Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 16:38:30 Player: Alien Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (195) 975 Value Destroyed (7455) 7455 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (1181) 1181 TOTAL SCORE: 16791 Bonus ------- High Alert Combat Kills 121 Entered DSFs 500 Acquired ECA 300 Met Zhirov 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 92/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fission Core Experimental Heat Sink Quantum Capacitor Compact Ion Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Energy Well Layered Light Armor Plating Improved Hardlight Generator Advanced Hacking Suite > --- WEAPON ----------- HERF Cannon HERF Cannon HERF Cannon HERF Cannon > --- INVENTORY -------- Light Fission Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Cryofiber Web Advanced Heat Sink Compact Battery Improved Matter Compressor Encrypted Comm Array Experimental Targeting Computer Improved Kinecellerator Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Advanced Focal Shield Compact Ion Cannon Compact Ion Cannon [Rating: 119] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Compact Ion Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Slots Evolved 12 | . . . 4 2 . . . 2 2 . . . . 2 . . Power 2 | . . . . . . . . 1 . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . 1 . . . . . . . Utility 6 | . . . 2 1 . . . 1 1 . . . . 1 . . Weapon 2 | . . . 1 1 . . . . . . . . . . . . Parts Attached 190 | 8 12 11 56 14 2 . 5 26 17 2 8 . . 25 1 3 Power 24 | 1 . 2 7 . . . . 3 3 . 1 . . 7 . . Engine 13 | 1 . 2 5 . . . . 3 2 . . . . . . . Core 9 | . . . 2 . . . . . 1 . 1 . . 5 . . Reactor 2 | . . . . . . . . . . . . . . 2 . . Propulsion 34 | 2 3 1 12 3 . . . 4 3 1 . . . 5 . . Treads 19 | 2 . . 5 3 . . . 4 3 1 . . . 1 . . Leg 4 | . . . 4 . . . . . . . . . . . . . Wheel 6 | . 3 1 2 . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 4 . . Flight 1 | . . . 1 . . . . . . . . . . . . . Utility 73 | 3 2 2 14 7 . . 2 15 10 1 3 . . 11 . 3 Device 34 | 2 . 1 5 3 . . 1 9 4 1 . . . 8 . . Storage 8 | 1 2 . 1 . . . . . 2 . . . . . . 2 Processor 13 | . . . 5 1 . . . 3 1 . . . . 2 . 1 Hackware 1 | . . . . . . . . . . . . . . 1 . . Protection 17 | . . 1 3 3 . . 1 3 3 . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 59 | 2 7 6 23 4 2 . 3 4 1 . 4 . . 2 1 . Energy Gun 18 | . 2 4 12 . . . . . . . . . . . . . Energy Cannon 15 | . . . 6 . . . . 4 1 . 4 . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . Ballistic Cannon 15 | . 5 2 4 1 . . 3 . . . . . . . . . Launcher 5 | . . . 1 2 2 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 6 1 . . . 2 1 . . 1 . 3 . . Corrupted Parts 2 | . . . . . . . . . . . 1 . . 1 . . System Corruption 14 | . . . . . . . . . . . 9 . . 5 . . Parts Lost 59 | . . 3 18 . . . 4 . 4 1 3 . 1 14 9 2 Power 12 | . . . 3 . . . . . 2 . 2 . . 4 1 . Propulsion 13 | . . 1 4 . . . . . . . . . 1 3 4 . Utility 15 | . . . 3 . . . 3 . 1 . 1 . . 2 3 2 Weapon 19 | . . 2 8 . . . 1 . 1 1 . . . 5 1 . Highest Loss Streak 14 | . . 1 14 . . . 4 . 3 1 2 . 1 8 8 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 19 | 5 19 24 19 18 20 20 19 19 19 19 19 19 20 16 4 4 Power 1 | . 2 2 2 2 3 3 2 1 1 . . . . . 1 1 Propulsion 4 | 3 5 5 4 3 3 3 3 2 4 5 5 5 5 3 . . Utility 8 | . 6 9 5 7 8 8 7 10 11 11 9 9 9 8 2 2 Weapon 5 | . 4 6 7 6 6 6 5 4 3 2 3 4 4 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 56 | . 12 . 19 5 . . 2 6 4 . 2 1 . 3 2 . Power 7 | . 1 . 3 . . . 1 1 1 . . . . . . . Propulsion 15 | . 4 . 9 2 . . . . . . . . . . . . Utility 28 | . 3 . 6 2 . . 1 5 3 . 2 1 . 3 2 . Weapon 6 | . 4 . 1 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 98 99 100 100 99 99 99 100 93 94 93 91 34 5 Engine 7 | . 14 14 6 7 7 7 7 12 10 5 . . . . . . Core 2 | . . . 2 . . . . . . 5 4 5 5 8 4 . Treads 17 | . 7 . 20 23 23 23 23 20 23 23 23 23 22 18 . . Wheel 4 | . 20 27 1 . . . . . . . . . . . . . Device 14 | . 14 13 11 11 20 23 19 14 21 23 15 11 11 18 5 . Storage 8 | . 14 14 9 7 7 7 7 6 5 5 9 11 11 9 1 . Processor 3 | . . . 6 3 . . . 6 5 5 . . . . 6 5 Protection 8 | . . . 7 14 9 7 10 11 6 5 13 17 17 9 . . Energy Gun 6 | . 13 25 11 . . . . . . . . . . . . . Energy Cannon 9 | . . . 2 . . . . 15 22 22 22 23 22 17 3 . Ballistic Cannon 7 | . 7 2 11 29 7 7 25 4 . . . . . . . . Launcher 1 | . . . . . 22 23 4 5 . . . . . . . . Peak Build Rating 119 | 9 12 18 39 50 50 49 50 75 95 95 95 94 94 119 105 15 Average Rating 54 | 5 10 16 34 42 49 49 47 64 85 94 92 92 93 103 35 8 On Entrance 54 | . 9 11 15 36 50 49 49 47 75 95 95 91 94 93 105 8 Avg Prop Armor Cover (%) 11 | 41 . . 11 4 . . . . . . . . . 20 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 144 | 14 92 92 99 84 84 81 81 92 94 96 118 111 111 144 47 2 Greatest Support 120 | 40 40 32 84 84 84 84 84 90 120 117 117 117 117 117 44 3 Greatest Overweight (x) 6 | . 3 2 5 1 . . . 1 . 1 1 . . 6 1 . Average Overweight (x) . | . 1 2 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 20 | 7 22 25 20 20 20 20 20 20 20 20 20 20 20 18 5 5 Most Carried 25 | 7 25 25 25 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 19 | 5 19 24 19 18 20 20 19 19 19 19 19 19 19 16 4 5 Final Capacity 25 | 8 25 25 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 25 | 7 25 25 20 20 20 20 20 20 20 20 19 20 19 5 5 5 Class Distribution -------------------- 54% | Tank 19% | Mutant 13% | Gunner 7% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Tank | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Matter Collected 6946 | 260 495 167 1409 773 417 . 447 1050 717 179 275 . 220 456 15 66 Remotely 800 | . . . . 131 417 . 252 . . . . . . . . . Salvage Created 9147 | 45 502 352 1960 558 1176 . 360 1040 824 288 378 . 124 1540 . . Parts 349 | 4 26 22 87 33 . . 15 44 42 9 13 . 2 52 . . Haulers Intercepted 12 | . 2 . 4 2 . . . 2 . . . . . 2 . . Recyclers Shooed 11 | . 3 . 3 . . . . 3 . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . 7 . . . . . . . 3 6 . 3 . 3 . Prevented 6 | . . . . . . . . . . 1 5 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Combat Hostiles Destroyed 138 | . 5 7 31 17 5 . 9 14 14 9 6 . 2 19 . . Guns 23 | . . 6 17 . . . . . . . . . . . . . Cannons 71 | . 5 . 7 12 . . 6 10 7 3 3 . 2 16 . . AOE 34 | . . . 4 5 5 . 3 3 7 6 1 . . . . . Classes Destroyed 18 | 1 6 1 4 2 1 . 2 1 . . . . . . . . Worker 9 | . . . 1 . . . . 3 2 . . . . 3 . . Builder 10 | . 1 . 3 2 . . . . 4 . . . . . . . Tunneler 4 | 2 . . . 1 . . . . 1 . . . . . . . Hauler 12 | . 2 . 4 2 . . . 2 . . . . . 2 . . Recycler 7 | . 3 . 2 . . . . 1 . . . . . 1 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . Operator 6 | . 2 . 2 . . . . 2 . . . . . . . . Watcher 8 | . . . 4 2 . . . 1 1 . . . . . . . Swarmer 22 | . 3 . 3 6 . . . . . 5 . . . 5 . . Grunt 57 | . 2 . 20 8 . . 5 4 4 2 4 . 2 6 . . Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 16 | . . . 7 1 . . . 3 3 1 . . . 1 . . Specialist 3 | . . . . . . . 3 . . . . . . . . . Hunter 14 | . . . . . . . . 5 5 . 2 . . 2 . . Programmer 11 | . . . . 2 . . . 2 2 . . . . 5 . . Heavy 1 | . . . . . . . 1 . . . . . . . . . Compactor 5 | . . . . . 5 . . . . . . . . . . . Subdweller 7 | . . 7 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . Best Kill Streak 9 | 1 3 3 7 5 3 . 4 7 6 8 5 . 2 9 . . Combat Bots Only 8 | . 3 3 5 4 3 . 4 4 4 8 5 . 2 6 . . Max Kills in Single Turn 5 | 1 1 1 3 2 1 . 3 3 4 5 2 . 1 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 2 1 . 3 2 2 5 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Hostile Shots Fired 1092 | . 30 24 213 64 . . 75 85 165 33 43 . 40 165 122 33 Missed 352 | . 10 4 54 24 . . 19 34 42 11 8 . 17 63 50 16 Hits 740 | . 20 20 159 40 . . 56 51 123 22 35 . 23 102 72 17 Melee 2 | . . . 1 . . . . . . . . . . . 1 . Projectile 738 | . 20 20 158 40 . . 56 51 123 22 35 . 23 102 71 17 Critical Strikes 35 | . . 3 7 . . . 4 . 5 2 2 . 2 5 4 1 Part Disruptions 2 | . . . . . . . . . . 2 . . . . . . Damage Taken 12436 | . 205 518 2648 775 . . 1251 692 1718 410 545 . 452 1589 1372 261 Core 2027 | . 51 159 289 58 . . 105 53 102 35 89 . 20 110 721 235 Absorbed by Shields 1239 | . . . . . . . . 81 630 66 84 . . 378 . . Ignored by Resistances 71 | . . . 27 . . . 44 . . . . . . . . . Regen/Repaired (Parts) 765 | . 19 . 188 . . . . 482 76 . . . . . . . Core Remaining (%) 67 | 100 . 16 47 . . . 76 93 . . . . 75 . . . Volleys Fired 480 | 6 47 23 107 38 16 . 18 35 29 10 52 . 38 61 . . Largest 4 | 2 2 2 3 4 3 . 4 4 4 4 4 . 4 4 . . Hottest 360 | 40 60 90 240 148 105 . 148 360 360 360 360 . 352 352 . . Shots Fired 1144 | 12 94 41 262 118 38 . 66 133 97 32 74 1 41 135 . . Gun 279 | 12 67 36 164 . . . . . . . . . . . . . Cannon 779 | . 27 5 95 113 . . 60 122 82 27 73 1 39 135 . . Launcher 86 | . . . 3 5 38 . 6 11 15 5 1 . 2 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 325 | 12 34 5 48 113 . . 60 53 . . . . . . . . Thermal 490 | . 60 . 101 . . . . 69 82 27 67 . 31 53 . . Explosive 86 | . . . 3 5 38 . 6 11 15 5 1 . 2 . . . Electromagnetic 243 | . . 36 110 . . . . . . . 6 1 8 82 . . Robot Hit Streak 20 | 3 7 13 20 13 17 . 16 11 17 11 5 . 5 14 . . Robot Miss Streak 4 | 1 3 2 3 3 1 . 4 4 2 2 1 . 2 4 . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 6 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . 2 . . Shots Hit Robots 644 | 8 58 29 163 76 19 . 44 72 65 18 15 . 5 72 . . Core Hits 333 | 2 21 18 71 37 12 . 21 43 41 14 10 . 8 35 . . Critical Kills 2 | . . . . . . . . 1 . . . . . 1 . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . . . Critical Strikes 16 | 1 . . 6 3 . . . 4 . . . . . 2 . . Burn 2 | . . . 2 . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . 1 . . . . . 1 . . Destroy 1 | 1 . . . . . . . . . . . . . . . . Blast 8 | . . . 2 3 . . . 3 . . . . . . . . Corrupt 3 | . . . 2 . . . . . . . . . . 1 . . Melee Attacks 2 | . . . . 1 . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . Slashing 2 | . . . . 1 . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 22546 | 103 693 471 4136 2469 2910 . 1478 2522 2643 881 680 . 464 3096 . . Guns 3144 | 102 404 471 2167 . . . . . . . . . . . . . Cannons 12195 | . 282 . 1204 1877 . . 1047 2128 1522 375 559 . 148 3053 . . Explosions 7066 | . . . 732 563 2910 . 431 388 1060 506 121 . 312 43 . . Melee . | . . . . . . . . . . . . . . . . . Ramming 141 | 1 7 . 33 29 . . . 6 61 . . . 4 . . . Kinetic 4841 | 102 307 . 653 1877 . . 1047 855 . . . . . . . . Thermal 6668 | . 379 . 1740 . . . . 1273 1522 375 358 . . 1021 . . Explosive 6436 | . . . 145 563 2910 . 431 388 1060 506 121 . 312 . . . Electromagnetic 4460 | . . 471 1565 . . . . . . . 201 . 148 2075 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . 8 2 15 15 15 3 2 2 9 9 9 16 16 16 Average Corruption 5 | . . . 5 1 10 15 15 2 1 1 9 9 9 9 16 16 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . . Corruption Blocked 6 | . . . 6 . . . . . . . . . . . . . Effects 181 | . . . 33 12 6 . 11 18 9 4 24 7 17 24 10 6 Message Errors 35 | . . . 4 3 3 . 3 1 4 . 5 1 4 6 1 . Matter Fused 51 | . . . 10 2 1 . 3 8 1 1 7 1 6 4 3 4 Heat Flow Errors 21 | . . . 3 1 . . 1 3 1 . 3 2 . 5 1 1 Energy Discharges 22 | . . . 5 4 . . . 1 2 1 2 . 3 3 1 . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . Parts Fused 3 | . . . 1 . . . 1 . . . . . . 1 . . Data Loss (minor) 19 | . . . 7 1 . . . 1 . 1 2 2 2 1 1 1 Data Loss (major) 7 | . . . . . . . . 1 1 1 4 . . . . . Misfires 6 | . . . 3 . . . 1 1 . . . 1 . . . . Alerts 3 | . . . . . 1 . . 1 . . 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . . . 3 . Weapon Failures 10 | . . . . 1 1 . 2 . . . . . 2 4 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 360 | . . . 92 51 18 . . 13 54 20 . . . 112 . . Projectiles 282 | . . . 64 46 . . . 13 47 . . . . 112 . . Explosions 78 | . . . 28 5 18 . . . 7 20 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 29 | . 2 . 12 12 . . . 2 1 . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . Kinetic 27 | . 2 . 11 12 . . . 2 . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 479 | . . . 247 58 . . 29 . . 88 . . . 57 . . Shots 13 | . . . 6 2 . . 1 . . 2 . . . 2 . . Rammed 16 | 1 1 . 6 4 . . . 1 1 . . . 2 . . . Targets Rammed 20 | 1 1 . 7 5 . . . 2 2 . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 1 . . . 1 1 . . . . . . . Highest Temperature 474 | . 160 . 387 126 3 . 138 422 474 8 410 64 117 63 183 170 Average Temperature 92 | . 40 . 103 39 2 . 38 92 228 8 173 38 45 31 120 107 Received Heat Transfer 2809 | . 66 84 1323 54 . . 315 43 58 178 78 . 175 98 291 46 Effects 6 | . . . 4 . . . . . . . 2 . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . 1 3 . . . . . . . 2 . . 4 . . Combat Hostiles 9 | . . 1 3 . . . . . . . 2 . . 3 . . Parts Fried 38 | . . 3 9 . . . . . . . 6 . . 20 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . 1 . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Parts Melted 31 | . 2 1 8 . . . . 8 7 2 1 . . 2 . . Heat Transferred 10148 | . 1050 . 3178 . . . . 1665 1998 592 481 . . 1184 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 5 . . . . . . . . . . 1 . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Maximum Alert Level 2 | . . . 2 2 . . 1 1 1 . . . . 1 . . Low Security (%) 69 | 100 100 . 57 51 100 100 42 68 82 . . . . 78 . . Level 1 13 | . . . 3 14 . . 57 31 17 . . . . 21 . . Level 2 16 | . . . 38 33 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . Peak Influence 568 | 5 65 . 550 568 188 110 312 384 273 . . . . 282 . . Initial 248 | . . . . 248 178 110 77 163 179 . . . . . . . Average 171 | . 12 . 217 276 171 110 212 200 163 . . . . 78 . . Influence Increases 5013 | 10 188 . 1150 779 80 . 275 784 520 170 140 . 40 562 255 60 Destroy 0b10 Robot/C 2500 | . 100 . 620 340 . . 180 280 280 160 120 . 40 380 . . Destroy 0b10 Robot/NC 290 | 10 40 . 80 40 . . 5 45 40 . . . . 30 . . Destroy Leader 608 | . 34 . 156 96 . . 30 106 82 10 20 . . 74 . . Successful Hack 119 | . 13 . 44 21 . . . 38 . . . . . 3 . . Disable Machine 255 | . . . 105 45 . . 15 45 30 . . . . 15 . . Anti-Garrison Action 400 | . . . . 200 . . . 200 . . . . . . . . Destroy Structure 376 | . 1 . 70 37 80 . 30 70 58 . . . . 30 . . Lose Combat Pursuer 465 | . . . 75 . . . 15 . 30 . . . . 30 255 60 Influence Decreases 4832 | 10 188 . 603 817 431 48 73 729 614 350 233 . 40 335 245 116 Entered New Map 1300 | . . . . 299 331 48 33 149 188 102 19 . . . 85 46 Time Decay 3034 | 10 188 . 435 518 100 . . 580 386 238 204 . 40 215 70 50 Lost Part 498 | . . . 168 . . . 40 . 40 10 10 . . 120 90 20 Squads Dispatched 36 | . 1 . 4 8 . . 2 11 3 . . . . 7 . . Investigation 7 | . . . 1 1 . . . 3 1 . . . . 1 . . Extermination 9 | . . . . 2 . . . 3 2 . . . . 2 . . Reinforcement 13 | . 1 . 2 1 . . 2 5 . . . . . 2 . . Assault 1 | . . . . 1 . . . . . . . . . . . . Garrison 6 | . . . 1 3 . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Distress Signals 9 | . 1 . 4 . . . . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 237 | . 8 8 51 23 5 . 9 18 25 12 6 . 7 33 24 8 Peak Tracking Total 12 | . 3 3 7 4 1 . 4 2 5 8 4 . 4 6 12 4 Tactical Retreats 13 | . . . 3 . . . 1 . 2 . . . . 2 4 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Traps Triggered 10 | . . 2 3 1 . . 1 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Machines Disabled 17 | . . . 7 3 . . 1 3 2 . . . . 1 . . Max in Single Turn 2 | . . . 2 2 . . 1 1 1 . . . . 1 . . Garrison Access 3 | . . . 1 1 . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Machines Accessed 46 | . 6 . 11 8 . 1 . 7 2 . 2 5 . 4 . . Terminals 20 | . 5 . 6 3 . 1 . 3 . . 1 . . 1 . . Fabricators 3 | . . . . 1 . . . 1 . . . . . 1 . . Repair Stations 10 | . 1 . 2 2 . . . 2 1 . . . . 2 . . Recycling Units 2 | . . . 1 . . . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . 1 . . . . . . . . Total Hacks 139 | . 16 . 54 22 . 1 . 13 4 . 2 18 . 9 . . Successful 88 | . 9 . 33 10 . 1 . 9 1 . 2 18 . 5 . . Failed 49 | . 7 . 20 11 . . . 4 3 . . . . 4 . . Catastrophic 9 | . 1 . 1 4 . . . . 1 . . . . 2 . . Database Lockouts 2 | . . . 1 1 . . . . . . . . . . . . Manual 44 | . 10 . 21 4 . . . 5 2 . . . . 2 . . Terminals 60 | . 13 . 28 10 . 1 . 4 . . 1 . . 3 . . Fabricators 4 | . . . . 2 . . . 1 . . . . . 1 . . Repair Stations 33 | . 3 . 13 4 . . . 6 2 . . . . 5 . . Recycling Units 4 | . . . 2 . . . . . 2 . . . . . . . Scanalyzers 14 | . . . 10 4 . . . . . . . . . . . . Garrison Access 5 | . . . 1 2 . . . 2 . . . . . . . . Terminal Hacks 37 | . 3 . 9 3 . 1 . 1 . . 2 18 . . . . Record 8 | . . . . . . . . 1 . . 1 6 . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 6 | . . . 2 . . . . . . . . 4 . . . . Prototype ID Bank 7 | . 1 . 1 1 . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . 1 . . . . . 1 . . Network Status 2 | . . . . 1 . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . Repair Station Hacks 17 | . 2 . 8 . . . . 4 . . . . . 3 . . Scan Component 10 | . 1 . 5 . . . . 2 . . . . . 2 . . Repair 7 | . 1 . 3 . . . . 2 . . . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . Scanalyzer 11 | . . . 8 3 . . . . . . . . . . . . Insert Component 5 | . . . 4 1 . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . Retrieve Study 3 | . . . 1 2 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 18 | . 4 . 6 3 . . . 3 1 . . . . 1 . . Terminals 14 | . 4 . 6 2 . . . 1 . . . . . 1 . . Botnet 13 | . 4 . 5 2 . . . 1 . . . . . 1 . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 1 1 . . . . . . . Patch 2 | . . . . . . . . 1 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . . Jam 2 | . . . . 1 . . . 1 . . . . . . . . Data Cores Recovered 3 | . 1 . 2 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 6 . 10 8 . . . 6 2 . . . . 4 . . Full Trace Events 2 | . . . 1 . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 3 . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 2 . . . . . . . . . . . . Parts Repaired 6 | . 1 . 3 . . . . 2 . . . . . . . . Time 284 | . 26 . 108 . . . . 88 . . . . . 62 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 8 8 8 8 7 7 6 6 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . 1 . . Ghost 1 | . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Active Infowar (turns) 5274 | 29 1348 254 486 320 . . . 1234 902 508 193 . . . . . Optics 3157 | . . . . 320 . . . 1234 902 508 193 . . . . . IFF 5 | . . . . . . . . 5 . . . . . . . . Terrain 948 | . 948 . . . . . . . . . . . . . . . Seismic 751 | 29 400 254 68 . . . . . . . . . . . . . Machine Analysis 472 | . . . 472 . . . . . . . . . . . . . Robot Analysis Total 6 | . . . 2 . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . 1 2 . 1 . 2 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Turns Passed 15074 | 173 1350 1321 3363 1427 200 4 257 1788 903 508 1485 240 551 1236 158 110 Spaces Moved 7501 | 92 654 904 1512 653 88 3 89 737 385 256 728 145 282 476 286 211 Core 437 | 16 . . . . . . . . . . . . . . 210 211 Treads 5119 | 76 181 . 1167 653 88 3 89 737 385 256 728 145 282 329 . . Legs 176 | . . . 176 . . . . . . . . . . . . . Wheels 1546 | . 473 904 169 . . . . . . . . . . . . . Hover 223 | . . . . . . . . . . . . . . 147 76 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 130 130 108 160 160 160 160 160 160 162 162 162 162 48 48 50 Average Speed 155 | 140 149 130 158 165 160 160 160 199 161 162 173 162 162 190 51 50 Slowest Speed 480 | 160 320 130 470 200 160 160 160 226 162 243 242 162 162 480 112 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 18 | . . . 6 . . . . . . . 2 . 10 . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 45 | 6 70 59 60 18 65 . 66 24 17 47 81 62 44 9 53 43 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 6 | . . 1 . . . . . . . 1 1 3 . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 . . . . 1 1 1 1 1 . 1 1 . Scrap Searched 6 | . . 3 . . . . . . . 1 1 . . . . 1 Spaces Dug 92 | . . 2 15 1 . . 21 1 . 3 34 . 12 2 1 . Terrain Destroyed 559 | . . 2 76 34 150 . 36 86 32 45 53 . 33 11 1 . Melee 2 | . . . . 1 . . . . . . . . . . 1 . Projectile 131 | . . 2 30 2 . . . 7 6 7 41 . 28 8 . . AOE 426 | . . . 46 31 150 . 36 79 26 38 12 . 5 3 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Sub Mat Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Fac Upp Upp Total 10028 | 120 958 1005 2282 923 109 2 159 976 603 325 879 151 330 692 300 214 Wait 1241 | 7 176 46 415 173 3 . 28 95 126 46 64 . 1 61 . . Move 7487 | 91 653 903 1511 653 87 2 88 736 384 255 727 144 282 475 285 211 Hop . | . . . . . . . . . . . . . . . . . Pick Up 201 | 7 34 9 74 14 . . 7 21 14 3 5 2 1 10 . . Fast Attach 111 | 7 5 2 38 3 . . . 13 5 1 7 2 . 24 1 3 Attach 72 | . 2 4 26 4 . . 4 5 6 2 2 . 1 16 . . Detach 38 | . 2 . 12 3 . . . 4 . 2 2 . . 10 3 . Swap 146 | 1 16 9 19 14 3 . 10 30 19 4 10 1 5 4 1 . Drop 231 | . 22 9 73 15 . . 4 35 18 2 10 2 1 31 9 . Fire 480 | 6 47 23 107 38 16 . 18 35 29 10 52 . 38 61 . . Melee 2 | . . . . 1 . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 19 | 1 1 . 7 5 . . . 2 2 . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory (discovered 3 exits: *Fac / [*Upp x2]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Met a group of wandering Federalists 280 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 795 | -10/Materials | Discovered new exit (range 15) 1200 | -10/Materials | Discovered new exit (range 15) 1442 | -10/Materials | Repaired Ion Engine 1507 | -10/Materials | Discovered new exit (range 15) 1524 | -10/Materials | Entered Subcaves 1525 | -10/Subcaves | Approached by a straggling Scientist 1686 | -10/Subcaves | Core integrity fell below 50% 1906 | -10/Subcaves | Learned Materials stockpile data 2029 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 2107 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2230 | -10/Subcaves | Learned Materials garrison access intel 2431 | -10/Subcaves | Learned location of Zion (-6) 2431 | -10/Subcaves | Met a Zionite searching for "candidates" 2467 | -10/Subcaves | Core integrity fell below 20% 2839 | -10/Subcaves | Discovered new exit (range 5) 2845 | -10/Subcaves | Entered Materials 2845 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2847 | -8/Materials | Loaded intel: 1 garrison access location 3159 | -8/Materials | Build established: Tank 3457 | -8/Materials | Lost 14 parts (3p4n2u5w) 4231 | -8/Materials | Repaired Hvy. EM Pulse Gun 4455 | -8/Materials | Repaired Imp. Ion Engine 4655 | -8/Materials | Build established: Gunner 4736 | -8/Materials | Central database locked down 4794 | -8/Materials | Core integrity fell below 50% 5683 | -8/Materials | Repaired Med. Treads 6045 | -8/Materials | Discovered new exit (range 9) 6208 | -8/Materials | Entered Factory 6208 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6236 | -7/Factory | Central database locked down 6541 | -7/Factory | Build established: Scavenger-Tank 6846 | -7/Factory | Garrison activated, responded to threat 6856 | -7/Factory | Build established: Tank 7138 | -7/Factory | Crushed by falling debris 7283 | -7/Factory | Identified exit to Factory 7408 | -7/Factory | First assault squad dispatched 7635 | -7/Factory | Sucked down chute 7635 | -7/Factory | Entered Waste 7650 | -7/Waste | EMP discharged 7668 | -7/Waste | Spotted C-40 Crusher 7685 | -7/Waste | Spotted C-40 Crusher 7691 | -7/Waste | Destroyed C-40 Crusher 7699 | -7/Waste | Spotted C-40 Crusher 7712 | -7/Waste | Destroyed C-40 Crusher 7719 | -7/Waste | Destroyed C-40 Crusher 7728 | -7/Waste | Spotted C-40 Crusher 7738 | -7/Waste | Destroyed C-40 Crusher 7750 | -7/Waste | EMP discharged 7750 | -7/Waste | System corruption reached 10% 7779 | -7/Waste | Spotted C-40 Crusher 7793 | -7/Waste | Destroyed C-40 Crusher 7821 | -7/Waste | Discovered new exit (range 10) 7835 | -7/Waste | Entered Factory 7839 | -7/Factory | Identified exit to DSF 7839 | -7/Factory | Entered DSF 7868 | -7/DSF | Additional patrols routed to DSF 8015 | -7/DSF | Discovered exit to Factory (range 15) 8016 | -7/DSF | Lost 4 parts (3u1w) 8030 | -7/DSF | Sterilization system engaged 8050 | -7/DSF | Ambient heat levels rising (+10) 8065 | -7/DSF | Ambient heat levels rising (+10) 8080 | -7/DSF | Ambient heat levels rising (+10) 8095 | -7/DSF | Ambient heat levels rising (+10) 8096 | -7/DSF | Entered Factory 8096 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9036 | -6/Factory | Repaired Med. Treads+ 9082 | -6/Factory | Repaired Med. Treads+ 9374 | -6/Factory | Found Prototype Processor 9374 | -6/Factory | Identified Exp. Targeting Computer 9384 | -6/Factory | Found Exp. Targeting Computer 9657 | -6/Factory | Discovered new exit (range 18) 9884 | -6/Factory | Entered another Factory area 9884 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10028 | -5/Factory | Discovered new exit (range 8) 10072 | -5/Factory | Discovered new exit (range 19) 10230 | -5/Factory | Lost 3 parts (1p1u1w) 10734 | -5/Factory | Discovered new exit (range 19) 10787 | -5/Factory | Entered Upper Caves 10790 | -5/Upper Caves | Build established: Scavenger-Tank 10858 | -5/Upper Caves | Met a Warlord Commander 10859 | -5/Upper Caves | Learned location of Warlord (-4) 10860 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 10860 | -5/Upper Caves | Found Encrypted Comm Array 10952 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11011 | -5/Upper Caves | Destroyed 8 combat bots 11049 | -5/Upper Caves | Encountered a Warlord checkpoint 11166 | -5/Upper Caves | Learned Factory stockpile data 11256 | -5/Upper Caves | Discovered new exit (range 11) 11279 | -5/Upper Caves | Ambushed by wild Derelicts 11295 | -5/Upper Caves | Entered another Upper Caves area 11586 | -5/Upper Caves | Build established: Tank 11651 | -5/Upper Caves | Discovered new exit (range 13) 12145 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 12764 | -5/Upper Caves | Discovered new exit (range 8) 12780 | -5/Upper Caves | Entered Zhirov 12782 | -5/Zhirov | Discovered new exit (range 3) 12811 | -5/Zhirov | Met Zhirov 12842 | -5/Zhirov | Learned location of Quarantine (-2) 12842 | -5/Zhirov | Learned location of Testing (-3) 12842 | -5/Zhirov | Learned location of Command (-1) 12869 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12903 | -5/Zhirov | Found Alien Artifact 12923 | -5/Zhirov | Found Alien Artifact 12923 | -5/Zhirov | Identified Integrated Dissipator 12923 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13020 | -5/Zhirov | Entered Proximity Caves 13021 | -4/Proximity Caves | Identified exit to Factory 13322 | -4/Proximity Caves | Learned location of 1 exit from Research 13571 | -4/Proximity Caves | Entered Factory 13571 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 13641 | -4/Factory | Joined by Warlord Ghost squad 13763 | -4/Factory | Discovered new exit (range 11) 13827 | -4/Factory | Found Unknown Device 13827 | -4/Factory | Identified Launcher Loader 14096 | -4/Factory | Found Prototype Launcher 14096 | -4/Factory | Identified Smartbomb Launcher 14107 | -4/Factory | Garrison activated, responded to threat 14178 | -4/Factory | Identified Transdimensional Reconstructor 14178 | -4/Factory | Warped through subspace 14493 | -4/Factory | Garrison activated, responded to threat 14502 | -4/Factory | Lost 3 parts (2n1w) 14544 | -4/Factory | System corruption reached 10% 14634 | -4/Factory | Lost 8 parts (4p1n2u1w) 14745 | -4/Factory | Found Quantum Capacitor 14807 | -4/Factory | Entered Upper Caves 14835 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14872 | -4/Upper Caves | Core integrity fell below 50% 14892 | -4/Upper Caves | Learned Research security intel 14897 | -4/Upper Caves | Lost 8 parts (1p4n3u) 14912 | -4/Upper Caves | Entered a destroyed Warlord outpost 14939 | -4/Upper Caves | Learned Research terminal intel 14962 | -4/Upper Caves | Discovered new exit (range 6) 14965 | -4/Upper Caves | Entered another Upper Caves area 14967 | -4/Upper Caves | Core integrity fell below 20% 15075 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14966_ Critical hit (Burn: +50). 14970_ System corrupted: Heat flow error (+233). 14987_ System corrupted: Matter fused (-9). 14988_ Acquired derelict log, extracted data. Data stored: Quarantine entrances (x1). 15018_ System corrupted: Matter fused (-9). 15035_ System corrupted: Component data lost. 15052_ System corrupted: Matter fused (-10). 15058_ Acquired 31 matter. 15060_ Acquired Com. Battery. 15061_ Acquired 19 matter. 15062_ Acquired Com. Battery. 15064_ Com. Battery destroyed. 15068_ Searching scrap... 15068_ Found Adv. Target Analyzer. 15068_ Found 45 Matter. 15069_ System corrupted: Matter fused (-6). 15069_ Acquired 6 matter. 15069_ Acquired Adv. Target Analyzer. 15070_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????# ??????????? | | ???????????????????????????????????# #?????????? | | ??????????????????????????????????? #?????????? | | ??????????????????????????????????? ##??? ???? | | ???????????????????????????????##?? ##? ##? | | ???????????????????????????????# #?# ? ## | | ??????????????????????????????## ?# ? | | ?????????????????????????????## ## ?? | | ?????????????????????????##### ?? # | | ?????????????????????????# ??? # | | ?????????????????????????# #???# | | ???????????????????????#??# ##?## | | ??????????????????????? #?# ### | | ??????????????????????? ??? | | ??????????????????????? ??????# | | ???????????????????????# ##????# | | ???????????????????????# #????## ## #?? | | ??????????????????????## #?????# ### #?? | | ??????????????????????# #?????#% #?## ### | | ??????????????????????# ####### #?## % | | ??????????????????????# sss #?# %! | | ??????????????????????# @ #?##### | | ?????????????????????# ##### ####?????# | | ?????????????????????# #???# #????????## # | | ????????????????????# #???# #?# ######## ## | | ??????????????????? ##???# ## ## | | ????????????????? #?????# # | | ???????????????? #####??????#### ###### | | ???????????????# ???????????????## ????????# | | ???????????????##???????????????????????????# | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ## # | | ??????????????????????????????????????# #?# ## | | ??????????????????????????????????????# #??# ?# | | ??????????????????????????????????????# ????# ?# | | ??????????????????????????????????????#?????# ?# | | ????????????????????????????????????????????# ?# | | ????????????????????????????????????????????# ??## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Energy Generation 51 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Corruption Block 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Sub. Optics | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 68% | -10/Materials Hvy. EM Pulse Gun | 64% | -8/Materials Imp. Ion Engine | 64% | -8/Materials Med. Treads | 21% | -8/Materials Med. Treads | 12% | -6/Factory Med. Treads | 21% | -6/Factory Studied --------- Hvy. EM Pulse Gun | -8/Materials | Hacked Assault Cannon | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Bumper Bots Hydra I Like You, Cogmind Challenges ------------ None Game ------ Seed CoilLightningImmobilizer Manual? 0 Play Time 02:39:10 Cumulative 90.2 hours Start 2026.04.28 @ 13:49:40 End 2026.04.28 @ 16:38:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0/0 Lore% 60 Gallery% 49 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15fa8261-3750-4f0b-b87a-ef6eec90d384