Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.18 @ 15:48:13 Player: Karrq Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (244) 1220 Value Destroyed (7845) 7845 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 13437 Bonus ------- Follower Combat Kills 440 Friendly Fire -208 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 745/745 System Corruption 16% Temperature Cool (90) Movement Treading (180) Ox1 Location -6/Cetus Parts ------- > --- POWER (4) -------- Improved Ion Engine Light Deuterium Engine Reinforced Deuterium Engine Quantum Reactor > --- PROPULSION (3) --- Centrium Heavy Treads Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Triangulator Visual Processing Unit Improved Targeting Computer Centrium Medium Armor Plating > --- WEAPON (3) ------- Autogun Magnetic Acceleration Cannon > --- INVENTORY (12) --- Improved Cryofiber Web Improved Cooling System Structural Scanner Advanced ECM Suite Improved Core Shielding Improved Medium Armor Plating Thermal Shield Drone Bay (2/2) Hacking Drone Bay (1/1) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Triangulator Improved Targeting Computer Improved Core Shielding Centrium Medium Armor Plating > --- WEAPON ----------- Autogun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Flexi-carbon Leg Improved Cryofiber Web Improved Cooling System Structural Scanner Advanced ECM Suite Improved Medium Armor Plating Thermal Shield Drone Bay Hacking Drone Bay Remote Datajack [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Slots Evolved 9 | . 1 . 2 . . . 6 . . Power 3 | . . . 1 . . . 2 . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . 1 . 1 . . . 2 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 311 | 7 13 6 35 3 8 5 83 142 9 Power 54 | 1 2 1 7 . 1 1 17 22 2 Engine 34 | 1 2 . 6 . . . 5 19 1 Core 18 | . . 1 1 . . 1 12 3 . Reactor 2 | . . . . . 1 . . . 1 Propulsion 66 | 2 3 2 11 2 . . 12 33 1 Treads 28 | 2 3 2 7 2 . . 7 4 1 Leg 20 | . . . 1 . . . 5 14 . Wheel 12 | . . . . . . . . 12 . Hover 6 | . . . 3 . . . . 3 . Flight . | . . . . . . . . . . Utility 106 | 2 6 . 6 . 5 4 36 43 4 Device 56 | 1 2 . 2 . 5 1 22 22 1 Storage 10 | 1 1 . . . . . 2 6 . Processor 11 | . 2 . 1 . . . 3 4 1 Hackware 1 | . . . . . . . . 1 . Protection 28 | . 1 . 3 . . 3 9 10 2 Artifact . | . . . . . . . . . . Weapon 85 | 2 2 3 11 1 2 . 18 44 2 Energy Gun 15 | 1 . 2 2 . . . 3 7 . Energy Cannon 11 | . 1 . 4 . . . 2 3 1 Ballistic Gun 35 | 1 1 1 5 1 1 . 10 14 1 Ballistic Cannon 3 | . . . . . . . . 3 . Launcher 4 | . . . . . . . 1 3 . Special Weapon 11 | . . . . . . . 1 10 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 4 . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 8 | . . . 3 . 3 . . . 2 Parts Lost 43 | . 1 4 . . . . 7 27 4 Power 8 | . . 1 . . . . 1 6 . Propulsion 8 | . . . . . . . 2 6 . Utility 13 | . 1 . . . . . 3 8 1 Weapon 14 | . . 3 . . . . 1 7 3 Highest Loss Streak 9 | . 1 3 . . . . 3 9 3 Average Slot Usage (%) 97 | . 99 99 99 100 100 100 96 95 89 Engine 13 | . 12 4 14 20 15 5 7 20 18 Core 6 | . . 7 5 . . 4 15 2 . Reactor 1 | . . . . . 4 10 1 . 3 Treads 12 | . 25 24 19 20 20 20 12 . 3 Leg 3 | . . . . . . . 4 7 11 Wheel 3 | . . . . . . . . 9 . Device 13 | . 10 12 11 10 10 10 16 14 12 Storage 10 | . 12 12 10 10 10 10 8 11 6 Processor 6 | . 12 12 10 10 10 10 3 3 9 Protection 6 | . 1 . 7 10 10 10 6 4 9 Energy Gun 4 | . 2 9 5 10 10 10 2 3 1 Energy Cannon 3 | . 9 2 4 . . . 3 2 1 Ballistic Gun 8 | . 11 12 9 10 10 10 10 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 140 | 17 43 43 61 61 68 67 134 140 111 Greatest Support 84 | 40 46 46 46 46 46 46 76 84 80 Greatest Overweight (x) 10 | 1 1 . 1 1 1 1 2 10 2 Average Overweight (x) 1 | . . . . 1 1 1 1 2 1 Largest Inventory Capacity 20 | 8 12 12 12 12 12 12 20 20 12 Average Capacity 14 | 6 11 12 12 12 12 12 14 18 12 Most Carried 20 | 4 10 12 12 12 12 12 20 20 12 Average Carried 10 | 1 6 9 9 11 11 12 11 12 9 Final Capacity 20 | 8 12 12 12 12 12 12 20 12 12 Final Carried 20 | 3 10 9 11 12 12 12 20 10 10 Class Distribution -------------------- 41% | Hacker-Mutant 27% | Scavenger-Mutant 12% | Scavenger-Tank 9% | Generator-Skirmisher 4% | Generator-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Generator-Skirmisher | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Matter Collected 7101 | 235 227 113 692 15 134 89 2275 3072 249 Remotely 40 | . . . . . . . . 40 . Salvage Created 11699 | . 741 308 1871 . . 100 3555 4853 271 Parts 541 | . 32 6 108 . . 7 188 188 12 Haulers Intercepted 24 | . 2 . 6 . . . 1 15 . Recyclers Shooed 11 | . 2 . 3 . . . . 6 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Combat Hostiles Destroyed 166 | . 13 16 32 . . 3 66 30 6 Guns 106 | . 6 15 18 . . 3 44 19 1 Cannons 47 | . 3 1 13 . . . 17 8 5 AOE 8 | . 2 . . . . . 4 2 . Classes Destroyed 17 | . 3 3 5 . . . 4 2 . Worker 13 | . . . 1 . . . 3 9 . Builder 19 | . . . 1 . . . 2 16 . Tunneler 4 | . . . . . . . . 4 . Hauler 24 | . 2 . 6 . . . 1 15 . Recycler 15 | . . . 3 . . . 2 10 . Operator 3 | . . . 2 . . . 1 . . Watcher 13 | . 3 . 4 . . . 2 3 1 Swarmer 35 | . . 1 7 . . 2 22 2 1 Grunt 61 | . 13 . 16 . . . 15 17 . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . 1 . . Sentry 25 | . . . 9 . . 1 10 5 . Demolisher 1 | . . 1 . . . . . . . Hunter 6 | . . . . . . . 2 4 . Programmer 16 | . . . . . . . 15 . 1 Behemoth 2 | . . . . . . . . 2 . Cetus Guard 4 | . . . . . . . . . 4 Assembled 14 | . . 14 . . . . . . . Guerrilla 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 3 7 6 . . 2 5 6 3 Combat Bots Only 7 | . 3 7 4 . . 2 5 5 3 Max Kills in Single Turn 3 | . 2 1 2 . . 1 3 2 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . 2 . . . . . 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Damage Taken 9636 | . 491 470 700 . . 73 2964 3733 1205 Core 1070 | . 63 47 101 . . . 276 471 112 Absorbed by Shields 264 | . . . . . . . . 264 . Core Remaining (%) 76 | 100 . 56 . . . 74 . . . Volleys Fired 657 | . 67 40 104 . . 13 175 227 31 Largest 3 | . 2 2 2 . . 2 3 3 3 Hottest 191 | . 76 76 91 . . 79 151 176 191 Shots Fired 1404 | . 116 78 190 . . 26 482 452 60 Gun 998 | . 97 73 144 . . 26 360 273 25 Cannon 341 | . 19 5 46 . . . 113 123 35 Launcher 12 | . . . . . . . 7 5 . Special 53 | . . . . . . . 2 51 . Kinetic 802 | . 67 40 94 . . 13 282 274 32 Thermal 413 | . . 9 96 . . 13 165 112 18 Explosive . | . . . . . . . . . . Electromagnetic 168 | . 49 29 . . . . 33 47 10 Robot Hit Streak 63 | . 28 30 52 . . 27 52 31 63 Robot Miss Streak 5 | . 2 1 1 . . 2 5 5 1 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 10 | . 1 3 1 . . . 4 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . Shots Hit Robots 1194 | . 100 63 152 . . 20 395 410 54 Core Hits 602 | . 29 35 63 . . 6 213 234 22 Critical Hits 30 | . 3 . 5 . . . 12 10 . Critical Kills 11 | . 1 . 2 . . . 4 4 . Critical Parts Destroyed 18 | . 2 . 3 . . . 8 5 . Melee Attacks 48 | . . . . . . . 2 46 . Impact . | . . . . . . . . . . Slashing 46 | . . . . . . . . 46 . Piercing . | . . . . . . . . . . Sneak Attacks 25 | . . . . . . . . 25 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 26846 | . 1516 650 2554 . . 264 8624 11477 1761 Guns 14092 | . 828 593 1634 . . 264 5961 4387 425 Cannons 7530 | . 455 57 886 . . . 2103 3063 966 Explosions 1607 | . 233 . . . . . 558 446 370 Melee 3247 | . . . . . . . . 3247 . Ramming 70 | . . . 34 . . . 2 34 . Kinetic 12416 | . 456 272 956 . . 79 4699 5136 818 Thermal 7755 | . 233 77 1564 . . 185 3139 1833 724 Explosive . | . . . . . . . . . . Electromagnetic 3358 | . 827 301 . . . . 784 1227 219 Impact . | . . . . . . . . . . Slashing 3247 | . . . . . . . . 3247 . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 5 5 5 . 11 16 16 Average Corruption 10 | . . . 5 5 5 . 7 14 16 Corruption Purged . | . . . . . . . . . . Effects 730 | . . . 60 8 1 . 193 440 28 Message Errors 124 | . . . 12 1 . . 32 77 2 Matter Fused 120 | . . . 11 3 . . 34 69 3 Heat Flow Errors 60 | . . . 2 2 1 . 18 35 2 Energy Discharges 74 | . . . 8 1 . . 26 36 3 Parts Rejected 9 | . . . 2 . . . 1 5 1 Data Loss (minor) 78 | . . . 11 1 . . 21 43 2 Data Loss (major) 22 | . . . 3 . . . 8 10 1 Misfires 15 | . . . . . . . 5 9 1 Alerts 11 | . . . . . . . . 11 . Misdirections 67 | . . . . . . . . 65 2 Targeting Errors 126 | . . . 10 . . . 42 65 9 Weapon Failures 24 | . . . 1 . . . 6 15 2 Overload Shots . | . . . . . . . . . . Overflow Damage 718 | . 26 . . . . . 12 650 30 Projectiles 120 | . 20 . . . . . 7 63 30 Explosions 20 | . 6 . . . . . 5 9 . Melee 578 | . . . . . . . . 578 . Knockbacks 27 | . . . 1 . . . . 22 4 Impact 1 | . . . 1 . . . . . . Kinetic 25 | . . . . . . . . 21 4 Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 81 | . 33 . . . . . 23 25 . Shots 5 | . 1 . . . . . 2 2 . Rammed 6 | . . . 4 . . . . 2 . Targets Rammed 8 | . . . 4 . . . 1 3 . Kicked 2 | . . . . . . . 1 1 . Crushed . | . . . . . . . . . . Highest Temperature 589 | . 220 140 403 217 181 . 589 361 366 Average Temperature 110 | . 89 43 92 113 101 . 142 77 150 Received Heat Transfer 2632 | . 381 80 420 . . 12 741 893 105 Effects 46 | . . . . . . . 41 3 2 Shutdowns 14 | . . . . . . . 10 2 2 Energy Bleed 3 | . . . . . . . 3 . . Interference 10 | . . . . . . . 9 1 . Matter Decay 2 | . . . . . . . 2 . . Short Circuit 4 | . . . . . . . 4 . . Damage (minor) 2 | . . . . . . . 2 . . Damage (major) 10 | . . . . . . . 10 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . 2 . . . . . 1 2 . Combat Hostiles 4 | . 2 . . . . . 1 1 . Parts Fried 13 | . 4 1 . . . . 2 6 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 20 | . . . 10 . . . 6 3 1 Heat Transferred 14280 | . 350 175 3050 . . 407 5742 3690 866 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . 3 . . . . . 1 2 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Peak Influence 357 | . 232 61 332 37 . . 339 357 160 Initial 37 | . . 1 . 37 . . . 34 33 Average 54 | . 60 14 86 37 . . 63 34 121 Maximum Alert Level 1 | . 1 . 1 . . . 1 1 . Low Security (%) 95 | 100 98 100 88 100 . . 95 96 100 Level 1 4 | . 1 . 11 . . . 4 3 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 43 | . 2 . 5 . . . 29 7 . Investigation 15 | . 2 . 3 . . . 4 6 . Extermination 11 | . . . . . . . 11 . . Reinforcement 6 | . . . 2 . . . 3 1 . Assault . | . . . . . . . . . . Garrison 11 | . . . . . . . 11 . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Distress Signals 15 | . 1 1 3 . . . 6 3 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 250 | . 22 25 44 . . 6 81 57 15 Peak Tracking Total 7 | . 6 7 5 . . 2 5 4 5 Tactical Retreats 27 | . 5 3 2 . . . 3 14 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Traps Triggered 13 | . 3 . 2 . . . 6 2 . Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 12 | . 6 . . . . . . 6 . Reprogrammed 8 | . 2 . 6 . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . 1 . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Machines Disabled 11 | . . . . . . . 8 3 . Max in Single Turn 1 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Machines Accessed 53 | . 8 . 12 . . . 15 17 1 Terminals 40 | . 5 . 8 . . . 10 16 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 . . Recycling Units 8 | . 2 . 1 . . . 4 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 174 | . 29 . 50 . . . 45 48 2 Successful 97 | . 20 . 32 . . . 17 27 1 Failed 77 | . 9 . 18 . . . 28 21 1 Catastrophic 7 | . 1 . 2 . . . 3 1 . Database Lockouts . | . . . . . . . . . . Manual 35 | . 5 . 5 . 4 . 14 7 . Terminals 131 | . 20 . 37 . . . 27 45 2 Fabricators . | . . . . . . . . . . Repair Stations 12 | . 2 . 8 . . . 2 . . Recycling Units 29 | . 7 . 3 . . . 16 3 . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 68 | . 13 . 22 . . . 7 25 1 Record 21 | . 3 . 10 . . . 1 7 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 5 | . 1 . 2 . . . 1 1 . Open Door 11 | . . . . . . . 1 9 1 Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . . 1 . Recycling Unit Index 1 | . . . 1 . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . Disarm Traps 3 | . 1 . . . . . . 2 . Reprogram Traps 3 | . 1 . 2 . . . . . . Investigation Status 2 | . . . 1 . . . 1 . . Extermination Status 1 | . . . . . . . . 1 . Recall Investigation 2 | . . . . . . . 2 . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . . . . . . . . 1 . Zone Layout 8 | . 3 . 2 . . . 1 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 2 . 6 . . . . . . Scan Component 5 | . 1 . 4 . . . . . . Repair 3 | . 1 . 2 . . . . . . Recycling Unit Hacks 17 | . 5 . 2 . . . 8 2 . Process 2 | . 1 . . . . . 1 . . Report Inventory 7 | . 2 . 1 . . . 4 . . Retrieve Matter 4 | . 1 . . . . . 1 2 . Retrieve Components 4 | . 1 . 1 . . . 2 . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Monitor 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 45 | . 8 . 12 . . . 14 10 1 Full Trace Events 19 | . 2 . 7 . . . 4 6 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . 2 . . . . . . Time 90 | . 26 . 64 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 267 | . 6 . . . . . 261 . . Retrieved Matter 376 | . 6 . . . . . 261 109 . Retrieved Components 33 | . 10 . 10 . . . 13 . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Used RIF Installer . | . . . . . . . . . . Robots Hacked 6 | . . . . . . . . 6 . Non-combat 6 | . . . . . . . . 6 . Combat . | . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 6 . parse_system 2 | . . . . . . . . 2 . no_distress 2 | . . . . . . . . 2 . find_recycling 2 | . . . . . . . . 2 . Relay Couplers Released 3 | . . . . . . . 3 . . Programmers 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Total Allies 18 | . . 2 . . 5 . . 11 . Largest Group 6 | . . 2 2 . 5 4 . 6 1 Highest-Rated Group 192 | . . 49 49 . 124 104 . 192 37 Highest-Rated Ally 37 | . . 31 31 . 37 37 . 37 37 Total Orders 4 | . . . . . . . 3 1 . RETURN 4 | . . . . . . . 3 1 . Ally Attacks 133 | . . . 20 . . 34 . 68 11 Total Damage 2205 | . . . 296 . . 462 . 1297 150 Kills 16 | . . . 6 . . 3 . 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . . . . Drone Launches 5 | . . . . . . . 3 2 . Drone Recoveries 4 | . . . . . . . 3 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Turns Passed 23796 | 154 1707 1057 3151 333 2490 985 6224 7308 387 Spaces Moved 11686 | 98 800 561 1422 182 1366 521 2829 3747 160 Core 23 | 23 . . . . . . . . . Treads 7165 | 75 800 561 1398 182 1366 521 2141 16 105 Legs 2256 | . . . . . . . 688 1513 55 Wheels 2204 | . . . . . . . . 2204 . Hover 38 | . . . 24 . . . . 14 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 146 180 180 180 160 90 150 Average Speed 163 | 141 168 160 179 180 180 180 180 134 174 Slowest Speed 300 | 160 180 160 180 180 180 180 200 300 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 66 | 6 90 93 93 43 80 71 48 85 51 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . Scrap Searched 6 | . . 1 . . 2 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 47 | . 9 . . . . . 7 12 19 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 46 | . 9 . . . . . 7 11 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Ext Cet Total 15021 | 114 1057 648 1827 187 1396 544 3559 5476 213 Wait 1961 | . 153 38 214 . 15 . 359 1179 3 Move 11677 | 97 799 560 1421 181 1365 520 2828 3746 160 Hop . | . . . . . . . . . . Pick Up 211 | 10 18 4 28 2 4 1 63 75 6 Fast Attach 9 | . . . 2 . . 2 4 1 . Attach 93 | 7 3 5 11 . . . 21 41 5 Detach 12 | . . . 3 . . . 2 6 1 Swap 209 | . 10 1 22 3 8 3 58 100 4 Drop 129 | . 7 . 18 1 4 5 40 51 3 Fire 657 | . 67 40 104 . . 13 175 227 31 Melee 48 | . . . . . . . 2 46 . Ram 3 | . . . . . . . . 3 . Kick 2 | . . . . . . . 1 1 . Crush 4 | . . . 4 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . . . . 6 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / *Ext) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 155 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 325 | -10/Materials | Identified exit to Mines 325 | -10/Materials | Discovered exit to Mines (range 14) 473 | -10/Materials | Identified exit to Materials 473 | -10/Materials | Discovered exit to Materials (range 12) 851 | -10/Materials | Discovered exit to Materials (range 10) 968 | -10/Materials | Discovered exit to Mines (range 12) 1645 | -10/Materials | Repaired Lgt. Assault Rifle 1862 | -10/Materials | Entered Mines 1901 | -10/Mines | Discovered exit to Materials (range 6) 2046 | -10/Mines | Assembled infested the area 2051 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2266 | -10/Mines | Lost 3 parts (1p2w) 2294 | -10/Mines | Destroyed 7 combat bots 2614 | -10/Mines | Discovered exit to Materials (range 5) 2679 | -10/Mines | Learned Materials emergency access door positions 2919 | -10/Mines | Entered Materials 2919 | -9/Materials | Accompanied by 2 allies 2919 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2924 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3789 | -9/Materials | Identified exit to Mines 3789 | -9/Materials | Identified exit to Storage 4113 | -9/Materials | Identified exit to Materials 4113 | -9/Materials | Discovered exit to Materials (range 5) 4617 | -9/Materials | Discovered exit to Materials (range 4) 5051 | -9/Materials | Repaired Imp. Treads 5084 | -9/Materials | Repaired Hrd. Light Armor Plating 5456 | -9/Materials | Discovered exit to Materials (range 4) 6070 | -9/Materials | Entered Mines 6126 | -9/Mines | Discovered exit to Materials (range 5) 6202 | -9/Mines | Discovered exit to Materials (range 5) 6287 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6293 | -9/Mines | Found Prototype Device 6397 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6403 | -9/Mines | Entered Zion 6501 | -7/Zion | System corruption cleaned by Quarantine Array 6630 | -7/Zion | Gained Derelict followers 7073 | -7/Zion | Learned 4 Factory zone layouts 7084 | -7/Zion | Found Unknown Piercing Weapon 7085 | -7/Zion | Identified CR-A16's Pointy Stick 7241 | -7/Zion | Given the Hacking Drone Bay 7241 | -7/Zion | Found Prototype Device 7242 | -7/Zion | Identified Hacking Drone Bay 7716 | -7/Zion | Learned Factory terminal intel 7868 | -7/Zion | Identified Exp. Sensor Array 7913 | -7/Zion | Found Prototype Device 7914 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8136 | -7/Zion | Identified exit to Proximity Caves 8136 | -7/Zion | Discovered exit to Proximity Caves (range 15) 8893 | -7/Zion | Entered Proximity Caves 8893 | -6/Proximity Caves | Accompanied by 4 allies 9485 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9855 | -6/Proximity Caves | Identified exit to Factory 9855 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9878 | -6/Proximity Caves | Entered Factory 9878 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 9880 | -6/Factory | Loaded intel: 22 terminal locations 10189 | -6/Factory | Build established: Generator-Skirmisher 10847 | -6/Factory | Garrison activated, responded to threat 11158 | -6/Factory | Identified exit to Factory 11158 | -6/Factory | Discovered exit to Factory (range 14) 11844 | -6/Factory | Identified exit to Extension 11844 | -6/Factory | Discovered exit to Extension (range 5) 12424 | -6/Factory | Lost 3 parts (1n1u1w) 12564 | -6/Factory | Identified exit to Lower Caves 12564 | -6/Factory | Discovered exit to Lower Caves (range 7) 12779 | -6/Factory | Build established: Generator-Tank 13004 | -6/Factory | Discovered exit to Factory (range 5) 13788 | -6/Factory | Build established: Scavenger-Tank 13793 | -6/Factory | Garrison activated, responded to threat 13912 | -6/Factory | Garrison activated, responded to threat 13918 | -6/Factory | Discovered exit to Lower Caves (range 11) 14246 | -6/Factory | Garrison activated, responded to threat 14426 | -6/Factory | Garrison activated, responded to threat 14995 | -6/Factory | Build established: Scavenger-Mutant 15926 | -6/Factory | System corruption reached 10% 16102 | -6/Factory | Entered Extension 16421 | -6/Extension | Build established: Scavenger-Tank 16591 | -6/Extension | Rescued a captive Derelict 16777 | -6/Extension | Disrupted transfer network 16779 | -6/Extension | Spotted B-75 Beast 17033 | -6/Extension | Lost 8 parts (1p2n4u1w) 17283 | -6/Extension | Rescued a captive Derelict 17284 | -6/Extension | Rescued a captive Derelict 17463 | -6/Extension | Core integrity fell below 50% 17474 | -6/Extension | Spotted B-75 Beast 17610 | -6/Extension | Lost 9 parts (4p1n2u2w) 18110 | -6/Extension | Build established: Scavenger-Mutant 18654 | -6/Extension | Build established: Scavenger-Gunner 19122 | -6/Extension | Build established: Scavenger-Tank 19790 | -6/Extension | Build established: Scavenger-Mutant 20686 | -6/Extension | Core integrity fell below 20% 21254 | -6/Extension | Destroyed B-75 Beast 22883 | -6/Extension | Destroyed B-75 Beast 22974 | -6/Extension | Discovered exit to Factory (range 3) 23030 | -6/Extension | Rescued a captive Derelict 23031 | -6/Extension | Rescued a captive Derelict 23052 | -6/Extension | Rescued a captive Derelict 23053 | -6/Extension | Rescued a captive Derelict 23072 | -6/Extension | Rescued a captive Derelict 23077 | -6/Extension | Rescued a captive Derelict 23149 | -6/Extension | Rescued a captive Derelict 23305 | -6/Extension | Rescued a captive Derelict 23360 | -6/Extension | Disrupted transfer network 23390 | -6/Extension | Discovered exit to Factory (range 10) 23392 | -6/Extension | Identified exit to Cetus 23392 | -6/Extension | Discovered exit to Cetus (range 6) 23410 | -6/Extension | Entered Cetus 23410 | -6/Cetus | Accompanied by 1 ally 23430 | -6/Cetus | Spotted Cetus Guard 23430 | -6/Cetus | Spotted Cetus Guard 23441 | -6/Cetus | Spotted Cetus Guard 23444 | -6/Cetus | Spotted Cetus Guard 23468 | -6/Cetus | Destroyed Cetus Guard 23471 | -6/Cetus | Destroyed Cetus Guard 23487 | -6/Cetus | Destroyed Cetus Guard 23511 | -6/Cetus | Destroyed Cetus Guard 23563 | -6/Cetus | Lost 3 parts (1u2w) 23658 | -6/Cetus | Discovered exit to Factory (range 17) 23797 | -6/Cetus | Destroyed by L-41 Fighter with Axe Last Messages --------------- 23645_ Dropped Rnf. Deuterium Engine. 23652_ System corrupted: Heat flow error (+299). 23658_ EXIT=FOUND: FACTORY 23667_ System corrupted: Component data lost. 23729_ System corrupted: FCS attempts to trigger Autogun. 23729_ System corrupted: Autogun misfires. 23746_ System corrupted: Component data lost. 23777_ Connecting with Cetus Terminal... >>Open Sealed Heavy Doors opened. 23784_ =LELKLC&ON/IME& UHPSZ>AC2ZPT/0TU 23791_ C-30 ARC bursts open, deploying its payload. 23791_ L-41 Fighter unfolds itself. 23791_ G-50 Soldier unfolds itself. 23792_ System corrupted: Autogun targeting data glitched. 23792_ G-50 Soldier knocked back. 23792_ C-30 ARC bursts open, deploying its payload. 23792_ G-67 Veteran unfolds itself. 23792_ G-50 Soldier unfolds itself. 23794_ L-41 Fighter knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#######???????????????????????????????? | | ???????"?""" 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"#?????????????? | | ?????????????????????? "?"""?""""""??????????????? | | ????????????????????? ??"""?? "#?????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 62 Energy Capacity 895 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 3 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Thermal Conversion 60 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 6 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation I'm Back, Baby! Prolific Hacker Robot Respite System Compromised Tourist Treasure Hunter True Hacker Challenges ------------ None Game ------ Seed ThiefStealthShotgun Manual? 0 Play Time 03:10:11 Cumulative 12.5 hours Start 2022.01.17 @ 03:07:34 End 2022.01.18 @ 15:48:13 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 1 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e480a82-c449-408c-939b-230b67a956b5