Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 21:12:57 Player: Fazzonamite Result: Destroyed by M Guard with Hellfire Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (72) 360 Value Destroyed (2286) 2286 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 11520 Bonus ------- Follower Combat Kills 344 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -290 Cogmind --------- Core Integrity 0/1600 Matter 488/500 Energy 70/100 System Corruption 6% Temperature Cool (9) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- High-capacity Matter Pod Improved Signal Interpreter Melee Analysis Suite Improved Target Analyzer Experimental Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Q-thruster Q-thruster > --- UTILITY ---------- Improved Signal Interpreter Melee Analysis Suite Improved Target Analyzer Core Analyzer Experimental Core Analyzer Experimental Core Analyzer ECM Suite Reaction Control System Phase Shifter Graphene Brace Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Makeshift Sword Power Sword Force Lance > --- INVENTORY -------- Light Quantum Reactor High-capacity Matter Pod Enhanced Nova Cannon Improved Proton Missile Launcher Improved Remote Datajack [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Makeshift Sword Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . 2 2 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 2 . . . . . 1 . 1 . . . Utility 11 | . . . . . 2 1 . . . 2 . 2 1 2 1 . Weapon 2 | . . . . . . 1 . . . . . . . . 1 . Parts Attached 134 | 6 4 8 2 10 12 22 . 1 11 10 19 6 2 8 6 7 Power 18 | 1 . 3 . 1 . 1 . . 2 . 3 1 1 3 . 2 Engine 7 | 1 . 3 . . . . . . . . 2 . . 1 . . Core 8 | . . . . 1 . 1 . . 2 . 1 1 1 1 . . Reactor 3 | . . . . . . . . . . . . . . 1 . 2 Propulsion 27 | 2 1 2 1 3 3 3 . . . 1 6 . 1 . 3 1 Treads 1 | . . . . . . . . . . 1 . . . . . . Leg 12 | . . 2 1 3 3 . . . . . 3 . . . . . Wheel 6 | 2 1 . . . . 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . 3 . 1 . 3 1 Utility 42 | 1 2 . . . 5 7 . . 3 3 7 5 . 4 3 2 Device 17 | . . . . . 2 4 . . . 1 1 4 . 2 2 1 Storage 3 | 1 1 . . . . . . . . . . . . . . 1 Processor 11 | . 1 . . . . 2 . . . 2 4 . . 1 1 . Hackware 4 | . . . . . . . . . 1 . 1 1 . 1 . . Protection 7 | . . . . . 3 1 . . 2 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 47 | 2 1 3 1 6 4 11 . 1 6 6 3 . . 1 . 2 Energy Gun 7 | 1 . 1 . 1 1 1 . . 2 . . . . . . . Energy Cannon 6 | . . . . . 1 2 . . . 2 1 . . . . . Ballistic Gun 10 | 1 1 1 1 3 1 . . . . 2 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . Launcher 5 | . . . . 2 . . . . 2 . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 4 . 1 . 2 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon 5 | . . 1 . . . 2 . . 2 . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . 1 . . Parts Lost 53 | . 1 1 . 4 2 1 . . 10 . 8 . 3 . 4 19 Power 9 | . . 1 . 1 . . . . 2 . 1 . 1 . . 3 Propulsion 12 | . 1 . . . 1 . . . 1 . 2 . . . 2 5 Utility 18 | . . . . 1 1 1 . . 3 . 2 . 2 . 2 6 Weapon 14 | . . . . 2 . . . . 4 . 3 . . . . 5 Highest Loss Streak 19 | . 1 1 . 4 2 1 . . 3 . 6 . 2 . 4 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 99 100 90 94 89 92 92 79 92 77 84 81 78 85 74 Engine 4 | . 14 13 14 10 . . . . . . 1 5 4 2 . . Core 4 | . . . . 2 9 7 7 7 6 6 4 4 3 4 4 3 Leg 9 | . . 23 28 24 35 14 . . . . 1 . . . . . Wheel 9 | . 26 4 . . . 8 23 23 15 13 4 . . . . . Flight 2 | . . . . . . . . . . . 5 15 19 17 15 13 Device 4 | . . . . . 6 6 7 7 1 6 4 8 5 9 14 9 Storage 7 | . 14 14 14 14 9 7 7 7 7 6 2 . . . . . Processor 14 | . 10 14 14 10 . 5 15 15 15 24 22 21 19 20 23 23 Hackware 2 | . . . . . . . . . 4 1 4 6 9 8 12 11 Protection 4 | . . . . . 16 14 7 7 6 6 2 5 3 . . . Energy Gun 6 | . 14 13 14 9 2 7 7 7 8 . . . . . . . Energy Cannon 1 | . . . . . 5 . . . . 6 2 . . . . . Ballistic Gun 5 | . 14 13 14 12 9 6 . . . 6 1 . . . . . Ballistic Cannon 1 | . . . . . . . 7 7 2 . . . . . . . Slashing Weapon 4 | . . . . . . 6 7 7 1 4 10 15 14 8 8 7 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 52 | 12 28 31 29 29 39 46 45 45 50 49 52 31 31 35 36 36 Greatest Support 60 | 26 26 20 20 20 40 60 60 60 60 44 52 34 42 42 42 38 Greatest Overweight (x) 8 | 2 2 1 1 8 1 1 . . 1 1 1 . . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 13 | 7 11 15 15 15 15 15 15 15 15 15 9 5 5 5 5 5 Most Carried 15 | 3 11 15 15 15 15 15 15 15 15 13 15 5 5 5 5 5 Average Carried 12 | 1 7 14 14 14 13 14 14 15 12 11 9 5 4 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 1 10 15 15 15 15 15 15 15 10 13 5 5 5 4 5 . Class Distribution -------------------- 45% | Mutant 22% | Scavenger-Mutant 10% | Assassin 9% | Hacker-Sprinter 3% | Tank 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Assassin | -6/Factory Assassin | -5/Factory Gladiator | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Matter Collected 2140 | 260 127 165 . 168 207 136 115 . 250 . 143 91 . . 478 . Remotely 42 | . . . . . 32 . . . . . . . . . 10 . Salvage Created 2938 | . 332 209 . 43 544 202 71 . 386 50 269 176 . . 656 . Parts 149 | . 18 20 . . 25 7 8 . 10 2 18 6 . . 35 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 8 . 11 . . . . . . . Prevented 5 | . . . . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 59 | . 9 11 . 5 7 . 3 . 8 1 4 3 . . 8 . Melee 14 | . . . . . . . . . . . 3 3 . . 8 . Guns 30 | . 9 11 . 3 4 . 1 . 1 1 . . . . . . Cannons 8 | . . . . . 3 . 2 . 2 . 1 . . . . . AOE 7 | . . . . 2 . . . . 5 . . . . . . . Classes Destroyed 12 | . 4 . . 1 4 . . . 2 1 . . . . . . Worker 3 | . 1 . . . 1 1 . . . . . . . . . . Builder 3 | . . . . . 1 . . . . . 1 . . . 1 . Recycler 6 | . . . . . 1 3 . . . . . . . . 2 . Watcher 5 | . 1 . . . 2 . . . . . 1 . . . 1 . Swarmer 23 | . 3 9 . . . . 3 . . . . 1 . . 7 . Grunt 14 | . 6 2 . . 4 . . . 1 . . 1 . . . . Brawler 4 | . . . . . 1 . . . 2 . . 1 . . . . Duelist 4 | . . . . . . . . . 4 . . . . . . . Sentry 4 | . . . . . 2 . . . 1 . . . . . 1 . Hunter 2 | . . . . . . . . . 1 . 1 . . . . . Programmer 4 | . . . . . . . . . . 1 3 . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . Best Kill Streak 8 | . 3 5 . 3 5 1 3 . 4 1 2 3 . . 8 . Combat Bots Only 5 | . 3 5 . 3 3 . 3 . 4 1 2 3 . . 5 . Max Kills in Single Turn 2 | . 1 1 . 1 1 1 1 . 1 1 1 1 . . 2 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . 1 . . . . . . . Melee 2 | . . . . . . . . . . . 1 1 . . 2 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Hostile Shots Fired 476 | . 18 41 . 13 35 . 9 . 105 2 108 12 49 . 34 50 Missed 157 | . 7 10 . 2 13 . 3 . 33 2 24 6 31 . 16 10 Damage Taken 7996 | . 117 344 . 710 384 38 93 . 1433 . 1321 175 452 . 421 2508 Core 2292 | . 35 38 . 127 61 . . . 199 . 184 22 . . 144 1482 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 107 | . . . . . 13 . . . 23 . 71 . . . . . Core Remaining (%) 84 | 100 . . . 20 88 . . . 71 100 81 98 100 100 . . Volleys Fired 160 | . 27 20 . 15 37 2 5 . 35 3 12 . . . . 4 Largest 3 | . 2 2 . 2 2 2 2 . 2 3 2 . . . . 1 Hottest 177 | . 73 73 . 80 88 88 94 . 110 177 154 . . . . 43 Shots Fired 289 | . 54 40 . 21 74 4 10 . 54 7 21 . . . . 4 Gun 205 | . 54 40 . 18 41 4 5 . 33 3 7 . . . . . Cannon 67 | . . . . . 32 . 5 . 12 4 14 . . . . . Launcher 14 | . . . . 3 1 . . . 9 . . . . . . 1 Special 3 | . . . . . . . . . . . . . . . . 3 Kinetic 124 | . 27 20 . 11 37 2 5 . 12 3 7 . . . . . Thermal 98 | . 27 20 . . 36 2 . . . 2 11 . . . . . Explosive 13 | . . . . 3 1 . . . 9 . . . . . . . Electromagnetic 51 | . . . . 7 . . 5 . 33 2 3 . . . . 1 Robot Hit Streak 21 | . 10 7 . 5 21 2 3 . 7 13 10 . . . . 13 Robot Miss Streak 5 | . 3 3 . 3 3 2 5 . 4 . 5 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 247 | . 37 26 . 7 51 7 3 . 45 6 28 10 2 . 21 4 Core Hits 137 | . 16 13 . 10 22 4 3 . 35 2 11 6 1 . 14 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 2 . . . 1 . 1 . . . 2 2 1 . 2 . Burn 3 | . 2 . . . 1 . . . . . . . . . . . Corrupt 1 | . . . . . . . 1 . . . . . . . . . Sever 5 | . . . . . . . . . . . 2 2 1 . . . Impale 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks 126 | . . . . . . 6 . . 11 1 29 16 7 . 48 8 Impact 1 | . . . . . . 1 . . . . . . . . . . Slashing 74 | . . . . . . 4 . . . 1 29 16 7 . 14 3 Piercing 39 | . . . . . . . . . . . . . . . 34 5 Sneak Attacks 18 | . . . . . . 5 . . 6 . 1 . . . 6 . Combat Hostiles 5 | . . . . . . 1 . . 1 . . . . . 3 . Follow-up Attacks 9 | . . . . . . . . . . . 1 4 . . 3 1 Damage Inflicted 6904 | . 519 360 . 178 982 346 63 . 1787 123 920 365 86 . 1121 54 Guns 1892 | . 519 360 . 82 426 41 18 . 348 38 60 . . . . . Cannons 1019 | . . . . . 481 . 45 . 168 85 240 . . . . . Explosions 1440 | . . . . 94 75 . . . 1271 . . . . . . . Melee 2547 | . . . . . . 305 . . . . 620 365 86 . 1121 50 Ramming 6 | . . . . 2 . . . . . . . . . . . 4 Kinetic 1270 | . 317 183 . 53 378 28 45 . 168 38 60 . . . . . Thermal 1214 | . 202 177 . . 529 13 . . 73 73 147 . . . . . Explosive 1334 | . . . . 94 75 . . . 1165 . . . . . . . Electromagnetic 533 | . . . . 29 . . 18 . 381 12 93 . . . . . Impact 120 | . . . . . . 120 . . . . . . . . . . Slashing 1464 | . . . . . . 185 . . . . 620 365 86 . 158 50 Piercing 963 | . . . . . . . . . . . . . . . 963 . Highest Corruption 12 | . . . . 12 . 2 . . . . 3 4 1 . . 6 Average Corruption 4 | . . . . 11 . 1 . . . . 2 4 1 . . 3 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 15 | . . . . 4 . 1 . . . . 8 1 . . . 1 Message Errors 3 | . . . . 1 . 1 . . . . 1 . . . . . Matter Fused 4 | . . . . 2 . . . . . . 1 1 . . . . Heat Flow Errors 3 | . . . . . . . . . . . 2 . . . . 1 Energy Discharges 2 | . . . . . . . . . . . 2 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . Data Loss (major) 2 | . . . . 1 . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 295 | . . . . . . 130 . . 22 3 37 21 . . 62 20 Projectiles 34 | . . . . . . . . . . 3 31 . . . . . Explosions 22 | . . . . . . . . . 22 . . . . . . . Melee 239 | . . . . . . 130 . . . . 6 21 . . 62 20 Knockbacks 1 | . . . . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 208 | . . . . 12 32 . . . 158 . . . . . . 6 Shots 7 | . . . . 1 1 . . . 4 . . . . . . 1 Rammed 3 | . . . . . . . . . . . . . . . . 3 Targets Rammed 5 | . . . . 2 . . . . . . . . . . . 3 Kicked 2 | . . . . 2 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 221 | . 106 198 . 19 145 . 18 . 168 158 221 . 6 . . 192 Average Temperature 48 | . 33 79 . 9 28 . 11 . 54 83 54 . 4 . . 114 Received Heat Transfer 690 | . 60 99 . . 162 . . . 186 . . 12 54 . 9 108 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . . . . . . . . . Heat Transferred 2566 | . 740 518 . . 962 37 . . 50 74 185 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Peak Influence 396 | . 214 340 . 14 233 45 . . . 31 118 129 232 150 396 202 Initial 134 | . . 18 . . . 28 . . . . . 4 75 130 89 134 Average 77 | . 84 173 . 1 92 23 . . . . 40 69 94 146 182 151 Maximum Alert Level 1 | . 1 1 . . 1 . . . . . . . 1 . 1 1 Low Security (%) 88 | 100 93 56 . 100 84 100 . . . 100 100 100 90 100 63 99 Level 1 11 | . 6 43 . . 15 . . . . . . . 9 . 36 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . . 1 . . 1 2 3 1 2 . . 1 Investigation 1 | . 1 . . . . . . . . . . . . . . . Extermination 5 | . . . . . . 1 . . . 2 2 . . . . . Reinforcement 6 | . 1 . . . . . . . . . 1 1 2 . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Distress Signals 3 | . . . . . 2 . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 128 | . 12 16 . 8 14 2 2 . 23 1 8 9 14 . 13 6 Peak Tracking Total 8 | . 3 4 . 2 5 1 2 . 8 1 3 5 7 . 6 7 Tactical Retreats 12 | . . . . 1 1 . . . . . 2 1 4 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Traps Triggered 10 | . 1 2 . . . 2 . . . . 1 3 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Machines Disabled 1 | . . . . . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Machines Accessed 36 | . 5 1 1 . 1 2 . . . 3 6 1 5 2 6 3 Terminals 26 | . 5 . . . 1 1 . . . . 3 1 5 2 5 3 Fabricators 3 | . . . . . . 1 . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 2 . . . 1 . Total Hacks 66 | . 7 1 1 . 1 4 . . . 3 13 3 11 4 9 9 Successful 34 | . 4 1 1 . . 1 . . . 3 7 2 7 3 4 1 Failed 32 | . 3 . . . 1 3 . . . . 6 1 4 1 5 8 Catastrophic 6 | . 1 . . . . . . . . . . 1 1 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 6 | . . . 1 . . . . 3 . . . . 1 1 . . Terminals 54 | . 7 . . . 1 2 . . . . 9 3 11 4 8 9 Fabricators 4 | . . . . . . 2 . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . 2 3 . . . 1 . Terminal Hacks 28 | . 4 1 1 . . 1 . . . . 4 2 7 3 4 1 Record 12 | . . . . . . 1 . . . . 4 . 3 3 . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . . . . . . . . . . 3 . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . Locate Traps 2 | . 1 . . . . . . . . . . 1 . . . . Zone Layout 3 | . 2 . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 1 1 . . . . . Build 2 | . . . . . . . . . . 1 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . 2 2 . . . . . Seal Access 4 | . . . . . . . . . . 2 2 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 . . . 1 1 . . . . 4 1 4 1 3 3 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . 2 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 181 | . . . . . . . . . . 117 64 . . . . . Total Part Build Rating 30 | . . . . . . . . . . 14 16 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 1 . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Total Allies 10 | . . 3 . . . 1 . . 4 . . . 2 . . . Largest Group 3 | . . 3 . . . 1 . . 2 . . . 2 . . . Highest-Rated Group 192 | . . 40 . . . 16 . . 59 . . . 192 . . . Highest-Rated Ally 96 | . . 16 . . . 16 . . 41 . . . 96 . . . Total Orders 1 | . . 1 . . . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . . . Ally Attacks 58 | . . 19 . . . . . . 24 . . . 15 . . . Total Damage 1358 | . . 217 . . . . . . 546 . . . 595 . . . Kills 17 | . . 7 . . . . . . 7 . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . Turrets Deployed 3 | . . . . . . 1 1 . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . 2 1 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Turns Passed 9550 | 47 565 945 912 436 477 875 444 686 1495 702 850 183 226 125 429 153 Spaces Moved 8108 | 39 372 507 477 177 213 690 426 659 1324 437 587 297 492 233 828 350 Core 19 | 11 . . . 3 . . . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . . . . Legs 1573 | . . 393 477 174 213 303 . . . . 13 . . . . . Wheels 3807 | 28 372 114 . . . 387 426 659 1324 437 60 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2709 | . . . . . . . . . . . 514 297 492 233 828 345 Fastest Speed 31 | 50 90 95 190 190 120 100 100 100 100 100 34 34 31 31 31 31 Average Speed 91 | 86 96 168 190 202 122 113 100 100 102 103 45 34 31 31 31 31 Slowest Speed 450 | 150 110 190 190 450 190 120 100 100 115 115 195 34 31 31 114 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . 2 . . 5 2 . 4 . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 39 | 4 51 88 90 57 21 18 70 78 93 17 21 10 12 8 23 17 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . 2 1 . . . . . . . Known Exits Taken 13 | . 1 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 . . 1 . . . . . . . . . Scrap Searched 10 | . . 1 . 1 . . 3 2 3 . . . . . . . Spaces Dug 53 | . . . . 8 . . . . 20 1 2 1 4 . 13 4 Terrain Destroyed 177 | . . . . 25 6 . . . 117 1 6 1 4 . 13 4 Melee 25 | . . . . . . . . . . 1 2 1 4 . 13 4 Projectile 6 | . . . . . 2 . . . . . 4 . . . . . AOE 146 | . . . . 25 4 . . . 117 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Com Total 9808 | 51 530 564 484 231 356 773 434 686 1401 680 1123 355 552 286 922 380 Wait 1136 | . 113 5 . 16 79 18 . 26 18 220 448 47 52 35 50 9 Move 8066 | 38 371 506 476 176 212 689 425 658 1319 436 586 286 487 232 819 350 Hop 13 | . . . . . . . . . 2 . . 5 2 . 4 . Pick Up 98 | 7 11 15 3 7 9 10 2 . 3 9 8 . 2 7 5 . Fast Attach 42 | . 2 1 . 4 4 8 . 1 1 . 10 6 . . 4 1 Attach 61 | 6 1 3 . 3 6 5 . . 7 6 8 . 2 7 2 5 Detach 4 | . 1 . . . 1 2 . . . . . . . . . . Swap 31 | . 1 4 2 3 2 9 . . 3 4 1 . . 1 . 1 Drop 79 | . 3 10 3 5 6 18 2 1 2 1 17 1 . 4 4 2 Fire 160 | . 27 20 . 15 37 2 5 . 35 3 12 . . . . 4 Melee 100 | . . . . . . 6 . . 11 1 26 10 7 . 34 5 Ram 3 | . . . . . . . . . . . . . . . . 3 Kick 2 | . . . . 2 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . 5 . . . . 7 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 13) 222 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 612 | -10/Materials | Identified exit to Mines 613 | -10/Materials | Entered Mines 625 | -10/Mines | Discovered new exit (range 5) 630 | -10/Mines | Met a Derelict bent on vengeance 686 | -10/Mines | Identified exit to Materials 710 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1073 | -10/Mines | Learned 4 Materials zone layouts 1096 | -10/Mines | Learned location of Storage (-9) 1229 | -10/Mines | Discovered exit to Materials (range 5) 1263 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1502 | -10/Mines | Discovered new exit (range 5) 1508 | -10/Mines | Identified exit to Subcaves 1550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1550 | -10/Mines | Discovered new exit (range 5) 1556 | -10/Mines | Identified exit to Exiles 1558 | -10/Mines | Entered Exiles 1591 | -10/Exiles | Discovered new exit (range 14) 1614 | -10/Exiles | Identified exit to Mines 1652 | -10/Exiles | Met 8R-AWN 1686 | -10/Exiles | Met EX-HEX 1752 | -10/Exiles | Met EX-BIN 1773 | -10/Exiles | Aligned with FarCom system 1775 | -10/Exiles | Given EX-Vault access code 1821 | -10/Exiles | Opened EX-Vault 1838 | -10/Exiles | Found Deploy-a-Sentry 1841 | -10/Exiles | Found Deploy-a-Sentry 1844 | -10/Exiles | Found Deploy-a-Sentry 1887 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1940 | -10/Exiles | Met EX-DEC 2023 | -10/Exiles | Visited The Gauntlet 2436 | -10/Exiles | Discovered exit to Mines (range 10) 2470 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 2470 | -10/Exiles | Entered Mines 2521 | -9/Mines | Assembled infested the area 2526 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2551 | -9/Mines | Learned Materials stockpile data 2614 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2806 | -9/Mines | Crushed by falling debris 2806 | -9/Mines | Core integrity fell below 50% 2806 | -9/Mines | System corruption reached 10% 2837 | -9/Mines | Lost 4 parts (1p1u2w) 2844 | -9/Mines | Learned Materials security intel 2886 | -9/Mines | Discovered new exit (range 11) 2906 | -9/Mines | Entered Materials 2906 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2907 | -8/Materials | Identified exit to Factory 3112 | -8/Materials | Build established: Scavenger-Mutant 3383 | -8/Materials | Entered Factory 3383 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3420 | -7/Factory | DAS Turret deployed 4247 | -7/Factory | Discovered new exit (range 10) 4255 | -7/Factory | Identified exit to Lower Caves 4258 | -7/Factory | Entered Lower Caves 4510 | -7/Lower Caves | Encountered a Warlord checkpoint 4529 | -7/Lower Caves | Spotted B-75 Beast 4531 | -7/Lower Caves | Learned Factory emergency access door positions 4597 | -7/Lower Caves | Discovered new exit (range 8) 4603 | -7/Lower Caves | Identified exit to Lower Caves 4614 | -7/Lower Caves | DAS Turret deployed 4643 | -7/Lower Caves | Learned Factory stockpile data 4700 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4702 | -7/Lower Caves | Entered Zion 4732 | -7/Zion | Received a visual enhancement algorithm 4812 | -7/Zion | Learned location of Quarantine (-2) 5096 | -7/Zion | Given A8's code to call for help 5151 | -7/Zion | Rebuked by Imprinter 5243 | -7/Zion | Build established: Mutant 5370 | -7/Zion | Discovered new exit (range 18) 5387 | -7/Zion | Identified exit to Proximity Caves 5388 | -7/Zion | Entered Proximity Caves 5398 | -6/Proximity Caves | DAS Turret deployed 5652 | -6/Proximity Caves | Learned Factory garrison access intel 5741 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6340 | -6/Proximity Caves | Spotted B-75 Beast 6839 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 6879 | -6/Proximity Caves | Discovered new exit (range 4) 6882 | -6/Proximity Caves | Identified exit to Factory 6883 | -6/Proximity Caves | Entered Factory 6883 | -6/Factory | Evolved 2 slots: Utility x2 6886 | -6/Factory | Loaded intel: 4 garrison access locations 6949 | -6/Factory | Discovered new exit (range 5) 6952 | -6/Factory | Identified exit to Lower Caves 7047 | -6/Factory | Fabricated Imp. System Guard (x2) 7572 | -6/Factory | Discovered new exit (range 14) 7582 | -6/Factory | Build established: Assassin 7584 | -6/Factory | Identified exit to Factory 7585 | -6/Factory | Entered another Factory area 7585 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7940 | -5/Factory | Lost 6 parts (1p2n2u1w) 8284 | -5/Factory | Discovered new exit (range 4) 8286 | -5/Factory | Identified exit to Upper Caves 8308 | -5/Factory | Build established: Scout 8376 | -5/Factory | Fabricated Q-thruster? 8426 | -5/Factory | Discovered new exit (range 15) 8435 | -5/Factory | Identified exit to Factory 8435 | -5/Factory | Entered another Factory area 8435 | -4/Factory | Evolved 2 slots: Utility x2 8525 | -4/Factory | Identified exit to Research 8618 | -4/Factory | Entered Research 8618 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8627 | -3/Research | Enhanced Grunt warped into view, answering call for help 8634 | -3/Research | Enhanced Grunt warped into view, answering call for help 8672 | -3/Research | Discovered new exit (range 11) 8676 | -3/Research | Identified exit to Testing 8771 | -3/Research | Identified exit to Armory 8837 | -3/Research | Discovered new exit (range 15) 8844 | -3/Research | Identified exit to Research 8844 | -3/Research | Entered another Research area 8844 | -2/Research | Evolved 2 slots: Utility x2 8873 | -2/Research | Found Prototype Processor 8874 | -2/Research | Identified Exp. Core Analyzer 8960 | -2/Research | Discovered new exit (range 14) 8961 | -2/Research | Build established: Hacker-Sprinter 8969 | -2/Research | Identified exit to Access 8969 | -2/Research | Entered Access 8969 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9040 | -1/Access | Found Exp. Core Analyzer 9256 | -1/Access | Spotted B-99 Colossus 9288 | -1/Access | Identified exit to Command 9386 | -1/Access | Lost 4 parts (2n2u) 9398 | -1/Access | Entered Command 9524 | -1/Command | Spotted M Guard 9524 | -1/Command | Spotted M Guard 9524 | -1/Command | Spotted Combat Programmer 9524 | -1/Command | Spotted Combat Programmer 9536 | -1/Command | Core integrity fell below 50% 9549 | -1/Command | Core integrity fell below 20% 9551 | -1/Command | Destroyed by M Guard with Hellfire Missile Launcher Last Messages --------------- 09536_ The unstable cave ceiling collapses. 09538_ Penetrated by EMDS Slug. 09540_ Core Analyzer destroyed. 09543_ Penetrated by EMDS Slug. 09543_ Lgt. Quantum Reactor destroyed. 09543_ Mak. Sword destroyed. 09544_ Combat Programmer repels hacking attempt. 09545_ Penetrated by EMDS Slug. 09546_ Combat Programmer repels hacking attempt. 09547_ Graphene Brace destroyed. 09547_ Imp. Remote Datajack destroyed. 09547_ Slammed into Combat Programmer. 09547_ Destabilizing: System corrupted (+1). 09548_ Exp. Core Analyzer destroyed. 09548_ Penetrated by EMDS Slug. 09548_ EMDS Slug penetrates Reinforced Barrier. 09548_ Slammed into Combat Programmer. 09550_ Penetrated by EMDS Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#! | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????#" | | ???????????????????????????? ???????????????##"# | | ???????????????????????????# #???????????????### | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?##??????????????? | | ?????????????????????????### ## #??????????????? | | ?????????????????????????# # ##??????????????? | | ?????????????????????????# # ##?????????????? | | ????????????????????#"""## # # ###?#####?##### | | ????????????????????# Y # ## # # #?# # | | ????????????????????# Y ## W W # ### # | | ????????????????????# p @ ! hh | | ????????????????????# p | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# ### ### W ### # | | ????????????????????######?# #?# #?# # | | ???????????????????????????#####?### ## ###?##### | | ???????????????????????????????????####?##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 35 Energy Capacity 290 Matter Stores 488 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 12 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 76 Melee Accuracy 5 Target Analysis 6 Core Analysis 12 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Guard | x2 | -6/Factory | Preloaded Q-thruster | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Back For More Deadly Force Denied? Dodgeball, But With Guns Help From High Places Unlikely Earthworm Challenges ------------ None Game ------ Seed ContainmentHardenedMantle Manual? 0 Play Time 03:03:45 Cumulative 57.8 hours Start 2024.04.25 @ 17:50:20 End 2024.04.25 @ 21:12:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9a60848-a1fc-4a06-bd47-441b5a24d6af