Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 15:03:16 // Winter2019/RPGLIKE Player: Willow Result: Destroyed by Golem with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (315) 1575 Value Destroyed (11791) 11791 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (951) 951 TOTAL SCORE: 19737 Bonus ------- High Alert Combat Kills 671 Follower Combat Kills 112 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -1132 Cogmind --------- Core Integrity 0/1600 Matter 35/300 Energy 500/500 System Corruption 0% Temperature Cool (10) Movement Treading (160) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- F-cell Engine Zionite Light DM Reactor > --- PROPULSION (3) --- Medium Treads Medium Treads Centrium Wheel > --- UTILITY (11) ----- Makeshift Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Core Analyzer Armor Integrity Analyzer Expert System (Z-Light) Advanced Weapon Cycler Makeshift Hacking Suite Makeshift System Shield Tech Extrapolator System Restoration Module > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Coil Gun Helical Railgun > --- INVENTORY (5) ---- Authchip [Propulsion] Authchip [Propulsion] Rocket Array Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Centrium Wheel > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Core Analyzer Armor Integrity Analyzer Expert System Advanced Weapon Cycler System Shield Tech Extrapolator System Restoration Module Phasing AFG > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun Helical Railgun > --- INVENTORY -------- Protomatter Protomatter Protomatter Authchip [Propulsion] Authchip [Propulsion] [Rating: 112] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Improved Targeting Computer Device Advanced Weapon Cycler Storage Zionite Biocell Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Shock Bomb Launcher Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Slots Evolved 15 | 3 1 . 4 1 1 1 2 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | 1 . . 1 . . . . . . . . . . Utility 9 | 1 1 . 2 1 . 1 2 1 . . . . . Weapon 3 | 1 . . 1 . 1 . . . . . . . . Parts Attached 83 | 6 3 . 13 3 1 22 12 2 5 1 . 9 6 Power 8 | 1 . . 1 . . 1 2 1 . . . 1 1 Engine 4 | 1 . . 1 . . 1 1 . . . . . . Core 1 | . . . . . . . 1 . . . . . . Reactor 3 | . . . . . . . . 1 . . . 1 1 Propulsion 11 | 2 . . 3 1 . 2 . 1 . . . 2 . Treads 6 | 1 . . 2 1 . . . . . . . 2 . Leg . | . . . . . . . . . . . . . . Wheel 5 | 1 . . 1 . . 2 . 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 41 | 1 2 . 4 1 1 10 7 . 5 . . 5 5 Device 15 | 1 . . 1 1 . 3 2 . 3 . . 3 1 Storage 1 | . . . . . . . . . . . . . 1 Processor 11 | . 2 . 1 . . 4 4 . . . . . . Hackware 6 | . . . . . . 1 1 . 2 . . 2 . Protection 8 | . . . 2 . 1 2 . . . . . . 3 Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 1 . 5 1 . 9 3 . . 1 . 1 . Energy Gun 5 | 2 . . 1 . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 13 | . . . 3 1 . 5 3 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . 1 . 1 . . 1 . . . . . 1 . Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . 3 2 . . . 1 2 6 Parts Lost 2 | . . . 1 . . . 1 . . . . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . 1 . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 1 | . . 1 1 1 . . . 1 1 2 2 2 3 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . . . . . 1 1 2 2 1 2 Weapon . | . . 1 1 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . 2 1 . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . Tool/Special 2 | . . . . . . 1 1 . . . . . . Average Slot Usage (%) 96 | . 91 100 97 93 94 93 99 95 97 100 95 97 99 Engine 6 | . 13 12 9 7 7 6 5 5 5 5 5 5 5 Reactor 1 | . . . . . . . . 3 4 5 5 5 4 Treads 11 | . 13 12 16 15 14 11 11 10 9 10 10 10 10 Wheel 6 | . 13 12 9 7 7 8 5 5 5 5 5 5 5 Device 13 | . 13 12 11 15 14 11 13 15 14 15 14 16 14 Processor 25 | . 7 25 18 15 14 20 34 32 31 31 30 30 30 Hackware 2 | . . . . . . 1 . . 3 5 5 6 10 Protection 2 | . . . 5 7 9 7 . . . . . . . Energy Gun 2 | . 26 23 10 . . 1 . . . . . . . Ballistic Gun 19 | . . . 15 23 21 17 24 21 20 21 20 19 20 Launcher 1 | . . 1 1 . 4 3 . . . . . . . Peak Build Rating 112 | 6 8 8 23 27 27 62 83 96 100 99 99 112 111 Average Rating 62 | 4 6 8 17 22 24 34 75 91 97 98 98 106 110 On Entrance 53 | . 6 8 8 22 23 27 62 83 96 99 99 99 110 Avg Prop Armor Cover (%) 12 | 15 11 11 12 11 10 10 13 13 12 13 13 12 12 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 66 | 10 11 11 27 33 36 38 34 46 46 46 46 66 54 Greatest Support 56 | 10 10 10 43 46 46 46 46 46 46 16 46 56 56 Greatest Overweight (x) 4 | 1 1 1 2 3 3 3 3 4 2 2 2 4 3 Average Overweight (x) 2 | . . . 1 1 2 1 2 2 1 2 1 2 2 Largest Inventory Capacity 5 | 1 1 1 1 3 3 3 3 4 4 5 5 5 5 Average Capacity 3 | 1 1 1 1 2 3 3 3 3 4 4 5 5 5 Most Carried 5 | . 1 1 1 3 3 3 3 4 4 5 5 5 5 Average Carried 3 | . . 1 1 2 2 2 2 3 3 4 5 4 4 Final Capacity 5 | 1 1 1 1 3 3 3 3 4 4 5 5 5 5 Final Carried 5 | . 1 1 1 3 3 3 3 4 4 5 5 5 3 Class Distribution -------------------- 36% | Scavenger-Gunner 30% | Hacker-Gunner 21% | Commander-Gunner 6% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Matter Collected 8591 | 260 10 70 450 655 74 1864 1355 645 844 199 222 1392 551 Remotely . | . . . . . . . . . . . . . . Salvage Created 12026 | 90 507 191 1116 1086 74 3120 1445 939 979 170 128 1658 523 Parts 754 | 8 30 6 69 81 12 147 91 50 70 20 6 118 46 Haulers Intercepted 6 | . 1 . 2 2 . . 1 . . . . . . Recyclers Shooed 3 | . 1 . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 1 . . . 19 10 . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Combat Hostiles Destroyed 253 | . 13 3 29 22 3 70 40 21 22 8 3 9 10 Guns 236 | . 8 2 23 19 3 69 39 21 22 8 3 9 10 AOE 16 | . 5 . 6 3 . 1 1 . . . . . . Classes Destroyed 29 | 1 4 2 1 4 . 8 4 1 . . . 2 2 Worker 2 | . . . . 1 . . 1 . . . . . . Builder 3 | . . . . 1 . . 1 . 1 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 6 | . 1 . 2 2 . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . Drone 2 | . . . . 2 . . . . . . . . . Watcher 6 | . 3 . . 2 . . 1 . . . . . . Swarmer 32 | . 3 . 7 . . . 8 4 6 3 1 . . Grunt 72 | . 10 2 15 12 . . 10 10 9 3 1 . . Brawler 4 | . . . . . . . 1 2 . 1 . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 27 | . . . 7 9 3 . 3 . 3 1 1 . . Demolisher 2 | . . 1 . . . . 1 . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . Hunter 8 | . . . . . . . 3 4 1 . . . . Programmer 9 | . . . . . . . 6 . 3 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . Federalist 13 | . . . . . . 13 . . . . . . . Explorer 2 | . . . . . . 2 . . . . . . . Ranger 4 | . . . . . . 4 . . . . . . . Guru 4 | . . . . . . 4 . . . . . . . Scientist 1 | . . . . . . 1 . . . . . . . Scrapper 42 | . . . . . . 42 . . . . . . . Zionite 45 | . . . . . . . . . . . . 45 . Z-Light 9 | . . . . . . . . . . . . . 9 Tinkerer 2 | . . . . . . . . . . . . 2 . Assembled 8 | . . . . . . . 8 . . . . . . Golem 1 | . . . . . . . . . . . . . 1 Thug 1 | . . . . . . 1 . . . . . . . Savage 3 | . . . . . . 1 . . . 1 . 1 . Butcher 1 | . . . . . . 1 . . . . . . . Martyr 1 | . . . . . . . . . . . . 1 . Mutant 8 | . . . . . . 2 . . . . . 6 . Best Kill Streak 18 | 4 6 2 15 10 1 18 8 6 4 4 3 12 5 Combat Bots Only 18 | . 5 2 14 8 1 18 8 6 3 4 3 4 5 Max Kills in Single Turn 4 | 1 2 1 4 3 1 2 2 3 2 2 1 3 2 Gunslinging 2 | . . . 1 1 . 1 1 2 . 1 . 1 1 Exploded 3 | . 2 . 3 2 . 1 1 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Hostile Shots Fired 804 | . 39 21 85 61 8 77 136 56 119 27 21 69 85 Missed 261 | . 14 3 31 23 1 17 55 13 48 14 10 25 7 Hits 543 | . 25 18 54 38 7 60 81 43 71 13 11 44 78 Melee 6 | . . . . 2 . . 2 . . . . 2 . Projectile 537 | . 25 18 54 36 7 60 79 43 71 13 11 42 78 AOE 7 | . . 6 . . . . . . . . . 1 . Critical Strikes 7 | . . . . 2 . 2 1 . 1 . . 1 . Damage Taken 10130 | . 310 452 663 574 97 1108 1370 822 751 129 138 665 3051 Core 7994 | . 247 359 468 429 63 824 1110 663 589 104 107 517 2514 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Core 6753 | . 202 325 416 300 63 715 916 556 544 85 107 498 2026 Ignored by Resistances 657 | . 22 14 34 36 7 92 87 48 66 13 13 22 203 Core Remaining (%) 81 | 100 . 43 . . . 100 . . . . . . . Volleys Fired 607 | 5 35 21 50 49 7 107 91 36 60 22 7 76 41 Largest 4 | 2 2 2 3 3 3 4 4 4 4 4 4 4 4 Hottest 124 | 80 80 80 103 69 69 111 124 124 124 124 124 124 124 Shots Fired 1855 | 10 68 27 124 139 21 372 283 124 151 58 19 301 158 Gun 1837 | 10 66 27 121 135 21 364 283 124 151 58 19 300 158 Cannon . | . . . . . . . . . . . . . . Launcher 17 | . 2 . 3 4 . 7 . . . . . 1 . Special 1 | . . . . . . 1 . . . . . . . Kinetic 1698 | . . . 85 135 21 364 283 124 151 58 19 300 158 Thermal 6 | . . . 6 . . . . . . . . . . Explosive 10 | . 2 . 3 4 . . . . . . . 1 . Electromagnetic 140 | 10 66 27 30 . . 7 . . . . . . . Robot Hit Streak 34 | 5 9 7 24 24 7 32 28 17 22 18 4 30 34 Robot Miss Streak 4 | 1 2 2 2 3 1 3 4 2 2 1 1 2 2 Penetration Max 1 | . . . . . . 1 1 . 1 1 . 1 1 Secondary Targets 52 | . 1 . 5 3 . 18 5 6 1 1 . 11 1 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 1 2 1 1 . 2 1 Shots Hit Robots 1240 | 8 43 19 96 97 17 250 165 88 92 36 9 192 128 Core Hits 587 | 6 23 9 43 47 6 124 89 47 51 20 5 77 40 Critical Kills 12 | . . . . 1 . . 4 3 1 . . 2 1 Critical Parts Destroyed 12 | . . . . . . 5 2 1 . 1 . 1 2 Critical Strikes 32 | . 4 1 . 1 . 5 6 4 1 1 . 3 6 Destroy 27 | . . . . 1 . 5 6 4 1 1 . 3 6 Corrupt 5 | . 4 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 27970 | 137 1116 332 1768 1977 295 5102 4487 1886 2518 937 194 4508 2713 Guns 25681 | 89 605 240 1447 1552 273 4841 3977 1886 2419 937 194 4508 2713 Cannons . | . . . . . . . . . . . . . . Explosions 2179 | 48 511 92 321 425 . 261 508 . 13 . . . . Melee . | . . . . . . . . . . . . . . Ramming 110 | . . . . . 22 . 2 . 86 . . . . Kinetic 24298 | . . . 998 1552 273 4841 3977 1886 2419 937 194 4508 2713 Thermal 1150 | 48 511 92 107 . . . 392 . . . . . . Explosive 759 | . . . 321 425 . . . . 13 . . . . Electromagnetic 1653 | 89 605 240 342 . . 261 116 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 3 3 6 . . 1 . Average Corruption 2 | . . . . . . 1 2 3 4 . . 1 . Corruption Purged 7 | . . . . . . . . . 6 . . 1 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 56 | . . . . . . 7 8 11 30 . . . . Message Errors 5 | . . . . . . 1 1 2 1 . . . . Matter Fused 17 | . . . . . . . 4 3 10 . . . . Heat Flow Errors 6 | . . . . . . 3 . . 3 . . . . Energy Discharges 9 | . . . . . . 2 2 1 4 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 10 | . . . . . . . . 3 7 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . Alerts 4 | . . . . . . . 1 . 3 . . . . Weapon Failures 2 | . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 123 | . 49 . . . . 10 64 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 123 | . 49 . . . . 10 64 . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . 25 35 . 33 . 18 102 . . . . . . Shots 6 | . 1 1 . 1 . 1 2 . . . . . . Rammed 14 | . . . . . 5 . 1 . 8 . . . . Targets Rammed 14 | . . . . . 5 . 1 . 8 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 288 | 90 177 90 288 6 . 203 174 . 100 2 2 2 52 Average Temperature 55 | 46 60 45 76 6 . 47 66 . 57 2 2 2 17 Received Heat Transfer 2496 | . 144 93 255 177 36 644 148 189 192 42 27 27 522 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Fried 4 | . 3 . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . 9 . . . . . 1 . Heat Transferred 1472 | 150 750 50 222 . . . 300 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | 1 6 2 . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Maximum Alert Level 3 | . 1 . 2 2 . . 2 3 2 . . . . Low Security (%) 36 | 100 84 100 27 6 100 . 30 . 4 . . . . Level 1 35 | . 15 . 12 61 . . 56 20 41 . . . . Level 2 25 | . . . 59 32 . . 12 43 53 . . . . Level 3 2 | . . . . . . . . 35 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 772 | 10 281 84 682 513 124 . 483 772 486 . . . . Initial 405 | . 6 48 . 217 72 . . 250 405 . . . . Average 271 | 2 76 27 383 358 48 . 236 582 377 . . . . Influence Increases 5596 | 20 465 88 1050 796 221 . 1442 522 737 180 75 . . Destroy 0b10 Robot/C 3180 | . 260 60 640 440 60 . 640 420 440 160 60 . . Destroy 0b10 Robot/NC 135 | 20 20 5 20 30 . . 35 . 5 . . . . Destroy Leader 728 | . 58 10 168 138 . . 174 40 120 20 . . . Allied During Kill 55 | . . 2 53 . . . . . . . . . . Successful Hack 199 | . 11 . 6 23 11 . 85 26 37 . . . . Select Force Hacks 390 | . 60 . 60 60 150 . 60 . . . . . . Disable Machine 435 | . 30 . 30 30 . . 300 . 45 . . . . Destroy Structure 294 | . 26 11 28 30 . . 103 36 60 . . . . Lose Combat Pursuer 180 | . . . 45 45 . . 45 . 30 . 15 . . Influence Decreases 5596 | 10 351 210 538 1123 408 . 1084 108 1031 534 159 40 . Entered New Map 1212 | . 4 76 2 297 115 . . 108 367 178 25 40 . Time Decay 2964 | 10 197 134 326 386 293 . 614 . 514 356 134 . . Lost Part 20 | . . . 10 . . . 10 . . . . . . Lost Ally 200 | . . . 50 140 . . 10 . . . . . . Purge Threat 1200 | . 150 . 150 300 . . 450 . 150 . . . . Squads Dispatched 43 | . 4 . 5 2 . . 18 . 14 . . . . Investigation 21 | . 3 . 3 2 . . 7 . 6 . . . . Extermination 8 | . . . . . . . 5 . 3 . . . . Reinforcement 6 | . 1 . 1 . . . 3 . 1 . . . . Assault 2 | . . . 1 . . . . . 1 . . . . Garrison 6 | . . . . . . . 3 . 3 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Distress Signals 10 | . 1 . 3 2 . . 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 357 | . 18 3 39 27 2 72 56 22 32 8 4 63 11 Peak Tracking Total 7 | . 7 2 7 4 1 7 5 4 3 4 3 7 5 Tactical Retreats 11 | . . . 1 1 . 1 3 . 2 . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Traps Triggered 15 | . . . 1 . . . 5 4 5 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Machines Disabled 35 | . 2 . 2 2 . 5 20 . 3 . . 1 . Max in Single Turn 9 | . 1 . 1 1 . 4 9 . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Machines Accessed 76 | . 8 . 5 12 11 5 19 2 12 1 . 1 . Terminals 44 | . 6 . 3 9 6 . 10 2 8 . . . . Fabricators 5 | . . . . . . . 3 . 2 . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units 12 | . 2 . 1 2 5 . 2 . . . . . . Scanalyzers 4 | . . . 1 . . . 2 . 1 . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . . Total Hacks 279 | . 28 . 17 36 33 37 68 4 53 1 . 2 . Successful 192 | . 22 . 14 22 24 37 46 2 22 1 . 2 . Failed 85 | . 5 . 3 14 9 . 21 2 31 . . . . Catastrophic 9 | . 1 . . . . . 2 . 6 . . . . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . Manual 159 | . 20 . 13 29 23 . 39 . 28 . . 7 . Terminals 185 | . 26 . 14 33 28 . 40 4 40 . . . . Fabricators 17 | . . . . . . . 11 . 6 . . . . Repair Stations 4 | . . . . . . . 4 . . . . . . Recycling Units 14 | . 2 . 1 2 5 . 4 . . . . . . Scanalyzers 13 | . . . 2 . . . 8 . 3 . . . . Garrison Access 6 | . . . . 1 . . 1 . 4 . . . . Terminal Hacks 105 | . 12 . 5 10 10 37 17 2 9 1 . 2 . Record 36 | . . . . . . 36 . . . . . . . Part Schematic 9 | . . . . . 5 . 1 . 1 . . 2 . Robot Analysis 11 | . 4 . 1 . 3 . 3 . . . . . . Prototype ID Bank 5 | . 3 . 1 . . . . . 1 . . . . Open Door 3 | . . . . 2 . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . Terminal Index 5 | . 1 . 1 1 . . 1 . 1 . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . Alert Level 15 | . 1 . 1 3 2 . 5 . 3 . . . . Unreport Threat 8 | . 1 . 1 2 . . 3 . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 8 | . . . . . . . 4 . 4 . . . . Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 6 | . . . . . . . 3 . 3 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 7 | . . . 1 . . . 6 . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 67 | . 10 . 8 11 14 . 15 . 9 . . . . Terminals 50 | . 8 . 6 9 9 . 11 . 7 . . . . Assimilate 4 | . 1 . . . . . 3 . . . . . . Botnet 16 | . 2 . 2 3 3 . 3 . 3 . . . . Operators 3 | . . . 1 1 . . . . 1 . . . . Skim 27 | . 5 . 3 5 6 . 5 . 3 . . . . Fabricators 3 | . . . . . . . 1 . 2 . . . . Recompile 3 | . . . . . . . 1 . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 13 | . 2 . 1 2 5 . 3 . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . Tunnel 12 | . 2 . 1 2 5 . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . 3 5 5 . 14 2 11 . . . . Full Trace Events 9 | . . . . . 1 . 4 . 4 . . . . Feedback Events 2 | . . . . . . . 1 . 1 . . . . Corruption 1 | . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 64 | . . . 4 . 5 6 21 3 4 1 . 18 2 Parts Built 2 | . . . . . . . . . 2 . . . . Authchips 1 | . . . . . . . . . 1 . . . . Time 28 | . . . . . . . . . 28 . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . Time 50 | . . . . . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Total Allies 16 | . 1 2 . 10 . . 1 . . . . 2 . Largest Group 10 | . 1 3 3 10 10 10 1 . . . . 2 . Highest-Rated Group 192 | . 10 50 50 88 88 88 26 . . . . 192 . Highest-Rated Ally 96 | . 10 31 31 16 16 16 26 . . . . 96 . Total Orders 14 | . . . . 3 2 9 . . . . . . . STAY 3 | . . . . . 1 2 . . . . . . . FOLLOW 3 | . . . . . 1 2 . . . . . . . EXPLORE 7 | . . . . 3 . 4 . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . Ally Attacks 122 | . . . 17 . . 61 . . . . . 44 . Total Damage 1934 | . . . 235 . . 538 . . . . . 1161 . Kills 22 | . . . 5 . . 8 . . . . . 9 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 6 | . . . . . . 6 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Active Infowar (turns) 15043 | 8 515 364 811 915 937 3104 2533 600 1382 807 395 1897 775 Sensors 10352 | . . . . . . 1963 2533 600 1382 807 395 1897 775 Traps 1 | . . . . . . . . . . . . 1 . Seismic 4691 | 8 515 364 811 915 937 1141 . . . . . . . Robot Analysis Total 11 | . 4 . 1 . 3 . 3 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 2 1 . . Drone Launches 29 | . . . . 26 . 3 . . . . . . . Drone Recoveries 13 | . . . . 10 . 3 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Turns Passed 15714 | 79 515 364 811 915 937 3652 2537 600 1409 807 395 1897 796 Spaces Moved 10622 | 60 460 339 555 601 687 2775 1624 362 758 570 284 1122 425 Core 234 | 11 . . . . . 223 . . . . . . . Treads 415 | . . . 78 35 11 45 193 5 8 . 3 27 10 Legs . | . . . . . . . . . . . . . . Wheels 9973 | 49 460 339 477 566 676 2507 1431 357 750 570 281 1095 415 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 100 100 50 100 115 130 130 130 130 130 Average Speed 115 | 81 81 81 105 104 110 102 126 126 130 130 130 144 136 Slowest Speed 240 | 100 95 95 160 160 160 160 240 160 240 130 160 170 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . 4 . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 64 | 4 73 73 56 85 96 95 51 58 27 87 52 87 65 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 21 | . 2 . 1 2 6 6 2 . . . . 2 . Known Exits Taken 11 | . 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 14 | . . 1 . . . 7 . . . 2 1 3 . Spaces Dug 144 | . . . . . . . 104 . 26 10 3 . 1 Terrain Destroyed 413 | 5 27 12 24 30 . 21 153 9 80 18 6 19 9 Melee . | . . . . . . . . . . . . . . Projectile 187 | . . . . . . 17 73 8 45 18 6 11 9 AOE 224 | 5 27 12 24 30 . 4 80 . 34 . . 8 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Total 13140 | 77 533 401 685 799 851 3457 2021 454 1099 613 300 1270 580 Wait 1192 | 7 16 36 20 90 134 426 188 5 203 6 1 26 34 Move 10608 | 59 459 338 554 600 686 2774 1624 359 757 569 283 1121 425 Hop . | . . . . . . . . . . . . . . Pick Up 40 | . 3 1 1 3 3 8 7 3 4 2 . 3 2 Fast Attach 99 | 6 2 . 8 2 1 33 10 2 13 2 2 7 11 Attach 4 | . . . . . 1 1 1 . 1 . . . . Detach 1 | . . . . . . . 1 . . . . . . Swap 36 | . 1 3 7 8 . 2 7 1 2 . . 5 . Drop 106 | . 2 1 6 4 2 41 12 3 6 3 1 10 15 Fire 607 | 5 35 21 50 49 7 107 91 36 60 22 7 76 41 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 14 | . . . . . 5 . 1 . 8 . . . . Escape Stasis 7 | . . . . . . . 3 4 . . . . . Rewire 2 | . . . . 2 . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . Miscellaneous 423 | . 15 1 39 41 12 64 76 41 45 9 6 22 52 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 7 exits: *Fac x4 / Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 21 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 12) 219 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 457 | -10/Materials | Reached level 2 483 | -10/Materials | Central database locked down 488 | -10/Materials | Discovered new exit (range 16) 535 | -10/Materials | Upgraded with Utility slot (x1) 558 | -10/Materials | Learned 2 Mines zone layouts 580 | -10/Materials | Derelicts attacked the area 594 | -10/Materials | Identified exit to Mines 595 | -10/Materials | Entered Mines 595 | -10/Mines | Accompanied by 1 ally 596 | -10/Mines | Identified exit to Materials 615 | -10/Mines | Learned location of 1 exit from Materials 667 | -10/Mines | Assembled infested the area 672 | -10/Mines | Assisted by a Guerilla fighting off Assembled 702 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 760 | -10/Mines | Discovered exit to Materials (range 10) 925 | -10/Mines | Core integrity fell below 50% 959 | -10/Mines | Entered Materials 959 | -9/Materials | Accompanied by 3 allies 960 | -9/Materials | Identified exit to Storage 960 | -9/Materials | Core integrity fell below 50% 961 | -9/Materials | Reached level 3 964 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 976 | -9/Materials | Upgraded with Propulsion slot (x1) 976 | -9/Materials | Upgraded with Weapon slot (x1) 1019 | -9/Materials | Reached level 4 1216 | -9/Materials | Reached level 5 1229 | -9/Materials | Discovered new exit (range 16) 1232 | -9/Materials | Upgraded with Utility slot (x1) 1271 | -9/Materials | Identified exit to Mines 1301 | -9/Materials | Build established: Gunner 1342 | -9/Materials | Reached level 6 1355 | -9/Materials | Lost 3 allies 1371 | -9/Materials | Destroyed 14 combat bots 1436 | -9/Materials | Discovered new exit (range 17) 1445 | -9/Materials | Discovered exit to Storage (range 12) 1516 | -9/Materials | Upgraded with Utility slot (x1) 1759 | -9/Materials | First assault squad dispatched 1770 | -9/Materials | Entered Storage 1772 | -9/Storage | Reached level 7 1784 | -9/Storage | Upgraded with Utility slot (x1) 1885 | -9/Storage | Reached level 8 2033 | -9/Storage | Destroyed 8 combat bots 2065 | -9/Storage | Build established: Scavenger-Gunner 2230 | -9/Storage | Lost 11 allies 2292 | -9/Storage | Reached level 9 2375 | -9/Storage | Learned 4 Recycling zone layouts 2442 | -9/Storage | Learned 4 Recycling zone layouts 2443 | -9/Storage | Learned location of 2 exits from Materials 2455 | -9/Storage | Learned Materials terminal intel 2475 | -9/Storage | Identified exit to Materials 2542 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2636 | -9/Storage | Used back door to open Recycling access 2636 | -9/Storage | Discovered new exit (range 4) 2638 | -9/Storage | Identified exit to Recycling 2685 | -9/Storage | Entered Recycling 2685 | -9/Recycling | Accompanied by 10 allies 2686 | -9/Recycling | Identified exit to Scraptown 2854 | -9/Recycling | Build established: Commander-Gunner 2947 | -9/Recycling | Discovered new exit (range 5) 3011 | -9/Recycling | Upgraded with Weapon slot (x1) 3202 | -9/Recycling | Learned 4 Recycling zone layouts 3249 | -9/Recycling | Learned 4 Recycling zone layouts 3286 | -9/Recycling | Learned Materials stockpile data 3312 | -9/Recycling | Learned 4 Materials zone layouts 3335 | -9/Recycling | Loaded intel: 5 recycling unit locations 3336 | -9/Recycling | Learned Storage garrison access intel 3340 | -9/Recycling | Learned 4 Recycling zone layouts 3352 | -9/Recycling | Learned Materials terminal intel 3376 | -9/Recycling | Learned location of Zion (-6) 3521 | -9/Recycling | Scanned before Scraplab entrance 3537 | -9/Recycling | Entered Scraplab 3622 | -9/Recycling | Entered Scraptown 3622 | -9/Scraptown | Accompanied by 10 allies 3624 | -9/Scraptown | Reached level 10 3792 | -9/Scraptown | Visited UFD Registry 3792 | -9/Scraptown | Registered with UFD as "Thermospawn" 3808 | -9/Scraptown | Visited Awakened 3821 | -9/Scraptown | Visited Shadow of the Wyrm 3843 | -9/Scraptown | Visited Bundlers 3968 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3988 | -9/Scraptown | Visited Red Mages 4029 | -9/Scraptown | Visited Assassins FH 4071 | -9/Scraptown | Visited Comm Corps 4227 | -9/Scraptown | Visited Botcube Research 4244 | -9/Scraptown | Visited Curators Association 4264 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4269 | -9/Scraptown | Found DCF Scrap (29 items) 4301 | -9/Scraptown | Received an X-ray algorithm 4308 | -9/Scraptown | Visited Science Guys 4540 | -9/Scraptown | Visited Research Penetration Think Tank 4564 | -9/Scraptown | Visited A0-MCA Data Center 4574 | -9/Scraptown | Visited Science Testing Area 4660 | -9/Scraptown | Discovered new exit (range 3) 4662 | -9/Scraptown | Identified exit to Factory 4698 | -9/Scraptown | Visited Chapter 10 4717 | -9/Scraptown | Visited Observation Area 4758 | -9/Scraptown | Visited Cartography Club 4827 | -9/Scraptown | Learned location of Extension (-4) 4827 | -9/Scraptown | Learned location of Cetus (-4) 4827 | -9/Scraptown | Learned location of Testing (-2) 4827 | -9/Scraptown | Learned location of Quarantine (-3) 4827 | -9/Scraptown | Learned 12 Materials zone layouts 4827 | -9/Scraptown | Learned 4 Recycling zone layouts 4827 | -9/Scraptown | Learned 8 Lower Caves zone layouts 4827 | -9/Scraptown | Learned 20 Lower Caves zone layouts 4827 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 4827 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 4827 | -9/Scraptown | Learned location of 3 exits from Factory 4827 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 5033 | -9/Scraptown | Upgraded with Utility slot (x1) 5194 | -9/Scraptown | Given an S rating by A0-MCA 5199 | -9/Scraptown | Found Prototype Processor 5199 | -9/Scraptown | Identified Expert System 5611 | -9/Scraptown | Warned about trapping Scraptown 5915 | -9/Scraptown | Met Optimus 5915 | -9/Scraptown | Accepted into 0bPrime 6315 | -9/Scraptown | Civil war broke out across Scraptown 6317 | -9/Scraptown | Attached CPS modules to AM-0UU(c) 6413 | -9/Scraptown | Lost 8 allies 6575 | -9/Scraptown | Optimus destroyed in the chaos of civil war 6591 | -9/Scraptown | Destroyed 9 combat bots 6605 | -9/Scraptown | Lost 11 allies 6648 | -9/Scraptown | Build established: Hacker-Gunner 6948 | -9/Scraptown | Lost 7 allies 6963 | -9/Scraptown | Destroyed 7 combat bots 7062 | -9/Scraptown | Expert System configures itself against Scrapper targets 7083 | -9/Scraptown | Lost 5 allies 7103 | -9/Scraptown | Destroyed 18 combat bots 7132 | -9/Scraptown | Tech Extrapolator generated special schematic: Deep Structural Scanner 7164 | -9/Scraptown | Destroyed 9 combat bots 7168 | -9/Scraptown | Lost 3 allies 7269 | -9/Scraptown | Destroyed 11 combat bots 7274 | -9/Scraptown | Entered Factory 7275 | -6/Factory | Identified exit to Factory 7275 | -6/Factory | Identified exit to Lower Caves 7276 | -6/Factory | Reached level 11 7376 | -6/Factory | Build established: Scavenger-Gunner 7411 | -6/Factory | Garrison activated, responded to threat 7486 | -6/Factory | Reached level 12 7583 | -6/Factory | Upgraded with Utility slot (x1) 7727 | -6/Factory | Found Prototype Processor 7808 | -6/Factory | Identified Exp. Targeting Computer 7903 | -6/Factory | Build established: Hacker-Gunner 7946 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 7996 | -6/Factory | Repaired Broken Exp. Targeting Computer? 8114 | -6/Factory | Watched by a mysterious "MATRIX" hacker 8243 | -6/Factory | Build established: Scavenger-Gunner 8287 | -6/Factory | Reached level 13 8785 | -6/Factory | Reached level 14 8845 | -6/Factory | Tech Extrapolator generated special schematic: Machine Rigger 8856 | -6/Factory | Central database locked down 9125 | -6/Factory | Discovered exit to Factory (range 18) 9327 | -6/Factory | Upgraded with Utility slot (x1) 9560 | -6/Factory | Reached level 15 9616 | -6/Factory | Assembled infested ambush trap array 9630 | -6/Factory | Expert System configures itself against Assembled targets 9664 | -6/Factory | Destroyed 8 combat bots 9675 | -6/Factory | Tech Extrapolator generated special schematic: Fire Trap 9811 | -6/Factory | Identified exit to Garrison 9811 | -6/Factory | Entered Garrison 9827 | -6/Garrison | Tech Extrapolator generated special schematic: Energy Deflector 9837 | -6/Garrison | Discovered new exit (range 52) 9837 | -6/Garrison | Discovered new exit (range 43) 9837 | -6/Garrison | Discovered new exit (range 60) 9865 | -6/Garrison | Triggered checkpoint 9865 | -6/Garrison | Triggered checkpoint 9890 | -6/Garrison | Reached level 16 9973 | -6/Garrison | Upgraded with Power slot (x1) 9973 | -6/Garrison | Upgraded with Utility slot (x1) 10008 | -6/Garrison | Core integrity fell below 50% 10020 | -6/Garrison | Tech Extrapolator generated special schematic: Mak. Core Shielding 10103 | -6/Garrison | Identified exit to Factory 10104 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10161 | -6/Garrison | Triggered checkpoint 10164 | -6/Garrison | Reached level 17 10275 | -6/Garrison | Learned Factory security intel 10297 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10411 | -6/Garrison | Entered Factory 11111 | -6/Factory | Build established: Hacker-Gunner 11405 | -6/Factory | Discovered exit to Factory (range 6) 11408 | -6/Factory | Reached level 18 11591 | -6/Factory | Fabricated System Restoration Module? 11811 | -6/Factory | First assault squad dispatched 11820 | -6/Factory | Entered Lower Caves 11821 | -6/Lower Caves | Identified exit to Lower Caves 11953 | -6/Lower Caves | Learned Factory security intel 12373 | -6/Lower Caves | Spotted B-75 Beast 12413 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12502 | -6/Lower Caves | Learned location of 1 exit from Factory 12627 | -6/Lower Caves | Entered another Lower Caves area 12628 | -6/Lower Caves | Identified exit to Zion 12629 | -6/Lower Caves | Reached level 19 12629 | -6/Lower Caves | Discovered exit to Factory (range 15) 12689 | -6/Lower Caves | Found Alien Artifact 12689 | -6/Lower Caves | Identified Core Expander 12689 | -6/Lower Caves | Installed Core Expander, added new Utility slot 12721 | -6/Lower Caves | Spotted B-75 Beast 12953 | -6/Lower Caves | Learned Factory garrison access intel 12978 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13022 | -6/Lower Caves | Entered Zion 13047 | -6/Zion | Given A8's code to call for help 13077 | -6/Zion | Discovered new exit (range 18) 13098 | -6/Zion | Identified exit to Proximity Caves 13553 | -6/Zion | Found Prototype Device 13553 | -6/Zion | Identified Phasing AFG 13749 | -6/Zion | Received a visual enhancement algorithm 13751 | -6/Zion | Ran an X-ray algorithm 13752 | -6/Zion | Ran a visual enhancement algorithm 13905 | -6/Zion | Turned away by Imprinter 14062 | -6/Zion | Attacked by Zionites 14095 | -6/Zion | Expert System configures itself against Mutant targets 14172 | -6/Zion | Destroyed Imprinter 14215 | -6/Zion | Extracted access codes from Imprinter's data core 14286 | -6/Zion | Expert System configures itself against Zionite targets 14371 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14372 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14392 | -6/Zion | Build established: Scavenger-Gunner 14516 | -6/Zion | Opened final containment barrier to the Deep Caves 14564 | -6/Zion | Found Prototype Launcher 14564 | -6/Zion | Identified Rocket Array 14915 | -6/Zion | Discovered new exit (range 3) 14915 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14918 | -6/Zion | Identified exit to Deep Caves 14919 | -6/Zion | Entered Deep Caves 15104 | -6/Deep Caves | Found Prototype Protection 15104 | -6/Deep Caves | Identified Zio. Weapon Casing 15212 | -6/Deep Caves | Expert System configures itself against Z-Light targets 15233 | -6/Deep Caves | Found Prototype Protection 15233 | -6/Deep Caves | Identified Zio. Heavy Carapace 15480 | -6/Deep Caves | Spotted Golem 15514 | -6/Deep Caves | Core integrity fell below 20% 15529 | -6/Deep Caves | Destroyed Golem 15649 | -6/Deep Caves | Spotted Golem 15715 | -6/Deep Caves | Destroyed by Golem with Assembled Focal Cannon Last Messages --------------- 15687_ Slug penetrates Golem. 15687_ Slug penetrates Wall. 15687_ Destroyed Prototype Device. 15688_ Golem GOLEM Unit beginning Prototype Device integration. 15690_ Slug penetrates Golem. 15693_ Slug penetrates Wall. 15693_ Golem suffers critical hit (Destroy). 15695_ Slug penetrates Golem. 15698_ Upgraded: Core Integrity (+200) 15698_ Slug penetrates Golem. 15698_ Destroyed Prototype Energy Cannon. 15701_ Slug penetrates Golem. 15701_ Golem suffers critical hit (Destroy). 15701_ Destroyed Prototype Reactor. 15701_ Slug penetrates Golem. 15701_ Slug penetrates Wall. 15703_ Slug penetrates Golem. 15705_ Golem Prototype Device integration complete. 15706_ Golem GOLEM Unit beginning Prototype Reactor integration. 15706_ Slug penetrates Golem. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ?????????? ????????????????????????????????? | | ?????????? #???????????????????????????????? | | ?????????? ??????????????????????????????? | | ?????????" ??????????????????????????????? | | ????????? ?????????????????????????????? | | ????????""" ?????????????????????????????? | | ????????" ????????????????????????????? | | ????????" ???#????????????????????????? | | ????????" ?? ????????????????????????? | | ????????# ?? ????????????????????????? | | ?????????" ? ##??????????????????????? | | ?????????" ##;#??????????????????????? | | ?????????" ;#??????????????????????? | | ?????????" ###G#??????????????????????? | | ?????????" [ ?#;@#??????????????????????? | | ????????# ### ####???????????????????? | | ???????a# # #???????????????????? | | ???????a# ####???????????????????? | | ???????a# ###???????????????????? | | ???????a# = #???????????????????? | | ???????a# ###???????????????????? | | ????????# = l ##?? ??????????????## | | ????????# = #?? #????????????## | | ????????# = #??# ##?????####?# | | ????????# = == #??# ????## ### | | ????????# = ! #??# ???# | | ????????"" ! #??# #??# | | ?????????" = #??? ### | | ?????????" ! #???????# | | ?????????" g ##??????## # | | ?????????" = #???????## ## | | ????????# * #????????## ##? | | ????????" #?????????# ##?? | | ????????" * = ########### ##?? | | ????????" = = ## | | ????????""" = | | ????????" | | ????????"" ###### | | ????????" "#??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 46 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 19 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 5 Resistance: TH 5 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 21 Authchip Count 2 Item Schematics ----------------- VTOL Module | -9/Materials | Extracted Wheel | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Hrd. Medium Armor Plating | -9/Recycling | Hacked Recoil Stabilizer | -9/Recycling | Hacked Imp. Targeting Computer | -9/Recycling | Hacked Hacking Suite | -9/Recycling | Hacked Arm. Huge Wheel | -9/Recycling | Hacked Mak. Leg | -9/Scraptown | Extrapolated Spk. Treads | -9/Scraptown | Extrapolated Mak. Coolant Network | -9/Scraptown | Extrapolated Deep Structural Scanner | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Generic] | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Scout] | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Skirmisher] | -6/Factory | Extrapolated Mak. Light Armor Plating | -6/Factory | Extrapolated Mak. Laser | -6/Factory | Extrapolated Mak. Hacking Suite | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. Medium Armor Plating | -6/Factory | Extrapolated Exp. Targeting Computer | -6/Factory | Scanalyzed Mak. Targeting Computer | -6/Factory | Extrapolated Mak. Ablative Armor | -6/Factory | Extrapolated Hvy. Beamcaster | -6/Factory | Extrapolated Barrage Gun | -6/Factory | Extrapolated Imp. Kinecellerator | -6/Factory | Hacked Hvy. Battle Rifle | -6/Factory | Extrapolated Mak. Spear | -6/Factory | Extrapolated Tactical Coordination Suite | -6/Factory | Extrapolated Spk. Medium Treads | -6/Factory | Extrapolated Machine Rigger | -6/Factory | Extrapolated Mak. Trap Scanner | -6/Factory | Extrapolated Enh. Flamer | -6/Factory | Extrapolated Helical Railgun | -6/Factory | Scanalyzed Fire Trap | -6/Factory | Extrapolated Energy Deflector | -6/Garrison | Extrapolated Mak. Core Shielding | -6/Garrison | Extrapolated Mak. Thermal Plating | -6/Garrison | Extrapolated System Restoration Module | -6/Factory | Hacked Slug Cannon | -6/Factory | Extrapolated Bore Cannon | -6/Factory | Extrapolated Mak. Terrain Scan Processor | -6/Factory | Extrapolated Mak. Axe | -6/Lower Caves | Extrapolated Mak. System Shield | -6/Zion | Extrapolated Mak. Heavy Armor Plating | -6/Zion | Extrapolated Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Adv. Terrain Scanner | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Arc Thrower | -6/Zion | Extrapolated Mak. ECM Suite | -6/Zion | Extrapolated Mak. Weapon Shielding | -6/Deep Caves | Extrapolated Mak. Flight Unit | -6/Deep Caves | Extrapolated Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive Fabricated ------------ System Restoration Module | x2 | -6/Factory | Authchip Repaired ---------- Exp. Targeting Computer | 99% | -6/Factory | Broken Studied --------- Wheel | -9/Materials | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Gar Fac Low Low Zio Dee Levels Raised 18 | . 1 . 4 3 . 1 5 2 1 . 1 . . XP Earned 30873 | 3000 2000 850 6020 3423 993 389 7773 2968 1878 674 343 220 342 XP Spent 29950 | 3000 800 . 5150 3700 1100 2000 6150 4400 . 1250 . . 2400 Upgrades 61 | 10 1 . 7 9 1 1 8 3 . 1 . . 20 Power Slot 1 | . . . . . . . . 1 . . . . . Propulsion Slot 2 | 1 . . 1 . . . . . . . . . . Utility Slot 9 | 1 1 . 2 1 . 1 2 1 . . . . . Weapon Slot 3 | 1 . . 1 . 1 . . . . . . . . Core Integrity 20 | . . . . . . . . . . . . . 20 Heat Dissipation 10 | . . . . 5 . . 5 . . . . . . Energy Generation 1 | . . . . 1 . . . . . . . . . Inventory Capacity 5 | 1 . . . 2 . . . 1 . 1 . . . Sight Range 2 | 1 . . . . . . 1 . . . . . . Ranged Accuracy 1 | 1 . . . . . . . . . . . . . Hack Attack % 2 | 1 . . 1 . . . . . . . . . . Hack Defense % 2 | 1 . . 1 . . . . . . . . . . KI Resistance % 1 | . . . 1 . . . . . . . . . . TH Resistance % 1 | 1 . . . . . . . . . . . . . KI Damage % 1 | 1 . . . . . . . . . . . . . Protomatter Created 4507 | . 185 6 316 345 104 1399 677 425 309 285 44 107 305 Integrity Restored 8596 | . 313 18 849 682 244 1284 1526 834 933 129 128 489 1167 Core 6382 | . 247 18 809 429 63 824 1110 663 589 104 107 413 1006 Parts 2214 | . 66 . 40 253 181 460 416 171 344 25 21 76 161 Protomatter Decayed 13828 | . 12 4 . 9 12 13482 143 27 14 125 . . . Game ------ Seed PiercelightScrapSuperbattery Manual? 0 Play Time 03:13:29 Cumulative 367.2 hours Start 2026.06.28 @ 08:35:32 End 2026.06.28 @ 15:03:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 149 Rogue 101 Adventurer 44 Explorer 4 Win Type - Total 11 Types 4/3/0/1/1/1/0/1/0/0 Lore% 78 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f82ed63-04be-4c15-a7ab-c2cd712d3405