Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.15 @ 20:04:19 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1409) 1409 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5334 Bonus ------- None Cogmind --------- Core Integrity 0/1350 Matter 224/300 Energy 155/160 System Corruption 0% Temperature Cool (3) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (5) ------ Improved Signal Interpreter Improved Targeting Computer Weapon Cycler Improved Light Armor Plating System Backup Module > --- WEAPON (3) ------- Phase Cannon Heavy Plasma Cannon Gauss Cannon > --- INVENTORY (3) ---- Improved Heat Sink Advanced Heat Sink Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Signal Interpreter Improved Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Gauss Cannon > --- INVENTORY -------- Improved Heat Sink System Backup Module Gauss Cannon [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Signal Interpreter Device Improved Heat Sink Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 7 | 3 . . . 2 1 1 . . Power . | . . . . . . . . . Propulsion 1 | 1 . . . . . . . . Utility 4 | 1 . . . 1 1 1 . . Weapon 2 | 1 . . . 1 . . . . Parts Attached 46 | 5 3 . 2 19 6 7 3 1 Power 3 | 1 . . . 2 . . . . Engine 2 | 1 . . . 1 . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 8 | 2 . . . 4 1 . 1 . Treads 7 | 2 . . . 4 . . 1 . Leg . | . . . . . . . . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | . 2 . . 3 4 3 . 1 Device 8 | . 1 . . 2 3 1 . 1 Storage . | . . . . . . . . . Processor 3 | . 1 . . 1 . 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 22 | 2 1 . 2 10 1 4 2 . Energy Gun 6 | . 1 . 1 3 . . 1 . Energy Cannon 8 | . . . . 4 . 3 1 . Ballistic Gun 6 | 2 . . 1 3 . . . . Ballistic Cannon 2 | . . . . . 1 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 1 . Parts Lost . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak . | . . . . . . . . . Average Slot Usage (%) 94 | . 85 100 100 96 99 90 90 90 Engine 7 | . 14 14 14 8 . . . . Core 4 | . . . . 2 10 9 9 9 Treads 19 | . 28 28 28 20 18 . . 9 Wheel 1 | . . . . . . 9 8 . Device 15 | . 7 14 14 17 14 18 18 18 Processor 15 | . 7 14 14 14 20 18 18 18 Protection 2 | . . . . . 5 9 9 9 Energy Gun 6 | . 8 14 14 8 . . . . Energy Cannon 11 | . . . . 10 29 18 17 18 Ballistic Gun 9 | . 19 14 14 12 . . . . Ballistic Cannon 2 | . . . . . . 9 9 9 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 8 10 10 10 18 22 34 34 34 Greatest Support 70 | 40 40 40 40 46 46 28 70 70 Greatest Overweight (x) 2 | . 2 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 Average Capacity 3 | 3 3 3 3 3 3 3 3 3 Most Carried 3 | 3 3 2 3 3 3 3 3 3 Average Carried 2 | 2 2 2 2 2 2 2 3 3 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 Final Carried 3 | 3 2 2 3 3 3 3 3 3 Class Distribution -------------------- 48% | Gunner 41% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Matter Collected 941 | 250 106 96 20 281 40 70 78 . Remotely . | . . . . . . . . . Salvage Created 1649 | . 276 381 . 589 203 168 . 32 Parts 79 | . 16 12 3 25 9 7 . 7 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 30 | . 6 5 3 8 3 2 . 3 Guns 19 | . 6 5 3 5 . . . . Cannons 10 | . . . . 3 3 2 . 2 AOE 1 | . . . . . . . . 1 Classes Destroyed 10 | . 3 2 1 2 1 1 . . Worker 1 | . . . . . 1 . . . Hauler 2 | . . . . 1 1 . . . Recycler 2 | . . . . 2 . . . . Operator 1 | . 1 . . . . . . . Watcher 5 | . 1 2 . . 1 1 . . Swarmer 4 | . . . 3 . . . . 1 Grunt 18 | . 6 3 . 5 1 1 . 2 Duelist 2 | . . 1 . 1 . . . . Sentry 5 | . . 1 . 2 2 . . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 4 | . 2 3 3 4 2 2 . 2 Combat Bots Only 3 | . 2 2 3 3 1 1 . 2 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Damage Taken 2766 | . 222 707 88 1063 165 260 . 261 Core 2231 | . 184 579 67 868 127 217 . 189 Absorbed by Shields . | . . . . . . . . . Redirected to Core 1736 | . 130 463 53 678 107 126 . 179 Core Remaining (%) 60 | 100 98 . 58 16 29 . . . Volleys Fired 124 | . 21 32 6 35 16 8 . 6 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 228 | . 70 70 70 204 204 228 . 228 Shots Fired 295 | . 42 64 12 87 48 24 . 18 Gun 187 | . 42 64 12 69 . . . . Cannon 108 | . . . . 18 48 24 . 18 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 135 | . 34 32 6 49 . 8 . 6 Thermal 160 | . 8 32 6 38 48 16 . 12 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 11 15 3 17 13 7 . 6 Robot Miss Streak 3 | . 1 2 2 2 3 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 2 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 213 | . 33 47 7 71 33 13 . 9 Core Hits 74 | . 16 14 3 24 9 4 . 4 Critical Hits 8 | . . . . 4 4 . . . Critical Kills 4 | . . . . 3 1 . . . Critical Parts Destroyed 4 | . . . . 1 3 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3748 | . 373 607 73 1035 753 497 . 410 Guns 1748 | . 373 607 73 695 . . . . Cannons 1875 | . . . . 332 753 497 . 293 Explosions 117 | . . . . . . . . 117 Melee . | . . . . . . . . . Ramming 8 | . . . . 8 . . . . Kinetic 1203 | . 286 274 12 425 . 97 . 109 Thermal 2537 | . 87 333 61 602 753 400 . 301 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . . . 7 9 72 . 48 Projectiles 136 | . . . . 7 9 72 . 48 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 7 | . . . . 7 . . . . Targets Rammed 7 | . . . . 7 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 464 | . 12 . . 128 279 398 . 464 Average Temperature 129 | . 9 . . 60 86 183 . 201 Received Heat Transfer 924 | . 132 225 . 378 63 99 . 27 Effects 4 | . . . . . . 2 . 2 Shutdowns 1 | . . . . . . 1 . . Interference 3 | . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 2 . . 5 . . . Heat Transferred 4557 | . 259 999 185 1184 1184 435 . 311 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Peak Influence 229 | . 229 191 116 172 145 107 37 185 Initial 96 | . . 96 46 44 58 . 37 25 Average 94 | . 130 107 113 106 94 24 37 72 Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 95 | 100 68 100 100 100 100 100 100 100 Level 1 4 | . 31 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . . 1 2 . . 1 Investigation 2 | . . . . 1 1 . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Distress Signals 2 | . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | . 10 8 3 9 5 6 . 10 Peak Tracking Total 4 | . 3 3 2 4 4 3 . 4 Tactical Retreats 3 | . 1 . . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 3 | . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 3 | . . . . . . 1 . 2 Max in Single Turn 2 | . . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 9 | . 1 2 . 2 3 . . 1 Terminals 7 | . 1 2 . 1 3 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 3 4 . 5 8 . . 1 Successful 8 | . 1 1 . 4 1 . . 1 Failed 13 | . 2 3 . 1 7 . . . Catastrophic 3 | . . . . . 3 . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . 2 . . 3 . . . Terminals 19 | . 3 4 . 4 8 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 1 . 3 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 2 | . . 1 . . 1 . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Process 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 2 . 1 3 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 226 | . . . . 226 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Turns Passed 2774 | 70 399 303 252 705 410 169 123 343 Spaces Moved 1433 | 43 192 128 134 311 205 124 105 191 Core 10 | 7 3 . . . . . . . Treads 1178 | 36 189 128 134 311 183 . 6 191 Legs . | . . . . . . . . . Wheels 245 | . . . . . 22 124 99 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 160 160 160 100 100 100 160 Average Speed 150 | 142 159 160 160 160 153 108 112 160 Slowest Speed 160 | 160 160 160 160 160 160 110 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 30 11 29 24 5 5 73 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 19 | . . . . 1 . 9 . 9 Melee . | . . . . . . . . . Projectile 13 | . . . . 1 . 9 . 3 AOE 6 | . . . . . . . . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Total 1801 | 50 245 162 161 444 264 147 110 218 Wait 101 | . 15 3 11 37 15 . . 20 Move 1426 | 42 191 127 133 310 204 124 104 191 Hop . | . . . . . . . . . Pick Up 21 | 3 2 . 1 9 4 2 . . Fast Attach 23 | 5 2 . . 9 2 2 3 . Attach 6 | . . . . 4 1 1 . . Detach . | . . . . . . . . . Swap 17 | . 1 . 2 6 3 4 . 1 Drop 34 | . 3 . 2 14 6 6 3 . Fire 124 | . 21 32 6 35 16 8 . 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 7 | . . . . 7 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 42 | . 10 . 6 13 13 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 7) 418 | -10/Materials | Identified exit to Materials 470 | -10/Materials | Entered another Materials area 472 | -9/Materials | Reached level 2 535 | -9/Materials | Core integrity fell below 50% 689 | -9/Materials | Core integrity fell below 20% 714 | -9/Materials | Reached level 3 744 | -9/Materials | Discovered new exit (range 15) 766 | -9/Materials | Identified exit to Mines 773 | -9/Materials | Entered Mines 995 | -9/Mines | Discovered new exit (range 12) 1009 | -9/Mines | Identified exit to Materials 1025 | -9/Mines | Entered Materials 1027 | -8/Materials | Reached level 4 1059 | -8/Materials | Upgraded with Utility slot (x1) 1059 | -8/Materials | Upgraded with Weapon slot (x1) 1129 | -8/Materials | Core integrity fell below 50% 1160 | -8/Materials | Core integrity fell below 20% 1334 | -8/Materials | Reached level 5 1664 | -8/Materials | Discovered new exit (range 3) 1667 | -8/Materials | Identified exit to Factory 1730 | -8/Materials | Entered Factory 1731 | -7/Factory | Core integrity fell below 50% 1731 | -7/Factory | Core integrity fell below 20% 1732 | -7/Factory | Reached level 6 1737 | -7/Factory | Upgraded with Utility slot (x1) 1811 | -7/Factory | Build established: Gunner 2071 | -7/Factory | Discovered new exit (range 8) 2083 | -7/Factory | Identified exit to Factory 2140 | -7/Factory | Entered another Factory area 2141 | -6/Factory | Core integrity fell below 50% 2142 | -6/Factory | Reached level 7 2144 | -6/Factory | Upgraded with Utility slot (x1) 2298 | -6/Factory | Core integrity fell below 20% 2309 | -6/Factory | Sucked down chute 2309 | -6/Factory | Entered Waste 2309 | -6/Waste | The area was eerily silent 2311 | -6/Waste | Reached level 8 2409 | -6/Waste | Discovered new exit (range 10) 2427 | -6/Waste | Identified exit to Factory 2432 | -6/Waste | Entered Factory 2775 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Network status: Online Allocated matter: 836 02693_ Fusion Modulator explodes. 02693_ G-50 Soldier destroyed. 02698_ U-05 Engineer builds a Wall. 02698_ G-50 Soldier destroyed. 02701_ Overheating: System interference. 02701_ Weapon Cycler temporarily disabled. 02701_ Imp. Targeting Computer temporarily disabled. 02702_ U-05 Engineer builds a Wall. 02708_ R-10 Processor collects Adv. Heat Sink. 02710_ R-10 Processor collects Carbon-fiber Leg. 02713_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 02714_ R-10 Processor collects Carbon-fiber Leg. 02715_ U-05 Engineer builds a Wall. 02719_ U-05 Engineer lays Concrete. 02772_ Slug penetrates A-15 Conveyor. 02774_ Slug penetrates Wall. 02775_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????# " ## | | ???????????????????????#+## ########+## | | ???????????????????????# # # | | ?????????????????????? # # | | ?????????????????????? # ! # | | ?????????????????????? # # | | ?????????????????????? % + ! """ # | | ???????????????????????# % # """ # | | ???????????????????????# # ]] """ # | | ???????????????????????+ ###"## # ]! # | | ????????????????????????###???##?# ########### | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# ##????????? | | ???????????????????#############?# +????????? | | ???????????????????# #?# ###????????? | | ???????????????????# !#?# #??????????? | | ???????????????????# """ """ ### #??????????? | | ???????????????????# """ """ /k #??????????? | | ???????????????????# """ """ ###### #??????????? | | ???????????????????# [#????? #??????????? | | ???????????????????# R #????? #??????????? | | ???????????????????######@######?????+#??????????? | | ??????????????????????? A ?????????? ??????????? | | ????????????????????? #?????????"??????????? | | ??????????????????? +????????????????????? | | ????????????????? #????????????????????? | | ??????????????? #????????????????????? | | ????????????? !!!#????????????????????? | | ????????????""""" !!!#????????????????????? | | ??????????????""" h !!!T????????????????????? | | ???????????????"" #????????????????????? | | ???????????????"" h #????????????????????? | | ???????????????? #????????????????????? | | ???????????????? k ????????????????????? | | ??????????????????###########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 15 Resistance: TH 10 Resistance: EX 5 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Levels Raised 7 | . . 2 . 2 1 1 1 . XP Earned 14365 | 3000 895 2220 850 2570 2045 1910 200 675 XP Spent 13035 | 3000 . 2885 . 2900 1600 1400 1250 . Upgrades 40 | 6 . 24 . 4 2 1 3 . Propulsion Slot 1 | 1 . . . . . . . . Utility Slot 4 | 1 . . . 1 1 1 . . Weapon Slot 2 | 1 . . . 1 . . . . Core Integrity 15 | . . 15 . . . . . . Heat Dissipation 3 | . . 3 . . . . . . Inventory Capacity 3 | 3 . . . . . . . . Ranged Accuracy 1 | . . 1 . . . . . . KI Resistance % 3 | . . 1 . . . . 2 . TH Resistance % 2 | . . 1 . . . . 1 . EX Resistance % 1 | . . 1 . . . . . . KI Damage % 2 | . . 1 . . 1 . . . TH Damage % 3 | . . 1 . 2 . . . . Protomatter Created 380 | . 74 . 32 100 103 . . 71 Integrity Restored 890 | . 185 . 96 300 309 . . . Core 879 | . 174 . 96 300 309 . . . Parts 11 | . 11 . . . . . . . Protomatter Decayed 145 | . 58 . . . . . 87 . Game ------ Seed ShieldRocketNegator Manual? 0 Play Time 00:26:39 Cumulative 109.4 hours Start 2022.01.15 @ 19:39:47 End 2022.01.15 @ 20:04:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 153 Rogue 153 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 423fd917-ff03-447b-a85f-f9124d6e1556