Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.11 @ 15:27:22 Player: Storm Mk9 Result: Destroyed by G-47 Trooper with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (5658) 5658 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (998) 998 TOTAL SCORE: 11056 Bonus ------- High Alert Combat Kills 677 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 38/100 System Corruption 3% Temperature Cool (9) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Improved Deuterium Engine Improved Medium Armor Plating Improved Shield Generator System Backup Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Improved Recalibrator > --- WEAPON ----------- AWS/Thermal Ripper > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg System Backup Module Advanced Beam Cannon Light Assault Rifle Power Maul Power Maul [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun AWS/Thermal Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 . . . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 102 | 6 7 11 13 1 . . 23 41 Power 9 | 1 . 2 2 . . . 2 2 Engine 8 | 1 . 1 2 . . . 2 2 Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 1 2 4 . . . 3 8 Treads 17 | 2 1 2 4 . . . 3 5 Leg 3 | . . . . . . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 1 2 . 3 1 . . 9 23 Device 15 | . . . 1 . . . 3 11 Storage 3 | 1 1 . . . . . . 1 Processor 2 | . 1 . . . . . . 1 Hackware . | . . . . . . . . . Protection 19 | . . . 2 1 . . 6 10 Artifact . | . . . . . . . . . Weapon 34 | 2 4 7 4 . . . 9 8 Energy Gun 15 | 1 4 3 2 . . . 3 2 Energy Cannon 2 | . . . 1 . . . . 1 Ballistic Gun 8 | 1 . 4 1 . . . 2 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . . . . . 3 4 Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 39 | . 1 9 3 1 . . 2 23 Power 4 | . . 2 1 . . . . 1 Propulsion 8 | . . . . . . . . 8 Utility 11 | . . . . 1 . . 2 8 Weapon 16 | . 1 7 2 . . . . 6 Highest Loss Streak 14 | . 1 3 2 1 . . 1 14 Average Slot Usage (%) 93 | . 97 99 99 99 100 100 92 88 Engine 9 | . 14 12 7 11 11 11 9 6 Treads 27 | . 28 28 32 33 33 33 26 26 Device 5 | . . . 4 . . . 8 8 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 4 | . 12 14 11 . . . . 2 Protection 11 | . . . 6 21 22 22 15 13 Energy Gun 6 | . 19 14 6 . . . 3 3 Energy Cannon 1 | . . . 5 11 11 11 . . Ballistic Gun 4 | . 8 13 9 11 11 11 . . Impact Weapon 5 | . . . . . . . 9 8 Slashing Weapon 4 | . . . . . . . 8 7 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 12 40 41 53 60 60 60 73 82 Greatest Support 107 | 40 40 40 60 60 60 60 63 107 Greatest Overweight (x) 10 | . . 1 . . . . 3 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 12 12 12 Average Carried 10 | 2 9 10 11 11 11 12 11 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 Final Carried 12 | 4 11 11 11 12 12 12 11 5 Class Distribution -------------------- 86% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1573 | 260 107 141 263 66 . 16 335 385 Remotely . | . . . . . . . . . Salvage Created 6655 | . 439 420 636 101 . . 1950 3109 Parts 326 | . 26 21 45 4 . . 92 138 Haulers Intercepted 3 | . 1 . . . . . 2 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 131 | . 11 14 20 2 . . 35 49 Melee 46 | . . . . . . . 11 35 Guns 71 | . 11 14 12 . . . 23 11 Cannons 10 | . . . 8 2 . . . . AOE 2 | . . . . . . . . 2 Classes Destroyed 14 | . 4 . 1 1 . . 3 5 Builder 1 | . . . . . . . 1 . Hauler 3 | . 1 . . . . . 2 . Recycler 1 | . . . . . . . . 1 Mechanic 6 | . . . . . . . 1 5 Operator 2 | . . . . . . . . 2 Watcher 8 | . 1 . 1 . . . 3 3 Swarmer 27 | . 3 6 11 . . . 3 4 Grunt 68 | . 8 8 6 1 . . 22 23 Brawler 7 | . . . . 1 . . 1 5 Duelist 5 | . . . . . . . 1 4 Protector 1 | . . . . . . . . 1 Sentry 17 | . . . 3 . . . 8 6 Hunter 1 | . . . . . . . . 1 Programmer 5 | . . . . . . . . 5 Best Kill Streak 19 | . 5 4 9 2 . . 19 6 Combat Bots Only 13 | . 5 4 9 2 . . 13 4 Max Kills in Single Turn 3 | . 1 1 2 1 . . 1 3 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 8458 | . 484 911 964 131 . 7 1176 4785 Core 1152 | . 49 129 130 26 . . 115 703 Absorbed by Shields 469 | . . . . . . . 258 211 Core Remaining (%) 67 | 100 . 28 . . . 61 79 . Volleys Fired 175 | . 45 54 57 6 . . 12 1 Largest 2 | . 2 2 2 2 . . 2 1 Hottest 108 | . 90 90 108 91 . . 68 68 Shots Fired 463 | . 90 94 112 12 . . 89 66 Gun 426 | . 90 94 84 6 . . 87 65 Cannon 37 | . . . 28 6 . . 2 1 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 144 | . 14 49 57 6 . . 18 . Thermal 319 | . 76 45 55 6 . . 71 66 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 45 | . 8 16 10 7 . . 45 43 Robot Miss Streak 5 | . 2 3 5 1 . . 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 4 3 . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . Autonomous 138 | . . . . . . . 70 68 Shots Hit Robots 533 | . 59 67 71 8 . . 120 208 Core Hits 233 | . 23 29 31 2 . . 52 96 Critical Hits 12 | . . 1 1 2 . . . 8 Critical Kills 5 | . . 1 1 . . . . 3 Critical Parts Destroyed 6 | . . . . 1 . . . 5 Melee Attacks 228 | . . . . . . . 51 177 Impact 55 | . . . . . . . 14 41 Slashing 173 | . . . . . . . 37 136 Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . . . . 5 10 Combat Hostiles 3 | . . . . . . . 2 1 Follow-up Attacks 30 | . . . . . . . 6 24 Damage Inflicted 13417 | . 692 730 879 135 . . 3886 7095 Guns 5847 | . 692 730 510 34 . . 2088 1793 Cannons 510 | . . . 369 101 . . 20 20 Explosions 98 | . . . . . . . . 98 Melee 6962 | . . . . . . . 1778 5184 Ramming . | . . . . . . . . . Kinetic 945 | . 101 335 287 34 . . 188 . Thermal 5412 | . 591 395 592 101 . . 1920 1813 Explosive . | . . . . . . . . . Electromagnetic 98 | . . . . . . . . 98 Impact 1214 | . . . . . . . 358 856 Slashing 5748 | . . . . . . . 1420 4328 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 2 7 7 7 3 2 Average Corruption 2 | . . . 2 6 7 7 2 1 Corruption Purged 3 | . . . . . . . . 3 Effects 64 | . . . 11 10 10 2 18 13 Message Errors 21 | . . . 4 1 4 . 8 4 Matter Fused 12 | . . . . 4 1 1 6 . Heat Flow Errors 9 | . . . 2 1 3 1 1 1 Energy Discharges 10 | . . . 2 1 1 . 2 4 Data Loss (minor) 6 | . . . . 2 . . 1 3 Data Loss (major) 1 | . . . . . 1 . . . Targeting Errors 5 | . . . 3 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 700 | . . . 2 . . . 249 449 Projectiles 6 | . . . 2 . . . . 4 Explosions . | . . . . . . . . . Melee 694 | . . . . . . . 249 445 Knockbacks 5 | . . . . . . . 1 4 Impact 5 | . . . . . . . 1 4 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . 36 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 557 | . 321 225 557 240 209 179 157 214 Average Temperature 108 | . 87 74 164 108 106 120 47 57 Received Heat Transfer 2649 | . 204 321 285 42 . . 537 1260 Effects 10 | . 2 . 8 . . . . . Shutdowns 3 | . . . 3 . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 2 | . . . 2 . . . . . Damage (major) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . . . . 4 2 Impact Corruptions 12 | . . . . . . . 5 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 2 1 2 . . . 1 2 Heat Transferred 8394 | . 1515 1004 1211 185 . . 2442 2037 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 992 | . 179 125 421 203 . 55 576 992 Initial 189 | . . 26 19 163 . . 21 189 Average 295 | . 51 32 234 201 . 27 306 470 Maximum Alert Level 3 | . . . 2 1 . . 2 3 Low Security (%) 43 | 100 100 100 31 4 . 100 28 23 Level 1 26 | . . . 58 95 . . 36 23 Level 2 19 | . . . 9 . . . 35 25 Level 3 10 | . . . . . . . . 27 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . 2 . . . 4 13 Investigation 4 | . 1 . . . . . 2 1 Extermination 5 | . . . . . . . . 5 Reinforcement 6 | . . . 2 . . . 2 2 Assault 5 | . . . . . . . . 5 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . 2 . 3 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 201 | . 17 14 31 2 . 2 51 84 Peak Tracking Total 9 | . 5 3 9 2 . 3 6 5 Tactical Retreats 17 | . 3 . 3 . . . 8 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . 1 . 1 . . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . 1 1 . . . 2 3 Max in Single Turn 2 | . . 1 1 . . . 1 2 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 21 | . 2 . . . 1 . 10 8 Terminals 14 | . 2 . . . . . 7 5 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 Total Hacks 47 | . 7 . . . 1 . 23 16 Successful 20 | . 3 . . . 1 . 11 5 Failed 27 | . 4 . . . . . 12 11 Catastrophic 7 | . . . . . . . 2 5 Database Lockouts . | . . . . . . . . . Manual 15 | . . . . . 1 . 8 6 Terminals 34 | . 7 . . . . . 17 10 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . . . . 3 4 Terminal Hacks 16 | . 3 . . . 1 . 9 3 Record 3 | . . . . . . . 2 1 Prototype ID Bank 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 5 | . . . . . . . 5 . Unreport Threat 2 | . . . . . . . 2 . Locate Traps 3 | . 1 . . . . . . 2 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 1 2 Scan Component 2 | . . . . . . . 1 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 Used . | . . . . . . . . . Hacking Detections 17 | . 2 . . . . . 7 8 Full Trace Events 3 | . . . . . . . 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 38 | . . . . . . . . 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . . 2 . 3 . . . . Largest Group 3 | . . 2 . 3 2 2 1 . Highest-Rated Group 44 | . . 44 . 40 24 24 16 . Highest-Rated Ally 31 | . . 31 . 16 16 16 16 . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . 1 . . . 7 5 . Total Damage 131 | . . . . . . 65 66 . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 10311 | 89 869 1411 633 392 414 45 2631 3827 Spaces Moved 4303 | 50 420 717 225 218 243 16 982 1432 Core 6 | 5 . . . . . . . 1 Treads 4297 | 45 420 717 225 218 243 16 982 1431 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 170 166 160 Average Speed 171 | 149 160 169 169 170 170 170 187 166 Slowest Speed 550 | 160 160 180 170 170 170 170 230 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 52 100 30 55 65 10 82 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . . . 2 2 Melee . | . . . . . . . . . Projectile 4 | . . . . . . . 2 2 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6694 | 65 529 826 375 228 245 34 1696 2696 Wait 1782 | . 36 32 61 1 . 19 598 1035 Move 4295 | 49 419 716 224 217 242 15 981 1432 Hop . | . . . . . . . . . Pick Up 91 | 10 15 11 10 2 1 . 18 24 Fast Attach 16 | . 3 . 5 . . . 6 2 Attach 75 | 6 3 11 5 1 . . 17 32 Detach 7 | . . . . . . . 2 5 Swap 11 | . 1 . 3 . . . . 7 Drop 56 | . 7 2 10 . 2 . 22 13 Fire 175 | . 45 54 57 6 . . 12 1 Melee 185 | . . . . . . . 40 145 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 13) 901 | -10/Materials | Discovered new exit (range 13) 959 | -10/Materials | Entered Mines 1194 | -10/Mines | Lost 3 parts (1p2w) 1316 | -10/Mines | Discovered new exit (range 14) 2098 | -10/Mines | Core integrity fell below 50% 2239 | -10/Mines | Discovered new exit (range 11) 2370 | -10/Mines | Entered Materials 2370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2581 | -9/Materials | Destroyed 9 combat bots 2612 | -9/Materials | Discovered new exit (range 7) 2923 | -9/Materials | Discovered new exit (range 9) 2971 | -9/Materials | Discovered new exit (range 15) 3003 | -9/Materials | Entered Mines 3070 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3093 | -9/Mines | Learned Materials terminal intel 3093 | -9/Mines | Discovered new exit (range 6) 3280 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3389 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3389 | -9/Mines | Discovered new exit (range 5) 3395 | -9/Mines | Entered Exiles 3395 | -9/Exiles | Accompanied by 2 allies 3443 | -9/Exiles | Met 8R-AWN 3467 | -9/Exiles | Met EX-HEX 3520 | -9/Exiles | Met EX-BIN 3540 | -9/Exiles | Aligned with FarCom system 3542 | -9/Exiles | Given EX-Vault access code 3582 | -9/Exiles | Opened EX-Vault 3602 | -9/Exiles | Found AWS/Thermal 3637 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3693 | -9/Exiles | Met EX-DEC 3794 | -9/Exiles | Discovered new exit (range 10) 3809 | -9/Exiles | Left Exiles lab with AWS/Thermal 3809 | -9/Exiles | Entered Mines 3809 | -8/Mines | Accompanied by 2 allies 3818 | -8/Mines | Discovered new exit (range 7) 3854 | -8/Mines | Entered Materials 3854 | -8/Materials | Accompanied by 1 ally 3854 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3855 | -8/Materials | Loaded intel: 12 terminal locations 4580 | -8/Materials | Discovered new exit (range 10) 4732 | -8/Materials | Destroyed 13 combat bots 5624 | -8/Materials | Discovered new exit (range 8) 6485 | -8/Materials | Entered Factory 6485 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6644 | -7/Factory | Discovered new exit (range 15) 7529 | -7/Factory | Repaired Hvy. Armor Plating 7587 | -7/Factory | Discovered new exit (range 6) 8885 | -7/Factory | First assault squad dispatched 9822 | -7/Factory | Build established: Scavenger-Mutant 9910 | -7/Factory | Discovered new exit (range 13) 10279 | -7/Factory | Core integrity fell below 50% 10305 | -7/Factory | Core integrity fell below 20% 10312 | -7/Factory | Destroyed by G-47 Trooper with Backup Laser III Last Messages --------------- 10280_ Imp. Light Armor Plating destroyed. 10282_ Imp. Medium Armor Plating destroyed. 10282_ R-06 Scavenger collects Carbon-fiber Leg. 10285_ Carbon-fiber Leg destroyed. 10286_ Destroyed Imp. Deuterium Engine. 10286_ L-41 Fighter system corrupted by crushing effect. 10288_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 10288_ Rnf. Deuterium Engine destroyed. 10288_ Med. Treads destroyed. 10290_ Ripper destroyed. 10292_ Acquired 10 matter. 10292_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 10294_ L-41 Fighter destroyed. 10297_ Power Maul follow-up attack on G-50 Soldier. 10298_ Chainsword destroyed. 10300_ Power Maul destroyed. 10302_ Imp. Recalibrator destroyed. 10303_ Acquired 5 matter. 10305_ Destroyed Hvy. Laser. 10306_ Adv. Beam Cannon destroyed. Map ----- +----------------------------------------------------+ | ###??######## = + ## ## """ #???????????? | | ##### ## =%# # # """ #???????????? | | ## ###### " # ! """ #???????????? | | "T + #???????????? | | #####+###### # """ #???????????? | | ##### #???? ???# # """ #???????????? | | ##?#####+#####??? ?### ###! """ #???????????? | | ???# #???? #??# #?# !#???????????? | | ???# #????? #### ### ! """ #???????????? | | ???# """ """ #?????" ## # """ #???????????? | | ???# """ """ #?????? ## # """ #???????????? | | ???# """ """ #???????## + #???????????? | | ???# #????????# ##########???????????? | | ???# ! #????????# !#????????????????????? | | ??? #????????## ##????????????????????? | | ??##########??????????# #?????????????????????? | | ??????????????######### #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# # g #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# + #?????????????????????? | | ???????????????# # #?????????????????????? | | ???????????????# / % #?????????????????????? | | ???????????????# ##g########???????????????? | | ???????????????# #g@%p ! #???????????????? | | ???????????????# #%%% #???????????????? | | ???????????????# #=% % #???????????????? | | ???????????????#########*==* #???????????????? | | ???????????????????????###########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1050 Melee Speed Boost 40 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Watch This! Challenges ------------ None Game ------ Seed CloakingSkeletonDoomcannon Manual? 0 Play Time 01:21:16 Cumulative 107.3 hours Start 2021.12.09 @ 13:55:28 End 2021.12.11 @ 15:27:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 5 Adventurer 0 Explorer 30 Win Type - Total 4 Types 0/1/0/2/0/0/0/0/1 Lore% 51 Gallery% 45 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 151f30f4-f651-434a-a686-d2a6336daf49