Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 16:20:47 Player: Omewes Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (16) 80 Value Destroyed (272) 272 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (17312) 17312 TOTAL SCORE: 24784 Bonus ------- Win 3000 Win Speed 14762 Friendly Fire -450 Cogmind --------- Core Integrity 1441/1600 Matter 285/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (100) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Great Maul > --- INVENTORY (4) ---- Micro Nuclear Core Light Quantum Reactor Advanced Terrain Scanner Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Transmission Jammer Improved Maneuvering Thrusters Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Micro Nuclear Core Advanced Phase Shifter Great Maul [Rating: 88] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Field Propulsion Drive Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Field Propulsion Drive Utility Advanced Melee Analysis Suite Device Advanced Terrain Scanner Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Weapon Greatsword Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . . . 1 Utility 15 | . . 2 2 1 2 2 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 52 | 5 . 3 9 15 6 6 1 . 1 . 4 2 Power 5 | 1 . . 1 1 1 . . . . . 1 . Engine 1 | 1 . . . . . . . . . . . . Core 4 | . . . 1 1 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 15 | 2 . 2 2 5 1 3 . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 4 | 2 . 1 1 . . . . . . . . . Hover 2 | . . 1 1 . . . . . . . . . Flight 9 | . . . . 5 1 3 . . . . . . Utility 22 | . . . 3 8 3 3 1 . 1 . 2 1 Device 10 | . . . 2 3 1 1 1 . . . 1 1 Storage . | . . . . . . . . . . . . . Processor 8 | . . . 1 4 1 1 . . . . 1 . Hackware 4 | . . . . 1 1 1 . . 1 . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 10 | 2 . 1 3 1 1 . . . . . 1 1 Energy Gun 3 | 1 . 1 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . . . 1 1 Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . . . 1 . Parts Lost 16 | . . 3 . 4 . . . . . . 6 3 Power 1 | . . . . . . . . . . . 1 . Propulsion 5 | . . 1 . 1 . . . . . . 1 2 Utility 6 | . . . . 2 . . . . . . 3 1 Weapon 4 | . . 2 . 1 . . . . . . 1 . Highest Loss Streak 6 | . . 2 . 3 . . . . . . 6 2 Average Slot Usage (%) 67 | . 71 36 27 73 89 91 89 89 91 85 77 56 Engine 2 | . 14 11 3 . . . . . . . . . Core 3 | . . . 1 7 6 5 5 5 5 4 4 2 Wheel 4 | . 28 11 6 1 . . . . . . . . Flight 9 | . . . . 18 20 17 15 15 15 14 13 3 Device 10 | . . . 7 8 17 15 21 21 21 19 13 6 Processor 21 | . . . 3 26 36 35 31 31 31 28 29 28 Hackware 5 | . . . . 1 1 9 10 10 12 14 13 12 Energy Gun 1 | . 14 3 . . . . . . . . . . Ballistic Gun 2 | . 14 8 . . . . . . . . . . Ballistic Cannon 1 | . . . 3 6 . . . . . . . . Impact Weapon 1 | . . . . . 4 . . . . . . 3 Slashing Weapon 1 | . . . . . 1 5 5 5 5 4 3 . Naked Turns 14 | . . . 14 . . . . . . . . . Heaviest Build 17 | 7 7 7 12 13 16 16 17 17 17 17 17 15 Greatest Support 27 | 26 26 26 16 16 17 27 18 18 18 18 27 18 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . 2 3 4 4 4 2 3 3 3 3 4 Average Carried 2 | . . . 1 3 3 3 2 2 3 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . 2 3 4 3 2 3 3 3 . 4 Class Distribution -------------------- 38% | Mutant 18% | Scout 17% | Hacker-Ninja 15% | Hacker-Scout 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Scout | -2/Research Hacker-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 718 | 88 . 18 142 39 351 17 . 53 10 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 531 | . 13 18 55 39 363 17 . . 26 . . . Parts 19 | . 1 2 3 3 7 . . . 3 . . . Haulers Intercepted 2 | . . . . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 3 | . . . 1 1 1 . . . . . . . Cannons 2 | . . . 1 1 . . . . . . . . Classes Destroyed 7 | . 1 . 1 2 3 . . . . . . . Worker 1 | . . . . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 2 | . . . . 1 1 . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Operator 8 | . 1 1 1 . 3 1 . . 1 . . . Swarmer 2 | . . . . 1 1 . . . . . . . Grunt 1 | . . . 1 . . . . . . . . . Best Kill Streak 4 | . 1 1 2 1 4 . . . 1 . . . Combat Bots Only 1 | . . . 1 1 1 . . . . . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . . 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Damage Taken 1637 | . . 405 65 318 . 93 . . 66 87 347 256 Core 644 | . . 191 18 80 . . . . 23 56 117 159 Absorbed by Shields 20 | . . . . . . 20 . . . . . . Core Remaining (%) 91 | 100 100 52 96 88 100 100 . . 98 95 91 90 Volleys Fired 29 | . 3 9 5 12 . . . . . . . . Largest 2 | . 2 2 1 1 . . . . . . . . Hottest 60 | . 60 60 44 44 . . . . . . . . Shots Fired 35 | . 6 12 5 12 . . . . . . . . Gun 18 | . 6 12 . . . . . . . . . . Cannon 17 | . . . 5 12 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 27 | . 3 7 5 12 . . . . . . . . Thermal 8 | . 3 5 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 4 | . 4 3 2 4 . . . . . . . . Robot Miss Streak 3 | . 1 3 3 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 40 | . 5 6 2 8 16 2 . . 1 . . . Core Hits 13 | . 2 3 3 2 2 . . . 1 . . . Critical Hits 1 | . . . . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . Melee Attacks 58 | . . . . . 18 4 . . 8 4 6 18 Impact 34 | . . . . . 15 . . . . . 1 18 Slashing 24 | . . . . . 3 4 . . 8 4 5 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 6 2 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2087 | . 47 64 93 214 1155 430 . . 81 3 . . Guns 99 | . 47 52 . . . . . . . . . . Cannons 307 | . . . 93 214 . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1665 | . . . . . 1155 430 . . 80 . . . Ramming 16 | . . 12 . . . . . . 1 3 . . Kinetic 335 | . 16 12 93 214 . . . . . . . . Thermal 71 | . 31 40 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 821 | . . . . . 821 . . . . . . . Slashing 844 | . . . . . 334 430 . . 80 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . 4 Average Corruption 4 | . . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 456 | . . . . . 269 187 . . . . . . Projectiles 41 | . . . . . 41 . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 415 | . . . . . 228 187 . . . . . . Knockbacks 9 | . . . . 3 6 . . . . . . . Impact 5 | . . . . . 5 . . . . . . . Kinetic 3 | . . . . 3 . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 7 | . . 6 . . . . . . . 1 . . Shots . | . . . . . . . . . . . . . Rammed 4 | . . 1 . . . . . . 1 2 . . Targets Rammed 4 | . . 1 . . . . . . 1 2 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 28 | . 20 28 . 6 . . . . . . . . Average Temperature 11 | . 15 12 . 3 . . . . . . . . Received Heat Transfer 264 | . . 141 18 9 . 42 . . 9 18 . 27 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . . 7 . . . . . . . Impact Corruptions 14 | . . . . . 14 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . Heat Transferred 175 | . 75 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Peak Influence 193 | . 70 103 111 117 193 153 74 25 56 107 138 191 Average Influence 95 | . 38 62 81 81 127 133 74 25 31 67 98 168 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 2 2 . 1 1 . . . 1 . . 1 Investigation 1 | . . . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . . . Reinforcement 7 | . 2 2 . 1 1 . . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 7 | . 1 2 1 . 1 . . . . . 1 1 Communications Jammed 6 | . . . . . . . . . . 6 . . Distress Signals 6 | . . . . . . . . . . 6 . . Times Spotted 73 | . 5 9 4 12 10 5 . . 3 2 12 11 Peak Tracking Total 11 | . 4 8 4 7 4 3 . . 2 2 11 8 Tactical Retreats 14 | . 1 2 1 4 1 . . . . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 2 | . . . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 4 . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 27 | . 2 1 1 2 5 5 . . 1 2 3 5 Terminals 22 | . 2 1 1 2 4 3 . . 1 1 2 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 2 . . . 1 1 . Total Hacks 72 | . 7 1 5 6 11 10 . . 5 7 6 14 Successful 35 | . 3 1 3 . 5 6 . . 1 7 3 6 Failed 37 | . 4 . 2 6 6 4 . . 4 . 3 8 Catastrophic 9 | . 2 . . 2 1 1 . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 5 1 3 6 7 8 . . 5 5 3 5 Terminals 61 | . 7 1 5 6 8 7 . . 5 4 4 14 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 11 | . . . . . 3 3 . . . 3 2 . Terminal Hacks 21 | . 2 1 2 . 4 2 . . 1 4 2 3 Record 1 | . . . . . . . . . . . . 1 Prototype ID Bank 3 | . 1 . . . . . . . . 2 . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 9 | . 1 1 1 . 1 1 . . 1 1 1 1 Branch Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Disarm Traps 1 | . . . . . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . Registered Prototypes 2 | . . . . . . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 13 | . 1 . 1 . 1 3 . . . 3 1 3 Terminals 7 | . 1 . 1 . . 2 . . . . . 3 Assimilate 1 | . . . . . . 1 . . . . . . Botnet 2 | . . . . . . . . . . . . 2 Operators 4 | . 1 . 1 . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . . 3 1 . Decoy 1 | . . . . . . . . . . 1 . . Intercept 1 | . . . . . . . . . . 1 . . Watchers 4 | . . . . . 1 1 . . . 1 1 . Data Cores Recovered 3 | . . . 1 . 2 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 26 | . 2 1 1 2 5 4 . . 1 2 3 5 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . Highest-Rated Group 9 | . . . . . . 9 . . . . . . Highest-Rated Ally 9 | . . . . . . 9 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 1517 | 27 114 183 162 182 193 154 14 30 78 40 121 219 Spaces Moved 2450 | 23 118 173 167 331 381 336 35 79 141 65 271 330 Core 149 | 3 . 1 67 . . . . . . . . 78 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 407 | 20 118 141 100 28 . . . . . . . . Hover 31 | . . 31 . . . . . . . . . . Flight 1863 | . . . . 303 381 336 35 79 141 65 271 252 Fastest Speed 27 | 50 90 60 50 32 27 27 37 37 37 37 34 37 Average Speed 46 | 86 90 90 79 38 30 31 37 37 37 37 36 48 Slowest Speed 100 | 100 90 100 100 100 32 37 37 37 37 37 37 100 Overloaded Moves 212 | . . . . . 90 122 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . 6 2 1 . 1 2 . 3 2 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 19 | 3 32 33 18 13 21 16 2 79 7 4 12 15 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 32 | . . . . . 1 2 . . 6 4 6 13 Terrain Destroyed 32 | . . . . . 1 2 . . 6 4 6 13 Melee 32 | . . . . . 1 2 . . 6 4 6 13 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 2645 | 27 120 189 191 364 419 374 36 78 148 70 277 352 Wait 22 | . . . . . 11 11 . . . . . . Move 2405 | 22 117 172 166 318 376 333 35 76 137 65 264 324 Hop 17 | . . . . 6 2 1 . 1 2 . 3 2 Pick Up 12 | . . . 4 4 2 . . 1 . . . 1 Fast Attach 36 | 5 . 1 6 12 4 5 . . 1 . 1 1 Attach 13 | . . 2 3 2 . 1 1 . . . 3 1 Detach 15 | . . 3 4 2 1 1 . . . . . 4 Swap 3 | . . . . 1 2 . . . . . . . Drop 18 | . . 1 3 7 3 4 . . . . . . Fire 29 | . 3 9 5 12 . . . . . . . . Melee 58 | . . . . . 18 4 . . 8 4 6 18 Ram 2 | . . 1 . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 14 . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Materials 142 | -10/Materials | Entered another Materials area 142 | -9/Materials | Evolved 2 slots: Utility x2 247 | -9/Materials | Discovered new exit (range 16) 301 | -9/Materials | Identified exit to Materials 307 | -9/Materials | Build established: Mutant 325 | -9/Materials | Entered another Materials area 325 | -8/Materials | Evolved 2 slots: Utility x2 329 | -8/Materials | Identified exit to Factory 487 | -8/Materials | Entered Factory 487 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 536 | -7/Factory | Discovered new exit (range 9) 586 | -7/Factory | Discovered new exit (range 4) 661 | -7/Factory | Identified exit to Factory 669 | -7/Factory | Entered another Factory area 669 | -6/Factory | Evolved 2 slots: Utility x2 688 | -6/Factory | Lost 3 parts (2u1w) 760 | -6/Factory | Identified exit to Lower Caves 843 | -6/Factory | Identified exit to Factory 862 | -6/Factory | Entered another Factory area 862 | -5/Factory | Evolved 2 slots: Utility x2 905 | -5/Factory | Identified exit to Factory 1016 | -5/Factory | Entered another Factory area 1016 | -4/Factory | Evolved 2 slots: Utility x2 1030 | -4/Factory | Sucked down chute 1030 | -4/Factory | Entered Waste 1030 | -4/Waste | The area was eerily silent 1056 | -4/Waste | Discovered new exit (range 13) 1060 | -4/Waste | Identified exit to Factory 1060 | -4/Waste | Entered Factory 1072 | -4/Factory | Identified exit to Research 1138 | -4/Factory | Entered Research 1138 | -3/Research | Evolved 2 slots: Utility x2 1147 | -3/Research | Identified exit to Research 1178 | -3/Research | Entered another Research area 1178 | -2/Research | Evolved 2 slots: Utility x2 1182 | -2/Research | Found Prototype Processor 1182 | -2/Research | Identified Exp. Core Analyzer 1246 | -2/Research | Identified exit to Access 1299 | -2/Research | Entered Access 1299 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 1307 | -1/Access | Identified exit to Surface 1324 | -1/Access | Lost 6 parts (1p1n3u1w) 1411 | -1/Access | Spotted B-99 Colossus 1465 | -1/Access | Crushed by falling debris 1518 | *** | Escaped! Last Messages --------------- perfectly arranged network of sparse particles that fluctuates to distribute both physical and immaterial force across its entire surface both quickly and evenly. Its properties seem tuned to be the perfect protection in space, and indeed the [Leopard] hull is mostly constructed of this material. I've also created a somewhat hardened variant that performs better in the presence of gravity. 01416_ Field Propulsion Drive destroyed. 01465_ The unstable cave ceiling collapses. 01465_ Crushed by falling debris. 01465_ Imp. Sensor Array destroyed. 01465_ System corrupted by crushing effect (+4). 01484_ Connecting with Terminal... 01489_ System corrupted: Energy discharge (-23). 01510_ Connecting with Terminal... >>Open Sealed Barrier opened. 01513_ The Access Shell folds into the floor. 01515_ System corrupted: Component data lost. [Achievement: Straight Shot] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ######+### #??????#?#??# ""#????????#?##### | | "T #???????????# ] Y"##??##?#??#?###? | | "" #?#???????#?# ""#?????#?##?#?#?# | | ########## #?????#?????# ""##?########?#### | | ########### ##???#???##?## ""##?# ###?## | | # #????????#???# #??# #??### | | # #??????#?#???# ##?# = ##?# | | "" + #???????????######+####?# #??# | | "" # #????#?##???#?#?## #???#? ??## | | """""" # #?????#?#??#?#?#?# ###### #??# | | """""" ?# #????#?#????#??### ##+##+##### | | "" ?# #??????????#?????# + | | "" ??# #??????????#??#### ######## | | ?= ??# #?????????#?#??#?##### ##??#??# | | ???# #??????#??????#?#???## #????### | | ???# #??????????##????????# ########## | | ######????# #????#??#???#?#??##??# | | ??????????# #??#???????##????#?#?######## | | ??????????# #??#??###???#??##??#??????#?? | | ??????????# ####### ##########????#?##??# | | ??????????# """T""" ""?"?? ?? ?? | | ??????????# """ """ ""????? ????? | | ??????????# "??? ????????? | | ??????????# "??" ? ???? | | ??????????# "" "????? ????? | | ??????????# @" ""?"?? ??? ? ? | | ??????????# "??"?? ? ? ?? | | ??????????# ""?" ?? ??????#??### | | ??????????# ""?" ? ? ?#???? ?? | | ??????????# ""???? ?? ?? ??????? | | ??????????# ####### ##########????#????#????????" | | ??????????# #?????###??????????????????#????????? | | ??????????# #???????????????##?????#????????????? | | ??????????# ???????????????????#?????????? ? ???? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 8 Phase Shifting 15 Evasion (%) 77 Targeting Accuracy 10 Melee Accuracy 16 Core Analysis 15 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Speedrunner Straight Shot Challenges ------------ None Game ------ Seed DerelictQuantumDevice Manual? 0 Play Time 00:41:26 Cumulative 205.5 hours Start 2020.04.19 @ 15:41:32 End 2020.04.19 @ 16:20:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 5/0/1/1/0/2/1 Lore% 75 Gallery% 79 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: bd5fe681-7890-4e8c-b5e1-1217f211e99e