Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 07:10:15 // AFD2020/Player2

Player: TwosomeInLegs

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (283)     1415
Value Destroyed (15260)    15260
Prototype IDs (68)         1360
Alien Tech Used (4)        800
Bonus (22228)              22228
              TOTAL SCORE: 50763

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8870
Follower Combat Kills      8907
Entered Garrisons          1000
Used RIF Installer         1000
Network Hubs Disabled      200
Aligned with FarCom        300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Friendly Fire              -2549

 Cogmind 
---------
Core Integrity             0/1600
Matter                     120/300
Energy                     1382/1400
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (110)
Location                   -1/Access

 Parts 
-------
>               --- POWER (2) --------
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION (6) ---
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY (13) -----
       Advanced Heat Sink
       Advanced Cooling System
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Energy Well
                Spectral Analyzer
       Advanced Launcher Guidance Computer
       Advanced Core Analyzer
       Improved Armor Integrity Analyzer
       Improved Weapon Cycler
   Experimental Phase Shifter
>               --- WEAPON (4) -------
                Perforator
                Omega Cannon
>               --- INVENTORY (18) ---
          Light Quantum Reactor
          Light Quantum Reactor
       Improved Quantum Reactor
                Centrium Leg
   Experimental Matter Compressor (218)
                Antimissile System
     Long-range Tractor Beam
                KE Penetrator
                KE Penetrator
                Micro-nuke Launcher
                Field Lobotomy Kit
                Portable AFG (95)

 Peak State 
------------
>               --- POWER ------------
       Improved Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
   Experimental Thermal Generator
       Advanced Cooling System
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Energy Well
                Spectral Analyzer
       Advanced Launcher Guidance Computer
       Advanced Core Analyzer
       Improved Armor Integrity Analyzer
       Improved Weapon Cycler
                Thermal Barrier
                Force Field
   High-powered Tractor Beam
>               --- WEAPON -----------
       Improved Matter Neutralizer
       Enhanced Nova Cannon
                Perforator
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
       Improved Quantum Reactor
       Advanced Heat Sink
   Experimental Matter Compressor
                Antimissile System
     Long-range Tractor Beam
       Advanced Recalibrator
                KE Penetrator
                KE Penetrator
                Omega Cannon
                Micro-nuke Launcher
       Advanced Remote Datajack
                Field Lobotomy Kit
                Portable AFG
[Rating: 206]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Warp Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Perforator
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Core Stripper
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   .   2   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   .   .   .   2   1   .   2   .   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             346  | 10  9   2   2   5   21  1   7   3   25  3   8   7   5   5   6   4   14  2   3   3   41  17  19  55  29  40  
  Power                    28   | 1   .   .   .   .   .   .   2   .   3   1   .   1   2   .   .   1   3   .   .   .   1   1   1   3   3   5   
    Engine                 5    | 1   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   1   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   1   1   1   3   3   5   
  Propulsion               77   | 2   2   .   .   .   5   1   2   .   6   1   4   1   1   .   6   .   8   1   2   2   7   .   4   8   3   11  
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    73   | .   2   .   .   .   5   1   2   .   6   1   4   1   1   .   6   .   8   1   2   2   7   .   3   8   3   10  
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  119  | 3   3   .   1   .   6   .   1   2   8   1   3   2   1   3   .   3   2   .   1   1   21  4   9   22  9   13  
    Device                 66   | 1   2   .   .   .   2   .   .   2   5   1   1   .   1   2   .   2   2   .   .   .   8   1   4   13  9   10  
    Storage                19   | 1   1   .   1   .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   3   1   1   4   .   1   
    Processor              16   | 1   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   4   .   4   2   .   2   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   3   2   .   3   .   .   
    Protection             8    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   122  | 4   4   2   1   5   10  .   2   1   8   .   1   3   1   2   .   .   1   1   .   .   12  12  5   22  14  11  
    Energy Gun             15   | 2   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   3   .   2   .   .   
    Energy Cannon          20   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   8   3   3   
    Ballistic Gun          40   | 1   3   .   .   2   3   .   .   .   3   .   .   3   1   2   .   .   1   1   .   .   5   .   .   8   7   .   
    Ballistic Cannon       17   | .   .   1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   7   
    Launcher               18   | .   1   1   1   1   4   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   2   2   .   1   
    Special Weapon         9    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   3   2   2   1   4   
Parts Lost                 52   | .   .   .   .   .   1   .   2   .   7   .   2   .   2   .   .   .   1   1   .   .   9   .   2   17  .   8   
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   4   .   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   2   
  Utility                  19   | .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   .   .   3   .   .   7   .   4   
  Weapon                   19   | .   .   .   .   .   1   .   2   .   4   .   1   .   .   .   .   .   .   .   .   .   5   .   .   4   .   2   
  Highest Loss Streak      8    | .   .   .   .   .   1   .   2   .   6   .   2   .   2   .   .   .   1   1   .   .   3   .   1   8   .   3   
Average Slot Usage (%)     92   | .   99  100 71  88  97  92  96  89  93  99  99  99  99  98  94  90  94  93  93  94  94  93  90  87  95  91  
  Engine                   3    | .   14  14  14  14  9   7   5   6   2   .   .   3   3   .   .   1   4   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   1   .   1   4   5   1   3   11  11  8   5   5   5   5   4   4   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   2   5   5   5   2   .   .   .   .   5   5   5   3   3   7   5   7   7   
  Leg                      24   | .   27  28  28  28  27  30  30  26  25  29  29  29  29  29  29  26  26  25  26  26  22  23  20  20  21  22  
  Device                   14   | .   18  14  .   .   7   7   7   16  24  23  20  11  11  10  11  15  15  15  11  10  11  14  16  12  25  21  
  Storage                  14   | .   6   14  27  28  18  15  22  15  13  11  13  19  17  15  11  10  10  10  12  10  11  10  8   16  13  11  
  Processor                6    | .   3   .   .   .   .   .   .   .   .   .   .   8   11  9   5   5   5   5   5   5   11  8   9   11  17  16  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   9   10  7   7   5   .   .   
  Protection               2    | .   .   .   .   .   7   7   7   6   4   5   5   .   .   1   5   5   5   5   5   5   1   4   4   1   .   .   
  Energy Gun               2    | .   15  .   .   .   3   7   5   .   5   5   5   .   .   .   .   .   .   .   .   .   3   3   4   1   .   .   
  Energy Cannon            1    | .   .   .   .   .   1   7   7   4   .   .   1   .   .   .   .   .   .   .   .   .   .   3   2   1   1   3   
  Ballistic Gun            7    | .   12  10  .   6   13  .   .   .   7   11  8   15  17  17  17  15  15  15  15  15  9   1   .   5   6   .   
  Ballistic Cannon         1    | .   .   8   .   10  4   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Launcher                 1    | .   .   8   .   .   3   7   5   6   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             158  | 13  14  16  44  44  50  41  78  77  78  92  105 103 99  99  99  110 132 132 133 133 127 150 158 153 142 153 
  Greatest Support         172  | 40  20  20  20  20  50  77  77  77  82  97  107 110 110 110 110 110 110 105 120 125 138 138 143 150 146 172 
  Greatest Overweight (x)  2    | .   .   .   2   2   1   .   1   .   2   .   .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   6   6   14  14  14  12  20  20  18  18  20  20  20  20  18  18  18  18  18  18  18  18  18  18  18  18  
  Average Capacity         16   | 4   4   6   13  14  12  12  19  18  18  18  18  20  20  19  18  18  18  18  18  18  18  18  18  18  18  18  
  Most Carried             20   | 6   6   6   14  14  13  10  20  18  18  18  20  20  20  20  18  18  18  18  18  18  18  18  18  18  18  18  
  Average Carried          15   | 1   4   6   11  13  11  10  15  16  17  17  18  19  19  19  17  17  17  18  17  17  17  17  17  17  16  15  
  Final Capacity           20   | 6   6   6   14  14  12  12  20  18  18  18  20  20  20  18  18  18  18  18  18  18  18  18  18  18  18  18  
  Final Carried            20   | 6   6   6   13  13  11  10  16  18  18  18  20  20  20  18  18  18  18  18  18  18  18  18  18  17  16  12  

 Class Distribution 
--------------------
 23% | Scavenger-Tank
 20% | Scavenger-Mutant
 18% | Mutant
 14% | Scavenger-Gunner
  7% | Bothacker-Mutant
  6% | Bothacker-Tank
  3% | Bothacker-Gunner
  3% | Hauler-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory
        Hauler-Mutant | -7/Garrison
     Scavenger-Mutant | -6/Factory
       Scavenger-Tank | -6/Garrison
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Garrison
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Garrison
     Scavenger-Gunner | -5/Factory
       Scavenger-Tank | -5/Garrison
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Extension
       Scavenger-Tank | -4/Cetus
       Bothacker-Tank | -4/Archives
       Bothacker-Tank | -4/Hub_04(d)
     Bothacker-Gunner | -3/Research
     Bothacker-Mutant | -3/Testing
     Bothacker-Mutant | -2/Research
     Scavenger-Mutant | -2/Quarantine
     Scavenger-Mutant | -2/Section 7
     Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           13501 | 322  139  .    100  112  392  .    266  .    459  88   92   148  232  .    477  20   453  94   164  311  1076 433  520  1186 2571 3846 
  Remotely                 4088  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    311  .    .    387  807  2583 
Salvage Created            15064 | 167  312  13   .    13   613  .    262  .    504  198  108  101  221  84   438  20   197  216  244  691  1267 409  1008 1103 2583 4292 
  Parts                    641   | 15   22   2    .    4    49   .    11   .    18   5    3    2    10   3    15   .    14   8    8    45   57   13   35   48   96   158  
Haulers Intercepted        7     | .    1    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Recyclers Shooed           4     | 1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  210  | .   10  1   .   2   15  .   8   .   12  2   2   .   4   1   4   .   2   3   1   7   21  6   17  20  24  48  
  Melee                    3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     88   | .   9   1   .   .   4   .   .   .   6   2   2   .   4   1   4   .   2   3   1   7   19  3   10  8   2   .   
  Cannons                  70   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   22  42  
  AOE                      44   | .   1   .   .   2   9   .   6   .   4   .   .   .   .   .   .   .   .   .   .   .   .   3   6   8   .   5   
Classes Destroyed          21   | 2   3   .   .   .   5   .   1   .   2   .   .   .   .   .   .   1   1   .   .   1   1   1   .   2   .   1   
  Worker                   21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   10  .   1   1   2   2   2   
  Builder                  12   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   3   2   
  Tunneler                 6    | 4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Recycler                 8    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   4   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   
  Watcher                  7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   2   
  Swarmer                  36   | .   6   1   .   2   4   .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   7   .   2   2   1   5   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Grunt                    86   | .   4   .   .   .   6   .   4   .   7   1   2   .   3   .   3   .   2   2   .   3   2   2   2   13  15  15  
  Brawler                  8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Duelist                  10   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   4   
  Protector                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   2   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Sentry                   15   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   3   .   2   .   3   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   28   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   2   6   3   1   9   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   3   2   .   1   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Best Kill Streak           21   | 3   4   1   .   2   12  .   3   .   5   2   2   1   4   1   4   1   3   2   1   8   4   6   5   11  19  21  
  Combat Bots Only         20   | .   3   1   .   2   9   .   3   .   5   2   2   .   4   1   4   .   1   2   1   4   4   3   4   7   9   20  
Max Kills in Single Turn   4    | 1   2   1   .   2   3   .   2   .   2   1   2   1   1   1   1   1   3   1   1   4   2   2   2   4   3   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Exploded                 3    | .   1   .   .   2   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Damage Taken               15300 | .    124  17   .    28   472  .    163  .    1486 14   383  .    772  114  445  94   698  255  49   660  2226 587  563  3374 478  2298 
  Core                     1418  | .    25   .    .    28   63   .    16   .    205  .    74   .    86   .    45   .    45   21   .    49   111  .    33   249  61   307  
  Absorbed by Shields      3755  | .    .    .    .    .    .    .    .    .    .    6    114  .    294  42   165  33   219  76   15   217  160  161  429  620  503  701  
Core Remaining (%)         73    | 100  .    .    .    63   85   .    97   .    64   .    .    .    .    .    63   .    .    .    .    84   .    59   .    .    46   .    
Volleys Fired              798   | 15   25   3    .    16   43   .    26   .    32   6    8    5    20   4    23   3    21   6    12   29   77   45   88   116  65   110  
  Largest                  3     | 1    2    2    .    2    3    .    1    .    3    3    3    3    3    3    3    3    3    3    3    3    3    3    1    3    3    1    
  Hottest                  260   | 20   80   40   .    40   103  .    63   .    166  131  131  99   99   99   99   99   101  101  101  101  260  178  113  186  186  120  
Shots Fired                1388  | 15   49   6    .    29   86   .    26   .    68   18   22   11   60   12   69   9    63   18   36   87   176  46   88   181  103  110  
  Gun                      1066  | 15   48   6    .    24   57   .    .    .    60   18   22   11   60   12   69   9    63   18   36   87   150  24   81   142  54   .    
  Cannon                   249   | .    .    .    .    4    15   .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    24   5    1    24   49   108  
  Launcher                 54    | .    1    .    .    1    14   .    7    .    8    .    .    .    .    .    .    .    .    .    .    .    .    6    5    10   .    2    
  Special                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   1    5    .    .    
  Kinetic                  930   | 15   19   6    .    28   54   .    .    .    26   12   14   11   60   12   69   9    63   18   36   87   99   2    .    101  95   94   
  Thermal                  277   | .    .    .    .    .    12   .    .    .    34   6    8    .    .    .    .    .    .    .    .    .    24   27   82   62   8    14   
  Explosive                54    | .    1    .    .    1    14   .    7    .    8    .    .    .    .    .    .    .    .    .    .    .    .    6    5    10   .    2    
  Electromagnetic          108   | .    29   .    .    .    6    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    3    .    .    
  Robot Hit Streak         62    | 3    6    2    .    6    9    .    8    .    5    18   7    2    15   7    8    2    13   11   6    9    9    15   34   62   21   9    
  Robot Miss Streak        22    | 2    5    1    .    2    3    .    4    .    4    2    7    1    3    1    2    2    4    2    3    5    3    1    1    5    12   22   
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    1    .    1    1    .    .    1    2    2    
  Secondary Targets        23    | .    1    1    .    .    1    .    .    .    2    1    1    .    1    .    2    .    .    1    1    3    5    .    .    2    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    1    1    1    .    1    .    1    .    .    1    1    1    1    .    .    1    1    .    
  Capacitor                117   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   48   .    .    
Shots Hit Robots           917   | 9    25   3    .    20   54   .    13   .    44   15   11   4    40   8    51   4    43   15   24   43   107  32   42   139  72   99   
  Core Hits                830   | 6    17   1    .    7    48   .    18   .    33   13   7    2    20   5    23   1    16   7    11   32   54   22   53   91   130  213  
  Critical Hits            288   | .    .    .    .    .    .    .    .    .    1    1    .    1    5    1    8    .    7    .    5    4    7    6    9    12   77   144  
  Critical Kills           95    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    1    .    2    1    4    1    2    1    32   47   
  Critical Parts Destroyed 143   | .    .    .    .    .    .    .    .    .    1    1    .    1    3    1    4    .    4    .    2    3    1    5    4    8    33   72   
Melee Attacks              16    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           33696 | 128  395  26   .    306  1629 .    984  .    1757 344  278  126  994  223  1114 92   1412 383  598  1742 3286 1955 4091 7216 1633 2984 
  Guns                     17716 | 127  260  26   .    132  372  .    .    .    730  344  278  126  994  165  1114 72   1412 383  598  1442 2531 636  2144 3048 782  .    
  Cannons                  5160  | .    .    .    .    54   273  .    321  .    .    .    .    .    .    .    .    .    .    .    .    .    700  .    .    469  839  2504 
  Explosions               9923  | .    134  .    .    120  984  .    663  .    715  .    .    .    .    12   .    .    .    .    .    281  .    1319 1875 3369 .    451  
  Melee                    477   | .    .    .    .    .    .    .    .    .    312  .    .    .    .    .    .    .    .    .    .    .    .    .    .    165  .    .    
  Ramming                  420   | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    46   .    20   .    .    .    19   55   .    72   165  12   29   
  Kinetic                  15397 | 127  105  26   .    186  377  .    .    .    371  201  147  126  994  165  1114 72   1412 383  598  1442 1799 .    .    2026 1621 2105 
  Thermal                  6572  | .    134  .    .    .    206  .    .    .    359  143  131  .    .    .    .    .    .    .    .    154  700  636  2144 1566 .    399  
  Explosive                9309  | .    .    .    .    120  797  .    663  .    715  .    .    .    .    .    .    .    .    .    .    .    .    1319 1875 3369 .    451  
  Electromagnetic          1686  | .    155  .    .    .    249  .    321  .    .    .    .    .    .    12   .    .    .    .    .    127  732  .    .    90   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 312   | .    .    .    .    .    .    .    .    .    312  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    7    7    7    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    5    .    8    .    .    
  Average Corruption       6     | .    6    7    7    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    5    .    6    .    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Effects                  114   | .    10   2    19   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   14   .    32   .    .    
    Message Errors         20    | .    4    .    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    3    .    .    
    Matter Fused           28    | .    2    .    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    10   .    .    
    Heat Flow Errors       15    | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    5    .    .    
    Energy Discharges      6     | .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Data Loss (minor)      6     | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (major)      10    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    1    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       20    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    1    .    9    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            646   | .    .    .    .    8    7    .    .    .    8    .    .    .    .    6    .    .    .    .    .    .    49   40   97   272  .    159  
  Projectiles              216   | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    159  
  Explosions               377   | .    .    .    .    .    7    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    40   92   230  .    .    
  Melee                    53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    5    42   .    .    
Knockbacks                 115   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    2    24   84   
  Impact                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    2    .    1    
  Kinetic                  99    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   76   
  Secondary                10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    
Self-Inflicted Damage      872   | .    16   .    .    .    60   .    40   .    59   .    .    .    .    .    .    .    .    .    .    103  .    .    186  408  .    .    
  Shots                    16    | .    1    .    .    .    2    .    1    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    4    5    .    .    
  Rammed                   4     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Targets Rammed             27    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    5    .    5    8    2    2    
  Kicked                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    5    .    5    6    2    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        432   | .    61   .    245  239  112  .    .    .    .    .    13   27   199  84   198  62   195  183  194  199  210  220  432  342  38   42   
  Average Temperature      88    | .    24   .    104  120  36   .    .    .    .    .    6    15   115  53   112  34   81   80   93   96   92   77   104  97   25   20   
  Received Heat Transfer   1742  | .    21   .    .    .    126  .    36   .    417  6    114  .    194  12   51   .    91   22   7    98   168  10   26   244  48   51   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          4     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              7     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    2    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             15    | .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    10   .    .    .    
  Heat Transferred         8246  | .    112  .    .    .    409  .    .    .    703  325  300  .    .    .    .    .    .    .    .    150  375  814  2886 1802 .    370  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             2953 | 25   479  138  .    87   545  259  715  375  761  528  456  403  846  566  755  423  634  492  330  957  1614 1504 1846 1913 2386 2953 
  Average Influence        834  | 17   138  132  .    71   161  247  451  375  566  442  354  298  600  488  623  417  174  350  309  325  1063 1109 1208 1586 1462 2243 
Maximum Alert Level        5    | .    2    .    .    .    2    1    3    1    3    2    2    2    3    2    3    2    2    2    1    3    5    4    5    5    5    5    
  Low Security (%)         19   | 100  70   100  .    100  73   .    11   .    .    .    .    .    .    .    .    .    65   14   5    32   .    .    .    .    .    .    
  Level 1                  14   | .    16   .    .    .    19   100  26   100  26   16   61   97   33   .    15   4    14   55   94   32   .    .    .    .    .    .    
  Level 2                  18   | .    12   .    .    .    7    .    47   .    33   83   38   2    13   100  33   95   20   30   .    32   24   .    .    .    .    .    
  Level 3                  14   | .    .    .    .    .    .    .    14   .    40   .    .    .    52   .    51   .    .    .    .    1    28   58   35   6    35   .    
  Level 4                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   41   49   28   25   9    
  Level 5                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   64   39   73   
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    1    7    3    5    9    9    23   
  Investigation            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    1    .    2    
  Reinforcement            17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    3    1    1    3    4    2    
  Assault                  24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    2    4    3    12   
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    
  Intercept                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Construction Impeded       9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    3    1    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Alert ID Control Effect    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Distress Signals           19   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   1   .   1   5   .   1   1   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              472  | .   16  2   .   3   18  .   14  .   22  4   8   6   23  1   11  5   23  8   10  13  55  20  32  51  56  71  
  Peak Tracking Total      15   | .   4   2   .   3   6   .   4   .   9   4   3   6   14  1   9   1   4   5   1   7   9   5   5   8   10  15  
  Tactical Retreats        23   | .   .   .   .   .   2   .   .   .   2   1   .   .   1   .   2   .   .   .   .   .   1   2   2   3   1   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Traps Triggered            15   | .   4   .   .   .   .   .   1   .   1   .   4   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Machines Disabled          47   | .   1   .   .   .   1   .   2   .   1   1   1   1   1   2   .   1   .   .   4   7   5   4   3   4   7   1   
  Max in Single Turn       7    | .   1   .   .   .   1   .   1   .   1   .   1   1   1   1   .   1   .   .   2   7   1   1   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Machines Accessed          46   | .   4   1   2   .   2   2   .   1   .   1   .   1   .   1   .   .   5   3   .   3   2   3   1   9   5   .   
  Terminals                34   | .   4   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   5   3   .   2   1   2   1   8   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          8    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   1   1   .   .   1   .   .   
Total Hacks                144  | .   14  3   2   .   5   4   .   3   .   1   .   2   .   2   .   .   19  12  .   7   5   7   2   41  15  .   
  Successful               71   | .   9   2   2   .   2   2   .   2   .   1   .   2   .   2   .   .   10  6   .   4   3   3   .   17  4   .   
  Failed                   71   | .   5   1   .   .   3   2   .   1   .   .   .   .   .   .   .   .   8   5   .   3   2   4   2   24  11  .   
    Catastrophic           15   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   2   .   2   6   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Manual                   70   | .   6   2   1   .   3   2   .   1   .   .   .   .   .   .   .   .   11  11  .   .   .   2   .   21  10  .   
  Terminals                126  | .   14  3   .   .   5   3   .   .   .   .   .   .   .   .   .   .   19  12  .   6   4   4   2   40  14  .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          12   | .   .   .   .   .   .   1   .   3   .   1   .   2   .   2   .   .   .   .   .   1   1   .   .   1   .   .   
Terminal Hacks             48   | .   9   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   7   4   .   3   2   .   .   15  3   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Unreport Threat          12   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   5   1   .   
  Locate Traps             4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   .   1   .   2   .   1   .   2   .   2   .   .   .   .   .   1   1   .   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Coupler Status           3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   1   .   1   1   .   
  Terminals                10   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   1   .   1   1   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   4   1   .   .   2   2   .   1   .   .   .   1   .   .   .   .   5   3   .   2   1   3   1   8   5   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   153 .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   81  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   1   4   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   4   .   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   1   5   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  disable_scanner          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  locate_prototypes        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  formatsys_high           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   .   7   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      14   | .   .   .   .   .   .   .   7   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   3   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               23    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    2    2    1    2    .    8    
  Largest Group            9     | .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    7    6    5    1    2    2    2    4    1    9    
  Highest-Rated Group      438   | .    57   57   59   59   73   78   82   87   113  123  127  134  134  129  131  138  438  391  342  167  240  298  238  341  215  261  
  Highest-Rated Ally       243   | .    57   57   59   59   73   78   82   87   113  123  127  134  134  129  131  138  157  157  164  167  188  178  194  196  215  243  
Total Orders               51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    1    .    .    3    29   11   .    .    
  STAY                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    .    .    
  GOTO                     18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    9    6    .    .    
  FOLLOW                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    13   4    .    .    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  RETURN                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               810   | .    15   3    .    3    17   .    17   .    42   4    17   6    30   1    18   1    123  43   18   25   85   15   46   83   62   136  
  Total Damage             37686 | .    229  22   .    47   740  .    618  .    1147 361  1220 354  1707 19   800  22   3084 1417 1320 1391 6142 1324 1831 6433 3295 4163 
  Kills                    253   | .    6    2    .    1    4    .    7    .    10   3    6    5    19   1    8    .    23   5    6    5    32   10   17   37   24   22   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Robot Analysis Total       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               12073 | 218  551  84   641  323  566  38   438  69   605  433  252  188  222  292  266  171  895  181  283  322  1015 509  767  1247 536  961  
Spaces Moved               6490  | 107  328  50   348  145  315  31   249  38   295  204  149  95   125  208  143  117  525  107  64   153  524  312  447  631  253  527  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   104   | 103  1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6382  | .    327  50   348  145  315  31   249  38   295  204  149  95   125  208  143  117  525  107  64   153  524  312  447  631  253  527  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  180  110  115  115  115  115  116  108  108  108  90   77   108  108  144  142  142  77   106  106  107  110  110  
  Average Speed            126   | 155  120  120  178  180  124  115  118  115  119  116  109  108  108  107  107  108  143  145  143  142  108  120  132  125  112  115  
  Slowest Speed            185   | 160  160  120  180  180  153  115  147  115  185  116  116  108  108  108  108  108  146  146  146  142  140  140  147  148  144  146  
  Overloaded Moves         37    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    3    .    .    .    .    .    27   .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31    | 6    59   10   69   49   24   2    44   1    46   4    32   6    36   7    32   6    73   60   70   31   24   54   17   67   17   13   
  Regions Visited          26
    Branch Regions         10
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    .    .    .    .    .    1    1    1    .    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    1    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 95    | .    .    .    .    10   19   .    6    .    11   .    .    .    .    .    .    .    .    .    .    3    2    28   6    5    3    2    
Terrain Destroyed          793   | .    13   .    .    10   109  .    44   .    27   .    .    .    4    2    2    2    .    .    3    208  7    129  92   109  6    26   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               67    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    2    2    .    .    3    24   7    1    2    10   6    4    
  AOE                      726   | .    13   .    .    10   109  .    44   .    27   .    .    .    .    .    .    .    .    .    .    184  .    128  90   99   .    22   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Ext Cet Arc Hub Res Tes Res Qua Sec Acc 
Total                      9292 | 139 442 68  369 183 427 33  366 64  472 387 222 173 167 270 205 155 623 118 231 193 824 404 607 983 418 749 
  Wait                     1216 | .   61  14  12  15  31  1   64  16  69  167 27  55  14  39  28  28  24  3   142 4   150 11  31  138 44  28  
  Move                     6465 | 106 327 49  347 144 314 31  248 38  294 204 148 95  124 208 142 116 520 106 63  152 523 311 446 630 252 527 
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Pick Up                  115  | 6   7   .   6   2   6   .   11  2   15  4   4   4   1   3   1   1   .   .   5   1   7   7   5   10  2   5   
  Fast Attach              137  | 7   4   .   .   .   6   .   2   3   13  1   2   3   2   3   .   2   2   2   .   .   17  5   11  26  7   19  
  Attach                   91   | 1   2   .   1   1   6   1   3   .   9   2   2   2   1   1   .   1   1   .   2   .   9   1   6   12  14  13  
  Detach                   64   | 1   2   .   2   .   2   .   1   1   2   .   1   .   .   1   .   .   1   .   .   .   9   .   5   5   15  16  
  Swap                     122  | 2   3   2   1   4   9   .   2   .   3   .   4   2   2   1   6   1   11  .   1   3   15  11  2   18  10  9   
  Drop                     177  | .   10  .   .   1   10  .   4   4   18  3   6   7   3   9   5   1   10  1   6   3   12  13  8   16  7   20  
  Fire                     798  | 15  25  3   .   16  43  .   26  .   32  6   8   5   20  4   23  3   21  6   12  29  77  45  88  116 65  110 
  Melee                    16   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     26   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   5   .   5   8   2   2   
  Crush                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   .   .   .   5   .   5   .   20  .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Rewire                   21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Garrison
-6/Factory
-6/Garrison
-5/Factory (discovered 2 exits: [*Fac] / Gar)
-5/Garrison
-5/Factory
-5/Garrison
-5/Factory
-5/Garrison
-4/Factory
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus
-4/Archives (discovered 2 exits: *Hub x2)
-4/Hub_04(d) (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine
-2/Section 7
-1/Access

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 15)
   219 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   458 | -10/Materials | Discovered new exit (range 12)
   652 | -10/Materials | Discovered new exit (range 3)
   670 | -10/Materials | Discovered new exit (range 16)
   770 | -10/Materials | Entered Mines
   770 | -10/Mines     | Accompanied by 1 ally
   784 | -10/Mines     | Identified exit to Materials
   835 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   835 | -10/Mines     | Discovered new exit (range 5)
   854 | -10/Mines     | Entered Exiles
   854 | -10/Exiles    | Accompanied by 1 ally
   897 | -10/Exiles    | Met 8R-AWN
   934 | -10/Exiles    | Met EX-HEX
  1042 | -10/Exiles    | Met EX-DEC
  1073 | -10/Exiles    | Learned location of Zion (-7)
  1226 | -10/Exiles    | Met EX-BIN
  1251 | -10/Exiles    | Aligned with FarCom system
  1253 | -10/Exiles    | Given EX-Vault access code
  1298 | -10/Exiles    | Opened EX-Vault
  1314 | -10/Exiles    | Found Potential Leg
  1317 | -10/Exiles    | Found Potential Leg
  1322 | -10/Exiles    | Found Field Lobotomy Kit
  1359 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1474 | -10/Exiles    | Discovered new exit (range 14)
  1495 | -10/Exiles    | Stole three prototypes: Field Lobotomy Kit, Potential Leg, AWS/Thermal
  1495 | -10/Exiles    | Entered Mines
  1495 | -9/Mines      | Accompanied by 1 ally
  1508 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  1531 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  1791 | -9/Mines      | Discovered new exit (range 11)
  1811 | -9/Mines      | Assembled infested the area
  1818 | -9/Mines      | Entered Materials
  1818 | -8/Materials  | Accompanied by 1 ally
  1818 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1910 | -8/Materials  | Identified exit to Storage
  2319 | -8/Materials  | Discovered new exit (range 10)
  2377 | -8/Materials  | Destroyed 9 combat bots
  2384 | -8/Materials  | Entered Factory
  2384 | -7/Factory    | Accompanied by 1 ally
  2384 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  2386 | -7/Factory    | FarCom data flow suspended
  2421 | -7/Factory    | Identified exit to Garrison
  2422 | -7/Factory    | Entered Garrison
  2422 | -7/Garrison   | Accompanied by 1 ally
  2428 | -7/Garrison   | Installed Relay Interface Framework
  2458 | -7/Garrison   | Triggered checkpoint
  2472 | -7/Garrison   | Garrison Relay disabled
  2566 | -7/Garrison   | Triggered checkpoint
  2583 | -7/Garrison   | Triggered checkpoint
  2608 | -7/Garrison   | Triggered checkpoint
  2710 | -7/Garrison   | Discovered new exit (range 15)
  2767 | -7/Garrison   | Triggered checkpoint
  2770 | -7/Garrison   | Build established: Hauler-Mutant
  2796 | -7/Garrison   | Garrison Relay disabled
  2860 | -7/Garrison   | Entered Factory
  2860 | -6/Factory    | Accompanied by 1 ally
  2860 | -6/Factory    | Evolved 2 slots: Utility x2
  2913 | -6/Factory    | Identified exit to Garrison
  2929 | -6/Factory    | Entered Garrison
  2929 | -6/Garrison   | Accompanied by 1 ally
  2956 | -6/Garrison   | Triggered checkpoint
  3006 | -6/Garrison   | Garrison Relay disabled
  3064 | -6/Garrison   | Spotted B-75 Beast
  3070 | -6/Garrison   | Triggered checkpoint
  3109 | -6/Garrison   | Destroyed B-75 Beast
  3147 | -6/Garrison   | Lost 6 parts (1n2u3w)
  3160 | -6/Garrison   | Triggered checkpoint
  3196 | -6/Garrison   | Triggered checkpoint
  3470 | -6/Garrison   | Discovered new exit (range 8)
  3532 | -6/Garrison   | Build established: Scavenger-Tank
  3534 | -6/Garrison   | Entered Factory
  3534 | -5/Factory    | Accompanied by 1 ally
  3534 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  3953 | -5/Factory    | Discovered new exit (range 4)
  3967 | -5/Factory    | Identified exit to Garrison
  3967 | -5/Factory    | Entered Garrison
  3967 | -5/Garrison   | Accompanied by 1 ally
  4034 | -5/Garrison   | Triggered checkpoint
  4108 | -5/Garrison   | Triggered checkpoint
  4140 | -5/Garrison   | Garrison Relay disabled
  4187 | -5/Garrison   | Discovered new exit (range 10)
  4219 | -5/Garrison   | Entered Factory
  4219 | -5/Factory    | Accompanied by 1 ally
  4386 | -5/Factory    | Identified exit to Garrison
  4407 | -5/Factory    | Entered Garrison
  4407 | -5/Garrison   | Accompanied by 1 ally
  4462 | -5/Garrison   | Triggered checkpoint
  4494 | -5/Garrison   | Triggered checkpoint
  4548 | -5/Garrison   | Triggered checkpoint
  4599 | -5/Garrison   | Discovered new exit (range 14)
  4622 | -5/Garrison   | Expanded RIF knowledge: Alert ID Control
  4629 | -5/Garrison   | Entered Factory
  4629 | -5/Factory    | Accompanied by 1 ally
  4843 | -5/Factory    | Build established: Scavenger-Gunner
  4905 | -5/Factory    | Identified exit to Garrison
  4921 | -5/Factory    | Entered Garrison
  4921 | -5/Garrison   | Accompanied by 1 ally
  4958 | -5/Garrison   | Spotted B-75 Beast
  4984 | -5/Garrison   | Triggered checkpoint
  4991 | -5/Garrison   | Destroyed B-75 Beast
  5028 | -5/Garrison   | Triggered checkpoint
  5151 | -5/Garrison   | Discovered new exit (range 15)
  5153 | -5/Garrison   | Build established: Scavenger-Tank
  5187 | -5/Garrison   | Entered Factory
  5187 | -4/Factory    | Accompanied by 1 ally
  5187 | -4/Factory    | Evolved 2 slots: Utility x2
  5281 | -4/Factory    | Discovered new exit (range 19)
  5358 | -4/Factory    | Entered Extension
  5358 | -4/Extension  | Accompanied by 2 allies
  5367 | -4/Extension  | Rescued a captive Derelict
  5375 | -4/Extension  | Rescued a captive Derelict
  5377 | -4/Extension  | Rescued a captive Derelict
  5378 | -4/Extension  | Rescued a captive Derelict
  5382 | -4/Extension  | Rescued a captive Derelict
  5385 | -4/Extension  | Rescued a captive Derelict
  5385 | -4/Extension  | Rescued a captive Derelict
  5387 | -4/Extension  | Rescued a captive Derelict
  5388 | -4/Extension  | Rescued a captive Derelict
  5390 | -4/Extension  | Rescued a captive Derelict
  5577 | -4/Extension  | Discovered new exit (range 62)
  5585 | -4/Extension  | Central database locked down
  5977 | -4/Extension  | Spotted B-86 Titan
  5984 | -4/Extension  | Allies destroyed B-86 Titan
  5997 | -4/Extension  | Spotted B-86 Titan
  6001 | -4/Extension  | Allies destroyed B-86 Titan
  6043 | -4/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
  6108 | -4/Extension  | First assault squad dispatched
  6211 | -4/Extension  | Discovered new exit (range 16)
  6212 | -4/Extension  | Discovered new exit (range 15)
  6253 | -4/Extension  | Entered Cetus
  6253 | -4/Cetus      | Accompanied by 6 allies
  6271 | -4/Cetus      | Spotted Cetus Guard
  6271 | -4/Cetus      | Spotted Cetus Guard
  6276 | -4/Cetus      | Spotted Cetus Guard
  6276 | -4/Cetus      | Destroyed Cetus Guard
  6276 | -4/Cetus      | Spotted Cetus Guard
  6286 | -4/Cetus      | Allies destroyed Cetus Guard
  6293 | -4/Cetus      | Allies destroyed Cetus Guard
  6299 | -4/Cetus      | Allies destroyed Cetus Guard
  6341 | -4/Cetus      | Central database locked down
  6409 | -4/Cetus      | Discovered new exit (range 16)
  6434 | -4/Cetus      | Entered Archives
  6434 | -4/Archives   | Accompanied by 5 allies
  6522 | -4/Archives   | Discovered new exit (range 16)
  6566 | -4/Archives   | Discovered new exit (range 13)
  6717 | -4/Archives   | Entered Hub_04(d)
  6717 | -4/Hub_04(d)  | Accompanied by 1 ally
  6817 | -4/Hub_04(d)  | Build established: Bothacker-Tank
  6884 | -4/Hub_04(d)  | Discovered new exit (range 14)
  6972 | -4/Hub_04(d)  | Discovered new exit (range 16)
  7034 | -4/Hub_04(d)  | Network Hub disabled
  7039 | -4/Hub_04(d)  | Entered Research
  7039 | -3/Research   | Accompanied by 1 ally
  7039 | -3/Research   | Evolved 2 slots: Utility x2
  7083 | -3/Research   | Discovered new exit (range 6)
  7090 | -3/Research   | Identified exit to Research
  7121 | -3/Research   | Found Antimissile System
  7377 | -3/Research   | Identified exit to Testing
  7378 | -3/Research   | Build established: Bothacker-Gunner
  7426 | -3/Research   | Found Prototype Processor
  7426 | -3/Research   | Identified Spectral Analyzer
  7430 | -3/Research   | Found Spectral Analyzer
  7438 | -3/Research   | Found Prototype Device
  7438 | -3/Research   | Identified Exp. Focal Shield
  7557 | -3/Research   | Spotted B-86 Titan
  7582 | -3/Research   | First assault squad dispatched
  7604 | -3/Research   | Allies destroyed B-86 Titan
  7691 | -3/Research   | Garrison activated, responded to threat
  7791 | -3/Research   | Lost 3 parts (1u2w)
  8054 | -3/Research   | Entered Testing
  8054 | -3/Testing    | Accompanied by 1 ally
  8075 | -3/Testing    | Found Prototype Device
  8098 | -3/Testing    | Found Prototype Energy Gun
  8098 | -3/Testing    | Identified Warp Gun
  8151 | -3/Testing    | Found Portable AFG
  8191 | -3/Testing    | Discovered exit to Research (range 75)
  8208 | -3/Testing    | Fabricated O-16 Technician?
  8250 | -3/Testing    | Found Fusion Bomb Launcher
  8264 | -3/Testing    | Spotted PD-9YQD8D9GR9
  8277 | -3/Testing    | Assimilated PD-9YQD8D9GR9 with FLK Orb
  8354 | -3/Testing    | First assault squad dispatched
  8363 | -3/Testing    | Found Prototype Launcher
  8443 | -3/Testing    | Found Perforator
  8489 | -3/Testing    | Found Prototype Ballistic Cannon
  8563 | -3/Testing    | Entered Research
  8563 | -2/Research   | Accompanied by 1 ally
  8563 | -2/Research   | Evolved 2 slots: Utility x2
  8567 | -2/Research   | Identified Omega Cannon
  8781 | -2/Research   | Found Quantum Capacitor
  8804 | -2/Research   | Build established: Bothacker-Mutant
  8861 | -2/Research   | First assault squad dispatched
  9020 | -2/Research   | Identified Adv. Micro-nuke Launcher
  9043 | -2/Research   | Discovered new exit (range 15)
  9219 | -2/Research   | Discovered new exit (range 17)
  9307 | -2/Research   | Identified exit to Quarantine
  9330 | -2/Research   | Entered Quarantine
  9330 | -2/Quarantine | Accompanied by 2 allies
  9374 | -2/Quarantine | Found Core Stripper
  9392 | -2/Quarantine | Garrison activated, responded to threat
  9509 | -2/Quarantine | Identified exit to Access
  9519 | -2/Quarantine | Build established: Scavenger-Mutant
  9580 | -2/Quarantine | First assault squad dispatched
  9752 | -2/Quarantine | Found EM Disruption Field
  9954 | -2/Quarantine | Lost 5 parts (1p3u1w)
  9955 | -2/Quarantine | Destroyed 7 combat bots
 10040 | -2/Quarantine | Lost 8 parts (1p2n2u3w)
 10079 | -2/Quarantine | Cryocooling Duct disabled
 10094 | -2/Quarantine | Ambient heat levels rising (+20)
 10094 | -2/Quarantine | Non-combat units ordered to evacuate
 10173 | -2/Quarantine | Found Core Reset Matrix
 10173 | -2/Quarantine | Used Core Reset Matrix
 10177 | -2/Quarantine | Detected hypermatrix surge
 10177 | -2/Quarantine | Sensed 7 artifacts in vicinity
 10207 | -2/Quarantine | Cryocooling Duct disabled
 10222 | -2/Quarantine | Ambient heat levels rising (+20)
 10222 | -2/Quarantine | Combat units ordered to evacuate
 10302 | -2/Quarantine | Spotted Fortress
 10322 | -2/Quarantine | Quarantine Guard activated
 10360 | -2/Quarantine | Allies destroyed Fortress
 10451 | -2/Quarantine | Discovered new exit (range 5)
 10531 | -2/Quarantine | Spotted Quarantine Guard
 10544 | -2/Quarantine | Allies destroyed Quarantine Guard
 10577 | -2/Quarantine | Entered Section 7
 10577 | -2/Section 7  | Accompanied by 1 ally
 10578 | -2/Section 7  | Sensed 20 artifacts in vicinity
 10627 | -2/Section 7  | Build established: Scavenger-Gunner
 10682 | -2/Section 7  | Found Prototype Device
 10682 | -2/Section 7  | Identified Thermal Barrier
 10722 | -2/Section 7  | Discovered exit to Access (range 9)
 10741 | -2/Section 7  | Spotted B-90 Cyclops
 10755 | -2/Section 7  | Spotted S7 Guard
 10766 | -2/Section 7  | Allies destroyed B-90 Cyclops
 10788 | -2/Section 7  | Found Core Membrane
 10788 | -2/Section 7  | Installed Core Membrane, gained immunity to corruption
 10817 | -2/Section 7  | Allies destroyed S7 Guard
 10827 | -2/Section 7  | First assault squad dispatched
 10850 | -2/Section 7  | Scanned by Researcher
 10857 | -2/Section 7  | Garrison activated, responded to threat
 10890 | -2/Section 7  | Found Integrated Dissipator
 10890 | -2/Section 7  | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 10959 | -2/Section 7  | Core integrity fell below 50%
 10974 | -2/Section 7  | Garrison activated, responded to threat
 11078 | -2/Section 7  | Destroyed 9 combat bots
 11113 | -2/Section 7  | Entered Access
 11113 | -1/Access     | Accompanied by 1 ally
 11113 | -1/Access     | Evolved 2 slots: Propulsion x1, Weapon x1
 11146 | -1/Access     | Build established: Scavenger-Mutant
 11238 | -1/Access     | Destroyed 7 combat bots
 11407 | -1/Access     | First assault squad dispatched
 11510 | -1/Access     | Destroyed 8 combat bots
 11527 | -1/Access     | Found Prototype Device
 11527 | -1/Access     | Identified Exp. Shield Generator
 11788 | -1/Access     | Lost 3 parts (3u)
 11796 | -1/Access     | Destroyed 20 combat bots
 11880 | -1/Access     | Intercept squad dispatched
 11883 | -1/Access     | Spotted Tracker
 11884 | -1/Access     | Spotted Tracker
 11897 | -1/Access     | Spotted Combat Programmer
 11899 | -1/Access     | Destroyed Tracker
 11910 | -1/Access     | Core integrity fell below 50%
 11911 | -1/Access     | High security lockdown imminent
 11911 | -1/Access     | Allies destroyed Combat Programmer
 11928 | -1/Access     | Found Prototype Device
 11928 | -1/Access     | Identified Exp. Phase Shifter
 11930 | -1/Access     | Spotted Combat Programmer
 11938 | -1/Access     | Destroyed Combat Programmer
 11991 | -1/Access     | High security lockdown engaged
 12017 | -1/Access     | Intercept squad dispatched
 12020 | -1/Access     | Emitted hypermatrix ping
 12025 | -1/Access     | Assembled emerged from beneath the floor
 12030 | -1/Access     | Spotted Tracker
 12035 | -1/Access     | Spotted Tracker
 12036 | -1/Access     | Spotted Tracker
 12049 | -1/Access     | Destroyed Tracker
 12053 | -1/Access     | Core integrity fell below 20%
 12058 | -1/Access     | Destroyed Tracker
 12068 | -1/Access     | Spotted Combat Programmer
 12074 | -1/Access     | Core destroyed

 Last Messages 
---------------
12056_ HV Slug penetrates Wall.
12056_ HV Slug penetrates Tracker.
12056_ Tracker suffers critical hit.
12056_ Destroyed Prototype Energy Gun.
12056_ Tracker knocked back.
12056_ HV Slug penetrates Tracker.
12056_ HV Slug penetrates Wall. <x2>
12056_ HV Slug penetrates Tracker.
12056_ HV Slug penetrates Wall. <x5>
12058_ HV Slug penetrates Tracker.
12058_ Tracker suffers critical hit.
12058_ Tracker destroyed.
12058_ HV Slug penetrates Wall. <x7>
12064_ Acquired 70 matter.
12070_ Penetrated by EMDS Slug.
12070_ Enh. Nova Cannon destroyed.
12073_ Penetrated by EMDS Slug.
12073_ Critical hit.
12073_ Biometal Leg destroyed.
12073_ Core Membrane filtered system corruption (2).

 Map 
-----
+----------------------------------------------------+
|     #???????#         #????#       =   #?????????? |
|     #????????         #????#           #?????????? |
|     #??????????       #???##  ###+#+##+##????????? |
|     #????????#+##+##########  #         #????????? |
|     #????????#                #        !#????????? |
|    [#?????####       ![%      #    "    #????????? |
|   !%#######"## =     "!= ]    #   """   #????????? |
|     % *       * |   !|!       #  """    #????????? |
|      [ [      %=!=!=####      #   "     #????????? |
|            [  *=*!! # ##      #         #????????? |
|           [    /   !####      +         #????????? |
|             !     !=#  # ####+###########????????? |
|            =   ! == #### #      #????????????????? |
|     ###########[%=! ##?# #      #????????????????? |
|     #########"#!= [ #??# #   ![ #????????????????? |
|     ##     !  #=! [ #??# #      #????????????????? |
|      #        ###/####?# #      #????????????????? |
|           !   #  %*= #?# #      #????????????????? |
|          = ![ #|  *%!#?# ########????????????????? |
|          [[[  #    [ #?# #???########????????????? |
|               #    ! #?# #??* !     #????????????? |
|               #      #?# #??        #????????????? |
|                      ### ##]    "   #????????????? |
|    ###        #      ##   #    """  #????????????? |
|    ###! #     #      ##   +   """   #????????????? |
|    ###==      #########  @#    "    #????????????? |
|  =[###%## #####= =  ??## ##         #????????????? |
|   !###*####???#     ???# #?? !    ! #????????????? |
|      |!  #????#    ????#!#??#########????????????? |
|     !=!  #????#    ????#%#?#?????????????????????? |
|          #?????   ?????#!#?# ????????????????????? |
|          #?????   ?????# ###+######??????????????? |
|          #???###+###???# #        #??????????????? |
|          #####     #???# #        #??????????????? |
|                    ##### #   "    #??????????????? |
|                         %+==""" / #??????????????? |
|                ! ! ####### [ """%*#??????????????? |
|          ##### !  *#?????#=%  " ! #??????????????? |
| ###### ###???###*###?????#  =%%   #??????????????? |
| ?????# #???????#!#???????# * !%   #??????????????? |
| ######+#????####=#???????#  /  % %#??????????????? |
| [    ^! ????#*[[[#??#############""#?????????????? |
| [    %[ ????#*####??#        #??##    ???????????? |
|      =! #???#!#?????#        #????       ????????? |
|         #???#*#?????#        #????          ?????? |
|         #???#=#?????#        #????            ???? |
|         #???#[#######        #?????              ? |
|         ##??# %     #!       #####                 |
|         # ??#!%=/   #[[      +                     |
|         # ??#[[=    #  !     ########+##+###+#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           153
Coolant Potential          100
Energy Generation          53
Energy Capacity            1400
Matter Stores              900
Matter Capacity            1300
Sight Range                24
Terrain Scan Range         16
Terrain Scan Density       285
Power Amplification        20
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             30
Resistance: TH             50
Propulsion Shielding       66
Point Defense Rating       240
Thermal Conversion         60
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         16
Launcher Accuracy          40
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   50
Recoil Reduction           2
Offensive Hacking          24
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 O-16 Technician | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Core Reset Matrix
Core Stripper
Core Membrane
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   
----------                 Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Cet  Arc  Hub  Res  Tes  Res  Qua  Sec  Acc  
Slots Evolved              18    | .    .    .    .    4    2    .    2    .    2    .    .    .    .    .    2    .    .    .    .    2    .    2    .    .    2    .    
  Power                    3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Propulsion               5     | .    .    .    .    2    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Utility                  9     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    
  Weapon                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Attached             281   | .    12   .    1    .    11   1    3    4    24   25   9    9    4    .    5    2    18   .    5    6    29   11   12   29   8    53   
Parts Lost                 117   | .    .    .    .    .    .    .    .    .    13   1    3    .    3    .    1    .    .    .    .    2    20   .    2    19   9    44   
Damage Taken               20665 | .    134  .    .    18   218  .    196  .    1505 273  229  177  451  178  115  32   27   165  22   641  3562 157  1210 2986 1676 6693 
  Core                     2551  | .    39   .    .    .    19   .    .    .    99   20   13   30   61   37   .    .    .    20   .    48   413  .    202  169  62   1319 
    Player 2/Cogmind (%)   64    | .    60   .    .    .    23   .    .    .    32   100  14   100  41   100  .    .    .    48   .    49   78   .    85   40   50   81   
  Absorbed by Shields      1607  | .    .    .    .    .    .    .    .    .    204  36   102  36   222  12   6    .    12   50   7    193  59   71   243  179  .    175  
Damage Inflicted           32084 | .    229  22   .    47   740  .    618  .    1147 361  1220 354  1707 19   800  22   723  518  964  1391 5702 1079 1831 5632 3295 3663 
  Player 2/Cogmind (%)     48    | .    36   45   .    13   31   .    38   .    39   51   81   73   63   7    41   19   33   57   61   44   63   35   30   43   66   55   
Combat Hostiles Destroyed  170   | .    3    2    .    1    2    .    7    .    10   2    6    4    19   1    8    .    3    1    1    4    21   5    15   20   20   15   
  Player 2/Cogmind (%)     44    | .    23   66   .    33   11   .    46   .    45   50   75   100  82   50   66   .    60   25   50   36   50   45   46   50   45   23   

 Game 
------
Seed              TerrainSiegeApparatus
  Manual?         0
Play Time         02:40:19
  Cumulative      1519.6 hours
  Start           2020.08.26 @ 04:32:14
  End             2020.08.26 @ 07:10:15
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          2434
  Rogue           2427
  Adventurer      0
  Explorer        7
Win Type          -
  Total           127
  Types           39/10/55/3/3/3/14
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb0ff199-ef70-4200-b9d1-853414fb225c