Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 22:42:57 Player: GayPredator Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (186) 930 Value Destroyed (7197) 7197 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1243) 1243 TOTAL SCORE: 15850 Bonus ------- High Alert Combat Kills 324 Follower Combat Kills 368 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -549 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Power Amplifier Advanced Drone Bay (2/2) Core Expander Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Spiked Heavy Treads Armored Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Active Sensor Suite Improved Kinecellerator Makeshift Transmission Jammer Layered Light Armor Plating Reflective Plating Experimental Thermal Shield > --- WEAPON ----------- Railgun Railgun Railgun Great Axe > --- INVENTORY -------- Neutrino Core Power Amplifier Advanced Cooling System Medium Battery Advanced Sensor Array Layered Light Armor Plating Layered Light Armor Plating Advanced Thermal Defense Suite Advanced Shield Generator Advanced Drone Bay Core Expander Railgun Railgun Long-range Missile Launcher [Rating: 130] Favorites ----------- Power Zionite Heavy DM Reactor Engine Ion Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Railgun Energy Gun Storm Laser Energy Cannon Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Slots Evolved 14 | . . 2 . . . 6 . . 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . . 1 . . 1 . . . . 1 Utility 8 | . . 2 . . . 2 . . 1 . 2 . . 1 Weapon 2 | . . . . . . 2 . . . . . . . . Parts Attached 130 | 7 4 18 3 8 6 34 6 1 6 7 9 6 . 15 Power 14 | 1 . 1 . 1 1 2 1 . 2 . 2 1 . 2 Engine 4 | 1 . 1 . 1 . . 1 . . . . . . . Core 4 | . . . . . 1 1 . . 2 . . . . . Reactor 6 | . . . . . . 1 . . . . 2 1 . 2 Propulsion 28 | 2 . 4 . 2 2 6 . . 1 2 3 3 . 3 Treads 18 | 2 . 4 . . 2 6 . . 1 1 . 2 . . Leg . | . . . . . . . . . . . . . . . Wheel 10 | . . . . 2 . . . . . 1 3 1 . 3 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 55 | 2 1 6 1 3 2 22 2 1 1 2 3 1 . 8 Device 25 | 1 . 2 1 2 1 8 2 . 1 . 2 1 . 4 Storage 5 | 1 1 . . . . 2 . 1 . . . . . . Processor 6 | . . . . . 1 4 . . . . . . . 1 Hackware 1 | . . 1 . . . . . . . . . . . . Protection 18 | . . 3 . 1 . 8 . . . 2 1 . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 3 7 2 2 1 4 3 . 2 3 1 1 . 2 Energy Gun 7 | 1 . 4 . 1 . 1 . . . . . . . . Energy Cannon 2 | . . . . 1 . . . . . . . . . 1 Ballistic Gun 10 | 1 . 1 . . 1 . . . 2 3 1 . . 1 Ballistic Cannon 8 | . 2 . 1 . . 2 2 . . . . 1 . . Launcher 2 | . . 1 . . . . 1 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 1 1 . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . 4 . . 1 . . . . 3 Parts Lost 29 | . . 1 1 . 6 6 1 . . 3 . . . 11 Power 3 | . . . . . 1 1 . . . . . . . 1 Propulsion 8 | . . . . . 2 1 . . . 2 . . . 3 Utility 8 | . . . . . . 4 . . . 1 . . . 3 Weapon 10 | . . 1 1 . 3 . 1 . . . . . . 4 Highest Loss Streak 6 | . . 1 1 . 5 2 1 . . 2 . . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 11 | 2 8 14 14 12 9 12 9 13 12 10 13 12 14 12 Power . | . 1 1 1 . . . 1 1 . 1 1 1 1 1 Propulsion 1 | . 1 1 . . 1 1 1 3 2 1 . . . . Utility 6 | . 2 7 8 7 4 6 5 6 6 5 7 7 9 8 Weapon 3 | . 3 5 4 4 3 4 1 2 2 1 4 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 34 | . 5 1 3 2 1 9 1 . 1 . 1 1 . 9 Power 1 | . 1 . . . . . . . . . . . . . Propulsion 4 | . 1 . 1 . . 1 . . . . . . . 1 Utility 22 | . 2 . 2 . 1 6 1 . . . 1 1 . 8 Weapon 7 | . 1 1 . 2 . 2 . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 99 99 99 89 79 87 93 79 82 88 80 84 70 Engine 3 | . 14 11 11 11 2 . 1 6 5 5 1 . . . Core 2 | . . . . . . 5 4 . 4 5 1 . . . Reactor 3 | . . . . . . 5 6 6 . . 6 10 10 7 Treads 17 | . 28 21 21 6 17 19 20 20 23 19 5 8 10 5 Wheel 2 | . . . . 15 4 . . . . . 14 3 5 7 Device 16 | . 14 19 11 21 21 13 13 13 10 15 20 20 21 19 Storage 7 | . 14 11 11 11 11 6 6 6 5 5 5 5 5 3 Processor 5 | . . . . . 7 12 6 6 . . . . . 1 Protection 6 | . . 12 11 11 2 5 6 6 5 4 9 10 10 6 Energy Gun 4 | . 1 12 1 7 . 5 1 . . . . . . . Energy Cannon 1 | . . . . 7 4 . . . . . . . . . Ballistic Gun 3 | . 3 2 . . 8 . . . 4 9 15 21 21 13 Ballistic Cannon 4 | . 16 5 9 3 1 . 9 13 11 6 . . . . Slashing Weapon 1 | . . . 8 3 6 . 4 6 . . 3 . . 1 Peak Build Rating 130 | 7 8 16 19 25 32 78 78 70 89 91 104 122 122 130 Average Rating 56 | 5 7 12 16 20 25 72 71 70 85 85 100 117 122 108 On Entrance 56 | . 7 8 15 19 24 32 76 70 70 89 91 104 122 122 Naked Turns 102 | . . . . . . . . . . . . . . 102 Heaviest Build 106 | 15 32 42 38 44 49 93 106 100 98 98 92 92 92 100 Greatest Support 105 | 40 40 40 40 40 56 84 78 78 98 98 58 105 105 105 Greatest Overweight (x) 8 | . . 1 . 1 2 1 1 1 . 7 8 1 . 8 Average Overweight (x) . | . . . . . . . 1 1 . 1 2 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 8 14 14 13 12 14 11 15 12 10 13 13 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 12 14 15 15 11 14 15 15 15 5 Class Distribution -------------------- 39% | Scavenger-Skirmisher 30% | Mutant 12% | Scavenger-Tank 7% | Scavenger-Assassin 5% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Assassin | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Assassin | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Derelict-Assassin | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Matter Collected 6005 | 303 233 853 107 90 341 1171 577 28 . 391 405 400 . 1106 Remotely 2454 | . . . . . . . 169 . . 374 405 400 . 1106 Salvage Created 8382 | 116 300 1199 148 . 468 2985 300 . . 372 424 307 . 1763 Parts 395 | 8 17 68 6 . 13 136 9 . . 2 23 9 . 104 Haulers Intercepted 2 | . 1 1 . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . 4 . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 7 . 7 . . . . 9 . . Prevented 3 | . . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Combat Hostiles Destroyed 122 | . 2 24 3 . 10 37 11 . . 10 3 5 . 17 Melee 3 | . . . . . . 1 . . . . 2 . . . Guns 68 | . . 16 . . 2 32 2 . . . 1 5 . 10 Cannons 17 | . 2 2 1 . 5 . 2 . . 5 . . . . AOE 28 | . . 6 2 . 1 1 7 . . 5 . . . 6 Classes Destroyed 24 | 2 4 5 . . 3 7 . . . 1 2 . . . Worker 10 | . . 3 . . . 4 . . . . 1 . . 2 Builder 15 | . 1 . . . . 2 . . . . . . . 12 Tunneler 4 | 2 . . 1 . . . . . . . . . . 1 Hauler 2 | . 1 1 . . . . . . . . . . . . Recycler 16 | 1 2 1 1 . . 4 . . . . 1 . . 6 Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 2 | . . 2 . . . . . . . . . . . . Watcher 10 | . 2 4 . . . 4 . . . . . . . . Swarmer 13 | . . 3 . . 2 . 4 . . . . . . 4 Cutter 1 | . . . . . . 1 . . . . . . . . Grunt 51 | . 2 14 2 . 2 11 6 . . 5 2 . . 7 Brawler 1 | . . . . . . . . . . 1 . . . . Duelist 6 | . . 3 1 . 1 . 1 . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . Sentry 10 | . . 4 . . 1 4 . . . . . 1 . . Specialist 7 | . . . . . . 4 . . . 3 . . . . Hunter 8 | . . . . . 3 2 . . . . . 2 . 1 Programmer 19 | . . . . . 1 11 . . . . . 2 . 5 Heavy 4 | . . . . . . 3 . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . 1 . . . . . . . . Z-Heavy 1 | . . . . . . 1 . . . . . . . . Fireman 1 | . . . . . . . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 19 | 2 2 6 3 . 3 7 4 . . 6 1 2 . 19 Combat Bots Only 6 | . 1 4 3 . 3 4 4 . . 6 1 2 . 6 Max Kills in Single Turn 5 | 1 1 2 1 . 1 4 4 . . 2 1 1 . 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 4 | . . 1 1 . 1 1 4 . . 2 . . . 3 Melee 1 | . . . . . . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Hostile Shots Fired 796 | . 6 94 7 . 127 185 44 . . 60 8 44 . 221 Missed 253 | . 4 29 . . 48 64 12 . . 15 4 12 . 65 Hits 543 | . 2 65 7 . 79 121 32 . . 45 4 32 . 156 Melee 21 | . . 10 . . . 1 . . . . . . . 10 Projectile 522 | . 2 55 7 . 79 120 32 . . 45 4 32 . 146 AOE 1 | . . . . . . 1 . . . . . . . . Critical Strikes 32 | . . 1 . . 5 5 . . . 2 . 2 . 17 Actively Blocked 1 | . . . . . . 1 . . . . . . . . Part Disruptions 5 | . . . . . . 3 . . . 1 . . . 1 Damage Taken 10260 | . 23 1028 76 . 1170 2434 611 . . 1014 61 491 . 3352 Core 2094 | . 11 102 11 . 212 262 18 . . 120 . 42 . 1316 Absorbed by Shields 472 | . . . . . . . . . . . 23 180 . 269 Reduced by Siege Mode 53 | . . . . . . . . . . . . 5 . 48 Redirected to Shielding 117 | . . . . . . 117 . . . . . . . . Ignored by Resistances 109 | . . . . . . . . . . . . . . 109 Regen/Repaired (Parts) 319 | . . . . . . 319 . . . . . . . . Core Remaining (%) 77 | 100 95 . . . 18 . . 67 . 88 . . 96 . Volleys Fired 380 | 11 37 87 8 . 30 99 19 . . 20 5 17 . 47 Largest 4 | 2 2 2 2 . 2 1 3 . . 4 4 4 . 4 Hottest 250 | 70 100 100 75 . 155 250 250 . . 164 140 140 . 148 Shots Fired 724 | 22 54 162 9 . 59 101 32 . . 60 17 66 . 142 Gun 454 | 22 . 116 1 . 12 66 5 . . 17 17 66 . 132 Cannon 205 | . 34 32 5 . 44 35 19 . . 33 . . . 3 Launcher 35 | . . 4 3 . 3 . 8 . . 10 . . . 7 Special 30 | . 20 10 . . . . . . . . . . . . Kinetic 449 | 11 34 52 5 . 28 35 19 . . 50 17 66 . 132 Thermal 143 | 11 20 10 . . 28 66 5 . . . . . . 3 Explosive 35 | . . 4 3 . 3 . 8 . . 10 . . . 7 Electromagnetic 97 | . . 96 1 . . . . . . . . . . . Robot Hit Streak 19 | 6 6 19 7 . 6 14 5 . . 9 5 10 . 8 Robot Miss Streak 11 | 2 3 4 1 . 8 8 11 . . 10 4 2 . 5 Penetration Max 2 | . . . . . . . . . . 1 1 . . 2 Secondary Targets 9 | . . 4 . . . . . . . . 1 1 . 3 Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 1 . 1 Shots Hit Robots 463 | 14 17 107 9 . 35 67 25 . . 49 14 39 . 87 Core Hits 403 | 4 9 53 8 . 23 123 34 . . 62 10 16 . 61 Critical Kills 5 | . . . . . 4 . . . . . . . . 1 Critical Parts Destroyed 10 | . . . . . 5 . . . . 2 1 1 . 1 Critical Strikes 18 | . 1 1 . . 10 . . . . 2 1 1 . 2 Burn 1 | . . . . . 1 . . . . . . . . . Destroy 15 | . . . . . 9 . . . . 2 1 1 . 2 Blast 1 | . 1 . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . Melee Attacks 35 | . . 4 3 . . 4 2 . . . 6 . . 16 Impact . | . . . . . . . . . . . . . . . Slashing 35 | . . 4 3 . . 4 2 . . . 6 . . 16 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . 2 . . . . . . . 4 . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 21913 | 181 321 2149 394 . 987 6041 1509 . . 3282 628 783 . 5638 Guns 12288 | 181 . 1259 13 . 180 5471 426 . . 356 310 783 . 3309 Cannons 2637 | . 303 413 74 . 508 59 342 . . 903 . . . 35 Explosions 5766 | . . 444 180 . 299 428 741 . . 2023 . . . 1651 Melee 1074 | . . 29 127 . . . . . . . 318 . . 600 Ramming 148 | . 18 4 . . . 83 . . . . . . . 43 Kinetic 7625 | 119 303 698 74 . 369 59 342 . . 1259 310 783 . 3309 Thermal 6530 | 62 . 217 . . 319 5471 426 . . . . . . 35 Explosive 5549 | . . 227 180 . 299 428 741 . . 2023 . . . 1651 Electromagnetic 987 | . . 974 13 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1074 | . . 29 127 . . . . . . . 318 . . 600 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 1 2 2 2 . 2 . . . 17 Average Corruption 1 | . . . . . 1 1 2 2 . 1 . . . 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 56 | . . . . . 5 14 16 . . 6 . . . 15 Message Errors 9 | . . . . . 1 1 3 . . 3 . . . 1 Matter Fused 17 | . . . . . 2 6 5 . . 1 . . . 3 Heat Flow Errors 6 | . . . . . . 1 3 . . . . . . 2 Energy Discharges 5 | . . . . . . 1 2 . . . . . . 2 Data Loss (minor) 3 | . . . . . . 2 1 . . . . . . . Data Loss (major) 3 | . . . . . 1 . . . . 2 . . . . Misfires 2 | . . . . . . 2 . . . . . . . . Alerts 5 | . . . . . 1 1 2 . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . 5 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 471 | . . 36 47 . 38 57 . . . 38 . . . 255 Projectiles 58 | . . 16 . . 38 . . . . 4 . . . . Explosions 194 | . . 20 . . . 49 . . . 34 . . . 91 Melee 219 | . . . 47 . . 8 . . . . . . . 164 Knockbacks 26 | . 4 3 . . 4 2 8 . . 5 . . . . Impact 1 | . . . . . . 1 . . . . . . . . Kinetic 25 | . 4 3 . . 4 1 8 . . 5 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . 68 . . 19 . 8 . . . . . . 109 Shots 9 | . . 3 . . 2 . 1 . . . . . . 3 Rammed 21 | . 2 2 . . . 10 . . . . . . . 7 Targets Rammed 22 | . 2 2 . . . 11 . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . Highest Temperature 576 | 90 42 315 15 . 191 576 439 . . 15 93 226 . 101 Average Temperature 109 | 42 15 83 10 . 91 138 152 . . 8 45 106 . 24 Received Heat Transfer 1870 | . 12 231 42 . 343 339 255 . . 198 17 . . 433 Effects 19 | . . . . . . 11 8 . . . . . . . Shutdowns 6 | . . . . . . 3 3 . . . . . . . Energy Bleed 3 | . . . . . . 2 1 . . . . . . . Interference 8 | . . . . . . 4 4 . . . . . . . Damage (major) 1 | . . . . . . 1 . . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . 1 . 2 Total Turns 39 | . . . . . . . . . . . . 8 . 31 Longest Duration 17 | . . . . . . . . . . . . 8 . 17 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 5 | . . 3 . . . 1 . . . . . . . 1 Impact Corruptions 2 | . . . . . . 1 . . . . . . . 1 Robots Melted 4 | . . . . . 1 3 . . . . . . . . Combat Hostiles 4 | . . . . . 1 3 . . . . . . . . Parts Melted 40 | . . . . . 2 32 3 . . . . 3 . . Heat Transferred 9504 | 185 . 350 . . 750 7575 625 . . . . . . 19 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Maximum Alert Level 2 | . . 1 1 . . 2 . . . 1 1 . . 2 Low Security (%) 58 | 100 100 81 57 . . 41 . . 100 41 92 . . 37 Level 1 21 | . . 18 42 . . 27 . . . 58 7 . . 14 Level 2 20 | . . . . . . 31 . . . . . . . 48 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . Peak Influence 694 | 5 56 301 256 . . 694 . . 13 344 250 . . 652 Initial 180 | . . 3 112 . . . . . 13 3 180 . . . Average 196 | 1 9 102 184 . . 266 . . 1 236 153 . . 303 Influence Increases 5070 | 15 193 777 174 . 339 1493 250 . 5 371 200 131 . 1122 Destroy 0b10 Robot/C 2600 | . 40 480 60 . 240 800 220 . . 200 120 100 . 340 Destroy 0b10 Robot/NC 330 | 15 30 55 10 . . 80 . . . 20 15 . . 105 Destroy Leader 606 | . 16 130 10 . 20 290 30 . . 30 20 20 . 40 Allied During Kill 139 | . . . . . 34 59 . . . . 35 11 . . Successful Hack 63 | . 45 . . . . 13 . . 5 . . . . . Disable Machine 360 | . 30 60 90 . . 120 . . . 15 . . . 45 Destroy Structure 437 | . 17 37 4 . . 41 . . . 106 10 . . 222 Lose Combat Pursuer 435 | . 15 15 . . 45 90 . . . . . . . 270 Active Sensor Use 100 | . . . . . . . . . . . . . . 100 Influence Decreases 4418 | 15 184 497 347 116 339 799 841 81 22 32 294 381 . 470 Entered New Map 846 | . . 6 177 116 . . 258 21 9 2 164 93 . . Time Decay 3108 | 15 184 481 160 . 219 659 553 60 13 . 130 284 . 350 Lost Part 280 | . . . 10 . 60 60 10 . . 30 . . . 110 Lost Ally 184 | . . 10 . . 60 80 20 . . . . 4 . 10 Squads Dispatched 31 | . . 6 . . . 15 . . . 2 . . . 8 Investigation 3 | . . 1 . . . 1 . . . . . . . 1 Extermination 10 | . . . . . . 8 . . . . . . . 2 Reinforcement 17 | . . 5 . . . 6 . . . 2 . . . 4 Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 Active Scanning Responses 1 | . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Distress Signals 10 | . . 3 . . . 2 . . . . 1 . . 4 Communications Jammed 24 | . . . . . . . . . . . . . . 24 Distress Signals 24 | . . . . . . . . . . . . . . 24 Times Spotted 191 | . 5 39 3 . 17 52 9 . . 10 8 3 . 45 Peak Tracking Total 16 | . 2 5 3 . 5 6 3 . . 6 5 2 . 16 Tactical Retreats 12 | . 1 1 . . 2 4 . . . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Traps Triggered 1 | . . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Machines Disabled 24 | . 2 4 6 . . 8 . . . 1 . . . 3 Max in Single Turn 5 | . 1 1 5 . . 1 . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Machines Accessed 23 | . 9 5 . . . 6 . . 2 . . . . 1 Terminals 12 | . 7 3 . . . 1 . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . 3 . . . . . . . 1 Recycling Units 4 | . 2 1 . . . 1 . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 66 | . 28 17 . . . 17 . . 2 . . . . 2 Successful 35 | . 16 6 . . . 9 . . 2 . . . . 2 Failed 31 | . 12 11 . . . 8 . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 15 8 . . . 10 . . . . 5 . . 2 Terminals 34 | . 22 8 . . . 3 . . 1 . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 12 | . . . . . . 10 . . . . . . . 2 Recycling Units 13 | . 6 4 . . . 3 . . . . . . . . Scanalyzers 6 | . . 5 . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 7 | . 5 . . . . 1 . . 1 . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . . 6 . . . . . . . 2 Scan Component 4 | . . . . . . 3 . . . . . . . 1 Repair 4 | . . . . . . 3 . . . . . . . 1 Recycling Unit Hacks 6 | . 3 1 . . . 2 . . . . . . . . Report Inventory 4 | . 2 1 . . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 8 1 . . . . . . . . . . . . Terminals 9 | . 8 1 . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . Skim 4 | . 4 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 8 5 . . . 6 . . . . . . . . Full Trace Events 3 | . 1 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . 2 . 15 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . . . . . . . Time 194 | . . . . . . 138 . . . . . . . 56 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . 2 . . . . 9 . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . 4 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Total Allies 20 | . 1 . 2 4 . 9 . . . . 3 . . 1 Largest Group 4 | . 1 1 2 4 4 4 . . . . 3 2 . 1 Highest-Rated Group 210 | . 10 10 45 155 155 210 . . . . 117 78 . 31 Highest-Rated Ally 85 | . 10 10 31 40 40 85 . . . . 39 39 . 31 Zionite Dispatches 5 | . . . . . . 3 . . . . 1 . . 1 Heavy 1 | . . . . . . 1 . . . . . . . . Light 1 | . . . . . . 1 . . . . . . . . Fire 2 | . . . . . . 1 . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 18 | . . 8 . . . . 8 . . . . . . 2 STAY 5 | . . 4 . . . . . . . . . . . 1 FOLLOW 4 | . . 4 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . 1 EXPLORE 6 | . . . . . . . 6 . . . . . . . RETURN 2 | . . . . . . . 2 . . . . . . . Ally Attacks 94 | . . . . . 30 46 . . . . 15 3 . . Total Damage 1732 | . . . . . 492 954 . . . . 230 56 . . Kills 11 | . . . . . 2 5 . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Active Infowar (turns) 12945 | 54 1079 1551 329 1232 1149 4111 1475 133 222 167 187 471 191 594 Sensors 7259 | . . . 143 356 1149 3999 1475 133 4 . . . . . A.S.S. 1456 | . . . . . . . . . 218 167 187 471 191 222 Terrain 1269 | . . . . . 837 432 . . . . . . . . Structural 2731 | . . 1338 186 1207 . . . . . . . . . . Seismic 2539 | 54 1079 1406 . . . . . . . . . . . . Jamming 583 | . . . . . . . . . . . . . . 583 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . . 1 . . . 1 . . Drone Launches 6 | . . . . . . . 6 . . . . . . . Drone Recoveries 4 | . . . . . . . 4 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Turns Passed 14760 | 127 1079 1551 329 1232 1208 4664 1961 133 224 238 271 667 191 885 Spaces Moved 6585 | 52 527 668 178 979 348 1863 621 55 128 75 155 309 118 509 Core 192 | 5 . . . . . . . . . . . . . 187 Treads 5141 | 47 527 668 178 202 233 1863 621 55 128 63 . 288 118 150 Legs . | . . . . . . . . . . . . . . . Wheels 1252 | . . . . 777 115 . . . . 12 155 21 . 172 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 105 105 160 243 243 165 163 110 110 160 50 Average Speed 168 | 149 160 162 160 116 145 200 243 243 165 203 132 156 160 106 Slowest Speed 246 | 160 160 240 160 160 160 246 243 243 165 243 200 160 160 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 6 83 72 55 89 60 50 93 13 3 87 6 56 22 14 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . . 1 . . Known Exits Taken 7 | . . . . . . 1 1 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . 2 2 . . 3 1 . . . 3 . . Spaces Dug 50 | . 18 10 . . . 11 2 . . . 2 . . 7 Terrain Destroyed 463 | . 18 34 4 . 31 34 97 . . 74 5 18 . 148 Melee 11 | . . . . . . 3 2 . . . 2 . . 4 Projectile 94 | . 18 10 . . 7 10 . . . 1 3 18 . 27 AOE 356 | . . 24 4 . 24 21 95 . . 73 . . . 115 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac DSF Fac Upp Upp Res Total 9326 | 76 667 927 210 1076 991 2554 1026 56 144 114 200 452 120 713 Wait 1735 | 3 69 80 2 73 587 383 340 . 1 . 9 109 3 76 Move 6571 | 51 526 667 177 978 347 1862 620 54 127 74 154 308 117 509 Hop . | . . . . . . . . . . . . . . . Pick Up 112 | 4 15 13 7 4 6 32 8 . 1 6 6 3 . 7 Fast Attach 82 | 7 2 4 1 3 1 31 3 . 2 4 6 4 . 14 Attach 80 | . . 7 2 5 8 29 10 . 5 4 2 2 . 6 Detach 34 | . 1 1 . 2 2 18 4 . 3 1 . . . 2 Swap 133 | . 8 46 3 1 6 34 14 1 . 2 2 1 . 15 Drop 140 | . 7 16 7 10 4 51 6 1 5 3 10 8 . 12 Fire 380 | 11 37 87 8 . 30 99 19 . . 20 5 17 . 47 Melee 35 | . . 4 3 . . 4 2 . . . 6 . . 16 Ram 9 | . . . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . Crush 15 | . 2 2 . . . 11 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 3) 694 | -10/Materials | Discovered new exit (range 5) 1022 | -10/Materials | Discovered new exit (range 7) 1122 | -10/Materials | Discovered new exit (range 16) 1207 | -10/Materials | Entered another Materials area 1207 | -9/Materials | Accompanied by 1 ally 1207 | -9/Materials | Evolved 2 slots: Utility x2 1833 | -9/Materials | Discovered new exit (range 16) 2225 | -9/Materials | Discovered new exit (range 16) 2523 | -9/Materials | Discovered new exit (range 14) 2714 | -9/Materials | Discovered new exit (range 10) 2758 | -9/Materials | Entered Mines 2894 | -9/Mines | Met a Derelict bent on vengeance 2960 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3005 | -9/Mines | Discovered new exit (range 12) 3078 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3087 | -9/Mines | Entered Zion 3087 | -7/Zion | Accompanied by 2 allies 3105 | -7/Zion | Given the Hacking Drone Bay 3109 | -7/Zion | Found Prototype Device 3109 | -7/Zion | Identified Hacking Drone Bay 3137 | -7/Zion | Led the pair of lost Derelicts to a safe place 3183 | -7/Zion | Learned location of Warlord (-5) 3222 | -7/Zion | Discovered new exit (range 15) 3466 | -7/Zion | Visited the Megawrench Repair Shop 3747 | -7/Zion | Given A8's code to call for help 3949 | -7/Zion | Met Imprinter 3966 | -7/Zion | Imprinted 3968 | -7/Zion | Declared Zion's savior 4088 | -7/Zion | Found Prototype Energy Gun 4319 | -7/Zion | Entered Proximity Caves 4319 | -6/Proximity Caves | Accompanied by 4 allies 4418 | -6/Proximity Caves | Lost 3 allies 4432 | -6/Proximity Caves | Ambushed by research squad 4440 | -6/Proximity Caves | Core integrity fell below 50% 4545 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4602 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 5158 | -6/Proximity Caves | Build established: Scavenger-Assassin 5343 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5448 | -6/Proximity Caves | Learned 4 Factory zone layouts 5516 | -6/Proximity Caves | Discovered new exit (range 8) 5527 | -6/Proximity Caves | Entered Factory 5527 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5530 | -6/Factory | Identified Storm Laser 5662 | -6/Factory | Zion Heavy squad teleported in 5822 | -6/Factory | Zion Fire squad teleported in 5832 | -6/Factory | Build established: Scavenger-Skirmisher 6159 | -6/Factory | Zion Light squad teleported in 6251 | -6/Factory | Repaired Med. Treads 6297 | -6/Factory | Repaired Med. Treads 6460 | -6/Factory | Repaired Fission Core 6579 | -6/Factory | Discovered new exit (range 8) 6601 | -6/Factory | Found Prototype Protection 6602 | -6/Factory | Identified Zio. Weapon Casing 6613 | -6/Factory | Identified exit to Factory 6616 | -6/Factory | Found Prototype Device 6622 | -6/Factory | Lost 3 allies 6853 | -6/Factory | Terminal network hard line cut 6866 | -6/Factory | Discovered exit to Factory (range 6) 6894 | -6/Factory | Build established: Messiah-Skirmisher 6976 | -6/Factory | Cargo convoy interrupted 7794 | -6/Factory | Build established: Scavenger-Skirmisher 9962 | -6/Factory | Discovered exit to Factory (range 15) 9965 | -6/Factory | Spotted B-75 Beast 10001 | -6/Factory | Destroyed B-75 Beast 10141 | -6/Factory | Discovered new exit (range 12) 10183 | -6/Factory | Identified exit to Lower Caves 10191 | -6/Factory | Entered Lower Caves 12022 | -6/Lower Caves | Discovered new exit (range 15) 12052 | -6/Lower Caves | Identified exit to Lower Caves 12134 | -6/Lower Caves | Found Alien Artifact 12152 | -6/Lower Caves | Entered another Lower Caves area 12252 | -6/Lower Caves | Discovered exit to Factory (range 10) 12285 | -6/Lower Caves | Entered Factory 12285 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12286 | -5/Factory | Identified exit to Upper Caves 12290 | -5/Factory | Identified Active Sensor Suite 12508 | -5/Factory | Identified exit to DSF 12509 | -5/Factory | Entered DSF 12527 | -5/DSF | Additional patrols routed to DSF 12652 | -5/DSF | Sterilization system engaged 12672 | -5/DSF | Ambient heat levels rising (+10) 12687 | -5/DSF | Ambient heat levels rising (+10) 12702 | -5/DSF | Ambient heat levels rising (+10) 12713 | -5/DSF | Discovered new exit (range 14) 12717 | -5/DSF | Ambient heat levels rising (+10) 12732 | -5/DSF | Ambient heat levels rising (+10) 12745 | -5/DSF | Identified exit to Factory 12747 | -5/DSF | Ambient heat levels rising (+10) 12747 | -5/DSF | Entered Factory 12747 | -4/Factory | Evolved 2 slots: Utility x2 12903 | -4/Factory | Zion Fire squad teleported in 12979 | -4/Factory | Discovered new exit (range 7) 13017 | -4/Factory | Identified exit to Upper Caves 13018 | -4/Factory | Entered Upper Caves 13018 | -4/Upper Caves | Accompanied by 2 allies 13284 | -4/Upper Caves | Build established: Scavenger-Tank 13672 | -4/Upper Caves | Discovered new exit (range 9) 13684 | -4/Upper Caves | Identified exit to Upper Caves 13685 | -4/Upper Caves | Entered another Upper Caves area 13819 | -4/Upper Caves | Encountered a Warlord checkpoint 13860 | -4/Upper Caves | Discovered new exit (range 10) 13874 | -4/Upper Caves | Identified exit to Research 13876 | -4/Upper Caves | Entered Research 13876 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14007 | -3/Research | Zion Defense Resupply teleported in 14016 | -3/Research | Found Prototype Device 14016 | -3/Research | Identified Exp. Shield Generator 14053 | -3/Research | Found Prototype Device 14053 | -3/Research | Identified Exp. Thermal Shield 14376 | -3/Research | First assault squad dispatched 14584 | -3/Research | System corruption reached 10% 14629 | -3/Research | Lost 6 parts (1p1n1u3w) 14659 | -3/Research | Released all parts (15) 14688 | -3/Research | Core integrity fell below 50% 14739 | -3/Research | Core integrity fell below 20% 14761 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- crushing effect. 14733_ H-77 Assassin system terminally corrupted. 14733_ Lgt. Antimatter Reactor fried. 14734_ Penetrated by Slug. 14735_ R-10 Processor collects Corrupted Unknown Ballistic Gun. 14738_ Knocked back. 14742_ K-01 Serf system corrupted by crushing effect. 14743_ K-01 Serf system terminally corrupted. 14743_ K-01 Serf collects debris. 14744_ Knocked back. 14746_ System corrupted: IFF burst signal emitted. 14755_ Slammed into W-44 Eye. 14758_ Slammed into A-15 Conveyor. 14759_ Slammed into K-01 Serf. 14759_ Destabilizing: System corrupted (+2). 14761_ Slammed into Y-72 Warden. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##+##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ###??????????????????? | | ??????????????????????+ ???????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? YA ?????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#%#???#######????????????? | | ????????????????????????#k#?? #????????????? | | ????????????????????????# #?? #????????????? | | ????????????????????????#w## #????????????? | | ????????????????????????# # #????????????? | | ????????????????????????# + #????????????? | | ????????????????????###?#t # ***#????????????? | | ???????????????#???? #?# # ***#????????????? | | ???????????????# ??? #?# #? ** #????????????? | | ???????????????# ??? #?# R#? #????????????? | | ???????????????#! ? #?# ##########????????????? | | ???????????????# #?# ??????? | | ??########??????? ??# #### T## #????????????? | | ??# #????#####+##### #?????????????????????? | | ??# # ??# #?????????????????????? | | ??# # ! # H #?????????????????????? | | ??# # + ##+########?????????????????????? | | ??# # # ## ???########????????????????? | | ##??! ###?## ## !!?# #????????????????? | | #####+####### # !! # #????????????????? | | # %*%% # ! #] #????????????????? | | # % % # # #????????????????? | | # ########## # # ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 48 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 600 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Terrain Scanner | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Gauss Rifle | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Energy Well | -7/Zion | Archive Gravmag System | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Wave Gun | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Matter Filter | -7/Zion | Archive IFF Parser | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Med. Treads | 26% | -6/Factory Med. Treads | 37% | -6/Factory Fission Core | 24% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorRocketModule Manual? 0 Play Time 02:17:22 Cumulative 200.1 hours Start 2025.10.15 @ 20:20:25 End 2025.10.15 @ 22:42:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 146 Adventurer 32 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4788c684-f3a6-4e9a-bb42-dd68c593f1da