Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 11:38:42 Player: Database567 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (130) 650 Value Destroyed (4989) 4989 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1220) 1220 TOTAL SCORE: 11419 Bonus ------- High Alert Combat Kills 125 Follower Combat Kills 659 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/1000 Matter 39/300 Energy 97/100 System Corruption 6% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (9) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy Hardcell Cannon > --- INVENTORY (15) --- Large Storage Unit Heavy Tesla Rifle Heavy Laser Autogun Autogun PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Power Shielding Improved Light Armor Plating Focal Shield > --- WEAPON ----------- Precision Shock Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Precision Energy Filter EM Shield Hardlight Generator System Restoration Module Heavy Plasma Cannon Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Rocket Launcher [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Powered Armor Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 Utility 7 | . . . 2 2 . . . 2 1 Weapon . | . . . . . . . . . . Parts Attached 94 | 6 1 10 9 6 2 5 1 25 29 Power 13 | 1 . 1 1 2 . . . 4 4 Engine 6 | 1 . 1 . 1 . . . 1 2 Core 6 | . . . 1 1 . . . 2 2 Reactor 1 | . . . . . . . . 1 . Propulsion 26 | 2 . 5 4 1 1 . 1 6 6 Treads 15 | 2 . 5 4 1 1 . 1 1 . Leg 11 | . . . . . . . . 5 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 1 1 2 3 3 . . . 9 8 Device 14 | . 1 . . 1 . . . 5 7 Storage 3 | 1 . 1 . . . . . 1 . Processor 4 | . . . 3 1 . . . . . Hackware 2 | . . . . 1 . . . . 1 Protection 4 | . . 1 . . . . . 3 . Artifact . | . . . . . . . . . . Weapon 28 | 2 . 2 1 . 1 5 . 6 11 Energy Gun 8 | . . 1 . . . 1 . 1 5 Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 7 | 2 . . . . . 2 . 1 2 Ballistic Cannon 9 | . . 1 1 . . 1 . 3 3 Launcher 3 | . . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . 4 3 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . 4 Parts Lost 66 | . . 1 3 3 2 . . 22 35 Power 9 | . . . . . . . . 3 6 Propulsion 20 | . . . 2 . 1 . . 8 9 Utility 18 | . . 1 . 1 . . . 6 10 Weapon 19 | . . . 1 2 1 . . 5 10 Highest Loss Streak 12 | . . 1 1 1 2 . . 12 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 12 | 3 7 10 14 13 11 12 15 12 11 Power 2 | . 1 1 1 3 4 4 4 2 2 Propulsion 2 | 1 4 2 3 3 3 3 3 1 . Utility 3 | . . 3 4 3 3 3 5 4 4 Weapon 2 | 1 1 3 5 2 . 2 2 2 4 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 1 6 5 . . . 3 8 5 Power 3 | . 1 . . . . . . 2 . Propulsion 4 | . . 4 . . . . . . . Utility 12 | . . 1 2 . . . 3 4 2 Weapon 9 | . . 1 3 . . . . 2 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 98 99 99 96 96 100 100 94 84 Engine 5 | . 14 11 1 5 7 7 7 2 2 Core 1 | . . . 7 2 . . . 1 2 Treads 24 | . 28 43 35 30 26 30 30 18 . Leg 3 | . . . . . . . . 4 19 Device 5 | . 12 8 . 2 . . . 8 9 Storage 7 | . 14 11 9 7 7 7 7 5 5 Processor 21 | . . . 25 29 30 30 30 26 22 Hackware 3 | . . . . 2 7 7 7 4 2 Protection 2 | . . 1 1 . . . . 4 6 Energy Gun 2 | . . . . 1 7 6 . 1 3 Ballistic Gun 6 | . 28 20 . 5 . . 7 3 2 Ballistic Cannon 5 | . . 1 17 7 . . 7 6 4 Launcher 1 | . . . . . 6 6 . . . Peak Build Rating 72 | 6 7 13 26 37 37 41 43 64 72 Average Rating 38 | 4 6 11 24 33 35 37 42 52 59 On Entrance 27 | . 6 7 13 25 37 36 41 43 62 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 14 15 34 37 43 42 48 48 61 63 Greatest Support 96 | 40 40 83 83 90 90 90 90 96 90 Greatest Overweight (x) 14 | . . . . . . . . 14 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 13 15 15 15 15 15 14 15 Most Carried 15 | 6 8 15 15 15 12 15 15 15 15 Average Carried 12 | 3 7 10 14 13 11 12 14 11 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 15 14 12 11 15 15 14 6 Class Distribution -------------------- 47% | Mutant 22% | Scavenger-Mutant 18% | Skirmisher 7% | Scientist-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scientist-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Matter Collected 4166 | 194 248 440 543 239 26 30 250 1228 968 Remotely . | . . . . . . . . . . Salvage Created 4258 | . 185 522 538 260 105 . 370 864 1414 Parts 225 | . 15 34 30 12 5 . 10 67 52 Haulers Intercepted 8 | . . 3 1 . . . 1 1 2 Recyclers Shooed 2 | . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 5 . 17 . . Prevented 3 | . . . . . . . 3 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 100 | . 8 8 14 9 3 . 5 17 36 Guns 41 | . 8 7 3 1 1 . 2 7 12 Cannons 49 | . . 1 11 8 . . 3 10 16 AOE 10 | . . . . . 2 . . . 8 Classes Destroyed 16 | . 2 5 3 1 . . . 3 2 Worker 6 | . . . 1 . . . . 4 1 Builder 3 | . . . . . . . . 2 1 Hauler 8 | . . 3 1 . . . 1 1 2 Recycler 3 | . . . 1 . . . . 1 1 Operator 5 | . . 1 1 . . . . 2 1 Watcher 5 | . . 1 2 . . . . 2 . Swarmer 26 | . 6 . 4 4 2 . . 5 5 Saboteur 1 | . . . . . . . . . 1 Grunt 36 | . 2 5 5 4 . . 4 2 14 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . 1 . . . . . . 1 Protector 1 | . . . . . . . . . 1 Sentry 8 | . . 2 4 . . . 1 . 1 Specialist 5 | . . . . . . . . 2 3 Hunter 12 | . . . 1 . 1 . . 3 7 Programmer 8 | . . . . . . . . 5 3 Best Kill Streak 15 | . 3 4 8 3 2 . 3 6 15 Combat Bots Only 12 | . 3 3 8 3 2 . 2 4 12 Max Kills in Single Turn 4 | . 2 1 1 1 1 . 1 4 4 Gunslinging 1 | . 1 . . . . . . . 1 Exploded 4 | . . . . . 1 . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 842 | . 34 62 97 46 23 . 21 205 354 Missed 246 | . 8 19 30 15 6 . 7 55 106 Hits 596 | . 26 43 67 31 17 . 14 150 248 Melee 6 | . . 3 . . . . . . 3 Projectile 590 | . 26 40 67 31 17 . 14 150 245 AOE 1 | . . . . . . . . 1 . Critical Strikes 21 | . . . 1 . . . 1 5 14 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 10959 | . 245 584 902 469 265 . 261 3182 5051 Core 1971 | . 61 107 32 27 15 . 57 616 1056 Absorbed by Shields 60 | . . . . . . . . . 60 Redirected to Shielding 107 | . . . . . . . . 12 95 Ignored by Resistances 32 | . . . . . . . . . 32 Core Remaining (%) 75 | 100 75 73 94 . . . 85 27 . Volleys Fired 406 | . 29 49 49 24 8 . 21 97 129 Largest 2 | . 2 2 2 2 2 . 2 2 2 Hottest 156 | . 40 53 70 82 82 . 81 128 156 Shots Fired 703 | . 58 98 98 45 10 . 42 165 187 Gun 339 | . 58 87 10 21 8 . 21 59 75 Cannon 357 | . . 11 88 24 1 . 21 105 107 Launcher 7 | . . . . . 1 . . 1 5 Special . | . . . . . . . . . . Kinetic 632 | . 58 98 98 42 1 . 42 163 130 Thermal 32 | . . . . . . . . 1 31 Explosive 7 | . . . . . 1 . . 1 5 Electromagnetic 32 | . . . . 3 8 . . . 21 Robot Hit Streak 32 | . 12 13 14 20 23 . 16 32 19 Robot Miss Streak 6 | . 4 2 6 1 1 . 2 6 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 8 | . 4 1 . . . . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 507 | . 37 75 64 42 9 . 30 101 149 Core Hits 258 | . 14 25 29 19 7 . 9 46 109 Critical Kills 10 | . . 1 . . . . 4 4 1 Critical Parts Destroyed 17 | . 2 . . 1 . . 5 8 1 Critical Strikes 46 | . 2 1 5 2 1 . 9 15 11 Burn 1 | . . . . . . . . . 1 Destroy 27 | . 2 1 . 1 . . 9 12 2 Blast 18 | . . . 5 1 1 . . 3 8 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15179 | . 482 983 1405 794 259 . 700 3415 7141 Guns 4347 | . 480 856 97 261 124 . 295 924 1310 Cannons 7890 | . . 127 1307 530 22 . 405 2036 3463 Explosions 2928 | . . . . . 113 . . 447 2368 Melee . | . . . . . . . . . . Ramming 14 | . 2 . 1 3 . . . 8 . Kinetic 11108 | . 480 983 1404 735 22 . 700 2948 3836 Thermal 914 | . . . . . 55 . . 332 527 Explosive 2553 | . . . . . 58 . . 127 2368 Electromagnetic 590 | . . . . 56 124 . . . 410 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 3 8 Average Corruption 3 | . . . . . . . . 2 5 Corruption Purged 2 | . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 54 | . . . . . . . . 38 16 Message Errors 13 | . . . . . . . . 7 6 Matter Fused 14 | . . . . . . . . 8 6 Heat Flow Errors 10 | . . . . . . . . 9 1 Energy Discharges 7 | . . . . . . . . 6 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . 2 2 Data Loss (major) 3 | . . . . . . . . 3 . Misfires 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 406 | . . . 13 2 . . 3 146 242 Projectiles 283 | . . . 13 2 . . 3 51 214 Explosions 123 | . . . . . . . . 95 28 Melee . | . . . . . . . . . . Knockbacks 61 | . . 2 8 5 . . 3 8 35 Impact . | . . . . . . . . . . Kinetic 58 | . . 2 8 5 . . 3 8 32 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 80 | . . . . . . . . 80 . Shots 2 | . . . . . . . . 2 . Rammed 5 | . 2 . 1 1 . . . 1 . Targets Rammed 5 | . 2 . 1 1 . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 241 | . 8 5 99 45 9 . 63 196 241 Average Temperature 44 | . 2 3 31 14 5 . 22 26 87 Received Heat Transfer 1753 | . 72 231 324 153 . . 69 150 754 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . 2 . . 1 2 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . 2 1 1 Heat Transferred 1250 | . . . . . . . . 325 925 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Maximum Alert Level 2 | . . . . . . . . 2 2 Low Security (%) 68 | 100 100 100 100 100 . . . 40 42 Level 1 29 | . . . . . . . . 58 44 Level 2 2 | . . . . . . . . . 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 447 | . 136 90 181 63 . . . 442 447 Initial 186 | . . 20 29 52 . . . 88 186 Average 140 | . 36 25 89 31 . . . 212 232 Influence Increases 3860 | . 190 250 470 201 125 . 414 1133 1077 Destroy 0b10 Robot/C 2360 | . 160 160 280 180 60 . 300 520 700 Destroy 0b10 Robot/NC 165 | . . 25 30 . . . 5 70 35 Destroy Leader 468 | . 30 58 76 20 20 . 10 150 104 Allied During Kill 161 | . . . . . . . 84 77 . Successful Hack 55 | . . 7 27 . . . . 21 . Disable Machine 210 | . . . 30 . . . . 105 75 Destroy Structure 171 | . . . 12 1 . . . 100 58 Lose Combat Pursuer 270 | . . . 15 . 45 . 15 90 105 Influence Decreases 3415 | . 142 227 425 278 155 9 274 891 1014 Entered New Map 406 | . . 28 42 64 15 9 . 52 196 Time Decay 2250 | . 142 189 354 184 120 . 254 549 458 Lost Part 649 | . . 10 29 30 20 . . 210 350 Lost Ally 110 | . . . . . . . 20 80 10 Squads Dispatched 27 | . 2 1 2 1 . . . 15 6 Investigation 1 | . . . . . . . . . 1 Extermination 7 | . . . . . . . . 5 2 Reinforcement 16 | . 2 1 2 1 . . . 7 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . Haulers Reinforced 5 | . . . . 1 . . . 2 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Distress Signals 8 | . 5 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 163 | . 12 14 18 9 6 . 17 35 52 Peak Tracking Total 15 | . 3 4 7 3 3 . 7 5 15 Tactical Retreats 12 | . . . 1 . 3 . 1 4 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Traps Triggered 3 | . . 1 . 1 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Disabled 14 | . . . 2 . . . . 7 5 Max in Single Turn 2 | . . . 1 . . . . 2 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Accessed 16 | . 2 3 7 1 . . . 3 . Terminals 11 | . 2 2 6 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 1 1 . . . . 2 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 39 | . 4 10 20 1 . . . 4 . Successful 21 | . 1 7 10 1 . . . 2 . Failed 16 | . 3 1 10 . . . . 2 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts 2 | . . 2 . . . . . . . Manual 15 | . . . . . . 2 . 13 . Terminals 28 | . 4 7 16 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . 3 4 . . . . 3 . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 14 | . 1 5 7 1 . . . . . Record 3 | . . 2 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . Open DSF 1 | . . . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . . . Locate Traps 2 | . . . 2 . . . . . . Zone Layout 3 | . . 2 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 2 3 . . . . 1 . Retrieve Study 6 | . . 2 3 . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 1 7 . . . . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 14 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . 2 3 . . . . 1 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total Allies 7 | . . . . . . 4 . 3 . Largest Group 4 | . . . . . . 4 4 4 . Highest-Rated Group 238 | . . . . . . 162 162 238 . Highest-Rated Ally 70 | . . . . . . 41 41 70 . Zionite Dispatches 1 | . . . . . . . . 1 . Light 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 114 | . . . . . . . 49 65 . Total Damage 2565 | . . . . . . . 1438 1127 . Kills 21 | . . . . . . . 10 11 . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Active Infowar (turns) 8511 | . 626 759 881 474 243 1318 552 2527 1131 Optics 7126 | . . . 881 474 243 1318 552 2527 1131 Sensors 3352 | . 626 759 . . . . . 1967 . Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 2 . Prototype Stockpiles 1 | . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Turns Passed 8842 | 83 673 940 881 474 243 1318 552 2527 1151 Spaces Moved 4510 | 50 302 429 432 239 133 822 302 1313 488 Core 24 | 13 . . . . . . . 9 2 Treads 3661 | 37 302 429 432 239 133 822 302 965 . Legs 825 | . . . . . . . . 339 486 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 156 156 155 156 156 120 120 Average Speed 153 | 131 160 160 157 156 155 156 156 149 143 Slowest Speed 750 | 160 160 160 160 156 156 156 156 750 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 58 29 41 4 24 87 49 27 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 11 | . . . . . . 1 1 9 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 60 | . . . . . . . . 60 . Terrain Destroyed 212 | . . . 11 1 9 . 14 124 53 Melee . | . . . . . . . . . . Projectile 59 | . . . 11 1 . . 14 26 7 AOE 153 | . . . . . 9 . . 98 46 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total 5739 | 67 434 584 537 294 159 856 344 1716 748 Wait 527 | . 97 69 26 16 16 22 9 216 56 Move 4501 | 49 301 428 431 238 132 821 301 1312 488 Hop . | . . . . . . . . . . Pick Up 122 | 12 3 16 9 5 1 6 5 39 26 Fast Attach 7 | . 1 4 1 . . . . 1 . Attach 79 | 6 . 2 4 5 2 . . 28 32 Detach 5 | . . . . . . . . 2 3 Swap 46 | . . 8 8 3 . 5 2 11 9 Drop 41 | . 1 8 8 2 . 2 6 9 5 Fire 406 | . 29 49 49 24 8 . 21 97 129 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . 2 . 1 1 . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 84 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Met a group of wandering Federalists 307 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 4) 757 | -10/Materials | Entered another Materials area 757 | -9/Materials | Evolved 2 slots: Propulsion x2 766 | -9/Materials | Discovered new exit (range 16) 1123 | -9/Materials | Central database locked down 1582 | -9/Materials | Central database locked down 1610 | -9/Materials | Discovered new exit (range 15) 1697 | -9/Materials | Entered another Materials area 1697 | -8/Materials | Evolved 2 slots: Utility x2 1834 | -8/Materials | Build established: Scavenger-Mutant 2015 | -8/Materials | Destroyed 8 combat bots 2290 | -8/Materials | Build established: Scientist-Mutant 2457 | -8/Materials | Discovered new exit (range 7) 2577 | -8/Materials | Identified exit to Factory 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Utility x2 2763 | -7/Factory | Discovered new exit (range 4) 2767 | -7/Factory | Identified exit to Lower Caves 2999 | -7/Factory | Build established: Mutant 3052 | -7/Factory | Entered Lower Caves 3280 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3293 | -7/Lower Caves | Identified exit to Zion 3295 | -7/Lower Caves | Entered Zion 3446 | -7/Zion | Learned location of Armory (-4) 3985 | -7/Zion | Received a hallucinogenic algorithm 3985 | -7/Zion | Ran a hallucination algorithm 3985 | -7/Zion | Ran a hallucination algorithm 4196 | -7/Zion | Met Imprinter 4222 | -7/Zion | Imprinted 4224 | -7/Zion | Declared Zion's savior 4585 | -7/Zion | Discovered new exit (range 12) 4603 | -7/Zion | Identified exit to Proximity Caves 4613 | -7/Zion | Entered Proximity Caves 4613 | -6/Proximity Caves | Accompanied by 4 allies 4707 | -6/Proximity Caves | Found Imp. Powered Armor 4926 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5034 | -6/Proximity Caves | Discovered new exit (range 14) 5046 | -6/Proximity Caves | Learned Factory machine intel 5160 | -6/Proximity Caves | Identified exit to Factory 5165 | -6/Proximity Caves | Entered Factory 5165 | -6/Factory | Accompanied by 2 allies 5165 | -6/Factory | Evolved 2 slots: Utility x2 5166 | -6/Factory | Loaded intel: 268 machine locations 5581 | -6/Factory | Build established: Skirmisher 5675 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6063 | -6/Factory | Zion Light squad teleported in 6536 | -6/Factory | Garrison activated, responded to threat 6574 | -6/Factory | Lost 3 parts (1n1u1w) 6579 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 6586 | -6/Factory | Lost 3 allies 6628 | -6/Factory | Terminal network hard line cut 7023 | -6/Factory | Lost 3 parts (1p2n) 7137 | -6/Factory | Core integrity fell below 50% 7162 | -6/Factory | Discovered new exit (range 15) 7182 | -6/Factory | Lost 12 parts (1p4n4u3w) 7315 | -6/Factory | Identified exit to Factory 7470 | -6/Factory | Build established: Scavenger-Mutant 7692 | -6/Factory | Entered another Factory area 7692 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7693 | -5/Factory | Identified exit to Upper Caves 8229 | -5/Factory | Lost 3 parts (1p2n) 8468 | -5/Factory | Lost 11 parts (3n4u4w) 8584 | -5/Factory | Lost 6 parts (1p2n1u2w) 8648 | -5/Factory | Cargo convoy interrupted 8671 | -5/Factory | Core integrity fell below 50% 8710 | -5/Factory | Found PL-3XN's Ring of Power 8712 | -5/Factory | Destroyed 12 combat bots 8712 | -5/Factory | Lost 8 parts (2p1n2u3w) 8808 | -5/Factory | Core integrity fell below 20% 8824 | -5/Factory | Lost 7 parts (2p1n3u1w) 8843 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Penetrated by Slug. H-66 Slayer destroyed. Destroyed Phase Shifter. H-66 Slayer knocked back. Penetrated by Slug. U-05 Engineer destroyed. K-01 Serf latches onto Stealth Drone. K-01 Serf pushes Stealth Drone. H-66 Slayer destroyed. K-01 Serf pushes Stealth Drone. Acquired 36 matter. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9B. System corrupted: Component data lost. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. A-15 Conveyor destroyed. R-10 Processor collects Targeting Computer. Map ----- +----------------------------------------------------+ | # """" #????????????# #??????????????????????? | | # #????????????# #??????????????????????? | | # """" #????????????# #??????????????????????? | | # """" #????????????# #??????????????????????? | | # """ #????????????# #??????????????????????? | | # """" #????????????# #??????????????????????? | | # "" " #????????????# #??????????????????????? | | # """ #????????????# ##?????????????????????? | | # =""""= #??????????###A###????????????????????? | | # %=% = == ##?????????# %u #????????????????????? | | # [""""% !############= u= #????????????????????? | | # """"% ==/!!%!!=%+ """ ?????????????? | | # """" ###########%=| !# ""???????????? | | # """" %=##???????##!=H=]#?? #??????????? | | # """" #?????????##%%*##?????#####??????????? | | # """" #?????????!;[==# ????????????????????? | | # """" #???????##[#!%!# #???????????????????? | | # #???????# =#!%!# ##??????????????????? | | # """" +???????#= # !%# #??????????????????? | | # """" # ??????# ;=!%# #??????????????????? | | # """" # ?????# %#%=!# #?????????????????? | | # """" #????#+#####| %## ##?????????????????? | | """" #????# !! % A# #??????????????????? | | """" #????# !!*%= #############?????????? | | ?""" #????# !! * %*A!%! #?????????? | | ?? #????# ! @ % !=| % ?? | | ?? %[= ?? | | ?? %% %% ?? | | ?? R [ " %%??? | | ? ? ^ % ??? | | ?????? % ???? | | ?????# ###### "" ???? | | ?????? #????? ""?? ???? | | ??????? ############### #?????? ""???????? | | ???????? ???????????????#+#??????? ""???????? | | ????????? ???????????????? ????????? ???????? | | ?????????????????????????? ????????? "" ??????? | | ?????????????????????????? ?????????? ""???????? | | ?????????????????????????? !??????????? ""???????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Resistance: EM 25 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 8 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Disruptor Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Assault Cannon | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Hvy. Machine Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! Jackpot Oh No You Don't! Robot Respite The One Throw Away The Key Challenges ------------ None Game ------ Seed DiametricSapperBasin Manual? 0 Play Time 01:33:24 Cumulative 7.3 hours Start 2026.02.11 @ 22:16:37 End 2026.02.12 @ 11:38:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6e63fc2-04b9-4117-a371-be69b2a3ff1c