Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.03 @ 13:01:27 Player: ChromeKnight Result: Destroyed by as-92330 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (1789) 1789 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-539) -539 TOTAL SCORE: 5715 Bonus ------- Met Imprinter 300 Friendly Fire -839 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (500) Ox9 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- Slug Cannon Katana CR-A16's Pointy Stick > --- INVENTORY (10) --- Zionite Biocell (1000) Zionite Biocell (1000) Matter Compressor (250) Improved Melee Analysis Suite Improved Melee Analysis Suite Armor Integrity Analyzer Improved Maneuvering Thrusters Phase Shifter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Combat Airjet Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Enhanced Optical Array Improved Maneuvering Thrusters Zionite Weapon Casing Layered Light Armor Plating > --- WEAPON ----------- Slug Cannon Katana CR-A16's Pointy Stick > --- INVENTORY -------- Zionite Light DM Reactor Zionite Biocell Zionite Biocell Matter Compressor Improved Melee Analysis Suite Improved Melee Analysis Suite Armor Integrity Analyzer Improved Maneuvering Thrusters [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Power Maul Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 4 | . . . 1 1 1 1 . . . . Weapon 2 | . . . . . 1 1 . . . . Parts Attached 96 | 6 6 6 9 4 20 21 . 1 7 16 Power 13 | 1 1 1 1 . 3 3 . . 1 2 Engine 10 | 1 1 . 1 . 3 3 . . 1 . Core 1 | . . 1 . . . . . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 29 | 2 2 2 2 1 9 6 . . 1 4 Treads 1 | . . . . 1 . . . . . . Leg 15 | 2 2 2 2 . 5 2 . . . . Wheel . | . . . . . . . . . . . Hover 13 | . . . . . 4 4 . . 1 4 Flight . | . . . . . . . . . . . Utility 29 | 1 2 . 2 2 3 7 . 1 3 8 Device 4 | . . . 1 . . . . . . 3 Storage 6 | 1 1 . . . 1 1 . . . 2 Processor 2 | . . . . . 1 1 . . . . Hackware 3 | . . . . 2 1 . . . . . Protection 14 | . 1 . 1 . . 5 . 1 3 3 Artifact . | . . . . . . . . . . . Weapon 25 | 2 1 3 4 1 5 5 . . 2 2 Energy Gun 3 | 2 . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . 1 3 1 1 . 1 . . . . Ballistic Cannon 6 | . . . 2 . 2 . . . . 2 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . . 3 2 . . . . Slashing Weapon 2 | . . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 . . . . 5 Parts Lost 38 | . . 2 1 3 7 1 1 . 2 21 Power 7 | . . . . . 3 . . . 1 3 Propulsion 15 | . . 1 1 2 3 1 . . . 7 Utility 10 | . . . . 1 . . . . . 9 Weapon 6 | . . 1 . . 1 . 1 . 1 2 Highest Loss Streak 11 | . . 1 1 3 4 1 1 . 1 11 Average Slot Usage (%) 88 | . 98 99 79 79 86 85 86 86 92 82 Engine 6 | . 14 8 6 9 5 3 6 6 6 2 Core 1 | . . 5 4 . . . . . . . Treads 1 | . . . . 3 4 . . . . . Leg 14 | . 28 27 14 18 9 18 . . . . Hover 6 | . . . . . 5 2 20 20 20 19 Device 3 | . . . 10 9 6 . . . . 7 Storage 8 | . 14 14 11 9 7 6 6 6 6 6 Processor 4 | . . . . . . 12 13 13 13 9 Hackware 6 | . . . . 7 21 6 . . . . Protection 10 | . 12 14 11 5 . 10 20 20 20 11 Energy Gun 2 | . 21 5 2 . . . . . . . Ballistic Gun 6 | . 6 22 8 3 4 1 . . . . Ballistic Cannon 4 | . . . 11 14 9 . . . . 4 Impact Weapon 6 | . . . . . 7 20 13 13 7 2 Slashing Weapon 1 | . . . . . . . 6 6 12 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 12 28 25 36 36 39 53 48 48 51 55 Greatest Support 88 | 20 20 20 30 30 80 80 61 61 67 88 Greatest Overweight (x) 9 | 1 1 2 3 3 2 1 . . . 9 Average Overweight (x) . | . . 1 2 1 . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 10 10 10 9 Average Carried 9 | 1 7 8 9 9 9 8 10 10 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 9 10 10 10 9 8 Class Distribution -------------------- 42% | Mutant 27% | Scavenger-Mutant 15% | Hacker-Mutant 14% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Matter Collected 2363 | 179 241 125 132 64 891 481 94 10 25 121 Remotely . | . . . . . . . . . . . Salvage Created 1936 | . 276 186 181 69 308 432 140 117 39 188 Parts 133 | . 28 14 19 9 17 19 4 5 6 12 Haulers Intercepted 3 | . . . 1 . 1 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 4 5 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 51 | . 10 8 3 7 6 8 4 2 . 3 Melee 14 | . . . . . 2 4 3 2 . 3 Guns 21 | . 10 8 1 . 1 1 . . . . Cannons 10 | . . . 2 5 3 . . . . . AOE 2 | . . . . 2 . . . . . . Classes Destroyed 11 | . 2 . 3 1 2 1 1 . . 1 Worker 2 | . . . . . 1 1 . . . . Hauler 3 | . . . 1 . 1 1 . . . . Recycler 1 | . . . . . . 1 . . . . Watcher 3 | . . . 1 . 2 . . . . . Swarmer 26 | . 6 6 . 4 . 7 3 . . . Grunt 10 | . 4 2 2 . 1 . . 1 . . Sentry 2 | . . . 1 1 . . . . . . Hunter 4 | . . . . 2 2 . . . . . Programmer 5 | . . . . . 3 1 . 1 . . Z-Light 3 | . . . . . . . . . . 3 Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 4 | . 4 2 2 3 2 3 3 1 . 2 Combat Bots Only 4 | . 4 2 2 3 2 3 3 1 . 2 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . Melee 1 | . . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Damage Taken 7188 | . 330 383 160 607 1486 713 290 87 777 2355 Core 1310 | . 90 88 15 136 125 90 92 . 158 516 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 . 28 96 75 82 . . . . . Volleys Fired 141 | . 18 43 17 26 21 15 . . . 1 Largest 3 | . 2 2 2 2 3 1 . . . 1 Hottest 116 | . 80 60 88 88 116 30 . . . 48 Shots Fired 276 | . 36 75 34 52 63 15 . . . 1 Gun 177 | . 36 75 30 . 21 15 . . . . Cannon 99 | . . . 4 52 42 . . . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 231 | . . 69 31 52 63 15 . . . 1 Thermal 21 | . 18 . 3 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 24 | . 18 6 . . . . . . . . Robot Hit Streak 9 | . 8 9 5 8 8 9 . . . . Robot Miss Streak 7 | . 4 4 7 4 4 3 . . . . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 6 | . 4 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 215 | . 20 38 21 27 43 34 12 3 2 15 Core Hits 83 | . 14 14 10 9 14 7 3 3 3 6 Critical Hits 2 | . . . . . 1 . . . . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 101 | . . . . . 14 34 16 4 3 30 Impact 50 | . . . . . 14 31 4 1 . . Slashing 27 | . . . . . . 3 12 3 1 8 Piercing 24 | . . . . . . . . . 2 22 Sneak Attacks 6 | . . . . . 1 4 . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . 6 3 . . 8 Damage Inflicted 5306 | . 301 276 192 848 1186 1311 395 108 183 506 Guns 1288 | . 301 276 139 . 290 282 . . . . Cannons 1145 | . . . 53 565 527 . . . . . Explosions 283 | . . . . 283 . . . . . . Melee 2559 | . . . . . 369 1029 395 108 152 506 Ramming 31 | . . . . . . . . . 31 . Kinetic 2086 | . . 243 179 565 817 282 . . . . Thermal 138 | . 125 . 13 . . . . . . . Explosive 283 | . . . . 283 . . . . . . Electromagnetic 209 | . 176 33 . . . . . . . . Impact 1392 | . . . . . 369 934 89 . . . Slashing 741 | . . . . . . 95 306 108 . 232 Piercing 426 | . . . . . . . . . 152 274 Highest Corruption 2 | . . . . . 2 1 1 1 1 1 Average Corruption 1 | . . . . . 2 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . . . . 2 . 1 1 . 1 Message Errors 2 | . . . . . . . 1 . . 1 Heat Flow Errors 1 | . . . . . 1 . . . . . Energy Discharges 1 | . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 225 | . . . . 32 40 118 35 . . . Projectiles 6 | . . . . 6 . . . . . . Explosions 26 | . . . . 26 . . . . . . Melee 193 | . . . . . 40 118 35 . . . Knockbacks 20 | . . . . 9 7 4 . . . . Impact 5 | . . . . . 1 4 . . . . Kinetic 13 | . . . . 7 6 . . . . . Secondary 2 | . . . . 2 . . . . . . Self-Inflicted Damage 15 | . . . . . . . . . 15 . Shots . | . . . . . . . . . . . Rammed 3 | . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 228 | . 186 40 . . 228 . 10 4 40 14 Average Temperature 40 | . 66 9 . . 114 . 10 4 13 5 Received Heat Transfer 1637 | . 90 102 57 72 516 . 20 21 201 558 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . . . . 3 4 1 . . . Impact Corruptions 12 | . . . . . 3 8 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 290 | . 275 . 15 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Peak Influence 295 | . 295 101 74 295 188 127 . . . . Initial 133 | . . 36 . 22 133 . . . . . Average 71 | . 157 27 49 207 72 45 . . . . Maximum Alert Level 1 | . 1 . . 1 . . . . . . Low Security (%) 92 | 100 66 100 100 41 100 100 . . . . Level 1 7 | . 33 . . 58 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 2 . . 1 3 1 . . . . Investigation 1 | . 1 . . . . . . . . . Extermination 4 | . . . . . 3 1 . . . . Reinforcement 2 | . 1 . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Distress Signals 6 | . 4 . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 16 9 6 13 17 12 4 5 18 4 Peak Tracking Total 19 | . 6 3 2 6 6 4 3 3 19 3 Tactical Retreats 11 | . . 1 . 4 1 3 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 5 | . 1 . 1 . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 7 | . 1 . . 1 4 . 1 . . . Max in Single Turn 2 | . 1 . . 1 2 . 1 . . . Garrison Access 2 | . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 10 | . 1 1 2 1 3 2 . . . . Terminals 7 | . 1 1 2 . 1 2 . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 18 | . 2 2 2 1 6 5 . . . . Successful 13 | . 1 1 2 1 4 4 . . . . Failed 5 | . 1 1 . . 2 1 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . . 1 . . 4 . Terminals 13 | . 2 2 2 . 2 5 . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 3 . . . . . Terminal Hacks 10 | . 1 1 2 . 2 4 . . . . Record 2 | . . . . . 1 1 . . . . Part Schematic 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Zone Layout 3 | . . 1 2 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . . Matter 153 | . . . . . 153 . . . . . Time 81 | . . . . . 81 . . . . . Total Robot Build Rating 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Total Allies 4 | . . . . . 1 . . . 3 . Largest Group 3 | . . . . . 1 . . . 3 . Highest-Rated Group 70 | . . . . . 12 . . . 70 . Highest-Rated Ally 31 | . . . . . 12 . . . 31 . Total Orders 4 | . . . . . 4 . . . . . STAY 1 | . . . . . 1 . . . . . FOLLOW 1 | . . . . . 1 . . . . . PICKUP 2 | . . . . . 2 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 2 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Turns Passed 6625 | 59 478 1247 500 392 1477 980 201 328 513 450 Spaces Moved 4871 | 43 251 735 230 187 676 501 294 540 843 571 Core 10 | 9 . . . . . . . . . 1 Treads 342 | . . . . 79 263 . . . . . Legs 1962 | 34 251 735 230 108 232 372 . . . . Wheels . | . . . . . . . . . . . Hover 2557 | . . . . . 181 129 294 540 843 570 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 108 58 58 58 58 53 Average Speed 105 | 112 149 150 182 163 148 111 58 58 58 61 Slowest Speed 500 | 150 150 180 210 210 180 130 58 58 58 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 42 99 27 25 14 18 53 70 87 80 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 . 1 . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 6 | . . 1 . . . . 1 2 2 . Spaces Dug 5 | . . . . . 2 . . . . 3 Terrain Destroyed 28 | . . . 1 20 4 . . . . 3 Melee 5 | . . . . . 2 . . . . 3 Projectile 16 | . . . 1 13 2 . . . . . AOE 7 | . . . . 7 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Dee Total 5985 | 51 318 816 283 221 1091 866 305 550 862 622 Wait 677 | . 33 28 9 . 323 272 . 6 . 6 Move 4861 | 42 250 734 229 186 675 500 293 539 842 571 Hop . | . . . . . . . . . . . Pick Up 60 | 3 6 2 8 3 17 14 . . 3 4 Fast Attach 52 | 5 3 2 7 2 10 13 . . 2 8 Attach 24 | 1 . 1 1 2 6 5 . . 1 7 Detach 4 | . . 1 . . . 1 . . . 2 Swap 20 | . 3 3 1 . 4 3 . 1 4 1 Drop 67 | . 5 2 11 2 24 17 . 1 5 . Fire 141 | . 18 43 17 26 21 15 . . . 1 Melee 76 | . . . . . 11 26 12 3 2 22 Ram 3 | . . . . . . . . . 3 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 9) 472 | -10/Materials | Discovered new exit (range 10) 538 | -10/Materials | Entered Mines 595 | -10/Mines | Learned Materials emergency access door positions 638 | -10/Mines | Build established: Scavenger-Mutant 813 | -10/Mines | Learned location of Zion (-6) 839 | -10/Mines | Discovered new exit (range 9) 946 | -10/Mines | Discovered new exit (range 16) 1260 | -10/Mines | Core integrity fell below 50% 1785 | -10/Mines | Entered Materials 1785 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2120 | -9/Materials | Build established: Mutant 2275 | -9/Materials | Discovered new exit (range 4) 2285 | -9/Materials | Entered another Materials area 2285 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2550 | -8/Materials | Lost 3 parts (2n1u) 2597 | -8/Materials | Discovered new exit (range 16) 2677 | -8/Materials | Entered Factory 2677 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2785 | -7/Factory | Fabricated A-02 Transporter (x1) 2961 | -7/Factory | Build established: Hacker-Gunner 3778 | -7/Factory | Discovered new exit (range 3) 3974 | -7/Factory | Build established: Hacker-Mutant 4149 | -7/Factory | Lost 4 parts (1p2n1w) 4154 | -7/Factory | Entered another Factory area 4154 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4242 | -6/Factory | Identified exit to Lower Caves 4953 | -6/Factory | Build established: Mutant 5134 | -6/Factory | Entered Lower Caves 5202 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5302 | -6/Lower Caves | Identified exit to Lower Caves 5335 | -6/Lower Caves | Entered another Lower Caves area 5390 | -6/Lower Caves | Discovered new exit (range 12) 5528 | -6/Lower Caves | Discovered new exit (range 14) 5591 | -6/Lower Caves | Encountered a Warlord checkpoint 5663 | -6/Lower Caves | Entered Zion 5685 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5728 | -6/Zion | Discovered new exit (range 12) 5740 | -6/Zion | Learned Factory emergency access door positions 5757 | -6/Zion | Found CR-A16's Pointy Stick 5786 | -6/Zion | System corruption cleaned by Quarantine Array 5795 | -6/Zion | Learned location of Armory (-3) 5813 | -6/Zion | Learned location of 1 exit from Lower Caves 5856 | -6/Zion | Gained Derelict followers 5895 | -6/Zion | Given the Hacking Drone Bay 6067 | -6/Zion | Opened final containment barrier to the Deep Caves 6125 | -6/Zion | Destroyed Imprinter 6126 | -6/Zion | Extracted access codes from Imprinter's data core 6126 | -6/Zion | Attacked by Zionites 6173 | -6/Zion | Discovered new exit (range 5) 6174 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6176 | -6/Zion | Entered Deep Caves 6348 | -6/Deep Caves | Core integrity fell below 50% 6353 | -6/Deep Caves | Z-Facility disabled 6413 | -6/Deep Caves | Found Prototype Protection 6413 | -6/Deep Caves | Identified Zio. Weapon Casing 6422 | -6/Deep Caves | Lost 11 parts (1p3n5u2w) 6453 | -6/Deep Caves | Discovered new exit (range 21) 6497 | -6/Deep Caves | Spotted as-15875 6557 | -6/Deep Caves | Spotted as-92330 6602 | -6/Deep Caves | Core integrity fell below 20% 6626 | -6/Deep Caves | Destroyed by as-92330 with Assembled Focal Cannon Last Messages --------------- 06434_ Acquired 10 matter. 06437_ Acquired 3 matter. 06437_ Acquired 7 matter. 06439_ Acquired Imp. Maneuvering Thrusters. 06440_ Acquired Phase Shifter. 06453_ EXIT=FOUND 06548_ Slug penetrates Wall. 06561_ as-92330: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 06565_ Zio. Glidesys I destroyed. 06595_ Zio. Light DM Reactor destroyed. 06601_ Lyr. Light Armor Plating destroyed. 06601_ Imp. Maneuvering Thrusters destroyed. 06602_ as-92330 suffers critical hit. 06602_ Katana follow-up attack on as-92330. 06612_ Zio. Light DM Reactor destroyed. 06612_ Exp. Heat Sink destroyed. 06613_ Katana follow-up attack on as-92330. 06621_ Zio. Weapon Casing destroyed. 06621_ Cmb. Airjet destroyed. 06622_ Katana follow-up attack on as-92330. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????""###########??????????????????? | | ????????" ?????????????###???? | | ?????????" #####?????????## ##?? | | ????????""" G@ #????????## ### | | ????????" ;#;###????????# # | | ????????" # ; #????????## | | ????????"" ; # #????????# | | ????????" " ####?????# | | ????????"" # ## #?????# | | ????????" ## #?????# #?? | | ????????""" ## #?????# #?? | | ????????" ## #?????# # #?? | | ????????" # #####?# ## #?? | | ????????" #?###?# #?? | | ????????# ###?????# #?? | | ????????"" ##??????## ### | | ?????????" ###?????### | | ?????????" ] g #????## | | ?????????" ;####??## ### | | ????????"" ;## #??# ##?## | | ????????# ### #### ##??## | | ????????# # "# #???# | | ????????# l M ##### #???# | | ????????# g #??####???# | | ????????# ! #???????### | | ????????# ! * * ###?????????# | | ????????# ! * #???????????? | | ????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 525 Weapon Shielding 100 Evasion (%) 64 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 30 Item Schematics ----------------- Imp. Arc Projector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticMobileVibroblade Manual? 0 Play Time 00:44:26 Cumulative 114.6 hours Start 2021.04.03 @ 12:18:05 End 2021.04.03 @ 13:01:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 271 Rogue 118 Adventurer 148 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c11d86b-524e-46fd-900e-0c5e3bcd65c0