Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 21:17:15 Player: hydronio Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (137) 685 Value Destroyed (3601) 3601 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 6422 Bonus ------- High Alert Combat Kills 384 Follower Combat Kills 35 Friendly Fire -183 Cogmind --------- Core Integrity 0/550 Matter 33/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Nuclear Core High-capacity Storage Unit Machine Analyzer Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Particle Charger Improved Power Shielding Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating System Shield Field Recycling Unit (89) Shotgun Assault Cannon Assault Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Assault Cannon Mini Grenade Launcher Plasma Flamer > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core High-capacity Storage Unit Machine Analyzer Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Particle Charger Improved Power Shielding Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating System Shield Field Recycling Unit Shotgun Gauss Rifle Assault Cannon Assault Cannon Assault Cannon Plasma Cutter [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 101 | 5 7 37 2 50 Power 14 | 1 . 4 1 8 Engine 11 | 1 . 4 1 5 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 24 | 2 2 8 . 12 Treads 13 | . 2 8 . 3 Leg 1 | . . . . 1 Wheel 10 | 2 . . . 8 Hover . | . . . . . Flight . | . . . . . Utility 29 | . 4 14 . 11 Device 11 | . 1 9 . 1 Storage 3 | . 2 . . 1 Processor 6 | . 1 3 . 2 Hackware 1 | . . . . 1 Protection 8 | . . 2 . 6 Artifact . | . . . . . Weapon 34 | 2 1 11 1 19 Energy Gun 3 | . . 2 . 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 9 | 2 . 4 . 3 Ballistic Cannon 4 | . . . . 4 Launcher 10 | . 1 5 . 4 Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . 1 . . Parts Lost 49 | . . 15 . 34 Power 9 | . . 2 . 7 Propulsion 13 | . . 4 . 9 Utility 12 | . . 5 . 7 Weapon 15 | . . 4 . 11 Highest Loss Streak 9 | . . 5 . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 92 96 100 86 Engine 9 | . 14 10 11 5 Treads 15 | . 26 19 22 6 Wheel 4 | . 1 . . 10 Device 3 | . 1 8 . . Storage 10 | . 11 11 11 9 Processor 18 | . 12 22 22 17 Hackware 1 | . . . . 4 Protection 2 | . . 1 11 3 Energy Gun 2 | . . 5 . . Energy Cannon 1 | . . . . 3 Ballistic Gun 8 | . 16 11 . 2 Ballistic Cannon 3 | . . . . 8 Launcher 6 | . 6 4 11 6 Slashing Weapon 2 | . . . 10 3 Peak Build Rating 32 | 5 8 17 18 32 Average Rating 16 | 3 7 13 16 22 On Entrance 9 | . 5 8 17 18 Naked Turns . | . . . . . Heaviest Build 102 | 5 27 41 32 102 Greatest Support 60 | 20 40 40 40 60 Greatest Overweight (x) 32 | . . 7 . 32 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 25 | 5 15 15 15 25 Average Capacity 16 | 5 12 15 15 20 Most Carried 25 | 4 15 15 15 25 Average Carried 14 | 2 8 14 14 17 Final Capacity 25 | 5 15 15 15 25 Final Carried 19 | 3 15 15 15 19 Class Distribution -------------------- 49% | Mutant 30% | Scavenger-Mutant 9% | Bomber 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2534 | 242 133 962 181 1016 Remotely . | . . . . . Salvage Created 3575 | 60 242 1486 50 1737 Parts 279 | 6 22 134 10 107 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled 18 | . . 18 . . Retrieved Matter 119 | . . 119 . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 89 | 1 6 42 4 36 Melee 1 | . . . 1 . Guns 26 | 1 2 23 . . Cannons 18 | . . . . 18 AOE 43 | . 4 19 3 17 Classes Destroyed 16 | 2 3 6 1 4 Worker 12 | 1 . 4 . 7 Builder 12 | . . 3 1 8 Tunneler 2 | . . 2 . . Hauler 2 | . 1 . . 1 Recycler 8 | . . 3 . 5 Operator 3 | . 1 . . 2 Watcher 12 | . 3 5 . 4 Swarmer 20 | . . 15 2 3 Grunt 46 | 1 6 15 . 24 Brawler 1 | . . . . 1 Duelist 5 | . . 4 . 1 Sentry 13 | . . 8 . 5 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Assembled 2 | . . . 2 . Best Kill Streak 13 | 1 4 13 2 12 Combat Bots Only 9 | 1 3 8 2 9 Max Kills in Single Turn 4 | 1 2 4 2 3 Gunslinging . | . . . . . Exploded 3 | . 1 3 1 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 488 | 2 14 204 16 252 Missed 144 | . 5 64 4 71 Damage Taken 5558 | 24 111 1868 132 3423 Core 927 | 12 10 340 . 565 Absorbed by Shields 482 | . . 482 . . Redirected to Shielding 1 | . . . 1 . Regen/Repaired (Parts) 22 | . 22 . . . Core Remaining (%) 67 | 95 91 . 15 . Volleys Fired 268 | 3 27 119 3 116 Largest 3 | 2 2 2 2 3 Hottest 134 | 40 50 68 53 134 Shots Fired 483 | 6 40 218 4 215 Gun 228 | 6 32 175 1 14 Cannon 160 | . . . . 160 Launcher 95 | . 8 43 3 41 Special . | . . . . . Kinetic 285 | 6 32 131 1 115 Thermal 57 | . . . . 57 Explosive 95 | . 8 43 3 41 Electromagnetic 46 | . . 44 . 2 Robot Hit Streak 20 | 5 8 20 1 9 Robot Miss Streak 5 | . 3 5 1 5 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 327 | 5 26 146 5 145 Core Hits 224 | 3 21 94 5 101 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 3 | . . 2 . 1 Critical Strikes 8 | . . 2 . 6 Meltdown 1 | . . . . 1 Destroy 3 | . . 2 . 1 Blast 4 | . . . . 4 Melee Attacks 15 | . . . 5 10 Impact . | . . . . . Slashing 13 | . . . 5 8 Piercing . | . . . . . Sneak Attacks 8 | . . . . 8 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10491 | 43 673 3896 301 5578 Guns 1873 | 43 171 1570 14 75 Cannons 2555 | . . . . 2555 Explosions 5525 | . 502 2326 166 2531 Melee 538 | . . . 121 417 Ramming . | . . . . . Kinetic 3021 | 43 171 1098 14 1695 Thermal 1099 | . . 178 . 921 Explosive 5347 | . 502 2148 166 2531 Electromagnetic 486 | . . 472 . 14 Impact . | . . . . . Slashing 538 | . . . 121 417 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 281 | . . 101 13 167 Projectiles 32 | . . . . 32 Explosions 178 | . . 101 10 67 Melee 71 | . . . 3 68 Knockbacks 15 | . . . . 15 Impact . | . . . . . Kinetic 15 | . . . . 15 Secondary . | . . . . . Self-Inflicted Damage 942 | . . 622 . 320 Shots 30 | . . 17 . 13 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 517 | 6 45 36 . 517 Average Temperature 78 | 6 16 10 . 108 Received Heat Transfer 1907 | 12 84 551 . 1260 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Matter Decay 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted . | . . . . . Heat Transferred 1680 | . . 200 . 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 920 | 25 255 920 452 630 Initial 358 | . 16 . 358 99 Average 288 | 2 69 429 395 252 Maximum Alert Level 3 | . 1 3 2 2 Low Security (%) 44 | 100 92 30 . 43 Level 1 25 | . 7 21 29 37 Level 2 23 | . . 30 70 18 Level 3 5 | . . 17 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 2 4 . 9 Investigation 5 | . 1 1 . 3 Extermination . | . . . . . Reinforcement 7 | . 1 2 . 4 Assault 3 | . . 1 . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | 1 10 55 13 58 Peak Tracking Total 10 | 1 2 5 4 10 Tactical Retreats 12 | . . 7 3 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . . 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 16 | . 2 10 . 4 Max in Single Turn 2 | . 2 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 13 | . 6 4 . 3 Terminals 9 | . 4 4 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 34 | . 14 8 . 12 Successful 18 | . 7 3 . 8 Failed 16 | . 7 5 . 4 Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 8 8 . 3 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 7 | . 2 . . 5 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 9 | . 4 3 . 2 Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . . . . 1 Alert Level 2 | . 1 . . 1 Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Security Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 1 . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer 4 | . . . . 4 Insert Component 1 | . . . . 1 Analyze 3 | . . . . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 9 | . 4 2 . 3 Full Trace Events 4 | . 1 . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 17 | . 8 . . 9 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 parse_system 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 3 Highest-Rated Group 40 | . . . 40 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders 1 | . . . . 1 GUARD 1 | . . . . 1 Ally Attacks 13 | . . . . 13 Total Damage 144 | . . . . 144 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 6433 | 91 1151 2192 524 2475 Spaces Moved 3095 | 100 664 982 302 1047 Core 61 | 31 . 1 . 29 Treads 2177 | . 605 981 302 289 Legs 56 | . . . . 56 Wheels 801 | 69 59 . . 673 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 95 Average Speed 169 | 70 152 175 160 186 Slowest Speed 1650 | 80 160 400 160 1650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 5 94 77 59 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 3 | . . . 3 . Spaces Dug . | . . . . . Terrain Destroyed 621 | . 45 202 32 342 Melee . | . . . . . Projectile 24 | . . . . 24 AOE 597 | . 45 202 32 318 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3799 | 115 767 1241 333 1343 Wait 144 | . 46 49 10 39 Move 3091 | 99 663 981 301 1047 Hop . | . . . . . Pick Up 121 | 8 19 39 6 49 Fast Attach . | . . . . . Attach 69 | 5 4 26 . 34 Detach . | . . . . . Swap 32 | . 3 11 2 16 Drop 43 | . 5 16 6 16 Fire 268 | 3 27 119 3 116 Melee 15 | . . . 5 10 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 16 | . . . . 16 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 16) 414 | -10/Materials | Discovered new exit (range 13) 648 | -10/Materials | Discovered new exit (range 15) 853 | -10/Materials | Repaired Grenade Launcher? 877 | -10/Materials | Discovered new exit (range 11) 997 | -10/Materials | Discovered new exit (range 12) 1243 | -10/Materials | Entered another Materials area 1243 | -9/Materials | Evolved 2 slots: Utility x2 1599 | -9/Materials | Core integrity fell below 50% 1627 | -9/Materials | Lost 5 parts (3n1u1w) 1880 | -9/Materials | Discovered new exit (range 8) 2409 | -9/Materials | Discovered new exit (range 9) 2444 | -9/Materials | Destroyed 8 combat bots 2554 | -9/Materials | Core integrity fell below 20% 2593 | -9/Materials | Lost 3 parts (1n2w) 2858 | -9/Materials | Build established: Scavenger-Mutant 3008 | -9/Materials | Discovered new exit (range 4) 3012 | -9/Materials | Identified exit to Materials 3189 | -9/Materials | Identified exit to Mines 3205 | -9/Materials | Build established: Mutant 3243 | -9/Materials | First assault squad dispatched 3435 | -9/Materials | Entered Mines 3445 | -9/Mines | Discovered exit to Materials (range 13) 3766 | -9/Mines | Build established: Scavenger-Mutant 3808 | -9/Mines | Assembled infested the area 3810 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3954 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3959 | -9/Mines | Entered Materials 3959 | -8/Materials | Accompanied by 3 allies 3959 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4366 | -8/Materials | Lost 6 parts (1p1n2u2w) 4984 | -8/Materials | Discovered new exit (range 15) 5016 | -8/Materials | Identified exit to Factory 5194 | -8/Materials | Lost 4 parts (1n1u2w) 5269 | -8/Materials | Lost 4 parts (1p2n1w) 5646 | -8/Materials | Build established: Scavenger-Gunner 5761 | -8/Materials | Core integrity fell below 50% 6212 | -8/Materials | Build established: Bomber 6359 | -8/Materials | First assault squad dispatched 6408 | -8/Materials | Destroyed 9 combat bots 6423 | -8/Materials | Core integrity fell below 20% 6434 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [Achievement: Oops] Acquired 11 matter. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Gauss Rifle destroyed. U-05 Engineer builds a Door. K-01 Serf collects debris. Mni. Grenade Launcher destroyed. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Critical hit (Burn: +37). Hrd. Light Armor Plating destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????# # #????????????# ! + %# | | ???????????# # #????????????# # # | | ???????????########## ###################### # | | ????????????######## ####### #??????## # | | ????????????# ##?????## | | ????????????# ##??????# | | ????????????# = ##??????# | | ????????????# #### ####### ###?????##### | | ????????????# #### ##### ##### # #?????????? | | ????????????# # #???###?# # # #?????????? | | ????????????# #!!!!!!#???????# # # #?????????? | | ???????????## #!!!!!!#???????### ###?????????? | | ???????????# ########????????## ##??????????? | | ???????????# ##?????????????## ##??????????? | | ??????????## #??????????????# ##??????????? | | ??????????# # #???####???????# #???????????? | | ??????????# # ##### ######### ##??????????? | | ??????????### %####;#;########## #??????????? | | ????????# * #??????????? | | ????????# r% % T #??????????? | | ??????? % % % #??????????? | | ??????# ##+####; % # ## ### #??????????? | | ??????# # ; % g ###+###??????????? | | ??????## ## [# ! gg m """ #????????????????? | | ???????# # ; ! l ""R" #????????????????? | | ???????## # #! @ "" " #????????????????? | | ???????? ## # / #????????????????? | | ??????? ## # % #????????????????? | | ??????? ## ###m %# ###????????????????? | | ???????## ??? #?## # ?????????????????? | | ????????# ??? #?? k ????????????????? | | ????????? ????####??# m # """ "??????????????? | | ???????????????????? """ ""?????????????? | | ??????????????????? + """ ""?????????????? | | ?????????????????? ????????????????? | | ??????????????????#### ?????????????????? | | ?????????????????????### % ## ?????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab I Survived The Infestation It's Just You Oops Part-time Mechanic Significant Disruption Challenges ------------ None Game ------ Seed VampiricLegTendrils Manual? 0 Play Time 01:52:18 Cumulative 4.0 hours Start 2025.02.04 @ 18:50:11 End 2025.02.04 @ 21:17:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 10632fbc-b686-4ea6-897d-66ec583fe3ab