Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 22:07:07

Player: satan5

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (379)     1895
Value Destroyed (15090)    15090
Prototype IDs (112)        2240
Alien Tech Used (15)       3000
Bonus (20873)              20873
              TOTAL SCORE: 54198

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4630
Follower Combat Kills      7588
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      1000
Pursued by Intercept       1000
Friendly Fire              -445

 Cogmind 
---------
Core Integrity             0/1600
Matter                     77/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
         Heavy Siege Treads
               Biometal Medium Treads
>              --- UTILITY (13) -----
               Machine Analyzer
      Enhanced Optical Array
  Experimental Terrain Scan Processor
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
               Quantum Capacitor
      Advanced Actuator Array
               Spacefold Activator
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Quantum Reactor
               SHELL Armor
               Disruptor Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Gravmag System
         Cooled Antigrav System
                Antigrav Array
         Combat Linear Gravjet
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Signal Interpreter
   Experimental Terrain Scan Processor
   Experimental Hardlight Generator
                Wardrone Bay
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
  Hypervelocity Railgun
                Particle Cleaver
>               --- INVENTORY --------
       Advanced Terrain Scanner
   Experimental Core Analyzer
       Improved Transmission Jammer
       Improved Energy Mantle
                Wardrone Bay
                Helical Railgun
                Linear Accelerator
                Hellfire Missile Launcher
[Rating: 239]

 Favorites 
-----------
Power                      Light Particle Reactor
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Cooled Gravmag System
  Treads                   Heavy Siege Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               SHELL Armor
  Artifact                 Spacefold Activator
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Z-bomb Delivery System
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  11   | .   .   .   2   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             577  | 6   2   20  36  14  .   24  2   1   .   .   30  8   6   1   11  26  2   31  9   17  4   13  47  7   2   12  11  27  34  31  49  46  48  
  Power                    42   | 1   .   2   4   2   .   3   .   .   .   .   1   .   .   .   .   3   .   1   .   .   1   .   3   .   .   .   .   3   5   1   5   6   1   
    Engine                 5    | 1   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   1   3   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   3   .   .   .   .   3   5   1   4   5   1   
  Propulsion               93   | 2   .   6   10  7   .   6   1   .   .   .   5   .   .   .   .   2   2   11  .   .   .   .   2   .   .   5   1   3   4   5   4   7   10  
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    17   | 2   .   6   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  74   | .   .   .   1   7   .   6   1   .   .   .   5   .   .   .   .   2   2   11  .   .   .   .   2   .   .   5   1   3   4   5   4   7   8   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  254  | 1   2   2   5   2   .   10  1   1   .   .   8   6   6   .   8   13  .   7   9   17  3   13  21  4   .   4   6   11  12  11  24  27  20  
    Device                 199  | .   1   1   3   1   .   8   1   .   .   .   4   6   6   .   8   12  .   7   9   17  2   12  17  3   .   3   6   10  11  8   17  16  10  
    Storage                6    | 1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
    Processor              34   | .   1   .   1   1   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   1   1   2   4   6   8   
    Hackware               9    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   1   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Weapon                   188  | 2   .   10  17  3   .   5   .   .   .   .   16  2   .   1   3   8   .   12  .   .   .   .   21  3   2   3   4   10  13  14  16  6   17  
    Energy Gun             24   | 1   .   6   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   .   8   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Ballistic Gun          91   | 1   .   2   11  3   .   2   .   .   .   .   9   1   .   .   2   6   .   6   .   .   .   .   11  .   1   .   3   6   6   9   4   4   4   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   2   3   1   .   .   
    Launcher               19   | .   .   2   4   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   4   .   .   .   .   1   1   .   2   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          31   | .   .   .   1   .   .   2   .   .   .   .   4   1   .   1   .   2   .   4   .   .   .   .   5   1   1   1   1   3   4   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   5   1   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  68   | .   .   2   2   .   .   2   .   .   .   .   3   .   .   .   .   2   .   5   .   .   3   .   3   1   .   4   1   4   3   12  14  5   2   
Parts Lost                 78   | .   .   5   7   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   8   .   .   .   1   3   1   1   3   13  33  
  Power                    9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   3   
  Propulsion               26   | .   .   2   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   2   14  
  Utility                  29   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   1   .   1   2   7   10  
  Weapon                   14   | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   6   
  Highest Loss Streak      10   | .   .   2   2   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   1   2   1   1   1   4   10  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     90   | .   98  98  96  93  100 99  100 100 100 100 91  83  85  86  84  84  88  90  97  97  94  97  93  91  89  93  93  94  95  87  79  88  71  
  Core                     2    | .   .   4   8   3   7   6   7   7   7   7   6   6   6   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   5   5   5   5   5   8   8   8   8   7   4   
  Leg                      4    | .   28  43  34  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    24   | .   .   .   1   36  38  38  38  38  38  38  25  20  20  20  20  23  23  28  35  35  35  35  30  31  31  31  30  30  30  25  24  24  14  
  Device                   13   | .   5   10  19  8   7   6   14  15  15  15  12  10  12  13  15  16  17  13  14  14  11  14  16  18  15  15  14  12  12  11  10  16  12  
  Storage                  5    | .   14  11  9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   2   
  Processor                13   | .   6   .   2   8   15  15  15  15  15  15  13  13  13  13  13  11  11  11  11  11  11  11  10  10  10  14  15  13  14  18  19  22  23  
  Hackware                 7    | .   .   .   2   7   7   7   .   .   .   .   12  13  13  13  9   8   11  11  11  11  11  11  13  10  10  10  10  9   9   7   2   .   1   
  Ballistic Gun            9    | .   14  9   15  12  15  13  15  15  15  15  7   9   13  6   12  7   11  10  11  11  11  11  6   5   4   4   5   10  10  10  3   2   1   
  Impact Weapon            1    | .   .   .   .   1   .   1   .   .   .   .   4   2   .   5   .   2   .   .   .   .   .   .   2   2   .   .   1   1   1   .   .   .   .   
Peak Build Rating          239  | 6   8   18  34  37  38  56  55  54  54  54  74  79  79  74  81  95  90  104 102 102 102 104 132 130 125 144 146 167 178 234 239 215 220 
  Average Rating           106  | 4   7   12  26  30  37  47  54  54  54  54  69  75  73  73  73  88  87  92  99  98  100 100 119 126 124 136 141 161 159 178 207 198 149 
  On Entrance              89   | .   6   8   17  31  37  38  55  54  54  54  54  73  73  73  74  75  87  87  102 102 102 101 90  130 124 124 144 145 150 161 234 208 190 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 12  13  22  26  27  23  36  37  37  37  37  40  49  49  39  54  59  53  59  59  59  59  57  65  65  65  79  79  83  83  118 125 107 107 
  Greatest Support         116  | 20  20  40  66  61  35  45  45  45  45  45  52  52  52  52  52  63  67  72  72  72  72  72  92  70  70  70  71  116 116 87  105 112 114 
  Greatest Overweight (x)  3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   1   .   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  
  Average Capacity         14   | 6   8   8   10  10  10  13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  16  
  Most Carried             20   | 5   8   10  10  10  10  15  15  14  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  
  Average Carried          13   | 2   5   7   9   9   9   12  14  13  14  14  14  14  14  15  14  14  15  14  14  14  14  14  14  14  15  14  14  14  14  14  14  14  14  
  Final Capacity           15   | 8   8   10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 3   8   10  10  10  10  15  14  14  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  15  15  15  15  5   

 Class Distribution 
--------------------
 43% | Hacker-Scout
 13% | Scavenger-Mutant
  9% | Hacker-Mutant
  7% | Mutant
  7% | Scout
  4% | Hacker-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Data Miner
            Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
            Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Waste
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
    Hacker-Mutant | -5/Zhirov
     Hacker-Scout | -4/Proximity Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Warlord
     Hacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Scout | -2/Research
           Mutant | -2/Testing
  Scavenger-Ninja | -2/Section 7
 Alien-Skirmisher | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Matter Collected           17341 | 277  75   408  1095 279  .    640  125  66   .    183  542  160  342  48   234  665  225  790  199  268  100  384  1898 123  111  120  230  658  1145 1566 2041 1797 547  
  Remotely                 725   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    160  .    .    .    .    .    .    535  30   .    .    .    .    .    .    .    .    .    
Salvage Created            20205 | 68   231  1161 1646 279  .    858  68   .    .    122  948  10   120  .    70   390  578  1465 130  .    120  65   2613 .    .    .    89   1076 1585 1532 2072 2208 701  
  Parts                    996   | 5    17   85   99   19   .    48   2    .    .    5    35   1    8    .    5    28   13   62   8    .    4    5    111  .    .    .    5    40   81   78   87   106  39   
Haulers Intercepted        35    | .    1    1    6    .    .    2    .    .    .    .    3    .    .    .    .    1    .    6    .    .    .    .    6    .    .    .    .    3    .    2    2    2    .    
Recyclers Shooed           12    | .    .    1    2    1    .    2    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      192   | .    .    .    .    .    .    .    .    1    .    4    .    27   14   .    19   .    .    .    33   30   4    37   .    5    9    .    9    .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    2    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Combat Hostiles Destroyed  197  | .   3   27  39  2   .   7   1   .   .   2   2   1   1   .   1   1   2   8   1   .   .   1   27  .   .   .   1   8   11  10  19  17  5   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     116  | .   3   19  20  2   .   7   1   .   .   1   2   .   1   .   1   1   2   8   1   .   .   1   13  .   .   .   .   8   8   9   4   .   4   
  Cannons                  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   11  17  .   
  AOE                      48   | .   .   8   19  .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   3   .   4   .   1   
Classes Destroyed          27   | 2   4   4   4   1   .   1   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   2   1   .   
  Worker                   24   | .   .   2   3   .   .   3   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   4   2   1   2   .   
  Builder                  23   | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   .   .   3   .   .   5   .   
  Tunneler                 5    | 1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Hauler                   35   | .   1   1   6   .   .   2   .   .   .   .   3   .   .   .   .   1   .   6   .   .   .   .   6   .   .   .   .   3   .   2   2   2   .   
  Recycler                 20   | 1   .   .   .   2   .   4   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   4   2   .   .   1   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 23   | .   1   1   3   .   .   1   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   .   .   3   2   2   1   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Watcher                  35   | .   3   2   2   2   .   2   .   .   .   .   2   .   .   .   .   5   .   2   .   .   .   .   2   .   .   .   .   .   2   2   2   3   4   
  Swarmer                  29   | .   .   7   11  .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    79   | .   3   14  18  .   .   .   .   .   .   1   .   .   .   .   .   1   .   7   .   .   .   1   10  .   .   .   .   4   3   1   7   9   .   
  Brawler                  5    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Researcher               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   4   .   
  Sentry                   27   | .   .   5   4   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   3   2   5   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   21   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   .   .   3   1   3   2   2   
  Programmer               20   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   2   4   1   3   .   .   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 2   3   11  9   2   .   8   1   .   .   1   2   1   1   .   1   3   2   5   1   .   .   1   9   .   .   .   1   5   8   5   10  5   2   
  Combat Bots Only         11   | .   3   11  8   1   .   3   1   .   .   1   1   1   1   .   1   1   2   2   1   .   .   1   7   .   .   .   1   3   4   4   8   5   2   
Max Kills in Single Turn   5    | 1   1   3   5   1   .   3   1   .   .   1   1   1   1   .   1   1   1   2   1   .   .   1   3   .   .   .   1   1   3   2   3   3   1   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   3   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Hostile Shots Fired        1431  | .    7    91   130  18   .    34   6    3    .    13   44   32   .    .    20   15   .    18   7    2    .    18   175  .    5    .    12   90   74   24   53   191  349  
  Missed                   501   | .    2    16   31   7    .    11   2    3    .    11   24   14   .    .    6    5    .    5    3    2    .    9    65   .    1    .    2    38   30   14   17   77   106  
Damage Taken               19002 | .    53   937  1660 114  .    420  77   .    .    25   171  216  .    .    146  505  .    392  39   .    .    238  2473 .    88   21   146  1145 880  191  726  3460 4879 
  Core                     3776  | .    .    187  276  17   .    91   22   .    .    .    37   6    .    .    .    148  .    52   .    .    .    81   240  .    25   .    .    56   39   28   142  823  1506 
  Absorbed by Shields      310   | .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    24   .    .    .    34   .    .    .    .    146  79   
  Ignored by Resistances   416   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   401  
  Regen/Repaired (Parts)   1588  | .    .    .    32   145  .    151  .    .    .    .    41   .    .    .    .    87   15   510  .    .    .    .    302  .    .    32   .    70   114  .    .    89   .    
Core Remaining (%)         73    | 100  100  53   49   .    .    .    .    .    .    81   .    .    .    .    94   .    .    .    .    .    .    71   .    .    .    .    76   .    92   .    .    22   .    
Volleys Fired              999   | 8    22   66   115  15   .    42   10   .    .    35   38   1    32   .    12   46   15   50   6    5    4    26   137  2    5    .    19   30   40   80   73   37   28   
  Largest                  3     | 2    2    2    2    2    .    2    2    .    .    2    2    2    2    .    2    2    2    2    2    2    2    2    2    2    2    .    2    3    3    3    3    2    3    
  Hottest                  280   | 70   70   101  70   50   .    60   60   .    .    60   66   66   66   .    66   66   66   66   66   66   66   66   66   99   99   .    99   99   141  139  111  100  280  
Shots Fired                1910  | 16   44   127  218  30   .    85   14   .    .    37   63   2    64   .    23   92   30   99   14   11   8    51   239  4    10   .    35   89   105  220  81   41   58   
  Gun                      1760  | 16   44   123  195  30   .    85   14   .    .    37   63   2    64   .    22   92   30   99   14   11   8    51   226  3    4    .    25   89   96   208  47   6    56   
  Cannon                   102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    10   .    6    12   32   35   .    
  Launcher                 48    | .    .    4    23   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    13   .    .    .    .    .    3    .    2    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1682  | 8    22   53   187  30   .    85   14   .    .    37   63   2    64   .    22   92   30   99   14   11   8    51   226  4    10   .    35   89   102  220  45   41   18   
  Thermal                  102   | 8    22   38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    
  Explosive                48    | .    .    4    23   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    13   .    .    .    .    .    3    .    2    .    2    
  Electromagnetic          51    | .    .    32   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Slashing                 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   
  Robot Hit Streak         33    | 2    9    11   23   8    .    6    6    .    .    8    8    1    15   .    4    9    9    6    6    4    5    27   30   9    1    .    8    7    11   19   33   20   16   
  Robot Miss Streak        13    | 3    2    3    3    3    .    4    2    .    .    7    4    2    4    .    4    6    3    3    1    3    1    5    9    .    5    .    11   5    4    4    10   13   6    
  Penetration Max          3     | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    1    1    .    .    1    1    2    .    .    .    .    1    2    1    2    3    .    
  Secondary Targets        13    | .    .    1    2    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    2    .    .    .    .    2    .    1    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    1    .    .    1    
Shots Hit Robots           1228  | 7    27   83   148  23   .    50   8    .    .    8    39   2    22   .    12   44   22   63   7    5    7    40   145  3    1    .    21   58   59   142  79   55   48   
  Core Hits                739   | 3    13   49   101  11   .    32   3    .    .    4    12   .    8    .    2    17   4    56   2    1    5    14   94   .    1    .    4    24   44   53   90   69   23   
  Critical Kills           134   | .    .    .    .    .    .    1    .    .    .    .    8    .    2    .    1    8    2    16   2    .    1    1    11   .    .    .    2    8    16   20   14   21   .    
  Critical Parts Destroyed 211   | .    .    .    .    .    .    2    .    .    .    .    13   1    2    .    .    14   1    19   3    .    3    7    21   .    .    .    5    11   16   28   37   28   .    
  Critical Strikes         411   | 1    2    3    .    .    .    3    .    .    .    .    21   1    4    .    1    22   4    35   5    .    4    11   35   .    .    .    8    21   32   57   83   57   1    
    Burn                   5     | 1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                390   | .    .    .    .    .    .    3    .    .    .    .    16   .    4    .    1    21   4    35   5    .    4    11   31   .    .    .    8    20   32   57   83   55   .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  12    | .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Melee Attacks              292   | .    .    .    1    2    .    13   .    .    .    .    35   3    .    1    .    7    .    9    .    .    .    .    55   1    1    1    2    33   18   2    28   64   16   
  Impact                   184   | .    .    .    1    2    .    13   .    .    .    .    35   3    .    1    .    7    .    9    .    .    .    .    55   1    1    1    2    33   18   2    .    .    .    
  Slashing                 108   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   64   16   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            51    | .    .    .    .    .    .    4    .    .    .    .    7    .    .    .    .    .    .    2    .    .    .    .    12   .    .    .    1    5    2    .    4    11   3    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           32957 | 94   360  1793 4663 448  .    1581 185  .    .    270  1134 64   123  .    53   401  159  1413 45   26   87   257  6161 42   23   .    266  1160 2090 1420 3774 2508 2357 
  Guns                     12982 | 94   360  1160 2047 448  .    1005 185  .    .    270  304  7    123  .    52   338  159  534  45   26   87   257  1133 16   7    .    106  397  576  1239 896  75   1036 
  Cannons                  1183  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   16   .    .    .    147  181  414  399  .    
  Explosions               10341 | .    .    633  2616 .    .    106  .    .    .    .    .    .    .    .    1    .    .    701  .    .    .    .    3060 .    .    .    .    .    1044 .    1680 .    500  
  Melee                    8451  | .    .    .    .    .    .    470  .    .    .    .    830  57   .    .    .    63   .    178  .    .    .    .    1968 .    .    .    160  763  323  .    784  2034 821  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11634 | 56   160  454  1930 448  .    1005 185  .    .    270  304  7    123  .    52   338  159  534  45   26   87   257  1133 42   23   .    106  397  723  1420 516  474  360  
  Thermal                  1674  | 38   200  541  38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    794  .    .    
  Explosive                9381  | .    .    518  2578 .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3060 .    .    .    .    .    1044 .    1680 .    500  
  Electromagnetic          1234  | .    .    280  117  .    .    106  .    .    .    .    .    .    .    .    .    .    .    638  .    .    .    .    .    .    .    .    .    .    .    .    .    .    93   
  Impact                   4812  | .    .    .    .    .    .    470  .    .    .    .    830  57   .    .    .    63   .    178  .    .    .    .    1968 .    .    .    160  763  323  .    .    .    .    
  Slashing                 4222  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    784  2034 1404 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    1    .    1    8    8    .    .    .    .    .    .    .    .    .    2    2    3    3    3    3    3    10   10   6    6    .    2    6    .    1    3    6    
  Average Corruption       3     | .    .    1    .    1    5    3    .    .    .    .    .    .    .    .    .    1    2    2    3    3    3    3    7    7    6    6    .    1    3    .    1    1    3    
  Corruption Purged        20    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    1    .    .    
  Corruption Blocked       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Effects                  147   | .    .    6    .    1    1    10   .    .    .    .    .    .    .    .    .    2    3    16   11   9    1    9    34   9    8    2    .    6    9    .    2    6    2    
    Message Errors         35    | .    .    1    .    .    1    4    .    .    .    .    .    .    .    .    .    1    .    1    2    2    .    4    9    4    2    1    .    .    3    .    .    .    .    
    Matter Fused           31    | .    .    1    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    4    3    3    .    .    7    1    3    .    .    3    1    .    1    .    1    
    Heat Flow Errors       15    | .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    4    1    1    .    .    .    .    .    .    1    .    
    Energy Discharges      20    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    1    2    .    1    4    .    .    1    .    .    1    .    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    1    5    .    .    .    .    2    .    .    .    1    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               13    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    .    2    1    2    .    .    .    1    .    .    2    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3858  | .    .    19   75   .    .    242  .    .    .    .    696  57   .    .    .    63   .    30   .    .    .    .    952  .    .    .    120  458  218  .    271  300  357  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               657   | .    .    19   75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    120  .    .    .    .    .    80   .    163  .    170  
  Melee                    3201  | .    .    .    .    .    .    242  .    .    .    .    696  57   .    .    .    63   .    .    .    .    .    .    832  .    .    .    120  458  138  .    108  300  187  
Knockbacks                 37    | .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    5    1    7    12   .    
  Impact                   15    | .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    2    3    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    7    12   .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      421   | .    .    .    157  .    .    114  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    85   .    .    .    .    
  Shots                    11    | .    .    .    5    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        256   | 54   93   237  112  18   .    120  32   .    .    32   10   9    19   .    1    16   3    247  86   239  .    68   243  72   256  .    .    11   .    179  5    104  192  
  Average Temperature      46    | 24   24   72   23   6    .    21   15   .    .    13   5    9    8    .    1    7    3    134  33   116  .    37   104  53   108  .    .    9    .    62   5    36   71   
  Received Heat Transfer   2040  | .    30   405  531  .    .    27   .    .    .    9    15   57   .    .    12   45   .    9    9    .    .    9    156  .    18   9    .    201  121  27   36   220  94   
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           18    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    3    3    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              60    | .    .    .    .    .    .    6    .    .    .    .    16   .    .    .    .    2    .    3    .    .    .    .    23   .    .    .    1    4    4    .    .    .    1    
  Impact Corruptions       69    | .    .    .    .    .    .    8    .    .    .    .    20   1    .    .    .    2    .    .    .    .    .    .    20   .    .    .    1    11   6    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3432  | 185  740  1358 50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    999  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    2    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Peak Influence             1882 | 10   180  817  1157 595  195  618  .    .    .    .    212  .    .    .    .    863  286  1578 .    .    .    .    1882 .    .    .    .    1220 966  667  1511 1568 1226 
  Initial                  900  | .    6    76   345  457  180  136  .    .    .    .    50   .    .    .    .    121  210  200  .    .    .    .    .    .    .    .    .    453  670  467  312  802  900  
  Average                  616  | 3    106  353  676  505  186  373  .    .    .    .    121  .    .    .    .    436  258  637  .    .    .    .    677  .    .    .    .    516  686  482  891  1301 1012 
Maximum Alert Level        5    | .    .    3    4    2    .    2    .    .    .    .    1    .    .    .    .    3    1    4    .    .    .    .    5    .    .    .    .    4    3    2    4    4    4    
  Low Security (%)         20   | 100  100  30   .    .    100  15   .    .    .    .    93   .    .    .    .    15   .    45   .    .    .    .    22   .    .    .    .    16   .    .    .    .    .    
  Level 1                  14   | .    .    33   10   .    .    42   .    .    .    .    6    .    .    .    .    32   100  .    .    .    .    .    21   .    .    .    .    29   .    18   8    .    .    
  Level 2                  26   | .    .    24   48   100  .    41   .    .    .    .    .    .    .    .    .    33   .    2    .    .    .    .    8    .    .    .    .    27   54   81   24   .    .    
  Level 3                  22   | .    .    12   35   .    .    .    .    .    .    .    .    .    .    .    .    18   .    26   .    .    .    .    31   .    .    .    .    17   45   .    33   14   81   
  Level 4                  13   | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    8    .    .    .    .    7    .    .    33   85   18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          141  | .    1    3    6    2    .    3    .    .    .    .    10   .    .    .    .    6    .    13   .    .    .    .    29   .    .    .    .    10   7    4    18   17   12   
  Investigation            33   | .    .    1    .    1    .    .    .    .    .    .    5    .    .    .    .    3    .    5    .    .    .    .    5    .    .    .    .    5    .    2    2    1    3    
  Extermination            18   | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    2    .    3    3    2    
  Reinforcement            57   | .    1    2    4    .    .    3    .    .    .    .    3    .    .    .    .    2    .    5    .    .    .    .    14   .    .    .    .    4    2    2    8    5    2    
  Assault                  24   | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    5    .    .    .    .    1    3    .    4    5    1    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Intercept                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Data Miner Redirects       11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    1    2    2    
Construction Impeded       10   | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         12   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    1    1    3    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Distress Signals           42   | .   .   3   7   .   .   .   .   .   .   .   2   .   .   .   .   3   .   5   .   .   .   .   5   .   .   2   1   2   .   6   4   1   1   
Communications Jammed      54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   4   5   .   24  4   
  Distress Signals         53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   4   5   .   24  4   
Times Spotted              852  | .   8   36  55  6   5   22  1   4   .   12  21  11  7   .   7   37  5   46  4   12  .   13  111 1   6   13  4   86  45  30  67  92  85  
  Peak Tracking Total      25   | .   2   7   7   2   5   6   1   3   .   3   4   7   4   .   4   6   4   5   3   5   .   9   12  1   4   12  1   25  11  9   10  10  8   
  Tactical Retreats        112  | .   .   6   7   1   .   5   .   2   .   8   8   1   1   .   2   2   1   4   1   1   .   .   23  .   1   .   1   13  6   7   7   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Traps Triggered            18   | .   .   1   .   1   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   
  Reused                   23   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   6   .   .   .   .   .   
Traps Extracted            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Installed                12   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Triggered                40   | .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   15  .   .   14  .   6   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   8   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Machines Disabled          80   | .   1   3   3   1   .   11  1   .   .   .   .   .   .   .   .   6   .   21  .   2   .   .   3   1   .   .   .   1   2   .   11  13  .   
  Max in Single Turn       9    | .   1   2   1   1   .   9   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   2   1   .   .   .   1   1   .   1   1   .   
  Garrison Access          14   | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   1   2   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Machines Accessed          177  | .   1   7   10  8   .   6   .   1   4   .   16  1   .   .   .   12  .   13  .   .   8   .   19  1   .   3   .   20  13  4   11  12  7   
  Terminals                85   | .   1   6   6   3   .   1   .   .   .   .   8   1   .   .   .   6   .   4   .   .   .   .   10  .   .   .   .   9   10  1   7   10  2   
  Fabricators              23   | .   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   2   .   4   .   .   .   .   4   .   .   .   .   2   .   .   1   .   2   
  Repair Stations          20   | .   .   .   1   1   .   2   .   .   .   .   2   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   3   2   1   1   1   .   
  Recycling Units          10   | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   
  Scanalyzers              5    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          17   | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   3   1   2   1   1   2   
Total Hacks                499  | .   7   18  24  17  .   13  .   1   27  .   40  1   .   .   .   33  .   55  .   .   47  .   55  1   .   4   .   55  29  10  24  23  15  
  Successful               340  | .   3   10  16  9   .   9   .   1   27  .   21  1   .   .   .   22  .   37  .   .   47  .   46  1   .   4   .   33  19  4   10  16  4   
  Failed                   159  | .   4   8   8   8   .   4   .   .   .   .   19  .   .   .   .   11  .   18  .   .   .   .   9   .   .   .   .   22  10  6   14  7   11  
    Catastrophic           23   | .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   2   .   3   3   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   155  | .   7   11  8   5   .   3   .   .   .   .   19  .   .   .   .   17  .   11  .   .   .   .   14  .   .   1   .   24  9   .   11  8   7   
  Terminals                223  | .   7   16  15  6   .   2   .   .   .   .   20  1   .   .   .   16  .   20  .   .   .   .   33  .   .   .   .   23  22  3   14  20  5   
  Fabricators              72   | .   .   .   .   8   .   3   .   .   .   .   13  .   .   .   .   8   .   13  .   .   .   .   9   .   .   .   .   8   .   .   5   .   5   
  Repair Stations          60   | .   .   .   2   2   .   5   .   .   .   .   4   .   .   .   .   3   .   20  .   .   .   .   6   .   .   .   .   8   4   3   1   2   .   
  Recycling Units          26   | .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   3   .   .   .   .   10  .   .   .   .   1   
  Scanalyzers              10   | .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          28   | .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   6   3   4   2   1   4   
Terminal Hacks             144  | .   .   3   6   1   .   .   .   1   27  .   3   1   .   .   .   4   .   5   .   .   47  .   18  1   .   4   .   5   7   1   2   8   .   
  Record                   54   | .   .   .   .   .   .   .   .   .   11  .   .   1   .   .   .   .   .   .   .   .   35  .   .   1   .   3   .   .   3   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   1   .   1   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   3   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          15   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   3   1   1   .   1   .   
  Locate Traps             8    | .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           39   | .   .   .   .   3   .   1   .   .   .   .   7   .   .   .   .   4   .   6   .   .   .   .   8   .   .   .   .   5   .   .   3   .   2   
  Network Status           6    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Load Schematic           18   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   4   .   .   .   .   4   .   .   .   .   2   .   .   1   .   1   
  Build                    15   | .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   2   .   .   1   .   1   
Repair Station Hacks       46   | .   .   .   2   2   .   3   .   .   .   .   4   .   .   .   .   2   .   18  .   .   .   .   6   .   .   .   .   3   3   1   .   2   .   
  Scan Component           25   | .   .   .   1   1   .   2   .   .   .   .   2   .   .   .   .   1   .   9   .   .   .   .   3   .   .   .   .   2   2   1   .   1   .   
  Repair                   21   | .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   9   .   .   .   .   3   .   .   .   .   1   1   .   .   1   .   
Recycling Unit Hacks       9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   
  Retrieve Components      9    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   
Scanalyzer                 8    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Insert Component         4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Analyze                  4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   1   2   .   1   1   
  Seal Access              14   | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   1   2   .   1   1   
Unauthorized Hacks         80   | .   3   5   5   3   .   2   .   .   .   .   6   .   .   .   .   9   .   6   .   .   .   .   9   .   .   .   .   15  8   .   4   5   .   
  Terminals                63   | .   3   5   4   3   .   1   .   .   .   .   6   .   .   .   .   6   .   5   .   .   .   .   7   .   .   .   .   7   8   .   3   5   .   
    Track                  5    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
    Botnet                 49   | .   1   4   3   3   .   1   .   .   .   .   5   .   .   .   .   4   .   3   .   .   .   .   6   .   .   .   .   5   6   .   3   5   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              5    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
    Prioritize             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Mask                   5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         136  | .   1   5   9   7   .   4   .   .   .   .   15  .   .   .   .   11  .   10  .   .   .   .   17  .   .   .   .   18  12  3   10  8   6   
  Full Trace Events        31   | .   .   1   .   1   .   .   .   .   .   .   5   .   .   .   .   3   .   4   .   .   .   .   5   .   .   .   .   4   .   2   2   1   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  19   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   3   .   
  Robots Built             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   174  | .   .   .   .   174 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   63   | .   .   1   .   .   .   1   .   .   8   .   .   .   .   15  .   .   .   .   .   .   4   .   2   .   .   .   .   .   8   .   15  9   .   
  Parts Built              13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   2   .   .   1   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   1297 | .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   84  .   168 .   .   .   .   529 .   .   .   .   186 .   .   93  .   69  
  Total Part Build Rating  88   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   6   .   12  .   .   .   .   28  .   .   .   .   14  .   .   7   .   9   
Parts Repaired             21   | .   .   .   1   1   .   1   .   .   .   .   2   .   .   .   .   1   .   9   .   .   .   .   3   .   .   .   .   1   1   .   .   1   .   
  Time                     897  | .   .   .   32  60  .   62  .   .   .   .   44  .   .   .   .   25  .   446 .   .   .   .   143 .   .   .   .   16  25  .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     43   | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   9   .   .   .   .   9   .   .   .   .   10  
Parts Scanalyzed           3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total Allies               45    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    9    .    .    19   .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    12   
  Largest Group            19    | .    .    .    .    2    1    1    .    .    .    .    .    .    .    9    9    .    19   19   .    .    .    .    .    .    .    .    .    1    1    .    .    .    12   
  Highest-Rated Group      702   | .    .    .    .    16   8    8    .    .    .    .    .    .    .    264  264  .    702  702  .    .    .    .    .    .    .    .    .    45   45   .    .    .    168  
  Highest-Rated Ally       50    | .    .    .    .    8    8    8    .    .    .    .    .    .    .    39   39   .    50   50   .    .    .    .    .    .    .    .    .    45   45   .    .    .    15   
Total Orders               198   | .    .    .    .    .    .    .    .    .    .    .    .    13   2    .    2    14   .    13   9    6    .    16   40   1    4    .    11   22   4    3    30   8    .    
  STAY                     19    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    6    .    .    .    3    3    .    .    3    1    .    
  FOLLOW                   8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    1    .    .    .    .    1    1    .    .    1    .    .    
  EXPLORE                  11    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    2    .    .    
  RETURN                   160   | .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    2    13   .    13   5    6    .    14   34   1    4    .    5    17   4    3    24   7    .    
Ally Attacks               1783  | .    .    .    .    .    .    .    .    .    .    .    .    106  36   .    69   155  71   269  44   97   .    124  261  6    39   .    57   139  36   .    193  35   46   
  Total Damage             37866 | .    .    .    .    .    .    .    .    .    .    .    .    1611 795  .    1112 2807 2664 5668 792  1631 .    2226 4943 85   844  .    921  2479 479  .    7612 492  705  
  Kills                    216   | .    .    .    .    .    .    .    .    .    .    .    .    10   7    .    12   23   4    43   8    14   .    11   25   1    5    .    1    17   1    .    31   .    3    
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    1    .    1    
Allies Melted              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    2    .    .    .    2    .    1    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc 
Robot Analysis Total       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   .   .   .   .   .   .   2   .   2   .   1   3   1   1   .   .   .   1   3   .   2   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             298  | .   .   .   .   .   .   .   .   .   .   .   .   15  8   .   4   24  .   31  17  22  .   22  55  2   7   .   7   34  10  4   28  8   .   
  Drone Recoveries         274  | .   .   .   .   .   .   .   .   .   .   .   .   15  8   .   4   24  .   27  17  20  .   18  49  2   7   .   6   34  7   4   25  7   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Turns Passed               24819 | 85   385  791  1735 385  39   988  324  307  34   541  1500 594  592  586  770  960  218  1228 450  472  96   563  1989 249  237  1084 529  842  1012 1393 1615 1262 964  
Spaces Moved               33387 | 45   228  385  939  648  85   1381 613  692  77   953  1955 912  785  827  1092 1151 260  1677 870  878  165  955  2839 543  503  988  662  1473 1312 2387 1711 2108 1288 
  Core                     434   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    426  
  Treads                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Legs                     1594  | 37   228  385  939  5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    31295 | .    .    .    .    643  85   1381 613  692  77   953  1955 912  785  827  1092 1151 260  1677 870  878  165  955  2839 543  503  988  662  1473 1312 2387 1711 2076 830  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            14    | 50   120  120  120  44   44   44   44   44   44   44   44   58   58   58   58   53   53   36   41   41   41   41   21   36   36   36   35   14   14   33   22   17   20   
  Average Speed            48    | 107  120  120  122  44   44   44   44   44   44   44   52   58   58   58   58   54   53   46   41   41   41   41   39   36   36   44   43   29   33   37   61   34   57   
  Slowest Speed            256   | 120  120  120  130  127  44   44   44   44   44   44   108  58   58   58   114  114  53   118  41   41   41   41   41   40   36   94   94   35   88   91   111  109  256  
  Overloaded Moves         62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    17   15   .    6    12   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Teleports                122   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   55   
  Spacefolds               26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   15   
Exploration Rate (%)       66    | 3    43   45   74   19   73   32   77   75   68   74   37   99   95   86   95   31   96   35   80   95   63   91   56   80   77   95   80   43   87   56   89   89   30   
  Regions Visited          33
    Branch Regions         19
  Pre-discovered Areas     10    | .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    1    .    .    .    .    .    3    .    .    2    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             37    | .    .    .    .    .    .    .    1    2    .    2    .    9    2    2    3    .    .    .    1    3    .    2    .    5    4    .    1    .    .    .    .    .    .    
Spaces Dug                 216   | .    .    .    6    .    .    4    .    .    .    .    27   1    2    .    19   5    .    7    .    .    .    .    76   .    1    1    1    26   7    1    9    21   2    
Terrain Destroyed          589   | .    .    19   100  .    .    11   5    .    .    3    33   1    4    .    22   9    .    10   .    .    .    5    182  .    2    1    3    28   47   10   34   51   9    
  Melee                    136   | .    .    .    1    .    .    4    .    .    .    .    27   1    .    .    .    5    .    7    .    .    .    .    26   .    1    1    1    26   7    1    9    17   2    
  Projectile               68    | .    .    .    .    .    .    4    5    .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    37   .    1    .    2    .    .    6    1    3    3    
  AOE                      301   | .    .    19   99   .    .    3    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    115  .    .    .    .    .    38   .    4    .    4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  
Total                      39633 | 64   295  588  1329 723  86   1679 654  693  76   1039 2302 972  861  930  1198 1379 309  2006 957  990  186  1082 3373 586  547  1631 858  1750 1766 2713 2133 2443 1435 
  Wait                     3502  | .    37   93   201  19   .    179  28   .    .    39   191  26   21   102  69   105  31   175  43   33   1    49   239  23   37   611  160  134  334  162  194  151  15   
  Move                     33317 | 44   227  384  938  648  84   1380 612  691  76   952  1954 911  784  826  1091 1151 259  1676 869  877  164  954  2837 542  502  987  661  1472 1311 2386 1710 2086 1271 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  363   | 6    7    13   14   12   1    18   1    1    .    5    12   10   8    .    7    17   .    26   13   23   4    17   26   3    .    4    2    15   5    12   28   21   32   
  Fast Attach              242   | 3    .    6    15   3    .    8    .    .    .    .    17   .    .    .    2    6    2    16   .    3    5    .    12   6    .    6    2    14   21   22   33   33   7    
  Attach                   186   | 3    1    5    5    6    .    5    2    .    .    .    1    6    6    .    6    11   .    9    9    14   .    12   14   .    .    1    3    5    2    6    8    17   29   
  Detach                   8     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    2    1    2    
  Swap                     164   | .    1    9    16   5    .    11   .    1    .    .    12   2    .    1    3    9    .    6    .    .    .    1    21   2    2    5    7    8    12   5    8    4    13   
  Drop                     478   | .    .    12   24   13   1    22   1    .    .    4    31   10   8    .    8    23   2    31   13   25   8    18   25   7    .    16   2    24   21   37   47   29   16   
  Fire                     999   | 8    22   66   115  15   .    42   10   .    .    35   38   1    32   .    12   46   15   50   6    5    4    26   137  2    5    .    19   30   40   80   73   37   28   
  Melee                    292   | .    .    .    1    2    .    13   .    .    .    .    35   3    .    1    .    7    .    9    .    .    .    .    55   1    1    1    2    33   18   2    28   64   16   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    6    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     12    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Miscellaneous            48    | .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    4    .    8    4    6    .    5    5    .    .    .    .    7    1    1    2    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp x2)
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x2 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: [*Arm] / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 14)
    86 | -11/Scrapyard      | Entered Materials
   120 | -10/Materials      | Discovered new exit (range 12)
   307 | -10/Materials      | Build established: Mutant
   425 | -10/Materials      | Discovered new exit (range 7)
   471 | -10/Materials      | Entered another Materials area
   471 | -9/Materials       | Evolved 2 slots: Propulsion x2
   926 | -9/Materials       | Destroyed 7 combat bots
  1018 | -9/Materials       | Destroyed 11 combat bots
  1033 | -9/Materials       | Identified exit to Materials
  1033 | -9/Materials       | Discovered new exit (range 14)
  1212 | -9/Materials       | Build established: Scavenger-Mutant
  1262 | -9/Materials       | Entered another Materials area
  1262 | -8/Materials       | Evolved 2 slots: Utility x2
  2179 | -8/Materials       | Destroyed 7 combat bots
  2311 | -8/Materials       | Repaired Rocket Launcher
  2442 | -8/Materials       | Build established: Mutant
  2783 | -8/Materials       | Build established: Scavenger-Mutant
  2862 | -8/Materials       | First assault squad dispatched
  2907 | -8/Materials       | Core integrity fell below 50%
  2934 | -8/Materials       | Destroyed 8 combat bots
  2974 | -8/Materials       | Discovered new exit (range 11)
  2996 | -8/Materials       | Identified exit to Factory
  2997 | -8/Materials       | Entered Factory
  2997 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3271 | -7/Factory         | Repaired Enh. Autogun
  3380 | -7/Factory         | Fabricated R-06 Scavenger (x2)
  3382 | -7/Factory         | Sucked down chute
  3382 | -7/Factory         | Entered Waste
  3397 | -7/Waste           | EMP discharged
  3399 | -7/Waste           | Spotted C-40 Crusher
  3400 | -7/Waste           | Spotted C-40 Crusher
  3410 | -7/Waste           | Spotted C-40 Crusher
  3410 | -7/Waste           | Spotted C-40 Crusher
  3411 | -7/Waste           | Spotted C-40 Crusher
  3413 | -7/Waste           | Discovered new exit (range 14)
  3421 | -7/Waste           | Identified exit to Factory
  3421 | -7/Waste           | Entered Factory
  3426 | -7/Factory         | 2 allies followed down the chute
  3595 | -7/Factory         | Discovered new exit (range 7)
  3597 | -7/Factory         | Identified exit to Factory
  3646 | -7/Factory         | Repaired Railgun
  3709 | -7/Factory         | Discovered new exit (range 12)
  3743 | -7/Factory         | Identified exit to Lower Caves
  3929 | -7/Factory         | Discovered exit to Factory (range 16)
  4357 | -7/Factory         | Discovered exit to Factory (range 7)
  4409 | -7/Factory         | Entered Lower Caves
  4548 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  4693 | -7/Lower Caves     | Build established: Scout
  4706 | -7/Lower Caves     | Discovered new exit (range 15)
  4732 | -7/Lower Caves     | Identified exit to Lower Caves
  4733 | -7/Lower Caves     | Entered another Lower Caves area
  4751 | -7/Lower Caves     | Discovered exit to Factory (range 8)
  5001 | -7/Lower Caves     | Learned location of Extension (-6)
  5002 | -7/Lower Caves     | Learned Factory emergency access door positions
  5014 | -7/Lower Caves     | Discovered new exit (range 6)
  5017 | -7/Lower Caves     | Identified exit to Data Miner
  5040 | -7/Lower Caves     | Entered Data Miner
  5040 | -7/Data Miner      | Discovered new exit (range 6)
  5049 | -7/Data Miner      | Met Data Miner
  5058 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5058 | -7/Data Miner      | Learned location of Section 7 (-2)
  5063 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5073 | -7/Data Miner      | Identified exit to Proximity Caves
  5074 | -7/Data Miner      | Entered Proximity Caves
  5104 | -6/Proximity Caves | Learned Factory stockpile data
  5362 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5604 | -6/Proximity Caves | Spotted B-75 Beast
  5615 | -6/Proximity Caves | Entered Factory
  5615 | -6/Factory         | Evolved 2 slots: Utility x2
  5805 | -6/Factory         | Discovered new exit (range 13)
  5817 | -6/Factory         | Identified exit to Lower Caves
  5925 | -6/Factory         | Build established: Hacker-Scout
  5993 | -6/Factory         | Spotted B-75 Beast
  6096 | -6/Factory         | Repaired Imp. Terrain Scanner?
  6561 | -6/Factory         | Fabricated Combat Drone Bay?
  6627 | -6/Factory         | Fabricated Combat Drone Bay?
  6954 | -6/Factory         | Repaired Adv. Sensor Array
  7115 | -6/Factory         | Entered Lower Caves
  7117 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7195 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7227 | -6/Lower Caves     | Discovered new exit (range 54)
  7266 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7416 | -6/Lower Caves     | Spotted B-75 Beast
  7487 | -6/Lower Caves     | Allies destroyed B-75 Beast
  7708 | -6/Lower Caves     | Identified exit to Lower Caves
  7709 | -6/Lower Caves     | Entered another Lower Caves area
  7774 | -6/Lower Caves     | Discovered new exit (range 14)
  7775 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7775 | -6/Lower Caves     | Learned Factory garrison access intel
  8061 | -6/Lower Caves     | Discovered new exit (range 21)
  8096 | -6/Lower Caves     | Identified exit to Zion
  8172 | -6/Lower Caves     | Learned Factory emergency access door positions
  8301 | -6/Lower Caves     | Entered Zion
  8314 | -6/Zion            | Given A8's code to call for help
  8365 | -6/Zion            | Gained Derelict followers
  8398 | -6/Zion            | Discovered new exit (range 15)
  8490 | -6/Zion            | Learned Factory emergency access door positions
  8517 | -6/Zion            | Gained Derelict followers
  8529 | -6/Zion            | Learned Factory emergency access door positions
  8613 | -6/Zion            | Given the Hacking Drone Bay
  8783 | -6/Zion            | Identified exit to Proximity Caves
  8887 | -6/Zion            | Entered Proximity Caves
  8887 | -5/Proximity Caves | Accompanied by 9 allies
  8899 | -5/Proximity Caves | Spotted B-75 Beast
  9150 | -5/Proximity Caves | Discovered new exit (range 11)
  9320 | -5/Proximity Caves | Lost 7 allies
  9363 | -5/Proximity Caves | Learned location of Warlord (-4)
  9522 | -5/Proximity Caves | Build established: Scout
  9653 | -5/Proximity Caves | Identified exit to Factory
  9657 | -5/Proximity Caves | Entered Factory
  9657 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9658 | -5/Factory         | Identified exit to Factory
  9660 | -5/Factory         | Loaded intel: 4 garrison access locations
  9758 | -5/Factory         | Repaired Hyp. Gauss Rifle?
 10257 | -5/Factory         | First assault squad dispatched
 10264 | -5/Factory         | Fabricated Combat Drone Bay?
 10543 | -5/Factory         | Identified exit to Upper Caves
 10617 | -5/Factory         | Sucked down chute
 10617 | -5/Factory         | Entered Waste
 10622 | -5/Waste           | Spotted C-40 Crusher
 10624 | -5/Waste           | Spotted C-40 Crusher
 10625 | -5/Waste           | Spotted C-40 Crusher
 10636 | -5/Waste           | Spotted C-40 Crusher
 10641 | -5/Waste           | Destroyed C-40 Crusher
 10655 | -5/Waste           | Destroyed C-40 Crusher
 10656 | -5/Waste           | Warlord forces began an assault
 10662 | -5/Waste           | Build established: Hacker-Scout
 10666 | -5/Waste           | Allies destroyed C-40 Crusher
 10733 | -5/Waste           | Spotted C-40 Crusher
 10740 | -5/Waste           | Allies destroyed C-40 Crusher
 10751 | -5/Waste           | Discovered new exit (range 15)
 10802 | -5/Waste           | Identified exit to Factory
 10835 | -5/Waste           | Entered Factory
 10835 | -5/Factory         | Accompanied by 19 allies
 10943 | -5/Factory         | Repaired Hyp. Gauss Rifle
 11003 | -5/Factory         | Repaired Gravmag Array
 11057 | -5/Factory         | Repaired Gravmag Array
 11067 | -5/Factory         | Lost 12 allies
 11115 | -5/Factory         | Repaired Cmb. Gravmag System?
 11150 | -5/Factory         | Repaired Cmb. Airjet?
 11210 | -5/Factory         | Repaired Antigrav System
 11261 | -5/Factory         | Repaired Remote Shield?
 11263 | -5/Factory         | P-70 Sage assimilated allied 2F-DOU(d)
 11286 | -5/Factory         | Repaired Adv. Sensor Array
 11376 | -5/Factory         | Spotted B-75 Beast
 11630 | -5/Factory         | Lost 3 allies
 11765 | -5/Factory         | Discovered exit to Upper Caves (range 18)
 11924 | -5/Factory         | Fabricated Combat Drone Bay?
 11940 | -5/Factory         | Fabricated Combat Drone Bay (x1)
 12022 | -5/Factory         | Repaired Lgt. Particle Reactor
 12035 | -5/Factory         | First assault squad dispatched
 12063 | -5/Factory         | Entered Upper Caves
 12063 | -5/Upper Caves     | Accompanied by 1 ally
 12064 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12370 | -5/Upper Caves     | Discovered new exit (range 5)
 12371 | -5/Upper Caves     | Identified exit to Upper Caves
 12455 | -5/Upper Caves     | Learned Factory terminal intel
 12513 | -5/Upper Caves     | Entered another Upper Caves area
 12513 | -5/Upper Caves     | Accompanied by 1 ally
 12516 | -5/Upper Caves     | Learned Factory trap positions
 12629 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 12806 | -5/Upper Caves     | Allies destroyed B-75 Beast
 12813 | -5/Upper Caves     | Learned Factory stockpile data
 12919 | -5/Upper Caves     | Discovered new exit (range 7)
 12937 | -5/Upper Caves     | Identified exit to Zhirov
 12948 | -5/Upper Caves     | Learned Factory machine intel
 12985 | -5/Upper Caves     | Entered Zhirov
 12985 | -5/Zhirov          | Accompanied by 1 ally
 12985 | -5/Zhirov          | Discovered new exit (range 3)
 12993 | -5/Zhirov          | Met Zhirov
 13002 | -5/Zhirov          | Learned location of Testing (-2)
 13002 | -5/Zhirov          | Learned location of Quarantine (-3)
 13002 | -5/Zhirov          | Learned location of Command (-1)
 13009 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13016 | -5/Zhirov          | Found Alien Artifact
 13016 | -5/Zhirov          | Identified Integrated Dissipator
 13016 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13081 | -5/Zhirov          | Identified exit to Proximity Caves
 13081 | -5/Zhirov          | Entered Proximity Caves
 13081 | -4/Proximity Caves | Accompanied by 1 ally
 13210 | -4/Proximity Caves | Learned Research interactive machine intel
 13347 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13405 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 13537 | -4/Proximity Caves | Spotted B-86 Titan
 13627 | -4/Proximity Caves | Lost 4 allies
 13644 | -4/Proximity Caves | Entered Factory
 13644 | -4/Factory         | Evolved 2 slots: Utility x2
 13645 | -4/Factory         | Loaded intel: 101 trap records
 13648 | -4/Factory         | Loaded intel: 244 machine locations
 13649 | -4/Factory         | Loaded intel: 26 terminal locations
 13701 | -4/Factory         | Identified exit to Upper Caves
 13771 | -4/Factory         | Fabricated Assault Drone Bay?
 13795 | -4/Factory         | Found Prototype Processor
 13795 | -4/Factory         | Identified Exp. Terrain Scan Processor
 13848 | -4/Factory         | Spotted B-86 Titan
 13854 | -4/Factory         | Build established: Hacker-Mutant
 14041 | -4/Factory         | Repaired Hyp. Gauss Rifle
 14170 | -4/Factory         | Build established: Hacker-Scout
 14189 | -4/Factory         | Incoming investigation squad redirected
 14304 | -4/Factory         | Found Prototype Launcher
 14304 | -4/Factory         | Identified Tesla Bomb Launcher
 14359 | -4/Factory         | Fabricated Assault Drone Bay?
 14657 | -4/Factory         | Garrison activated, responded to threat
 14822 | -4/Factory         | Discovered new exit (range 17)
 14894 | -4/Factory         | First assault squad dispatched
 14911 | -4/Factory         | Incoming assault squad redirected
 14964 | -4/Factory         | Incoming assault squad redirected
 15042 | -4/Factory         | Crushed by falling debris
 15076 | -4/Factory         | Lost 3 parts (2u1w)
 15077 | -4/Factory         | Build established: Hacker-Ninja
 15116 | -4/Factory         | Discovered new exit (range 20)
 15118 | -4/Factory         | Repaired Cmb. Gravmag System?
 15131 | -4/Factory         | Hacking Suite fried by hacking feedback
 15176 | -4/Factory         | Fabricated Assault Drone Bay?
 15278 | -4/Factory         | Fabricated Assault Drone Bay?
 15350 | -4/Factory         | System corruption reached 10%
 15390 | -4/Factory         | Repaired Imp. Remote Shield?
 15489 | -4/Factory         | High security lockdown imminent
 15510 | -4/Factory         | Destroyed 7 combat bots
 15548 | -4/Factory         | Found Prototype Processor
 15548 | -4/Factory         | Identified Exp. Melee Analysis Suite
 15569 | -4/Factory         | High security lockdown engaged
 15633 | -4/Factory         | Entered Upper Caves
 15647 | -4/Upper Caves     | Found Alien Artifact
 15647 | -4/Upper Caves     | Identified Dimensional Node Initializer
 15647 | -4/Upper Caves     | Initialized slip node
 15670 | -4/Upper Caves     | Build established: Hacker-Scout
 15801 | -4/Upper Caves     | Discovered new exit (range 20)
 15823 | -4/Upper Caves     | Encountered a Warlord checkpoint
 15881 | -4/Upper Caves     | Identified exit to Upper Caves
 15882 | -4/Upper Caves     | Entered another Upper Caves area
 15908 | -4/Upper Caves     | Discovered new exit (range 3)
 15909 | -4/Upper Caves     | Identified exit to Research
 16101 | -4/Upper Caves     | Discovered new exit (range 20)
 16109 | -4/Upper Caves     | Identified exit to Warlord
 16119 | -4/Upper Caves     | Entered Warlord
 16139 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16152 | -4/Warlord         | Discovered new exit (range 9)
 16228 | -4/Warlord         | Found Prototype Special Weapon
 16228 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 16259 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 16289 | -4/Warlord         | Met Warlord
 16294 | -4/Warlord         | Opened Warlord's prototype stash
 16298 | -4/Warlord         | Found Prototype Processor
 16298 | -4/Warlord         | Identified Exp. Target Analyzer
 16314 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16392 | -4/Warlord         | Found Prototype Device
 16664 | -4/Warlord         | Warlord forces counterattacked
 16989 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 16990 | -4/Warlord         | Enhanced Grunt warped into view
 16990 | -4/Warlord         | Enhanced Grunt warped into view
 16990 | -4/Warlord         | Enhanced Grunt warped into view
 16990 | -4/Warlord         | Enhanced Demolisher warped into view
 16990 | -4/Warlord         | Enhanced Demolisher warped into view
 16990 | -4/Warlord         | Enhanced Demolisher warped into view
 17150 | -4/Warlord         | Spotted Striker
 17152 | -4/Warlord         | Spotted Striker
 17188 | -4/Warlord         | Identified exit to Proximity Caves
 17203 | -4/Warlord         | Entered Proximity Caves
 17204 | -3/Proximity Caves | Lost 7 allies
 17206 | -3/Proximity Caves | Spotter reported a threat
 17268 | -3/Proximity Caves | Spotted B-86 Titan
 17289 | -3/Proximity Caves | Spotter reported a threat
 17332 | -3/Proximity Caves | Build established: Hacker-Mutant
 17358 | -3/Proximity Caves | Spotter reported a threat
 17430 | -3/Proximity Caves | Allies destroyed B-86 Titan
 17698 | -3/Proximity Caves | Discovered exit to Research (range 19)
 17707 | -3/Proximity Caves | Found Alien Artifact
 17707 | -3/Proximity Caves | Identified Core Expander
 17707 | -3/Proximity Caves | Installed Core Expander, added new Weapon slot
 17730 | -3/Proximity Caves | Build established: Hacker-Scout
 17732 | -3/Proximity Caves | Entered Research
 17732 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 17733 | -3/Research        | Identified exit to Quarantine
 17734 | -3/Research        | Loaded intel: 46 interactive machine locations
 17769 | -3/Research        | Found Prototype Launcher
 17769 | -3/Research        | Identified Hellfire Missile Launcher
 17841 | -3/Research        | Discovered new exit (range 16)
 17852 | -3/Research        | Fabricated Assault Drone Bay?
 18091 | -3/Research        | Repaired Hyp. Gauss Rifle
 18188 | -3/Research        | P-80 Master assimilated allied Director 8a
 18227 | -3/Research        | Found Prototype Device
 18227 | -3/Research        | Identified Adv. EM Disruption Field
 18276 | -3/Research        | Found Prototype Processor
 18276 | -3/Research        | Identified Spectral Analyzer
 18428 | -3/Research        | Discovered exit to Quarantine (range 20)
 18482 | -3/Research        | First assault squad dispatched
 18494 | -3/Research        | Cargo convoy interrupted
 18498 | -3/Research        | Incoming assault squad redirected
 18512 | -3/Research        | Incoming assault squad redirected
 18517 | -3/Research        | Incoming assault squad redirected
 18522 | -3/Research        | Fabricated Assault Drone Bay?
 18524 | -3/Research        | Spotted B-86 Titan
 18574 | -3/Research        | Entered Quarantine
 18620 | -3/Quarantine      | Repaired Hyp. Gauss Rifle
 18824 | -3/Quarantine      | Search patrols dispatched
 18869 | -3/Quarantine      | Found Alien Reactor
 18869 | -3/Quarantine      | Identified Matter Drive
 18913 | -3/Quarantine      | Spotted Alpha 7
 18928 | -3/Quarantine      | Found Alien Artifact
 18928 | -3/Quarantine      | Identified Subatomic Replicator
 19122 | -3/Quarantine      | First assault squad dispatched
 19130 | -3/Quarantine      | Lost 3 allies
 19466 | -3/Quarantine      | Scanned by Researcher
 19574 | -3/Quarantine      | Search patrols dispatched
 19576 | -3/Quarantine      | Discovered new exit (range 16)
 19586 | -3/Quarantine      | Identified exit to Research
 19586 | -3/Quarantine      | Entered Research
 19586 | -2/Research        | Warlord forces began assault on 0b10
 19586 | -2/Research        | Evolved 2 slots: Utility x2
 19696 | -2/Research        | Research machine network offline
 19770 | -2/Research        | Met up with Warlord
 19843 | -2/Research        | Spotted Striker
 19889 | -2/Research        | Discovered new exit (range 13)
 19890 | -2/Research        | Spotted B-90 Cyclops
 19987 | -2/Research        | Spotted Executioner
 20006 | -2/Research        | Borebot progress halted
 20071 | -2/Research        | Found Prototype Device
 20072 | -2/Research        | Identified Exp. Focal Shield
 20094 | -2/Research        | Lost 3 allies
 20267 | -2/Research        | Discovered new exit (range 6)
 20268 | -2/Research        | Identified exit to Testing
 20277 | -2/Research        | Found Prototype Processor
 20278 | -2/Research        | Found Prototype Processor
 20278 | -2/Research        | Identified Exp. Core Analyzer (x2)
 20280 | -2/Research        | Found Faulty Exp. Core Analyzer
 20282 | -2/Research        | Found Exp. Core Analyzer
 20284 | -2/Research        | Found Exp. Core Analyzer
 20288 | -2/Research        | Borebot progress halted
 20327 | -2/Research        | Found Prototype Device
 20327 | -2/Research        | Identified Exp. Actuator Array
 20367 | -2/Research        | Borebot progress halted
 20390 | -2/Research        | Spotted B-90 Cyclops
 20394 | -2/Research        | Spotted Executioner
 20436 | -2/Research        | Spotted Striker
 20446 | -2/Research        | Lost 6 allies
 20644 | -2/Research        | Lost 3 allies
 20704 | -2/Research        | Warlord destroyed during the assault
 20803 | -2/Research        | Used Subatomic Replicator to replicate Prototype Device
 20809 | -2/Research        | Identified Wardrone Bay
 20862 | -2/Research        | Identified exit to Access
 20979 | -2/Research        | Entered Testing
 21045 | -2/Testing         | Garrison activated, responded to threat
 21085 | -2/Testing         | Found Prototype Device
 21085 | -2/Testing         | Identified Exp. Hardlight Generator
 21195 | -2/Testing         | Found Prototype Hackware
 21229 | -2/Testing         | Identified System Mapper
 21319 | -2/Testing         | Spotted Striker
 21368 | -2/Testing         | Build established: Mutant
 21424 | -2/Testing         | Found Prototype Device
 21424 | -2/Testing         | Identified Exp. Shock Absorption System
 21475 | -2/Testing         | Found Prototype Device
 21475 | -2/Testing         | Identified Exp. Sensor Array
 21593 | -2/Testing         | Found Prototype Energy Cannon
 21593 | -2/Testing         | Identified Potential Cannon
 21637 | -2/Testing         | Found Prototype Ballistic Cannon
 21637 | -2/Testing         | Identified Perforator
 21673 | -2/Testing         | Discovered exit to Access (range 17)
 21712 | -2/Testing         | Found Prototype Protection
 21724 | -2/Testing         | Found Prototype Device
 21724 | -2/Testing         | Identified 2N-1CE's Frost Array
 21749 | -2/Testing         | Spotted PD-1OKVKJX5GK
 21778 | -2/Testing         | Found Prototype Energy Gun
 21778 | -2/Testing         | Identified Tachyon Dispersion Ray
 21818 | -2/Testing         | Found Prototype Launcher
 21818 | -2/Testing         | Identified Z-bomb Delivery System
 21880 | -2/Testing         | Build established: Hacker-Ninja
 21898 | -2/Testing         | Fabricated Assault Drone Bay?
 22028 | -2/Testing         | First assault squad dispatched
 22044 | -2/Testing         | Destroyed 8 combat bots
 22116 | -2/Testing         | Spotted Fortress
 22285 | -2/Testing         | Discovered new exit (range 14)
 22304 | -2/Testing         | Identified exit to Section 7
 22504 | -2/Testing         | Destroyed Fortress
 22508 | -2/Testing         | Incoming assault squad redirected
 22516 | -2/Testing         | Found Prototype Ballistic Gun
 22516 | -2/Testing         | Identified Multirail
 22523 | -2/Testing         | Found Prototype Device
 22523 | -2/Testing         | Identified Exp. Force Field
 22556 | -2/Testing         | Build established: Scavenger-Gunner
 22594 | -2/Testing         | Entered Section 7
 22740 | -2/Section 7       | Spotted B-90 Cyclops
 22751 | -2/Section 7       | Found Alien Artifact
 22751 | -2/Section 7       | Identified Core Reset Matrix
 22751 | -2/Section 7       | Used Core Reset Matrix
 22755 | -2/Section 7       | Sensed 19 artifacts in vicinity
 22827 | -2/Section 7       | Repaired Cld. Gravmag System
 22878 | -2/Section 7       | Spotted S7 Guard
 22903 | -2/Section 7       | Build established: Scavenger-Ninja
 22962 | -2/Section 7       | Found Navigation Efficiency Matrix
 22962 | -2/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 23030 | -2/Section 7       | Found Spacefold Activator
 23041 | -2/Section 7       | Identified SHELL Armor
 23122 | -2/Section 7       | Discovered exit to Access (range 18)
 23143 | -2/Section 7       | First assault squad dispatched
 23203 | -2/Section 7       | Found Integrated Reactor
 23203 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 23295 | -2/Section 7       | Found Spacefold Activator
 23322 | -2/Section 7       | Spotted Alpha 7
 23323 | -2/Section 7       | Spotted Alpha 7
 23360 | -2/Section 7       | Incoming assault squad redirected
 23361 | -2/Section 7       | Spotted Executioner
 23361 | -2/Section 7       | Spotted Executioner
 23388 | -2/Section 7       | Spotted Executioner
 23388 | -2/Section 7       | Spotted Executioner
 23410 | -2/Section 7       | Scanned by Researcher
 23411 | -2/Section 7       | Intercept squad dispatched
 23433 | -2/Section 7       | Spotted Striker
 23433 | -2/Section 7       | Spotted Striker
 23445 | -2/Section 7       | Intercept squad dispatched
 23447 | -2/Section 7       | Build established: Alien-Ninja
 23453 | -2/Section 7       | Found Terrabomb
 23454 | -2/Section 7       | Found Terrabomb
 23459 | -2/Section 7       | Found Transdimensional Reconstructor
 23461 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 23471 | -2/Section 7       | Used Terrabomb
 23521 | -2/Section 7       | Warped through subspace
 23529 | -2/Section 7       | Found Transdimensional Reconstructor
 23568 | -2/Section 7       | Spotted B-99 Colossus
 23599 | -2/Section 7       | Found LRC Insulator
 23599 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 23604 | -2/Section 7       | Found LRC Inertial Stabilizer
 23604 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 23623 | -2/Section 7       | Incoming assault squad redirected
 23645 | -2/Section 7       | Found Prototype Launcher
 23645 | -2/Section 7       | Identified Adv. Micro-nuke Launcher
 23708 | -2/Section 7       | Found Sigix Sheargun
 23709 | -2/Section 7       | Found Sigix Sheargun
 23712 | -2/Section 7       | Spotted Striker
 23712 | -2/Section 7       | Spotted Striker
 23714 | -2/Section 7       | Warped through subspace
 23715 | -2/Section 7       | Core integrity fell below 50%
 23725 | -2/Section 7       | Intercept squad dispatched
 23751 | -2/Section 7       | Lost 4 parts (1n3u)
 23840 | -2/Section 7       | Lost 3 parts (1p1n1w)
 23840 | -2/Section 7       | Spotted Tracker
 23844 | -2/Section 7       | Spotted Tracker
 23845 | -2/Section 7       | Spotted Tracker
 23856 | -2/Section 7       | Entered Access
 23856 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 24015 | -1/Access          | Build established: Alien-Sprinter
 24080 | -1/Access          | Lost 5 parts (1p2n1u1w)
 24132 | -1/Access          | Intercept squad dispatched
 24132 | -1/Access          | Spotted Tracker
 24132 | -1/Access          | Spotted Tracker
 24150 | -1/Access          | Destroyed Tracker
 24153 | -1/Access          | Destroyed Tracker
 24156 | -1/Access          | Found Prototype Energy Gun
 24164 | -1/Access          | Identified Immobilizer
 24180 | -1/Access          | Lost 8 parts (5n2u1w)
 24325 | -1/Access          | Spotted Combat Programmer
 24421 | -1/Access          | Build established: Alien-Skirmisher
 24461 | -1/Access          | Warped through subspace
 24491 | -1/Access          | Lost 4 parts (3n1w)
 24606 | -1/Access          | First assault squad dispatched
 24623 | -1/Access          | Lost 10 parts (2p2n4u2w)
 24633 | -1/Access          | Incoming assault squad redirected
 24642 | -1/Access          | Spotted B-99 Colossus
 24646 | -1/Access          | Core integrity fell below 50%
 24719 | -1/Access          | Emitted hypermatrix ping
 24724 | -1/Access          | Assembled emerged from beneath the floor
 24724 | -1/Access          | Assembled emerged from beneath the floor
 24750 | -1/Access          | Incoming investigation squad redirected
 24753 | -1/Access          | Found Unknown Device
 24754 | -1/Access          | Identified Quantum Capacitor
 24775 | -1/Access          | Intercept squad dispatched
 24795 | -1/Access          | Spotted Tracker
 24795 | -1/Access          | Spotted Tracker
 24795 | -1/Access          | Spotted Tracker
 24799 | -1/Access          | Fabricated Biometal Heavy Treads?
 24800 | -1/Access          | Core integrity fell below 20%
 24811 | -1/Access          | Spotted Combat Programmer
 24820 | -1/Access          | Core destroyed

 Last Messages 
---------------
24811_ Slug penetrates Wall.
24811_ Slug penetrates H-88 Terminator.
24812_ Acquired 29 matter.
24813_ Penetrated by EMDS Slug.
24814_ Spacefolded through Wall.
24814_ Penetrated by EMDS Slug.
24815_ Slug penetrates Wall. <x2>
24815_ Spacefolded through Wall.
24816_ System corrupted: Component data lost.
24816_ Penetrated by Slug.
24816_ U-05 Engineer destroyed.
24816_ Penetrated by Slug.
24817_ Acquired 37 matter.
24818_ Penetrated by EMDS Slug.
24818_ Penetrated by Slug.
24818_ Slug penetrates Wall.
24818_ Navigation matrix triggers involuntary
  quantum shift.
24818_ EMDS Slug penetrates Wall.
24820_ Spacefolded through Wall.

 Map 
-----
+----------------------------------------------------+
|        #          #       #            #       #   |
|        #          #       #            #       #   |
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|        #          #       #   !        #       #   |
|        #          #       #            #       #   |
|        #          #       ##############       #   |
|        #          # ##### #????????????#       #   |
|        #########+## #???# #????????????# =     #   |
|        ????????#    #???# #????????????#*      ### |
|        ????????#    #???# #????????????#       #?? |
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|        ?????????????#                #?#       #?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           188
Coolant Potential          100
Energy Generation          55
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       1210
Jamming Range              14
Cloak Strength             4
Power Amplification        40
Corruption Containment     12
Corruption Block           37
Armor Coverage             900
Resistance: EM             25
Evasion (%)                69
Targeting Accuracy         8
Melee Accuracy             12
Target Analysis            12
Core Analysis              12
Armor Integrity Analysis   40
Matter Filtering           50
Offensive Hacking          38
Defensive Hacking          10
Trap Extractor Capacity    8

 Item Schematics 
-----------------
           Cld. Phase Cannon | -2/Section 7 | Archive
         Hdn. Centrium Wheel | -2/Section 7 | Archive
 Cld. Field Propulsion Drive | -2/Section 7 | Archive
           Cld. Plasma Rifle | -2/Section 7 | Archive
    Neutron Missile Launcher | -2/Section 7 | Archive
             Imp. Q-thruster | -2/Section 7 | Archive
           Electron Diverter | -2/Section 7 | Archive
         Exp. Cooling System | -2/Section 7 | Archive
      Lgt. Antimatter Cannon | -2/Section 7 | Archive

 Robot Schematics 
------------------
 R-10 Processor | -2/Section 7 | Archive
      K-01 Serf | -2/Section 7 | Archive
 A-27 Freighter | -2/Section 7 | Archive

 Fabricated
------------
        R-06 Scavenger | x2 | -7/Factory  | Preloaded
      Combat Drone Bay | x1 | -6/Factory  
      Combat Drone Bay | x1 | -6/Factory  
      Combat Drone Bay | x1 | -5/Factory  
      Combat Drone Bay | x1 | -5/Factory  
      Combat Drone Bay | x1 | -5/Factory  
     Assault Drone Bay | x1 | -4/Factory  
     Assault Drone Bay | x1 | -4/Factory  
     Assault Drone Bay | x1 | -4/Factory  
     Assault Drone Bay | x1 | -4/Factory  
     Assault Drone Bay | x1 | -3/Research 
     Assault Drone Bay | x1 | -3/Research 
     Assault Drone Bay | x1 | -2/Testing  
 Biometal Heavy Treads | x1 | -1/Access   | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Dimensional Node Initializer
Core Expander
Matter Drive
Subatomic Replicator
Core Reset Matrix
Navigation Efficiency Matrix
Integrated Reactor
Spacefold Activator
Terrabomb
High-powered Transdimensional Reconstructor
LRC Insulator
LRC Inertial Stabilizer
Transdimensional Reconstructor
Sigix Sheargun

 Achievements 
--------------
Artifact Hunter

 Challenges 
------------
None

 Game 
------
Seed              PersonalAlloyUnit
  Manual?         0
Play Time         07:31:43
  Cumulative      269.9 hours
  Start           2025.03.10 @ 21:10:10
  End             2025.03.11 @ 22:07:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           101
  Adventurer      14
  Explorer        0
Win Type          -
  Total           16
  Types           13/0/1/1/0/0/0/0/1
Lore%             62
Gallery%          77
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e55e2d2a-e1d8-4bbc-b5a3-5632eaa5d3c4