Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.21 @ 20:26:22 Player: Kassie Cogmind Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (400) 400 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1575 Bonus ------- None Cogmind --------- Core Integrity 341/400 Matter 270/300 Energy 113/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Core Shielding Power Shielding Shield Generator > --- WEAPON (2) ------- EM Pulse Gun Rocket Launcher > --- INVENTORY (4) ---- Light Nuclear Core Aluminum Leg Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Core Shielding Power Shielding Shield Generator > --- WEAPON ----------- EM Pulse Gun Rocket Launcher > --- INVENTORY -------- (None) [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility Core Shielding Device Shield Generator Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 3 | . 1 2 . Power . | . . . . Propulsion 2 | . 1 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 25 | 8 5 9 3 Power 3 | 1 1 1 . Engine 2 | 1 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 11 | 2 2 5 2 Treads . | . . . . Leg 8 | . 1 5 2 Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 5 | 3 . 1 1 Device 2 | . . 1 1 Storage . | . . . . Processor 1 | 1 . . . Hackware . | . . . . Protection 2 | 2 . . . Artifact . | . . . . Weapon 6 | 2 2 2 . Energy Gun 3 | 1 1 1 . Energy Cannon 1 | . 1 . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Highest Loss Streak 1 | . . 1 . Average Slot Usage (%) 86 | . 96 80 81 Engine 5 | . 8 . 10 Core 4 | . 3 9 . Leg 19 | . . 27 30 Wheel 12 | . 33 4 . Protection 21 | . 25 20 20 Energy Gun 7 | . 4 7 10 Energy Cannon 2 | . 7 . . Ballistic Gun 5 | . 12 3 . Launcher 5 | . . 6 10 Naked Turns . | . . . . Heaviest Build 15 | 8 10 15 13 Greatest Support 49 | 20 30 49 49 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 3 3 Average Carried 1 | 1 1 . 2 Final Capacity 4 | 4 4 4 4 Final Carried 3 | . . 3 3 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 516 | 281 65 124 46 Remotely . | . . . . Salvage Created 453 | 61 175 171 46 Parts 39 | 1 23 13 2 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 9 | 1 2 5 1 Guns 5 | 1 2 2 . AOE 4 | . . 3 1 Classes Destroyed 6 | 2 2 1 1 Worker 1 | 1 . . . Builder 3 | . 3 . . Watcher 2 | . 1 1 . Grunt 7 | 1 2 4 . Brawler 1 | . . . 1 Sentry 1 | . . 1 . Best Kill Streak 5 | 1 4 5 1 Combat Bots Only 5 | 1 2 5 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 479 | . 145 274 60 Core 72 | . 13 46 13 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 94 . . Volleys Fired 56 | 4 23 17 12 Largest 2 | 2 2 2 2 Hottest 80 | 70 80 73 73 Shots Fired 90 | 5 46 24 15 Gun 64 | 5 27 20 12 Cannon 19 | . 19 . . Launcher 7 | . . 4 3 Special . | . . . . Kinetic 38 | 1 23 14 . Thermal 31 | 4 23 4 . Explosive 7 | . . 4 3 Electromagnetic 14 | . . 2 12 Robot Hit Streak 16 | 5 13 13 16 Robot Miss Streak 2 | . 2 1 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 78 | 5 38 22 13 Core Hits 32 | 4 14 12 2 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1081 | 58 304 475 244 Guns 511 | 58 163 172 118 Cannons 141 | . 141 . . Explosions 419 | . . 303 116 Melee . | . . . . Ramming 10 | . . . 10 Kinetic 227 | 6 125 96 . Thermal 268 | 52 179 37 . Explosive 419 | . . 303 116 Electromagnetic 157 | . . 39 118 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 21 | . . 16 5 Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 295 | 30 295 73 15 Average Temperature 76 | 16 109 21 6 Received Heat Transfer 339 | . 135 192 12 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | 1 1 . . Heat Transferred 666 | 148 407 111 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 204 | 25 129 204 105 Initial 56 | . 12 38 56 Average 83 | 15 59 137 76 Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 91 100 Level 1 2 | . . 8 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | 1 9 8 2 Peak Tracking Total 5 | 1 4 5 2 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 6 | . 4 1 1 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 18 3 2 Successful 18 | . 16 2 . Failed 5 | . 2 1 2 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 11 | . 6 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 12 | . 12 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 2 . Record 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . . 1 . Dispatch Records 1 | . 1 . . Transport Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 11 | . 11 . . Recycle Component 4 | . 4 . . Process 4 | . 4 . . Report Inventory 1 | . 1 . . Retrieve Matter 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events 4 | . 2 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 4 | . 4 . . Recycled Matter 276 | . 276 . . Retrieved Matter 276 | . 276 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 999 | 150 284 342 223 Spaces Moved 814 | 170 249 238 157 Core 51 | 51 . . . Treads . | . . . . Legs 350 | . . 193 157 Wheels 413 | 119 249 45 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 120 Average Speed 95 | 71 80 112 120 Slowest Speed 120 | 80 80 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 8 44 24 36 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 63 | . . 19 44 Melee . | . . . . Projectile . | . . . . AOE 63 | . . 19 44 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 953 | 195 293 290 175 Wait 13 | . . 13 . Move 811 | 169 248 237 157 Hop . | . . . . Pick Up 33 | 9 11 11 2 Fast Attach 3 | 3 . . . Attach 14 | 5 2 5 2 Detach . | . . . . Swap 8 | . 3 4 1 Drop 14 | 5 6 3 . Fire 56 | 4 23 17 12 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Identified exit to Materials 57 | -11/Scrapyard | Discovered exit to Materials (range 8) 151 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Evolved 1 slot: Propulsion x1 308 | -10/Materials | Build established: Hacker-Mutant 402 | -10/Materials | Identified exit to Materials 402 | -10/Materials | Discovered exit to Materials (range 5) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 521 | -9/Materials | Identified exit to Mines 521 | -9/Materials | Discovered exit to Mines (range 13) 660 | -9/Materials | Discovered exit to Mines (range 16) 777 | -9/Materials | Entered Mines 983 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1000 | -9/Mines | Self-destructed Last Messages --------------- Slammed into U-05 Engineer. Destabilizing: System interference. EM Pulse Gun temporarily disabled. Connecting with Terminal... K-01 Serf collects debris. A derelict emerges from the shadows. T8-N84(g): "Some of my friends down here think you need a mining laser when you travel the depths." K-01 Serf collects debris. T8-N84(g): "Pshh... whatever." T8-N84(g): "Everyone knows a good old rocket launcher goes a long way." T8-N84(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." T8-N84(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" T8-N84(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." T8-N84(g) slips back into the shadows. Acquired Rocket Launcher. Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | ######## #???# #??????###???????????????? | | #???#%#?######T#???????????????? | | #???# #?# ##??????????????? | | ##############???# #?# " #??????????????? | | ##???????????????## ### #??????????????? | | ##????????????????# #??????????????? | | ??????????????????# #### #??????????????? | | ??????????????????# ???# #??????????????? | | ??????????????????# ???### # ##??????????????? | | ??????????????????# ?????# ####???????????????? | | ??????????????????# ?????# #??????????????????? | | ??????????????????# ?????# #??????????????????? | | ??????????????????# ?????# #??????????????????? | | ??????????????????# ?????# #??????????????????? | | ??????????????????#??????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????#t#??????????????????? | | ????????????????????????## ###### #???????????? | | ???????????????????###### k #???????????? | | ???????????????????# #???????????? | | ??????????????????# ### ########???????????? | | ?????????????????# ????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #######????????????? | | ????????????????????????#@ #????????????? | | ????????????????????????# ##### #????????????? | | ????????????????????????# #??????????????????? | | ???????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????######??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 50 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot One Hack Too Far Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed MeleeTeslaFrame Manual? 0 Play Time 00:59:45 Cumulative 2.7 hours Start 2021.08.21 @ 15:53:40 End 2021.08.21 @ 20:26:22 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f946b25-fb6b-4681-b021-5a4e92928664