Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 11:01:11 Player: ZLD1 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1029) 1029 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2464 Bonus ------- None Cogmind --------- Core Integrity 297/400 Matter 106/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit Structural Scanner > --- WEAPON (2) ------- Improved EM Shotgun Autogun > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Hover Unit Weight Redist. System Seismic Detector Autogun Enhanced Flamer Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Visual Processing Unit > --- WEAPON ----------- Improved EM Shotgun Autogun > --- INVENTORY -------- Light Ion Engine Hover Unit Weight Redist. System Seismic Detector Autogun Autogun Enhanced Flamer Hammer [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 34 | 5 13 6 10 Power 4 | 1 . 1 2 Engine 3 | 1 . . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 13 | 2 7 3 1 Treads . | . . . . Leg 8 | 2 4 2 . Wheel . | . . . . Hover 4 | . 3 1 . Flight 1 | . . . 1 Utility 4 | 1 2 . 1 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 1 4 2 6 Energy Gun 1 | . . . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 10 | 1 4 1 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 11 | . 3 4 4 Power 3 | . . 1 2 Propulsion 5 | . 2 2 1 Utility . | . . . . Weapon 3 | . 1 1 1 Highest Loss Streak 4 | . 2 4 1 To Critical Strikes . | . . . . Average Backups 6 | 1 7 4 7 Power . | . 1 . . Propulsion 1 | . 1 . 1 Utility 1 | . 1 2 2 Weapon 3 | . 3 2 3 Tool/Special . | . . . . Unused Backups 11 | . 3 . 8 Power 2 | . 1 . 1 Propulsion 3 | . 2 . 1 Utility 2 | . . . 2 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 84 | . 91 86 78 Engine 7 | . 14 . 6 Core 5 | . . 13 3 Leg 14 | . 13 8 19 Hover 6 | . 14 9 . Device 2 | . . . 5 Storage 12 | . 14 14 11 Processor 10 | . 7 14 10 Energy Gun 1 | . . . 3 Ballistic Gun 22 | . 27 23 18 Peak Build Rating 18 | 5 11 17 18 Average Rating 13 | 3 9 12 16 On Entrance 8 | . 5 11 17 Naked Turns . | . . . . Heaviest Build 19 | 11 16 16 19 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 8 8 8 Average Carried 6 | 1 7 4 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 6 6 8 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1536 | 170 580 211 575 Remotely . | . . . . Salvage Created 1710 | . 800 102 808 Parts 116 | . 47 7 62 Haulers Intercepted 3 | . 1 . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 37 | . 14 4 19 Guns 37 | . 14 4 19 Classes Destroyed 9 | . 6 1 2 Worker 1 | . . . 1 Builder 3 | . 1 . 2 Tunneler 2 | . . 1 1 Hauler 3 | . 1 . 2 Recycler 4 | . 2 . 2 Watcher 5 | . 3 . 2 Swarmer 20 | . 3 3 14 Grunt 15 | . 11 1 3 Sentry 2 | . . . 2 Best Kill Streak 7 | . 6 3 7 Combat Bots Only 6 | . 3 3 6 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 218 | . 58 36 124 Missed 59 | . 11 9 39 Hits 159 | . 47 27 85 Projectile 159 | . 47 27 85 Critical Strikes 3 | . 1 2 . Damage Taken 1568 | . 552 248 768 Core 219 | . 102 14 103 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 . 53 . Volleys Fired 180 | . 62 34 84 Largest 2 | . 2 2 2 Hottest 100 | . 46 100 68 Shots Fired 332 | . 119 49 164 Gun 322 | . 119 39 164 Cannon . | . . . . Launcher . | . . . . Special 10 | . . 10 . Kinetic 298 | . 119 39 140 Thermal 10 | . . 10 . Explosive . | . . . . Electromagnetic 24 | . . . 24 Robot Hit Streak 11 | . 11 4 8 Robot Miss Streak 8 | . 4 5 8 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 175 | . 74 18 83 Core Hits 72 | . 30 7 35 Critical Kills 1 | . . . 1 Critical Parts Destroyed 3 | . . 1 2 Critical Strikes 4 | . . 1 3 Destroy 4 | . . 1 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2665 | . 1129 290 1246 Guns 2656 | . 1129 281 1246 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 9 | . . 9 . Kinetic 2428 | . 1129 281 1018 Thermal . | . . . . Explosive . | . . . . Electromagnetic 228 | . . . 228 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 246 | . 74 246 70 Average Temperature 33 | . 17 87 14 Received Heat Transfer 444 | . 273 81 90 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . 1 . 1 Low Security (%) 84 | 100 89 100 72 Level 1 15 | . 10 . 27 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 296 | . 211 96 296 Initial 66 | . . 66 . Average 99 | . 136 18 123 Influence Increases 1218 | . 460 120 638 Destroy 0b10 Robot/C 740 | . 280 80 380 Destroy 0b10 Robot/NC 90 | . 35 5 50 Destroy Leader 156 | . 68 20 68 Disable Machine 75 | . 30 15 30 Destroy Structure 7 | . 2 . 5 Lose Combat Pursuer 150 | . 45 . 105 Influence Decreases 939 | . 288 292 359 Entered New Map 106 | . . 106 . Time Decay 718 | . 258 141 319 Lost Part 110 | . 30 40 40 Lost Ally 5 | . . 5 . Squads Dispatched 7 | . 4 . 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 3 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 21 5 35 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 5 | . 2 . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 5 | . 2 1 2 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 53 | . . 53 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 2 | . . 2 . Total Damage 76 | . . 76 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1920 | . 320 536 1064 Optics 1874 | . 320 536 1018 Structural 519 | . . . 519 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2313 | 39 604 571 1099 Spaces Moved 1135 | 30 329 284 492 Core 12 | 12 . . . Treads . | . . . . Legs 752 | 18 136 106 492 Wheels . | . . . . Hover 371 | . 193 178 . Flight . | . . . . Fastest Speed 50 | 50 116 120 120 Average Speed 133 | 92 118 157 132 Slowest Speed 190 | 120 190 180 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 3 66 78 64 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile 1 | . . 1 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1638 | 41 450 346 801 Wait 232 | . 25 12 195 Move 1132 | 29 328 283 492 Hop . | . . . . Pick Up 30 | 7 12 4 7 Fast Attach 15 | . 4 1 10 Attach 16 | 5 3 6 2 Detach 2 | . . 2 . Swap 9 | . 6 1 2 Drop 20 | . 10 1 9 Fire 180 | . 62 34 84 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 17) 604 | -10/Materials | Discovered new exit (range 8) 644 | -10/Materials | Entered Mines 688 | -10/Mines | Discovered new exit (range 15) 701 | -10/Mines | Lost 4 parts (1p2n1w) 708 | -10/Mines | Learned 2 Materials zone layouts 731 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 855 | -10/Mines | Learned location of Storage (-9) 1096 | -10/Mines | Discovered new exit (range 6) 1215 | -10/Mines | Entered Materials 1215 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1335 | -9/Materials | Build established: Scavenger-Mutant 1387 | -9/Materials | Discovered new exit (range 13) 1404 | -9/Materials | Discovered new exit (range 17) 1811 | -9/Materials | Discovered new exit (range 6) 2234 | -9/Materials | Discovered new exit (range 17) 2314 | -9/Materials | Self-destructed Last Messages --------------- 02264_ Dropped Autogun. 02264_ Acquired Prototype Ballistic Gun. 02264_ Identified Imp. Assault Rifle. 02266_ Dropped Imp. Assault Rifle. 02268_ K-01 Serf collects debris. 02268_ Acquired Prototype Energy Cannon. 02268_ Identified Adv. Beam Cannon. 02268_ Visual Processing Unit broken. 02268_ Faulty integration triggers power surge. 02270_ Dropped Faulty Adv. Beam Cannon. 02271_ K-01 Serf collects debris. 02272_ Acquired Autogun. 02274_ K-01 Serf cleans the Nuclear Reactor. 02277_ Discarded Broken Visual Processing Unit. 02277_ K-01 Serf cleans the Nuclear Reactor. 02280_ K-01 Serf collects debris. 02283_ K-01 Serf cleans the Nuclear Reactor. 02284_ K-01 Serf collects debris. 02288_ K-01 Serf cleans the Nuclear Reactor. 02289_ K-01 Serf collects debris. 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