Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 21:58:12 Player: Lord Draconis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2528) 2528 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (343) 343 TOTAL SCORE: 6696 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 229 Friendly Fire -91 Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 77/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Huge Storage Unit Transport Network Coupler Pulse Rifle Pulse Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Huge Storage Unit Enhanced Optical Array Targeting Computer Particle Charger > --- WEAPON ----------- Pulse Rifle Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core Compact Wheel Huge Storage Unit High-capacity Matter Pod Transport Network Coupler Weapon Cycler Hacking Suite Hacking Suite Pulse Rifle Pulse Rifle Pulse Rifle Heavy Laser Heavy Laser Heavy Laser Thermic Laser Particle Cannon Coil Gun Improved Light Cannon Rocket Launcher Rocket Launcher Mace CR-A16's Pointy Stick [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 4 | . . . 1 . . . 3 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 59 | 8 7 1 13 1 1 3 25 Power 2 | 1 . . . 1 . . . Engine 2 | 1 . . . 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 1 . 7 . . . 7 Treads 12 | 2 1 . 6 . . . 3 Leg 1 | . . . . . . . 1 Wheel 4 | . . . 1 . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 3 2 1 2 . . . 5 Device 6 | 2 1 1 . . . . 2 Storage 3 | 1 1 . 1 . . . . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 27 | 2 4 . 4 . 1 3 13 Energy Gun 6 | . 1 . 1 . 1 1 2 Energy Cannon 4 | . 2 . 1 . . 1 . Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon 4 | . . . . . . . 4 Launcher 8 | . . . 2 . . 1 5 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . . . . 1 . 1 19 Power 2 | . . . . 1 . . 1 Propulsion 10 | . . . . . . . 10 Utility 5 | . . . . . . . 5 Weapon 4 | . . . . . . 1 3 Highest Loss Streak 9 | . . . . 1 . 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 100 99 100 100 85 Engine 10 | . 14 14 11 10 11 11 5 Treads 31 | . 28 28 32 33 33 33 28 Device 11 | . 14 14 11 11 11 11 13 Storage 10 | . 14 14 11 11 11 11 6 Processor 8 | . . . 11 11 11 11 7 Protection 1 | . . . . . . . 8 Energy Gun 12 | . 10 14 10 11 11 20 7 Energy Cannon 7 | . 5 14 11 11 11 1 . Ballistic Gun 1 | . 11 . . . . . . Peak Build Rating 32 | 9 12 12 17 17 20 21 32 Average Rating 17 | 5 9 12 16 16 18 20 27 On Entrance 13 | . 7 12 12 17 17 20 21 Naked Turns . | . . . . . . . . Heaviest Build 108 | 13 21 21 91 93 94 94 108 Greatest Support 120 | 40 40 40 60 60 60 60 120 Greatest Overweight (x) 26 | . . . 1 1 1 1 26 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 Average Capacity 21 | 7 8 10 21 25 25 25 24 Most Carried 25 | 5 10 10 25 25 25 25 25 Average Carried 20 | 3 7 10 20 24 24 24 23 Final Capacity 25 | 8 10 10 25 25 25 25 5 Final Carried 25 | 5 10 10 25 25 25 25 5 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1205 | 254 155 79 354 15 10 47 291 Remotely . | . . . . . . . . Salvage Created 2426 | 14 251 18 998 258 . 82 805 Parts 141 | 4 22 1 60 12 . 2 40 Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 62 | . 6 2 23 6 . 2 23 Guns 18 | . 6 2 4 2 . . 4 Cannons 16 | . . . 8 4 . . 4 AOE 27 | . . . 10 . . 2 15 Classes Destroyed 12 | 1 5 . 5 . . . 1 Worker 6 | . . . 1 . . . 5 Builder 3 | . 1 . 1 . . . 1 Tunneler 1 | 1 . . . . . . . Hauler 3 | . . . 3 . . . . Recycler 2 | . . . 1 . . . 1 Operator 2 | . 2 . . . . . . Watcher 6 | . 1 . 3 . . . 2 Swarmer 22 | . 2 2 8 . . . 10 Grunt 31 | . 4 . 9 5 . 2 11 Brawler 2 | . . . 1 1 . . . Sentry 6 | . . . 5 . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 10 | 1 2 2 8 5 . 2 10 Combat Bots Only 7 | . 2 2 7 3 . 2 5 Max Kills in Single Turn 10 | 1 1 1 4 1 . 2 10 Gunslinging . | . . . . . . . . Exploded 5 | . . . 4 . . 2 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 307 | . 27 . 65 22 . 14 179 Missed 76 | . 9 . 15 8 . 5 39 Damage Taken 3666 | . 204 10 641 156 . 190 2465 Core 1090 | . 45 . 71 32 . 78 864 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 82 . . . 54 . Volleys Fired 151 | 7 27 4 50 11 . 5 47 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 137 | 40 133 133 133 133 . 137 133 Shots Fired 263 | 14 55 8 83 22 . 6 75 Gun 155 | 14 48 4 33 11 . 3 42 Cannon 94 | . 7 4 46 11 . 1 25 Launcher 14 | . . . 4 . . 2 8 Special . | . . . . . . . . Kinetic 66 | 14 27 . . . . . 25 Thermal 183 | . 28 8 79 22 . 4 42 Explosive 14 | . . . 4 . . 2 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 3 7 2 12 6 . 5 14 Robot Miss Streak 7 | 1 7 2 2 2 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 176 | 10 30 3 58 15 . 3 57 Core Hits 118 | 2 14 2 34 10 . 9 47 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . 3 . . . 6 Burn 5 | . . . 2 . . . 3 Meltdown 1 | . . . 1 . . . . Blast 3 | . . . . . . . 3 Melee Attacks 10 | . . . . . . . 10 Impact 10 | . . . . . . . 10 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6453 | 126 451 66 1719 307 . 356 3428 Guns 1740 | 122 367 45 418 156 . 20 612 Cannons 1506 | . 78 21 706 151 . 21 529 Explosions 3197 | . . . 595 . . 315 2287 Melee . | . . . . . . . . Ramming 10 | 4 6 . . . . . . Kinetic 892 | 122 241 . . . . . 529 Thermal 3603 | . 204 66 1124 307 . 41 1861 Explosive 1948 | . . . 595 . . 315 1038 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . 1 Average Corruption 1 | . 1 1 . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . 3 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 1 | . 1 . . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 349 | . . . 21 . . . 328 Projectiles 6 | . . . . . . . 6 Explosions 343 | . . . 21 . . . 322 Melee . | . . . . . . . . Knockbacks 10 | . . . . . . . 10 Impact . | . . . . . . . . Kinetic 9 | . . . . . . . 9 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 295 | . . . . . . . 295 Shots 8 | . . . . . . . 8 Rammed 2 | 2 . . . . . . . Targets Rammed 3 | 2 1 . . . . . . Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 192 | . 192 88 132 129 . 24 17 Average Temperature 49 | . 60 46 35 77 . 16 9 Received Heat Transfer 972 | . 102 . 255 87 . 63 465 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 9 | . 1 1 4 . . . 3 Heat Transferred 5980 | . 444 148 2368 629 . 74 2317 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 813 | 5 158 101 528 335 . . 813 Initial 600 | . 3 44 39 205 . . 600 Average 224 | 1 56 81 220 226 . . 479 Maximum Alert Level 3 | . . . 2 1 . . 3 Low Security (%) 49 | 100 100 100 39 31 . . . Level 1 31 | . . . 52 68 . . 29 Level 2 18 | . . . 7 . . . 69 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 . 1 . . . 7 Investigation 2 | . 1 . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 2 . 1 . . . 3 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . . 2 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 1 . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 13 3 36 6 . 10 39 Peak Tracking Total 10 | . 3 3 7 3 . 4 10 Tactical Retreats 3 | . 2 . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 2 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 23 | . 1 . . . . . 22 Max in Single Turn 20 | . 1 . . . . . 20 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 3 . 1 . . . 3 Terminals 6 | . 3 . 1 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 16 | . 10 . 2 . . . 4 Successful 6 | . 3 . 2 . . . 1 Failed 10 | . 7 . . . . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . 7 . 1 . . . . Terminals 14 | . 10 . 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 6 | . 3 . 2 . . . 1 Part Schematic 1 | . 1 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Garrison Index 1 | . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 3 . 1 . . . 3 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 3 . . 5 . . Largest Group 5 | . . 3 2 . 5 5 4 Highest-Rated Group 132 | . . 40 24 . 132 132 104 Highest-Rated Ally 31 | . . 16 16 . 31 31 31 Total Orders . | . . . . . . . . Ally Attacks 70 | . . 12 9 . . 35 14 Total Damage 1062 | . . 76 56 . . 686 244 Kills 10 | . . 1 1 . . 7 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6458 | 235 782 334 1154 580 1352 1099 922 Spaces Moved 2685 | 124 363 201 416 224 558 451 348 Core 5 | 3 . . . . . . 2 Treads 2655 | 121 363 201 416 224 558 451 321 Legs . | . . . . . . . . Wheels 25 | . . . . . . . 25 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 50 Average Speed 209 | 157 160 160 214 240 240 240 197 Slowest Speed 1350 | 160 160 160 240 240 240 240 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 7 62 67 48 52 74 63 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . . 3 2 . Spaces Dug 33 | . . . 13 . . 11 9 Terrain Destroyed 94 | . . . 21 . . 15 58 Melee 9 | . . . . . . . 9 Projectile 3 | . . . . . . . 3 AOE 82 | . . . 21 . . 15 46 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3229 | 145 511 208 597 249 574 462 483 Wait 253 | . 98 . 91 7 11 1 45 Move 2678 | 123 362 200 415 223 557 450 348 Hop . | . . . . . . . . Pick Up 48 | 4 9 1 19 4 2 2 7 Fast Attach 15 | 8 3 . 1 . . . 3 Attach 14 | . . . 2 1 . 1 10 Detach 1 | 1 . . . . . . . Swap 30 | . 4 1 10 . 1 2 12 Drop 26 | . 7 2 9 3 3 1 1 Fire 151 | 7 27 4 50 11 . 5 47 Melee 10 | . . . . . . . 10 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | 2 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 236 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 825 | -10/Materials | Discovered new exit (range 5) 974 | -10/Materials | Discovered new exit (range 5) 1018 | -10/Materials | Entered Mines 1022 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1065 | -10/Mines | Learned location of Storage (-9) 1146 | -10/Mines | Discovered new exit (range 8) 1335 | -10/Mines | Discovered new exit (range 10) 1352 | -10/Mines | Entered Materials 1352 | -9/Materials | Accompanied by 2 allies 1352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1364 | -9/Materials | Discovered new exit (range 16) 1528 | -9/Materials | Discovered new exit (range 11) 1791 | -9/Materials | Destroyed 7 combat bots 1847 | -9/Materials | Identified exit to Mines 1847 | -9/Materials | Identified exit to Storage 1901 | -9/Materials | Build established: Scavenger-Mutant 2506 | -9/Materials | Entered Mines 2557 | -9/Mines | Met a Derelict bent on vengeance 2762 | -9/Mines | Discovered new exit (range 5) 2862 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2978 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3014 | -9/Mines | Discovered new exit (range 7) 3086 | -9/Mines | Entered Zion 3166 | -7/Zion | Discovered new exit (range 16) 3338 | -7/Zion | Learned location of Extension (-4) 3375 | -7/Zion | Found CR-A16's Pointy Stick 3556 | -7/Zion | Gained Derelict followers 3801 | -7/Zion | Learned Factory emergency access door positions 3860 | -7/Zion | Given A8's code to call for help 4020 | -7/Zion | Given the Hacking Drone Bay 4438 | -7/Zion | Entered Proximity Caves 4438 | -6/Proximity Caves | Accompanied by 5 allies 4627 | -6/Proximity Caves | Spotter reported a threat 4676 | -6/Proximity Caves | Spotter reported a threat 4729 | -6/Proximity Caves | Spotter reported a threat 4782 | -6/Proximity Caves | Spotter reported a threat 5478 | -6/Proximity Caves | Discovered new exit (range 10) 5537 | -6/Proximity Caves | Entered Factory 5537 | -6/Factory | Accompanied by 4 allies 5537 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 5747 | -6/Factory | Lost 4 allies 5887 | -6/Factory | Search patrols dispatched 6185 | -6/Factory | Lost 3 parts (1n2u) 6237 | -6/Factory | Search patrols dispatched 6305 | -6/Factory | Garrison activated, responded to threat 6359 | -6/Factory | Lost 5 parts (1p2n2u) 6445 | -6/Factory | Core integrity fell below 50% 6454 | -6/Factory | Core integrity fell below 20% 6459 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Med. Matter Pod melted. K-01 Serf destroyed. Destroyed Carbon-fiber Leg. G-50 Soldier destroyed. Destroyed Wheel. K-01 Serf destroyed. Fusion Modulator explodes. Target Analyzer melted. P-60 Hacker destroyed. [Achievement: Quick And Dirty] Penetrated by Slug. Carbon-fiber Leg destroyed. The unstable cave ceiling collapses. Penetrated by Slug. The unstable cave ceiling collapses. Penetrated by Slug. Knocked back. Dropped Huge Storage Unit. Slug penetrates G-50 Soldier. Slug penetrates Garrison Access. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ###############?##????????####/???????? | | ######### ## #? ?????? #??????? | | ! ## """"""""" # ?? = ! [#??????? | | #?????# # """""" #??????? | | #?????# ! [""# """""" #??????? | | #?????# %""# """""" k[/ #??????? | | ###### #?????# h= G# """""" [/p #??????? | | ?????# #?????# ! =h""# [/ #??????? | | ?????# #?????# g""# +??????? | | ######+####### # #??????? | | ####;##;;#b[/! = w ;;;;## #????? | | "" "" # % []!% % #????? | | "" "" = [*!*! = ""???? | | """ """ # ![]@[ ""???? | | """ """ # ][* "F???? | | """ """ ; "??? | | # "???? | | # "???? | | # #????? | | # #????? | | # ????? | | # """ % ?????? | | ############# " % ?????? | | ????????????# "F" ??????? | | ????????????# """ % ??????? | | ????????????# ??????? | | ????????????# ???????? | | ????????????#####+##; ???????? | | ??????????????????? ????????? | | ???????????????????" ?????????? | | ?????????????????? " ; ???????????? | | ???????????????????" ; % ??????????????? | | ???????????????????" + ????????????????? | | ?????????????????????# ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed HeartReactionUnit Manual? 0 Play Time 00:34:37 Cumulative 80.2 hours Start 2025.03.01 @ 21:11:23 End 2025.03.01 @ 21:58:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6a6903d-d5fe-4eb6-8e5c-c30c2f81d966