Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.04 @ 20:54:01 Player: ModulinMyGlobulin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (122) 610 Value Destroyed (5903) 5903 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2038) 2038 TOTAL SCORE: 14651 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 267 Entered Garrisons 400 Used RIF Installer 1000 Met Data Miner 300 Friendly Fire -96 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Targeting Computer Transmission Jammer Propulsion Shielding Improved Light Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Advanced Variable Charge Gun Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg High-powered Shock Rifle Precision Grenade Launcher [Rating: 85] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Relay Coupler [NC] Protection Hardened Heavy Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Slots Evolved 10 | . . 2 2 . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . . . . . . . . . Utility 6 | . . . 2 . . 1 . . . . 1 . . . . 2 Weapon 1 | . . . . . . . . . . . 1 . . . . . Parts Attached 176 | . 4 11 8 13 2 17 5 2 . 17 4 21 24 26 14 8 Power 14 | . 1 2 . 1 . . . . . 1 1 1 1 2 3 1 Engine 7 | . 1 1 . 1 . . . . . 1 . . . 2 1 . Core 6 | . . 1 . . . . . . . . 1 1 1 . 1 1 Reactor 1 | . . . . . . . . . . . . . . . 1 . Propulsion 45 | . . 4 4 3 . 6 1 . . 3 . 8 4 10 2 . Treads 1 | . . . . . . . . . . . . . . 1 . . Leg 44 | . . 4 4 3 . 6 1 . . 3 . 8 4 9 2 . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 38 | . 2 2 2 2 . 1 1 . . 3 2 3 6 6 3 5 Device 16 | . . . 1 . . . . . . 2 2 1 4 1 1 4 Storage 4 | . 2 2 . . . . . . . . . . . . . . Processor 2 | . . . 1 . . . . . . . . . . 1 . . Hackware 1 | . . . . . . . . . . . . . . 1 . . Protection 15 | . . . . 2 . 1 1 . . 1 . 2 2 3 2 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 79 | . 1 3 2 7 2 10 3 2 . 10 1 9 13 8 6 2 Energy Gun 22 | . 1 . . . 1 3 2 1 . 1 . 5 1 3 3 1 Energy Cannon 15 | . . 2 1 2 1 . . . . 1 1 . 5 2 . . Ballistic Gun 24 | . . 1 1 4 . 1 . . . 4 . 3 5 2 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 11 | . . . . 1 . 3 1 1 . 3 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . 3 . . . 1 . . 2 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 7 | . . 1 . . 1 . . . . . . . . . 3 2 Parts Lost 99 | . 2 1 4 3 1 2 1 . . 12 1 12 18 17 10 15 Power 10 | . 1 . . 1 . . . . . 1 . 1 1 2 2 1 Propulsion 34 | . . . 2 1 . 1 1 . . 7 . 4 5 6 2 5 Utility 19 | . . . . . . . . . . 2 1 1 4 3 3 5 Weapon 36 | . 1 1 2 1 1 1 . . . 2 . 6 8 6 3 4 Highest Loss Streak 16 | . 2 1 2 2 1 1 1 . . 8 1 4 16 9 8 15 Average Slot Usage (%) 88 | . 98 99 99 98 99 91 91 92 92 77 66 85 88 87 95 72 Engine 4 | . 13 8 . 5 9 7 7 7 7 6 4 . . 5 1 . Core 2 | . . 2 9 3 . . . . . . 2 6 6 . . . Leg 29 | . 28 44 35 35 36 37 37 38 38 18 6 19 27 24 33 20 Device 5 | . . . 8 . . . . . . 8 17 13 11 3 5 16 Storage 14 | . 27 22 18 18 18 15 15 15 15 15 13 13 13 13 6 . Processor 6 | . . . 8 9 9 7 7 7 7 7 6 6 6 12 6 2 Protection 5 | . . . . 8 9 7 7 7 7 3 . 5 5 2 16 12 Energy Gun 5 | . 28 3 . . . 6 14 14 15 2 . 6 2 3 9 3 Energy Cannon 3 | . . 12 9 6 3 . . . . . 2 6 5 2 1 . Ballistic Gun 6 | . . 5 8 10 13 3 . . . 7 6 5 5 9 8 8 Impact Weapon 1 | . . . . . . 3 . . . 1 6 . 2 . . . Naked Turns 56 | . . . . . . . . . . . . . . . . 56 Heaviest Build 79 | 10 23 47 47 64 64 77 77 77 73 79 67 73 63 68 69 58 Greatest Support 95 | 20 20 40 45 45 40 57 57 57 57 57 20 80 80 95 90 80 Greatest Overweight (x) 16 | . 1 1 1 2 1 1 1 1 1 2 3 4 1 16 . . Average Overweight (x) . | . . . 1 1 1 . 1 1 1 1 2 1 . . . . Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 15 | 6 11 15 16 16 16 16 16 16 16 16 16 16 16 16 9 4 Most Carried 16 | 6 10 16 16 16 16 16 15 15 15 15 14 16 16 16 15 4 Average Carried 13 | 6 9 13 13 15 15 15 14 15 15 11 12 13 12 15 8 2 Final Capacity 16 | 6 12 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 6 10 16 16 16 16 15 15 15 15 11 14 15 14 15 3 1 Class Distribution -------------------- 77% | Scavenger-Mutant 12% | Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Tank | -6/Cetus Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Matter Collected 2890 | 200 40 102 124 173 37 295 128 23 . 400 49 314 209 389 121 286 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5768 | 81 162 451 421 459 74 483 51 77 . 470 68 946 341 1258 181 245 Parts 304 | . 6 31 25 30 4 31 4 5 . 18 4 38 10 72 8 18 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 1 . . . . . . . . . 1 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 3 2 . 16 . . . . . . Prevented 16 | . . . . . . . . 3 . 13 . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Combat Hostiles Destroyed 111 | . 3 12 11 13 2 13 2 3 . 7 1 17 6 14 3 4 Guns 51 | . 3 . 4 5 2 5 1 1 . 3 . 8 1 11 3 4 Cannons 33 | . . 12 6 4 . . . . . . 1 5 3 2 . . AOE 22 | . . . . 4 . 8 1 2 . 3 . 3 . 1 . . Classes Destroyed 11 | 1 2 2 1 2 . 2 . . . . . . . . . 1 Worker 1 | . . . . . . . . . . . . . . . . 1 Builder 3 | . . . . . . 1 . . . . . . . 2 . . Recycler 3 | 1 . . . . . . . . . . . . . 2 . . Watcher 4 | . 1 2 . . . 1 . . . . . . . . . . Swarmer 25 | . . 3 3 4 . 8 2 3 . . . 2 . . . . Grunt 44 | . 3 7 3 5 1 2 . . . 4 . 14 1 4 . . Duelist 3 | . . . . 1 1 . . . . 1 . . . . . . Sentry 16 | . . 2 4 1 . 1 . . . 1 1 1 1 4 . . Hunter 11 | . . . 1 1 . . . . . 1 . . 2 4 . 2 Programmer 6 | . . . . . . 2 . . . . . . 2 . . 2 Behemoth 3 | . . . . 1 . . . . . . . . . 2 . . Cetus Guard 3 | . . . . . . . . . . . . . . . 3 . Best Kill Streak 5 | 1 2 4 5 5 2 5 1 3 . 4 1 3 2 5 2 3 Combat Bots Only 5 | . 2 4 5 5 2 4 1 3 . 4 1 3 2 5 2 2 Max Kills in Single Turn 3 | 1 1 1 1 3 1 2 1 2 . 1 1 2 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 1 1 2 . 1 . 2 . 1 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Damage Taken 14917 | . 217 555 632 754 100 964 241 73 . 2177 53 1581 1700 1881 1638 2351 Core 2607 | . 54 109 117 79 52 156 19 16 . 350 7 118 134 165 222 1009 Absorbed by Shields 210 | . . . . . . . . . . . . . . 25 79 106 Core Remaining (%) 58 | 100 78 72 . . 54 . . . . 22 . . . . 24 . Volleys Fired 411 | 5 15 33 39 39 6 28 8 4 . 58 1 54 27 51 19 24 Largest 3 | 2 2 2 2 2 2 2 2 2 . 2 2 3 3 3 3 2 Hottest 320 | 90 90 136 91 93 50 92 119 119 . 153 138 237 237 187 320 96 Shots Fired 738 | 10 30 40 58 59 11 50 14 6 . 73 2 140 42 115 43 45 Gun 521 | 10 30 5 21 36 11 42 13 4 . 52 1 91 25 100 37 43 Cannon 182 | . . 35 37 21 . . . . . 3 1 47 17 15 6 . Launcher 35 | . . . . 2 . 8 1 2 . 18 . 2 . . . 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 303 | . . . 21 36 11 19 . . . 42 1 33 10 73 18 39 Thermal 373 | 10 24 37 37 21 . 23 13 4 . 13 1 105 29 31 25 . Explosive 4 | . . . . 2 . . . . . . . . . . . 2 Electromagnetic 58 | . 6 3 . . . 8 1 2 . 18 . 2 3 11 . 4 Robot Hit Streak 20 | 1 4 10 10 7 6 10 3 2 . 6 2 20 13 17 8 8 Robot Miss Streak 7 | 2 4 7 3 4 4 4 2 2 . 4 . 4 5 3 2 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 Secondary Targets 5 | . 1 . . . 1 . . . . . . . . 2 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . 1 . 1 Shots Hit Robots 494 | 5 18 23 35 39 9 30 7 3 . 42 1 103 39 78 33 29 Core Hits 260 | 2 7 16 17 24 6 25 4 5 . 17 1 47 12 44 18 15 Critical Hits 24 | . . 4 5 2 . . . . . 1 . 1 1 2 1 7 Critical Kills 9 | . . 2 1 2 . . . . . . . 1 1 . 1 1 Critical Parts Destroyed 14 | . . 2 4 . . . . . . 1 . . . 1 . 6 Melee Attacks 52 | . . . . . . 15 . . . 12 5 . 20 . . . Impact 52 | . . . . . . 15 . . . 12 5 . 20 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13061 | 35 284 546 675 936 188 1150 173 124 . 1318 66 2344 1313 2088 955 866 Guns 6648 | 35 284 12 174 354 188 419 118 36 . 618 . 1076 339 1554 753 688 Cannons 3835 | . . 532 493 360 . . . . . 40 66 919 734 489 202 . Explosions 2328 | . . . . 222 . 731 55 88 . 660 . 349 . 45 . 178 Melee 240 | . . . . . . . . . . . . . 240 . . . Ramming 10 | . . 2 8 . . . . . . . . . . . . . Kinetic 3998 | . . . 174 354 188 181 . . . 499 . 273 140 1150 414 625 Thermal 6683 | 35 199 532 493 360 . 614 118 36 . 159 66 1917 862 751 541 . Explosive 460 | . . . . 222 . 60 . . . . . . . . . 178 Electromagnetic 1670 | . 85 12 . . . 295 55 88 . 660 . 154 71 187 . 63 Impact 240 | . . . . . . . . . . . . . 240 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 . . 1 1 1 . . 2 2 2 4 Average Corruption 1 | . . . . . 1 . . 1 1 1 . . 1 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . 2 . 6 . . 7 9 4 1 Message Errors 5 | . . . . . . . . . . 2 . . 1 2 . . Heat Flow Errors 3 | . . . . . . . . . . . . . 2 1 . . Energy Discharges 4 | . . . . . . . . 1 . . . . 1 1 1 . Data Loss (minor) 8 | . . . . . . . . 1 . 1 . . 2 3 1 . Targeting Errors 8 | . . . . . . . . . . 3 . . 1 2 1 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots 19 | . . . . . . . . . . . 1 4 10 1 3 . Effects 4 | . . . . . . . . . . . . 1 3 . . . Heat Surge 1 | . . . . . . . . . . . . 1 . . . . Meltdown 3 | . . . . . . . . . . . . . 3 . . . Overflow Damage 405 | . . . . . . 178 . . . . . 56 102 33 17 19 Projectiles 112 | . . . . . . . . . . . . 6 56 33 17 . Explosions 247 | . . . . . . 178 . . . . . 50 . . . 19 Melee 46 | . . . . . . . . . . . . . 46 . . . Knockbacks 2 | . . . . . . . . . . . . . 2 . . . Impact 2 | . . . . . . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 249 | . . 1 2 . . 198 4 17 . 21 . 6 . . . . Shots 9 | . . . . . . 2 1 1 . 3 . 2 . . . . Rammed 3 | . . 1 2 . . . . . . . . . . . . . Targets Rammed 4 | . . 1 3 . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 639 | 120 131 329 259 216 18 222 385 150 . 405 51 305 267 393 639 . Average Temperature 105 | 60 50 153 88 73 13 77 185 64 . 117 31 60 90 126 227 . Received Heat Transfer 2640 | . 120 213 198 159 18 78 . . . 375 12 585 141 243 261 237 Effects 15 | . . 2 . . . . . . . 2 . 1 1 1 8 . Shutdowns 3 | . . . . . . . . . . 1 . . . 1 1 . Energy Bleed 2 | . . . . . . . . . . . . 1 . . 1 . Interference 4 | . . 1 . . . . . . . . . . 1 . 2 . Matter Decay 3 | . . 1 . . . . . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . . . 1 . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . . . . . . . . 1 . . 1 . . . Parts Fried 11 | . . . . . . . . . . 4 . . 6 . . 1 Impact Corruptions 3 | . . . . . . . . . . . . . 3 . . . Robots Melted 2 | . . . 1 . . . . . . . . 1 . . . . Combat Hostiles 2 | . . . 1 . . . . . . . . 1 . . . . Parts Melted 24 | . 1 2 1 1 . 1 . . . 1 1 10 6 . . . Heat Transferred 10915 | 87 545 962 888 629 . 731 259 74 . 284 80 3146 1173 1137 920 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 . . . . . 1 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Peak Influence 843 | 5 139 405 486 843 459 406 . . . . 37 355 216 263 186 151 Average Influence 201 | 2 72 194 297 586 432 194 . . . . 19 175 104 111 158 98 Maximum Alert Level 3 | . . 2 2 3 2 2 . . . . . 1 1 1 . . Low Security (%) 80 | 100 100 41 14 . . 31 . . . . 100 59 94 72 100 100 Level 1 18 | . . 56 66 12 . 68 . . . . . 40 5 27 . . Level 2 . | . . 2 19 75 100 . . . . . . . . . . . Level 3 . | . . . . 12 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 2 2 . . 3 . . . 1 . . 1 2 . 4 Investigation 1 | . . . 1 . . . . . . . . . . . . . Extermination 3 | . . . . . . 1 . . . . . . 1 . . 1 Reinforcement 8 | . 1 2 . . . 2 . . . . . . . 2 . 1 Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison 3 | . . . 1 . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Distress Signals 9 | . 1 3 1 . . 1 . . . . . . . 1 1 1 Communications Jammed 1 | . . . . . . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 209 | . 10 25 17 15 2 15 4 3 . 23 1 26 12 20 12 24 Peak Tracking Total 15 | . 3 5 6 4 2 5 3 3 . 7 1 10 4 4 7 15 Tactical Retreats 27 | . . 2 2 2 . 1 1 . . 6 . 10 2 . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Traps Triggered 9 | . . . 1 3 2 . . . . . . 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . . 2 . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Machines Disabled 19 | . 1 1 2 1 . 6 . . . . . 2 2 1 2 1 Max in Single Turn 3 | . 1 1 1 1 . 3 . . . . . 1 1 . 2 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Garrison Relay 2 | . . . . 1 . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Machines Accessed 29 | . 1 2 3 . 1 5 . . 4 . 1 . 3 4 3 2 Terminals 18 | . 1 2 2 . 1 3 . . . . . . 1 4 3 1 Fabricators 3 | . . . . . . . . . . . . . 2 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . . 1 . . . . . Total Hacks 76 | . 1 4 3 . 1 6 . . 32 . 2 . 5 8 8 6 Successful 53 | . 1 . 1 . 1 4 . . 32 . 2 . 3 3 3 3 Failed 23 | . . 4 2 . . 2 . . . . . . 2 5 5 3 Catastrophic 6 | . . 1 1 . . 1 . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 18 | . 1 3 2 . 1 3 . . . . . . 1 4 . 3 Terminals 31 | . 1 4 2 . 1 3 . . . . . . 1 8 8 3 Fabricators 7 | . . . . . . . . . . . . . 4 . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . . . . 2 . . . . . Terminal Hacks 39 | . 1 . . . 1 . . . 32 . . . 1 1 3 . Record 14 | . . . . . . . . . 11 . . . . . 3 . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 2 . . 2 Load Schematic 2 | . . . . . . . . . . . . . 1 . . 1 Build 2 | . . . . . . . . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . 1 . . . . 2 . . . . . Unlock Access 2 | . . . 1 . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 13 | . . . . . . 4 . . . . . . . 6 . 3 Terminals 4 | . . . . . . 1 . . . . . . . 2 . 1 Botnet 4 | . . . . . . 1 . . . . . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . 2 1 . . 3 . . . . . . 2 2 3 2 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 1 . . 10 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 1 . . 1 Matter 603 | . . . . . . . . . . . . . 285 . . 318 Time 321 | . . . . . . . . . . . . . 152 . . 169 Total Part Build Rating 11 | . . . . . . . . . . . . . 5 . . 6 Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Used RIF Installer 2 | . . . . 1 . . . . . . . 1 . . . . Coupler Efficiency 1 | . . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . . . . . . . 3 . . . . Machine Destruction 6 | . . . . 3 . . . . . . . 3 . . . . Attached 1 | . . . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Total Allies 4 | . . . . . . . . . . 1 . . . 3 . . Largest Group 2 | . . . . . . . . . . 1 . . . 2 1 . Highest-Rated Group 156 | . . . . . . . . . . 94 . . . 156 150 . Highest-Rated Ally 156 | . . . . . . . . . . 94 . . . 156 150 . Total Orders 2 | . . . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . . . Ally Attacks 45 | . . . . . . . . . . 8 . . . 28 9 . Total Damage 1071 | . . . . . . . . . . 328 . . . 633 110 . Kills 6 | . . . . . . . . . . 3 . . . 2 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Turns Passed 8501 | 30 283 609 392 704 200 963 279 602 152 755 397 796 856 781 308 394 Spaces Moved 4384 | 13 151 311 163 342 118 509 163 388 101 338 140 333 409 397 190 318 Core 115 | . . . . . . . . . . . . . . 2 . 113 Treads . | . . . . . . . . . . . . . . . . . Legs 4269 | 13 151 311 163 342 118 509 163 388 101 338 140 333 409 395 190 205 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 150 150 150 122 152 152 152 150 180 120 120 120 120 50 Average Speed 145 | 120 147 143 150 151 150 151 152 152 152 165 192 161 139 133 120 95 Slowest Speed 850 | 120 150 150 150 180 150 152 152 152 152 185 210 240 150 850 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 43 42 18 50 20 20 42 58 75 48 5 38 7 57 58 8 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . Known Exits Taken 12 | . 1 . 1 . 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . 3 1 . . . . . . . . Spaces Dug 24 | . . . . . . 7 . . . 6 4 . 7 . . . Terrain Destroyed 165 | . . . . 17 . 76 . . . 11 4 12 8 10 . 27 Melee 24 | . . . . . . 7 . . . 6 4 . 7 . . . Projectile 23 | . . . . . . . . . . 5 . 5 1 2 . 10 AOE 118 | . . . . 17 . 69 . . . . . 7 . 8 . 17 Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Ext Cet Fac Total 5684 | 17 181 438 250 472 132 615 179 393 100 431 255 472 609 545 231 364 Wait 503 | . 7 54 33 52 1 39 2 . . 3 102 42 113 44 2 9 Move 4366 | 12 150 310 162 340 117 508 162 387 100 337 139 331 408 396 189 318 Hop . | . . . . . . . . . . . . . . . . . Pick Up 85 | . 5 15 4 6 3 3 1 . . 3 3 11 12 13 3 3 Fast Attach 56 | . 1 4 2 3 1 2 1 . . 3 4 9 6 13 4 3 Attach 67 | . 2 3 5 3 1 3 1 . . 7 . 9 14 6 8 5 Detach 2 | . . . . . . . . . . . . . 2 . . . Swap 53 | . 1 4 1 7 . 12 3 2 . 7 . 3 4 7 2 . Drop 57 | . . 14 1 7 3 5 1 . . 1 1 3 3 12 4 2 Fire 411 | 5 15 33 39 39 6 28 8 4 . 58 1 54 27 51 19 24 Melee 52 | . . . . . . 15 . . . 12 5 . 20 . . . Ram . | . . . . . . . . . . . . . . . . . Kick 4 | . . 1 3 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . 15 . . . . . . . 10 . 2 . . Rewire 1 | . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Ext / Gar) -6/Garrison -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 31 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x2 883 | -9/Materials | Discovered new exit (range 16) 923 | -9/Materials | Entered another Materials area 923 | -8/Materials | Evolved 2 slots: Utility x2 1234 | -8/Materials | Build established: Scavenger-Mutant 1236 | -8/Materials | Garrison activated, responded to threat 1313 | -8/Materials | Identified exit to Garrison 1315 | -8/Materials | Entered Garrison 1586 | -8/Garrison | Spotted B-75 Beast 1607 | -8/Garrison | Destroyed B-75 Beast 1611 | -8/Garrison | Spotted B-75 Beast 1678 | -8/Garrison | Triggered checkpoint 1738 | -8/Garrison | Triggered checkpoint 1870 | -8/Garrison | Triggered checkpoint 1930 | -8/Garrison | Garrison Relay disabled 1980 | -8/Garrison | Discovered new exit (range 13) 2001 | -8/Garrison | Identified exit to Materials 2011 | -8/Garrison | Installed Relay Interface Framework 2019 | -8/Garrison | Entered Materials 2190 | -8/Materials | Discovered new exit (range 5) 2191 | -8/Materials | Identified exit to Storage 2217 | -8/Materials | Identified exit to Factory 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3151 | -7/Factory | Discovered new exit (range 10) 3164 | -7/Factory | Identified exit to Lower Caves 3181 | -7/Factory | Discovered new exit (range 16) 3182 | -7/Factory | Entered Lower Caves 3283 | -7/Lower Caves | Learned Factory security intel 3436 | -7/Lower Caves | Discovered new exit (range 16) 3460 | -7/Lower Caves | Identified exit to Lower Caves 3461 | -7/Lower Caves | Entered another Lower Caves area 3467 | -7/Lower Caves | Discovered new exit (range 12) 3492 | -7/Lower Caves | Identified exit to Factory 3981 | -7/Lower Caves | Discovered new exit (range 8) 3990 | -7/Lower Caves | Identified exit to Data Miner 4063 | -7/Lower Caves | Entered Data Miner 4063 | -7/Data Miner | Discovered new exit (range 6) 4071 | -7/Data Miner | Identified exit to Proximity Caves 4092 | -7/Data Miner | Met Data Miner 4158 | -7/Data Miner | Learned location of Section 7 (-2) 4158 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4171 | -7/Data Miner | Received God Mode back door access code from Data Miner 4215 | -7/Data Miner | Entered Proximity Caves 4263 | -6/Proximity Caves | Escorted by Enhanced Grunt 4263 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4416 | -6/Proximity Caves | Core integrity fell below 50% 4455 | -6/Proximity Caves | Lost 8 parts (5n1u2w) 4687 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 4830 | -6/Proximity Caves | Spotted B-75 Beast 4945 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4970 | -6/Proximity Caves | Entered Factory 4970 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5128 | -6/Factory | Discovered new exit (range 11) 5266 | -6/Factory | Identified exit to Extension 5365 | -6/Factory | Identified exit to Garrison 5367 | -6/Factory | Entered Garrison 5378 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 5432 | -6/Garrison | Triggered checkpoint 5476 | -6/Garrison | Garrison Relay disabled 5689 | -6/Garrison | Triggered checkpoint 5824 | -6/Garrison | Triggered checkpoint 5948 | -6/Garrison | Lost 4 parts (1n1u2w) 5995 | -6/Garrison | Triggered checkpoint 5998 | -6/Garrison | Triggered checkpoint 6076 | -6/Garrison | Lost 4 parts (1p2n1w) 6149 | -6/Garrison | Discovered new exit (range 11) 6159 | -6/Garrison | Identified exit to Factory 6163 | -6/Garrison | Entered Factory 6395 | -6/Factory | Lost 16 parts (1p5n4u6w) 6449 | -6/Factory | Identified exit to Lower Caves 6813 | -6/Factory | Fabricated Exp. Sensor Array (x1) 7019 | -6/Factory | Entered Extension 7105 | -6/Extension | Lost 9 parts (1p4n2u2w) 7160 | -6/Extension | Rescued a captive Derelict 7161 | -6/Extension | Rescued a captive Derelict 7507 | -6/Extension | Lost 3 parts (1p2w) 7550 | -6/Extension | Rescued A7 7588 | -6/Extension | Spotted B-75 Beast 7616 | -6/Extension | Spotted B-75 Beast 7619 | -6/Extension | Destroyed B-75 Beast 7640 | -6/Extension | Destroyed B-75 Beast 7659 | -6/Extension | Discovered new exit (range 3) 7662 | -6/Extension | Identified exit to Factory 7779 | -6/Extension | Discovered exit to Factory (range 16) 7779 | -6/Extension | Discovered new exit (range 16) 7798 | -6/Extension | Identified exit to Cetus 7800 | -6/Extension | Entered Cetus 7800 | -6/Cetus | Accompanied by 1 ally 7805 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 7817 | -6/Cetus | Spotted Cetus Guard 7817 | -6/Cetus | Spotted Cetus Guard 7818 | -6/Cetus | Spotted Cetus Guard 7825 | -6/Cetus | Destroyed Cetus Guard 7825 | -6/Cetus | Spotted Cetus Guard 7828 | -6/Cetus | Core integrity fell below 50% 7833 | -6/Cetus | Allies destroyed Cetus Guard 7853 | -6/Cetus | Destroyed Cetus Guard 7872 | -6/Cetus | Destroyed Cetus Guard 7899 | -6/Cetus | Lost 8 parts (2p2n2u2w) 8090 | -6/Cetus | Discovered exit to Factory (range 16) 8108 | -6/Cetus | Entered Factory 8108 | -5/Factory | Evolved 2 slots: Utility x2 8400 | -5/Factory | Garrison activated, responded to threat 8446 | -5/Factory | Released all parts (4) 8455 | -5/Factory | Core integrity fell below 50% 8467 | -5/Factory | Core integrity fell below 20% 8474 | -5/Factory | Lost 15 parts (1p5n5u4w) 8499 | -5/Factory | Fabricated Combat Drone Bay? 8502 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08458_ Slug penetrates Megafabricator. 08460_ Penetrated by Slug. 08460_ Slug penetrates Wall. 08461_ Penetrated by Slug. 08463_ Slug penetrates Megafabricator. 08467_ R-10 Processor collects Antigrav System. 08470_ Acquired 58 matter. 08470_ R-10 Processor collects Mic. Fission Core. 08471_ U-05 Engineer lays Concrete. 08472_ K-01 Serf collects debris. 08472_ U-05 Engineer builds a Wall. 08472_ U-05 Engineer lays Concrete. 08475_ Acquired 44 matter. 08476_ Slug penetrates Wall. 08476_ U-05 Engineer lays Concrete. 08478_ U-05 Engineer builds a Wall. 08498_ Penetrated by Slug. 08499_ >> FABRICATOR: Completed Combat Drone Bay? 08500_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #??????????????????????? | | #??????????????????????? | | ###+############ #??????????????????????? | | # #????# #??????????????????????? | | # #????# #??????????????????????? | | !#????# #??????????????????????? | | #????# #??#####???????????????? | | #????# #?? ????????????????? | | # % #????# #? ????????????????? | | # [ #????# #?""" "????????????????? | | #????# # """ ""???????????????? | | ##############?# # """ """ ""???????????? | | # #?# + #????????? | | # #?# #########??????????????? | | #!% """ #?# # ????????????????????? | | #! """ #?# # ??? ? ?????????????? | | #]!"""""" ! #?# # "? ! " ?????????????? | | # """""" #?# # " " ?????????????? | | # """"" #?# # " [! " ?????????????? | | ^ #[[=""""" ### # " [! " ????????????? | | "" """" /^^ ^ + " " ??????????? | | F" * """"" ### # " " #?????????? | | " %[!"""" = #?# # " " #?????????? | | ""=[[ %* #?##### # " " #?????????? | | =!= ############## # " " #?????????? | | ! # s@/ #?????????? | | ! # " " # ##########?????????????? | | !* #!! "G" # #??????????????????????? | | #!! " ?# #??????????????????????? | | = # ??# #??????????????????????? | | ##+##########" #?####???# #??????????????????????? | | " !#??## #????????# #??????????????????????? | | " #####+####????? ??????????????????????? | | " " " # #????? ??????????????????????? | | " " " #= """"" #????? Y ??????????????????????? | | " " " # """"" #????? ??????????????????????? | | " " " # """ #????? ??????????????????????? | | " " " # #?????A ??????????????????????? | | " " " # """"" #????? ??????????????????????? | | " " " # """"" #????? ??????????????????????? | | " " " # ??? #????? ??????????????????????? | | " " " # ??????#??????????????????????????????? | | ###?????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Matter Filtering 30 Item Schematics ----------------- Titanium Leg | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Knowing Is Half The Battle Prison Break The Oracle Challenges ------------ None Game ------ Seed DataCloakModule Manual? 0 Play Time 01:53:52 Cumulative 67.6 hours Start 2019.12.03 @ 17:57:19 End 2019.12.04 @ 20:54:01 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 459ad75f-b754-42e9-9c45-95dafa67798f