Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 22:15:25 Player: Robbedoes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (297) 297 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 1553 Bonus ------- Follower Combat Kills 33 Friendly Fire -47 Cogmind --------- Core Integrity 306/400 Matter 300/300 Energy 250/250 System Corruption 4% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Targeting Computer Targeting Computer > --- WEAPON (2) ------- Particle Cannon Particle Cannon > --- INVENTORY (18) --- Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Heat Sink Large Storage Unit Improved Sensor Array Signal Interpreter Transport Network Coupler Light Armor Plating Thief Drone Bay (3/3) Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Battle Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Large Storage Unit Improved Sensor Array Signal Interpreter Transport Network Coupler Light Armor Plating Thief Drone Bay Particle Cannon Particle Cannon Particle Cannon Advanced Beam Cannon Heavy Battle Rifle Mining Laser [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Thief Drone Bay Storage Large Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 20 | 4 1 2 13 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads 3 | 2 . . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 1 4 Device 1 | . . . 1 Storage 4 | 1 1 1 1 Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 1 . 1 8 Energy Gun 3 | 1 . . 2 Energy Cannon 6 | . . . 6 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 13 | . 14 14 11 Treads 26 | . 28 28 22 Storage 26 | . 28 28 22 Processor 6 | . . . 21 Energy Gun 11 | . 14 14 4 Energy Cannon 3 | . . . 13 Ballistic Gun 3 | . 14 . . Launcher 8 | . . 13 4 Naked Turns . | . . . . Heaviest Build 61 | 16 28 42 61 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 18 | 8 12 16 18 Average Capacity 14 | 6 10 13 17 Most Carried 18 | 6 10 12 18 Average Carried 11 | 4 8 10 14 Final Capacity 18 | 8 12 16 18 Final Carried 17 | 4 10 12 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 450 | 230 20 30 170 Remotely . | . . . . Salvage Created 667 | 100 102 13 452 Parts 38 | 2 2 3 31 Haulers Intercepted 4 | . 1 . 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 8 | . . 3 5 Cannons 5 | . . . 5 AOE 3 | . . 3 . Classes Destroyed 8 | 1 3 1 3 Worker 2 | . 1 . 1 Hauler 4 | . 1 . 3 Recycler 2 | 1 . . 1 Operator 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 4 | . . . 4 Duelist 1 | . . . 1 Best Kill Streak 3 | 1 2 3 2 Combat Bots Only 3 | . . 3 2 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 437 | . . 41 396 Core 101 | . . 7 94 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 . 97 . Volleys Fired 44 | 1 20 1 22 Largest 2 | 1 1 2 2 Hottest 136 | 40 40 70 136 Shots Fired 67 | 1 20 2 44 Gun 26 | 1 20 1 4 Cannon 36 | . . . 36 Launcher 5 | . . 1 4 Special . | . . . . Kinetic . | . . . . Thermal 36 | . . . 36 Explosive 5 | . . 1 4 Electromagnetic 26 | 1 20 1 4 Robot Hit Streak 13 | 1 6 1 13 Robot Miss Streak 4 | . 4 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 46 | 1 13 1 31 Core Hits 20 | 1 3 3 13 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 978 | 15 249 104 610 Guns 249 | 15 214 . 20 Cannons 471 | . . . 471 Explosions 258 | . 35 104 119 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 506 | . 35 . 471 Explosive 223 | . . 104 119 Electromagnetic 249 | 15 214 . 20 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Effects 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles 2 | . . . 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 40 | . . . 40 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 282 | . . 9 282 Average Temperature 89 | . . 6 92 Received Heat Transfer 96 | . . . 96 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 3 | . 3 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 901 | . 50 . 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 228 | 5 37 99 228 Initial 14 | . 3 14 . Average 47 | 2 15 42 80 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 93 Level 1 2 | . . . 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 2 3 17 Peak Tracking Total 8 | . 1 3 8 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . . 1 3 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . 1 4 Successful 4 | . . 1 3 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Open Door 1 | . . 1 . Dispatch Records 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Report Inventory 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 4 | . . 4 . Largest Group 4 | . . 4 3 Highest-Rated Group 71 | . . 71 40 Highest-Rated Ally 31 | . . 31 16 Total Orders 3 | . . . 3 ROAM 3 | . . . 3 Ally Attacks 18 | . . . 18 Total Damage 197 | . . . 197 Kills 5 | . . . 5 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1628 | 47 282 817 482 Spaces Moved 838 | 24 143 470 201 Core . | . . . . Treads 838 | 24 143 470 201 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 160 | 160 160 160 180 Average Speed 168 | 160 160 166 180 Slowest Speed 180 | 160 160 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 22 98 28 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 26 | . 2 5 19 Melee . | . . . . Projectile . | . . . . AOE 26 | . 2 5 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 988 | 31 178 502 277 Wait 49 | . 4 26 19 Move 835 | 23 142 469 201 Hop . | . . . . Pick Up 26 | 1 8 3 14 Fast Attach . | . . . . Attach 7 | 1 . . 6 Detach 1 | . . . 1 Swap 13 | 3 1 2 7 Drop 13 | 2 3 1 7 Fire 44 | 1 20 1 22 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 350 | -10/Mines | Discovered new exit (range 4) 656 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 769 | -10/Mines | Received a Mining Laser from a helpful Derelict 859 | -10/Mines | Learned location of 1 exit from Materials 879 | -10/Mines | Discovered new exit (range 8) 906 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1105 | -10/Mines | Found the Drone Emporium 1121 | -10/Mines | Found Prototype Device 1147 | -10/Mines | Entered Materials 1147 | -9/Materials | Accompanied by 3 allies 1147 | -9/Materials | Evolved 2 slots: Utility x2 1147 | -9/Materials | Identified Thief Drone Bay 1148 | -9/Materials | Identified exit to Materials 1592 | -9/Materials | Discovered new exit (range 16) 1629 | -9/Materials | Self-destructed Last Messages --------------- 01612_ K-01 Serf collects debris. 01612_ R-06 Scavenger collects Faulty Imp. Medium Laser. 01612_ R-06 Scavenger inserts Ion Engine into recycling unit. 01613_ Recycling unit begins recycling process. 01613_ K-01 Serf cleans the Matter Filter. 01613_ K-01 Serf collects debris. 01615_ R-06 Scavenger collects Lgt. Treads. 01615_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01615_ K-01 Serf collects debris. 01617_ K-01 Serf cleans the Matter Filter. 01618_ K-01 Serf collects debris. 01618_ R-06 Scavenger inserts Heat Sink into recycling unit. 01619_ Recycling unit begins recycling process. 01619_ T-07 Excavator is excavating. 01619_ R-06 Scavenger collects Core Shielding. 01621_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 01623_ S-10 Pest destroyed. 01623_ K-01 Serf collects debris. 01624_ R-06 Scavenger collects Med. Storage Unit. 01627_ K-01 Serf collects debris. 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"|"|" #??????????????? | | """"""" k #??"|"|""#??????????????? | | """"""" #??######???????????????? | | """"""" %% """ #???????????????????????? | | == """"""" ## """ #??????????????????????? | | = = %! ## """ #??????????????????????? | | *! ## % #??????????????????????? | | "" %%"""%"" ## #??????????????????????? | | "" """"""" ## """ #??????????????????????? | | "" """"""" ## """ %+??????????????????????? | | "" """"""" ## "?" #??????????????????????? | | "" """"""" ## ? #??????????????????????? | | ?? ## ?? #??????????????????????? | | ??? ## ??? ????????????????????????? | | #######??? #? ????????????????????????????????? | | ??????????#####??????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityBackupApparatus Manual? 0 Play Time 00:15:34 Cumulative 16.6 hours Start 2021.03.19 @ 22:00:52 End 2021.03.19 @ 22:15:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bff8b740-d7b6-458e-915a-e10a8781307a