Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 13:06:24 Player: Julie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (275) 275 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1955 Bonus ------- None Cogmind --------- Core Integrity 36/550 Matter 297/300 Energy 100/100 System Corruption 5% Temperature Cool (10) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Medium Storage Unit Targeting Computer Melee Analysis Suite Weapon Shielding EM Pulse Gun Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Heat Sink Small Storage Unit Weapon Shielding > --- WEAPON ----------- EM Pulse Gun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Medium Storage Unit Targeting Computer Melee Analysis Suite Heavy EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 17 | 5 2 3 7 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 2 3 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 2 | . . 2 . Flight 3 | . . . 3 Utility 3 | 1 1 1 . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 5 | 1 1 . 3 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 9 | . . . 9 Power 1 | . . . 1 Propulsion 5 | . . . 5 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 9 | . . . 9 To Critical Strikes . | . . . . Average Slot Usage (%) 82 | . 98 84 54 Engine 10 | . 14 11 6 Leg 16 | . 28 14 . Hover 5 | . . 7 13 Device 10 | . 12 11 7 Storage 11 | . 14 11 9 Protection 5 | . . 11 7 Energy Gun 18 | . 28 19 4 Naked Turns . | . . . . Heaviest Build 14 | 10 13 14 13 Greatest Support 20 | 20 20 20 12 Greatest Overweight (x) 4 | 3 . 4 2 Average Overweight (x) . | 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 5 6 8 8 Average Carried 5 | 3 5 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 7 | 5 6 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 365 | 166 83 45 71 Remotely . | . . . . Salvage Created 273 | . 83 160 30 Parts 20 | . 1 11 8 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 9 | . 2 2 5 Guns 3 | . 1 2 . AOE 6 | . 1 . 5 Classes Destroyed 4 | . 1 2 1 Watcher 3 | . . 2 1 Swarmer 5 | . . . 5 Grunt 2 | . 2 . . Sentry 2 | . . 2 . Best Kill Streak 6 | . 2 3 6 Combat Bots Only 5 | . 2 1 5 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 3 | . 1 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 115 | . 4 8 103 Missed 41 | . . 1 40 Damage Taken 1230 | . 92 101 1037 Core 571 | . 43 14 514 Absorbed by Shields . | . . . . Redirected to Shielding 37 | . . 4 33 Regen/Repaired (Parts) 39 | . . . 39 Core Remaining (%) 92 | 100 82 96 . Volleys Fired 16 | . 4 7 5 Largest 2 | . 2 2 1 Hottest 90 | . 90 90 30 Shots Fired 27 | . 8 14 5 Gun 23 | . 8 14 1 Cannon . | . . . . Launcher 4 | . . . 4 Special . | . . . . Kinetic 1 | . . . 1 Thermal 11 | . 4 7 . Explosive 4 | . . . 4 Electromagnetic 11 | . 4 7 . Robot Hit Streak 7 | . 7 3 2 Robot Miss Streak 2 | . 1 2 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 17 | . 7 8 2 Core Hits 20 | . 3 6 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 576 | . 143 107 326 Guns 200 | . 93 107 . Cannons . | . . . . Explosions 376 | . 50 . 326 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 152 | . 102 50 . Explosive 326 | . . . 326 Electromagnetic 98 | . 41 57 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 95 | . 39 . 56 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 36 | . 36 9 23 Average Temperature 15 | . 25 5 9 Received Heat Transfer 609 | . 24 27 558 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 544 | . 396 148 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 280 | . 54 146 280 Initial 61 | . . 22 61 Average 66 | . 16 99 137 Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 62 Level 1 8 | . . . 37 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 2 4 20 Peak Tracking Total 11 | . 2 1 11 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 2 1 Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 5 | . 1 2 2 Successful 4 | . 1 1 2 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 676 | 82 245 193 156 Spaces Moved 547 | 51 191 174 131 Core 44 | 31 . 3 10 Treads . | . . . . Legs 293 | 20 191 82 . Wheels . | . . . . Hover 205 | . . 89 116 Flight 5 | . . . 5 Fastest Speed 50 | 50 120 56 56 Average Speed 101 | 137 120 91 73 Slowest Speed 250 | 200 120 250 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 37 18 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 29 | . 3 . 26 Melee . | . . . . Projectile . | . . . . AOE 29 | . 3 . 26 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 640 | 60 198 196 186 Wait 35 | . . . 35 Move 544 | 50 190 173 131 Hop . | . . . . Pick Up 15 | 5 2 5 3 Fast Attach 12 | 5 1 2 4 Attach 5 | . 1 1 3 Detach 4 | . . 2 2 Swap . | . . . . Drop 9 | . . 6 3 Fire 16 | . 4 7 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 502 | -9/Materials | Discovered new exit (range 16) 521 | -9/Materials | Entered another Materials area 521 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 556 | -8/Materials | Repaired Lgt. Ion Engine 659 | -8/Materials | Core integrity fell below 50% 676 | -8/Materials | Core integrity fell below 20% 677 | -8/Materials | Self-destructed Last Messages --------------- into recycling unit. 00662_ U-05 Engineer lays Concrete. 00664_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 00665_ U-05 Engineer builds a Wall. 00666_ Integration Channel disabled. 00667_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 00668_ U-05 Engineer lays Concrete. 00670_ M-13 Machinist repairs G-47 Trooper. 00670_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. 00670_ Imp. Assault Rifle destroyed. 00672_ U-05 Engineer lays Concrete. 00673_ Critical hit (Burn: +37). 00674_ M-13 Machinist repairs Lgt. Nuclear Core. 00675_ U-05 Engineer lays Concrete. 00675_ Critical hit (Burn: +37). 00677_ M-13 Machinist repairs G-47 Trooper. 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