Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 22:05:15

Player: Redclaw

Result: Destroyed by as-29892 with Assembled Maul

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (447)      447
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1852

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     237/300
Energy                     162/265
System Corruption          2%
Temperature                Warm (141)
Movement                   Core (1650) Ox32
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY (25) ---
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
           Shield Generator
           Particle Gun
           Pulse Rifle
     Heavy Assault Rifle
           Minigun
           Flak Cannon
           Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Wheel
>              --- UTILITY ----------
               Huge Storage Unit
               Signal Interpreter
         Light Armor Plating
        Medium Armor Plating
>              --- WEAPON -----------
         Light Assault Rifle
         Light Assault Rifle
>              --- INVENTORY --------
      Improved Ion Engine
         Light Treads
         Light Treads
         Large Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
               Particle Gun
               Pulse Rifle
               Ion Cannon
               Ion Cannon
               Ion Cannon
               Ion Cannon
         Heavy Assault Rifle
               Minigun
  High-powered Shotgun
               Flak Cannon
               Grenade Launcher
          Mini Grenade Launcher
          Mini Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             32   | 6   5   3   7   11  
  Power                    7    | 1   .   1   3   2   
    Engine                 7    | 1   .   1   3   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   2   .   3   
    Treads                 5    | 2   .   .   .   3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   3   .   4   1   
    Device                 .    | .   .   .   .   .   
    Storage                5    | 1   2   .   2   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   2   .   .   5   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   4   
    Ballistic Gun          4    | 1   2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   1   .   1   10  
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   1   3   
  Utility                  3    | .   .   .   .   3   
  Weapon                   4    | .   1   .   .   3   
  Highest Loss Streak      5    | .   1   .   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   90  100 81  82  
  Engine                   12   | .   14  14  11  10  
  Treads                   18   | .   28  28  .   9   
  Wheel                    4    | .   .   .   14  4   
  Storage                  13   | .   14  14  13  11  
  Processor                9    | .   4   14  11  10  
  Protection               4    | .   .   .   9   13  
  Energy Gun               3    | .   11  .   .   .   
  Ballistic Gun            21   | .   16  28  22  14  
Peak Build Rating          18   | 6   7   9   18  18  
  Average Rating           9    | 4   6   7   13  16  
  On Entrance              7    | .   6   7   8   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             105  | 14  29  27  105 101 
  Greatest Support         40   | 40  40  40  20  40  
  Greatest Overweight (x)  32   | .   .   1   10  32  
  Average Overweight (x)   1    | .   .   .   5   6   
Largest Inventory Capacity 25   | 8   15  15  25  25  
  Average Capacity         16   | 7   11  15  22  25  
  Most Carried             24   | 5   4   13  24  24  
  Average Carried          9    | .   1   6   17  20  
  Final Capacity           25   | 8   15  15  25  25  
  Final Carried            24   | .   3   10  24  13  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           656  | 54  312 30  143 117 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            829  | .   234 123 85  387 
  Parts                    49   | .   26  7   9   7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  33   | .   8   2   4   19  
  Guns                     18   | .   8   2   4   4   
  Cannons                  15   | .   .   .   .   15  
Classes Destroyed          5    | .   3   1   .   1   
  Worker                   1    | .   .   1   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  9    | .   6   .   3   .   
  Grunt                    8    | .   2   2   1   3   
  Assembled                16   | .   .   .   .   16  
Best Kill Streak           12   | .   8   2   3   12  
  Combat Bots Only         12   | .   7   2   3   12  
Max Kills in Single Turn   2    | .   2   1   2   2   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        212  | .    58   14   34   106  
  Missed                   55   | .    14   6    13   22   
Damage Taken               2487 | .    388  134  241  1724 
  Core                     527  | .    46   63   35   383  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         78   | 100  .    56   .    .    
Volleys Fired              101  | .    21   17   22   41   
  Largest                  2    | .    2    2    2    2    
  Hottest                  120  | .    60   40   40   120  
Shots Fired                201  | .    42   34   44   81   
  Gun                      159  | .    42   34   44   39   
  Cannon                   42   | .    .    .    .    42   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  140  | .    23   34   44   39   
  Thermal                  42   | .    .    .    .    42   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          19   | .    19   .    .    .    
  Robot Hit Streak         7    | .    5    7    6    6    
  Robot Miss Streak        5    | .    4    4    4    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           115  | .    23   19   24   49   
  Core Hits                55   | .    14   7    9    25   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         2    | .    1    .    1    .    
    Destroy                1    | .    .    .    1    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1611 | .    310  167  203  931  
  Guns                     941  | .    310  167  203  261  
  Cannons                  670  | .    .    .    .    670  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  775  | .    144  167  203  261  
  Thermal                  670  | .    .    .    .    670  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          166  | .    166  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            13   | .    .    .    .    13   
  Projectiles              13   | .    .    .    .    13   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        361  | .    6    15   12   361  
  Average Temperature      95   | .    6    8    7    120  
  Received Heat Transfer   330  | .    24   57   108  141  
  Effects                  2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1073 | .    .    .    .    1073 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             224  | .   224 50  105 115 
  Initial                  28   | .   .   28  1   .   
  Average                  37   | .   77  13  7   56  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         93   | 100 78  100 100 100 
  Level 1                  6    | .   21  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   11  2   10  25  
  Peak Tracking Total      5    | .   4   2   4   5   
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          3    | .   1   1   1   .   
  Terminals                2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   1   1   3   .   
  Successful               3    | .   .   1   2   .   
  Failed                   2    | .   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   
  Record                   2    | .   .   .   2   .   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               2978 | 60   923  895  718  382  
Spaces Moved               1572 | 43   531  523  386  89   
  Core                     18   | 17   .    .    .    1    
  Treads                   1115 | 26   531  521  .    37   
  Legs                     .    | .    .    .    .    .    
  Wheels                   439  | .    .    2    386  51   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   95   230  
  Average Speed            166  | 116  160  159  161  288  
  Slowest Speed            1650 | 160  160  160  230  1650 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 4    84   91   29   21   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          7    | .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      1766 | 53  563 555 448 147 
  Wait                     3    | .   .   .   1   2   
  Move                     1568 | 42  530 522 385 89  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  45   | 5   6   10  24  .   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   20   | 5   3   .   3   9   
  Detach                   1    | .   .   .   1   .   
  Swap                     11   | .   2   3   4   2   
  Drop                     16   | .   1   3   8   4   
  Fire                     101  | .   21  17  22  41  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 14)
   61 | -11/Scrapyard | Entered Materials
  294 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  547 | -10/Materials | Discovered new exit (range 15)
  597 | -10/Materials | Destroyed 7 combat bots
  816 | -10/Materials | Discovered new exit (range 15)
  839 | -10/Materials | Identified exit to Materials
  915 | -10/Materials | Identified exit to Mines
  984 | -10/Materials | Entered Mines
 1015 | -10/Mines     | Discovered exit to Materials (range 15)
 1238 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1472 | -10/Mines     | Learned location of Storage (-8)
 1537 | -10/Mines     | Found a hidden stash of uninstalled traps
 1879 | -10/Mines     | Entered Materials
 1879 | -9/Materials  | Evolved 2 slots: Utility x2
 2176 | -9/Materials  | Build established: Scavenger-Mutant
 2537 | -9/Materials  | Discovered new exit (range 8)
 2586 | -9/Materials  | Identified exit to Mines
 2597 | -9/Materials  | Entered Mines
 2806 | -9/Mines      | Assembled infested the area
 2811 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2892 | -9/Mines      | Lost 4 parts (1n2u1w)
 2945 | -9/Mines      | Core integrity fell below 50%
 2953 | -9/Mines      | Core integrity fell below 20%
 2979 | -9/Mines      | Destroyed by as-29892 with Assembled Maul

 Last Messages 
---------------
as-73844 destroyed.
Overheating: Energy bleed (-37).
Ion Cannon destroyed.
Lgt. Treads destroyed.
Imp. Ion Engine destroyed.
Signal Interpreter destroyed.
System corrupted by crushing effect (+2).
as-81239 destroyed.
as-67130 destroyed.
Ion Cannon destroyed.
as-30872 destroyed.
as-53748 destroyed.
Knocked back.
Acquired 19 matter.
as-16086 destroyed.
[Achievement: Exterminator]
as-32647 destroyed.
Overheating: Matter decay (-52).
as-28075 sneak attacks.
R-06 Scavenger destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              ColdGuidanceSplitter
  Manual?         0
Play Time         00:28:52
  Cumulative      5.2 hours
  Start           2025.03.08 @ 21:38:40
  End             2025.03.08 @ 22:05:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           6
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          7
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dbcad928-fda2-4f53-b2a7-f4fc426aa7a2