Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 21:06:44 Player: NeoBioHazard Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2421) 2421 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 6977 Bonus ------- High Alert Combat Kills 41 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 221/290 System Corruption 0% Temperature Critical (12546) Movement Core (2100) Ox41 Location -6/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON (6) ------- Light Assault Rifle Light Assault Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Micro Nuclear Core Medium Treads Improved Heat Sink Medium Laser Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Medium Treads Improved Heat Sink Medium Laser Rocket Launcher [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Slots Evolved 8 | . . 2 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . 2 . . . . . Weapon 4 | . . . . . 2 2 . Parts Attached 80 | 6 . 20 12 20 10 1 11 Power 7 | 1 . 2 1 2 1 . . Engine 6 | 1 . 2 1 1 1 . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 23 | 2 . 4 5 8 4 . . Treads 14 | 2 . 4 3 1 4 . . Leg 8 | . . . 1 7 . . . Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 . 9 2 7 2 . 1 Device 9 | . . 3 1 5 . . . Storage 2 | 1 . 1 . . . . . Processor 3 | . . . . 1 1 . 1 Hackware . | . . . . . . . . Protection 8 | . . 5 1 1 1 . . Artifact . | . . . . . . . . Weapon 28 | 2 . 5 4 3 3 1 10 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 . 5 3 3 3 1 . Ballistic Cannon 11 | . . . 1 . . . 10 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . . 5 15 10 . . 2 Power 4 | . . 1 2 1 . . . Propulsion 9 | . . . 5 4 . . . Utility 10 | . . 3 5 1 . . 1 Weapon 9 | . . 1 3 4 . . 1 Highest Loss Streak 10 | . . 5 10 4 . . 1 To Critical Strikes . | . . . . . . . . Average Backups 8 | 1 4 7 10 8 12 9 7 Power . | . 1 . . . . 1 1 Propulsion . | . . 1 . . 3 1 1 Utility 1 | . . . 2 2 5 5 1 Weapon 5 | . 1 5 7 5 3 2 4 Tool/Special . | . . . . . . . . Unused Backups 7 | . . 4 . . . . 3 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . . . . . . 1 Utility . | . . . . . . . . Weapon 4 | . . 3 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 85 93 91 87 99 96 92 Engine 6 | . 14 11 8 2 4 6 6 Core 1 | . . . . 6 2 . . Treads 19 | . 28 22 31 7 2 26 23 Leg 6 | . . . . 15 27 . . Device 9 | . . 12 8 14 . . . Storage 9 | . 14 11 9 9 7 6 6 Processor 5 | . . . . 8 10 13 16 Protection 8 | . . 14 15 2 11 6 2 Energy Gun 1 | . 14 . . . . . . Ballistic Gun 19 | . 14 21 16 17 29 36 22 Ballistic Cannon 1 | . . . . . . . 12 Peak Build Rating 53 | 6 6 19 17 21 38 40 53 Average Rating 18 | 4 6 14 15 17 24 39 43 On Entrance 16 | . 6 6 15 7 21 38 40 Avg Prop Armor Cover (%) 9 | . . . 23 7 13 . 10 Naked Turns . | . . . . . . . . Heaviest Build 124 | 13 13 103 103 97 107 106 124 Greatest Support 112 | 40 40 40 80 40 112 112 112 Greatest Overweight (x) 41 | . . 2 29 31 10 . 41 Average Overweight (x) 1 | . . . 1 2 1 . 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 Average Capacity 21 | 6 8 13 25 25 25 25 25 Most Carried 14 | 2 5 9 13 13 14 10 12 Average Carried 8 | 1 4 7 10 8 12 9 7 Final Capacity 25 | 8 8 25 25 25 25 25 25 Final Carried 13 | 2 5 9 9 13 11 9 12 Class Distribution -------------------- 60% | Scavenger-Mutant 23% | Mutant 6% | Scavenger-Gunner 6% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Executioner | -6/DSF Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Matter Collected 2192 | 198 11 588 635 572 64 . 124 Remotely . | . . . . . . . . Salvage Created 2978 | . 11 702 1292 758 69 . 146 Parts 174 | . 3 60 55 43 4 . 9 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 5 | . . . 5 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Combat Hostiles Destroyed 62 | . . 16 19 23 1 . 3 Guns 60 | . . 16 18 23 1 . 2 Cannons 2 | . . . 1 . . . 1 Classes Destroyed 14 | . 1 8 2 1 . . 2 Worker 5 | . . 1 4 . . . . Builder 1 | . . 1 . . . . . Hauler 1 | . . 1 . . . . . Recycler 3 | . . . 3 . . . . Operator 1 | . 1 . . . . . . Watcher 2 | . . 2 . . . . . Swarmer 14 | . . 4 . 10 . . . Grunt 27 | . . 7 11 9 . . . Brawler 2 | . . 1 1 . . . . Duelist 2 | . . . 1 1 . . . Sentry 13 | . . 4 6 2 1 . . Specialist 2 | . . . . . . . 2 Programmer 1 | . . . . 1 . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | . 1 5 4 7 1 . 1 Combat Bots Only 7 | . . 5 4 7 1 . 1 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Hostile Shots Fired 426 | . 1 93 137 152 27 . 16 Missed 96 | . 1 19 30 33 10 . 3 Hits 330 | . . 74 107 119 17 . 13 Melee 18 | . . 9 3 6 . . . Projectile 312 | . . 65 104 113 17 . 13 Critical Strikes 15 | . . 3 6 4 . . 2 Damage Taken 5989 | . . 1054 1867 1649 127 . 1292 Core 1726 | . . 276 223 243 12 . 972 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 100 31 . 15 98 . . Volleys Fired 207 | . 5 54 84 55 3 . 6 Largest 6 | . 2 2 2 2 4 . 6 Hottest 216 | . 70 46 53 46 86 . 216 Shots Fired 422 | . 10 103 161 106 12 . 30 Gun 404 | . 10 103 151 106 12 . 22 Cannon 18 | . . . 10 . . . 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 417 | . 5 103 161 106 12 . 30 Thermal 5 | . 5 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 3 16 15 22 24 . 8 Robot Miss Streak 5 | . 2 4 5 2 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 1 1 5 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 322 | . 5 70 124 91 8 . 24 Core Hits 145 | . 3 30 50 40 3 . 19 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . . 2 . 1 . . . Critical Strikes 4 | . . 2 . 1 1 . . Destroy 4 | . . 2 . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5137 | . 56 1049 2001 1514 78 . 439 Guns 4710 | . 56 1049 1858 1514 78 . 155 Cannons 427 | . . . 143 . . . 284 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5099 | . 18 1049 2001 1514 78 . 439 Thermal 38 | . 38 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 3 . . . . . Average Corruption 3 | . . 3 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 13 . . . . . Message Errors 3 | . . 3 . . . . . Matter Fused 4 | . . 4 . . . . . Heat Flow Errors 2 | . . 2 . . . . . Data Loss (minor) 3 | . . 3 . . . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 12546 | . 70 215 22 . 60 . 12546 Average Temperature 2489 | . 28 22 6 . 27 . 4249 Received Heat Transfer 1674 | . . 270 711 630 36 . 27 Effects 123 | . . . . . . . 123 Shutdowns 15 | . . . . . . . 15 Energy Bleed 22 | . . . . . . . 22 Interference 8 | . . . . . . . 8 Matter Decay 18 | . . . . . . . 18 Short Circuit 6 | . . . . . . . 6 Damage (minor) 15 | . . . . . . . 15 Damage (major) 31 | . . . . . . . 31 Damage (core) 8 | . . . . . . . 8 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 111 | . 111 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 74 | 100 100 100 100 30 1 100 100 Level 1 20 | . . . . 50 98 . . Level 2 5 | . . . . 19 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 585 | . 15 92 110 585 306 95 129 Initial 306 | . . . . 30 306 95 59 Average 117 | . . 33 39 257 258 94 102 Influence Increases 1875 | . 20 454 626 655 30 . 90 Destroy 0b10 Robot/C 1240 | . . 320 380 460 20 . 60 Destroy 0b10 Robot/NC 65 | . 5 25 35 . . . . Destroy Leader 216 | . . 76 100 30 10 . . Successful Hack 33 | . . 14 19 . . . . Disable Machine 30 | . . 15 15 . . . . Anti-Garrison Action 150 | . . . . 150 . . . Destroy Structure 6 | . . 4 2 . . . . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 120 | . 15 . 60 15 . . 30 Influence Decreases 1746 | . 20 454 579 117 419 111 46 Entered New Map 423 | . . . . 17 279 101 26 Time Decay 876 | . 20 346 360 . 140 10 . Lost Part 297 | . . 37 140 100 . . 20 Purge Threat 150 | . . 71 79 . . . . Squads Dispatched 10 | . 2 1 4 . . . 3 Investigation 3 | . 1 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Distress Signals 6 | . 1 1 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 4 25 36 24 1 . 7 Peak Tracking Total 7 | . 3 5 5 7 1 . 2 Tactical Retreats 9 | . 1 . 4 1 . . 3 Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Traps Triggered 10 | . 1 1 . 7 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Machines Disabled 2 | . . 1 1 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Machines Accessed 11 | . 1 3 4 1 1 1 . Terminals 9 | . 1 3 3 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . 1 . . . . Total Hacks 30 | . 2 9 14 2 2 1 . Successful 11 | . . 5 5 . . 1 . Failed 17 | . 2 3 8 2 2 . . Catastrophic 4 | . . 2 1 1 . . . Database Lockouts 2 | . . 1 1 . . . . Manual 26 | . 2 9 13 2 . . . Terminals 26 | . 2 9 12 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 10 | . . 5 4 . . 1 . Robot Analysis 3 | . . 2 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . Unreport Threat 3 | . . 2 1 . . . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 3 4 1 1 . . Full Trace Events 2 | . . . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . Programmers 4 | . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Active Infowar (turns) 463 | . . 463 . . . . . Terrain 442 | . . 442 . . . . . Traps 463 | . . 463 . . . . . Robot Analysis Total 3 | . . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Turns Passed 5113 | 72 337 1162 1234 1488 285 20 515 Spaces Moved 1584 | 42 108 422 367 366 98 12 169 Core 14 | 5 . . 2 2 . . 5 Treads 1301 | 37 108 422 356 191 11 12 164 Legs 263 | . . . 3 173 87 . . Wheels 6 | . . . 6 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 200 260 160 160 160 Average Speed 253 | 146 160 208 254 348 256 160 248 Slowest Speed 2100 | 160 160 320 1500 1600 820 160 2100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 24 44 36 43 3 . 75 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Fac DSF Total 2319 | 49 263 630 500 478 123 13 263 Wait 378 | . 148 114 32 6 6 . 72 Move 1576 | 41 107 421 367 363 97 11 169 Hop . | . . . . . . . . Pick Up 22 | 2 3 8 3 4 1 . 1 Fast Attach 29 | 6 . 6 5 9 . . 3 Attach 20 | . . 2 6 8 2 2 . Detach . | . . . . . . . . Swap 41 | . . 12 3 8 10 . 8 Drop 21 | . . 13 . . 4 . 4 Fire 207 | . 5 54 84 55 3 . 6 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 25 | . . . . 25 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 3) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Utility x2 952 | -9/Materials | Central database locked down 992 | -9/Materials | Core integrity fell below 50% 1031 | -9/Materials | Lost 5 parts (1p3u1w) 1108 | -9/Materials | Discovered new exit (range 6) 1301 | -9/Materials | Build established: Scavenger-Mutant 1572 | -9/Materials | Entered another Materials area 1572 | -8/Materials | Evolved 2 slots: Propulsion x2 1661 | -8/Materials | Central database locked down 2062 | -8/Materials | Identified exit to Storage 2272 | -8/Materials | Discovered new exit (range 5) 2536 | -8/Materials | Garrison activated, responded to threat 2705 | -8/Materials | Lost 10 parts (2p4n2u2w) 2781 | -8/Materials | Lost 3 parts (2u1w) 2806 | -8/Materials | Identified exit to Garrison 2806 | -8/Materials | Entered Garrison 2896 | -8/Garrison | Triggered checkpoint 3238 | -8/Garrison | Core integrity fell below 50% 3279 | -8/Garrison | Destroyed 7 combat bots 3284 | -8/Garrison | Lost 3 parts (1p1n1u) 3350 | -8/Garrison | Triggered checkpoint 3503 | -8/Garrison | Discovered new exit (range 9) 3532 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3602 | -8/Garrison | Triggered checkpoint 3660 | -8/Garrison | Lost 4 parts (2n2w) 4033 | -8/Garrison | Discovered new exit (range 12) 4087 | -8/Garrison | Core integrity fell below 20% 4294 | -8/Garrison | Entered Factory 4294 | -7/Factory | Evolved 2 slots: Weapon x2 4527 | -7/Factory | Discovered new exit (range 5) 4527 | -7/Factory | Discovered new exit (range 6) 4579 | -7/Factory | Entered another Factory area 4579 | -6/Factory | Evolved 2 slots: Weapon x2 4599 | -6/Factory | Identified exit to DSF 4599 | -6/Factory | Entered DSF 4656 | -6/DSF | Additional patrols routed to DSF 4694 | -6/DSF | Wild Derelicts raided the area 4844 | -6/DSF | Sterilization system engaged 4864 | -6/DSF | Ambient heat levels rising (+10) 4879 | -6/DSF | Ambient heat levels rising (+10) 4894 | -6/DSF | Ambient heat levels rising (+10) 4909 | -6/DSF | Ambient heat levels rising (+10) 4924 | -6/DSF | Ambient heat levels rising (+10) 4939 | -6/DSF | Ambient heat levels rising (+10) 4954 | -6/DSF | Ambient heat levels rising (+10) 4969 | -6/DSF | Ambient heat levels rising (+10) 4984 | -6/DSF | Ambient heat levels rising (+10) 4999 | -6/DSF | Ambient heat levels rising (+10) 5014 | -6/DSF | Ambient heat levels rising (+10) 5029 | -6/DSF | Ambient heat levels rising (+10) 5033 | -6/DSF | Core integrity fell below 50% 5044 | -6/DSF | Ambient heat levels rising (+10) 5059 | -6/DSF | Ambient heat levels rising (+10) 5074 | -6/DSF | Ambient heat levels rising (+10) 5089 | -6/DSF | Ambient heat levels rising (+10) 5104 | -6/DSF | Ambient heat levels rising (+10) 5110 | -6/DSF | Core integrity fell below 20% 5110 | -6/DSF | Discovered new exit (range 15) 5115 | -6/DSF | Core melted Last Messages --------------- 05075_ Overheating: Energy bleed (-45). 05085_ Overheating: Matter decay (-1). 05086_ Overheating: Magnetic Acceleration Cannon damaged (-34). 05086_ Overheating: Magnetic Acceleration Cannon damaged (-12). 05089_ ALERT: Ambient heat levels +10. 05090_ Overheating: Matter decay (-1). 05091_ Power failure, Imp. Deuterium Engine shutdown. 05095_ Overheating: Matter decay (-2). 05098_ Overheating: Energy bleed (-69). 05100_ Overheating: Core damaged (-85). 05101_ Overheating: Energy bleed (-25). 05104_ Overheating: Broken Magnetic Acceleration Cannon damaged (-42). 05104_ ALERT: Ambient heat levels +10. 05108_ Overheating: Energy bleed (-36). 05109_ Overheating: Energy bleed (-34). 05110_ Overheating: Core damaged (-161). 05110_ EXIT=FOUND 05111_ Power failure, Imp. Deuterium Engine shutdown. 05113_ Overheating: Lgt. Assault Rifle damaged (-1). 05115_ Overheating: Core damaged (-144). 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