Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.17 @ 22:50:01 Player: FeralKatt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (20) 100 Value Destroyed (485) 485 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4265 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Trap Scanner > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Weapon Cycler Improved Propulsion Shielding Improved Trap Extractor (0/6) Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet Airjet Flight Unit > --- UTILITY ---------- Improved Sensor Array Improved Light Armor Plating Hacking Suite Corruption Screen > --- WEAPON ----------- Arc Projector Pulse Rifle > --- INVENTORY -------- Light Nuclear Core Structural Scanner Trap Scanner Weapon Cycler Shock Rifle [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Leg Makeshift Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Processor Corruption Screen Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 2 | . . 1 . 1 . . . . Weapon . | . . . . . . . . . Parts Attached 46 | 5 5 8 6 11 4 6 . 1 Power 5 | 1 . . 1 2 1 . . . Engine 3 | 1 . . 1 1 . . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 15 | 2 2 4 1 5 . 1 . . Treads . | . . . . . . . . . Leg 1 | . . . . . . 1 . . Wheel 2 | 2 . . . . . . . . Hover 4 | . . . . 4 . . . . Flight 8 | . 2 4 1 1 . . . . Utility 15 | . 2 2 4 2 1 3 . 1 Device 10 | . 2 2 2 . 1 2 . 1 Storage . | . . . . . . . . . Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . 1 . . . . Protection 3 | . . . 1 1 . 1 . . Artifact . | . . . . . . . . . Weapon 11 | 2 1 2 . 2 2 2 . . Energy Gun 3 | . . . . 1 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 1 2 . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 18 | . . . . . . 12 . 6 Power 2 | . . . . . . 2 . . Propulsion 6 | . . . . . . 5 . 1 Utility 7 | . . . . . . 3 . 4 Weapon 3 | . . . . . . 2 . 1 Highest Loss Streak 9 | . . . . . . 9 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 82 98 100 98 100 63 53 30 Engine 7 | . 14 11 18 9 7 . . . Core 1 | . . . . 5 7 3 . . Wheel 2 | . 24 . . . . . . . Hover 8 | . . . . 24 30 16 . . Flight 14 | . 4 32 36 10 7 . . . Device 18 | . 11 32 16 7 9 12 15 11 Processor 1 | . . . 2 7 4 . . . Hackware 3 | . . . . 6 7 7 7 4 Protection 3 | . . . 8 7 7 5 7 2 Energy Gun 2 | . . . . 3 9 5 7 1 Ballistic Gun 12 | . 28 22 18 10 4 . . . Impact Weapon 1 | . . . . . . 3 7 7 Peak Build Rating 38 | 5 7 11 19 35 38 38 22 22 Average Rating 19 | 3 5 10 15 32 36 27 22 14 On Entrance 17 | . 5 7 11 19 35 38 22 22 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 6 8 11 15 19 31 30 11 11 Greatest Support 32 | 20 20 12 16 32 32 32 20 20 Greatest Overweight (x) 3 | . . . . 1 . 3 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 4 4 Average Carried 4 | 3 4 4 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 4 4 3 Class Distribution -------------------- 51% | Hacker-Mutant 44% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 785 | 246 49 116 . 33 291 50 . . Remotely . | . . . . . . . . . Salvage Created 524 | . 92 116 47 101 . 57 . 111 Parts 35 | . 15 10 2 6 . 2 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 20 | . 6 6 1 2 . 2 . 3 Melee 1 | . . . . . . 1 . . Guns 15 | . 6 6 1 2 . . . . Classes Destroyed 4 | . 1 1 1 1 . . . . Swarmer 14 | . 6 4 . . . 2 . 2 Grunt 3 | . . 2 . . . . . 1 Sentry 2 | . . . 1 1 . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 6 | . 6 4 1 1 . 1 . 2 Combat Bots Only 6 | . 6 4 1 1 . 1 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 279 | . 12 28 12 28 13 101 . 85 Missed 99 | . 3 15 4 14 9 30 . 24 Damage Taken 2240 | . 99 96 95 190 46 854 . 860 Core 812 | . 59 36 10 . 12 191 . 504 Absorbed by Shields 24 | . . . . . . . . 24 Redirected to Shielding 84 | . . . . . . 15 . 69 Ignored by Resistances 648 | . 29 31 27 56 15 248 . 242 Regen/Repaired (Parts) 27 | . . 8 . 19 . . . . Core Remaining (%) 91 | 100 76 91 98 . . . . . Volleys Fired 36 | . 8 11 6 8 . 3 . . Largest 2 | . 2 2 2 2 . 1 . . Hottest 83 | . 40 43 43 83 . 55 . . Shots Fired 69 | . 16 22 12 16 . 3 . . Gun 69 | . 16 22 12 16 . 3 . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 59 | . 16 22 12 9 . . . . Thermal 7 | . . . . 7 . . . . Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . . 3 . . Robot Hit Streak 18 | . 12 14 16 18 . 12 . . Robot Miss Streak 3 | . . 3 . 2 . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 62 | . 12 16 11 13 . 5 . 5 Core Hits 26 | . 8 10 3 3 . 2 . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . 1 . . . 3 Critical Strikes 5 | . . . . 2 . . . 3 Destroy 2 | . . . . 2 . . . . Smash 3 | . . . . . . . . 3 Melee Attacks 12 | . . . . . . 7 . 5 Impact 6 | . . . . . . 1 . 5 Slashing . | . . . . . . . . . Piercing 6 | . . . . . . 6 . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1052 | . 150 187 147 225 . 135 . 208 Guns 727 | . 150 187 147 225 . 18 . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 325 | . . . . . . 117 . 208 Ramming . | . . . . . . . . . Kinetic 587 | . 150 187 147 103 . . . . Thermal 122 | . . . . 122 . . . . Explosive . | . . . . . . . . . Electromagnetic 18 | . . . . . . 18 . . Impact 258 | . . . . . . 50 . 208 Slashing . | . . . . . . . . . Piercing 67 | . . . . . . 67 . . Highest Corruption 1 | . . . 1 . . . . . Average Corruption 1 | . . . 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked 3 | . . . . 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 158 | . . . . . . 25 . 133 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 158 | . . . . . . 25 . 133 Knockbacks 2 | . . . . . . 1 . 1 Impact 2 | . . . . . . 1 . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 202 | . . 10 45 202 2 66 . 2 Average Temperature 44 | . . 2 14 102 1 37 . 2 Received Heat Transfer 495 | . . 36 36 18 18 . . 387 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 7 | . . . . . . 1 . 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 222 | . . . . 222 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 243 | . 219 243 149 105 . . . . Initial 78 | . . 78 70 . . . . . Average 87 | . 71 118 106 34 . . . . Maximum Alert Level 1 | . 1 1 . . . . . . Low Security (%) 89 | 100 76 85 100 100 . . . . Level 1 10 | . 23 14 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 2 1 2 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 2 . 1 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 11 29 1 4 8 22 . 15 Peak Tracking Total 15 | . 4 15 1 1 4 4 . 10 Tactical Retreats 24 | . 3 4 . . 2 9 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 14 | . 1 2 3 3 . 1 4 . Terminals 6 | . 1 1 2 1 . 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 54 | . 3 6 9 6 . 1 29 . Successful 44 | . 1 5 4 4 . 1 29 . Failed 10 | . 2 1 5 2 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 3 1 7 2 . 1 . . Fabricators 1 | . . . . 1 . . . . Repair Stations 8 | . . 5 . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 38 | . 1 1 4 2 . 1 29 . Record 13 | . . . 1 . . 1 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 5 | . . 1 1 . . . 3 . Unreport Threat 1 | . . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 4 . 2 . . . . Scan Component 3 | . . 2 . 1 . . . . Repair 3 | . . 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 1 2 2 . . . . Full Trace Events 3 | . . . 2 1 . . . . Feedback Events 2 | . . . 1 1 . . . . Corruption 2 | . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . Time 78 | . . 52 . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 141 | . . . . . . . . 141 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 2439 | 45 213 776 130 358 176 415 126 200 Spaces Moved 3102 | 46 207 880 296 530 339 565 91 148 Core 184 | 18 . . . . . 63 . 103 Treads . | . . . . . . . . . Legs 216 | . . . . . . 80 91 45 Wheels 168 | 28 140 . . . . . . . Hover 1201 | . . . . 440 339 422 . . Flight 1333 | . 67 880 296 90 . . . . Fastest Speed 31 | 50 37 34 31 31 48 48 140 100 Average Speed 52 | 68 66 34 31 45 48 66 140 115 Slowest Speed 200 | 80 80 34 31 120 48 200 140 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 3 40 39 30 16 53 70 74 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . . . . 11 8 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3818 | 58 269 1335 323 632 352 591 90 168 Wait 559 | . 39 428 8 64 . 6 . 14 Move 3094 | 45 206 879 295 529 338 564 90 148 Hop . | . . . . . . . . . Pick Up 40 | 8 7 4 4 7 5 5 . . Fast Attach 15 | 1 . 5 1 7 1 . . . Attach 18 | 4 2 1 3 . 1 6 . 1 Detach 3 | . . . 1 2 . . . . Swap 13 | . 3 2 2 4 2 . . . Drop 28 | . 4 5 3 11 5 . . . Fire 36 | . 8 11 6 8 . 3 . . Melee 12 | . . . . . . 7 . 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -9/Materials | Build established: Mutant 322 | -9/Materials | Repaired Flight Unit 350 | -9/Materials | Repaired Flight Unit 1031 | -9/Materials | Discovered new exit (range 14) 1035 | -9/Materials | Entered another Materials area 1035 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1115 | -8/Materials | Garrison activated, responded to threat 1151 | -8/Materials | Discovered new exit (range 8) 1165 | -8/Materials | Entered Factory 1165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -7/Factory | Repaired Flight Unit 1436 | -7/Factory | Build established: Hacker-Mutant 1513 | -7/Factory | Discovered new exit (range 9) 1523 | -7/Factory | Entered Lower Caves 1669 | -7/Lower Caves | Learned location of Zion (-6) 1693 | -7/Lower Caves | Discovered new exit (range 14) 1699 | -7/Lower Caves | Entered another Lower Caves area 1873 | -7/Lower Caves | Learned Factory garrison access intel 1968 | -7/Lower Caves | Lost 9 parts (1p4n2u2w) 1973 | -7/Lower Caves | Learned 4 Factory zone layouts 2101 | -7/Lower Caves | Discovered new exit (range 7) 2114 | -7/Lower Caves | Entered Data Miner 2114 | -7/Data Miner | Discovered new exit (range 6) 2141 | -7/Data Miner | Met Data Miner 2180 | -7/Data Miner | Learned location of Section 7 (-2) 2180 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2208 | -7/Data Miner | Received God Mode back door access code from Data Miner 2240 | -7/Data Miner | Entered Proximity Caves 2300 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2312 | -6/Proximity Caves | Core integrity fell below 50% 2342 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 2369 | -6/Proximity Caves | Core integrity fell below 20% 2440 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02299_ G-50 Soldier knocked back. 02300_ G-50 Soldier system terminally corrupted. 02303_ Imp. Propulsion Shielding destroyed. 02309_ Critical hit (Burn: +37). 02309_ Penetrated by Slug. 02309_ Mak. Leg destroyed. 02311_ Penetrated by Slug. 02311_ Structural Scanner destroyed. 02328_ S-27 Virus suffers critical hit (Smash). 02328_ Destroyed VTOL Module. 02328_ S-27 Virus system corrupted by crushing effect. 02329_ S-27 Virus system terminally corrupted. 02347_ G-50 Soldier suffers critical hit (Smash). 02347_ Destroyed Adv. Heat Sink. 02347_ G-50 Soldier system corrupted by crushing effect. 02366_ Imp. Shield Generator destroyed. 02389_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ## #?# ## #???????????????????????? | | ?## ##?# #???????????????????????? | | ??# ####??#### ##???????????????????????? | | ??####????????## #????????????????????????? | | ???????????????# ##????????????????????????? | | ??????????????## #?????????????????????????? | | ?????????????## ##?????????????????????????? | | ????????????## #####????????????????????????? | | ????????????# ### ##???????????????????????? | | ????????????# ### #?? ?????????????????? | | ????????????#### ## ## ?????????????????? | | ???????????????# ????????????????? | | ???????????????# % ???????????????? | | ???????????????## ??????????????? | | ???????????????## ??????????????? | | ??????????????## g #### ???????????????? | | ??????????????# ###### ????????????????? | | ?????????????## ##?? ????????????????? | | ?????????????# #### ?????????????????? | | ?????????????# ## ?????????????????? | | ?????????????# ?????????????????? | | ?????????????# ##????????????????????? | | ?????????????## ##????????????????????? | | ??????????????## ##???????????????????? | | ???????????????# #### #?????????????? | | ???????????????## @ #????????????? | | ????????????????# ### #????????????? | | ????????????????# ##??# ## #???????????? | | ????????????????# ##???? ##???? #??????????? | | ????????????????### ##?????? #???????????????????? | | ??????????????????###????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 63 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Antimatter Reactor | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian The Oracle Challenges ------------ None Game ------ Seed GlidesysNavigationBay Manual? 0 Play Time 01:05:27 Cumulative 4.7 hours Start 2024.08.17 @ 21:39:47 End 2024.08.17 @ 22:50:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 486cfc4a-e40c-4e24-a98b-f990b9c018c4