Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 12:43:50 Player: yantz Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1874) 1874 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4040 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 239/300 Energy 62/100 System Corruption 10% Temperature Cool (36) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Heavy Laser Makeshift Sword > --- INVENTORY (8) ---- Terrain Scanner EMP Blaster Heavy Rocket Launcher Improved Datajack Heavy Mace Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Weapon Shielding > --- WEAPON ----------- Improved Assault Rifle Slug Cannon Makeshift Sword > --- INVENTORY -------- Terrain Scanner Hardened Medium Armor Plating Beam Rifle Improved Assault Rifle EMP Blaster Heavy Rocket Launcher Improved Datajack Heavy Mace [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 58 | 6 9 . 29 4 4 6 Power 9 | 1 1 . 4 . 3 . Engine 7 | 1 1 . 4 . 1 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 3 . 9 . . . Treads 4 | . . . 4 . . . Leg 8 | 2 3 . 3 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 1 . 3 1 . 1 Device 1 | . 1 . . . . . Storage 1 | 1 . . . . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 28 | 2 4 . 13 3 1 5 Energy Gun 6 | 1 1 . 2 . . 2 Energy Cannon 3 | . 1 . 2 . . . Ballistic Gun 9 | 1 . . 6 1 . 1 Ballistic Cannon 4 | . 1 . 2 . 1 . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 13 | . . . 3 . . 10 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 4 | . . . 1 . . 3 Weapon 6 | . . . 2 . . 4 Highest Loss Streak 9 | . . . 1 . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 100 94 100 100 82 Engine 10 | . 13 14 10 11 4 . Treads 5 | . . . 9 . . . Leg 13 | . 28 28 10 . . . Wheel 4 | . . . 1 22 22 16 Device 6 | . 13 14 4 . . . Storage 11 | . 14 14 11 11 11 11 Processor 4 | . . . 5 11 11 8 Protection 6 | . . . 8 11 11 8 Energy Gun 8 | . 14 14 7 . . 1 Energy Cannon 6 | . 6 14 6 11 4 . Ballistic Gun 8 | . 5 . 9 11 11 9 Ballistic Cannon 4 | . 1 . 5 . 6 7 Impact Weapon 2 | . . . 4 9 . . Slashing Weapon 1 | . . . . 2 11 3 Naked Turns . | . . . . . . . Heaviest Build 24 | 12 16 16 24 24 23 23 Greatest Support 43 | 20 20 20 43 24 24 24 Greatest Overweight (x) 4 | . . . 3 . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 5 7 6 8 8 8 8 Average Carried 6 | . 4 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | . 6 6 8 8 8 6 Class Distribution -------------------- 71% | Mutant 13% | Scavenger-Tank 11% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1283 | 206 200 . 700 15 26 136 Remotely . | . . . . . . . Salvage Created 2382 | 58 285 63 1587 135 . 254 Parts 142 | . 30 11 86 7 . 8 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 49 | . 10 3 28 3 . 5 Melee 1 | . . . . . . 1 Guns 27 | . 7 2 14 1 . 3 Cannons 18 | . 1 1 13 2 . 1 AOE 2 | . 2 . . . . . Classes Destroyed 13 | 1 4 1 4 1 . 2 Worker 3 | . . . 3 . . . Builder 2 | . 1 . 1 . . . Tunneler 4 | . . 1 3 . . . Hauler 1 | . . . 1 . . . Recycler 3 | 1 . . 2 . . . Operator 1 | . . . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 13 | . 6 3 3 . . 1 Grunt 22 | . 4 . 15 2 . 1 Brawler 2 | . . . . . . 2 Duelist 1 | . . . . 1 . . Sentry 10 | . . . 10 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | 1 5 4 4 3 . 3 Combat Bots Only 4 | . 4 3 3 3 . 3 Max Kills in Single Turn 2 | 1 2 2 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 253 | . 69 10 85 9 . 80 Missed 65 | . 24 2 19 2 . 18 Damage Taken 2682 | . 410 60 851 99 . 1262 Core 475 | . 58 8 145 . . 264 Absorbed by Shields . | . . . . . . . Redirected to Shielding 115 | . . . 57 9 . 49 Regen/Repaired (Parts) 23 | . 23 . . . . . Core Remaining (%) 86 | 100 . 73 . . . . Volleys Fired 142 | 6 32 4 76 4 . 20 Largest 3 | 1 2 2 3 2 . 2 Hottest 147 | 40 100 100 147 91 . 138 Shots Fired 326 | 6 64 8 208 9 . 31 Gun 222 | 6 56 4 129 5 . 22 Cannon 102 | . 6 4 79 4 . 9 Launcher 2 | . 2 . . . . . Special . | . . . . . . . Kinetic 168 | . 27 . 110 5 . 26 Thermal 129 | 6 31 4 79 4 . 5 Explosive 2 | . 2 . . . . . Electromagnetic 27 | . 4 4 19 . . . Robot Hit Streak 14 | 6 11 2 11 13 . 14 Robot Miss Streak 5 | . 5 4 4 . . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 208 | 6 35 2 135 7 . 23 Core Hits 96 | 2 24 4 54 5 . 7 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 9 | . . . 7 . . 2 Burn 1 | . . . 1 . . . Meltdown 1 | . . . 1 . . . Blast 3 | . . . 3 . . . Smash 2 | . . . 2 . . . Sever 2 | . . . . . . 2 Melee Attacks 15 | . . . 8 . . 7 Impact 8 | . . . 8 . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks 8 | . . . 8 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4128 | 65 585 58 2857 142 . 421 Guns 1971 | 65 339 22 1239 61 . 245 Cannons 1042 | . 51 36 836 81 . 38 Explosions 263 | . 183 . 80 . . . Melee 839 | . . . 701 . . 138 Ramming 13 | . 12 . 1 . . . Kinetic 1526 | . 161 . 1097 61 . 207 Thermal 1383 | 65 219 36 906 81 . 76 Explosive 183 | . 183 . . . . . Electromagnetic 184 | . 10 22 152 . . . Impact 701 | . . . 701 . . . Slashing 138 | . . . . . . 138 Piercing . | . . . . . . . Highest Corruption 10 | . . . 4 4 4 10 Average Corruption 3 | . . . 3 4 4 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . . 38 6 1 6 Message Errors 15 | . . . 11 3 . 1 Matter Fused 10 | . . . 6 1 . 3 Heat Flow Errors 5 | . . . 4 . 1 . Energy Discharges 6 | . . . 6 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 8 | . . . 7 1 . . Data Loss (major) 2 | . . . 2 . . . Misfires 1 | . . . . 1 . . Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 330 | . . . 330 . . . Projectiles 3 | . . . 3 . . . Explosions . | . . . . . . . Melee 327 | . . . 327 . . . Knockbacks 9 | . 2 . 7 . . . Impact 1 | . . . 1 . . . Kinetic 7 | . 2 . 5 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . 1 . 1 . . . Kicked 2 | . 1 . 1 . . . Crushed . | . . . . . . . Highest Temperature 210 | . 27 27 210 71 172 108 Average Temperature 48 | . 11 12 54 32 97 29 Received Heat Transfer 909 | . 93 . 411 36 . 369 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 10 | . . . 10 . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . 1 . 3 . . . Heat Transferred 3031 | 150 487 74 2024 148 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 415 | 5 223 75 415 246 . . Initial 161 | . 3 . 29 161 . . Average 175 | 2 66 26 235 243 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 48 | 100 85 100 30 1 . . Level 1 51 | . 14 . 68 98 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 16 3 38 3 . 9 Peak Tracking Total 8 | . 4 3 3 3 . 8 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 7 | . . . 7 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . 2 . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 3 . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 4 . . . . . Successful 4 | . 4 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4948 | 67 1345 96 2637 223 365 215 Spaces Moved 3345 | 41 986 71 1485 225 391 146 Core 22 | 10 . . 2 . . 10 Treads 654 | . . . 654 . . . Legs 1773 | 31 986 71 685 . . . Wheels 896 | . . . 144 225 391 136 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 Average Speed 127 | 102 120 120 150 90 90 97 Slowest Speed 250 | 120 120 120 200 90 90 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 98 12 96 50 42 22 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . 17 . . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 17 | . 17 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3744 | 60 1088 74 1700 236 404 182 Wait 106 | . 41 . 62 . 2 1 Move 3339 | 40 985 70 1484 224 390 146 Hop . | . . . . . . . Pick Up 52 | 7 14 . 23 2 4 2 Fast Attach 7 | . . . 7 . . . Attach 27 | 6 2 . 13 1 1 4 Detach 3 | . . . 3 . . . Swap 24 | . 7 . 9 3 3 2 Drop 27 | 1 6 . 14 2 4 . Fire 142 | 6 32 4 76 4 . 20 Melee 15 | . . . 8 . . 7 Ram . | . . . . . . . Kick 2 | . 1 . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 12) 626 | -10/Materials | Repaired Ion Engine 630 | -10/Materials | Discovered new exit (range 5) 955 | -10/Materials | Discovered new exit (range 12) 1079 | -10/Materials | Discovered new exit (range 10) 1153 | -10/Materials | Discovered new exit (range 16) 1413 | -10/Materials | Entered Mines 1419 | -10/Mines | Met a Derelict bent on vengeance 1483 | -10/Mines | Discovered new exit (range 14) 1509 | -10/Mines | Entered Materials 1509 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1816 | -9/Materials | Build established: Tank 2020 | -9/Materials | Discovered new exit (range 16) 2324 | -9/Materials | Build established: Scavenger-Tank 2340 | -9/Materials | Discovered new exit (range 5) 3034 | -9/Materials | Discovered new exit (range 14) 3315 | -9/Materials | Build established: Mutant 3441 | -9/Materials | Discovered new exit (range 15) 4105 | -9/Materials | Discovered new exit (range 16) 4146 | -9/Materials | Entered Mines 4278 | -9/Mines | Found a hidden stash of uninstalled traps 4320 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4361 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4369 | -9/Mines | Entered Zion 4431 | -7/Zion | System corruption cleaned by Quarantine Array 4720 | -7/Zion | Discovered new exit (range 16) 4734 | -7/Zion | Entered Proximity Caves 4735 | -6/Proximity Caves | Identified exit to Factory 4867 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4893 | -6/Proximity Caves | Core integrity fell below 50% 4908 | -6/Proximity Caves | Core integrity fell below 20% 4909 | -6/Proximity Caves | System corruption reached 10% 4947 | -6/Proximity Caves | Lost 9 parts (1p2n3u3w) 4949 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Penetrated by Slug. Imp. Targeting Computer destroyed. Hrd. Medium Armor Plating destroyed. System corrupted by crushing effect (+2). B-48 Gladiator destroyed. [Achievement: System Compromised] Acquired 98 matter. System corrupted: Matter fused (-9). Imp. Assault Rifle destroyed. G-50 Soldier Hvy. Laser severed. Lgt. Treads fries itself beyond repair. Acquired Hvy. Laser. System corrupted: Matter fused (-7). Acquired Hvy. Laser. B-48 Gladiator destroyed. System corrupted: Hvy. Laser failed to cycle. Penetrated by Slug. System corrupted: Matter fused (-7). Hvy. Laser destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #?????????????????????????????????????? | | # ??????????????????????????????????? | | ## ## ??????????????????????????????????? | | #? #??? ??????????????????????????????????? | | #? #??????$ #?????????????????????????????????? | | #???????? #?# ?????????????????????????????? | | ???????? ## ?????????????????????????????? | | ? ???????? ??????????????????????????????? | | ?? ?????## ?? #?????????????????????????? | | ???????## #?? #?????????????????????????? | | ???????# #??? #?????????????????????????? | | ?????#### #???# #??????????????????????????? | | #???## #??# #???????????????????????????? | | ##?##### ### ##??????????????????????????? | | ???## #######????????????????????? | | ???# ? ######???????????????? | | ???# ###?#### # ##??????????????? | | ???# #" # # #??????????????? | | #### #" # ???????????????? | | #" / ?????????????????? | | ## #" / ???????????????????? | | ### #### #???# #????????????????????? | | #?# #?# #" " #%#????????????????????? | | #?# #?# ###+###; #????????????????????? | | ## #?# =@Y #????????????????????? | | ##?## ## %####????????????????????? | | #??## ### #???????????????????????? | | ## #???## ##?# #???????????????????????? | | ### #????####??# ## ##???????????????????????? | | ??####??????????#########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed TerrainWeaponAutobeam Manual? 0 Play Time 00:51:31 Cumulative 4.5 hours Start 2024.04.01 @ 19:13:41 End 2024.04.02 @ 12:43:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8ef153ea-35c2-4108-b367-98a4a49cafd0