Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.19 @ 20:18:52 Player: DHM1 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (16) 80 Value Destroyed (396) 396 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1416 Bonus ------- None Cogmind --------- Core Integrity 320/400 Matter 142/300 Energy 250/250 System Corruption 0% Temperature Cool (467) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Sensor Array > --- WEAPON (3) ------- Light Cannon > --- INVENTORY (12) --- Ion Engine Improved Treads Heat Sink Targeting Computer Hacking Suite EM Pulse Gun Beam Rifle Particle Gun Assault Rifle Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array > --- WEAPON ----------- Beam Rifle Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Improved Treads Heat Sink Targeting Computer EM Pulse Gun Beam Rifle Assault Rifle Light Cannon Light Cannon [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 16 | 6 8 2 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 5 | 2 2 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 2 | . 2 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 97 | . 96 100 Engine 13 | . 14 11 Treads 28 | . 28 33 Device 11 | . 11 11 Storage 13 | . 14 11 Energy Gun 7 | . 6 11 Ballistic Gun 13 | . 14 11 Ballistic Cannon 7 | . 7 11 Naked Turns . | . . . Heaviest Build 46 | 13 43 46 Greatest Support 69 | 40 46 69 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 14 | 6 14 12 Average Capacity 11 | 5 11 12 Most Carried 12 | 4 12 11 Average Carried 6 | 1 7 10 Final Capacity 12 | 6 12 12 Final Carried 11 | 2 11 11 Class Distribution -------------------- 93% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 483 | 260 223 . Remotely . | . . . Salvage Created 479 | . 381 98 Parts 38 | . 33 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 9 2 Guns 7 | . 5 2 Cannons 4 | . 4 . Classes Destroyed 5 | . 5 . Recycler 1 | . 1 . Operator 2 | . 1 1 Watcher 2 | . 2 . Swarmer 2 | . 2 . Grunt 9 | . 7 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 829 | . 369 460 Core 154 | . 74 80 Absorbed by Shields . | . . . Core Remaining (%) 85 | 100 70 . Volleys Fired 49 | . 38 11 Largest 3 | . 2 3 Hottest 111 | . 60 111 Shots Fired 108 | . 76 32 Gun 72 | . 50 22 Cannon 36 | . 26 10 Launcher . | . . . Special . | . . . Kinetic 85 | . 64 21 Thermal 11 | . . 11 Explosive . | . . . Electromagnetic 12 | . 12 . Robot Hit Streak 9 | . 9 6 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 57 | . 42 15 Core Hits 23 | . 18 5 Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 856 | . 636 220 Guns 520 | . 357 163 Cannons 336 | . 279 57 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 696 | . 563 133 Thermal 87 | . . 87 Explosive . | . . . Electromagnetic 73 | . 73 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 3 | . 3 . Projectiles 3 | . 3 . Explosions . | . . . Melee . | . . . Knockbacks 3 | . 2 1 Impact . | . . . Kinetic 3 | . 2 1 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 458 | . 36 458 Average Temperature 109 | . 12 219 Received Heat Transfer 336 | . 120 216 Effects 4 | . . 4 Shutdowns 1 | . . 1 Short Circuit 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 222 | . . 222 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 241 | . 241 98 Initial 38 | . . 38 Average 80 | . 89 59 Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 93 100 Level 1 5 | . 6 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 5 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 5 | . 4 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 23 11 Peak Tracking Total 7 | . 4 7 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 8 3 Successful 7 | . 5 2 Failed 4 | . 3 1 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 8 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 5 2 Record 1 | . . 1 Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Locate Traps 1 | . 1 . Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1166 | 83 993 90 Spaces Moved 579 | 48 502 29 Core 4 | 4 . . Treads 575 | 44 502 29 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 165 | 150 166 160 Slowest Speed 180 | 160 180 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 4 78 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 687 | 57 582 48 Wait 22 | . 18 4 Move 577 | 47 501 29 Hop . | . . . Pick Up 17 | 4 11 2 Fast Attach 6 | 4 2 . Attach 4 | 2 . 2 Detach . | . . . Swap 6 | . 6 . Drop 6 | . 6 . Fire 49 | . 38 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 5) 279 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Build established: Mutant 332 | -10/Materials | Identified exit to Mines 713 | -10/Materials | Discovered new exit (range 11) 921 | -10/Materials | Discovered new exit (range 10) 1077 | -10/Materials | Entered another Materials area 1077 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1167 | -9/Materials | Self-destructed Last Messages --------------- >>Layout(Zone) Retrieving Zone 2V layout... Downloaded map data. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. O-16 Technician destroyed. Acquired Hacking Suite. G-34 Mercenary knocked back. G-34 Mercenary destroyed. Sensor Array permanently disabled. Overheating: Short circuit. Power failure, Ion Engine shutdown. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Lgt. Cannon permanently disabled. Overheating: Short circuit. Beam Rifle destroyed. Assault Rifle destroyed. Imp. Treads permanently disabled. Overheating: Short circuit. 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