Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 20:48:03

Player: tkc

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (128)     640
Value Destroyed (3770)     3770
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (596)                596
              TOTAL SCORE: 10126

 Bonus
-------
High Alert Combat Kills    416
Follower Combat Kills      180

 Cogmind 
---------
Core Integrity             0/1000
Matter                     279/300
Energy                     97/100
System Corruption          17%
Temperature                Cool (12)
Movement                   Core (400) Ox7
Location                   -5/Factory

 Parts 
-------
>                 --- POWER (2) --------
                      (None)
>                 --- PROPULSION (5) ---
          Compact Wheel
          Compact Wheel
>                 --- UTILITY (8) ------
            Large Storage Unit
         Enhanced Optical Array
         Improved Target Analyzer
>                 --- WEAPON (2) -------
                  Power Sword
>                 --- INVENTORY (15) ---
  Faulty Improved Airjet
           Cooled Aerolev Unit
                  Antigrav System
            Large Matter Pod (150)
                  Terrain Scan Processor
           Guided EMP Blaster
                  Katana

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
     Cooled Aerolev Unit
            Gravmag Array
            Gravmag Array
>           --- UTILITY ----------
            Power Amplifier
      Large Storage Unit
   Advanced Weight Redist. System
   Enhanced Optical Array
   Advanced Signal Interpreter
   Improved Terrain Scanner
            Hacking Suite
            Hacking Suite
>           --- WEAPON -----------
  Precision Grenade Launcher
            Power Sword
>           --- INVENTORY --------
    Armored Huge Wheel
     Cooled Aerolev Unit
            Gravmag Array
      Large Matter Pod
      Heavy EM Shotgun
            Phase Cannon
      Heavy Battle Rifle
      Heavy Battle Rifle
            Coil Gun
     Guided EMP Blaster
            Rocket Launcher
            Katana
[Rating: 79]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   1   1   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | 9   5   4   21  5   23  21  4   3   24  1   20  41  
  Power                    21   | 1   1   2   5   .   4   2   .   .   1   .   1   4   
    Engine                 15   | 1   1   2   5   .   4   .   .   .   .   .   .   2   
    Core                   6    | .   .   .   .   .   .   2   .   .   1   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   .   .   5   1   7   6   .   .   7   .   7   18  
    Treads                 8    | 1   .   .   2   .   5   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
    Wheel                  12   | 1   .   .   3   1   1   .   .   .   .   .   .   6   
    Hover                  26   | .   .   .   .   .   1   6   .   .   7   .   7   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | 3   1   1   5   1   5   8   2   3   8   .   6   6   
    Device                 20   | 2   .   .   1   .   2   4   .   2   4   .   2   3   
    Storage                11   | 1   1   1   3   .   1   .   .   .   1   .   1   2   
    Processor              7    | .   .   .   .   .   1   1   .   1   2   .   1   1   
    Hackware               7    | .   .   .   .   .   .   3   2   .   1   .   1   .   
    Protection             4    | .   .   .   1   1   1   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 3   3   1   6   3   7   5   2   .   8   1   6   13  
    Energy Gun             13   | 1   1   .   1   .   2   1   .   .   4   .   .   3   
    Energy Cannon          4    | .   .   .   2   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          18   | 2   2   1   1   .   4   2   .   .   .   .   2   4   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   1   2   .   .   1   .   2   .   3   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   1   2   1   .   1   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   2   .   4   .   .   .   2   .   1   2   
Parts Lost                 60   | .   .   2   5   4   7   3   1   .   .   .   6   32  
  Power                    10   | .   .   2   2   .   1   1   .   .   .   .   .   4   
  Propulsion               14   | .   .   .   1   1   2   .   .   .   .   .   .   10  
  Utility                  19   | .   .   .   1   1   2   1   1   .   .   .   5   8   
  Weapon                   17   | .   .   .   1   2   2   1   .   .   .   .   1   10  
  Highest Loss Streak      16   | .   .   1   2   3   3   3   1   .   .   .   5   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 99  95  89  92  92  97  97  94  100 85  65  
  Engine                   6    | .   14  13  10  1   7   .   .   .   .   .   .   2   
  Core                     1    | .   .   .   .   .   .   6   7   7   6   6   6   2   
  Treads                   8    | .   14  14  11  11  16  .   .   .   .   .   .   .   
  Wheel                    7    | .   14  14  10  10  7   .   .   .   .   .   .   2   
  Hover                    7    | .   .   .   .   .   .   28  30  30  24  26  17  8   
  Device                   9    | .   14  14  13  1   4   8   7   7   12  13  6   7   
  Storage                  17   | .   14  14  23  33  31  7   7   7   6   6   6   6   
  Processor                3    | .   .   .   .   .   .   6   7   12  10  13  13  10  
  Hackware                 5    | .   .   .   .   .   .   16  19  15  20  20  17  7   
  Protection               2    | .   .   .   3   8   6   .   .   .   .   .   3   .   
  Energy Gun               2    | .   1   .   4   .   3   6   7   7   5   1   .   .   
  Energy Cannon            1    | .   .   .   1   11  1   .   .   .   .   .   .   .   
  Ballistic Gun            10   | .   26  27  12  1   8   3   .   .   .   .   2   1   
  Ballistic Cannon         1    | .   .   .   .   8   3   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   1   .   .   .   1   .   .   .   3   2   
  Slashing Weapon          1    | .   .   .   .   .   1   4   5   7   6   6   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 13  27  88  122 123 129 33  34  32  35  34  40  48  
  Greatest Support         84   | 20  20  10  12  12  60  32  32  32  36  34  49  84  
  Greatest Overweight (x)  12   | .   2   8   12  10  10  1   1   .   1   .   1   9   
  Average Overweight (x)   2    | .   1   5   10  9   9   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  15  15  15  15  15  15  
  Average Capacity         19   | 7   10  21  25  25  25  15  15  15  15  15  15  15  
  Most Carried             25   | 8   15  19  25  25  25  25  15  15  15  15  15  15  
  Average Carried          18   | 3   9   17  24  21  24  14  14  15  14  15  14  12  
  Final Capacity           25   | 8   15  25  25  25  25  15  15  15  15  15  15  15  
  Final Carried            25   | 8   15  19  25  21  25  15  15  15  15  15  15  8   

 Class Distribution 
--------------------
 67% | Mutant
 18% | Hacker-Mutant
 10% | Hacker-Scout
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Waste
 Hacker-Mutant | -7/Factory
  Hacker-Scout | -6/Factory
  Hacker-Scout | -6/Waste
  Hacker-Scout | -6/Factory
        Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  
Matter Collected           3994 | 277  144  134  418  255  704  147  387  .    .    280  327  921  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4594 | 155  166  271  715  119  975  146  .    .    .    .    702  1345 
  Parts                    253  | 13   7    20   41   5    54   8    .    .    .    .    39   66   
Haulers Intercepted        9    | .    1    .    3    .    4    .    .    .    .    .    1    .    
Recyclers Shooed           10   | 1    .    .    .    .    4    .    .    .    .    .    1    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  108  | .   2   8   20  22  17  5   .   .   .   .   17  17  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     50   | .   2   8   13  .   12  5   .   .   .   .   4   6   
  Cannons                  14   | .   .   .   2   5   5   .   .   .   .   .   .   2   
  AOE                      41   | .   .   .   3   17  .   .   .   .   .   .   13  8   
Classes Destroyed          15   | 2   2   1   2   2   3   .   .   .   .   .   2   1   
  Worker                   7    | .   .   .   .   .   .   .   .   .   .   .   3   4   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Tunneler                 4    | 3   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   1   .   3   .   4   .   .   .   .   .   1   .   
  Recycler                 8    | 1   .   .   .   .   3   .   .   .   .   .   1   3   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  28   | .   .   3   11  3   3   4   .   .   .   .   4   .   
  Grunt                    38   | .   2   5   4   .   6   .   .   .   .   .   9   12  
  Brawler                  3    | .   .   .   1   .   1   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   4   .   4   .   .   .   .   .   1   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   2   1   .   .   .   .   .   2   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Assembled                17   | .   .   .   .   17  .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 3   1   3   4   20  7   4   .   .   .   .   4   8   
  Combat Bots Only         20   | .   1   3   4   20  5   4   .   .   .   .   3   5   
Max Kills in Single Turn   4    | 1   1   1   2   4   1   1   .   .   .   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   4   .   .   .   .   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  
Damage Taken               10234 | .    149  277  1163 989  1696 567  104  .    53   .    1197 4039 
  Core                     1934  | .    28   46   167  218  201  42   30   .    .    .    189  1013 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   142   | .    .    .    .    .    .    142  .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    70   .    3    63   .    .    89   .    .    77   .    
Volleys Fired              353   | 13   18   32   60   16   79   26   8    2    .    .    39   60   
  Largest                  2     | 2    2    2    2    2    2    2    1    1    .    .    2    2    
  Hottest                  118   | 60   60   60   91   112  112  75   33   50   .    .    66   118  
Shots Fired                596   | 26   34   65   112  32   150  34   8    2    .    .    51   82   
  Gun                      445   | 26   34   65   99   .    110  34   .    2    .    .    24   51   
  Cannon                   80    | .    .    .    11   21   40   .    .    .    .    .    .    8    
  Launcher                 70    | .    .    .    2    11   .    .    8    .    .    .    27   22   
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  383   | 20   22   62   54   4    124  29   .    .    .    .    24   44   
  Thermal                  107   | .    .    .    56   17   26   .    .    .    .    .    .    8    
  Explosive                70    | .    .    .    2    11   .    .    8    .    .    .    27   22   
  Electromagnetic          35    | 6    12   3    .    .    .    5    .    2    .    .    .    7    
  Robot Hit Streak         18    | 3    5    18   16   7    10   16   18   .    .    .    12   9    
  Robot Miss Streak        8     | 4    2    3    3    3    8    1    2    .    .    .    2    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        2     | .    .    .    .    .    1    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           438   | 11   21   45   78   17   114  29   5    .    .    .    41   77   
  Core Hits                305   | 5    9    18   29   44   69   10   1    .    .    .    48   72   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    .    .    .    .    .    2    1    
  Critical Strikes         11    | .    .    1    6    .    .    .    .    .    .    .    2    2    
    Burn                   6     | .    .    .    6    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    1    .    .    .    .    .    .    .    .    2    1    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              104   | .    .    .    1    .    .    12   1    8    20   .    32   30   
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Slashing                 103   | .    .    .    .    .    .    12   1    8    20   .    32   30   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    .    .    .    .    .    .    1    11   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12960 | 163  211  296  1320 1421 2049 484  676  .    .    .    2260 4080 
  Guns                     5053  | 163  211  296  905  .    1426 484  .    .    .    .    394  1174 
  Cannons                  1267  | .    .    .    188  221  623  .    .    .    .    .    .    235  
  Explosions               5430  | .    .    .    222  1200 .    .    676  .    .    .    1794 1538 
  Melee                    1205  | .    .    .    .    .    .    .    .    .    .    .    72   1133 
  Ramming                  5     | .    .    .    5    .    .    .    .    .    .    .    .    .    
  Kinetic                  4515  | 135  103  273  344  56   1752 385  .    .    .    .    394  1073 
  Thermal                  1446  | .    .    .    749  165  297  .    .    .    .    .    .    235  
  Explosive                5285  | .    .    .    222  1200 .    .    676  .    .    .    1794 1393 
  Electromagnetic          504   | 28   108  23   .    .    .    99   .    .    .    .    .    246  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1205  | .    .    .    .    .    .    .    .    .    .    .    72   1133 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    3    3    6    6    4    .    .    .    .    .    .    17   
  Average Corruption       4     | .    2    3    3    6    4    .    .    .    .    .    .    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  90    | .    4    19   18   24   10   .    .    .    .    .    .    15   
    Message Errors         20    | .    1    2    5    7    1    .    .    .    .    .    .    4    
    Matter Fused           19    | .    1    7    4    5    2    .    .    .    .    .    .    .    
    Heat Flow Errors       9     | .    .    2    .    1    2    .    .    .    .    .    .    4    
    Energy Discharges      13    | .    .    3    5    2    2    .    .    .    .    .    .    1    
    Parts Rejected         3     | .    .    .    1    1    .    .    .    .    .    .    .    1    
    Data Loss (minor)      16    | .    .    4    3    5    2    .    .    .    .    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misfires               3     | .    .    1    .    1    .    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    1    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    2    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            463   | .    .    .    .    78   .    .    .    .    .    .    79   306  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               221   | .    .    .    .    78   .    .    .    .    .    .    79   64   
  Melee                    242   | .    .    .    .    .    .    .    .    .    .    .    .    242  
Knockbacks                 17    | .    .    .    .    .    17   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    16   .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      449   | .    .    .    15   55   .    .    .    .    .    .    121  258  
  Shots                    15    | .    .    .    1    3    .    .    .    .    .    .    3    8    
  Rammed                   2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        298   | .    141  216  271  92   298  66   .    8    .    .    51   256  
  Average Temperature      65    | .    69   52   86   40   84   21   .    5    .    .    15   62   
  Received Heat Transfer   2016  | .    87   141  246  144  486  .    .    .    .    .    294  618  
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    8    .    .    .    .    .    .    .    .    1    
  Heat Transferred         3219  | .    .    .    1998 296  666  .    .    .    .    .    .    259  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Peak Influence             787  | 20  65  165 289 225 314 280 90  54  133 46  674 787 
  Initial                  329  | .   13  25  .   31  5   37  28  36  25  46  32  329 
  Average                  157  | 8   21  40  135 99  131 126 53  45  58  46  363 550 
Maximum Alert Level        3    | .   .   .   1   1   1   1   .   .   .   .   2   3   
  Low Security (%)         68   | 100 100 100 75  65  66  76  100 100 100 100 10  .   
  Level 1                  21   | .   .   .   24  34  33  23  .   .   .   .   59  24  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   30  67  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   8   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   1   .   3   .   .   1   .   .   5   7   
  Investigation            3    | .   .   1   .   .   .   .   .   1   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   1   2   
  Reinforcement            7    | .   .   .   1   .   .   .   .   .   .   .   2   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 4    | .   .   .   .   .   3   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Distress Signals           10   | .   .   .   5   .   2   1   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              199  | .   6   8   37  26  24  16  9   .   5   .   30  38  
  Peak Tracking Total      11   | .   2   3   4   11  5   7   5   .   3   .   7   9   
  Tactical Retreats        20   | .   .   .   1   1   3   4   2   .   1   .   4   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Traps Triggered            10   | .   2   .   2   .   .   1   .   .   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Machines Disabled          8    | .   1   .   1   .   .   .   .   .   .   .   5   1   
  Max in Single Turn       4    | .   1   .   1   .   .   .   .   .   .   .   4   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Machines Accessed          42   | .   3   1   7   .   5   4   .   4   4   .   10  4   
  Terminals                30   | .   3   .   6   .   5   2   .   2   3   .   6   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   1   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                122  | .   13  1   25  .   18  9   .   11  14  .   24  7   
  Successful               79   | .   7   1   13  .   8   8   .   9   12  .   15  6   
  Failed                   43   | .   6   .   12  .   10  1   .   2   2   .   9   1   
    Catastrophic           3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   13  .   13  .   15  1   .   6   1   .   8   2   
  Terminals                95   | .   13  .   23  .   18  3   .   7   11  .   15  5   
  Fabricators              9    | .   .   .   .   .   .   .   .   2   .   .   7   .   
  Repair Stations          6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              9    | .   .   .   2   .   .   .   .   2   3   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   3   1   7   .   5   2   .   3   8   .   5   2   
  Record                   4    | .   .   .   .   .   1   .   .   .   3   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   3   .   3   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robot Analysis           3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   1   .   .   1   .   .   2   
  Level Access Points      3    | .   .   .   1   .   1   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   .   1   .   .   1   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   2   .   .   4   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   1   .   .   3   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 9    | .   .   .   2   .   .   .   .   2   3   .   2   .   
  Insert Component         4    | .   .   .   1   .   .   .   .   1   1   .   1   .   
  Analyze                  5    | .   .   .   1   .   .   .   .   1   2   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   4   .   4   .   3   .   .   2   1   .   4   2   
  Terminals                20   | .   4   .   4   .   3   .   .   2   1   .   4   2   
    Assimilate             3    | .   1   .   1   .   .   .   .   .   .   .   .   1   
    Botnet                 17   | .   3   .   3   .   3   .   .   2   1   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   3   .   7   .   4   2   .   3   3   .   10  2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   1   .   .   .   .   1   4   .   4   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   78   | .   .   .   .   .   .   .   .   36  .   .   42  .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
Parts Repaired             3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Time                     158  | .   .   .   .   .   .   158 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   .   1   1   .   1   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   .   1   1   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  
Total Allies               23   | .    .    .    .    3    .    .    19   .    .    .    .    1    
  Largest Group            19   | .    .    .    .    3    .    .    19   .    .    .    .    1    
  Highest-Rated Group      475  | .    .    .    .    40   .    .    475  .    .    .    .    26   
  Highest-Rated Ally       35   | .    .    .    .    16   .    .    35   .    .    .    .    26   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               90   | .    .    .    .    5    .    .    85   .    .    .    .    .    
  Total Damage             5160 | .    .    .    .    28   .    .    5132 .    .    .    .    .    
  Kills                    17   | .    .    .    .    .    .    .    17   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac 
Robot Analysis Total       3    | .   1   .   1   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  
Turns Passed               8220 | 157  565  1148 1607 758  1135 593  255  110  370  47   760  715  
Spaces Moved               5596 | 64   349  616  529  295  345  653  409  159  580  109  993  495  
  Core                     2    | 1    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   104  | 59   16   .    .    .    29   .    .    .    .    .    .    .    
  Legs                     101  | .    .    .    .    .    .    .    .    .    .    .    .    101  
  Wheels                   2127 | 4    333  616  529  295  316  .    .    .    .    .    .    34   
  Hover                    3262 | .    .    .    .    .    .    653  409  159  580  109  993  359  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   80   110  200  225  225  38   38   38   38   40   40   48   
  Average Speed            104  | 153  105  155  235  227  239  43   45   38   41   40   51   76   
  Slowest Speed            500  | 160  240  200  260  240  405  102  98   38   97   40   110  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       42   | 4    47   99   51   65   36   21   95   5    17   74   31   12   
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    .    .    1    1    .    .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 81   | .    .    .    1    .    .    12   1    8    20   .    29   10   
Terrain Destroyed          551  | .    .    .    6    46   .    12   50   8    20   .    222  187  
  Melee                    81   | .    .    .    1    .    .    12   1    8    20   .    29   10   
  Projectile               10   | .    .    .    .    1    .    .    .    .    .    .    .    9    
  AOE                      460  | .    .    .    5    45   .    .    49   .    .    .    193  168  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Fac  Was  Fac  Fac  
Total                      7235 | 93   516  756  785  351  515  921  468  193  687  111  1143 696  
  Wait                     794  | .    130  100  128  36   29   192  37   19   34   .    35   54   
  Move                     5586 | 63   348  615  528  294  344  653  408  158  580  108  992  495  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | 7    9    5    23   .    21   4    4    .    5    1    8    7    
  Fast Attach              80   | 8    2    1    7    .    11   6    2    3    10   .    10   20   
  Attach                   50   | .    .    1    5    4    6    7    .    .    9    .    3    15   
  Detach                   19   | 1    .    .    .    .    1    1    1    1    9    .    2    3    
  Swap                     51   | 1    3    2    9    1    6    8    2    .    5    1    7    6    
  Drop                     102  | .    6    .    22   .    18   12   5    2    15   1    15   6    
  Fire                     353  | 13   18   32   60   16   79   26   8    2    .    .    39   60   
  Melee                    104  | .    .    .    1    .    .    12   1    8    20   .    32   30   
  Ram                      2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: Mat x3 / [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 15)
  158 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 5)
  308 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Identified exit to Mines
  723 | -10/Materials | Entered Mines
  932 | -10/Mines     | Learned location of Zion (-6)
  943 | -10/Mines     | Discovered new exit (range 7)
 1104 | -10/Mines     | Discovered new exit (range 5)
 1113 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1871 | -10/Mines     | Entered Materials
 1871 | -9/Materials  | Evolved 2 slots: Utility x2
 2781 | -9/Materials  | Identified exit to Materials
 3328 | -9/Materials  | Discovered new exit (range 6)
 3376 | -9/Materials  | Discovered new exit (range 11)
 3478 | -9/Materials  | Entered Mines
 3551 | -9/Mines      | Assembled infested the area
 3572 | -9/Mines      | Core integrity fell below 50%
 3615 | -9/Mines      | Destroyed 20 combat bots
 3617 | -9/Mines      | Core integrity fell below 20%
 3652 | -9/Mines      | Lost 3 parts (1n1u1w)
 3803 | -9/Mines      | Learned location of Storage (-8)
 3934 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4094 | -9/Mines      | Found a hidden stash of uninstalled traps
 4119 | -9/Mines      | Discovered exit to Materials (range 15)
 4236 | -9/Mines      | Entered Materials
 4236 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4237 | -8/Materials  | Identified exit to Factory
 4523 | -8/Materials  | Garrison activated, responded to threat
 4722 | -8/Materials  | Lost 3 parts (1n1u1w)
 5371 | -8/Materials  | Entered Factory
 5371 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5430 | -7/Factory    | Identified exit to DSF
 5670 | -7/Factory    | Build established: Hacker-Mutant
 5692 | -7/Factory    | Lost 3 parts (1p1u1w)
 5794 | -7/Factory    | Repaired Aerolev Unit
 5834 | -7/Factory    | Repaired Imp. Sensor Array
 5862 | -7/Factory    | Discovered new exit (range 16)
 5933 | -7/Factory    | Repaired Aerolev Unit
 5964 | -7/Factory    | Sucked down chute
 5964 | -7/Factory    | Entered Waste
 5996 | -7/Waste      | Spotted C-40 Crusher
 6046 | -7/Waste      | Spotted C-40 Crusher
 6057 | -7/Waste      | Spotted C-40 Crusher
 6069 | -7/Waste      | Spotted C-40 Crusher
 6071 | -7/Waste      | Spotted C-40 Crusher
 6083 | -7/Waste      | Warlord forces began an assault
 6130 | -7/Waste      | Allies destroyed C-40 Crusher
 6133 | -7/Waste      | Allies destroyed C-40 Crusher
 6133 | -7/Waste      | Allies destroyed C-40 Crusher
 6145 | -7/Waste      | Allies destroyed C-40 Crusher
 6146 | -7/Waste      | Allies destroyed C-40 Crusher
 6150 | -7/Waste      | Spotted C-40 Crusher
 6159 | -7/Waste      | Allies destroyed C-40 Crusher
 6206 | -7/Waste      | Discovered new exit (range 12)
 6218 | -7/Waste      | Identified exit to Factory
 6219 | -7/Waste      | Entered Factory
 6289 | -7/Factory    | Discovered new exit (range 10)
 6289 | -7/Factory    | Identified exit to Factory
 6329 | -7/Factory    | Entered another Factory area
 6329 | -6/Factory    | Evolved 2 slots: Utility x2
 6331 | -6/Factory    | Identified exit to DSF
 6470 | -6/Factory    | Discovered new exit (range 16)
 6699 | -6/Factory    | Sucked down chute
 6699 | -6/Factory    | Entered Waste
 6699 | -6/Waste      | The area was eerily silent
 6730 | -6/Waste      | Build established: Hacker-Scout
 6737 | -6/Waste      | Discovered new exit (range 21)
 6745 | -6/Waste      | Identified exit to Factory
 6746 | -6/Waste      | Entered Factory
 7293 | -6/Factory    | Fabricated Remote Datajack?
 7377 | -6/Factory    | Lost 5 parts (4u1w)
 7480 | -6/Factory    | Garrison activated, responded to threat
 7496 | -6/Factory    | Discovered new exit (range 9)
 7506 | -6/Factory    | Identified exit to Factory
 7506 | -6/Factory    | Entered another Factory area
 7506 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7509 | -5/Factory    | Identified exit to DSF
 7721 | -5/Factory    | Build established: Hacker-Mutant
 7851 | -5/Factory    | Core integrity fell below 50%
 7875 | -5/Factory    | Crushed by falling debris
 7924 | -5/Factory    | Lost 16 parts (2p6n4u4w)
 8052 | -5/Factory    | System corruption reached 10%
 8106 | -5/Factory    | First assault squad dispatched
 8115 | -5/Factory    | Core integrity fell below 20%
 8133 | -5/Factory    | Build established: Mutant
 8189 | -5/Factory    | Lost 12 parts (1p3n3u5w)
 8221 | -5/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
08158_ Hacking Suite destroyed.
08158_ Critical hit (Blast).
08160_ Knocked back.
08161_ Acquired 4 matter.
08172_ System corrupted: Heat flow error (+250).
08178_ Dropped Corrupted Imp. Arc Projector.
08184_ R-10 Processor collects Corrupted Imp. Arc Projector.
08193_ System corrupted: Energy discharge (-31).
08208_ System corrupted: Heat flow error (+288).
08214_ C-30 ARC bursts open, deploying its payload.
08214_ G-67 Veteran unfolds itself.
08214_ G-50 Soldier unfolds itself. <x2>
08214_ E-15 Imp unfolds itself.
08215_ Critical hit (Burn: +37).
08216_ K-01 Serf collects debris.
08216_ Carbon-fiber Leg blown off.
08216_ Enh. Flexi-carbon Leg blown off.
08216_ Mic. Fission Core blown off.
08216_ E-15 Imp destroyed.
08218_ Enh. Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          32
Energy Capacity            280
Matter Stores              432
Matter Capacity            450
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    9
Armor Coverage             300
Phase Shifting             5
Evasion (%)                65
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          14

 Item Schematics 
-----------------
           Hacking Suite | -9/Materials | Scanalyzed
         Rocket Launcher | -7/Factory   | Scanalyzed
     Imp. Core Shielding | -6/Factory   | Hacked
           Gravmag Array | -6/Factory   | Scanalyzed
           Neutrino Core | -6/Factory   | Hacked
      Imp. System Shield | -6/Factory   | Hacked
   Hvy. Disruptor Cannon | -6/Factory   | Hacked
   Prc. Grenade Launcher | -6/Factory   | Scanalyzed
 Angular Momentum Engine | -6/Factory   | Hacked
         Remote Datajack | -6/Factory   | Hacked

 Robot Schematics 
------------------
 S-27 Virus | -6/Factory | Hacked
  K-01 Serf | -6/Factory | Hacked

 Fabricated
------------
 Remote Datajack | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Exterminator
Killing Spree
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              MetafieldNodeRay
  Manual?         0
Play Time         03:33:46
  Cumulative      61.4 hours
  Start           2022.07.13 @ 22:02:40
  End             2022.07.15 @ 20:48:03
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           37
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30aa1cd7-fbad-49bf-a6d8-a6e805cc63be