Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 14:13:38

Player: monkeman

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (258)     1290
Value Destroyed (9209)     9209
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (3035)               3035
              TOTAL SCORE: 18514

 Bonus
-------
High Alert Combat Kills    2224
Follower Combat Kills      432
Entered Garrisons          200
Acquired ECA               300
Friendly Fire              -121

 Cogmind 
---------
Core Integrity             334/850
Matter                     126/300
Energy                     265/265
System Corruption          14%
Temperature                Cool (10)
Movement                   Core (1450) Ox28
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
    Improved Ion Engine
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (6) ------
             Huge Storage Unit
             Machine Analyzer
   Makeshift Hacking Suite
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (25) ---
             Carbon-fiber Leg
             Flexi-carbon Leg
    Advanced Heat Sink
             Matter Compressor (250)
    Improved Terrain Scanner
    Advanced Terrain Scanner
   Makeshift Terrain Scan Processor
             Seismic Detector
             Encrypted Comm Array
             Core Analyzer
    Improved Transmission Jammer
             Hardlight Generator
  Long-range Tractor Beam
    Advanced Drone Bay (2/2)
             Disruptor Cannon
             Disruptor Cannon
             Coil Gun
             Gauss Cannon
   Precision Grenade Launcher
             Rocket Array
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
    Enhanced Nuclear Core
>            --- PROPULSION -------
       Light Treads
      Medium Treads
      Medium Treads
      Spiked Medium Treads
     Armored Huge Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
             Huge Storage Unit
             Machine Analyzer
    Improved Terrain Scanner
    Improved Heavy Armor Plating
>            --- WEAPON -----------
             Coil Gun
    Enhanced Gauss Cannon
>            --- INVENTORY --------
       Light Nuclear Core
             Carbon-fiber Leg
             Flexi-carbon Leg
             Matter Compressor
    Advanced Terrain Scanner
   Makeshift Terrain Scan Processor
             Seismic Detector
             Encrypted Comm Array
             Core Analyzer
    Improved Transmission Jammer
             Insulated Plating
   Makeshift Hacking Suite
   Makeshift System Shield
  Long-range Tractor Beam
    Advanced Drone Bay
             Disruptor Cannon
             Disruptor Cannon
       Heavy Plasma Cannon
       Heavy Machine Gun
             Gauss Cannon
   Precision Grenade Launcher
             Rocket Array
  Long-range Missile Launcher
             RU-N14's Throwing Claymores
[Rating: 71]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               Tesla Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             210  | 7   8   7   21  .   18  33  11  26  5   7   14  3   50  
  Power                    18   | 1   2   1   1   .   1   3   2   2   .   1   .   .   4   
    Engine                 10   | 1   2   1   1   .   1   1   .   .   .   1   .   .   2   
    Core                   8    | .   .   .   .   .   .   2   2   2   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   1   3   5   .   5   9   5   5   .   3   2   1   12  
    Treads                 43   | 2   1   3   5   .   5   9   5   5   .   .   1   .   7   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   3   1   1   3   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 2   3   1   7   .   8   6   1   9   5   1   3   2   14  
    Device                 25   | 1   .   .   4   .   2   2   .   4   3   .   2   1   6   
    Storage                4    | 1   1   .   .   .   2   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   
    Hackware               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   
    Protection             26   | .   2   1   2   .   3   4   .   4   2   1   1   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   77   | 2   2   2   8   .   4   15  3   10  .   2   9   .   20  
    Energy Gun             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          11   | .   1   .   1   .   1   1   .   2   .   1   2   .   2   
    Ballistic Gun          28   | 2   1   2   4   .   2   8   1   2   .   .   .   .   6   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   1   3   .   .   3   .   5   
    Launcher               17   | .   .   .   2   .   1   4   .   2   .   1   3   .   4   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Impact Weapon          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Lost                 64   | .   4   .   .   .   2   20  .   6   2   5   .   .   25  
  Power                    7    | .   .   .   .   .   .   3   .   .   .   .   .   .   4   
  Propulsion               27   | .   .   .   .   .   1   8   .   3   2   3   .   .   10  
  Utility                  17   | .   2   .   .   .   1   4   .   1   .   2   .   .   7   
  Weapon                   13   | .   2   .   .   .   .   5   .   2   .   .   .   .   4   
  Highest Loss Streak      12   | .   4   .   .   .   2   7   .   2   1   2   .   .   12  
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 99  100 99  92  94  96  89  62  86  92  84  
  Engine                   5    | .   14  14  11  11  9   4   .   .   .   3   7   7   4   
  Core                     2    | .   .   .   .   .   .   3   9   7   7   3   .   .   1   
  Treads                   22   | .   28  28  33  33  35  29  31  35  28  .   5   7   13  
  Leg                      7    | .   .   .   .   .   .   .   .   .   .   6   28  30  15  
  Device                   7    | .   8   .   3   .   5   8   1   6   14  9   6   12  10  
  Storage                  8    | .   14  14  11  11  9   9   9   7   7   7   7   7   6   
  Processor                5    | .   .   .   .   .   3   9   9   7   7   7   7   7   6   
  Hackware                 2    | .   .   .   7   11  9   .   7   7   .   .   .   .   .   
  Protection               7    | .   5   14  11  11  8   8   9   6   6   5   7   2   5   
  Energy Cannon            3    | .   5   5   4   .   .   6   2   .   .   6   6   7   2   
  Ballistic Gun            7    | .   22  22  16  22  17  9   7   2   7   2   .   .   2   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   6   9   7   .   6   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 15  58  61  60  58  100 110 112 115 111 118 121 121 128 
  Greatest Support         115  | 40  40  40  69  69  92  83  92  115 106 45  65  75  104 
  Greatest Overweight (x)  37   | .   1   1   .   .   1   4   1   1   1   37  2   1   4   
  Average Overweight (x)   1    | .   .   1   .   .   .   1   1   .   1   7   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   16  20  20  20  22  25  25  25  25  25  25  25  25  
  Most Carried             25   | 3   18  20  20  20  25  24  25  25  25  25  25  25  25  
  Average Carried          22   | 2   12  17  19  20  21  20  24  24  24  23  24  24  24  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   18  17  20  20  25  24  25  25  25  23  25  25  22  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           7217 | 318  502  174  556  62   534  635  597  1338 472  289  169  58   1513 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9242 | 96   518  91   1365 92   915  892  369  1147 270  304  .    370  2813 
  Parts                    496  | 6    40   4    76   12   64   57   14   67   14   17   .    10   115  
Haulers Intercepted        14   | .    2    .    6    .    2    .    1    1    .    .    .    .    2    
Recyclers Shooed           9    | .    1    .    2    .    .    .    .    .    .    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    .    15   20   .    4    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  173  | .   11  2   17  6   19  27  6   26  8   9   .   2   40  
  Guns                     62   | .   9   2   3   6   17  7   1   6   5   1   .   .   5   
  Cannons                  63   | .   2   .   7   .   .   9   5   15  3   6   .   1   15  
  AOE                      45   | .   .   .   7   .   2   10  .   5   .   2   .   .   19  
Classes Destroyed          18   | 2   6   .   3   .   .   2   1   3   .   .   .   .   1   
  Worker                   11   | .   .   .   .   .   .   .   .   2   .   .   .   .   9   
  Builder                  14   | .   .   .   .   .   .   .   .   4   .   .   .   .   10  
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   6   .   2   .   1   1   .   .   .   .   2   
  Recycler                 18   | 1   .   .   5   .   .   .   .   3   .   .   .   .   9   
  Mechanic                 3    | .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Operator                 9    | .   2   .   3   .   1   .   1   2   .   .   .   .   .   
  Watcher                  13   | .   2   .   4   .   2   .   1   2   .   .   .   .   2   
  Swarmer                  44   | .   3   .   7   6   7   5   .   2   4   3   .   .   7   
  Grunt                    62   | .   6   2   5   .   7   9   3   8   3   4   .   .   15  
  Brawler                  3    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Duelist                  7    | .   .   .   1   .   1   .   .   2   .   .   .   .   3   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   25   | .   .   .   4   .   4   5   1   4   .   1   .   .   6   
  Specialist               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   .   7   1   6   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   3   .   1   .   .   6   
  Subdweller               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   
Best Kill Streak           27   | 2   3   2   6   6   7   8   3   5   4   3   .   2   27  
  Combat Bots Only         8    | .   3   2   4   6   6   8   3   4   4   3   .   2   7   
Max Kills in Single Turn   5    | 1   1   1   5   2   2   3   1   4   1   1   .   1   4   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   1   3   .   2   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Gar   Mat   Fac   Low   Low   Zio   Pro   Fac   
Hostile Shots Fired        1455  | .     64    14    49    11    149   241   62    300   34    126   .     18    387   
  Missed                   432   | .     14    3     13    2     53    37    27    113   10    35    .     5     120   
Damage Taken               14377 | .     899   152   603   75    1299  2485  353   2314  372   998   .     273   4554  
  Core                     1513  | .     168   .     113   9     81    305   60    115   15    90    .     41    516   
  Absorbed by Shields      955   | .     .     .     .     .     .     628   .     .     .     .     .     .     327   
  Ignored by Resistances   121   | .     .     .     .     .     60    .     .     .     .     61    .     .     .     
  Regen/Repaired (Parts)   1062  | .     .     .     .     .     .     .     .     201   .     .     861   .     .     
Core Remaining (%)         56    | 100   .     32    .     69    .     .     18    .     .     .     .     62    .     
Volleys Fired              640   | 8     57    8     79    7     74    90    30    99    26    22    .     16    124   
  Largest                  2     | 2     2     2     2     2     2     2     2     2     2     2     .     2     2     
  Hottest                  147   | 40    100   103   91    46    48    104   109   129   76    116   .     137   147   
Shots Fired                1126  | 16    113   15    154   14    146   124   54    182   47    42    .     20    199   
  Gun                      604   | 16    105   12    103   14    144   47    26    44    22    18    .     .     53    
  Cannon                   460   | .     8     3     47    .     .     59    28    128   25    20    .     20    122   
  Launcher                 53    | .     .     .     4     .     2     18    .     10    .     4     .     .     15    
  Special                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Kinetic                  848   | 16    105   12    103   14    144   47    45    152   47    24    .     4     135   
  Thermal                  183   | .     8     3     47    .     .     58    .     .     .     14    .     16    37    
  Explosive                62    | .     .     .     4     .     2     18    .     10    .     4     .     .     24    
  Electromagnetic          33    | .     .     .     .     .     .     1     9     20    .     .     .     .     3     
  Robot Hit Streak         31    | 8     19    13    31    5     13    15    12    16    6     4     .     5     17    
  Robot Miss Streak        6     | 1     4     .     3     3     6     5     3     4     3     4     .     2     5     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     1     .     .     .     1     
  Secondary Targets        7     | .     .     1     .     1     3     .     .     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     1     .     1     1     .     .     .     .     .     .     .     1     
Shots Hit Robots           706   | 11    73    13    106   8     102   69    33    110   24    21    .     14    122   
  Core Hits                448   | 3     27    4     42    6     42    41    11    70    14    14    .     8     166   
  Critical Kills           4     | .     .     .     1     .     .     1     .     .     .     .     .     1     1     
  Critical Parts Destroyed 5     | .     .     .     1     .     1     .     .     .     .     1     .     .     2     
  Critical Strikes         36    | .     .     .     2     .     1     1     5     13    .     1     .     1     12    
    Meltdown               3     | .     .     .     .     .     .     1     .     .     .     .     .     1     1     
    Destroy                6     | .     .     .     2     .     1     .     .     .     .     1     .     .     2     
    Blast                  25    | .     .     .     .     .     .     .     5     12    .     .     .     .     8     
    Corrupt                1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              29    | .     .     .     .     .     .     28    1     .     .     .     .     .     .     
  Impact                   29    | .     .     .     .     .     .     28    1     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25547 | 138   1071  257   2287  125   2039  2592  817   4345  577   711   .     399   10189 
  Guns                     7465  | 138   926   172   1170  125   1722  478   248   849   312   240   .     .     1085  
  Cannons                  7927  | .     143   85    678   .     .     830   569   2298  265   304   .     399   2356  
  Explosions               9732  | .     .     .     432   .     283   1284  .     1171  .     167   .     .     6395  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  154   | .     2     .     7     .     34    .     .     27    .     .     .     .     84    
  Kinetic                  11805 | 138   926   172   1170  125   1722  478   732   2734  577   353   .     93    2585  
  Thermal                  4072  | .     143   85    678   .     .     813   .     131   .     191   .     306   1725  
  Explosive                8677  | .     .     .     432   .     283   1284  .     1040  .     167   .     .     5471  
  Electromagnetic          570   | .     .     .     .     .     .     17    85    413   .     .     .     .     55    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 269   | .     .     .     .     .     .     .     .     .     .     .     .     .     269   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     1     1     .     .     .     3     3     14    14    .     14    
  Average Corruption       3     | .     .     .     1     1     .     .     .     1     3     5     14    .     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  132   | .     .     .     6     5     .     .     .     9     23    36    4     .     49    
    Message Errors         33    | .     .     .     1     1     .     .     .     2     7     8     .     .     14    
    Matter Fused           33    | .     .     .     1     1     .     .     .     2     2     12    2     .     13    
    Heat Flow Errors       19    | .     .     .     1     1     .     .     .     .     4     6     .     .     7     
    Energy Discharges      10    | .     .     .     1     .     .     .     .     1     .     3     .     .     5     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      19    | .     .     .     1     1     .     .     .     3     9     2     1     .     2     
    Data Loss (major)      6     | .     .     .     1     .     .     .     .     1     .     2     1     .     1     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Alerts                 4     | .     .     .     .     1     .     .     .     .     .     1     .     .     2     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     1     1     .     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            598   | .     .     .     29    .     6     42    1     52    .     1     .     20    447   
  Projectiles              179   | .     .     .     .     .     .     6     1     49    .     1     .     20    102   
  Explosions               419   | .     .     .     29    .     6     36    .     3     .     .     .     .     345   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 39    | .     .     .     .     .     2     .     2     21    3     .     .     1     10    
  Impact                   3     | .     .     .     .     .     2     .     .     1     .     .     .     .     .     
  Kinetic                  34    | .     .     .     .     .     .     .     2     20    3     .     .     1     8     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      797   | .     .     .     89    .     .     219   .     69    .     .     .     .     420   
  Shots                    25    | .     .     .     3     .     .     10    .     3     .     .     .     .     9     
  Rammed                   9     | .     1     .     1     .     4     .     .     2     .     .     .     .     1     
Targets Rammed             18    | .     1     .     1     .     5     .     .     2     .     .     .     .     9     
  Kicked                   8     | .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Crushed                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Highest Temperature        378   | .     339   142   273   137   54    313   158   378   224   198   19    198   274   
  Average Temperature      80    | .     95    83    96    77    10    106   55    92    38    105   10    80    76    
  Received Heat Transfer   3869  | .     351   93    144   .     567   575   126   402   99    297   .     153   1062  
  Effects                  4     | .     .     .     .     .     .     3     .     1     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     1     .     .     .     .     .     1     1     
  Combat Hostiles          3     | .     .     .     .     .     .     1     .     .     .     .     .     1     1     
  Parts Melted             21    | .     3     .     3     .     .     5     .     .     .     2     .     4     4     
  Heat Transferred         5715  | .     185   111   1147  .     .     1272  .     100   .     350   .     600   1950  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             2051 | 15   173  86   422  240  600  2051 1104 1289 .    .    .    .    1214 
  Initial                  999  | .    9    21   .    100  15   390  999  472  .    .    .    .    .    
  Average                  625  | 8    77   37   238  131  291  1153 1020 896  .    .    .    .    520  
Maximum Alert Level        5    | .    .    .    2    1    2    5    4    4    .    .    .    .    4    
  Low Security (%)         27   | 100  100  100  35   59   24   .    .    .    .    .    .    .    30   
  Level 1                  15   | .    .    .    58   40   49   1    .    .    .    .    .    .    19   
  Level 2                  13   | .    .    .    6    .    25   12   .    36   .    .    .    .    8    
  Level 3                  22   | .    .    .    .    .    .    27   98   26   .    .    .    .    36   
  Level 4                  17   | .    .    .    .    .    .    42   1    36   .    .    .    .    5    
  Level 5                  3    | .    .    .    .    .    .    15   .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    2    .    6    .    2    10   .    .    .    .    13   
  Investigation            6    | .    .    .    .    .    1    .    .    3    .    .    .    .    2    
  Extermination            7    | .    .    .    .    .    .    .    .    2    .    .    .    .    5    
  Reinforcement            12   | .    1    .    2    .    2    .    2    3    .    .    .    .    2    
  Assault                  6    | .    .    .    .    .    .    .    .    2    .    .    .    .    4    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Distress Signals           6    | .   .   .   3   .   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              253  | .   19  4   23  6   40  27  9   45  9   12  .   3   56  
  Peak Tracking Total      9    | .   3   2   5   3   7   9   3   5   4   4   .   3   9   
  Tactical Retreats        8    | .   .   .   .   .   1   1   .   2   1   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Traps Triggered            17   | .   .   .   1   .   .   8   .   5   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Machines Disabled          54   | .   .   .   2   .   3   6   1   18  .   .   .   .   24  
  Max in Single Turn       7    | .   .   .   1   .   1   1   1   4   .   .   .   .   7   
  Garrison Access          3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Machines Accessed          42   | .   6   .   6   .   5   2   5   7   1   .   .   .   10  
  Terminals                27   | .   6   .   6   .   4   2   4   1   .   .   .   .   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Garrison Access          4    | .   .   .   .   .   1   .   1   2   .   .   .   .   .   
Total Hacks                123  | .   29  .   20  .   11  3   15  18  3   .   .   .   24  
  Successful               65   | .   18  .   9   .   5   1   7   8   3   .   .   .   14  
  Failed                   58   | .   11  .   11  .   6   2   8   10  .   .   .   .   10  
    Catastrophic           9    | .   1   .   2   .   .   1   1   2   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   14  .   8   .   8   .   9   5   .   .   .   .   2   
  Terminals                90   | .   29  .   20  .   10  3   14  2   .   .   .   .   12  
  Fabricators              11   | .   .   .   .   .   .   .   .   8   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   3   .   .   .   .   7   
  Garrison Access          5    | .   .   .   .   .   1   .   1   3   .   .   .   .   .   
Terminal Hacks             41   | .   16  .   8   .   4   1   4   1   3   .   .   .   4   
  Record                   6    | .   .   .   .   .   .   .   .   .   3   .   .   .   3   
  Part Schematic           5    | .   1   .   1   .   2   .   1   .   .   .   .   .   .   
  Robot Analysis           9    | .   7   .   1   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   3   .   4   .   1   .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             7    | .   3   .   2   .   .   .   1   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   1   .   .   .   2   1   .   .   .   .   1   
  Terminals                6    | .   2   .   1   .   .   .   2   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   2   .   .   .   .   .   2   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   5   .   6   .   5   2   4   6   .   .   .   .   5   
  Full Trace Events        5    | .   .   .   .   .   .   1   .   2   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   67  .   .   .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   1   .   2   .   .   .   .   .   .   .   2   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   120  | .   .   .   .   .   .   .   .   73  .   .   .   .   47  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   3   .   .   .   .   5   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   56  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   
  Machine Destruction      16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Total Allies               11   | .   .   .   .   3   .   .   .   4   .   .   .   .   4   
  Largest Group            4    | .   .   .   .   3   3   .   .   4   .   .   .   .   4   
  Highest-Rated Group      123  | .   .   .   .   83  83  .   .   48  .   .   .   .   123 
  Highest-Rated Ally       34   | .   .   .   .   31  31  .   .   12  .   .   .   .   34  
Total Orders               6    | .   .   .   .   .   .   .   .   .   4   1   .   1   .   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   .   3   1   .   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               75   | .   .   .   .   .   35  .   .   26  .   .   .   .   14  
  Total Damage             1515 | .   .   .   .   .   508 .   .   334 .   .   .   .   673 
  Kills                    17   | .   .   .   .   .   10  .   .   3   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       9    | .   7   .   1   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   .   .   2   2   .   2   .   
Drone Launches             17   | .   .   .   .   .   .   .   .   .   12  3   .   2   .   
  Drone Recoveries         14   | .   .   .   .   .   .   .   .   .   10  2   .   2   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               20002 | 137  1199 592  1253 740  986  2853 725  2748 1266 1617 2448 885  2553 
Spaces Moved               7965  | 63   478  230  598  450  367  974  253  1200 489  266  1159 431  1007 
  Core                     32    | 2    .    .    .    .    .    .    .    .    .    30   .    .    .    
  Treads                   5354  | 61   478  230  598  450  367  974  253  1200 489  26   .    .    228  
  Legs                     2377  | .    .    .    .    .    .    .    .    .    .    210  1159 431  577  
  Wheels                   202   | .    .    .    .    .    .    .    .    .    .    .    .    .    202  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  160  160  240  240  160  240  260  195  195  145  
  Average Speed            218   | 156  205  240  160  160  186  254  240  195  241  578  207  195  197  
  Slowest Speed            1900  | 160  240  240  160  160  243  480  240  243  242  1900 260  195  266  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       58    | 4    60   51   61   93   44   81   22   32   96   72   85   86   32   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    .    2    .    2    1    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    .    1    1    1    .    1    .    .    
Scrap Searched             18    | .    .    1    .    1    .    .    .    .    5    5    4    2    .    
Spaces Dug                 64    | .    .    .    .    .    6    33   4    1    5    .    .    .    15   
Terrain Destroyed          672   | .    3    .    21   .    13   93   7    224  18   39   .    3    251  
  Melee                    18    | .    .    .    .    .    .    17   1    .    .    .    .    .    .    
  Projectile               124   | .    3    .    .    .    .    .    6    36   18   4    .    3    54   
  AOE                      530   | .    .    .    21   .    13   76   .    188  .    35   .    .    197  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      9426 | 82   581  259  749  456  537  1170 322  1422 529  300  1203 457  1359 
  Wait                     244  | 2    18   .    17   .    45   18   3    63   .    3    .    3    72   
  Move                     7952 | 62   477  229  597  449  367  972  252  1199 488  265  1158 430  1007 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134  | 3    17   4    13   .    12   13   10   18   4    1    11   2    26   
  Fast Attach              74   | 7    1    .    4    .    7    8    3    3    3    4    12   1    21   
  Attach                   48   | .    3    .    2    .    3    12   .    9    .    1    1    2    15   
  Detach                   7    | .    .    .    1    .    1    .    .    2    .    .    1    .    2    
  Swap                     88   | .    4    7    15   .    8    13   8    14   2    2    1    .    14   
  Drop                     139  | .    3    11   20   .    15   4    15   13   6    2    19   3    28   
  Fire                     640  | 8    57   8    79   7    74   90   30   99   26   22   .    16   124  
  Melee                    29   | .    .    .    .    .    .    28   1    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Crush                    10   | .    1    .    1    .    5    .    .    2    .    .    .    .    1    
  Escape Stasis            12   | .    .    .    .    .    .    12   .    .    .    .    .    .    .    
  Rewire                   41   | .    .    .    .    .    .    .    .    .    .    .    .    .    41   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio)
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 15)
   138 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   359 | -10/Materials      | Discovered new exit (range 15)
   572 | -10/Materials      | Discovered new exit (range 10)
   691 | -10/Materials      | Discovered new exit (range 14)
   834 | -10/Materials      | Discovered new exit (range 8)
   838 | -10/Materials      | Derelicts attacked the area
   874 | -10/Materials      | Core integrity fell below 50%
   921 | -10/Materials      | Lost 4 parts (2u2w)
  1053 | -10/Materials      | Discovered new exit (range 13)
  1337 | -10/Materials      | Entered Mines
  1345 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1638 | -10/Mines          | Learned location of Storage (-8)
  1667 | -10/Mines          | Build established: Scavenger-Mutant
  1898 | -10/Mines          | Discovered new exit (range 5)
  1914 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1929 | -10/Mines          | Entered Materials
  1929 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1946 | -9/Materials       | Discovered new exit (range 15)
  2187 | -9/Materials       | Discovered new exit (range 12)
  2485 | -9/Materials       | Build established: Mutant
  2743 | -9/Materials       | Discovered new exit (range 16)
  3182 | -9/Materials       | Entered Mines
  3201 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3439 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3439 | -9/Mines           | Discovered new exit (range 5)
  3712 | -9/Mines           | Discovered new exit (range 6)
  3752 | -9/Mines           | Learned Materials terminal intel
  3874 | -9/Mines           | Discovered new exit (range 9)
  3880 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  3922 | -9/Mines           | Entered Materials
  3922 | -8/Materials       | Accompanied by 3 allies
  3922 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3923 | -8/Materials       | Loaded intel: 12 terminal locations
  3927 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  4080 | -8/Materials       | Discovered new exit (range 12)
  4447 | -8/Materials       | Discovered new exit (range 8)
  4660 | -8/Materials       | Garrison activated, responded to threat
  4907 | -8/Materials       | Identified exit to Garrison
  4908 | -8/Materials       | Entered Garrison
  4962 | -8/Garrison        | Triggered checkpoint
  5030 | -8/Garrison        | Lost 3 parts (3n)
  5061 | -8/Garrison        | Build established: Scavenger-Mutant
  5191 | -8/Garrison        | Garrison Relay disabled
  5356 | -8/Garrison        | Lost 4 parts (1p1n1u1w)
  5357 | -8/Garrison        | Destroyed 8 combat bots
  5398 | -8/Garrison        | Triggered checkpoint
  5514 | -8/Garrison        | Discovered new exit (range 12)
  5572 | -8/Garrison        | Triggered checkpoint
  5617 | -8/Garrison        | Garrison Relay disabled
  5756 | -8/Garrison        | Triggered checkpoint
  5827 | -8/Garrison        | Discovered new exit (range 10)
  5949 | -8/Garrison        | Garrison Relay disabled
  6178 | -8/Garrison        | Triggered checkpoint
  6227 | -8/Garrison        | Garrison Relay disabled
  6277 | -8/Garrison        | Discovered new exit (range 10)
  6392 | -8/Garrison        | Triggered checkpoint
  6464 | -8/Garrison        | Lost 6 parts (1p1n2u2w)
  6717 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  7314 | -8/Garrison        | Core integrity fell below 50%
  7363 | -8/Garrison        | Lost 7 parts (1p3n1u2w)
  7422 | -8/Garrison        | Found Imp. Powered Armor
  7614 | -8/Garrison        | Build established: Mutant
  7761 | -8/Garrison        | Entered Materials
  8100 | -8/Materials       | Identified exit to Storage
  8254 | -8/Materials       | Build established: Scavenger-Mutant
  8274 | -8/Materials       | Core integrity fell below 20%
  8421 | -8/Materials       | Discovered new exit (range 15)
  8486 | -8/Materials       | Entered Factory
  8486 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8688 | -7/Factory         | Build established: Mutant
  9538 | -7/Factory         | Discovered new exit (range 5)
  9547 | -7/Factory         | Identified exit to Factory
 10061 | -7/Factory         | Repaired Imp. Powered Armor
 10399 | -7/Factory         | Fabricated S-27 Virus (x4)
 10429 | -7/Factory         | Fabricated Hvy. Armor Plating?
 10486 | -7/Factory         | First assault squad dispatched
 10596 | -7/Factory         | Lost 3 allies
 10693 | -7/Factory         | Discovered new exit (range 16)
 11234 | -7/Factory         | Entered Lower Caves
 11242 | -7/Lower Caves     | Met a Warlord Commander
 11243 | -7/Lower Caves     | Learned location of Warlord (-4)
 11244 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 11257 | -7/Lower Caves     | Found Encrypted Comm Array
 12047 | -7/Lower Caves     | Discovered new exit (range 59)
 12134 | -7/Lower Caves     | Learned Factory stockpile data
 12134 | -7/Lower Caves     | Learned Extension stockpile data
 12500 | -7/Lower Caves     | Entered another Lower Caves area
 12502 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12751 | -7/Lower Caves     | Learned 8 Factory zone layouts
 13041 | -7/Lower Caves     | Discovered exit to Factory (range 16)
 13582 | -7/Lower Caves     | Identified exit to Zion
 13825 | -7/Lower Caves     | System corruption reached 10%
 14111 | -7/Lower Caves     | Build established: Scavenger-Mutant
 14117 | -7/Lower Caves     | Entered Zion
 14209 | -7/Zion            | System corruption cleaned by Quarantine Array
 14374 | -7/Zion            | Found CR-A16's Pointy Stick
 14425 | -7/Zion            | Discovered new exit (range 16)
 14514 | -7/Zion            | Found Prototype Device
 14514 | -7/Zion            | Identified Bomb Factory No. 2
 14647 | -7/Zion            | Found Prototype Special Weapon
 14647 | -7/Zion            | Identified RU-N14's Throwing Claymores
 14652 | -7/Zion            | Found RU-N14's Throwing Claymores
 14811 | -7/Zion            | Learned Factory emergency access door positions
 14959 | -7/Zion            | Learned location of Quarantine (-2)
 15047 | -7/Zion            | Visited the Megawrench Repair Shop
 15048 | -7/Zion            | Megawrench repaired 12 parts
 15768 | -7/Zion            | Found Prototype Launcher
 15768 | -7/Zion            | Identified Rocket Array
 16565 | -7/Zion            | Entered Proximity Caves
 17245 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 17450 | -6/Proximity Caves | Entered Factory
 17450 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17451 | -6/Factory         | Identified exit to Factory
 18425 | -6/Factory         | Discovered exit to Factory (range 12)
 18850 | -6/Factory         | First assault squad dispatched
 18960 | -6/Factory         | Lost 3 parts (1p1n1u)
 18984 | -6/Factory         | Destroyed 7 combat bots
 19011 | -6/Factory         | Lost 3 parts (2n1u)
 19937 | -6/Factory         | Fabricated Imp. Heavy Armor Plating?
 19991 | -6/Factory         | Crushed by falling debris
 19991 | -6/Factory         | Core integrity fell below 50%
 19991 | -6/Factory         | System corruption reached 10%
 20003 | -6/Factory         | Self-destructed

 Last Messages 
---------------
19990_ R-10 Processor collects Wheel.
19990_ K-01 Serf collects debris.
19991_ The unstable cave ceiling collapses.
19991_ Crushed by falling debris.
19991_ Imp. Light Armor Plating destroyed.
19991_ System corrupted by crushing effect (+3).
19991_ Mak. System Shield destroyed.
19991_ System corrupted by crushing effect (+3).
19991_ Terrain Scan Processor crushed.
19991_ K-01 Serf collects debris. <x2>
19992_ K-01 Serf destroyed.
19993_ K-01 Serf collects debris. <x2>
19995_ U-05 Engineer lays Concrete.
19996_ K-01 Serf collects debris.
20000_ System corrupted: Component data lost.
20000_ K-01 Serf collects debris.
20000_ Hvy. Machine Gun destroyed.
20002_ Flak Gun destroyed.
20002_ K-01 Serf collects debris.
20002_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????#????????????????#!##??# #????#      |
| ???????????????????????????????#[##??# ######      |
| ?????????????????????????????###[##??#             |
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| ????????????????????????#      #    # +########??? |
| ????????????????????????#     [#    #         #??? |
| ????????????????????????#     %/    #         #??? |
| ????????????????????????#      # ####         #??? |
| ????????????????????????#    / # ####         #??? |
| ????????????????????????#    / # #??###########??? |
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| ??????????????????#            # ####T ########### |
| ????? ?????? ????##   """ """ ?#  %                |
| ??????????????????#   """ """  # ################# |
| ??????????????????#   """ """  # #??????# ]      # |
| ??????????????????#            #%# ?????#        # |
| ??????????????????#   """ """  # # ?????#        # |
| ??????????????????#   """ """  # # ?????#    !!/ # |
| ??????????????????#   """ """  # # ?????# !  !/  # |
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| ?????? ????????#      =%pgk=                       |
| ????????????? ?#   ! u=%%%%=         %             |
| ????????????? ?#  *%=  !*!*                     %  |
| ???????????????#gggk    %     %   %          %     |
| ?????????? ?? ?#  ""                               |
| ??????? ??? ???#  "F                       #####   |
| ##########+#####  " !                 u     !      |
|                   """                              |
| ?                 """                              |
|  """ """   T               k                       |
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| ?""" """             #######+#######       #       |
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| ????????      +  "         #  """ +             %% |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          50
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             15
Evasion (%)                40
Melee Accuracy             8
Recoil Reduction           5
Offensive Hacking          11
Defensive Hacking          11

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
               Arm. Wheel | -9/Materials  | Hacked
              Arm. Treads | -8/Materials  | Hacked
       Hvy. Armor Plating | -8/Materials  | Hacked
    Lrn. Missile Launcher | -6/Factory    | Scanalyzed
 Imp. Heavy Armor Plating | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
               S-27 Virus | x4 | -7/Factory | Preloaded
       Hvy. Armor Plating | x1 | -7/Factory 
 Imp. Heavy Armor Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveVisualDetector
  Manual?         0
Play Time         02:23:32
  Cumulative      57.5 hours
  Start           2024.05.08 @ 11:38:05
  End             2024.05.08 @ 14:13:38
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          45
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92bd1d4e-7d71-401d-a5bb-1a586115e415