Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 16:17:00 Player: LogicGhost Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (995) 995 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1230) 1230 TOTAL SCORE: 5705 Bonus ------- Follower Combat Kills 660 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Phasing AFG Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Visual Processing Unit Targeting Computer Weapon Cycler Bomb Factory No. 2 Phasing AFG > --- WEAPON ----------- Riot Gun Beam Rifle > --- INVENTORY -------- (None) [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 58 | 8 3 17 1 7 6 16 Power 10 | 2 1 5 . 1 . 1 Engine 9 | 2 1 4 . 1 . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . 1 1 5 Treads 2 | . . . . . 1 1 Leg 7 | 2 . 2 . 1 . 2 Wheel 1 | . . . . . . 1 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 22 | 2 . 6 1 3 4 6 Device 16 | 2 . 3 1 2 4 4 Storage 1 | . . . . . . 1 Processor 4 | . . 2 . 1 . 1 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 15 | 2 2 4 . 2 1 4 Energy Gun 7 | 2 . 2 . . 1 2 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 6 | . 1 2 . 1 . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 Parts Lost 11 | . 1 1 . . 4 5 Power 1 | . . . . . 1 . Propulsion 3 | . . . . . 2 1 Utility 3 | . . 1 . . . 2 Weapon 4 | . 1 . . . 1 2 Highest Loss Streak 5 | . 1 1 . . 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 100 93 100 100 79 63 Engine 12 | . 14 14 11 11 11 11 Core 4 | . . 2 11 11 2 . Leg 16 | . 28 22 22 22 13 1 Device 10 | . 28 14 11 10 5 5 Storage 1 | . . . . . . 4 Processor 19 | . . 16 22 22 27 17 Energy Gun 10 | . 18 5 11 11 13 11 Energy Cannon 1 | . 1 4 . . . . Ballistic Gun 6 | . 7 10 11 5 5 4 Piercing Weapon 1 | . . . . 5 . . Peak Build Rating 43 | 9 9 16 15 31 23 43 Average Rating 18 | 4 8 11 15 18 18 29 On Entrance 12 | . 9 9 15 15 22 20 Naked Turns . | . . . . . . . Heaviest Build 71 | 9 12 17 17 40 32 71 Greatest Support 30 | 20 20 23 23 23 23 30 Greatest Overweight (x) 23 | . . . . 1 5 23 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 20 | 5 5 5 5 5 5 20 Average Capacity 7 | 5 5 5 5 5 5 16 Most Carried 6 | 2 4 5 5 5 5 6 Average Carried 4 | . 2 3 5 4 4 3 Final Capacity 20 | 5 5 5 5 5 5 20 Final Carried 5 | 1 3 5 5 5 3 1 Class Distribution -------------------- 49% | Scavenger-Mutant 35% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 924 | 270 39 245 . 51 121 198 Remotely . | . . . . . . . Salvage Created 1238 | 110 141 550 . . 332 105 Parts 77 | 15 6 45 . . 8 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . 2 7 . Prevented 12 | . . . . . 12 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 25 | 1 3 14 . . 5 2 Guns 21 | 1 2 11 . . 5 2 Cannons 3 | . . 3 . . . . AOE 1 | . 1 . . . . . Classes Destroyed 9 | 3 . 3 . . 2 1 Worker 2 | 1 . 1 . . . . Tunneler 2 | 2 . . . . . . Watcher 3 | . . 3 . . . . Swarmer 5 | . . 5 . . . . Grunt 14 | 1 3 6 . . 3 1 Brawler 1 | . . . . . 1 . Sentry 3 | . . 3 . . . . Programmer 1 | . . . . . . 1 Behemoth 1 | . . . . . 1 . Best Kill Streak 4 | 3 2 4 . . 3 1 Combat Bots Only 3 | 1 2 3 . . 3 1 Max Kills in Single Turn 2 | 2 1 1 . . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 309 | 8 17 54 . 10 70 150 Missed 99 | . 3 15 . 3 28 50 Damage Taken 3365 | 90 163 431 . 136 841 1704 Core 1261 | 23 32 47 . 19 275 865 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 366 | . . 106 . 260 . . Core Remaining (%) 60 | 90 78 . . . 14 . Volleys Fired 113 | 7 11 45 . 1 30 19 Largest 3 | 2 2 2 . 1 2 3 Hottest 121 | 80 80 80 . 56 106 121 Shots Fired 199 | 14 22 87 . 1 48 27 Gun 187 | 14 22 75 . 1 48 27 Cannon 12 | . . 12 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 74 | . 5 45 . . 14 10 Thermal 88 | . . 42 . 1 30 15 Explosive . | . . . . . . . Electromagnetic 37 | 14 17 . . . 4 2 Robot Hit Streak 12 | 2 3 9 . . 12 5 Robot Miss Streak 5 | 2 5 3 . 1 3 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 123 | 8 8 55 . 1 33 18 Core Hits 60 | 5 4 30 . . 14 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 . 1 3 1 Burn 5 | . . 1 . . 3 1 Impale 1 | . . . . 1 . . Melee Attacks 1 | . . . . 1 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1 | . . . . 1 . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1958 | 128 145 676 . 34 627 348 Guns 1770 | 128 118 549 . . 627 348 Cannons 123 | . . 123 . . . . Explosions 27 | . 27 . . . . . Melee 34 | . . . . 34 . . Ramming 4 | . . 4 . . . . Kinetic 652 | . 15 258 . . 183 196 Thermal 963 | . 27 414 . . 387 135 Explosive . | . . . . . . . Electromagnetic 305 | 128 103 . . . 57 17 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 34 | . . . . 34 . . Highest Corruption 11 | . . . . . . 11 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 323 | 102 124 292 . 26 323 140 Average Temperature 75 | 52 64 77 . 17 96 31 Received Heat Transfer 642 | 48 84 162 . . 288 60 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | 1 . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 3 . . 3 2 Heat Transferred 2657 | . 50 1073 . . 1184 350 Parts Sabotaged 6 | . . . . . . 6 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 467 | 35 174 383 90 . . 467 Initial 90 | . 22 73 90 . . 53 Average 138 | 8 99 149 90 . . 164 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 73 | 100 100 67 100 . . 63 Level 1 23 | . . 32 . . . 27 Level 2 3 | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 3 . . . 3 Investigation 3 | . 1 2 . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 1 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . . 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | 1 8 23 . 1 12 25 Peak Tracking Total 11 | 1 3 4 . 1 4 11 Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 17 | . 6 10 . . . 1 Terminals 11 | . 4 6 . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 4 | . 2 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 17 37 . . . 3 Successful 36 | . 11 25 . . . . Failed 21 | . 6 12 . . . 3 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 3 3 . . . 7 Terminals 46 | . 14 29 . . . 3 Fabricators . | . . . . . . . Repair Stations 6 | . . 6 . . . . Recycling Units 5 | . 3 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 8 17 . . . . Record 9 | . 3 6 . . . . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . 1 3 . . . . Dispatch Records 1 | . . 1 . . . . Surveillance Status 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Assault Status 1 | . . 1 . . . . Hauler Manifests 3 | . 2 1 . . . . Zone Layout 3 | . 1 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 6 . . . . Scan Component 3 | . . 3 . . . . Repair 3 | . . 3 . . . . Recycling Unit Hacks 5 | . 3 2 . . . . Report Inventory 4 | . 2 2 . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 6 . . . 1 Full Trace Events 5 | . 2 3 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 3 . . . . Time 84 | . . 84 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 10 | . . . . 4 . 6 Largest Group 6 | . . . . 4 4 6 Highest-Rated Group 303 | . . . . 158 158 303 Highest-Rated Ally 70 | . . . . 41 41 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 205 | . . . . 2 47 156 Total Damage 3656 | . . . . 26 1301 2329 Kills 22 | . . . . . 6 16 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4095 | 146 289 832 31 1367 547 883 Spaces Moved 2337 | 100 194 390 25 1118 282 228 Core 44 | 22 . . . . 12 10 Treads 124 | . . . . . 43 81 Legs 2089 | 78 194 390 25 1118 227 57 Wheels . | . . . . . . . Hover 80 | . . . . . . 80 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 170 Average Speed 146 | 104 120 120 120 120 153 357 Slowest Speed 1200 | 120 120 120 120 190 330 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 6 48 43 17 90 47 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 5 | . . . . 1 . 4 Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 4 | . . . . 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . 5 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . 5 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2824 | 127 228 674 25 1137 355 278 Wait 239 | 3 14 192 . 2 28 . Move 2331 | 99 193 389 24 1117 281 228 Hop . | . . . . . . . Pick Up 48 | 9 5 18 . 3 5 8 Fast Attach 2 | . . 1 . 1 . . Attach 31 | 7 1 5 . 1 4 13 Detach 6 | . . . . . 1 5 Swap 25 | 1 2 11 1 5 2 3 Drop 27 | 1 2 12 . 6 4 2 Fire 113 | 7 11 45 . 1 30 19 Melee 1 | . . . . 1 . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 97 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 11) 431 | -10/Materials | Discovered new exit (range 4) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 714 | -9/Materials | Discovered new exit (range 16) 910 | -9/Materials | Repaired Ion Engine 945 | -9/Materials | Repaired Lgt. Assault Rifle 1086 | -9/Materials | Discovered new exit (range 5) 1099 | -9/Materials | Build established: Scavenger-Mutant 1215 | -9/Materials | Repaired Beam Rifle 1248 | -9/Materials | Discovered new exit (range 7) 1268 | -9/Materials | Entered Mines 1296 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1299 | -9/Mines | Entered Zion 1637 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1771 | -7/Zion | Found Prototype Device 1889 | -7/Zion | Learned location of Warlord (-4) 1957 | -7/Zion | Found CR-A16's Pointy Stick 2195 | -7/Zion | Met Imprinter 2217 | -7/Zion | Imprinted 2219 | -7/Zion | Declared Zion's savior 2496 | -7/Zion | Visited the Megawrench Repair Shop 2496 | -7/Zion | Megawrench repaired 8 parts 2506 | -7/Zion | Discovered new exit (range 18) 2595 | -7/Zion | Found Prototype Device 2607 | -7/Zion | Identified Phasing AFG 2659 | -7/Zion | Identified exit to Proximity Caves 2666 | -7/Zion | Entered Proximity Caves 2666 | -6/Proximity Caves | Accompanied by 4 allies 2689 | -6/Proximity Caves | Learned 12 Factory zone layouts 2736 | -6/Proximity Caves | Spotted B-75 Beast 2778 | -6/Proximity Caves | Destroyed B-75 Beast 2847 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2907 | -6/Proximity Caves | Build established: Mutant 2924 | -6/Proximity Caves | Core integrity fell below 50% 3019 | -6/Proximity Caves | Learned 4 Factory zone layouts 3092 | -6/Proximity Caves | Core integrity fell below 20% 3193 | -6/Proximity Caves | Discovered new exit (range 10) 3213 | -6/Proximity Caves | Entered Factory 3213 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3213 | -6/Factory | Identified Bomb Factory No. 2 3214 | -6/Factory | Identified exit to Factory 3285 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3286 | -6/Factory | Zion Light squad teleported in 3318 | -6/Factory | Allied Derelicts emerged from ambush trap array 3625 | -6/Factory | Build established: Scavenger-Gunner 4054 | -6/Factory | Cargo convoy interrupted 4084 | -6/Factory | Core integrity fell below 50% 4091 | -6/Factory | Lost 3 allies 4092 | -6/Factory | Core integrity fell below 20% 4095 | -6/Factory | System corruption reached 10% 4096 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- K-01 Serf collects debris. P-60 Hacker resets U-05 Engineer, system corruption cleaned. U-05 Engineer lays Concrete. K-01 Serf collects debris. P-60 Hacker resets M-28 Smith, system corruption cleaned. R-10 Processor collects Corrupted Prototype Reactor. Chain reaction triggered in Imp. Ion Engine. R-10 Processor destroyed. M-28 Smith destroyed. K-01 Serf destroyed. Penetrated by Slug. Weapon Cycler destroyed. K-01 Serf collects debris. R-10 Processor collects Corrupted Field Recycling Unit. [Achievement: System Compromised] K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????""" "?????" 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Deuterium Engine | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Risk Taker Robot Respite Shopping List System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed HellfireGlidesysInitializer Manual? 0 Play Time 01:10:42 Cumulative 3.8 hours Start 2024.12.28 @ 15:00:57 End 2024.12.28 @ 16:17:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6e5649d-d275-4f26-8eba-e0b7239fa202