Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 18:36:02 Player: L1l7 Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (5) 25 Value Destroyed (244) 244 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1400) 1400 TOTAL SCORE: 5689 Bonus ------- Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 151/300 Energy 74/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Advanced Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Light Particle Reactor Advanced Sensor Array Relay Coupler [Hunter] (13) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Fission Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Advanced Sensor Array Experimental Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Lightning Gun Improved Datajack > --- INVENTORY -------- Fission Core Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Xenon Bombardment Thruster Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Experimental Sensor Array Processor Visual Processing Unit Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power 2 | . . . . . . 1 1 . . . Propulsion 3 | . . . 1 . . 1 1 . . . Utility 3 | . . . 1 . 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 40 | 6 . 5 1 2 5 6 6 6 2 1 Power 5 | 1 . 1 . . . 1 1 1 . . Engine 3 | 1 . 1 . . . 1 . . . . Core 2 | . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 . 2 1 . . 3 2 4 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 13 | . . 2 1 . . 3 2 4 1 . Utility 10 | 1 . 1 . 2 1 1 2 1 1 . Device 8 | 1 . 1 . 1 1 1 1 1 1 . Storage . | . . . . . . . . . . . Processor 2 | . . . . 1 . . 1 . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 10 | 2 . 1 . . 4 1 1 . . 1 Energy Gun 4 | . . . . . 2 1 . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 17 | . . 1 . . 1 . . 13 . 2 Power 2 | . . . . . . . . 2 . . Propulsion 10 | . . . . . 1 . . 8 . 1 Utility 3 | . . 1 . . . . . 2 . . Weapon 2 | . . . . . . . . 1 . 1 Highest Loss Streak 13 | . . 1 . . 1 . . 13 . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 67 | . 85 74 77 83 68 68 89 75 14 19 Engine 9 | . 14 14 11 11 9 13 13 7 . . Core 1 | . . . . . . . 3 5 . . Wheel 4 | . 28 10 . . . . . . . . Flight 19 | . . 14 33 33 26 27 32 26 1 4 Device 9 | . 14 7 11 11 14 4 12 10 1 6 Processor 7 | . . . . 6 9 7 12 13 11 6 Energy Gun 4 | . . . . . 2 13 13 4 . . Ballistic Gun 7 | . 28 28 22 22 2 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 27 | 7 7 7 7 8 9 15 26 27 1 5 Greatest Support 30 | 26 26 26 12 12 12 21 29 30 5 5 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 3 5 3 5 5 5 5 5 5 4 Average Carried 3 | 1 2 3 3 3 4 3 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 4 3 4 5 4 5 3 4 4 Class Distribution -------------------- 43% | Mutant 29% | Scout 16% | Scavenger-Mutant 11% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Matter Collected 376 | 192 . 47 . 108 24 . . 5 . . Remotely . | . . . . . . . . . . . Salvage Created 82 | 11 . 47 . . 24 . . . . . Parts 13 | 5 . 6 . . 2 . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Combat Hostiles Destroyed 3 | . . 3 . . . . . . . . Guns 3 | . . 3 . . . . . . . . Classes Destroyed 2 | 1 . 1 . . . . . . . . Tunneler 2 | 1 . . . . 1 . . . . . Swarmer 3 | . . 3 . . . . . . . . Best Kill Streak 3 | 1 . 3 . . 1 . . . . . Combat Bots Only 3 | . . 3 . . . . . . . . Max Kills in Single Turn 1 | 1 . 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Damage Taken 1772 | . 39 49 12 . 82 . . 1331 35 224 Core 869 | . . . . . 17 . . 679 17 156 Absorbed by Shields 21 | . . . . . . . . . . 21 Regen/Repaired (Parts) 11 | . . . . . . 11 . . . . Core Remaining (%) 99 | 100 . 100 . 100 96 100 . . . . Volleys Fired 11 | 2 . 4 1 . 2 1 . . . 1 Largest 2 | 2 . 2 2 . 1 2 . . . 1 Hottest 110 | 40 . 40 40 . 55 110 . . . 55 Shots Fired 19 | 4 . 8 2 . 2 2 . . . 1 Gun 19 | 4 . 8 2 . 2 2 . . . 1 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 14 | 4 . 8 2 . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 5 | . . . . . 2 2 . . . 1 Robot Hit Streak 6 | 3 . 6 . . . . . . . . Robot Miss Streak 3 | 1 . 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 7 | 3 . 4 . . . . . . . . Core Hits 9 | 2 . 4 . . 1 . . 2 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 122 | 28 7 46 . . 22 . . 17 . 2 Guns 96 | 28 . 46 . . 22 . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 26 | . 7 . . . . . . 17 . 2 Kinetic 74 | 28 . 46 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 22 | . . . . . 22 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 2 2 3 Average Corruption 2 | . . . . . . . . 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . 3 1 Matter Fused 1 | . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 11 | . 3 . . . . . . 7 . 1 Shots . | . . . . . . . . . . . Rammed 6 | . 1 . . . . . . 4 . 1 Targets Rammed 6 | . 1 . . . . . . 4 . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 62 | . . . 3 . 1 62 2 10 . . Average Temperature 20 | . . . 3 . 1 30 2 4 . . Received Heat Transfer 431 | . 6 . . . 27 . . 330 . 68 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Peak Influence 82 | 5 45 77 78 30 76 81 53 82 35 79 Initial 39 | . 3 17 29 30 11 29 39 37 21 24 Average 36 | 1 25 70 41 30 38 52 39 42 33 32 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . 1 . 1 . . . 1 . Investigation 1 | . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Distress Signals 2 | . . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 49 | . 4 4 3 . 10 . . 26 1 1 Peak Tracking Total 17 | . 4 2 4 . 10 . . 17 1 1 Tactical Retreats 5 | . . . . . 1 . . 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Traps Triggered 8 | . 1 . . . . . . 4 . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Machines Accessed 15 | . 1 . 3 . . 4 4 . 3 . Terminals 8 | . 1 . 3 . . 2 1 . 1 . Fabricators 2 | . . . . . . . 1 . 1 . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 2 . 1 . Total Hacks 33 | . 5 . 7 . . 8 7 . 6 . Successful 20 | . 3 . 7 . . 5 2 . 3 . Failed 13 | . 2 . . . . 3 5 . 3 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 20 | . 5 . 7 . . 4 2 . 2 . Fabricators 4 | . . . . . . . 2 . 2 . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . . . 2 3 . 2 . Terminal Hacks 12 | . 3 . 7 . . 2 . . . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . 1 . Network Status 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 1 . 2 . Unlock Access 2 | . . . . . . . 1 . 1 . Coupler Status 2 | . . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . . . . . . 4 4 . 3 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 64 | . . . . . . . . . 64 . Total Part Build Rating 16 | . . . . . . . . . 16 . Parts Repaired 1 | . . . . . . 1 . . . . Time 54 | . . . . . . 54 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . 1 . 1 Patrol Navigation 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Turns Passed 1324 | 67 183 39 49 76 130 139 205 214 122 100 Spaces Moved 2467 | 58 193 30 132 211 255 254 676 429 129 100 Core 100 | 12 . . . . . . . 21 46 21 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 244 | 46 193 5 . . . . . . . . Hover . | . . . . . . . . . . . Flight 2123 | . . 25 132 211 255 254 676 408 83 79 Fastest Speed 27 | 50 90 37 34 34 34 29 27 27 35 35 Average Speed 37 | 81 90 45 34 34 34 30 27 30 40 40 Slowest Speed 114 | 90 90 90 34 34 37 37 29 114 50 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 50 | . . . 1 1 9 1 10 27 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 4 29 14 23 50 22 6 12 54 4 15 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 3 | . . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Gar Total 2802 | 73 202 48 132 214 288 315 690 484 197 159 Wait 164 | . 8 . . . 23 46 . 9 64 14 Move 2378 | 57 192 29 129 208 239 251 657 390 126 100 Hop 28 | . . . 1 1 6 1 8 10 1 . Pick Up 47 | 8 1 6 . 2 6 7 12 1 3 1 Fast Attach . | . . . . . . . . . . . Attach 37 | 6 . 4 1 2 4 6 6 5 2 1 Detach 4 | . . . . 1 1 . . 2 . . Swap 3 | . . 1 . . 1 . . 1 . . Drop 23 | . . 4 . . 6 3 7 2 1 . Fire 11 | 2 . 4 1 . 2 1 . . . 1 Melee . | . . . . . . . . . . . Ram 6 | . 1 . . . . . . 4 . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 101 | . . . . . . . . 60 . 41 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / DSF) -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 251 | -10/Materials | Entered Mines 284 | -10/Mines | Discovered new exit (range 13) 290 | -10/Mines | Entered Materials 290 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 294 | -9/Materials | Identified exit to Mines 339 | -9/Materials | Entered Mines 341 | -9/Mines | Learned location of Zion (-6) 351 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 351 | -9/Mines | Found Prototype Device 352 | -9/Mines | Identified Exp. Sensor Array 412 | -9/Mines | Discovered new exit (range 7) 415 | -9/Mines | Entered Materials 415 | -8/Materials | Evolved 2 slots: Utility x2 542 | -8/Materials | Discovered new exit (range 9) 545 | -8/Materials | Entered Factory 545 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 643 | -7/Factory | Repaired Exp. Sensor Array 664 | -7/Factory | Identified exit to Factory 679 | -7/Factory | Identified exit to DSF 684 | -7/Factory | Entered another Factory area 684 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 876 | -6/Factory | Identified exit to Garrison 889 | -6/Factory | Entered Garrison 891 | -6/Garrison | Installed Relay Interface Framework 935 | -6/Garrison | Spotted B-75 Beast 991 | -6/Garrison | Build established: Scout 992 | -6/Garrison | Triggered checkpoint 1002 | -6/Garrison | Triggered checkpoint 1005 | -6/Garrison | Spotted B-75 Beast 1006 | -6/Garrison | Spotted B-75 Beast 1045 | -6/Garrison | Discovered new exit (range 17) 1091 | -6/Garrison | Core integrity fell below 50% 1103 | -6/Garrison | Entered Factory 1125 | -6/Factory | Lost 13 parts (2p8n2u1w) 1179 | -6/Factory | Fabricated Lgt. Particle Reactor (x2) 1224 | -6/Factory | Core integrity fell below 20% 1224 | -6/Factory | Identified exit to Garrison 1225 | -6/Factory | Entered Garrison 1227 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 1302 | -6/Garrison | Triggered checkpoint 1308 | -6/Garrison | Garrison Relay disabled 1325 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Stasis field depleted. Beams of light sweep through the air. An alarm sounds. Cesium-ion Thruster destroyed. Garrison Relay disabled. Relay Coupler [Duelist] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [Hunter] tumbles out of relay unit. Relay Coupler [Brawler] tumbles out of relay unit. Acquired Relay Coupler [Hunter]. Slammed into Y-54 Guardian. Destabilizing: System corrupted (+1). Lightning Gun destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 64. Field strength at 58. Field strength at 52. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????#"""#???????????????????????????? | | ?????????????????#" "#???????????????????????????? | | ?????????????????#" "#???????????????????????????? | | ?????????????????#" "#???????????????????????????? | | ?????????????????## ##???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #############???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????############## #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ????????????##????????????????# #???????????????? | | ????????????#"###?????????????# #???????????????? | | ????????????#" #???????####### #######?????????? | | ????????????# !!#???????# #?????? | | ????????????#"! #???????# ##### #?????? | | ????????????#"# #???????# #???# ######## #?????? | | ????????????### ######### #???# #???????????????? | | ??????????????#Y @#???# #???????????????? | | ??????????????#### ######???# #???????????????? | | ?????????????????# #????????# #???????????????? | | ?????????????????#####????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ???????????????? | | ???????????????????????????????###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 520 Matter Stores 288 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaDerelictBrace Manual? 0 Play Time 00:31:09 Cumulative 25.7 hours Start 2022.12.09 @ 17:58:16 End 2022.12.09 @ 18:36:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cd72e717-ee1b-47e3-a1ea-0e671dff8a55