Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 11:39:53 Player: Denial.Of.Name Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (3057) 3057 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 7047 Bonus ------- High Alert Combat Kills 3 Follower Combat Kills 157 Cogmind --------- Core Integrity 0/850 Matter 203/300 Energy 15/100 System Corruption 5% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Remote Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Advanced Heat Sink Large Storage Unit Energy Well (350) Medium Matter Pod (100) Improved Sensor Array Energy Filter Improved Particle Charger Transmission Jammer Advanced ECM Suite Field Recycling Unit (0) Drone Bay (2/2) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Improved Weapon Cycler Component Analysis Suite > --- WEAPON ----------- Cooled Plasma Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg Large Storage Unit Medium Matter Pod Core Analyzer Energy Filter Improved Particle Charger Advanced ECM Suite Remote Shield Field Recycling Unit Drone Bay Drone Bay Tesla Rifle Heavy Ion Cannon Precision Assault Rifle [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Drone Bay Storage Large Storage Unit Processor Improved Signal Interpreter Protection Reflective Plating Weapon Flak Cannon Energy Gun Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Segregator Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 3 | . . . . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 92 | 6 3 16 4 12 17 34 Power 11 | 1 . 4 . . 1 5 Engine 9 | 1 . 4 . . 1 3 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 33 | 2 1 7 2 5 5 11 Treads 1 | . . 1 . . . . Leg 32 | 2 1 6 2 5 5 11 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 1 2 1 4 7 10 Device 16 | . . . . 3 7 6 Storage 6 | 1 . 2 1 . . 2 Processor 3 | . 1 . . 1 . 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 22 | 2 1 3 1 3 4 8 Energy Gun 6 | 2 . 1 . . 2 1 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 6 | . 1 2 1 1 . 1 Ballistic Cannon 6 | . . . . 2 2 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 32 | . 1 3 . . 5 23 Power 6 | . 1 1 . . . 4 Propulsion 10 | . . 1 . . . 9 Utility 6 | . . . . . 2 4 Weapon 10 | . . 1 . . 3 6 Highest Loss Streak 15 | . 1 2 . . 2 15 To Critical Strikes 3 | . . . . . . 3 Average Backups 12 | 2 4 6 8 14 14 18 Power 1 | . . . 2 2 1 1 Propulsion 2 | 1 2 . . 1 3 2 Utility 8 | . 1 4 5 10 8 12 Weapon 1 | . 1 . . 1 . 2 Tool/Special . | . . . . . . . Unused Backups 24 | . 3 4 2 2 1 12 Power 1 | . . . . . . 1 Propulsion 3 | . 3 . . . . . Utility 14 | . . 3 1 1 . 9 Weapon 6 | . . 1 1 1 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 86 97 100 99 98 96 Engine 8 | . 2 9 11 9 7 9 Leg 33 | . 28 37 44 36 30 31 Device 13 | . . . . 17 22 19 Storage 8 | . 14 11 11 9 7 6 Processor 8 | . 12 11 11 9 7 6 Energy Gun 6 | . 14 11 10 . 3 6 Energy Cannon 1 | . . . . . . 5 Ballistic Gun 6 | . 14 9 11 6 6 . Ballistic Cannon 6 | . . . . 11 11 5 Peak Build Rating 68 | 6 7 15 18 36 47 68 Average Rating 34 | 3 6 10 15 29 41 61 On Entrance 18 | . 6 6 15 18 36 47 Naked Turns . | . . . . . . . Heaviest Build 90 | 7 7 19 34 48 58 90 Greatest Support 100 | 20 20 40 40 58 80 100 Greatest Overweight (x) 2 | . . 1 . 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 5 8 15 15 15 20 Average Capacity 13 | 5 5 7 8 15 15 19 Most Carried 20 | 5 5 8 15 15 15 20 Average Carried 12 | 3 4 6 8 14 14 18 Final Capacity 20 | 5 5 8 15 15 15 20 Final Carried 15 | 4 5 8 15 15 15 13 Class Distribution -------------------- 33% | Skirmisher 29% | Mutant 22% | Scavenger-Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2334 | 310 44 437 127 286 500 630 Remotely . | . . . . . . . Salvage Created 3157 | 79 79 975 400 280 532 812 Parts 185 | 2 2 64 16 15 24 62 Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 6 | . . 1 . 2 . 3 Parts Field Recycled 51 | . . . . . 43 8 Retrieved Matter 349 | . . . . . 295 54 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 67 | 1 2 15 8 12 9 20 Melee 1 | . . . . . . 1 Guns 34 | . 2 15 8 . 6 3 Cannons 29 | . . . . 12 2 15 AOE 2 | . . . . . 1 1 Classes Destroyed 16 | 3 . 7 . . 4 2 Worker 4 | 1 . 2 . . . 1 Builder 5 | . . 1 . . 1 3 Tunneler 1 | 1 . . . . . . Hauler 3 | . . 3 . . . . Recycler 5 | . . 2 . . 3 . Mechanic 2 | . . . . . 1 1 Watcher 3 | . . 2 . . 1 . Swarmer 15 | . . 3 . 3 3 6 Saboteur 1 | . . . . . . 1 Grunt 29 | 1 2 10 5 7 2 2 Brawler 2 | . . 1 . 1 . . Duelist 1 | . . . . . 1 . Sentry 7 | . . 1 3 1 . 2 Specialist 2 | . . . . . . 2 Hunter 4 | . . . . . 1 3 Programmer 6 | . . . . . 2 4 Best Kill Streak 9 | 2 1 9 3 3 5 4 Combat Bots Only 4 | 1 1 3 3 3 3 4 Max Kills in Single Turn 3 | 1 1 2 1 1 3 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 763 | 8 23 87 41 44 104 456 Missed 224 | 3 2 19 15 18 29 138 Hits 539 | 5 21 68 26 26 75 318 Melee 4 | . . . . . 3 1 Projectile 535 | 5 21 68 26 26 72 317 Critical Strikes 11 | . . . 1 1 4 5 Part Disruptions 4 | . . . . . . 4 Damage Taken 7882 | 56 269 761 357 230 1411 4798 Core 1207 | 22 67 79 69 39 78 853 Absorbed by Shields 192 | . . . . 92 91 9 Regen/Repaired (Parts) 15 | . . . . . 15 . Core Remaining (%) 79 | 91 64 . 63 92 88 . Volleys Fired 267 | 11 20 66 32 27 45 66 Largest 3 | 2 2 2 2 2 3 3 Hottest 185 | 90 70 90 68 74 115 185 Shots Fired 560 | 22 40 117 49 53 108 171 Gun 332 | 22 40 117 49 1 55 48 Cannon 228 | . . . . 52 53 123 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 342 | . 20 60 32 53 96 81 Thermal 139 | 22 20 47 . . . 50 Explosive . | . . . . . . . Electromagnetic 79 | . . 10 17 . 12 40 Robot Hit Streak 14 | 4 8 9 14 9 9 11 Robot Miss Streak 19 | 3 4 6 3 19 9 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 352 | 13 20 74 39 41 72 93 Core Hits 243 | 2 6 44 19 51 48 73 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 13 | 1 1 3 2 . . 6 Burn 5 | 1 1 3 . . . . Destroy 2 | . . . 2 . . . Blast 6 | . . . . . . 6 Melee Attacks 3 | . . . . . . 3 Thermal 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7070 | 150 232 1025 653 794 1418 2798 Guns 3010 | 150 229 1023 600 . 450 558 Cannons 3316 | . . . . 754 568 1994 Explosions 571 | . . . 38 . 349 184 Melee . | . . . . . . . Ramming 173 | . 3 2 15 40 51 62 Kinetic 4200 | . 94 480 356 754 942 1574 Thermal 1877 | 150 135 397 38 . 331 826 Explosive . | . . . . . . . Electromagnetic 820 | . . 146 244 . 94 336 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 2 2 5 Average Corruption 1 | . . . . 2 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . 1 7 10 Message Errors 5 | . . . . . 2 3 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 2 | . . . . 1 1 . Energy Discharges 3 | . . . . . 1 2 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . 1 . Misfires 2 | . . . . . 1 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 420 | . . . . . 224 196 Projectiles 24 | . . . . . 2 22 Explosions 373 | . . . . . 221 152 Melee 23 | . . . . . 1 22 Knockbacks 71 | . . . 1 24 17 29 Impact 2 | . . . 1 . . 1 Kinetic 60 | . . . . 20 16 24 Secondary 9 | . . . . 4 1 4 Self-Inflicted Damage 733 | . . . . . 394 339 Shots 10 | . . . . . 6 4 Rammed 1 | . . 1 . . . . Targets Rammed 26 | . 1 2 5 5 8 5 Kicked 25 | . 1 1 5 5 8 5 Crushed . | . . . . . . . Highest Temperature 713 | 190 182 213 24 186 253 713 Average Temperature 117 | 100 102 74 11 43 31 173 Received Heat Transfer 890 | 30 147 354 162 98 12 87 Effects 26 | . . . . . . 26 Shutdowns 9 | . . . . . . 9 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . . . 6 Matter Decay 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 3 | . . . . . 1 2 Robots Melted 1 | 1 . . . . . . Combat Hostiles 1 | 1 . . . . . . Parts Melted 8 | 2 . 2 . . 1 3 Heat Transferred 3477 | 483 481 1253 50 . 200 1010 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 2 | . . 1 1 . . 2 Low Security (%) 79 | 100 100 91 17 100 100 53 Level 1 20 | . . 8 82 . . 46 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 400 | 25 30 222 273 168 102 400 Initial 101 | . 9 4 83 101 37 39 Average 94 | 3 6 57 220 65 28 193 Influence Increases 2548 | 30 88 453 420 295 447 815 Destroy 0b10 Robot/C 1440 | 20 40 300 260 240 180 400 Destroy 0b10 Robot/NC 120 | 10 . 50 5 . 30 25 Destroy Leader 384 | . 10 70 92 50 42 120 Allied During Kill 26 | . . . 26 . . . Successful Hack 34 | . 8 2 . 5 5 14 Disable Machine 240 | . . 15 15 . 120 90 Destroy Structure 109 | . . 1 7 . 40 61 Partial Spotted 30 | . . . . . 15 15 Lose Combat Pursuer 165 | . 30 15 15 . 15 90 Influence Decreases 2256 | 15 91 267 377 453 448 605 Entered New Map 358 | . 6 8 115 140 46 43 Time Decay 1528 | 15 85 229 222 293 352 332 Lost Part 290 | . . 30 . . 30 230 Lost Ally 80 | . . . 40 20 20 . Squads Dispatched 20 | . . 1 6 3 3 7 Investigation 4 | . . . 1 3 . . Extermination 5 | . . . . . 2 3 Reinforcement 6 | . . 1 . . 1 4 Assault 2 | . . . 2 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 4 | . . 1 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | 1 8 22 18 16 18 40 Peak Tracking Total 11 | 1 3 3 4 4 5 11 Tactical Retreats 7 | . 1 1 1 . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 6 | . . . 1 3 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 16 | . . 1 1 . 8 6 Max in Single Turn 5 | . . 1 1 . 4 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 20 | . 3 6 1 4 4 2 Terminals 13 | . 3 3 1 4 . 2 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers 4 | . . 2 . . 2 . Garrison Access . | . . . . . . . Total Hacks 43 | . 5 14 1 11 10 2 Successful 27 | . 2 10 1 7 6 1 Failed 16 | . 3 4 . 4 4 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 5 4 1 11 . 2 Fabricators 1 | . . . . . 1 . Repair Stations 8 | . . 3 . . 5 . Recycling Units . | . . . . . . . Scanalyzers 11 | . . 7 . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 2 4 1 7 . 1 Record 6 | . . 1 . 5 . . Prototype ID Bank 3 | . 1 1 . 1 . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Dispatch Records 1 | . . . . . . 1 Reinforcement Status 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 1 . . 4 . Scan Component 4 | . . 1 . . 3 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 5 . . 2 . Insert Component 4 | . . 3 . . 1 . Analyze 3 | . . 2 . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 2 . 2 4 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . Part Schematics Acquired 3 | . . 2 . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 62 | . . . 62 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders 15 | . . . . 6 7 2 ROAM 3 | . . . . 2 1 . EXPLORE 11 | . . . . 3 6 2 RETURN 1 | . . . . 1 . . Ally Attacks 34 | . . . 34 . . . Total Damage 457 | . . . 457 . . . Kills 6 | . . . 6 . . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 1589 | . . . . . 1207 382 Sensors 1589 | . . . . . 1207 382 ECM 4 | . . . . . 4 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 15 | . . . . 4 9 2 Drone Recoveries 8 | . . . . 1 7 . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 5126 | 155 403 701 468 771 1334 1294 Spaces Moved 2887 | 100 279 329 291 366 833 689 Core 19 | 19 . . . . . . Treads 100 | . . 100 . . . . Legs 2768 | 81 279 229 291 366 833 689 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 110 110 123 Average Speed 128 | 106 120 140 120 145 111 144 Slowest Speed 265 | 120 120 190 120 192 130 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 8 44 33 42 40 28 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . . . 4 . 39 98 Melee . | . . . . . . . Projectile 28 | . . . . . . 28 AOE 113 | . . . 4 . 39 70 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 3837 | 126 312 454 360 553 1146 886 Wait 367 | . . 3 12 117 213 22 Move 2881 | 99 278 328 290 365 832 689 Hop . | . . . . . . . Pick Up 124 | 10 6 23 12 15 19 39 Fast Attach . | . . . . . . . Attach 47 | 6 1 9 . 2 9 20 Detach . | . . . . . . . Swap 56 | . 2 9 4 10 10 21 Drop 66 | . 4 14 5 12 10 21 Fire 267 | 11 20 66 32 27 45 66 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 25 | . 1 1 5 5 8 5 Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 101 | -11/Scrapyard | Discovered new exit (range 8) 156 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Propulsion x2 930 | -9/Materials | Discovered new exit (range 15) 994 | -9/Materials | Identified exit to Mines 1069 | -9/Materials | Build established: Scavenger-Mutant 1136 | -9/Materials | Discovered new exit (range 6) 1153 | -9/Materials | Identified exit to Storage 1260 | -9/Materials | Entered Storage 1272 | -9/Storage | Met a pair of Derelict thieves 1297 | -9/Storage | Garrison activated, responded to threat 1710 | -9/Storage | Discovered new exit (range 15) 1727 | -9/Storage | Identified exit to Materials 1728 | -9/Storage | Entered Materials 1728 | -8/Materials | Evolved 2 slots: Utility x2 2216 | -8/Materials | Build established: Mutant 2346 | -8/Materials | Discovered new exit (range 14) 2378 | -8/Materials | Identified exit to Factory 2499 | -8/Materials | Entered Factory 2499 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2813 | -7/Factory | Build established: Skirmisher 2836 | -7/Factory | Repaired Shield Generator? 3481 | -7/Factory | Discovered new exit (range 26) 3831 | -7/Factory | Identified exit to Factory 3833 | -7/Factory | Entered another Factory area 3833 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4656 | -6/Factory | Build established: Gunner 4748 | -6/Factory | Lost 6 parts (1p3n2w) 5073 | -6/Factory | Cargo convoy interrupted 5108 | -6/Factory | Core integrity fell below 50% 5120 | -6/Factory | Core integrity fell below 20% 5127 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Imp. Weapon Cycler destroyed. Penetrated by Slug. Slug penetrates H-66 Slayer. Slug penetrates Wall. Penetrated by Slug. Slug penetrates R-10 Processor. R-10 Processor collects Imp. VSS Leg. Segregator destroyed. U-05 Engineer builds a Wall. Slug penetrates Wall. Imp. Titanium Leg destroyed. Slug penetrates Wall. Penetrated by Slug. Critical hit (Destroy). Arm. Leg destroyed. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Insulated Plating. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ?????? ?????????????? | | ???????????????????????????? ????? ????????????? | | ???????????????????????????? ????? ????????????? | | ???????????????????????????# #??? ???? ????????? | | ???????????????????????????# #?? ??? ????????? | | ???????????????????????????# #? ??? ??????????? | | ???????????????????????????# ##+####+#####???????? | | ???????????????????????????# u% ??????? | | ???????????????????????????#[^ u ??????? | | ???????????????????#########*^ ?????? | | ???????????????????# =]]#hR ?????? | | ???????????????????# |hh/h h ?????? | | ????##########?????# !@ #=##########??????????? | | ????# #?????#########*#???????????????????? | | ????# #######???????# ############???? #??? | | ????# # #???????# ## #?? #??? | | ????# # "" ######### ## # #??? | | ????# + T ## + ?????? | | ????# # ###### ## #????????? | | ????# # #????# ## #????????? | | ????# #######????# + #????????? | | ????# ! #??????????# ## #????????? | | ????#####+##+#??????????# ## # ???? | | ?????## # #??????????# ############ #??? | | ??????### #??????????# #??????????# #??? | | ###?????# #????####### ############ #??? | | ? ###### #????# #??? | | #####T ## #??### #####+############### #??? | | #??# ?%# ! #????????????# #??? | | #??# #*# !#????????????# #??? | | ###### # " " #????????????# #??? | | ^ % %# "R" ############## +??? | | ^ ^ ^ # """ # # #??? | | " """" """" # # # #??? | | T " """" """" ## ##### # #### | | " """ """"!"""" ####??##[ # """" | | """ """" """" #??###!! # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 470 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 10 Weapon Cycling 20 Evasion (%) 65 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 50% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! It's Just You Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Challenges ------------ None Game ------ Seed PortableHelicalJets Manual? 0 Play Time 03:21:42 Cumulative 5.4 hours Start 2025.10.04 @ 17:16:44 End 2025.10.05 @ 11:39:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1516d5ce-8cc3-482d-9c28-8d5623aa463e