Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 20:24:37 Player: MrPainting Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (556) 556 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-80) -80 TOTAL SCORE: 1111 Bonus ------- Friendly Fire -80 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 134/160 System Corruption 0% Temperature Cool (120) Location -10/Mines Parts ------- Power (1) Light Nuclear Core Propulsion (2) Light Treads Light Treads Utility (2) High-capacity Storage Unit Weapon Shielding Weapon (2) EM Shotgun EM Shotgun Inventory (12) Light Treads Improved Heat Sink Small Storage Unit High-capacity Storage Unit Large Battery (300) Visual Processing Unit Sensor Array Signal Interpreter EM Shotgun EM Shotgun EM Shotgun Peak State ------------ Power Light Nuclear Core Propulsion Light Treads Light Treads Utility High-capacity Storage Unit Weapon Shielding Weapon EM Shotgun Medium Laser Inventory Light Treads Light Treads Improved Heat Sink Small Storage Unit High-capacity Storage Unit Large Battery EM Shotgun EM Shotgun EM Shotgun EM Shotgun EM Shotgun EM Shotgun [Rating: 12] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Weapon Shielding Device Heat Sink Storage High-capacity Storage Unit Protection Weapon Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 30 | 2 26 2 Power 7 | . 6 1 Engine 4 | . 4 . Core 3 | . 2 1 Reactor . | . . . Propulsion 7 | . 7 . Treads 5 | . 5 . Leg 2 | . 2 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | . 4 . Device 1 | . 1 . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 12 | 2 9 1 Energy Gun 8 | 1 6 1 Energy Cannon . | . . . Ballistic Gun 4 | 1 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 3 1 Power 2 | . 2 . Propulsion . | . . . Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 97 | . 96 100 Engine 4 | . 4 3 Core 8 | . 8 10 Treads 22 | . 21 28 Leg 5 | . 6 . Device 1 | . 2 . Storage 11 | . 10 14 Protection 13 | . 12 14 Energy Gun 25 | . 24 28 Ballistic Gun 2 | . 3 . Naked Turns . | . . . Heaviest Build 44 | 3 44 44 Greatest Support 40 | 3 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | 4 12 12 Average Capacity 9 | 4 9 12 Most Carried 12 | 4 12 12 Average Carried 8 | 2 7 11 Final Capacity 12 | 4 12 12 Final Carried 12 | 4 12 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 545 | 220 300 25 Remotely . | . . . Salvage Created 795 | . 538 257 Parts 62 | . 39 23 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 23 | . 13 10 Guns 22 | . 13 9 AOE 1 | . . 1 Classes Destroyed 6 | . 5 1 Worker 2 | . 1 1 Builder 1 | . . 1 Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 14 | . 6 8 Grunt 9 | . 7 2 Best Kill Streak 5 | . 5 4 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 2 | . 2 2 Gunslinging 1 | . . 1 Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1246 | . 830 416 Core 252 | . 173 79 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 59 | . 38 21 Largest 2 | . 2 2 Hottest 95 | . 95 90 Shots Fired 113 | . 71 42 Gun 113 | . 71 42 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 28 | . 28 . Thermal 4 | . 4 . Explosive . | . . . Electromagnetic 81 | . 39 42 Robot Hit Streak 18 | . 18 11 Robot Miss Streak 7 | . 7 4 Penetration Max . | . . . Secondary Targets 5 | . 4 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 81 | . 49 32 Core Hits 48 | . 30 18 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1092 | . 698 394 Guns 966 | . 652 314 Cannons . | . . . Explosions 119 | . 46 73 Melee . | . . . Ramming 7 | . . 7 Kinetic 214 | . 214 . Thermal 132 | . 59 73 Explosive . | . . . Electromagnetic 739 | . 425 314 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 81 | . 28 53 Shots 3 | . 1 2 Rammed 1 | . . 1 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed 1 | . . 1 Highest Temperature 120 | . 108 120 Average Temperature 41 | . 35 48 Received Heat Transfer 360 | . 333 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 1 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 237 | . 137 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 3 | . 1 2 Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 270 | . 221 270 Average Influence 107 | . 101 157 Maximum Alert Level 1 | . 1 1 Low Security (%) 87 | . . . Level 1 12 | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 20 19 Peak Tracking Total 5 | . 5 4 Tactical Retreats 3 | . . 3 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 12 . Successful 9 | . 9 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual 8 | . 8 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Prototype ID Bank 4 | . 4 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 10 | . 10 . Terminals 4 | . 4 . Assimilate 1 | . 1 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1596 | 28 1347 221 Spaces Moved 808 | 40 691 77 Core 73 | 40 33 . Treads 545 | . 468 77 Legs 190 | . 190 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 180 Average Speed 151 | 50 154 180 Slowest Speed 180 | 50 180 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 3 84 15 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 12 | . 3 9 Melee . | . . . Projectile . | . . . AOE 12 | . 3 9 Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1072 | 47 908 117 Wait 121 | . 107 14 Move 806 | 39 690 77 Hop . | . . . Pick Up 32 | 6 26 . Fast Attach 7 | . 6 1 Attach 11 | 2 8 1 Detach 1 | . 1 . Swap 12 | . 12 . Drop 21 | . 20 1 Fire 59 | . 38 21 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . . 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 11) 233 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 407 | -10/Materials | Core integrity fell below 50% 600 | -10/Materials | Discovered new exit (range 5) 1376 | -10/Materials | Entered Mines 1463 | -10/Mines | Learned location of Zion (-6) 1506 | -10/Mines | Assembled infested the area 1567 | -10/Mines | Core integrity fell below 20% 1597 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01478_ S-10 Pest destroyed. 01484_ Chain reaction triggered in Lgt. Ion Engine. 01484_ S-10 Pest destroyed. 01506_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01517_ U-05 Engineer lays Concrete. 01523_ U-05 Engineer builds a Wall. 01527_ U-05 Engineer lays Concrete. 01528_ U-05 Engineer destroyed. 01530_ K-01 Serf collects debris. 01552_ EM Shotgun destroyed. 01558_ S-10 Pest destroyed. 01560_ K-01 Serf collects debris. 01561_ Slammed into K-01 Serf. 01563_ Crushed K-01 Serf. 01563_ K-01 Serf destroyed. 01564_ Acquired 5 matter. 01571_ S-10 Pest destroyed. 01593_ Chain reaction triggered in Lgt. Ion Engine. 01593_ S-10 Pest misfires. 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[ #????????????????????? | | ??###########??# ???????????????????? | | ??????????????? ??????????????????? | | ??????????????? ?????????????????? | | ??????????????# ## ????????????????? | | ?????????????? ##?# ???????????????? | | ?????????????? #???###??????????????? | | ?????????????## s ##????????????????????? | | ??????????????###s##?????????????????????? | | ?????????????????s???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionThermalWand Manual? 0 Play Time 00:17:27 Cumulative 89.1 hours Start 2019.11.01 @ 20:05:26 End 2019.11.01 @ 20:24:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54baecf0-a72a-49b7-b99a-9b49c8da873b