauler 8 | . . 3 4 1 . . . Recycler 11 | . 1 . 5 1 . . 4 Mechanic 1 | . . . 1 . . . . Operator 5 | . . 2 1 1 . . 1 Watcher 6 | . . 1 4 . . . 1 Swarmer 18 | . 2 2 5 3 . . 6 Grunt 44 | . 5 10 21 1 . 5 2 Sentry 3 | . . 1 1 1 . . . Specialist 1 | . . . . . . . 1 Hunter 5 | . . . 1 1 . . 3 Programmer 6 | . . . . . . . 6 Heavy 1 | . . . . . . 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 9 | . 3 3 7 6 . 3 9 Combat Bots Only 6 | . 3 3 6 4 . 3 4 Max Kills in Single Turn 5 | . 1 1 5 1 . 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . 1 . 4 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 384 | . 21 17 116 36 . 15 179 Missed 112 | . 8 5 23 14 . 8 54 Damage Taken 3774 | . 97 105 1053 221 . 150 2148 Core 1261 | . 7 15 172 54 . . 1013 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 120 | . . . 14 . . . 106 Ignored by Resistances 1770 | . 63 67 580 141 . 83 836 Regen/Repaired (Parts) 314 | . . 7 307 . . . . Core Remaining (%) 92 | 100 97 96 68 92 . 100 . Volleys Fired 195 | . 17 32 78 12 . 9 47 Largest 4 | . 2 3 3 3 . 4 4 Hottest 228 | . 60 131 132 140 . 228 228 Shots Fired 605 | . 34 94 225 36 . 36 180 Gun 275 | . 34 77 164 . . . . Cannon 330 | . . 17 61 36 . 36 180 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 526 | . 17 32 225 36 . 36 180 Thermal 30 | . . 30 . . . . . Explosive . | . . . . . . . . Electromagnetic 49 | . 17 32 . . . . . Robot Hit Streak 50 | . 16 23 50 10 . 16 14 Robot Miss Streak 5 | . 1 1 5 5 . 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 9 | . 2 . 7 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 430 | . 31 64 183 27 . 23 102 Core Hits 255 | . 13 29 112 30 . 17 54 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 32 | . 1 3 . . . 3 25 Meltdown 1 | . . 1 . . . . . Blast 28 | . . . . . . 3 25 Corrupt 3 | . 1 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11285 | . 417 980 3620 569 . 812 4887 Guns 3113 | . 304 721 2088 . . . . Cannons 7000 | . . 259 884 569 . 812 4476 Explosions 1129 | . 108 . 623 . . . 398 Melee . | . . . . . . . . Ramming 43 | . 5 . 25 . . . 13 Kinetic 9166 | . 108 229 2972 569 . 812 4476 Thermal 583 | . 108 361 114 . . . . Explosive 509 | . . . 509 . . . . Electromagnetic 984 | . 196 390 . . . . 398 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 . . . . 2 Average Corruption 1 | . . 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 4 . . . . 9 Message Errors 4 | . . 1 . . . . 3 Matter Fused 4 | . . 1 . . . . 3 Energy Discharges 2 | . . 2 . . . . . Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 416 | . . 13 34 . . 42 327 Projectiles 382 | . . 13 . . . 42 327 Explosions 34 | . . . 34 . . . . Melee . | . . . . . . . . Knockbacks 65 | . . . 19 6 . 1 39 Impact . | . . . . . . . . Kinetic 63 | . . . 19 5 . 1 38 Secondary 2 | . . . . 1 . . 1 Self-Inflicted Damage 136 | . 18 . 58 60 . . . Shots 5 | . 1 . 1 3 . . . Rammed . | . . . . . . . . Targets Rammed 12 | . 1 . 7 . . . 4 Kicked 12 | . 1 . 7 . . . 4 Crushed . | . . . . . . . . Highest Temperature 727 | . 108 225 528 372 . 192 727 Average Temperature 140 | . 42 77 125 123 . 77 231 Received Heat Transfer 1344 | . 60 84 756 45 . 57 342 Effects 65 | . . . 20 3 . . 42 Shutdowns 11 | . . . 3 1 . . 7 Energy Bleed 11 | . . . 3 2 . . 6 Interference 15 | . . . 7 . . . 8 Matter Decay 9 | . . . 3 . . . 6 Short Circuit 1 | . . . . . . . 1 Damage (minor) 4 | . . . . . . . 4 Damage (major) 7 | . . . 3 . . . 4 Damage (core) 7 | . . . 1 . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 2 . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 819 | . 100 669 50 . . . . Parts Sabotaged 3 | . . . . . . . 3 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 3 . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Peak Influence 465 | . 197 238 461 219 25 183 465 Initial 70 | . . 59 58 67 25 13 70 Average 183 | . 56 151 233 138 25 71 238 Maximum Alert Level 2 | . . 1 2 1 . . 2 Low Security (%) 57 | 100 100 87 34 46 100 100 48 Level 1 32 | . . 12 56 53 . . 26 Level 2 9 | . . . 8 . . . 25 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 2 2 8 1 . 1 6 Investigation 11 | . 2 1 7 . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 7 | . . 1 1 1 . 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 5 | . . . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 7 17 38 7 . 5 29 Peak Tracking Total 8 | . 3 3 7 3 . 3 8 Tactical Retreats 6 | . . 1 2 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 8 | . . 1 1 1 . 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . 3 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 48 | . 4 . 7 3 . 1 33 Max in Single Turn 5 | . 2 . 3 1 . 1 5 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 17 | . 2 3 8 2 1 . 1 Terminals 10 | . 2 1 5 1 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 1 . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 68 | . 8 10 40 5 1 . 4 Successful 47 | . 6 4 28 4 1 . 4 Failed 21 | . 2 6 12 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 41 | . 8 5 24 3 1 . . Fabricators . | . . . . . . . . Repair Stations 14 | . . 2 12 . . . . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . 3 4 . . . 4 Garrison Access 2 | . . . . 2 . . . Terminal Hacks 30 | . 6 2 18 3 1 . . Record 6 | . 1 . 4 1 . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 3 | . . . 3 . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 2 | . . . 1 1 . . . Maintenance Status 2 | . 1 . 1 . . . . Surveillance Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 6 | . 1 1 3 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . 2 8 . . . . Scan Component 6 | . . 1 5 . . . . Repair 4 | . . 1 3 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 2 . . . 4 Insert Component 3 | . . . 1 . . . 2 Analyze 3 | . . . 1 . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 2 8 2 . . 1 Full Trace Events 11 | . 2 1 7 . . . 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 3 . . . . Time 168 | . . 26 142 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 2 Part Schematics Acquired 3 | . . . 1 . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 4712 | 82 357 647 1307 659 13 255 1392 Spaces Moved 2221 | 61 239 255 575 380 10 94 607 Core 9 | 9 . . . . . . . Treads . | . . . . . . . . Legs 2212 | 52 239 255 575 380 10 94 607 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 122 122 122 190 Average Speed 158 | 109 120 190 150 122 122 188 190 Slowest Speed 410 | 120 120 190 400 193 122 410 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 27 20 57 9 . 90 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 211 | . 5 . 79 4 . 15 108 Melee . | . . . . . . . . Projectile 63 | . . . . 2 . 15 46 AOE 148 | . 5 . 79 2 . . 62 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 2989 | 72 278 346 860 547 11 153 722 Wait 402 | . 18 44 145 134 . 22 39 Move 2214 | 60 238 254 574 379 9 93 607 Hop . | . . . . . . . . Pick Up 29 | 5 3 3 10 5 . 2 1 Fast Attach 32 | 7 . 4 8 3 . 1 9 Attach 19 | . 1 3 3 2 2 . 8 Detach 4 | . . . 4 . . . . Swap 36 | . . 3 13 4 . 11 5 Drop 41 | . . 3 18 8 . 10 2 Fire 195 | . 17 32 78 12 . 9 47 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 12 | . 1 . 7 . . . 4 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 382 | -10/Materials | Identified exit to Materials 382 | -10/Materials | Discovered exit to Materials (range 5) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 624 | -9/Materials | Identified exit to Mines 734 | -9/Materials | Build established: Hacker-Gunner 753 | -9/Materials | Repaired Terrain Scanner 975 | -9/Materials | Identified exit to Materials 975 | -9/Materials | Discovered exit to Materials (range 16) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -8/Materials | Identified exit to Factory 1518 | -8/Materials | Repaired Broken Carbon-fiber Leg 1792 | -8/Materials | Repaired Imp. Assault Rifle 1832 | -8/Materials | Repaired Carbon-fiber Leg 2394 | -8/Materials | Entered Factory 2394 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2996 | -7/Factory | Identified exit to Factory 2996 | -7/Factory | Discovered exit to Factory (range 16) 3053 | -7/Factory | Entered another Factory area 3053 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3058 | -6/Factory | Identified exit to DSF 3066 | -6/Factory | Entered DSF 3159 | -6/DSF | Additional patrols routed to DSF 3227 | -6/DSF | Identified exit to Factory 3227 | -6/DSF | Discovered exit to Factory (range 15) 3321 | -6/DSF | Entered Factory 3321 | -5/Factory | Evolved 2 slots: Utility x2 3795 | -5/Factory | Spotted B-75 Beast 3804 | -5/Factory | Destroyed B-75 Beast 4154 | -5/Factory | Cargo convoy interrupted 4196 | -5/Factory | Core integrity fell below 50% 4711 | -5/Factory | Core integrity fell below 20% 4714 | -5/Factory | Core destroyed Last Messages --------------- shutdown. 04704_ Overheating: Utility Shielding damaged (-21). 04704_ S-27 Virus destroyed. 04704_ S-27 Virus knocked back. 04704_ Slug penetrates S-27 Virus. 04704_ S-27 Virus destroyed. 04704_ Destroyed Com. Wheel. 04704_ R-10 Processor knocked back. 04706_ Overheating: System interference. 04706_ Imp. Heat Sink temporarily disabled. 04706_ Imp. Targeting Computer temporarily disabled. 04707_ Overheating: Matter decay (-1). 04708_ Critical hit (Burn: +37). 04709_ U-05 Engineer builds a Wall. 04709_ K-01 Serf collects debris. 04711_ Overheating: Core damaged (-160). 04713_ Power failure, Lgt. Nuclear Core shutdown. 04713_ U-05 Engineer builds a Door. 04713_ Acquired 92 matter. 04714_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# % ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? %[%#??????????????????????? | | ?????????????????????? %%%#??????????????????????? | | ???????????????????????%=!#??????????????????????? | | ??????????????????????? %%#??????????????????????? | | ???????????????????????#%%=??????????????????????? | | ????????????????????????%!#??????????????????????? | | ???????????????????????#%!#??????????????????????? | | ???????????????????????##*#??????????????????????? | | ???????????????????????##*#??????????????????????? | | ???????????????????????##[###????????????????????? | | ????????????????????#####+########???????????????? | | ????????????????????# !!!u[[!* #???????????????? | | ????????????????????# !=|@=%= #???????????????? | | ????????????????????# =!*g! #???????????????? | | ????????????????????# !=A #???????????????? | | ????????????????????# << #???????????????? | | ????????????????????# << #???????????????? | | ????????????????????#[ ! < #???????????????? | | ????????????????????# ""% #???????????????? | | ????????????????????# "R #???????????????? | | ????????????????????# """ #???????????????? | | ????????????????????# " % k #???????????????? | | ????????????????????# **[ #???????????????? | | ?????????????############+#########??????????????? | | ??????????? #??????????##### | | ??????????? #??????????# "" | | ??????????? #??????????# ""S | | ????????????"" ##########?# "" | | ?????????????" # #?# | | ?????????????" ############# " ### | | ????????????? ?????????????# # ### | | ????????????????????????????# # ### % | | ????????????????????????????# # # % | | ????????????????????????????# # # # | | ????????????????????????????# + ### | | ????????????????????????????# # #?# | | ????????????????????????????# # #?#! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 370 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Titanium Leg | -5/Factory | Scanalyzed Adv. Assault Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityHugeShotgun Manual? 0 Play Time 00:41:00 Cumulative 1830.8 hours Start 2024.11.17 @ 15:44:31 End 2024.11.17 @ 17:08:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 992 Rogue 62 Adventurer 0 Explorer 930 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52e5c572-e223-4c09-9cce-63c7b7bceb23