Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 20:01:49 Player: jimmyl Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (61) 305 Value Destroyed (2170) 2170 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 9693 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 0/1600 Matter 30/300 Energy 79/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Machine Analyzer Advanced Signal Interpreter Graphene Brace > --- WEAPON (3) ------- Vibroblade > --- INVENTORY (5) ---- Centrium Leg Gamma Bomb Array Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Diametric Drive Experimental Q-thruster > --- UTILITY ---------- Advanced Gravity Neutralizer Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Reaction Control System Graphene Brace Hacking Suite Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Mini Smartbomb Launcher Lance > --- INVENTORY -------- Light Particle Reactor Biometal Leg [Rating: 119] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Graphene Brace Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Core Shielding Weapon Lance Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Mini Smartbomb Launcher Slashing Weapon Ripper Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . . . . . 1 1 . . Utility 12 | . . 2 . . . . 2 2 1 1 2 2 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 105 | . 2 . 9 . 7 1 21 22 5 7 14 17 Power 12 | . . . 1 . . . 1 4 . . 3 3 Engine 2 | . . . 1 . . . . 1 . . . . Core 4 | . . . . . . . . 3 . . 1 . Reactor 6 | . . . . . . . 1 . . . 2 3 Propulsion 30 | . . . 3 . 3 . 5 4 3 2 5 5 Treads 3 | . . . 2 . . . . . . . . 1 Leg . | . . . . . . . . . . . . . Wheel 2 | . . . 1 . . . 1 . . . . . Hover 9 | . . . . . 3 . 4 2 . . . . Flight 16 | . . . . . . . . 2 3 2 5 4 Utility 30 | . 2 . 2 . . 1 6 7 2 2 5 3 Device 14 | . . . . . . . 4 3 . 2 3 2 Storage 1 | . 1 . . . . . . . . . . . Processor 7 | . . . . . . 1 1 4 1 . . . Hackware 7 | . . . 2 . . . 1 . 1 . 2 1 Protection 1 | . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 33 | . . . 3 . 4 . 9 7 . 3 1 6 Energy Gun 5 | . . . 2 . 1 . 2 . . . . . Energy Cannon 4 | . . . 1 . . . 2 . . . . 1 Ballistic Gun 5 | . . . . . 2 . 1 1 . . 1 . Ballistic Cannon 3 | . . . . . . . . 2 . 1 . . Launcher 10 | . . . . . . . 4 2 . 1 . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . 1 Piercing Weapon 3 | . . . . . . . . 2 . . . 1 Special Melee Weapon 1 | . . . . . . . . . . 1 . . Unidentified Prototypes 11 | . . . 2 . . . 1 2 1 . 3 2 Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 7 | . . . . . . . 7 . . . . . Parts Lost 54 | . . 1 . . 1 2 14 1 3 5 7 20 Power 8 | . . . . . . . 2 . . 1 2 3 Propulsion 15 | . . . . . . 1 4 1 2 1 1 5 Utility 19 | . . . . . . 1 3 . 1 2 2 10 Weapon 12 | . . 1 . . 1 . 5 . . 1 2 2 Highest Loss Streak 20 | . . 1 . . 1 2 4 1 1 4 5 20 To Critical Strikes 2 | . . . . . . . 2 . . . . . Average Slot Usage (%) 71 | . 100 77 79 76 76 62 60 66 69 76 73 62 Engine 4 | . 14 11 9 7 7 7 1 1 5 3 . . Reactor 1 | . . . . . . . 3 . . . . 3 Treads 1 | . . . 10 15 7 . . . . . . . Leg 2 | . 28 22 7 . . . . . . . . . Wheel 1 | . . . 5 7 3 . . . . . . . Hover 5 | . . . . . 11 15 12 5 . . . . Flight 5 | . . . . . . . . 5 12 13 15 13 Device 7 | . . . . . . . 5 12 10 17 10 13 Storage 3 | . 14 11 9 7 7 7 4 . . . . . Processor 9 | . . . . . . 1 7 16 21 19 17 15 Hackware 10 | . . . 10 15 15 7 7 11 9 9 17 13 Protection 3 | . 14 11 9 7 7 7 1 . . . . . Energy Gun 2 | . . . 9 7 6 7 3 . . . . . Ballistic Gun 3 | . 28 22 3 . 5 . . 1 5 . . . Slashing Weapon 1 | . . . . . 1 7 3 . . . . . Piercing Weapon 1 | . . . . . . . . 2 5 4 4 3 Peak Build Rating 119 | . 7 8 21 21 28 28 53 79 79 107 119 119 Average Rating 55 | . 6 7 15 21 22 23 38 59 73 101 106 101 On Entrance 37 | 6 6 7 7 21 21 28 27 36 69 74 86 98 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 42 | 12 18 18 28 28 30 28 42 24 23 32 35 31 Greatest Support 75 | 20 20 20 20 10 21 21 37 34 33 41 43 75 Greatest Overweight (x) 4 | . . . 2 2 2 1 2 1 . . . 4 Average Overweight (x) . | . . . 1 2 1 1 . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | . 8 10 10 10 10 10 8 5 5 5 5 5 Most Carried 10 | . 7 9 9 6 10 10 8 5 5 5 5 5 Average Carried 5 | . 6 8 6 6 7 8 4 4 4 4 3 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 6 6 9 6 6 10 8 3 5 5 3 5 2 Class Distribution -------------------- 34% | Hacker-Mutant 29% | Mutant 11% | Scavenger-Scout 9% | Hacker-Scout 7% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 1433 | 200 46 . 75 . 96 10 249 311 66 106 229 45 Remotely . | . . . . . . . . . . . . . Salvage Created 2029 | . 124 . 188 . 226 52 688 196 66 102 238 149 Parts 126 | . 7 . 13 . 15 . 46 11 3 7 10 14 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 12 3 . . . . . . Prevented 6 | . . . . . 6 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 42 | . 3 . 6 . 3 . 16 5 . 2 4 3 Melee 7 | . . . . . . . 2 . . . 2 3 Guns 11 | . 3 . 4 . 2 . 2 . . . . . Cannons 6 | . . . 2 . 1 . 2 . . 1 . . AOE 18 | . . . . . . . 10 5 . 1 2 . Classes Destroyed 12 | . 1 . 1 . 2 . 5 2 . 1 . . Worker 2 | . . . . . . . 1 . . . 1 . Builder 4 | . . . . . . . 3 . . . 1 . Recycler 2 | . . . . . . . . 1 . . 1 . Minesweeper 2 | . . . . . 2 . . . . . . . Mechanic 2 | . . . . . . . . 1 . . 1 . Operator 1 | . . . . . . . . . . 1 . . Watcher 6 | . . . . . . . 2 . 2 1 . 1 Swarmer 23 | . . . 3 . . . 8 5 . . 4 3 Grunt 12 | . 3 . 3 . 2 . 4 . . . . . Sentry 3 | . . . . . . . 3 . . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 3 | . . . . . . . 1 . . 2 . . Best Kill Streak 6 | . 2 . 3 . 1 . 6 5 1 1 6 3 Combat Bots Only 5 | . 2 . 3 . 1 . 4 5 . 1 4 3 Max Kills in Single Turn 3 | . 1 . 1 . 1 . 3 2 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 2 . 1 1 . Melee 1 | . . . . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Hostile Shots Fired 926 | . 18 4 31 . 29 4 324 13 56 65 102 280 Missed 417 | . 5 2 7 . 10 . 158 7 30 29 58 111 Damage Taken 8648 | . 197 31 307 . 354 119 1747 191 547 819 822 3514 Core 2930 | . 34 14 13 . 42 59 571 63 92 265 169 1608 Absorbed by Shields 86 | . . . . . . . 86 . . . . . Redirected to Shielding 50 | . 7 3 2 . 9 14 15 . . . . . Regen/Repaired (Parts) 76 | . . . . . . . . . . . 76 . Core Remaining (%) 84 | 100 86 96 97 . . 85 32 93 92 79 88 . Volleys Fired 118 | . 13 2 15 . 13 . 43 4 . 16 5 7 Largest 3 | . 2 2 2 . 3 . 3 1 . 1 1 1 Hottest 158 | . 40 40 118 . 138 . 158 57 . 80 80 120 Shots Fired 179 | . 26 4 27 . 33 . 58 4 . 16 5 6 Gun 101 | . 26 4 17 . 23 . 27 . . 3 1 . Cannon 51 | . . . 10 . 10 . 17 1 . 7 . 6 Launcher 27 | . . . . . . . 14 3 . 6 4 . Special . | . . . . . . . . . . . . . Kinetic 70 | . 26 4 5 . 11 . 12 1 . 10 1 . Thermal 55 | . . . 15 . 10 . 24 . . . . 6 Explosive 22 | . . . . . . . 9 3 . 6 4 . Electromagnetic 32 | . . . 7 . 12 . 13 . . . . . Robot Hit Streak 17 | . 9 2 6 . 4 . 17 3 . 6 9 1 Robot Miss Streak 5 | . 1 2 2 . 4 . 5 1 . 3 1 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 137 | . 19 2 21 . 19 1 36 7 5 13 7 7 Core Hits 122 | . 7 . 11 . 10 . 55 9 3 9 14 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . . 2 . 1 . 2 . Sever 2 | . . . . . . . 2 . . . . . Impale 3 | . . . . . . . . . 1 . 2 . Melee Attacks 76 | . . . . . 1 1 13 10 8 11 17 15 Impact . | . . . . . . . . . . . . . Slashing 15 | . . . . . 1 1 13 . . . . . Piercing 61 | . . . . . . . . 10 8 11 17 15 Sneak Attacks 6 | . . . . . 1 . . 2 . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6847 | . 173 13 351 . 414 77 2313 726 296 1031 1046 407 Guns 926 | . 165 13 210 . 244 . 287 . . 7 . . Cannons 732 | . . . 141 . 61 . 270 . . 108 . 152 Explosions 3273 | . . . . . 42 . 1348 477 . 644 762 . Melee 1875 | . . . . . 67 77 375 249 296 272 284 255 Ramming 41 | . 8 . . . . . 33 . . . . . Kinetic 560 | . 165 13 32 . 70 . 165 . . 115 . . Thermal 789 | . . . 174 . 103 . 360 . . . . 152 Explosive 2821 | . . . . . . . 938 477 . 644 762 . Electromagnetic 761 | . . . 145 . 174 . 442 . . . . . Impact . | . . . . . . . . . . . . . Slashing 519 | . . . . . 67 77 375 . . . . . Piercing 1356 | . . . . . . . . 249 296 272 284 255 Highest Corruption 17 | . . . . . . 1 10 . . 5 . 17 Average Corruption 5 | . . . . . . 1 7 . . 1 . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 32 | . . . . . . 1 24 . . 3 . 4 Message Errors 8 | . . . . . . . 7 . . . . 1 Matter Fused 7 | . . . . . . . 6 . . 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 6 | . . . . . . . 4 . . 2 . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . 1 2 . . . . . Data Loss (major) 2 | . . . . . . . 1 . . . . 1 Alerts 1 | . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 359 | . . . . . . 56 45 54 . 8 196 . Projectiles 10 | . . . . . . . 10 . . . . . Explosions 137 | . . . . . . . 35 32 . 8 62 . Melee 212 | . . . . . . 56 . 22 . . 134 . Knockbacks 2 | . 1 . . . . . 1 . . . . . Impact 2 | . 1 . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 135 | . . . . . 29 . 106 . . . . . Shots 4 | . . . . . 1 . 3 . . . . . Rammed 2 | . . . . . . . 1 . . 1 . . Targets Rammed 3 | . 1 . . . . . 1 . . 1 . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 369 | . 12 . 369 . 330 . 269 . 28 38 18 156 Average Temperature 101 | . 8 . 142 . 130 . 97 . 28 23 9 72 Received Heat Transfer 1165 | . 78 9 162 . 171 . 423 . 184 93 18 27 Effects 5 | . . . 2 . 3 . . . . . . . Energy Bleed 2 | . . . 1 . 1 . . . . . . . Interference 3 | . . . 1 . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . 2 . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . . . . Heat Transferred 1306 | . . . 334 . 161 . 700 . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 701 | . 107 59 219 99 . . 701 498 322 302 380 290 Initial 343 | . . 44 20 99 . . 2 343 30 163 99 188 Average 175 | . 55 44 118 99 . . 173 274 172 181 168 211 Maximum Alert Level 3 | . . . 1 . . . 3 2 1 1 1 1 Low Security (%) 59 | . 100 100 85 100 . . 61 37 55 46 84 18 Level 1 32 | . . . 14 . . . 21 31 44 53 15 81 Level 2 8 | . . . . . . . 16 30 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 1 . . . 6 . 2 1 . 3 Investigation 3 | . . . . . . . 1 . 1 . . 1 Extermination 3 | . . . . . . . 1 . . 1 . 1 Reinforcement 7 | . 2 . 1 . . . 2 . 1 . . 1 Assault 1 | . . . . . . . 1 . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 . . . . . 3 . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 173 | . 7 2 12 . 12 3 36 6 22 12 25 36 Peak Tracking Total 14 | . 3 4 5 . 4 3 8 5 10 6 11 14 Tactical Retreats 24 | . . . . . 4 . 5 . 3 2 5 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 8 | . 1 . . . . . 5 2 . . . . Indirectly 1 | . . . . . . . 1 . . . . . Trap Hack Attempts 8 | . . . . . . . . . . 8 . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 9 | . . . . . . . . 6 . 3 . . Reused 7 | . . . . . 3 1 1 . . 2 . . Traps Extracted 3 | . . . . . . . . . . 3 . . Installed 12 | . . . . . 5 1 3 . . 3 . . Triggered 9 | . . . . . 5 1 1 . . 2 . . Most Traps Carried 6 | . . . . . 6 3 3 . . 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . . . . 8 1 . 1 . 1 Max in Single Turn 2 | . . . . . . . 2 1 . 1 . 1 Garrison Access 3 | . . . 1 . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 33 | . 1 . 3 . 1 2 3 6 4 4 4 5 Terminals 21 | . 1 . 2 . . . 1 4 3 4 2 4 Fabricators 3 | . . . . . . . 1 1 1 . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . 1 1 . . 1 1 Total Hacks 83 | . 3 . 6 . 1 7 6 20 10 6 12 12 Successful 45 | . 2 . 2 . 1 7 2 14 6 2 6 3 Failed 38 | . 1 . 4 . . . 4 6 4 4 6 9 Catastrophic 8 | . . . 2 . . . . 1 . 2 . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . . . 1 . . . . 3 2 5 3 2 Terminals 56 | . 3 . 5 . . . 2 17 6 6 7 10 Fabricators 7 | . . . . . . . 1 2 4 . . . Repair Stations 3 | . . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 9 | . . . 1 . . . 3 1 . . 2 2 Terminal Hacks 35 | . 2 . 1 . 1 7 1 12 4 1 3 3 Record 6 | . . . . . . 6 . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 2 | . . . . . . . . 1 1 . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . Open Door 2 | . . . . . 1 1 . . . . . . Level Access Points 3 | . . . . . . . . 1 1 . 1 . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . 1 1 . . . Machine Index 2 | . . . . . . . . . . 1 . 1 Terminal Index 1 | . . . . . . . . . . . 1 . Unreport Threat 3 | . . . . . . . . 3 . . . . Locate Traps 2 | . . . . . . . . 1 . . . 1 Reprogram Traps 1 | . . . . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . Zone Layout 4 | . . . . . . . 1 1 . . 1 1 Fabricator Hacks 4 | . . . . . . . 1 1 2 . . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 2 | . . . . . . . . 1 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . 1 . . 1 . Seal Access 3 | . . . 1 . . . . 1 . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . Terminals 1 | . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . . . 2 . . . 2 4 4 4 3 5 Full Trace Events 3 | . . . . . . . 1 . 1 . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built 3 | . . . . . . . . 2 1 . . . Authchips . | . . . . . . . . . . . . . Time 181 | . . . . . . . . 128 53 . . . Total Part Build Rating 22 | . . . . . . . . 16 6 . . . Parts Repaired 1 | . . . . . . . . . . . 1 . Time 26 | . . . . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . 1 . . . . 1 . . Largest Group 1 | . . . . . 1 . . . . 1 . . Highest-Rated Group 26 | . . . . . 16 . . . . 26 . . Highest-Rated Ally 26 | . . . . . 16 . . . . 26 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 5354 | . 242 163 324 19 872 151 1111 549 175 708 549 491 Spaces Moved 5838 | 1 164 130 216 18 647 124 960 772 321 926 778 781 Core 43 | . . . . . . . . . . . . 43 Treads 6 | . . . . . . . . . . . . 6 Legs 369 | 1 164 130 74 . . . . . . . . . Wheels 504 | . . . 142 18 291 . 53 . . . . . Hover 1618 | . . . . . 356 124 907 231 . . . . Flight 3298 | . . . . . . . . 541 321 926 778 732 Fastest Speed 27 | 120 120 120 95 110 52 112 52 37 30 30 30 27 Average Speed 61 | 120 120 120 116 110 111 115 86 44 34 33 32 31 Slowest Speed 250 | 120 120 120 190 110 112 116 176 120 37 34 37 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . 1 1 1 11 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 40 19 30 1 76 14 26 21 13 15 21 25 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . 2 2 . . . . . . Spaces Dug 33 | . . . . . . . 1 5 2 5 11 9 Terrain Destroyed 236 | . . . . . 5 . 121 29 2 21 46 12 Melee 32 | . . . . . . . 1 5 2 4 11 9 Projectile 9 | . . . . . . . . 1 . 5 . 3 AOE 195 | . . . . . 5 . 120 23 . 12 35 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 7284 | . 187 134 263 17 777 130 1160 954 370 1283 1024 985 Wait 998 | . 7 . 18 . 67 3 65 130 33 309 212 154 Move 5795 | . 163 129 215 17 646 123 959 769 318 924 756 776 Hop 15 | . . . . . . . . 1 1 1 10 2 Pick Up 40 | . . 3 1 . 14 . 3 5 2 2 6 4 Fast Attach 67 | . 1 . 5 . 3 . 16 16 4 4 8 10 Attach 38 | . . . 4 . 4 1 6 6 1 3 6 7 Detach 10 | . . . . . 1 . 2 3 . . 2 2 Swap 1 | . 1 . . . . . . . . . . . Drop 54 | . 1 . 5 . 12 1 10 10 3 2 2 8 Fire 118 | . 13 2 15 . 13 . 43 4 . 16 5 7 Melee 76 | . . . . . 1 1 13 10 8 11 17 15 Ram 1 | . . . . . . . 1 . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . 39 . . . . . Rewire 11 | . . . . . 11 . . . . . . . Trap 20 | . . . . . 5 1 3 . . 11 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 14 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Discovered new exit (range 3) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 397 | -9/Materials | Discovered new exit (range 9) 406 | -9/Materials | Entered another Materials area 406 | -8/Materials | Evolved 2 slots: Propulsion x2 719 | -8/Materials | Discovered new exit (range 10) 730 | -8/Materials | Entered Factory 730 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 738 | -7/Factory | Discovered new exit (range 11) 749 | -7/Factory | Entered Lower Caves 1150 | -7/Lower Caves | Build established: Hacker-Mutant 1606 | -7/Lower Caves | Discovered new exit (range 9) 1621 | -7/Lower Caves | Entered another Lower Caves area 1665 | -7/Lower Caves | Discovered new exit (range 3) 1699 | -7/Lower Caves | Learned Armory trap positions 1699 | -7/Lower Caves | Learned Extension security intel 1699 | -7/Lower Caves | Learned Research terminal intel 1699 | -7/Lower Caves | Learned Extension terminal intel 1699 | -7/Lower Caves | Learned Factory garrison access intel 1772 | -7/Lower Caves | Entered Factory 1772 | -6/Factory | Evolved 2 slots: Utility x2 1773 | -6/Factory | Loaded intel: 4 garrison access locations 1931 | -6/Factory | Build established: Mutant 2472 | -6/Factory | Search patrols dispatched 2803 | -6/Factory | Garrison activated, responded to threat 2822 | -6/Factory | First assault squad dispatched 2834 | -6/Factory | System corruption reached 10% 2847 | -6/Factory | Core integrity fell below 50% 2872 | -6/Factory | Lost 4 parts (1p1u2w) 2877 | -6/Factory | Discovered new exit (range 9) 2883 | -6/Factory | Entered another Factory area 2883 | -5/Factory | Evolved 2 slots: Utility x2 2894 | -5/Factory | Found Prototype Launcher 2894 | -5/Factory | Identified Mni. Smartbomb Launcher 3030 | -5/Factory | Fabricated Adv. Launcher Guidance Computer (x2) 3147 | -5/Factory | Build established: Hacker-Mutant 3206 | -5/Factory | Discovered new exit (range 8) 3209 | -5/Factory | Identified exit to Upper Caves 3326 | -5/Factory | Identified exit to Extension 3376 | -5/Factory | Identified exit to Factory 3432 | -5/Factory | Entered another Factory area 3432 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3436 | -4/Factory | Identified exit to Research 3464 | -4/Factory | Spotted B-86 Titan 3593 | -4/Factory | Fabricated Adv. Hacking Suite? 3607 | -4/Factory | Entered Research 3607 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3608 | -3/Research | Loaded intel: 23 terminal locations 3684 | -3/Research | Spotted B-86 Titan 3813 | -3/Research | Spotted B-86 Titan 3984 | -3/Research | Build established: Scavenger-Scout 4307 | -3/Research | Discovered new exit (range 16) 4311 | -3/Research | Identified exit to Research 4315 | -3/Research | Entered another Research area 4315 | -2/Research | Evolved 2 slots: Utility x2 4335 | -2/Research | Lost 4 parts (1p1n2u) 4411 | -2/Research | Repaired Broken Nuclear Pulse Array 4505 | -2/Research | Identified exit to Access 4715 | -2/Research | Build established: Hacker-Scout 4792 | -2/Research | Spotted B-90 Cyclops 4823 | -2/Research | Lost 5 parts (1p1n2u1w) 4864 | -2/Research | Entered Access 4864 | -1/Access | Evolved 2 slots: Utility x2 4886 | -1/Access | Found Gamma Bomb Array 5169 | -1/Access | Build established: Hacker-Ninja 5247 | -1/Access | Spotted B-99 Colossus 5320 | -1/Access | System corruption reached 10% 5326 | -1/Access | Core integrity fell below 50% 5346 | -1/Access | Found Gamma Bomb Array 5354 | -1/Access | Core integrity fell below 20% 5355 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 05331_ Penetrated by Slug. 05331_ Slug penetrates Earth. 05331_ Penetrated by Slug. 05331_ Slug penetrates Wall. 05335_ Penetrated by Slug. 05335_ Slug penetrates Wall. 05335_ Penetrated by Slug. 05335_ Slug penetrates Wall. 05336_ B-99 Colossus activates siege mode. 05338_ Door malfunctions. 05338_ Penetrated by Slug. 05338_ Slug penetrates Door. 05338_ Slug penetrates W-44 Eye. 05343_ Acquired Adv. System Shield. 05346_ Acquired Gamma Bomb Array. 05347_ Dropped Gamma Bomb Array. 05349_ Acquired Prototype Slashing Weapon. 05349_ Identified Vibroblade. 05353_ Penetrated by Slug. 05355_ Adv. System Shield destroyed. Map ----- +----------------------------------------------------+ | # ###?????????# | | ?# ""##????????# | | ?# " #????????# | | ##### " #????????# | | ?# #????????# ####+#### | | ?# #????????# ####### ????????? | | ## ! #????????# #?????# ????????? | | "" ^ * +????????###### #?????+ ????????? | | "" ]] % #???????? ? #?????# ????????? | | "T ]] #??????? #?????? ????????? | | "" ]] % +?????? #?????? ????????? | | " #????? ???????#????????? | | #" ###### ???????????????????? | | ?#^^ #??## ?????????????????????? | | ?# % #????????????????????????????? | | ?# ! #????????????????????????????? | | ?# #????????????????????????????? | | ?# / #????????????????????????????? | | ?# ##### ###########????????????????????????????? | | ?# ????# #??????????????????????????????????????? | | ?#+????# #???####???????????????????????????????? | | ???????# #???#T"#??????########?????????????????? | | ????? ?# ##### "########! #?????????????????? | | " ?# # # #?????????????????? | | "" # hh h #%% #?????????????????? | | """ ] + w h p@ #?????????????????? | | ?" # h ; ] #?????????????????? | | ? # # #?????????????????? | | ?? # # #?????????????????? | | ???? / # * #?????????????????? | | ???####""###;### # #?????????????????? | | ???# ; #p = #?????????????????? | | ???# ; /p #?????????????????? | | ???# / ### #^ #?????????????????? | | ???# ; ####?# # #?????????????????? | | ???# # #????# ########?????????????????? | | #### # #????# #????????????????????????? | | # ! = # #????# #????????????????????????? | | #+"%"##/##### #????#+#?#??????????????????????? | | # #####%#?### ###???? #??????????????????????? | | !" ##### ### #?? #??????????????????????? | | # "" # = ! #??????????????????????? | | + % =* " + #??????????????????????? | | =" *[= # = #??????????????????????? | | # %# # # # #??????????????????????? | | %%[[ ######?######??????????????????????? | | [ = # #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ### ##??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 43 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Core Shielding 20 Phase Shifting 5 Evasion (%) 71 Melee Accuracy 8 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 14 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Launcher Guidance Computer | x2 | -5/Factory | Preloaded Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonTerrainScanner Manual? 0 Play Time 01:01:54 Cumulative 97.2 hours Start 2024.08.12 @ 18:45:57 End 2024.08.12 @ 20:01:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 164 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3926c7e4-adf1-4253-9d2e-f533eab6b13d