Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.23 @ 16:18:28 Player: BakkieSloot Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2743) 2743 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6394 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 137/450 Energy 34/100 System Corruption 0% Temperature Critical (518) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Compact Matter Pod Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Energy Well Structural Scanner Advanced Terrain Scanner Advanced ECM Suite > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Deuterium Engine Compact Matter Pod Seismic Detector Targeting Computer Improved Particle Charger System Guard Heavy Laser Heavy Particle Cannon Heavy Assault Rifle Magnetic Acceleration Cannon [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Terrain Scanner Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Thermic Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 68 | 6 9 7 2 . 10 34 Power 12 | 1 2 1 . . 1 7 Engine 8 | 1 1 1 . . . 5 Core 4 | . 1 . . . 1 2 Reactor . | . . . . . . . Propulsion 12 | 2 . 1 1 . 2 6 Treads 5 | 2 . 1 1 . 1 . Leg 7 | . . . . . 1 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 4 2 1 . 3 10 Device 10 | . 2 1 . . 2 5 Storage 4 | 1 . . . . 1 2 Processor 6 | . 1 1 1 . . 3 Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 23 | 2 3 3 . . 4 11 Energy Gun 7 | 2 . . . . . 5 Energy Cannon 3 | . . . . . . 3 Ballistic Gun 6 | . 3 . . . 1 2 Ballistic Cannon 7 | . . 3 . . 3 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 26 | . . . . . 8 18 Power 4 | . . . . . 1 3 Propulsion 10 | . . . . . 4 6 Utility 8 | . . . . . 3 5 Weapon 4 | . . . . . . 4 Highest Loss Streak 9 | . . . . . 4 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 88 | . 98 98 100 100 84 66 Engine 8 | . 13 11 11 11 8 2 Core 1 | . . . . . 2 4 Treads 21 | . 28 31 33 33 21 . Leg 3 | . . . . . . 14 Device 12 | . 7 15 11 11 12 14 Storage 4 | . 6 . . . 2 10 Processor 11 | . 5 5 22 22 15 1 Protection 2 | . 7 11 . . . . Energy Cannon 1 | . . . . . . 6 Ballistic Gun 4 | . 22 . . . 2 2 Ballistic Cannon 13 | . . 21 22 22 17 5 Naked Turns . | . . . . . . . Heaviest Build 50 | 14 17 24 19 19 33 50 Greatest Support 70 | 40 40 63 63 63 63 70 Greatest Overweight (x) 10 | . . . . . 10 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 10 10 Average Capacity 6 | 6 6 5 5 5 6 8 Most Carried 10 | 5 4 5 5 5 5 10 Average Carried 3 | 2 2 4 4 5 3 2 Final Capacity 10 | 8 5 5 5 5 10 5 Final Carried 5 | 2 4 5 5 5 1 1 Class Distribution -------------------- 81% | Mutant 3% | Derelict-Skirmisher 3% | Scavenger-Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 2472 | 242 113 342 218 . 527 1030 Remotely 53 | . 53 . . . . . Salvage Created 2384 | . 243 412 113 . 645 971 Parts 131 | . 18 37 5 . 26 45 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 27 | . . . . . 27 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 64 | . 7 16 4 . 19 18 Guns 12 | . 7 . . . . 5 Cannons 49 | . . 15 4 . 19 11 Classes Destroyed 12 | . 3 3 . . 3 3 Worker 1 | . . 1 . . . . Builder 2 | . . . . . . 2 Hauler 1 | . . 1 . . . . Watcher 4 | . 1 3 . . . . Swarmer 18 | . 3 9 . . 6 . Grunt 23 | . 4 2 4 . 6 7 Brawler 2 | . . . . . 2 . Duelist 4 | . . . . . 2 2 Sentry 9 | . . 5 . . 2 2 Hunter 6 | . . . . . 1 5 Programmer 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | . 4 5 2 . 5 4 Combat Bots Only 5 | . 3 3 2 . 5 3 Max Kills in Single Turn 2 | . 1 2 1 . 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4420 | . 158 222 83 . 1198 2759 Core 1120 | . 12 23 . . 187 898 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 95 . . . 47 . Volleys Fired 178 | . 23 32 10 . 44 69 Largest 3 | . 2 2 2 . 2 3 Hottest 255 | . 46 88 88 . 97 255 Shots Fired 373 | . 46 64 20 . 84 159 Gun 121 | . 46 . . . 7 68 Cannon 252 | . . 64 20 . 77 91 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 294 | . 46 64 20 . 84 80 Thermal 66 | . . . . . . 66 Explosive . | . . . . . . . Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 20 | . 7 12 8 . 20 14 Robot Miss Streak 4 | . 2 2 1 . 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 258 | . 34 41 12 . 63 108 Core Hits 143 | . 11 19 5 . 60 48 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . 1 1 . 3 8 Burn 5 | . . . . . . 5 Blast 8 | . . 1 1 . 3 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6040 | . 493 1085 302 . 1658 2502 Guns 1427 | . 493 . . . 111 823 Cannons 4613 | . . 1085 302 . 1547 1679 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4756 | . 493 1085 302 . 1658 1218 Thermal 990 | . . . . . . 990 Explosive . | . . . . . . . Electromagnetic 294 | . . . . . . 294 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 73 | . . 60 . . . 13 Projectiles 73 | . . 60 . . . 13 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 39 | . . 8 2 . 24 5 Impact . | . . . . . . . Kinetic 35 | . . 7 2 . 22 4 Secondary 4 | . . 1 . . 2 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 973 | . 12 126 105 . 277 973 Average Temperature 158 | . 6 38 40 . 94 259 Received Heat Transfer 990 | . 60 27 60 . 378 465 Effects 76 | . . . . . 4 72 Shutdowns 18 | . . . . . . 18 Energy Bleed 9 | . . . . . 1 8 Interference 10 | . . . . . 3 7 Matter Decay 5 | . . . . . . 5 Short Circuit 7 | . . . . . . 7 Damage (minor) 6 | . . . . . . 6 Damage (major) 15 | . . . . . . 15 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . 1 . . . 2 Impact Corruptions 1 | . . 1 . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . . . . . . 11 Heat Transferred 2514 | . . . . . . 2514 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 439 | . 172 439 208 . . 188 Initial 86 | . . . 86 . . 13 Average 84 | . 59 217 65 . . 43 Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 81 | 100 100 36 78 . . 100 Level 1 15 | . . 49 21 . . . Level 2 2 | . . 14 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 . . 1 7 Investigation 2 | . 1 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . . 2 Assault 1 | . . . . . 1 . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 13 26 4 . 26 23 Peak Tracking Total 6 | . 4 5 2 . 6 5 Tactical Retreats 5 | . 1 3 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 4 7 . . . 1 Terminals 7 | . 3 3 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 2 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 8 22 . . . 1 Successful 29 | . 8 20 . . . 1 Failed 2 | . . 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 5 7 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 12 | . 3 9 . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 5 7 . . . 1 Record 8 | . 3 5 . . . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . 2 . . . . . Maintenance Status 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 10 | . 3 7 . . . . Recycle Component 1 | . . 1 . . . . Process 4 | . 1 3 . . . . Report Inventory 3 | . 1 2 . . . . Retrieve Matter 2 | . 1 1 . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 5 . . . . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 397 | . 170 227 . . . . Retrieved Matter 200 | . 200 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 1 1 3 . Drone Launches 2 | . . . . . 2 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 6277 | 85 858 902 1528 124 1283 1497 Spaces Moved 3220 | 45 429 450 908 78 595 715 Core 66 | 10 . . . . 54 2 Treads 2405 | 35 429 450 908 78 505 . Legs 749 | . . . . . 36 713 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 110 Average Speed 161 | 135 160 160 160 160 190 145 Slowest Speed 550 | 160 160 160 160 160 550 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 5 76 39 85 10 83 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 2 . 3 . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 46 | . . 11 19 . 4 12 Melee . | . . . . . . . Projectile 30 | . . 11 3 . 4 12 AOE 16 | . . . 16 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3943 | 69 555 569 963 77 662 1048 Wait 365 | 11 77 67 40 . 2 168 Move 3214 | 44 428 449 907 77 594 715 Hop . | . . . . . . . Pick Up 73 | 8 11 8 2 . 5 39 Fast Attach 4 | . . 2 . . 1 1 Attach 44 | 6 2 3 . . 6 27 Detach . | . . . . . . . Swap 20 | . 7 2 2 . 3 6 Drop 45 | . 7 6 2 . 7 23 Fire 178 | . 23 32 10 . 44 69 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Discovered new exit (range 15) 944 | -10/Materials | Entered another Materials area 944 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1578 | -9/Materials | Discovered new exit (range 8) 1671 | -9/Materials | Discovered new exit (range 6) 1846 | -9/Materials | Entered Mines 1873 | -9/Mines | Met a Derelict bent on vengeance 1888 | -9/Mines | Learned Materials trap positions 3365 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3374 | -9/Mines | Entered Zion 3478 | -7/Zion | Discovered new exit (range 11) 3480 | -7/Zion | Learned location of Extension (-6) 3498 | -7/Zion | Entered Proximity Caves 3530 | -6/Proximity Caves | Learned Factory stockpile data 3853 | -6/Proximity Caves | Learned 8 Factory zone layouts 4156 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4207 | -6/Proximity Caves | Learned Factory stockpile data 4351 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4442 | -6/Proximity Caves | Lost 4 parts (2n2u) 4679 | -6/Proximity Caves | Discovered new exit (range 14) 4697 | -6/Proximity Caves | Core integrity fell below 50% 4781 | -6/Proximity Caves | Entered Factory 4781 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4782 | -6/Factory | Identified exit to Lower Caves 5216 | -6/Factory | Spotted B-75 Beast 5275 | -6/Factory | Lost 3 parts (1n1u1w) 5356 | -6/Factory | Destroyed B-75 Beast 5406 | -6/Factory | Garrison activated, responded to threat 5528 | -6/Factory | Discovered new exit (range 6) 6177 | -6/Factory | Core integrity fell below 50% 6198 | -6/Factory | Lost 9 parts (1p3n3u2w) 6251 | -6/Factory | Core integrity fell below 20% 6279 | -6/Factory | Core destroyed Last Messages --------------- 06265_ Overheating: Matter decay (-35). 06266_ G-50 Soldier suffers critical hit (Burn). 06267_ Imp. Particle Charger destroyed. 06269_ Power failure, Imp. Deuterium Engine shutdown. 06269_ Overheating: Matter decay (-22). 06270_ G-50 Soldier suffers critical hit (Burn). 06271_ G-50 Soldier critical meltdown. 06271_ Carbon-fiber Leg melted. 06271_ Lgt. Angular Momentum Engine melted. 06271_ Carbon-fiber Leg melted. 06272_ Thermic Laser broken. 06272_ Overheating: Short circuit. 06272_ Dropped Broken Thermic Laser. 06272_ Discarded Broken System Guard. 06273_ Dropped Imp. Deuterium Engine. 06274_ Overheating: System interference. 06274_ Core Analyzer temporarily disabled. 06276_ Overheating: Core damaged (-102). 06279_ Overheating: Core damaged (-85). 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" " # ###### | | ???????????????# " " " # ######+####+## | | ???????????????# " " " # # # | | ???????????????# " " " # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 45 Energy Capacity 1020 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Please Form A Line Power Corrupts Safety First Troublemaker Challenges ------------ None Game ------ Seed IonicAbsorptionTrap Manual? 0 Play Time 00:47:45 Cumulative 2.9 hours Start 2022.07.23 @ 13:01:35 End 2022.07.23 @ 16:18:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b810834b-4d5e-4430-b4e0-786cd63d9c6e