Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 22:15:21 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (129) 129 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1079 Bonus ------- None Cogmind --------- Core Integrity 275/400 Matter 218/300 Energy 178/250 System Corruption 0% Temperature Cool (94) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Structural Scanner Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Aluminum Leg Flight Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Targeting Computer > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Flight Unit EM Pulse Gun EM Pulse Gun EM Pulse Gun [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 13 | 6 3 4 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device 1 | . . 1 Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun 6 | 1 2 3 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 5 | . . 5 Highest Loss Streak 7 | . . 7 To Critical Strikes . | . . . Average Backups 4 | 1 3 6 Power 1 | . 1 1 Propulsion 1 | . . 2 Utility . | . . . Weapon 2 | . 2 2 Tool/Special . | . . . Unused Backups 5 | . 1 4 Power 2 | . . 2 Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . 1 . Tool/Special . | . . . Average Slot Usage (%) 85 | . 86 83 Engine 12 | . 14 11 Leg 24 | . 28 20 Device 3 | . . 8 Storage 12 | . 14 11 Processor 5 | . 1 11 Energy Gun 22 | . 22 22 Ballistic Gun 3 | . 5 . Peak Build Rating 8 | 6 7 8 Average Rating 6 | 4 6 7 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 15 | 12 14 15 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | 3 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 7 | 2 6 7 Average Carried 4 | 1 3 6 Final Capacity 8 | 8 8 8 Final Carried 6 | 2 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 215 | 158 57 . Remotely . | . . . Salvage Created 351 | . 240 111 Parts 34 | . 18 16 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 4 | . 1 3 Guns 3 | . 1 2 AOE 1 | . . 1 Classes Destroyed 5 | . 4 1 Builder 4 | . 2 2 Hauler 1 | . 1 . Recycler 1 | . 1 . Swarmer 2 | . . 2 Grunt 2 | . 1 1 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 1 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 85 | . 8 77 Missed 26 | . 3 23 Hits 59 | . 5 54 Projectile 59 | . 5 54 Damage Taken 655 | . 65 590 Core 140 | . 15 125 Absorbed by Shields . | . . . Core Remaining (%) 97 | 100 94 . Volleys Fired 28 | . 12 16 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 53 | . 24 29 Gun 53 | . 24 29 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 2 | . 2 . Thermal 2 | . 2 . Explosive . | . . . Electromagnetic 49 | . 20 29 Robot Hit Streak 6 | . 4 6 Robot Miss Streak 3 | . 3 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 28 | . 12 16 Core Hits 18 | . 9 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 536 | . 201 335 Guns 367 | . 150 217 Cannons . | . . . Explosions 169 | . 51 118 Melee . | . . . Ramming . | . . . Kinetic 10 | . 10 . Thermal 181 | . 63 118 Explosive . | . . . Electromagnetic 345 | . 128 217 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 145 | . 145 100 Average Temperature 47 | . 57 37 Received Heat Transfer 150 | . 39 111 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 275 | . 75 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 1 2 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 52 | . 42 52 Initial 9 | . . 9 Average 8 | . 12 7 Influence Increases 159 | . 74 85 Destroy 0b10 Robot/C 80 | . 20 60 Destroy 0b10 Robot/NC 30 | . 20 10 Destroy Leader 22 | . 12 10 Destroy Structure 12 | . 7 5 Lose Combat Pursuer 15 | . 15 . Influence Decreases 152 | . 52 100 Entered New Map 13 | . . 13 Time Decay 79 | . 52 27 Lost Part 60 | . . 60 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 2 7 Peak Tracking Total 7 | . 2 7 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 123 | . . 123 Structural 123 | . . 123 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 393 | 55 184 154 Spaces Moved 232 | 31 115 86 Core 8 | 8 . . Treads . | . . . Legs 224 | 23 115 86 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 127 120 120 Slowest Speed 200 | 200 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 5 33 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 11 | . 6 5 Melee . | . . . Projectile . | . . . AOE 11 | . 6 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 287 | 43 137 107 Wait 5 | 5 . . Move 230 | 30 114 86 Hop . | . . . Pick Up 8 | 2 5 1 Fast Attach 10 | 6 3 1 Attach 3 | . . 3 Detach . | . . . Swap . | . . . Drop 3 | . 3 . Fire 28 | . 12 16 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 11) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 394 | -9/Materials | Self-destructed Last Messages --------------- 00374_ Chain reaction triggered in Lgt. Ion Engine. 00374_ S-10 Pest destroyed. 00376_ U-05 Engineer lays Concrete. 00377_ G-34 Mercenary destroyed. 00377_ Switching to secondary target: Y-45 Defender. 00379_ U-05 Engineer lays Concrete. 00379_ U-05 Engineer repairs door. 00380_ U-05 Engineer lays Concrete. 00380_ U-05 Engineer destroyed. 00381_ U-05 Engineer lays Concrete. 00381_ EM Pulse Gun destroyed. 00382_ U-05 Engineer lays Concrete. 00384_ U-05 Engineer builds a Wall. 00385_ U-05 Engineer lays Concrete. 00391_ EM Pulse Gun destroyed. 00392_ U-05 Engineer builds a Wall. 00393_ EM Pulse Gun destroyed. 00394_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ????????"# ##### # ##??? | | ?????????+ ##+###+##### ##??? | | ???? #### #### ##??? | | ????######### #### ##??? | | ????## # #### ##??? | | ????## # ! #### ##??? | | ???? + # %| #### ##??? | | ????## = + ! #### ##??? | | ????## ####### #### ##??? | | ????##! ####### ##??? | | ????##########???## ##??? | | ????############### ##??? | | ????????????## ########### ##??? | | ????????????## # ##??? | | ????????????## # ##??? | | ????????????## [= + ##??? | | ????????????## == " # ##??? | | ????????????## "" # ##??? | | ????????????## ""[ # ##??? | | ????????????## #u ##??? | | ????????????########+##### ##??? | | ??????????????? ## ##### ##??? | | ??????????? ???? ## ##### ##??? | | ?????????? #u *s% ##??? | | ??????????? + =u%Y! ##??? | | ????????????????? # *[=Y=@ ##??? | | ????????????????? # |#### ##??? | | ????????????????? # #### ##??? | | ????????????????? # #### ##??? | | ?????????????????## #### ##??? | | ?????????????????## "### ##??? | | ?????????????????## "### ###?? | | ?????????????????## "### ###?? | | ?????????????????## ### ##?? | | ?????????????????## ### ##?? | | ?????????????????## ### " ##?? | | ?????????????????## ?## ##?? | | ????????????????? ?## ##?? | | ?????????????????? ?#########?? | | ????????????????? ?#########?? | | ?????????????????## ???????????? | | ?????????????????## ???????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 233 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlanketResetPenetrator Manual? 0 Play Time 00:06:07 Cumulative 51.0 hours Start 2026.02.10 @ 22:10:48 End 2026.02.10 @ 22:15:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4a8bd03-e93f-44c5-a8b4-caf0af52d74b