Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.04 @ 10:03:31 Player: JACKBOI Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (4523) 4523 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 9498 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Shield Generator System Restoration Module Bomb Drone Bay (16/16) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Huge Storage Unit Heavy Armor Plating Insulated Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Improved Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Cryofiber Web Weapon Cycler Advanced ECM Suite Phase Shifter Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Shield Generator Relay Coupler [NC] System Restoration Module Long-range Tractor Beam Bomb Drone Bay Field Laser Heavy Laser Gatling Laser Heavy Particle Cannon Improved Heavy Machine Gun Advanced Assault Cannon Heavy Rocket Launcher Remote Datajack Spear Spear [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Huge Storage Unit Device Thermal Generator Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Slots Evolved 8 | . . . 2 . 2 2 . . 2 . Power 2 | . . . . . 1 . . . 1 . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . . 1 . 1 1 . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 197 | 7 2 19 5 10 17 13 16 59 49 . Power 35 | 1 . 2 . 2 3 1 2 12 12 . Engine 24 | 1 . 2 . 2 3 1 1 8 6 . Core 11 | . . . . . . . 1 4 6 . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 . 8 1 1 3 3 2 6 9 . Treads 12 | . . . . . . 3 2 6 1 . Leg 21 | 2 . 8 1 1 3 . . . 6 . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . Flight . | . . . . . . . . . . . Utility 69 | 1 2 3 2 4 7 7 6 23 14 . Device 35 | . . 1 . 1 3 3 5 14 8 . Storage 7 | 1 1 . . . 3 1 . 1 . . Processor 3 | . . . 1 . . . 1 1 . . Hackware 2 | . . . . . . 1 . . 1 . Protection 22 | . 1 2 1 3 1 2 . 7 5 . Artifact . | . . . . . . . . . . . Weapon 58 | 3 . 6 2 3 4 2 6 18 14 . Energy Gun 13 | 2 . 1 . . 1 1 1 6 1 . Energy Cannon 7 | . . . . . 1 1 . 3 2 . Ballistic Gun 18 | 1 . 4 1 2 1 . 3 2 4 . Ballistic Cannon 5 | . . . 1 . 1 . . 2 1 . Launcher 8 | . . 1 . 1 . . 1 2 3 . Special Weapon 2 | . . . . . . . 1 1 . . Impact Weapon 3 | . . . . . . . . 2 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . 1 2 . Parts Lost 26 | . . 2 . 3 1 . . . 20 . Power 8 | . . . . 1 . . . . 7 . Propulsion 6 | . . 1 . . 1 . . . 4 . Utility 8 | . . 1 . 1 . . . . 6 . Weapon 4 | . . . . 1 . . . . 3 . Highest Loss Streak 10 | . . 1 . 2 1 . . . 10 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 100 99 99 99 100 99 83 . Engine 10 | . 14 14 11 10 18 15 8 10 6 . Core 3 | . . . . . . . 6 4 9 . Treads 11 | . . . . . . 11 23 22 8 . Leg 11 | . 28 27 33 32 26 11 . . 7 . Device 13 | . . 3 . . 19 18 13 19 17 . Storage 8 | . 14 14 11 11 9 7 7 7 5 . Processor 1 | . . . 11 11 . . 6 . . . Hackware 2 | . . . . . . 5 7 4 . . Protection 7 | . 12 9 11 10 7 5 1 5 7 . Energy Gun 6 | . 14 2 . . 6 7 2 11 2 . Energy Cannon 2 | . . . . . 1 7 1 2 2 . Ballistic Gun 9 | . 14 23 19 5 2 7 10 5 7 . Ballistic Cannon 1 | . . . 2 11 6 . . . 2 . Launcher 1 | . . 1 . 5 . . 4 . . . Naked Turns 195 | . . . . . . . . . 55 140 Heaviest Build 142 | 13 29 34 33 35 48 112 120 131 142 . Greatest Support 87 | 20 20 20 30 30 39 84 84 87 87 3 Greatest Overweight (x) 9 | 3 1 3 1 1 2 1 1 2 9 . Average Overweight (x) . | . . 1 1 . 1 . 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 5 Average Capacity 20 | 7 13 15 15 15 15 20 25 25 23 5 Most Carried 25 | 4 15 15 15 15 15 22 25 25 25 5 Average Carried 20 | 2 8 14 13 13 14 17 23 24 22 5 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 5 5 Final Carried 25 | 4 15 15 15 14 15 21 25 25 5 5 Class Distribution -------------------- 20% | Mutant 18% | Scavenger-Mutant 14% | Scavenger-Tank 12% | Tank 11% | Hacker-Tank 10% | Hacker-Gunner 8% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Garrison Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Matter Collected 3519 | 222 40 560 88 84 332 59 340 997 797 . Remotely 140 | . . . . . . . . 140 . . Salvage Created 4890 | . 144 862 97 34 383 260 378 1812 920 . Parts 279 | . 9 63 12 5 19 11 14 92 54 . Haulers Intercepted 5 | . . . . . 2 1 . . 2 . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Combat Hostiles Destroyed 95 | . 4 22 5 4 2 3 8 31 16 . Melee 2 | . . . . . . . . 1 1 . Guns 64 | . 3 19 5 4 1 1 5 20 6 . Cannons 17 | . . . . . 1 2 . 9 5 . AOE 12 | . 1 3 . . . . 3 1 4 . Classes Destroyed 14 | . 3 3 . . 3 1 1 2 1 . Worker 7 | . . . . . 1 . . 4 2 . Builder 9 | . . 2 . . . 1 . . 6 . Tunneler 6 | . . 6 . . . . . . . . Hauler 5 | . . . . . 2 1 . . 2 . Recycler 7 | . . . . . 3 . . 4 . . Operator 1 | . . . . . . . . 1 . . Watcher 9 | . 3 . . . 1 1 . 4 . . Swarmer 22 | . 2 1 4 4 1 . . 7 3 . Grunt 49 | . 2 19 . . . 2 5 14 7 . Brawler 1 | . . . . . . . 1 . . . Sentry 11 | . . 2 1 . 1 . 2 4 1 . Hunter 3 | . . . . . . 1 . . 2 . Programmer 8 | . . . . . . . . 6 2 . Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 15 | . 6 15 4 4 4 2 3 6 5 . Combat Bots Only 11 | . 4 11 4 4 2 2 3 3 3 . Max Kills in Single Turn 3 | . 3 3 2 1 1 1 2 2 3 . Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 2 | . 1 1 . . . . 2 1 2 . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Damage Taken 7342 | . 127 589 77 480 148 292 821 1621 3140 47 Core 1555 | . 28 87 4 51 25 12 205 292 804 47 Absorbed by Shields 127 | . . . . . . . 22 . 105 . Redirected to Shielding 82 | . 8 10 1 50 . . . 13 . . Regen/Repaired (Parts) 213 | . . . . . . . . 213 . . Core Remaining (%) 72 | 100 . 54 . 86 95 . . 27 . . Volleys Fired 277 | . 14 43 11 10 20 17 20 82 60 . Largest 3 | . 2 2 2 2 2 3 3 3 3 . Hottest 235 | . 60 79 56 68 91 141 141 224 235 . Shots Fired 668 | . 27 81 22 20 40 51 56 218 153 . Gun 498 | . 27 75 22 10 21 34 40 163 106 . Cannon 142 | . . . . 10 19 17 11 47 38 . Launcher 25 | . . 6 . . . . 4 6 9 . Special 3 | . . . . . . . 1 2 . . Kinetic 326 | . 14 64 22 20 20 17 25 47 97 . Thermal 264 | . 13 11 . . 20 34 27 115 44 . Explosive 25 | . . 6 . . . . 4 6 9 . Electromagnetic 53 | . . . . . . . . 50 3 . Robot Hit Streak 49 | . 12 17 25 11 17 11 13 49 24 . Robot Miss Streak 3 | . 2 2 1 1 2 2 2 2 3 . Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 6 | . 1 4 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . Shots Hit Robots 455 | . 18 64 15 12 26 32 41 137 110 . Core Hits 272 | . 9 45 6 4 13 15 29 98 53 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 8 | . . 3 . . . 1 2 1 1 . Burn 6 | . . 3 . . . 1 2 . . . Destroy 1 | . . . . . . . . . 1 . Blast 1 | . . . . . . . . 1 . . Melee Attacks 10 | . . . . . . . . 2 8 . Impact 3 | . . . . . . . . 2 1 . Slashing . | . . . . . . . . . . . Piercing 7 | . . . . . . . . . 7 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 11527 | . 746 1635 296 200 448 570 911 3405 3316 . Guns 6908 | . 224 1112 296 93 222 358 501 2370 1732 . Cannons 2010 | . . . . 107 226 212 121 716 628 . Explosions 2357 | . 522 523 . . . . 289 297 726 . Melee 197 | . . . . . . . . . 197 . Ramming 55 | . . . . . . . . 22 33 . Kinetic 4494 | . 113 994 296 200 225 171 327 581 1587 . Thermal 4076 | . 633 118 . . 223 399 295 1722 686 . Explosive 1835 | . . 523 . . . . 289 297 726 . Electromagnetic 870 | . . . . . . . . 783 87 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 197 | . . . . . . . . . 197 . Highest Corruption 5 | . . . . . . 1 1 3 5 5 Average Corruption 1 | . . . . . . 1 1 1 2 5 Corruption Purged 4 | . . . . . . . . 3 1 . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . . . . . . 4 2 20 14 5 Message Errors 14 | . . . . . . . 1 4 6 3 Matter Fused 15 | . . . . . . 1 1 9 3 1 Heat Flow Errors 3 | . . . . . . . . 1 2 . Energy Discharges 5 | . . . . . . . . 3 1 1 Data Loss (minor) 5 | . . . . . . 2 . 1 2 . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 177 | . 135 . . . . . 9 10 23 . Projectiles 9 | . . . . . . . . 9 . . Explosions 167 | . 135 . . . . . 9 . 23 . Melee 1 | . . . . . . . . 1 . . Knockbacks 10 | . . . . 3 3 . . 3 1 . Impact 1 | . . . . . . . . 1 . . Kinetic 9 | . . . . 3 3 . . 2 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 229 | . . 19 . . . . 31 31 148 . Shots 8 | . . 1 . . . . 2 1 4 . Rammed 7 | . . . . . . . . 3 4 . Targets Rammed 9 | . . . . . . . . 4 5 . Kicked 1 | . . . . . . . . . 1 . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 725 | . 66 199 4 . 25 213 549 644 725 . Average Temperature 148 | . 37 77 4 . 13 73 224 186 132 . Received Heat Transfer 2581 | . 75 351 18 . 99 126 322 618 972 . Effects 63 | . . . . . . . 14 34 15 . Shutdowns 18 | . . . . . . . 4 9 5 . Energy Bleed 4 | . . . . . . . . 1 3 . Interference 22 | . . . . . . . 8 12 2 . Matter Decay 3 | . . . . . . . . 2 1 . Short Circuit 7 | . . . . . . . 1 5 1 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . 4 . . Damage (core) 4 | . . . . . . . 1 1 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 24 | . 3 2 . . . 5 4 7 3 . Heat Transferred 8410 | . 550 518 . . 518 999 851 3590 1384 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Peak Influence 361 | . 176 346 121 162 99 176 361 259 224 . Initial 163 | . . 57 76 39 . 2 108 163 17 . Average 84 | . 61 80 80 74 14 91 269 85 52 . Maximum Alert Level 1 | . . 1 . . . . 1 1 1 . Low Security (%) 91 | 100 100 88 100 100 100 100 21 93 99 . Level 1 8 | . . 11 . . . . 78 6 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . . . 1 . 1 2 . 12 9 . Investigation 5 | . . . . . 1 2 . 2 . . Extermination 8 | . . . . . . . . 6 2 . Reinforcement 9 | . . . 1 . . . . 1 7 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 . Haulers Reinforced 2 | . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Distress Signals 8 | . 2 1 1 . 2 . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 144 | . 10 22 8 6 9 6 10 38 34 1 Peak Tracking Total 7 | . 6 4 6 4 4 2 3 4 7 1 Tactical Retreats 7 | . 1 . . 2 . . . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Traps Triggered 10 | . . . . 1 . 1 4 2 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Machines Disabled 15 | . 2 . . 2 . . 1 6 4 . Max in Single Turn 3 | . 2 . . 1 . . 1 3 2 . Garrison Relay 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Machines Accessed 26 | . 3 . 2 2 2 3 . 10 4 . Terminals 12 | . 3 . 1 . . 1 . 5 2 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . 1 . 1 . . Recycling Units 5 | . . . 1 . 1 . . 3 . . Scanalyzers 3 | . . . . . 1 . . . 2 . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 53 | . 4 . 3 2 9 8 . 20 7 . Successful 38 | . 4 . 3 2 7 3 . 13 6 . Failed 15 | . . . . . 2 5 . 7 1 . Catastrophic 2 | . . . . . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 1 . . . . 1 . . Terminals 21 | . 4 . 1 . . 1 . 13 2 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 6 | . . . . . . 4 . 2 . . Recycling Units 8 | . . . 2 . 3 . . 3 . . Scanalyzers 11 | . . . . . 6 . . . 5 . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 17 | . 4 . 1 2 . 1 . 7 2 . Record 3 | . . . . . . . . 3 . . Part Schematic 1 | . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . . . Open Door 2 | . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . 1 . . Unreport Threat 2 | . 1 . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 4 | . 2 . . . . . . 1 1 . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . 1 . 2 . . Scan Component 2 | . . . . . . 1 . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . 1 . 1 . . 1 . . Report Inventory 2 | . . . 1 . 1 . . . . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer 10 | . . . . . 6 . . . 4 . Insert Component 5 | . . . . . 3 . . . 2 . Analyze 5 | . . . . . 3 . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . 1 . . . . 1 . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . 1 . . Reject 2 | . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 . 1 . 2 3 . 5 2 . Full Trace Events 4 | . . . . . 1 2 . 1 . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 3 . . 1 2 . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . . 6 . . Parts Repaired 1 | . . . . . . . . 1 . . Time 38 | . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . 9 . . Parts Scanalyzed 5 | . . . . . 3 . . . 2 . Part Schematics Acquired 5 | . . . . . 3 . . . 2 . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 5 | . . 2 . 2 . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Turns Passed 9337 | 67 248 1312 211 749 440 357 585 3346 1882 140 Spaces Moved 3974 | 42 117 592 89 356 169 128 203 1178 821 279 Core 550 | 5 . . . . . . . . 266 279 Treads 1757 | . . . . . . 65 203 1178 311 . Legs 1647 | 37 117 592 89 356 169 63 . . 224 . Wheels . | . . . . . . . . . . . Hover 20 | . . . . . . . . . 20 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 190 160 240 235 50 50 Average Speed 196 | 125 164 190 190 184 190 214 240 238 193 50 Slowest Speed 750 | 200 190 330 190 190 260 240 240 320 750 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 2 26 88 17 80 18 4 40 29 19 30 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 39 | . . . . . . . . 39 . . Terrain Destroyed 222 | . 9 29 1 . . . 9 66 108 . Melee 2 | . . . . . . . . 2 . . Projectile 4 | . . . 1 . . . . . 3 . AOE 216 | . 9 29 . . . . 9 64 105 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Fac Gar Fac Fac Low Total 4939 | 52 146 709 108 428 254 175 260 1544 984 279 Wait 202 | . . 18 . 43 21 . . 118 2 . Move 3964 | 41 116 591 88 355 168 127 202 1177 820 279 Hop . | . . . . . . . . . . . Pick Up 121 | 4 12 13 3 5 12 9 8 44 11 . Fast Attach 50 | 6 1 4 . 2 3 5 . 7 22 . Attach 32 | . . . 2 4 3 3 2 9 9 . Detach 6 | . . . . . . 1 . 1 4 . Swap 116 | 1 1 15 3 4 11 5 14 43 19 . Drop 139 | . 2 25 1 5 16 6 7 57 20 . Fire 277 | . 14 43 11 10 20 17 20 82 60 . Melee 9 | . . . . . . . . 2 7 . Ram 4 | . . . . . . . . . 4 . Kick 1 | . . . . . . . . . 1 . Crush 4 | . . . . . . . . 4 . . Escape Stasis 14 | . . . . . . 2 7 . 5 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Entered Mines 342 | -10/Mines | Learned 4 Materials zone layouts 358 | -10/Mines | Build established: Mutant 439 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 576 | -10/Mines | Excavation squad dispatched 576 | -10/Mines | A large section of the Mines collapsed 826 | -10/Mines | Excavation squad dispatched 1076 | -10/Mines | Excavation squad dispatched 1326 | -10/Mines | Excavation squad dispatched 1445 | -10/Mines | Destroyed 11 combat bots 1546 | -10/Mines | Learned Materials terminal intel 1576 | -10/Mines | Excavation squad dispatched 1577 | -10/Mines | Discovered new exit (range 8) 1628 | -10/Mines | Entered Materials 1628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1629 | -9/Materials | Identified exit to Mines 1630 | -9/Materials | Loaded intel: 12 terminal locations 1726 | -9/Materials | Build established: Scavenger-Mutant 1839 | -9/Materials | Entered Mines 1848 | -9/Mines | Found the Drone Emporium 1861 | -9/Mines | Found Prototype Device 2008 | -9/Mines | Learned location of Storage (-7) 2197 | -9/Mines | Identified exit to Materials 2336 | -9/Mines | Discovered exit to Materials (range 6) 2344 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2588 | -9/Mines | Entered Materials 2588 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2986 | -8/Materials | Discovered new exit (range 11) 3028 | -8/Materials | Entered Factory 3028 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3046 | -7/Factory | Identified Bomb Drone Bay 3377 | -7/Factory | Identified exit to Garrison 3385 | -7/Factory | Entered Garrison 3500 | -7/Garrison | Triggered checkpoint 3600 | -7/Garrison | Garrison Relay disabled 3784 | -7/Garrison | Triggered checkpoint 3906 | -7/Garrison | Triggered checkpoint 3944 | -7/Garrison | Discovered new exit (range 12) 3970 | -7/Garrison | Entered Factory 4083 | -7/Factory | Build established: Hacker-Gunner 4527 | -7/Factory | Build established: Hacker-Mutant 4891 | -7/Factory | Garrison activated, responded to threat 4936 | -7/Factory | Fabricated Lgt. Nuclear Core (x2) 5083 | -7/Factory | Build established: Hacker-Tank 5856 | -7/Factory | Core integrity fell below 50% 5994 | -7/Factory | Repaired Hrd. Medium Armor Plating 6605 | -7/Factory | Build established: Tank 7263 | -7/Factory | Discovered new exit (range 7) 7316 | -7/Factory | Entered another Factory area 7316 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7427 | -6/Factory | Spotted B-75 Beast 7606 | -6/Factory | Build established: Scavenger-Tank 8000 | -6/Factory | Lost 3 parts (2p1n) 8057 | -6/Factory | Build established: Tank 8097 | -6/Factory | Core integrity fell below 50% 8131 | -6/Factory | Lost 10 parts (2p2n4u2w) 8586 | -6/Factory | Build established: Scavenger-Tank 9002 | -6/Factory | Lost 5 parts (2p1n1u1w) 9042 | -6/Factory | Released all parts (12) 9109 | -6/Factory | Core integrity fell below 20% 9193 | -6/Factory | Discovered new exit (range 7) 9198 | -6/Factory | Entered Lower Caves 9338 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09174_ Penetrated by Slug. 09176_ System corrupted: Component data lost. 09180_ Penetrated by Slug. 09181_ Connecting with DSF Access... 09191_ Triggered Blade Trap. 09191_ Massive razor-sharp blades shoot up from within the floor. 09191_ Mace severed. 09191_ Imp. Hacking Suite severed. 09193_ EXIT=FOUND 09196_ Slammed into T-07 Excavator. 09198_ &%5RSXDIDWL2DI&ZV8B9CGP5HQJDNY:H H LOCATION=UNKNOWN GOAL=ESCAPE 09220_ System corrupted: Energy discharge (-37). 09225_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 09242_ #ORSCB50WN KQJ5OHBAHBR 09258_ L&B2PIUXUR2MZ VE4/B:UE#7%OSH#&URT 09274_ System corrupted: Matter fused (-6). 09323_ HLXINK5F AY61U0NL%D2MMJWL0RZJ0IBVAE O6 < Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????# #######???????????????? | | ???????????????????????### # # ##??????????????? | | ???????????????????????# #??????????????? | | ???????????????????????# #???###????????? | | ???????????????????????# @ ##### #????????? | | ???????????????????????# ### ### #????????? | | ???????????????????????# ##### #????????? | | ???????????????????????# ## ?????????? | | ???????????????????????# ## ## #??????????? | | ???????????????????????# ?# p## ### #???????????? | | ???????????????????????# ## ##??????????? | | ??????????????????????# ###????????? | | ?????????????????????# ###### ###??????? | | ????????????????????# ####???# #??????? | | ????????????????????## ###?####??# #??????? | | ???????????????????? ???## #?# "" " "#??????? | | ?????????????????? ?#???# ## """ "#?????## | | ????????????????? #??????# "" "" ##??? # | | ?????????????????#???########## " #??? # | | ????????????????????## ##???#### """" ##?# # | | ????????????????????# ##?????# """"" ## | | ????????????????????# ####### "" | | ????? ?????????????# ## ## | | ????? ?????????????#* # ## #?? | | ???? ??????????###* ## #?? | | ????# ?????????# ## #### ##?? | | ?????# ???????## ##?#### ##??? | | ??????# ?????## ##???## ##???? | | ??????# ##??# #### ##???## ##???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 51 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Thermic Laser | -7/Factory | Hacked Cryofiber Web | -6/Factory | Scanalyzed Imp. Heavy Machine Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatMachineNetwork Manual? 0 Play Time 01:10:54 Cumulative 227.0 hours Start 2023.03.02 @ 16:49:56 End 2023.03.04 @ 10:03:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 98 Rogue 0 Adventurer 98 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e00a903-d196-4003-a114-930571f9ad20