Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 20:58:27 Player: SnowyImp Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (41) 205 Value Destroyed (1372) 1372 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1708) 1708 TOTAL SCORE: 8365 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 249 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Seismic Detector Reaction Control System Phase Shifter Hacking Suite > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Cesium-ion Thruster Remote Datajack Remote Datajack Remote Datajack [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Remote Datajack Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Slots Evolved 10 | . . . 2 2 2 . . 2 2 . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 3 | . . . 2 . . . . . 1 . . . Utility 6 | . . . . 2 2 . . 1 1 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 103 | 6 2 . 9 29 8 8 3 14 5 11 6 2 Power 16 | 1 . . 1 6 . 1 . 2 1 3 1 . Engine 8 | 1 . . 1 5 . 1 . . . . . . Core 8 | . . . . 1 . . . 2 1 3 1 . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 1 . 4 8 5 . . 3 1 3 5 . Treads 2 | . . . 2 . . . . . . . . . Leg 7 | 2 1 . 1 3 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . 5 . Flight 18 | . . . 1 5 5 . . 3 1 3 . . Utility 29 | 1 1 . . 9 3 4 . 7 1 3 . . Device 23 | . 1 . . 6 3 4 . 5 1 3 . . Storage 2 | 1 . . . 1 . . . . . . . . Processor 3 | . . . . 1 . . . 2 . . . . Hackware 1 | . . . . 1 . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | 2 . . 4 6 . 3 3 2 2 2 . 2 Energy Gun 2 | . . . 1 1 . . . . . . . . Energy Cannon 5 | . . . 1 . . 1 2 1 . . . . Ballistic Gun 10 | 2 . . 2 3 . . . . 1 2 . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . Special Weapon 8 | . . . . 2 . 2 1 1 . . . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . . . . . . . Parts Lost 36 | . . . . 8 . . . 3 . 18 1 6 Power 6 | . . . . 3 . . . . . 1 1 1 Propulsion 13 | . . . . 2 . . . 1 . 7 . 3 Utility 12 | . . . . 2 . . . 2 . 8 . . Weapon 5 | . . . . 1 . . . . . 2 . 2 Highest Loss Streak 11 | . . . . 4 . . . 3 . 11 1 6 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 88 | . 87 100 100 97 98 100 100 88 96 68 21 30 Engine 6 | . 14 14 11 7 7 7 7 . . . . . Core 1 | . . . . . . . . 5 11 8 4 3 Treads 3 | . . . 21 . . . . . . . . . Leg 12 | . 28 28 22 20 . . . . . . . . Flight 14 | . . . . 14 30 30 30 26 29 20 3 . Device 17 | . 2 14 11 19 28 30 30 24 25 16 . . Storage 5 | . 14 14 11 6 . . . . . . . . Processor 3 | . . . . . 7 7 7 9 11 8 5 5 Hackware 4 | . . . . 9 7 7 7 6 5 3 . . Ballistic Gun 11 | . 28 28 18 17 . . . . 3 3 . . Special Weapon 4 | . . . . . 15 14 15 12 1 . . 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 34 | 14 15 15 19 21 17 26 21 24 34 34 7 13 Greatest Support 58 | 20 20 20 30 58 21 27 21 28 34 34 27 27 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 7 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 8 8 5 5 5 5 5 5 4 3 Average Carried 5 | 1 5 8 6 5 4 4 5 4 3 4 3 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 6 5 5 5 5 5 5 4 3 1 Class Distribution -------------------- 45% | Mutant 29% | Sprinter 12% | Scavenger-Mutant 7% | Scavenger-Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Garrison Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Matter Collected 1937 | 219 217 . 118 742 198 85 . . . 358 . . Remotely . | . . . . . . . . . . . . . Salvage Created 1680 | . 294 . 39 1063 . 53 . 50 . 181 . . Parts 75 | . 13 . 1 43 . 3 . 1 . 14 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Combat Hostiles Destroyed 34 | . 4 . 1 21 . 1 . 1 . 6 . . Guns 30 | . 4 . 1 21 . . . . . 4 . . Cannons 4 | . . . . . . 1 . 1 . 2 . . Classes Destroyed 9 | . 4 . . 4 . . . 1 . . . . Worker 2 | . . . . 2 . . . . . . . . Recycler 3 | . 1 . . 2 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 11 | . . . . 7 . . . . . 4 . . Grunt 13 | . 4 . 1 7 . 1 . . . . . . Sentry 3 | . . . . 3 . . . . . . . . Hunter 6 | . . . . 4 . . . . . 2 . . Programmer 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 . 1 8 . 1 . 1 . 3 . . Combat Bots Only 8 | . 2 . 1 8 . 1 . 1 . 3 . . Max Kills in Single Turn 2 | . 1 . 1 2 . 1 . 1 . 1 . . Gunslinging 1 | . . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Hostile Shots Fired 544 | . 25 . 3 191 . 10 . 20 . 200 13 82 Missed 237 | . 6 . 1 79 . 5 . 11 . 99 4 32 Damage Taken 4445 | . 233 . 28 1386 . 68 . 213 . 1538 210 769 Core 1403 | . 34 . . 250 . 29 . 88 . 392 119 491 Absorbed by Shields 83 | . . . . . . 24 . 32 . 27 . . Core Remaining (%) 87 | 100 . 86 100 54 . . 95 89 . . . . Volleys Fired 164 | . 26 . 3 90 . 4 . 8 . 32 . 1 Largest 2 | . 2 . 2 2 . 1 . 1 . 2 . 1 Hottest 86 | . 40 . 40 81 . 65 . 65 . 86 . 5 Shots Fired 305 | . 52 . 6 180 . 4 . 8 . 54 . 1 Gun 270 | . 52 . 6 180 . . . . . 32 . . Cannon 33 | . . . . . . 3 . 8 . 22 . . Launcher . | . . . . . . . . . . . . . Special 2 | . . . . . . 1 . . . . . 1 Kinetic 285 | . 52 . 6 173 . . . . . 54 . . Thermal 18 | . . . . 7 . 3 . 8 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 19 | . 11 . 9 19 . 3 . 3 . 7 . 1 Robot Miss Streak 6 | . 3 . . 4 . 2 . 2 . 6 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . . 5 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 194 | . 30 . 6 125 . 2 . 5 . 25 . 1 Core Hits 80 | . 13 . 3 47 . 1 . 1 . 13 . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 2 . . 3 . . . . . . . . Critical Strikes 6 | . 2 . . 3 . . . . . 1 . . Destroy 5 | . 2 . . 3 . . . . . . . . Blast 1 | . . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3127 | . 387 . 74 1835 . 27 . 165 . 633 . 6 Guns 2658 | . 387 . 74 1831 . . . . . 366 . . Cannons 459 | . . . . . . 27 . 165 . 267 . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 10 | . . . . 4 . . . . . . . 6 Kinetic 2843 | . 387 . 74 1749 . . . . . 633 . . Thermal 274 | . . . . 82 . 27 . 165 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . 1 . 3 3 . . . . . . Average Corruption 2 | . . . 1 . 3 2 . . . . . . Corruption Purged 3 | . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 4 | . . . 1 . . 3 . . . . . . Message Errors 1 | . . . . . . 1 . . . . . . Matter Fused 1 | . . . 1 . . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . 3 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . 1 . . . . . . . 2 Kicked 1 | . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 324 | . 20 . . 167 . 60 . 83 24 324 . . Average Temperature 78 | . 8 . . 29 . 33 . 40 10 130 . . Received Heat Transfer 735 | . 147 . 18 333 . 24 . . . 132 45 36 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . Heat Transferred 407 | . . . . 185 . 37 . 185 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Peak Influence 591 | . 164 63 212 591 283 . . 207 100 160 80 59 Initial 268 | . . 63 24 31 268 . . 120 100 70 60 49 Average 158 | . 70 63 147 259 276 . . 145 100 108 67 44 Maximum Alert Level 2 | . . . 1 2 1 . . 1 . . . . Low Security (%) 78 | 100 100 100 97 47 . . . 88 100 100 100 100 Level 1 14 | . . . 2 28 100 . . 11 . . . . Level 2 7 | . . . . 23 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 2 . 1 3 . . . 3 . . . . Investigation 4 | . 1 . 1 1 . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 4 | . 1 . . 2 . . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Distress Signals 6 | . 1 . 1 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 8 . 9 36 . 6 . 5 . 20 1 13 Peak Tracking Total 13 | . 4 . 5 13 . 5 . 3 . 11 1 13 Tactical Retreats 10 | . . . 1 4 . 1 . 2 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Traps Triggered 6 | . . . . . 2 . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Machines Disabled 2 | . . . . 1 . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Machines Accessed 20 | . 4 . 1 2 . 2 . 6 1 1 3 . Terminals 11 | . 4 . 1 1 . . . 2 . 1 2 . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 2 | . . . . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . Total Hacks 43 | . 8 . 7 5 . 2 . 12 2 2 5 . Successful 22 | . 3 . 4 3 . 2 . 5 1 1 3 . Failed 21 | . 5 . 3 2 . . . 7 1 1 2 . Catastrophic 3 | . 2 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . 1 . 1 . . . . Terminals 30 | . 8 . 7 3 . . . 7 . 2 3 . Fabricators 3 | . . . . . . . . 3 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units 3 | . . . . 2 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 . 2 . Terminal Hacks 16 | . 3 . 4 2 . 2 . 3 . 1 1 . Record 1 | . . . . . . . . 1 . . . . Part Schematic 1 | . . . . . . . . 1 . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . . Disarm Traps 2 | . . . . 2 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 1 . . . 1 . . . . Retrieve Components 2 | . . . . 1 . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . 2 . Unlock Access 2 | . . . . . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 16 | . 4 . 1 2 . . . 6 1 1 1 . Full Trace Events 5 | . 2 . 1 1 . . . 1 . . . . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 5 | . . . . 2 . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . . . 1 . 1 Structural Interface 1 | . . . . . . . . . . . . 1 Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Total Allies 5 | . . 3 . . . . 2 . . . . . Largest Group 3 | . . 3 3 1 . . 2 . . . . . Highest-Rated Group 50 | . . 40 40 16 . . 50 . . . . . Highest-Rated Ally 25 | . . 16 16 16 . . 25 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 32 | . . . 25 7 . . . . . . . . Total Damage 407 | . . . 328 79 . . . . . . . . Kills 9 | . . . 8 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Turns Passed 2927 | 86 324 51 433 752 118 238 165 272 30 263 78 117 Spaces Moved 3826 | 64 189 41 290 490 255 599 337 779 77 363 175 167 Core 47 | 5 . . . . . . . . . . . 42 Treads . | . . . . . . . . . . . . . Legs 775 | 59 189 41 290 196 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 166 | . . . . . . . . . . . 41 125 Flight 2838 | . . . . 294 255 599 337 779 77 363 134 . Fastest Speed 24 | 50 120 120 120 29 26 26 26 26 25 24 35 50 Average Speed 48 | 114 120 120 120 67 26 26 26 27 25 32 39 52 Slowest Speed 123 | 120 120 120 120 123 29 26 26 28 25 101 60 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . . . 3 . 2 . 1 . 7 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 35 16 37 61 6 62 25 23 2 52 4 32 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 7 | . . . . . . 7 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . 2 . . . 1 . . Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . . 2 . . . 1 . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Gar Fac Gar Total 4591 | 73 233 43 368 748 304 675 412 829 85 443 182 196 Wait 409 | . 12 3 59 101 37 56 72 12 2 37 . 18 Move 3791 | 63 188 40 289 484 254 594 336 776 76 349 175 167 Hop 9 | . . . . 2 . 2 . 1 . 4 . . Pick Up 38 | 4 4 . 2 17 1 3 . 6 1 . . . Fast Attach 47 | 6 1 . 3 11 1 4 1 7 1 7 5 . Attach 22 | . . . 2 8 2 . . 3 2 2 1 2 Detach 6 | . . . . 1 1 1 . 2 1 . . . Swap 34 | . 1 . 4 10 5 4 2 4 2 2 . . Drop 57 | . 1 . 6 23 3 7 1 10 . 5 1 . Fire 164 | . 26 . 3 90 . 4 . 8 . 32 . 1 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick 1 | . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . 5 . 6 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 411 | -10/Materials | Entered Mines 417 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 450 | -10/Mines | Discovered new exit (range 6) 451 | -10/Mines | Met a Derelict bent on vengeance 462 | -10/Mines | Entered Materials 462 | -9/Materials | Accompanied by 3 allies 462 | -9/Materials | Evolved 2 slots: Propulsion x2 882 | -9/Materials | Discovered new exit (range 10) 895 | -9/Materials | Entered another Materials area 895 | -8/Materials | Accompanied by 1 ally 895 | -8/Materials | Evolved 2 slots: Utility x2 930 | -8/Materials | Discovered new exit (range 5) 1170 | -8/Materials | Build established: Scavenger-Mutant 1302 | -8/Materials | Destroyed 8 combat bots 1627 | -8/Materials | Discovered new exit (range 14) 1632 | -8/Materials | Lost 4 parts (1p1n1u1w) 1647 | -8/Materials | Entered Factory 1647 | -7/Factory | Evolved 2 slots: Utility x2 1756 | -7/Factory | Discovered new exit (range 8) 1765 | -7/Factory | Entered Lower Caves 1793 | -7/Lower Caves | Encountered a Warlord checkpoint 1813 | -7/Lower Caves | Learned 4 Factory zone layouts 1910 | -7/Lower Caves | Build established: Sprinter 1993 | -7/Lower Caves | Discovered new exit (range 14) 2003 | -7/Lower Caves | Entered another Lower Caves area 2014 | -7/Lower Caves | Discovered new exit (range 15) 2051 | -7/Lower Caves | A Commander dispatched an escort 2168 | -7/Lower Caves | Entered Factory 2168 | -6/Factory | Accompanied by 2 allies 2168 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2169 | -6/Factory | Commander's escort returned to base 2169 | -6/Factory | Commander's escort returned to base 2374 | -6/Factory | Lost 3 parts (1n2u) 2433 | -6/Factory | Discovered new exit (range 11) 2436 | -6/Factory | Identified exit to Factory 2440 | -6/Factory | Entered another Factory area 2440 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2448 | -5/Factory | Identified exit to Garrison 2470 | -5/Factory | Entered Garrison 2635 | -5/Garrison | Lost 6 parts (3n2u1w) 2641 | -5/Garrison | Spotted B-75 Beast 2641 | -5/Garrison | Spotted B-75 Beast 2655 | -5/Garrison | Spotted B-75 Beast 2657 | -5/Garrison | Triggered checkpoint 2658 | -5/Garrison | Triggered checkpoint 2675 | -5/Garrison | Discovered new exit (range 8) 2677 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2711 | -5/Garrison | Discovered new exit (range 19) 2721 | -5/Garrison | Lost 11 parts (1p4n5u1w) 2722 | -5/Garrison | Installed Relay Interface Framework 2733 | -5/Garrison | Entered Factory 2745 | -5/Factory | Identified exit to DSF 2803 | -5/Factory | Core integrity fell below 50% 2811 | -5/Factory | Identified exit to Garrison 2811 | -5/Factory | Entered Garrison 2898 | -5/Garrison | Triggered checkpoint 2912 | -5/Garrison | Core integrity fell below 20% 2914 | -5/Garrison | Discovered new exit (range 10) 2928 | -5/Garrison | Expanded RIF knowledge: Structural Interface 2928 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Garrison Door activated. 02901_ Slug penetrates Reinforced Barrier. 02903_ Gravmag System destroyed. 02905_ Remote Datajack destroyed. 02907_ Slug penetrates Y-64 Sentinel. 02907_ Remote Datajack destroyed. 02907_ Penetrated by Slug. 02912_ Detecting nearby RIF Installer. 02914_ EXIT=FOUND 02921_ Slammed into S-27 Virus. 02921_ S-27 Virus destroyed. 02922_ Slammed into S-27 Virus. 02922_ Destabilizing: System interference. 02922_ Adv. Visual Processing Unit temporarily disabled. 02926_ Triggered Alarm Trap. 02926_ An alarm sounds. Initiating installation procedure... 02928_ Expanded RIF knowledge: Structural Interface. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ???????????????????????###### #???????????????? | | ???????????????????????#"""## < #???????????????? | | ???????????????????????#"@"## #???????????????? | | ???????????????????????#" "#### #???????????????? | | ???????????????????????#" "#??# #???????????????? | | ???????????????????????# #??# #???????????????? | | ???????????????????????##s##??# =#???????????????? | | ??????????????????#######s#####*%#???????????????? | | ???????????????# s [########????????? | | ??????????????????############# #???????## | | ??????????????????????????????# #??????? | | ??????????????????????????????######## #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #??????? | | ?????????????????????????????????????# #######? | | ?????????????????????????????????????# ## #? | | ????????????????????????????????????## ## ## | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# ## ## | | ??????????????????????????????????### ## ## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 31 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 2 Phase Shifting 5 Evasion (%) 77 Targeting Accuracy 5 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Imp. Cloaking Device | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns Oops Challenges ------------ None Game ------ Seed LobotomyStorageRegenerator Manual? 0 Play Time 01:28:47 Cumulative 8.2 hours Start 2024.04.03 @ 19:29:38 End 2024.04.03 @ 20:58:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f237549-fc96-4fc7-a6d8-1b701cefb021