Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.12 @ 19:26:20 Player: ampersand Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (1910) 1910 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1030) 1030 TOTAL SCORE: 7440 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 252 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Transmission Jammer Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Energy Well Weight Redist. System Advanced Signal Interpreter Improved Target Analyzer Zionite Weapon Casing Hacking Suite System Shield Z-Drone Bay > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Advanced Heat Sink Improved Transmission Jammer Field Recycling Unit Hacking Drone Bay Assault Cannon [Rating: 64] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Cesium-ion Thruster Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit Cesium-ion Thruster Utility Weight Redist. System Device Weight Redist. System Storage Energy Well Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 6 | . . 1 . . . 3 2 Weapon 1 | . . . . . . 1 . Parts Attached 86 | 5 11 23 1 13 1 15 17 Power 11 | 1 1 4 . 2 . 2 1 Engine 11 | 1 1 4 . 2 . 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 4 7 . . . 2 2 Treads . | . . . . . . . . Leg 10 | 2 4 4 . . . . . Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 5 | . . 3 . . . 2 . Utility 35 | . 4 6 . 9 . 8 8 Device 22 | . 4 3 . 7 . 3 5 Storage 2 | . . . . . . 1 1 Processor 4 | . . 1 . . . 3 . Hackware 2 | . . . . . . 1 1 Protection 5 | . . 2 . 2 . . 1 Artifact . | . . . . . . . . Weapon 23 | 2 2 6 1 2 1 3 6 Energy Gun 7 | 1 2 4 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 . 1 . . 1 2 5 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 3 | . . 1 1 1 . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 2 . 4 . 1 2 Parts Lost 32 | . 4 9 . . 1 . 18 Power 3 | . 1 . . . . . 2 Propulsion 8 | . 1 3 . . . . 4 Utility 9 | . . 3 . . 1 . 5 Weapon 12 | . 2 3 . . . . 7 Highest Loss Streak 17 | . 4 4 . . 1 . 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 87 90 100 99 99 90 85 Engine 10 | . 13 11 11 11 11 13 7 Leg 8 | . 25 21 . . . . . Flight 18 | . . 7 33 33 33 26 18 Device 18 | . 18 19 22 22 22 10 14 Processor 4 | . . 7 . . . 7 11 Hackware 2 | . . . . . . 5 9 Protection 5 | . . 2 11 10 11 6 3 Energy Gun 10 | . 19 15 11 11 8 . . Ballistic Gun 6 | . 8 3 8 . 1 11 14 Launcher 4 | . . 2 2 10 11 6 . Naked Turns . | . . . . . . . . Heaviest Build 36 | 7 11 21 18 36 18 25 28 Greatest Support 34 | 20 20 30 21 21 21 26 34 Greatest Overweight (x) 4 | . 1 4 . 1 1 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 25 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 5 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 3 Class Distribution -------------------- 52% | Mutant 31% | Sprinter 9% | Hacker-Sprinter 7% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1940 | 256 147 421 51 55 96 68 846 Remotely . | . . . . . . . . Salvage Created 3213 | 35 309 1246 115 . . 96 1412 Parts 181 | 3 29 75 7 . . 6 61 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 11 | . . 4 . . . . 7 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 53 | 1 8 24 4 . . 2 14 Melee 2 | . . . . . . . 2 Guns 41 | 1 8 14 4 . . 2 12 AOE 10 | . . 10 . . . . . Classes Destroyed 13 | 1 5 4 . . . 1 2 Worker 4 | . 1 2 . . . . 1 Builder 5 | . 1 4 . . . . . Tunneler 1 | . . 1 . . . . . Hauler 2 | . . 2 . . . . . Recycler 12 | . 1 4 1 . . . 6 Operator 1 | . . 1 . . . . . Watcher 6 | . 2 2 . . . . 2 Swarmer 23 | . 6 4 4 . . . 9 Grunt 21 | 1 2 17 . . . 1 . Duelist 2 | . . . . . . . 2 Sentry 4 | . . 3 . . . . 1 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . 1 1 Best Kill Streak 16 | 1 3 16 5 . . 1 7 Combat Bots Only 8 | 1 3 8 4 . . 1 5 Max Kills in Single Turn 5 | 1 2 5 2 . . 1 2 Gunslinging 1 | . 1 . 1 . . . 1 Exploded 2 | . . 2 . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 4173 | 22 484 917 151 . 57 166 2376 Core 1313 | . 81 169 40 . . 16 1007 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . 31 20 . . . . Regen/Repaired (Parts) 163 | . . . . 163 . . . Core Remaining (%) 78 | 100 67 . . . 47 98 . Volleys Fired 185 | 2 39 62 11 . 2 15 54 Largest 3 | 2 2 2 2 . 1 2 3 Hottest 100 | 70 100 95 89 . 56 50 94 Shots Fired 376 | 4 78 100 22 . 2 29 141 Gun 357 | 4 78 87 21 . 1 29 137 Cannon 4 | . . . . . . . 4 Launcher 15 | . . 13 1 . 1 . . Special . | . . . . . . . . Kinetic 232 | 2 27 23 10 . . 29 141 Thermal 93 | 2 47 32 11 . 1 . . Explosive 15 | . . 13 1 . 1 . . Electromagnetic 36 | . 4 32 . . . . . Robot Hit Streak 14 | 1 7 14 4 . . 4 11 Robot Miss Streak 6 | 2 6 4 6 . 1 2 4 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 3 2 1 . . . 4 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 237 | 2 46 67 10 . . 17 95 Core Hits 150 | 2 17 66 5 . . 5 55 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 8 | . 2 2 . . . . 4 Burn 4 | . 2 2 . . . . . Destroy 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5140 | 28 605 2268 161 . . 347 1731 Guns 3660 | 28 605 887 161 . . 347 1632 Cannons 77 | . . . . . . . 77 Explosions 1381 | . . 1381 . . . . . Melee . | . . . . . . . . Ramming 22 | . . . . . . . 22 Kinetic 2573 | 15 203 225 74 . . 347 1709 Thermal 782 | 13 365 317 87 . . . . Explosive 1304 | . . 1304 . . . . . Electromagnetic 459 | . 37 422 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 1 1 . 1 2 Average Corruption 1 | . . 1 1 1 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . 1 . . . Message Errors 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 99 | . . 99 . . . . . Projectiles . | . . . . . . . . Explosions 99 | . . 99 . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 231 | . . 223 . . . . 8 Shots 7 | . . 7 . . . . . Rammed 10 | . . . . . . . 10 Targets Rammed 10 | . . . . . . . 10 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 211 | 30 162 211 148 . 21 75 182 Average Temperature 52 | 19 57 57 59 . 13 28 46 Received Heat Transfer 789 | 12 72 390 . . 18 54 243 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2183 | 37 1221 740 185 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 809 | 20 320 809 434 . . 119 323 Initial 315 | . 13 75 315 . . 39 58 Average 229 | 3 163 390 357 . . 74 184 Maximum Alert Level 3 | . 1 3 2 . . . 1 Low Security (%) 47 | 100 55 25 . . . 100 43 Level 1 37 | . 44 30 65 . . . 56 Level 2 11 | . . 34 34 . . . . Level 3 3 | . . 9 . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 4 4 . . . 1 2 Investigation 3 | . 1 2 . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 3 2 . . . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . 2 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | 1 18 32 4 . 13 3 30 Peak Tracking Total 9 | . 5 6 4 . 9 3 9 Tactical Retreats 4 | . 2 . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 3 | . . 1 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 8 | . 3 2 . . . 1 2 Terminals 4 | . 3 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 2 | . . 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 22 | . 9 5 . . . 1 7 Successful 9 | . 4 3 . . . . 2 Failed 13 | . 5 2 . . . 1 5 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 34 | . 9 6 . 1 . 10 8 Terminals 12 | . 9 3 . . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . . 5 Recycling Units 3 | . . 2 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 7 | . 4 3 . . . . . Terminals 5 | . 4 1 . . . . . Track 2 | . 2 . . . . . . Botnet 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 2 . . . . . Reject 1 | . . 1 . . . . . Tunnel 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 2 . . . 1 1 Full Trace Events 3 | . 2 1 . . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 7 | . . . . 4 . . 3 Largest Group 4 | . . . . 4 4 . 3 Highest-Rated Group 210 | . . . . 155 155 . 210 Highest-Rated Ally 70 | . . . . 41 41 . 70 Zionite Dispatches 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks 38 | . . . . . 10 . 28 Total Damage 840 | . . . . . 269 . 571 Kills 8 | . . . . . 3 . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . Emergency Access 1 | . . . . . . 1 . Guard Positions 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 3009 | 88 483 643 83 730 180 238 564 Spaces Moved 3772 | 67 251 399 150 1196 268 571 870 Core 84 | 18 . 15 . . . . 51 Treads . | . . . . . . . . Legs 572 | 49 251 272 . . . . . Wheels . | . . . . . . . . Hover 52 | . . . . . . . 52 Flight 3064 | . . 112 150 1196 268 571 767 Fastest Speed 26 | 50 120 29 29 29 29 26 26 Average Speed 53 | 101 125 108 30 46 30 26 41 Slowest Speed 250 | 120 190 250 32 112 112 26 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . . . . . . 2 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 6 41 36 43 91 40 14 38 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 1 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 126 | . . 106 10 . 10 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 126 | . . 106 10 . 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 4477 | 83 338 512 163 1365 363 640 1013 Wait 324 | . 28 1 1 149 92 26 27 Move 3747 | 66 250 398 149 1195 267 566 856 Hop 9 | . . . . . . 2 7 Pick Up 46 | 10 6 13 . 1 . 6 10 Fast Attach 33 | . 4 9 1 6 1 8 4 Attach 38 | 5 4 10 . . . 6 13 Detach 7 | . . 1 . . . 3 3 Swap 15 | . 3 4 . 7 . 1 . Drop 45 | . 4 14 1 7 1 7 11 Fire 185 | 2 39 62 11 . 2 15 54 Melee . | . . . . . . . . Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . . 18 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 9) 445 | -10/Materials | Lost 4 parts (1p1n2w) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1002 | -9/Materials | Destroyed 8 combat bots 1006 | -9/Materials | Lost 3 parts (3n) 1049 | -9/Materials | Discovered new exit (range 15) 1080 | -9/Materials | Lost 4 parts (2u2w) 1171 | -9/Materials | Discovered new exit (range 12) 1215 | -9/Materials | Entered Mines 1231 | -9/Mines | Learned location of 1 exit from Proximity Caves 1265 | -9/Mines | Core integrity fell below 50% 1294 | -9/Mines | Discovered new exit (range 10) 1295 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1298 | -9/Mines | Entered Zion 1340 | -7/Zion | System corruption cleaned by Quarantine Array 1382 | -7/Zion | Learned location of Quarantine (-3) 1390 | -7/Zion | Found Prototype Device 1390 | -7/Zion | Identified Phasing AFG 1427 | -7/Zion | Found Prototype Special Weapon 1427 | -7/Zion | Identified RU-N14's Throwing Claymores 1482 | -7/Zion | Imprinted 1484 | -7/Zion | Declared Zion's savior 1568 | -7/Zion | Learned Factory emergency access door positions 1592 | -7/Zion | Given the Hacking Drone Bay 1594 | -7/Zion | Found Prototype Device 1596 | -7/Zion | Identified Hacking Drone Bay 1603 | -7/Zion | Visited the Megawrench Repair Shop 1603 | -7/Zion | Megawrench repaired 6 parts 1634 | -7/Zion | Found Prototype Device 1634 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1947 | -7/Zion | Discovered new exit (range 16) 2028 | -7/Zion | Entered Proximity Caves 2028 | -6/Proximity Caves | Accompanied by 4 allies 2029 | -6/Proximity Caves | Identified exit to Factory 2169 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2191 | -6/Proximity Caves | Learned 4 Factory zone layouts 2208 | -6/Proximity Caves | Entered Factory 2208 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2305 | -6/Factory | Retrieved Zion intel report: Emergency Access 2312 | -6/Factory | Retrieved Zion intel report: Guard Positions 2360 | -6/Factory | Build established: Sprinter 2376 | -6/Factory | Discovered new exit (range 9) 2420 | -6/Factory | Identified exit to Factory 2446 | -6/Factory | Entered another Factory area 2446 | -5/Factory | Evolved 2 slots: Utility x2 2560 | -5/Factory | Spotted B-75 Beast 2760 | -5/Factory | Zion Light squad teleported in 2781 | -5/Factory | Zion Recon squad teleported in 2867 | -5/Factory | Discovered new exit (range 104) 2884 | -5/Factory | Found Prototype Protection 2884 | -5/Factory | Identified Zio. Weapon Casing 2942 | -5/Factory | Garrison activated, responded to threat 2963 | -5/Factory | Core integrity fell below 50% 2978 | -5/Factory | Core integrity fell below 20% 3008 | -5/Factory | Lost 17 parts (1p4n5u7w) 3010 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Acquired 27 matter. K-01 Serf collects debris. Acquired 66 matter. K-01 Serf cleans the Nuclear Reactor. Slammed into S-27 Virus. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. K-01 Serf cleans the Nuclear Reactor. Slammed into S-27 Virus. S-27 Virus destroyed. Destabilizing: System corrupted (+1). Slammed into S-27 Virus. K-01 Serf cleans the Nuclear Reactor. Slammed into S-27 Virus. Destabilizing: System corrupted (+1). S-27 Virus destroyed. K-01 Serf collects debris. Slammed into S-27 Virus. S-27 Virus destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """" #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????#???????????????? | | ??? [ #???????????????????? #???????????????? | | ###/######################## ###?????????????? | | * =%=*= ???????????? | | [ % [=*[ !???????????? | | !%[%= !!! ???????????? | | =[=[=! !! ???????????? | | = ! =%! ! !! ????????????? | | ##+##############+########## ????????????? | | !%= # #??????? """?????????????? | | """" % # #????????"" ""??????????????? | | """ # """"" #?????????? "???????????????? | | """ ! # """"" #???????????????????????????? | | "" % # """ #???????????????????????????? | | *%[=* # #???????????????????????????? | | %%%* # """"" #??###########??????????????? | | ! == # ! """"" #??# ! #??????????????? | | %% # """ #### #??????????????? | | # + + """ """ #??? #????????? | | !! # ####%""" """ # #????????? | | !! # #??#*"""="""A/ +????????? | | #########################@%%=*u #??????????????? | | %/pk%%[ #??????????????? | | ###### ##############=%%%= #??????????????? | | #????# #????????????###########??????????????? | | #????#?#?????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##########????????????????????????????????????? | | + #????????????????????????????????????? | | # #????????????????????????????????????? | | ""# #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 6 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force I'm Back, Baby! Let's See Who's Tougher Robot Respite The One True Hacker Challenges ------------ None Game ------ Seed OmegaMolecularCannon Manual? 0 Play Time 01:44:47 Cumulative 12.9 hours Start 2022.10.12 @ 16:14:57 End 2022.10.12 @ 19:26:20 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89923b51-1745-4c93-a4eb-1796f5684180