Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 17:05:52

Player: Gabri

Result: Destroyed self with Improved Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (414)      414
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2059

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     267/300
Energy                     240/240
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON (2) -------
     Small Laser
  Improved Grenade Launcher
>          --- INVENTORY (15) ---
     Light Deuterium Engine
   Armored Treads
           Aluminum Leg
   Compact Wheel
     Small Storage Unit
           Signal Interpreter
           0b10 Alert Chip
     Light Assault Rifle
     Light Assault Rifle
           Axe

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
    Medium Armor Plating
>          --- WEAPON -----------
     Small Laser
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Deuterium Engine
   Armored Treads
           Aluminum Leg
   Compact Wheel
     Small Storage Unit
           Signal Interpreter
           0b10 Alert Chip
     Light Assault Rifle
     Light Assault Rifle
           Axe
[Rating: 14]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 7   8   1   1   5   
  Power                    3    | 1   1   1   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   3   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   3   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   1   .   1   1   
    Device                 1    | 1   .   .   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   3   .   .   3   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   3   .   .   .   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      3    | .   3   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 100 
  Engine                   6    | .   14  4   .   .   
  Core                     7    | .   .   9   14  14  
  Leg                      28   | .   28  28  28  28  
  Device                   5    | .   12  .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                8    | .   1   14  14  12  
  Energy Gun               14   | .   14  14  14  14  
  Ballistic Gun            13   | .   12  14  14  10  
Peak Build Rating          14   | 7   7   10  11  14  
  Average Rating           8    | 5   6   9   10  11  
  On Entrance              7    | .   7   7   10  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 13  13  14  29  41  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  3    | 3   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         9    | 7   8   8   12  15  
  Most Carried             10   | 3   8   8   9   10  
  Average Carried          7    | 2   6   7   8   9   
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            10   | 3   6   8   9   10  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           460  | 218 173 .   .   69  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            560  | 74  402 .   .   84  
  Parts                    35   | 7   23  .   .   5   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  13   | .   10  .   .   3   
  Guns                     10   | .   10  .   .   .   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          6    | 1   4   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    9    | .   7   .   .   2   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           5    | 2   5   .   .   2   
  Combat Bots Only         5    | .   5   .   .   2   
Max Kills in Single Turn   2    | 1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        75   | .   69  .   .   6   
  Missed                   9    | .   7   .   .   2   
Damage Taken               905  | .   721 24  .   160 
  Core                     266  | .   178 .   .   88  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              51   | 8   41  .   .   2   
  Largest                  2    | 2   2   .   .   1   
  Hottest                  60   | 60  60  .   .   36  
Shots Fired                99   | 16  81  .   .   2   
  Gun                      97   | 16  81  .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   .   .   .   2   
  Special                  .    | .   .   .   .   .   
  Kinetic                  48   | 8   40  .   .   .   
  Thermal                  49   | 8   41  .   .   .   
  Explosive                2    | .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | 7   8   .   .   2   
  Robot Miss Streak        3    | 3   2   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           66   | 9   56  .   .   1   
  Core Hits                32   | 5   24  .   .   3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           804  | 88  550 .   .   166 
  Guns                     638  | 88  550 .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               166  | .   .   .   .   166 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  251  | 35  216 .   .   .   
  Thermal                  387  | 53  334 .   .   .   
  Explosive                166  | .   .   .   .   166 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  10   | .   4   3   3   .   
    Message Errors         1    | .   .   .   1   .   
    Matter Fused           2    | .   1   1   .   .   
    Heat Flow Errors       4    | .   2   1   1   .   
    Energy Discharges      2    | .   .   1   1   .   
    Weapon Failures        1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      56   | .   .   .   .   56  
  Shots                    1    | .   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        279  | 40  279 244 138 .   
  Average Temperature      80   | 23  84  130 69  .   
  Received Heat Transfer   375  | .   369 .   .   6   
  Effects                  1    | .   .   1   .   .   
    Energy Bleed           1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   2   .   .   .   
  Heat Transferred         875  | 125 750 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             195  | 15  195 60  .   64  
  Initial                  60   | .   9   60  .   .   
  Average                  69   | 5   88  60  .   54  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              23   | .   18  .   .   5   
  Peak Tracking Total      4    | .   4   .   .   4   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          8    | .   4   1   3   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   10  1   9   .   
  Successful               16   | .   6   1   9   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   7   .   1   .   
  Terminals                10   | .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   5   1   9   .   
  Record                   8    | .   .   .   8   .   
  Part Schematic           1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1531 | 114 620 262 429 106 
Spaces Moved               939  | 66  366 206 258 43  
  Core                     9    | 9   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     930  | 57  366 206 258 43  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 190 
  Average Speed            131  | 118 120 120 149 191 
  Slowest Speed            260  | 200 120 120 190 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 4   68  25  62  8   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          16   | .   .   .   .   16  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      16   | .   .   .   .   16  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1143 | 83  474 222 300 64  
  Wait                     112  | .   49  9   41  13  
  Move                     935  | 65  365 205 257 43  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 3   7   4   1   .   
  Fast Attach              8    | 7   .   .   .   1   
  Attach                   4    | .   4   .   .   .   
  Detach                   1    | .   .   .   .   1   
  Swap                     10   | .   4   1   1   4   
  Drop                     7    | .   4   3   .   .   
  Fire                     51   | 8   41  .   .   2   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
  115 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 3)
  437 | -10/Materials | Discovered new exit (range 10)
  509 | -10/Materials | Identified exit to Mines
  566 | -10/Materials | Discovered new exit (range 10)
  638 | -10/Materials | Core integrity fell below 50%
  706 | -10/Materials | Lost 3 parts (1p1n1u)
  735 | -10/Materials | Entered Mines
  747 | -10/Mines     | Discovered new exit (range 7)
  779 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  780 | -10/Mines     | Discovered new exit (range 5)
  799 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  852 | -10/Mines     | Discovered new exit (range 7)
  997 | -10/Mines     | Entered Exiles
 1026 | -10/Exiles    | Met 8R-AWN
 1048 | -10/Exiles    | Met EX-HEX
 1084 | -10/Exiles    | Met EX-BIN
 1116 | -10/Exiles    | Aligned with FarCom system
 1117 | -10/Exiles    | Given EX-Vault access code
 1169 | -10/Exiles    | Opened EX-Vault
 1180 | -10/Exiles    | Found 0b10 Alert Chip
 1217 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1245 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1324 | -10/Exiles    | Learned location of Zion (-7)
 1379 | -10/Exiles    | Discovered new exit (range 14)
 1426 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1426 | -10/Exiles    | Entered Mines
 1449 | -9/Mines      | Learned Materials trap positions
 1456 | -9/Mines      | Met a Derelict bent on vengeance
 1462 | -9/Mines      | Assembled infested the area
 1532 | -9/Mines      | Destroyed self with Improved Grenade Launcher

 Last Messages 
---------------
01428_ ZX-C33: "That was close. Too bad in all
  the rush we got split up from the others."
01441_ G-47 Trooper destroyed.
01441_ G-34 Mercenary destroyed.
01443_ ZX-C33: "Oh no, it's like what happened
  to the Exiles when they were wandering
  homeless, only there's no Warlord to save us!"
01449_ Acquired derelict log, extracted data.
Data stored: Materials trap records.
01460_ Acquired 45 matter.
01462_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
01465_ Acquired 24 matter.
01519_ Searching scrap...
01519_ Found Med. Armor Plating.
01519_ Found 47 Matter.
01524_ Discarded Targeting Computer.
01524_ Acquired Med. Armor Plating.
01528_ U-05 Engineer builds a Wall.
01532_ as-87586 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Seismic Detector | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledBraceBotcube
  Manual?         0
Play Time         00:18:08
  Cumulative      23.2 hours
  Start           2024.08.25 @ 16:47:20
  End             2024.08.25 @ 17:05:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          25
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95b28be9-2d77-4c26-85d8-59363761ee06