Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 23:51:10 Player: DZKane Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (252) 1260 Value Destroyed (11292) 11292 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (5218) 5218 TOTAL SCORE: 26290 Bonus ------- High Alert Combat Kills 1982 Follower Combat Kills 156 Entered Garrisons 200 Win 3000 Friendly Fire -120 Cogmind --------- Core Integrity 1500/1600 Matter 135/300 Energy 149/615 System Corruption 1% Temperature Warm (132) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Ion Engine Light Quantum Reactor > --- PROPULSION (6) --- Diametric Drive Q-thruster Q-thruster Q-thruster Q-thruster Experimental Q-thruster > --- UTILITY (10) ----- Advanced Cryofiber Web Improved Energy Well Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Layered Light Armor Plating Improved Hacking Suite Ghost Barrier > --- WEAPON (6) ------- Power Sword > --- INVENTORY (5) ---- Graphene Brace Enhanced Nova Cannon Improved Potential Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Myomer Leg Wheel Centrium Wheel > --- UTILITY ---------- Improved Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Advanced Salvage Targeting Computer Improved Launcher Guidance Computer Advanced Target Analyzer Improved Transmission Jammer Layered Medium Armor Plating Graphene Brace > --- WEAPON ----------- Phase Gun Quantum Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Compact Wheel Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Energy Well Matter Compressor Machine Analyzer Advanced Terrain Scan Processor Improved Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating High-powered Tractor Beam Phase Gun Phase Gun Quantum Rifle Quantum Rifle Nova Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 160] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Q-thruster Utility High-capacity Storage Unit Device Improved Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Heavy Dispersion Rifle Energy Gun Heavy Dispersion Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 2 . . 2 . . 2 2 2 . . . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . . . . . 1 1 1 . . . 1 Utility 8 | . . . . . 2 1 . . 2 . . 1 1 1 . . . . Weapon 4 | . . 2 . 2 . . . . . . . . . . . . . . Parts Attached 326 | . 1 15 . 25 21 14 5 . 32 5 5 37 21 6 45 55 11 28 Power 36 | . . 2 . 1 2 2 . . 1 1 . 5 2 1 3 8 3 5 Engine 13 | . . 2 . 1 2 2 . . . . . 3 . . . . . 3 Core 4 | . . . . . . . . . 1 1 . 2 . . . . . . Reactor 19 | . . . . . . . . . . . . . 2 1 3 8 3 2 Propulsion 49 | . . 2 . 5 1 . . . . 2 . 11 3 1 8 10 1 5 Treads 7 | . . . . . . . . . . . . . . . 3 4 . . Leg 2 | . . . . . . . . . . . . . . . 2 . . . Wheel 30 | . . 2 . 5 1 . . . . 2 . 11 3 1 3 2 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . . 4 1 5 Utility 108 | . 1 2 . 3 7 4 5 . 16 1 2 9 7 2 13 17 4 15 Device 65 | . . 2 . 3 3 2 3 . 12 . 1 6 3 1 8 10 . 11 Storage 8 | . 1 . . . 2 . . . 1 . . . . 1 . 2 . 1 Processor 9 | . . . . . . 1 . . . . 1 2 2 . . . 1 2 Hackware 2 | . . . . . . . . . . . . . . . . . 1 1 Protection 24 | . . . . . 2 1 2 . 3 1 . 1 2 . 5 5 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 133 | . . 9 . 16 11 8 . . 15 1 3 12 9 2 21 20 3 3 Energy Gun 47 | . . 3 . 8 5 2 . . 2 . . 3 9 2 9 3 1 . Energy Cannon 6 | . . . . . . . . . . . . 1 . . . . 2 3 Ballistic Gun 48 | . . 1 . 7 5 5 . . 8 1 . 3 . . 7 11 . . Ballistic Cannon 12 | . . 5 . . . . . . 2 . 2 1 . . . 2 . . Launcher 18 | . . . . 1 1 1 . . 3 . 1 3 . . 5 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . 2 3 . . . 4 . . . 1 . . 1 4 3 Corrupted Parts 5 | . . . . . . . . . . . . . . . 5 . . . System Corruption 19 | . . . . . . . . . . . . . . . 19 . . . Parts Lost 100 | . . 5 . 2 3 1 . . 5 2 2 26 4 . 10 36 1 3 Power 8 | . . 1 . . . . . . . . . 3 . . . 4 . . Propulsion 22 | . . 1 . 1 . . . . . 1 . 6 1 . 5 6 1 . Utility 25 | . . . . . . . . . 2 . 1 5 2 . 2 10 . 3 Weapon 45 | . . 3 . 1 3 1 . . 3 1 1 12 1 . 3 16 . . Highest Loss Streak 24 | . . 2 . 1 1 1 . . 2 2 2 9 2 . 4 24 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 85 93 100 95 92 93 90 93 87 89 96 84 95 100 95 92 70 76 Engine 6 | . 14 9 11 9 7 13 13 13 6 5 5 3 . . . . . 5 Core 1 | . . . . . . . . . 4 5 5 5 2 . . . . . Reactor 2 | . . . . . . . . . . . . . 6 8 8 7 3 4 Treads 2 | . . . . . . . . . . . . . . . 6 14 . . Leg 1 | . 28 7 . . . . . . . . . . . . 2 . . . Wheel 9 | . . 14 22 16 7 6 6 6 5 7 11 13 18 21 9 3 . . Flight 1 | . . . . . . . . . . . . . . . . . 17 23 Device 14 | . . 10 11 9 15 17 12 20 16 17 20 20 14 17 15 14 8 14 Storage 6 | . 14 11 11 9 7 6 6 6 5 5 5 5 4 4 4 3 . 3 Processor 7 | . . . . . . 2 6 6 5 5 8 12 22 17 17 17 20 10 Protection 3 | . . . . . 7 6 4 . 5 5 1 . . 4 4 5 7 4 Energy Gun 15 | . . 6 . 25 31 31 26 26 18 11 11 7 21 26 22 2 . . Ballistic Gun 10 | . 28 6 . 24 13 7 13 13 13 16 13 5 . . 2 20 . . Ballistic Cannon 5 | . . 26 44 . . . . . 1 5 8 5 . . . . . . Peak Build Rating 160 | . 7 14 14 29 51 57 58 55 88 88 78 95 130 149 160 147 122 149 Average Rating 74 | . 6 10 14 23 46 54 55 55 77 79 75 80 113 146 150 131 92 119 On Entrance 62 | 6 6 6 14 14 26 47 54 55 55 88 74 78 77 129 149 136 76 89 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 171 | 11 46 61 61 63 82 92 96 84 127 127 121 115 114 167 167 171 36 45 Greatest Support 138 | 20 20 20 20 20 28 28 28 28 28 28 20 48 46 62 68 138 31 45 Greatest Overweight (x) 16 | . 2 4 3 6 3 3 3 2 4 6 6 4 2 2 10 16 1 . Average Overweight (x) 2 | . . 2 3 2 2 3 2 2 3 4 5 2 1 1 4 2 . . Largest Inventory Capacity 25 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 5 5 Average Capacity 19 | . 12 20 20 20 20 20 20 20 20 20 20 20 20 24 25 24 5 5 Most Carried 25 | . 9 20 20 20 20 20 20 20 20 20 19 20 20 25 25 25 5 5 Average Carried 18 | . 6 12 20 18 19 19 19 20 19 19 17 18 19 22 24 23 4 4 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 5 5 5 Final Carried 25 | 6 9 20 20 20 20 20 20 20 20 19 16 18 20 25 25 5 5 4 Class Distribution -------------------- 36% | Executioner 34% | Scavenger-Executioner 10% | Gunner 5% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Executioner | -8/Materials Executioner | -7/Factory Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Executioner | -5/Factory Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Garrison Scavenger-Executioner | -2/Research Scavenger-Mutant | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Matter Collected 9078 | 200 169 590 289 522 545 224 104 . 771 610 10 1295 261 . 1007 2255 25 201 Remotely 1453 | . . . . . . . . . 177 . . . . . 339 937 . . Salvage Created 12498 | . 424 994 173 950 1035 417 43 . 1210 410 47 2008 315 29 1769 2522 12 140 Parts 571 | . 18 56 9 58 52 16 1 . 49 28 6 73 4 2 55 131 . 13 Haulers Intercepted 9 | . 2 4 . 3 . . . . . . . . . . . . . . Recyclers Shooed 8 | . . 2 . 1 . . . . . . . 4 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 1 7 . 27 5 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Combat Hostiles Destroyed 190 | . 9 20 1 19 19 8 1 . 16 10 5 21 1 . 29 31 . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . Guns 137 | . 9 7 . 18 19 7 . . 15 8 . 7 1 . 20 26 . . Cannons 26 | . . 11 1 . . . . . . 2 . 8 . . . 4 . . AOE 23 | . . 2 . . . 1 . . . . 5 5 . . 9 1 . . Classes Destroyed 20 | . 3 3 2 3 2 . . . 3 . . . 1 . 2 1 . . Worker 14 | . . 1 . 2 . . . . 1 . . 4 . . . 3 . 3 Builder 6 | . . . . 1 . . . . 1 . . 2 . . . . 1 1 Tunneler 4 | . . . 1 . 1 . . . . . . . . . . 1 . 1 Hauler 9 | . 2 4 . 3 . . . . . . . . . . . . . . Recycler 19 | . . 2 2 . 3 2 . . 2 . . 7 1 . . . . . Mechanic 2 | . . . . . . . . . . . . . 1 . . 1 . . Operator 5 | . . . . 1 2 . . . . . . . 1 1 . . . . Watcher 4 | . . . . 1 . 1 . . . . . . . . . 1 . 1 Swarmer 53 | . 3 4 . 7 10 7 . . . 4 5 5 . . 5 3 . . Cutter 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 70 | . 6 10 . 9 3 . . . 8 4 . 5 . . 15 10 . . Brawler 3 | . . . . . . . . . 1 . . . . . 1 1 . . Duelist 2 | . . . . . . . . . . . . . . . 1 1 . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . Sentry 20 | . . 6 . 3 4 . . . . . . 3 1 . . 3 . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . Hunter 15 | . . . . . 1 . 1 . . 2 . 4 . . 1 6 . . Programmer 20 | . . . . . 1 1 . . 4 . . 4 . . 4 6 . . Behemoth 2 | . . . . . . . . . 1 . . . . . 1 . . . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 4 1 8 4 4 1 . 6 4 5 5 2 1 8 11 1 4 Combat Bots Only 10 | . 3 4 1 7 4 3 1 . 6 4 5 5 1 . 8 10 . . Max Kills in Single Turn 3 | . 1 3 1 2 2 1 1 . 2 1 3 2 1 1 3 3 1 1 Gunslinging 1 | . . . . 1 1 . . . 1 . . . . . 1 1 . . Exploded 3 | . . 1 . . . 1 . . . . 3 2 . . 3 1 . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Hostile Shots Fired 1385 | . 35 86 2 71 150 29 6 . 138 41 21 225 4 . 168 323 16 70 Missed 453 | . 15 25 . 18 49 6 1 . 51 6 8 77 . . 56 94 5 42 Damage Taken 18194 | . 253 883 24 783 1098 426 89 . 1635 628 221 2972 229 . 2781 5308 348 516 Core 2115 | . 114 207 . 227 132 16 . . 50 13 52 451 37 . 227 464 25 100 Absorbed by Shields 232 | . . . . . . . . . . . . 217 . . . . . 15 Redirected to Shielding 38 | . . . . . . . . . . . . . . . . 5 33 . Ignored by Resistances 318 | . . . . . . . . . . . . . . . . 318 . . Regen/Repaired (Parts) 5 | . . . . . 5 . . . . . . . . . . . . . Core Remaining (%) 75 | 100 54 . 48 58 81 . . 98 . . 88 60 97 . . . 50 93 Volleys Fired 531 | . 41 62 5 49 37 14 3 . 50 18 3 86 6 1 66 79 7 4 Largest 6 | . 2 4 4 6 6 6 6 . 6 6 6 6 6 6 6 6 1 1 Hottest 564 | . 40 145 140 237 359 357 312 . 341 311 301 394 552 552 564 371 120 200 Shots Fired 2082 | . 82 192 20 246 206 78 18 . 233 101 8 231 34 6 268 348 7 4 Gun 1780 | . 82 100 . 245 205 77 18 . 230 83 5 120 34 6 246 329 . . Cannon 259 | . . 92 20 . . . . . 1 18 1 103 . . . 13 7 4 Launcher 43 | . . . . 1 1 1 . . 2 . 2 8 . . 22 6 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1092 | . 82 141 20 125 48 18 6 . 110 67 4 147 . . 32 292 . . Thermal 876 | . . 12 . 120 130 59 12 . 121 34 2 71 34 6 214 50 7 4 Explosive 43 | . . . . 1 1 1 . . 2 . 2 8 . . 22 6 . . Electromagnetic 71 | . . 39 . . 27 . . . . . . 5 . . . . . . Robot Hit Streak 19 | . 12 16 7 11 13 16 14 . 15 5 2 19 16 3 12 19 4 . Robot Miss Streak 8 | . 3 5 4 6 6 4 1 . 7 8 3 7 1 4 5 7 1 . Penetration Max 1 | . . . . . . . . . . . 1 1 . . . 1 . . Secondary Targets 27 | . . 1 . 3 5 1 . . 6 . . . . . 4 7 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . 1 . . . . . 1 1 . . Shots Hit Robots 1137 | . 52 99 10 127 108 43 14 . 127 45 3 144 23 2 136 190 6 8 Core Hits 558 | . 20 42 4 54 62 26 2 . 56 21 6 67 9 1 76 108 . 4 Critical Kills 31 | . 1 . . . . . . . . 2 . 4 2 1 8 13 . . Critical Parts Destroyed 45 | . 1 . . . . . . . 2 3 . 10 2 . 10 17 . . Critical Strikes 119 | . 2 . . 10 4 4 . . 6 6 . 23 9 1 22 32 . . Burn 28 | . . . . 9 3 4 . . 4 1 . 1 2 . 2 2 . . Destroy 83 | . 2 . . 1 1 . . . 2 5 . 14 7 1 20 30 . . Blast 5 | . . . . . . . . . . . . 5 . . . . . . Sever 3 | . . . . . . . . . . . . 3 . . . . . . Melee Attacks 53 | . . . . . . . . . . . . 12 . . . . 13 28 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . . . 12 . . . . 13 28 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . . 5 . . . . 2 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 30669 | . 539 1602 180 1834 1875 914 242 . 2921 823 405 4736 646 57 6369 6489 390 647 Guns 21020 | . 537 703 . 1776 1875 834 242 . 2694 649 89 1807 646 57 4058 5053 . . Cannons 2969 | . . 753 180 . . . . . . 174 . 1504 . . . 190 168 . Explosions 5242 | . . 128 . 58 . 80 . . 227 . 316 876 . . 2311 1246 . . Melee 1418 | . . . . . . . . . . . . 549 . . . . 222 647 Ramming 20 | . 2 18 . . . . . . . . . . . . . . . . Kinetic 11502 | . 537 1085 180 554 374 123 58 . 1200 475 67 1945 . . 622 4282 . . Thermal 12169 | . . 201 . 1222 1159 791 184 . 1685 348 22 1289 646 57 3436 961 168 . Explosive 4807 | . . . . 58 . . . . . . 316 876 . . 2311 1246 . . Electromagnetic 753 | . . 298 . . 342 . . . 36 . . 77 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1418 | . . . . . . . . . . . . 549 . . . . 222 647 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . . . . . 12 12 12 4 . . 24 30 33 1 Average Corruption 13 | . . . . . . . . . 9 12 12 3 . . 5 26 30 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 224 | . . . . . . . . . 29 46 4 6 . . 34 84 20 1 Message Errors 45 | . . . . . . . . . 5 10 2 2 . . 5 14 6 1 Matter Fused 48 | . . . . . . . . . 6 7 . 2 . . 11 18 4 . Heat Flow Errors 22 | . . . . . . . . . 6 4 . . . . 3 7 2 . Energy Discharges 22 | . . . . . . . . . 4 5 . . . . 4 8 1 . Parts Rejected 6 | . . . . . . . . . 1 1 . 1 . . . 2 1 . Parts Fused 2 | . . . . . . . . . . 1 . . . . . . 1 . Data Loss (minor) 19 | . . . . . . . . . 2 6 . . . . 3 8 . . Data Loss (major) 6 | . . . . . . . . . . . . . . . 4 2 . . Misfires 7 | . . . . . . . . . 2 3 . . . . 1 1 . . Alerts 4 | . . . . . . . . . . 2 1 . . . . . 1 . Misdirections 9 | . . . . . . . . . 2 . 1 . . . . 2 4 . Weapon Failures 34 | . . . . . . . . . 1 7 . 1 . . 3 22 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 723 | . . . 12 19 . . . . 70 . 12 199 . . 86 8 122 195 Projectiles 53 | . . . 12 . . . . . . . . 41 . . . . . . Explosions 200 | . . . . 19 . . . . 70 . 12 5 . . 86 8 . . Melee 470 | . . . . . . . . . . . . 153 . . . . 122 195 Knockbacks 17 | . . 2 . . . . . . . . . 12 . . . 3 . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . 2 . . . . . . . . . 11 . . . 3 . . Secondary 1 | . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 265 | . . 40 . . . 74 . . . . 13 63 . . 34 41 . . Shots 11 | . . 1 . . . 1 . . . . 1 1 . . 4 3 . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 890 | . 12 147 84 890 304 372 485 . 315 199 108 197 341 172 543 407 171 389 Average Temperature 127 | . 7 46 32 234 92 134 226 . 121 113 57 103 137 115 159 109 63 133 Received Heat Transfer 2445 | . 99 330 . 288 180 . . . 369 27 . 246 18 . 342 504 . 42 Effects 58 | . . . . 33 3 . 6 . . . . . . . 13 3 . . Shutdowns 10 | . . . . 3 . . 2 . . . . . . . 5 . . . Energy Bleed 10 | . . . . 5 . . . . . . . . . . 4 1 . . Interference 12 | . . . . 4 3 . . . . . . . . . 3 2 . . Matter Decay 7 | . . . . 6 . . 1 . . . . . . . . . . . Short Circuit 5 | . . . . 4 . . 1 . . . . . . . . . . . Damage (minor) 5 | . . . . 4 . . . . . . . . . . 1 . . . Damage (major) 8 | . . . . 6 . . 2 . . . . . . . . . . . Damage (core) 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . 1 . 1 . . . . . . . . . Combat Hostiles 3 | . . . . 1 . . 1 . 1 . . . . . . . . . Parts Melted 63 | . . . . 12 7 6 1 . 11 1 . 5 8 . 10 2 . . Heat Transferred 21340 | . . 374 . 3256 2283 1588 370 . 3546 900 50 2295 999 74 4218 1276 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . . . . 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Peak Influence 1218 | . 315 537 70 442 403 362 . . 519 . . 420 240 189 1218 1134 673 889 Initial 684 | . . 48 65 . 124 159 . . 16 . . 114 220 135 141 684 558 403 Average 392 | . 146 243 34 278 173 220 . . 294 . . 273 218 163 818 878 627 578 Maximum Alert Level 4 | . 1 2 . 2 2 1 . . 2 . . 2 1 . 4 4 2 3 Low Security (%) 32 | . 69 37 100 21 62 59 . . 19 . . 20 . 100 4 . . . Level 1 34 | . 30 53 . 50 35 40 . . 68 . . 71 100 . 11 . . . Level 2 12 | . . 9 . 28 1 . . . 12 . . 7 . . 9 8 100 78 Level 3 16 | . . . . . . . . . . . . . . . 47 84 . 21 Level 4 4 | . . . . . . . . . . . . . . . 27 6 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 . 2 2 1 . . 4 . . 3 1 . . 5 3 4 Investigation 5 | . 1 . . . 1 . . . . . . . . . . . 1 2 Extermination 10 | . . . . . 1 1 . . 2 . . 2 1 . . 2 1 . Reinforcement 9 | . . 1 . 2 . . . . 2 . . 1 . . . . 1 2 Assault 3 | . . . . . . . . . . . . . . . . 3 . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Distress Signals 8 | . . 2 . 1 . 1 . . . . . 1 . 1 . 2 . . Communications Jammed 179 | . . . . . . . . . . 2 . 71 . 3 . 98 . 5 Distress Signals 176 | . . . . . . . . . . 2 . 71 . 3 . 95 . 5 Times Spotted 299 | . 13 29 1 23 28 11 1 . 18 11 5 33 3 5 32 51 7 28 Peak Tracking Total 14 | . 5 7 1 5 6 4 1 . 5 3 4 6 1 4 8 6 5 14 Tactical Retreats 27 | . 4 2 . 1 1 1 . . . 4 . 2 . . . 4 . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Traps Triggered 13 | . 1 1 . 1 . . . . 1 . . 2 1 . 3 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Machines Disabled 42 | . . 3 . 2 2 4 . . 19 . . 2 . . 5 . 3 2 Max in Single Turn 10 | . . 1 . 1 1 3 . . 10 . . 1 . . 2 . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . . . . . 2 . . . Phase Generator 1 | . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Machines Accessed 26 | . 1 2 . . 9 1 1 . . . . . 1 1 2 1 3 4 Terminals 19 | . 1 2 . . 5 1 . . . . . . 1 . 2 1 2 4 Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . 1 . . 1 . Total Hacks 57 | . 4 11 . . 14 2 1 . . . . . 2 1 5 2 4 11 Successful 16 | . . 6 . . 5 . 1 . . . . . . 1 2 . . 1 Failed 41 | . 4 5 . . 9 2 . . . . . . 2 . 3 2 4 10 Catastrophic 13 | . 2 1 . . 3 . . . . . . . 1 . . . 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 11 | . . . . . 6 . . . . . . . . . . 2 1 2 Terminals 48 | . 4 11 . . 8 2 . . . . . . 2 . 5 2 3 11 Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . . . . . . 1 . . 1 . Terminal Hacks 12 | . . 6 . . 2 . 1 . . . . . . . 2 . . 1 Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Patch 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . Hacking Detections 21 | . 1 2 . . 6 1 . . . . . . 1 . 2 1 3 4 Full Trace Events 4 | . 1 . . . . . . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . 7 . . . Machine Destruction 7 | . . . . . . . . . . . . . . . 7 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Total Allies 4 | . . . . . . . . . . . . . . . 4 . . . Largest Group 2 | . . . . . . . . . . . . . . . 2 . . . Highest-Rated Group 138 | . . . . . . . . . . . . . . . 138 . . . Highest-Rated Ally 69 | . . . . . . . . . . . . . . . 69 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . . . . . . 16 . . . Total Damage 353 | . . . . . . . . . . . . . . . 353 . . . Kills 3 | . . . . . . . . . . . . . . . 3 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Turns Passed 13361 | . 608 834 821 812 1378 789 531 172 1299 931 151 997 304 152 1655 1167 296 464 Spaces Moved 7690 | 1 264 396 159 460 880 491 346 132 663 508 86 498 205 117 731 377 463 913 Core 2 | . . . . . . . . . . . . . . . . 2 . . Treads 203 | . . . . . . . . . . . . . . . . 203 . . Legs 331 | 1 264 66 . . . . . . . . . . . . . . . . Wheels 5744 | . . 330 159 460 880 491 346 132 663 508 86 498 205 117 731 138 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1410 | . . . . . . . . . . . . . . . . 34 463 913 Fastest Speed 20 | 120 120 110 125 110 125 145 130 130 145 155 155 112 98 101 118 31 26 20 Average Speed 125 | 120 169 137 125 112 129 145 139 130 157 163 160 122 105 116 169 201 46 23 Slowest Speed 400 | 120 260 400 125 170 130 145 145 130 160 170 170 170 115 118 290 320 108 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . . 2 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 50 48 21 34 34 12 51 28 20 72 12 13 6 5 79 13 54 33 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . 1 . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . 1 . 1 1 . . 1 1 . Scrap Searched 4 | . . . 1 . . . 2 . . 1 . . . . . . . . Spaces Dug 166 | . . . . 20 11 12 . . 34 . 25 5 . . 30 . 9 20 Terrain Destroyed 478 | . . 9 . 20 13 80 . . 35 18 26 73 . . 112 55 10 27 Melee 23 | . . . . . . . . . . . . . . . . . 6 17 Projectile 89 | . . . . . 1 . . . 1 18 1 43 . . 5 13 4 3 AOE 362 | . . 9 . 20 11 80 . . 34 . 25 30 . . 107 39 . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac Res Res Gar Res Tes Acc Total 10148 | . 353 559 772 654 1021 535 388 132 802 550 93 691 273 128 988 581 514 1114 Wait 1127 | . 39 47 605 75 50 1 28 1 11 16 . 36 30 . 41 28 12 107 Move 7651 | . 263 395 158 459 879 490 345 131 662 507 85 497 204 116 726 376 458 900 Hop 8 | . . . . . . . . . . . . . . . . . 2 6 Pick Up 133 | . 5 25 2 19 12 6 2 . 13 3 . 13 5 4 6 13 2 3 Fast Attach 120 | . 1 8 . 6 5 2 1 . 13 2 . 18 6 . 18 16 7 17 Attach 84 | . . 6 . 8 5 4 3 . 6 3 3 11 5 2 6 13 3 6 Detach 13 | . . . . . . . . . 1 . . 1 1 . 2 . 4 4 Swap 123 | . . 1 . 11 11 8 1 . 14 . 2 8 10 4 21 26 1 5 Drop 195 | . 3 14 2 27 22 10 5 . 24 1 . 9 6 1 17 30 5 19 Fire 531 | . 41 62 5 49 37 14 3 . 50 18 3 86 6 1 66 79 7 4 Melee 53 | . . . . . . . . . . . . 12 . . . . 13 28 Ram 1 | . . 1 . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . . 8 . . . . . 24 . . 15 Rewire 61 | . . . . . . . . . . . . . . . 61 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 516 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Weapon x2 923 | -9/Materials | Discovered new exit (range 15) 1006 | -9/Materials | Discovered new exit (range 7) 1159 | -9/Materials | Build established: Gunner 1285 | -9/Materials | Discovered new exit (range 16) 1371 | -9/Materials | Core integrity fell below 50% 1443 | -9/Materials | Entered Mines 1481 | -9/Mines | Assembled infested the area 1486 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2226 | -9/Mines | Discovered new exit (range 12) 2264 | -9/Mines | Entered Materials 2264 | -8/Materials | Evolved 2 slots: Weapon x2 2376 | -8/Materials | Destroyed 7 combat bots 2744 | -8/Materials | Build established: Scavenger-Executioner 3060 | -8/Materials | Discovered new exit (range 13) 3076 | -8/Materials | Entered Factory 3076 | -7/Factory | Evolved 2 slots: Utility x2 3826 | -7/Factory | Build established: Executioner 4347 | -7/Factory | Discovered new exit (range 9) 4454 | -7/Factory | Entered another Factory area 4454 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5233 | -6/Factory | Discovered new exit (range 6) 5243 | -6/Factory | Entered Lower Caves 5394 | -6/Lower Caves | Learned Factory trap positions 5710 | -6/Lower Caves | Learned location of 1 exit from Factory 5749 | -6/Lower Caves | Discovered new exit (range 6) 5774 | -6/Lower Caves | Entered another Lower Caves area 5786 | -6/Lower Caves | Learned location of 1 exit from Factory 5920 | -6/Lower Caves | Discovered new exit (range 12) 5946 | -6/Lower Caves | Entered Factory 5946 | -5/Factory | Evolved 2 slots: Utility x2 5947 | -5/Factory | Identified exit to Upper Caves 5947 | -5/Factory | Identified exit to Factory 5948 | -5/Factory | Loaded intel: 77 trap records 6202 | -5/Factory | Noticed a derelict Sapper rigging charges 6722 | -5/Factory | System corruption reached 10% 6784 | -5/Factory | Spotted B-75 Beast 6874 | -5/Factory | Destroyed B-75 Beast 7245 | -5/Factory | Entered Upper Caves 8057 | -5/Upper Caves | Discovered new exit (range 4) 8176 | -5/Upper Caves | Entered another Upper Caves area 8224 | -5/Upper Caves | Discovered exit to Factory (range 17) 8327 | -5/Upper Caves | Entered Factory 8327 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8532 | -4/Factory | Build established: Scavenger-Executioner 8822 | -4/Factory | Lost 9 parts (1p1n3u4w) 8936 | -4/Factory | Lost 3 parts (1u2w) 9154 | -4/Factory | Lost 5 parts (2n3w) 9177 | -4/Factory | Discovered new exit (range 17) 9237 | -4/Factory | Lost 4 parts (1p1n2w) 9324 | -4/Factory | Entered Research 9324 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9466 | -3/Research | Discovered new exit (range 14) 9628 | -3/Research | Entered another Research area 9628 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9737 | -2/Research | Spotted B-90 Cyclops 9778 | -2/Research | Identified exit to Garrison 9780 | -2/Research | Entered Garrison 9812 | -2/Garrison | Triggered checkpoint 9883 | -2/Garrison | Garrison Relay disabled 9927 | -2/Garrison | Spotted B-90 Cyclops 9960 | -2/Garrison | Destroyed B-90 Cyclops 10029 | -2/Garrison | Triggered checkpoint 10033 | -2/Garrison | Triggered checkpoint 10083 | -2/Garrison | Destroyed 8 combat bots 10124 | -2/Garrison | Triggered checkpoint 10158 | -2/Garrison | Triggered checkpoint 10210 | -2/Garrison | Destroyed 7 combat bots 10217 | -2/Garrison | Lost 4 parts (2n2w) 10394 | -2/Garrison | Discovered new exit (range 10) 10519 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10629 | -2/Garrison | Phase Generator disabled 10751 | -2/Garrison | Garrison Relay disabled 10795 | -2/Garrison | Discovered new exit (range 10) 10811 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11058 | -2/Garrison | Triggered checkpoint 11153 | -2/Garrison | Discovered new exit (range 12) 11302 | -2/Garrison | System corruption reached 10% 11435 | -2/Garrison | Entered Research 12229 | -2/Research | First assault squad dispatched 12243 | -2/Research | System corruption reached 30% 12496 | -2/Research | Destroyed 10 combat bots 12501 | -2/Research | Lost 6 parts (2p2n2w) 12585 | -2/Research | Discovered new exit (range 9) 12592 | -2/Research | Lost 24 parts (2p2n8u12w) 12602 | -2/Research | Entered Testing 12640 | -2/Testing | Found Prototype Hackware 12640 | -2/Testing | Identified Ghost Barrier 12686 | -2/Testing | Found Prototype Energy Gun 12686 | -2/Testing | Identified Hyp. EM Gauss Rifle 12696 | -2/Testing | Spotted Striker 12697 | -2/Testing | Spotted Striker 12827 | -2/Testing | Found Prototype Energy Cannon 12827 | -2/Testing | Identified Imp. Potential Cannon 12895 | -2/Testing | Discovered new exit (range 11) 12898 | -2/Testing | Entered Access 12898 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 12983 | -1/Access | Spotted B-99 Colossus 13117 | -1/Access | Identified exit to Command 13131 | -1/Access | Found Prototype Reactor 13131 | -1/Access | Identified Vortex Chain Reactor 13159 | -1/Access | Spotted B-99 Colossus 13359 | -1/Access | Discovered new exit (range 4) 13362 | *** | Escaped! Last Messages --------------- 13268_ Connecting with Terminal... 13270_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13274_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A017. 13295_ U-05 Engineer builds a Wall. 13323_ Door malfunctions. 13326_ U-05 Engineer builds a Wall. 13326_ Anti-Orbital Battery disabled. 13330_ C-30 ARC bursts open, deploying its payload. 13330_ S-43 Plague unfolds itself. 13345_ Connecting with Terminal... 13345_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 13354_ Sealed Barrier breached. 13355_ MALM7/8TAY%SXH,NIRFW07FA0HBO5PWS 13359_ ALERT: Security rotation in progress. 13359_ Main Access Shell breached. 13359_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????#???# """ ???????? | | ????????????????????????###??????# " ??? ???? | | ?????????????????????????????????# ????????? | | ????????????????????????????????## ????????? | | ?????????????????????????????????# ?????????? | | ?????????????????????? ??????????+ ??????#? | | ????????????????????#?????#??????? ????? ????? | | ???????????????? ??#?#?????##????? ? ???????? | | ???????????????????????#??#???????? ?? ????????? | | ???????????????????????#???????#??? ??????? ??? | | ??????????????#+####################+####???#????? | | ????????????? #????#??? | | ????????????? ########## | | ???????????????????## ""####### " | | ????????????????????# ""#???### # | | ???????????????????## ""#?????# # "" | | ??????????????????##" T##???## # "" | | ??????????????????# " ""##????# # """ | | ??????????????????# " ""#???#?# # """ | | ??????????????????#"" ""#?????# + """ | | ??????????????????## """""""?????# # """ | | ???????????????? ??## #?#???# # """ | | ????????????????????# #??#??# # "" | | ??????????????????#?# """""" ##???## # | | ????????????????????# " " #?????# # | | ????????????????????# " @" #?#???# ########## | | ????????????????????# " "" " #?????# ???????#?? | | ?????????????????#??# ?" " #?????? ?????????? | | ????????????????????# ?"""""" #?????? ????????#? | | ????????????????????#??????? #?????????????????? | | ????????????????????????????"""#??#?????????????#? | | ???????????????????????????????????????????????? ? | | ???????????????#?????????????????????????????? | | ??????????????????????"??????""#?????????????? | | ???????????????????????????? #?????????????? | | ?#???#?????????????????????? #??????????????? ## | | #????#??????#??????????? ?? #????????????????#? | | ???#?##???????????????????? #?????????????????? | | ?#?????#????????????? ???? #?????????????????? | | ???#?#???#?#????#????????? ??????????????????? | | #######?#???###???????? ? ???????????????????? | | ######## ##########? #????????????????????? | | #?# # #????????????????????? | | #?# # ######???????????????? | | ### """S""" + ??????? | | #?# """ """ # ??????? | | ### # ??????? | | ### #? ???????? | | #?# ###################???????? | | ### ]!! #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 46 Energy Capacity 685 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 285 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 825 Resistance: TH 30 Resistance: EM 20 Core Shielding 30 Power Shielding 66 Phase Shifting 10 Evasion (%) 88 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 8 Recoil Reduction 5 Matter Filtering 30 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactMakeshiftBiocell Manual? 0 Play Time 02:12:31 Cumulative 210.4 hours Start 2025.02.03 @ 21:08:14 End 2025.02.03 @ 23:51:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 70 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5671980-5e96-45a1-ab16-a07513063cf5