Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.28 @ 06:25:43 Player: Agave Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (475) 475 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (665) 665 TOTAL SCORE: 2710 Bonus ------- High Alert Combat Kills 65 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 39/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (14) --- Light Antimatter Reactor Light Treads Coolant Injector Medium Storage Unit ECM Suite Relay Coupler [Programmer] (53) Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- Large Storage Unit Terrain Scanner 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Makeshift Laser > --- INVENTORY -------- Light Treads Light Treads Coolant Injector Medium Storage Unit Transmission Jammer ECM Suite Light Armor Plating Relay Coupler [Programmer] Beam Rifle Beam Rifle Beam Rifle Grenade Launcher Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 32 | 3 5 14 . 3 7 Power 2 | . 1 1 . . . Engine 2 | . 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 . 2 . . 1 Treads 3 | 1 . 1 . . 1 Leg . | . . . . . . Wheel 2 | 1 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 4 3 . 2 2 Device 5 | . 1 2 . 1 1 Storage 4 | 1 3 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | . . 8 . 1 4 Energy Gun 9 | . . 5 . 1 3 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 9 . . 13 Power 2 | . . 1 . . 1 Propulsion 4 | . . 2 . . 2 Utility 6 | . . 2 . . 4 Weapon 10 | . . 4 . . 6 Highest Loss Streak 13 | . . 4 . . 13 Average Slot Usage (%) 93 | . 93 82 . 97 68 Engine 10 | . 9 10 . 11 2 Treads 10 | . 14 9 . 11 4 Wheel 11 | . 14 10 . 11 8 Device 15 | . 2 11 . 19 2 Storage 12 | . 23 11 . 11 11 Processor 9 | . . 9 . 11 22 Energy Gun 17 | . . 8 . 22 13 Ballistic Gun 4 | . 28 10 . . . Naked Turns . | . . . . . . Heaviest Build 32 | 17 28 32 32 32 26 Greatest Support 20 | 20 10 16 16 16 16 Greatest Overweight (x) 9 | 1 2 9 1 1 7 Average Overweight (x) 1 | . 1 1 1 1 2 Largest Inventory Capacity 14 | 7 14 14 14 14 14 Average Capacity 13 | 7 8 14 14 14 14 Most Carried 13 | 7 8 10 9 13 13 Average Carried 10 | 5 5 6 9 12 9 Final Capacity 14 | 7 14 14 14 14 14 Final Carried 13 | 4 7 9 9 13 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 503 | 240 . 251 . 12 . Remotely . | . . . . . . Salvage Created 649 | 99 . 490 . . 60 Parts 27 | 3 . 22 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . . 10 . . 1 Guns 8 | . . 7 . . 1 AOE 3 | . . 3 . . . Classes Destroyed 4 | 1 . 3 . . . Worker 1 | . . 1 . . . Recycler 2 | 1 . 1 . . . Grunt 9 | . . 8 . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 4 | 1 . 4 . . 1 Combat Bots Only 3 | . . 3 . . 1 Max Kills in Single Turn 2 | 1 . 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1838 | . . 971 . . 867 Core 406 | . . 212 . . 194 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 50 | 5 . 35 . 1 9 Largest 2 | 2 . 2 . 2 2 Hottest 115 | 40 . 115 . 106 112 Shots Fired 88 | 10 . 62 . 2 14 Gun 82 | 10 . 56 . 2 14 Cannon . | . . . . . . Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 51 | 10 . 41 . . . Thermal 31 | . . 15 . 2 14 Explosive 6 | . . 6 . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 4 . 11 . . 12 Robot Miss Streak 2 | 2 . 2 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 63 | 6 . 44 . . 13 Core Hits 32 | 2 . 26 . . 4 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1067 | 53 . 821 . . 193 Guns 624 | 53 . 378 . . 193 Cannons . | . . . . . . Explosions 443 | . . 443 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 281 | 53 . 228 . . . Thermal 343 | . . 150 . . 193 Explosive 443 | . . 443 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . 37 . . . Projectiles . | . . . . . . Explosions 37 | . . 37 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 17 | . . 17 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 219 | . . 108 . 36 219 Average Temperature 62 | . . 24 . 21 128 Received Heat Transfer 783 | . . 450 . . 333 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 888 | . . 407 . . 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 599 | 5 23 599 233 . . Initial 233 | . 3 9 233 . . Average 233 | 2 15 364 233 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 54 | 100 100 28 . . . Level 1 8 | . . 12 100 . . Level 2 36 | . . 59 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . . 24 . . 3 Peak Tracking Total 8 | . . 8 . . 3 Tactical Retreats 8 | . . 8 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 11 . . . . Successful 6 | . 6 . . . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 9 . . 1 . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 3 | . 3 . . . . Track 1 | . 1 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Monitor 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 153 | . . . . 153 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1952 | 53 167 371 4 1313 44 Spaces Moved 1589 | 29 149 224 4 1176 7 Core 5 | . . 3 . . 2 Treads . | . . . . . . Legs 16 | 16 . . . . . Wheels 1568 | 13 149 221 4 1176 5 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 90 80 100 110 110 110 Average Speed 108 | 106 92 110 110 110 185 Slowest Speed 500 | 120 100 500 110 110 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 30 18 3 90 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 60 | . . 60 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 60 | . . 60 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1731 | 43 178 291 3 1192 24 Wait 34 | 4 15 7 . 8 . Move 1584 | 28 148 223 3 1175 7 Hop . | . . . . . . Pick Up 25 | 1 6 12 . 5 1 Fast Attach . | . . . . . . Attach 24 | 3 3 10 . 1 7 Detach 1 | . 1 . . . . Swap 8 | . 2 4 . 2 . Drop 5 | 2 3 . . . . Fire 50 | 5 . 35 . 1 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 54 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 4) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 458 | -9/Materials | Lost 4 parts (1n1u2w) 508 | -9/Materials | Discovered new exit (range 13) 532 | -9/Materials | Core integrity fell below 50% 556 | -9/Materials | Lost 4 parts (1p1n2w) 592 | -9/Materials | Entered Mines 593 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 596 | -9/Mines | Entered Zion 726 | -7/Zion | Learned Factory terminal intel 1023 | -7/Zion | Found Relay Coupler [Programmer] 1075 | -7/Zion | Learned 8 Factory zone layouts 1173 | -7/Zion | Imprinted 1176 | -7/Zion | Declared Zion's savior 1758 | -7/Zion | Discovered new exit (range 10) 1909 | -7/Zion | Entered Proximity Caves 1948 | -6/Proximity Caves | Core integrity fell below 20% 1953 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01922_ G-67 Veteran heat short circuits Adv. Heat Sink. 01922_ G-67 Veteran overheating. 01924_ Beam Rifle destroyed. 01925_ G-67 Veteran heat short circuits Lgt. Antimatter Reactor. 01927_ G-67 Veteran heat damages Flexi-carbon Leg. 01927_ G-67 Veteran overheating. 01927_ Grenade Launcher destroyed. 01928_ G-67 Veteran overheating. 01929_ Lgt. Treads destroyed. 01931_ G-67 Veteran heat damages Flexi-carbon Leg. 01931_ Beam Rifle destroyed. 01932_ G-67 Veteran overheating. 01933_ G-67 Veteran destroyed. 01933_ Beam Rifle destroyed. 01937_ Adv. Heat Sink fries itself beyond repair. 01938_ Acquired Broken Lgt. Antimatter Reactor. 01943_ Beam Rifle destroyed. 01945_ Com. Wheel destroyed. 01945_ Lgt. Armor Plating destroyed. 01951_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????## ?????????????????????? | | ???????????????????????## ?????????????????????? | | ??????????????????????## ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## ##?????????????????????? | | ?????????????????????## @ ##????????????????????? | | ????????????????????## #????????????????????? | | ????????????????????# g #????????????????????? | | ????????????????????# % #????????????????????? | | ????????????????????# g #????????????????????? | | ????????????????????##### ?????????????????? | | ????????????????????????# ?????????????? | | ????????????????????????## #### ###????????????? | | ??????????????????????????##???? #??????????????? | | ????????????????????????????????? #??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderShrapnelCutter Manual? 0 Play Time 00:44:19 Cumulative 77.5 hours Start 2021.01.27 @ 06:01:05 End 2021.01.28 @ 06:25:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9882720a-359c-4c1a-ad39-45cfa5f8d1ec