Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.04 @ 15:44:04 Player: Obelisk Result: Destroyed by Hellfire Trap Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (3674) 3674 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 9672 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Experimental Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Remote Datajack Peak State ------------ > --- POWER ------------ Fusion Reactor Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Long-range Sensor Array Advanced Signal Interpreter Targeting Computer Matter Filter Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator Mass Driver > --- INVENTORY -------- F-cell Engine Micro Fission Core Gauss Rifle Improved Remote Datajack [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Transmission Jammer Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Guided EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . 1 . . . . 1 . Utility 7 | . . . 1 . 1 1 2 . . . 2 Weapon 1 | . . . . . . 1 . . . . . Parts Attached 135 | 6 12 . 15 1 30 10 7 13 . 35 6 Power 21 | 1 3 . 3 . 3 1 . 3 . 7 . Engine 11 | 1 3 . 3 . 2 . . . . 2 . Core 8 | . . . . . 1 1 . 3 . 3 . Reactor 2 | . . . . . . . . . . 2 . Propulsion 42 | 2 3 . 6 1 16 1 . 3 . 10 . Treads 6 | . . . . . 3 . . 3 . . . Leg 33 | 2 1 . 5 1 13 1 . . . 10 . Wheel . | . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . Utility 34 | 1 3 . 3 . 4 3 3 3 . 11 3 Device 16 | . 1 . 2 . 1 2 2 . . 6 2 Storage 4 | 1 . . . . 2 . 1 . . . . Processor 8 | . 1 . 1 . . . . 3 . 2 1 Hackware 1 | . 1 . . . . . . . . . . Protection 5 | . . . . . 1 1 . . . 3 . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 3 . 3 . 7 5 4 4 . 7 3 Energy Gun 10 | 1 . . . . 4 1 . 2 . 1 1 Energy Cannon 3 | . . . 1 . 1 . 1 . . . . Ballistic Gun 18 | 1 3 . 2 . 2 1 . 2 . 5 2 Ballistic Cannon 6 | . . . . . . 3 2 . . 1 . Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 . 2 2 1 . . 3 1 Parts Lost 51 | . 1 . 3 1 13 2 . 3 . 12 16 Power 8 | . . . 1 . 2 1 . 1 . 1 2 Propulsion 16 | . . . . 1 6 1 . 1 . 4 3 Utility 17 | . 1 . 1 . 2 . . 1 . 5 7 Weapon 10 | . . . 1 . 3 . . . . 2 4 Highest Loss Streak 16 | . 1 . 3 1 9 1 . 2 . 5 16 Average Slot Usage (%) 90 | . 97 100 92 99 88 87 90 90 93 93 59 Engine 5 | . 14 14 8 11 7 4 . . . 4 . Core 2 | . . . . . . . 6 5 6 3 . Treads 3 | . . . . . 2 . . 7 20 2 . Leg 21 | . 16 . 30 32 30 26 20 12 . 23 9 Hover 1 | . 11 28 . . . . . . . . . Device 16 | . 7 14 19 22 10 14 25 22 20 20 16 Storage 4 | . 7 . . . 7 4 4 6 6 2 . Processor 9 | . . 14 11 11 9 7 6 10 20 10 13 Protection 2 | . . . . . 4 3 6 2 . 2 3 Energy Gun 3 | . . . . . 7 1 . 5 6 . . Energy Cannon 1 | . . . 2 11 . . 4 4 . . . Ballistic Gun 11 | . 27 28 18 11 8 11 6 7 13 12 6 Ballistic Cannon 1 | . . . . . . 8 7 . . 2 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 10 17 14 17 17 27 32 34 39 36 59 60 Greatest Support 90 | 20 20 12 45 45 60 50 40 68 68 90 55 Greatest Overweight (x) 4 | . 1 1 1 . 4 . . 1 . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 6 6 6 6 6 6 4 Average Capacity 5 | 5 5 4 4 4 5 5 5 6 6 5 4 Most Carried 6 | 4 4 3 4 4 4 4 6 6 3 5 3 Average Carried 3 | 1 1 3 2 4 2 2 4 4 3 2 1 Final Capacity 6 | 6 4 4 4 4 6 4 6 6 6 4 4 Final Carried 5 | . 3 3 4 4 1 3 5 3 3 4 1 Class Distribution -------------------- 25% | Mutant 23% | Scavenger-Skirmisher 12% | Scavenger-Gunner 11% | Infiltrator-Mutant 8% | Infiltrator-Skirmisher 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Infiltrator-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Infiltrator-Tank | -6/Factory Infiltrator-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Matter Collected 3307 | 200 198 49 437 36 485 210 14 451 98 955 174 Remotely . | . . . . . . . . . . . . Salvage Created 4227 | . 163 25 645 92 944 393 14 504 192 1111 144 Parts 210 | . 26 4 33 6 48 20 2 11 7 51 2 Haulers Intercepted 5 | . . . 1 . 1 1 . . . 1 1 Recyclers Shooed 4 | . 1 . 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 6 5 . . Prevented 5 | . . . . . . . . 3 2 . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 82 | . 5 3 13 2 18 10 . 8 3 19 1 Melee 1 | . . . . . 1 . . . . . . Guns 60 | . 5 3 11 . 13 4 . 4 3 17 . Cannons 17 | . . . 2 2 4 4 . 2 . 2 1 AOE 3 | . . . . . . 2 . 1 . . . Classes Destroyed 14 | . 4 . 5 1 2 . . 1 . 1 . Worker 3 | . . . . 1 1 1 . . . . . Builder 3 | . 1 . . . . 1 . . . 1 . Tunneler 2 | . . . . . 1 . . . . 1 . Hauler 5 | . . . 1 . 1 1 . . . 1 1 Recycler 1 | . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 4 | . 2 . . . . 1 1 . . . . Swarmer 18 | . 5 3 . . 3 4 . . . 3 . Grunt 38 | . . . 8 2 10 4 . 3 2 8 1 Brawler 3 | . . . . . . . . 2 . 1 . Duelist 4 | . . . 1 . . . . 1 1 1 . Sentry 13 | . . . 4 . 4 1 . 2 . 2 . Hunter 4 | . . . . . 1 1 . . . 2 . Programmer 2 | . . . . . . . . . . 2 . Best Kill Streak 7 | . 3 2 5 2 4 7 1 4 3 4 1 Combat Bots Only 5 | . 3 2 5 2 4 4 . 4 3 4 1 Max Kills in Single Turn 5 | . 2 2 2 1 2 5 1 2 1 1 1 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 2 | . . . . . . 2 . 1 . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Damage Taken 9641 | . 201 67 596 107 2274 491 . 444 207 2895 2359 Core 2259 | . 56 . 135 20 452 37 . 49 . 354 1156 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 77 . 61 17 94 . . 94 64 . Volleys Fired 279 | . 10 6 37 7 83 26 1 20 11 66 12 Largest 3 | . 2 2 2 2 2 3 3 3 3 3 3 Hottest 180 | . 60 46 91 91 124 124 166 180 123 144 123 Shots Fired 649 | . 20 12 72 14 148 78 3 40 33 195 34 Gun 543 | . 20 12 69 7 139 47 1 19 33 174 22 Cannon 106 | . . . 3 7 9 31 2 21 . 21 12 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 514 | . 19 12 69 7 77 75 2 11 22 186 34 Thermal 112 | . . . 3 7 71 3 1 20 . 7 . Explosive . | . . . . . . . . . . . . Electromagnetic 23 | . 1 . . . . . . 9 11 2 . Robot Hit Streak 20 | . 4 6 20 8 13 9 3 8 13 14 9 Robot Miss Streak 10 | . 4 10 5 1 4 6 . 2 1 5 2 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 12 | . 3 1 3 . 1 . . . 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . 1 1 . Shots Hit Robots 421 | . 12 6 56 10 94 41 3 23 25 125 26 Core Hits 177 | . 13 3 29 3 37 20 1 12 9 46 4 Critical Hits 14 | . . 1 . 1 1 1 . . . 8 2 Critical Kills 5 | . . . . . . 1 . . . 4 . Critical Parts Destroyed 8 | . . 1 . 1 1 . . . . 3 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9498 | . 183 126 952 181 1541 1493 77 720 510 2899 816 Guns 6873 | . 183 126 911 55 1390 491 23 208 510 2482 494 Cannons 1845 | . . . 41 126 143 324 54 430 . 417 310 Explosions 760 | . . . . . . 678 . 82 . . . Melee . | . . . . . . . . . . . . Ramming 20 | . . . . . 8 . . . . . 12 Kinetic 6699 | . 167 126 911 55 673 783 47 102 301 2730 804 Thermal 2371 | . . . 41 126 860 710 30 482 . 122 . Explosive . | . . . . . . . . . . . . Electromagnetic 408 | . 16 . . . . . . 136 209 47 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 . . 2 2 5 . Average Corruption 3 | . . . . . 2 . . 2 2 4 . Corruption Purged . | . . . . . . . . . . . . Effects 34 | . . . . . 5 . . 5 3 21 . Message Errors 7 | . . . . . 2 . . 1 2 2 . Matter Fused 6 | . . . . . . . . . . 6 . Heat Flow Errors 2 | . . . . . . . . . 1 1 . Energy Discharges 3 | . . . . . 1 . . . . 2 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . 4 . 2 . Data Loss (major) 1 | . . . . . . . . . . 1 . Targeting Errors 6 | . . . . . 2 . . . . 4 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 318 | . . . . . . 220 . 57 . . 41 Projectiles 55 | . . . . . . 7 . 7 . . 41 Explosions 263 | . . . . . . 213 . 50 . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . . 1 . . . 3 5 Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . . 1 . . . 3 4 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 63 | . . . . . 2 . . 55 . . 6 Shots 1 | . . . . . . . . 1 . . . Rammed 7 | . . . . . 6 . . . . . 1 Targets Rammed 8 | . . . . . 7 . . . . . 1 Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 436 | . 20 . 60 168 321 114 39 162 159 262 436 Average Temperature 77 | . 11 . 19 68 79 28 26 54 27 91 152 Received Heat Transfer 2499 | . 30 . 225 60 1080 96 . 84 99 549 276 Effects 4 | . . . . . 2 . . . . . 2 Energy Bleed 2 | . . . . . 1 . . . . . 1 Interference 2 | . . . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 6 | . . . . . 4 . . . . 2 . Heat Transferred 3410 | . . . 74 222 1887 474 37 531 . 185 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Peak Influence 436 | . 222 89 334 112 281 337 171 . . 436 192 Initial 164 | . . 4 34 77 43 113 164 . . 46 136 Average 169 | . 99 20 201 102 141 189 166 . . 275 121 Maximum Alert Level 2 | . 1 . 1 . 1 1 . . . 2 . Low Security (%) 66 | 100 84 100 54 100 84 56 100 . . 15 100 Level 1 32 | . 15 . 45 . 15 43 . . . 81 . Level 2 . | . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . 3 1 . . . 7 3 Investigation 5 | . 1 . 1 . . . . . . 2 1 Extermination 1 | . . . . . . . . . . 1 . Reinforcement 7 | . . . . . 3 1 . . . 1 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . 1 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Distress Signals 7 | . 1 . 2 . 1 2 . . . 1 . Communications Jammed 78 | . . . . . 62 5 . . . . 11 Distress Signals 76 | . . . . . 60 5 . . . . 11 Times Spotted 154 | . 16 4 18 2 42 15 1 6 4 29 17 Peak Tracking Total 8 | . 5 3 8 2 6 5 1 1 4 4 8 Tactical Retreats 15 | . . 1 . . 2 2 . . 1 7 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Traps Triggered 7 | . 2 . . . 1 1 . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Machines Disabled 11 | . . . . . 1 4 . 2 . 3 1 Max in Single Turn 4 | . . . . . 1 4 . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Machines Accessed 19 | . 3 . 1 1 5 2 . 1 . 5 1 Terminals 11 | . 3 . . . 3 2 . . . 2 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 4 | . . . 1 . 2 . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 57 | . 15 . 5 1 16 4 . 1 . 14 1 Successful 35 | . 9 . 3 1 13 2 . 1 . 6 . Failed 22 | . 6 . 2 . 3 2 . . . 8 1 Catastrophic 4 | . 1 . . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 3 . . . 4 . . . . . . Terminals 34 | . 15 . . . 8 4 . . . 6 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 15 | . . . 5 . 8 . . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 5 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 9 . . 1 5 2 . 1 . 3 . Record 7 | . 3 . . . . 1 . . . 3 . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 2 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . Zone Layout 4 | . 1 . . . 2 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 11 | . . . 3 . 8 . . . . . . Scan Component 6 | . . . 2 . 4 . . . . . . Repair 5 | . . . 1 . 4 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 13 | . 3 . 1 . 2 2 . . . 4 1 Full Trace Events 4 | . . . 1 . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Matter 278 | . . . . . . . . . . 278 . Time 139 | . . . . . . . . . . 139 . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . 4 . . . . . . Time 178 | . . . 38 . 140 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 2 1 . Highest-Rated Group 49 | . . . . . . . . 49 49 30 . Highest-Rated Ally 30 | . . . . . . . . 30 30 30 . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . 5 8 2 . Total Damage 199 | . . . . . . . . 91 108 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . 7 . Investigations 2 | . . . . . . . . . . 2 . Guards 5 | . . . . . . . . . . 5 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Turns Passed 7281 | 44 496 232 485 341 1568 750 244 1307 287 1227 300 Spaces Moved 4289 | 38 362 181 208 238 921 401 163 861 56 564 296 Core 232 | 17 . . . . 8 . . . . . 207 Treads 455 | . . . . . 32 . . 273 56 94 . Legs 3254 | 21 203 . 200 238 881 401 163 588 . 470 89 Wheels . | . . . . . . . . . . . . Hover 348 | . 159 181 8 . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 56 116 116 120 120 120 123 123 160 120 50 Average Speed 122 | 88 118 116 119 120 122 121 123 134 160 129 80 Slowest Speed 250 | 120 120 116 120 120 250 123 123 180 160 160 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 3 38 39 22 37 46 10 7 80 8 12 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 6 | . . 1 . 1 . . . 4 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 90 | . . . . . . 37 . 15 2 33 3 Melee . | . . . . . . . . . . . . Projectile 50 | . . . . . . 5 . 7 2 33 3 AOE 40 | . . . . . . 32 . 8 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Fac Fac Total 5779 | 47 410 191 371 279 1212 604 205 979 230 919 332 Wait 890 | . 8 5 89 34 146 154 24 52 164 201 13 Move 4278 | 37 361 180 207 237 920 400 162 860 55 563 296 Hop . | . . . . . . . . . . . . Pick Up 108 | 4 11 . 15 . 16 10 7 8 . 35 2 Fast Attach 15 | 2 1 . 1 1 6 . . 4 . . . Attach 69 | 4 3 . 6 . 15 4 6 6 . 22 3 Detach 2 | . . . . . . . 1 1 . . . Swap 51 | . 8 . 8 . 9 6 1 3 . 13 3 Drop 65 | . 8 . 8 . 10 4 3 11 . 19 2 Fire 279 | . 10 6 37 7 83 26 1 20 11 66 12 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . 1 . . . . . 1 Kick 6 | . . . . . 6 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 14 | . . . . . . . . 14 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 14) 195 | -10/Materials | Discovered new exit (range 21) 316 | -10/Materials | Build established: Mutant 541 | -10/Materials | Identified exit to Mines 541 | -10/Materials | Entered Mines 561 | -10/Mines | Identified exit to Materials 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1037 | -9/Materials | Lost 3 parts (1p1u1w) 1086 | -9/Materials | Repaired Carbon-fiber Leg 1234 | -9/Materials | Discovered new exit (range 13) 1257 | -9/Materials | Identified exit to Mines 1258 | -9/Materials | Entered Mines 1348 | -9/Mines | Discovered new exit (range 9) 1360 | -9/Mines | Identified exit to Materials 1384 | -9/Mines | Build established: Infiltrator-Mutant 1411 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1599 | -9/Mines | Entered Materials 1599 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1868 | -8/Materials | Repaired Carbon-fiber Leg 2134 | -8/Materials | Identified exit to Factory 2143 | -8/Materials | Build established: Mutant 2711 | -8/Materials | Core integrity fell below 50% 2765 | -8/Materials | Lost 9 parts (1p4n1u3w) 2929 | -8/Materials | Repaired Transmission Jammer 2962 | -8/Materials | Repaired Hvy. Assault Rifle 2996 | -8/Materials | Repaired Particle Gun 3039 | -8/Materials | Build established: Scavenger-Mutant 3083 | -8/Materials | Core integrity fell below 20% 3167 | -8/Materials | Entered Factory 3167 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3495 | -7/Factory | Build established: Scavenger-Gunner 3873 | -7/Factory | Discovered new exit (range 16) 3912 | -7/Factory | Identified exit to Factory 3917 | -7/Factory | Entered another Factory area 3917 | -6/Factory | Evolved 2 slots: Utility x2 3919 | -6/Factory | Build established: Tank 4129 | -6/Factory | Discovered new exit (range 16) 4146 | -6/Factory | Identified exit to Lower Caves 4161 | -6/Factory | Entered Lower Caves 4163 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4549 | -6/Lower Caves | Learned Factory trap positions 4584 | -6/Lower Caves | Learned Factory interactive machine intel 4613 | -6/Lower Caves | Build established: Infiltrator-Skirmisher 4905 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5165 | -6/Lower Caves | Discovered new exit (range 9) 5232 | -6/Lower Caves | Build established: Scavenger-Gunner 5463 | -6/Lower Caves | Identified exit to Lower Caves 5468 | -6/Lower Caves | Entered another Lower Caves area 5468 | -6/Lower Caves | Accompanied by 2 allies 5478 | -6/Lower Caves | Learned Factory security intel 5558 | -6/Lower Caves | Discovered new exit (range 12) 5574 | -6/Lower Caves | Identified exit to Factory 5677 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5755 | -6/Lower Caves | Entered Factory 5755 | -5/Factory | Accompanied by 1 ally 5755 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5756 | -5/Factory | Loaded intel: 110 trap records 5758 | -5/Factory | Loaded intel: 46 interactive machine locations 5873 | -5/Factory | Garrison activated, responded to threat 5939 | -5/Factory | Lost 3 parts (1n1u1w) 6304 | -5/Factory | Lost 5 parts (1p1n2u1w) 6874 | -5/Factory | Found Prototype Processor 6928 | -5/Factory | Found Prototype Processor 6929 | -5/Factory | Identified Exp. Signal Interpreter (x2) 6964 | -5/Factory | Discovered new exit (range 12) 6980 | -5/Factory | Identified exit to Factory 6982 | -5/Factory | Entered another Factory area 6982 | -4/Factory | Evolved 2 slots: Utility x2 7230 | -4/Factory | Core integrity fell below 50% 7234 | -4/Factory | Lost 16 parts (2p3n7u4w) 7273 | -4/Factory | Spotted B-86 Titan 7278 | -4/Factory | Core integrity fell below 20% 7282 | -4/Factory | Destroyed by Hellfire Trap Last Messages --------------- Slug penetrates Wall. Targeting Computer destroyed. G-67 Veteran heat spikes uncontrollably. Slug penetrates Terminal. Slammed into O-24 Administrator. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Megafabricator. Megafabricator disabled. Slug penetrates Megafabricator. Megafabricator disabled. Penetrated by Slug. Triggered Hellfire Trap. An explosion rips through the floor. Terminal disabled. U-05 Engineer lays Concrete. Triggered Hellfire Trap. An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ??????????????????#? ??????????????????????????? | | ?????????????????? ? ??????????????????????????? | | ??????????????####"? "??????????????????????????? | | ????????????? ? 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""" """" """"????????????????? | | " """" """"????????????????? | | """" ! ### """" """?????????????????? | | """" #?# """"?""??????????????????? | | """""" "## """??????????????????????? | | """""" "uBB ??????????????????????? | | """""" # BB ??????????????????????? | | """""" ### ???????????????????????? | | """""" #?# ???????????????????????? | | """""" #?? ??????????????????????? | | """""" #?? ???????????????????????? | | #?? ????????????????????????? | | #?????? ????????????????????????????? | | ########????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 41 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 3 Jamming Range 16 Armor Coverage 225 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Machine Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Knowing Is Half The Battle No Signal Challenges ------------ None Game ------ Seed LightningImprinterJammer Manual? 0 Play Time 01:16:40 Cumulative 14.2 hours Start 2021.11.02 @ 16:44:11 End 2021.11.04 @ 15:44:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49163302-c3b6-4557-9a06-87d491f07ece