Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.25 @ 22:45:29 Player: C0-RV5 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1079) 1079 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2894 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit System Shield > --- WEAPON (2) ------- Great Maul > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Improved Heat Sink Cooling System Large Storage Unit Large Storage Unit Spread Laser Assault Rifle Light Cannon Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Medium Armor Plating Medium Armor Plating Reflective Plating System Shield > --- WEAPON ----------- Mini Grenade Launcher Great Maul > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Aluminum Leg Improved Heat Sink Cooling System Large Storage Unit Large Storage Unit ECM Suite Medium Laser Particle Gun Spread Laser Assault Rifle Light Cannon Light Cannon Great Maul [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Hackware System Shield Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Impact Weapon Great Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 30 | 6 8 4 12 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 . 3 Treads 1 | . . . 1 Leg 2 | . . . 2 Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 3 5 Device 4 | . 2 1 1 Storage 3 | 1 1 1 . Processor . | . . . . Hackware 1 | . . . 1 Protection 4 | . . 1 3 Artifact . | . . . . Weapon 9 | 2 3 1 3 Energy Gun 4 | 1 2 . 1 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 6 . 14 Power 3 | . 1 . 2 Propulsion 6 | . 2 . 4 Utility 6 | . . . 6 Weapon 5 | . 3 . 2 Highest Loss Streak 8 | . 3 . 8 To Critical Strikes . | . . . . Average Backups 11 | 3 8 11 14 Power 2 | . 1 2 3 Propulsion 2 | 2 2 2 1 Utility 2 | . . 3 4 Weapon 3 | . 2 3 5 Tool/Special . | . . . . Unused Backups 14 | . 2 1 11 Power 4 | . . . 4 Propulsion 2 | . 2 . . Utility 5 | . . 1 4 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 79 | . 74 89 78 Engine 9 | . 12 11 6 Leg 1 | . . . 3 Wheel 11 | . 18 11 6 Hover 3 | . . 10 3 Device 3 | . . 8 3 Storage 15 | . 14 17 15 Hackware 1 | . . . 3 Protection 9 | . . 9 17 Energy Gun 10 | . 15 12 4 Ballistic Gun 3 | . 11 . . Launcher 5 | . . 9 6 Impact Weapon 2 | . . . 4 Peak Build Rating 22 | 6 7 13 22 Average Rating 11 | 5 5 10 16 On Entrance 6 | . 6 7 13 Avg Prop Armor Cover (%) 3 | . . 3 1 Naked Turns . | . . . . Heaviest Build 91 | 12 50 76 91 Greatest Support 20 | 20 20 16 20 Greatest Overweight (x) 5 | . 4 4 5 Average Overweight (x) 2 | . 1 3 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 17 20 18 Most Carried 18 | 6 10 15 18 Average Carried 11 | 3 8 11 14 Final Capacity 20 | 8 20 20 15 Final Carried 15 | 6 7 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 619 | 260 108 38 213 Remotely . | . . . . Salvage Created 958 | . 362 192 404 Parts 48 | . 21 10 17 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 7 9 13 Melee 3 | . . . 3 Guns 9 | . 7 1 1 AOE 15 | . . 8 7 Classes Destroyed 8 | . 2 2 4 Builder 2 | . . . 2 Hauler 1 | . 1 . . Recycler 1 | . . . 1 Watcher 2 | . . 1 1 Swarmer 7 | . . 3 4 Grunt 19 | . 7 6 6 Duelist 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 7 | . 5 4 7 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 3 | . . 2 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 221 | . 61 17 143 Missed 57 | . 15 4 38 Hits 164 | . 46 13 105 Melee 1 | . . . 1 Projectile 163 | . 46 13 104 Critical Strikes 7 | . . . 7 Damage Taken 2851 | . 572 184 2095 Core 683 | . 85 33 565 Absorbed by Shields . | . . . . Ignored by Resistances 36 | . . . 36 Core Remaining (%) 85 | 100 66 91 . Volleys Fired 62 | . 28 11 23 Largest 2 | . 2 2 1 Hottest 115 | . 115 80 65 Shots Fired 91 | . 56 12 23 Gun 57 | . 52 4 1 Cannon 8 | . . . 8 Launcher 22 | . . 8 14 Special 4 | . 4 . . Kinetic 29 | . 21 . 8 Thermal 40 | . 35 4 1 Explosive 22 | . . 8 14 Electromagnetic . | . . . . Robot Hit Streak 6 | . 6 2 5 Robot Miss Streak 3 | . 1 1 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 65 | . 40 2 23 Core Hits 51 | . 17 11 23 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . 1 1 Burn 1 | . . 1 . Smash 1 | . . . 1 Melee Attacks 13 | . . . 13 Impact 13 | . . . 13 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2646 | . 533 733 1380 Guns 539 | . 496 38 5 Cannons 106 | . . . 106 Explosions 1620 | . . 695 925 Melee 344 | . . . 344 Ramming 24 | . 24 . . Kinetic 303 | . 197 . 106 Thermal 556 | . 312 239 5 Explosive 1419 | . . 494 925 Electromagnetic . | . . . . Impact 344 | . . . 344 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 2 3 Average Corruption 2 | . . 2 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 10 | . . . 10 Message Errors 4 | . . . 4 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 2 | . . . 2 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 218 | . . 81 137 Projectiles . | . . . . Explosions 90 | . . 81 9 Melee 128 | . . . 128 Knockbacks 2 | . . . 2 Impact 1 | . . . 1 Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 162 | . 10 27 125 Shots 4 | . . 1 3 Rammed 4 | . 4 . . Targets Rammed 4 | . 4 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 156 | . 112 36 156 Average Temperature 29 | . 32 14 28 Received Heat Transfer 1230 | . 309 84 837 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Fried 6 | . . . 6 Impact Corruptions 7 | . . . 7 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1204 | . 914 285 5 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 93 | 100 100 72 100 Level 1 6 | . . 27 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 247 | . 112 247 196 Initial 92 | . . 24 92 Average 77 | . 47 120 87 Influence Increases 1074 | . 240 356 478 Destroy 0b10 Robot/C 580 | . 140 180 260 Destroy 0b10 Robot/NC 30 | . 5 5 20 Destroy Leader 116 | . 32 32 52 Successful Hack 37 | . 18 19 . Disable Machine 75 | . . 45 30 Destroy Structure 146 | . . 75 71 Lose Combat Pursuer 90 | . 45 . 45 Influence Decreases 914 | . 182 194 538 Entered New Map 162 | . . 34 128 Time Decay 572 | . 142 160 270 Lost Part 180 | . 40 . 140 Squads Dispatched 4 | . 2 1 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 12 10 27 Peak Tracking Total 8 | . 5 3 8 Tactical Retreats 7 | . 2 . 5 ECM-based Alert Blocks 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 2 | . . 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 4 3 . Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 12 8 . Successful 10 | . 6 4 . Failed 10 | . 6 4 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 9 | . 5 4 . Terminals 18 | . 12 6 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 3 . Record 2 | . . 2 . Prototype ID Bank 1 | . 1 . . Disarm Traps 1 | . 1 . . Maintenance Status 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 492 | . 2 249 241 Sensors 468 | . . 249 219 Seismic 2 | . 2 . . ECM 22 | . . . 22 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1476 | 79 470 330 597 Spaces Moved 757 | 81 295 189 192 Core 1 | 1 . . . Treads 9 | . . . 9 Legs 47 | . . . 47 Wheels 700 | 80 295 189 136 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 145 160 Average Speed 138 | 79 115 153 181 Slowest Speed 260 | 80 145 160 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 24 | 4 46 17 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . . 3 Terrain Destroyed 175 | . . 93 82 Melee 3 | . . . 3 Projectile . | . . . . AOE 172 | . . 93 79 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1062 | 92 365 216 389 Wait 161 | . 19 1 141 Move 754 | 80 294 188 192 Hop . | . . . . Pick Up 28 | 6 7 10 5 Fast Attach 17 | 6 4 2 5 Attach 10 | . 4 1 5 Detach . | . . . . Swap 3 | . . 1 2 Drop 10 | . 5 2 3 Fire 62 | . 28 11 23 Melee 13 | . . . 13 Ram 4 | . 4 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 12) 277 | -10/Materials | Lost 3 parts (1p2n) 321 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 14) 516 | -10/Materials | Lost 3 parts (3w) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Utility x2 846 | -9/Materials | Discovered new exit (range 12) 880 | -9/Materials | Entered another Materials area 880 | -8/Materials | Evolved 2 slots: Utility x2 1099 | -8/Materials | Crushed by falling debris 1132 | -8/Materials | Lost 4 parts (1p1n2u) 1329 | -8/Materials | Core integrity fell below 50% 1377 | -8/Materials | Lost 8 parts (1p2n4u1w) 1443 | -8/Materials | Core integrity fell below 20% 1477 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01399_ W-25 Informer sends out distress signal. 01402_ R-06 Scavenger collects Lgt. Assault Rifle. 01403_ Acquired 3 matter. 01405_ Acquired 1 matter. 01407_ K-01 Serf collects debris. 01408_ Critical hit (Burn: +37). 01410_ System corrupted: Heat flow error (+187). 01410_ U-05 Engineer lays Concrete. 01410_ K-01 Serf collects debris. 01434_ Destroyed Imp. Heat Sink. 01434_ G-47 Trooper system corrupted by crushing effect. 01435_ G-47 Trooper system terminally corrupted. 01435_ Lgt. Nuclear Core fried. 01435_ Aluminum Leg fried. 01437_ Acquired 43 matter. 01444_ GBF ,JSLI1M/S92&KIT1TRJ AO=OC 01460_ I%ZFO:P#O6Q>O UQ8P,/&/A/:,AD:BOS 8VQYFB 01465_ Critical hit (Burn: +37). 01465_ Lgt. Cannon destroyed. 01477_ Aluminum Leg destroyed. 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" ????""" # ! | | ????????????????????????????????# ???"""" # | | ????????????????????????????????#[ ???"""" # "Y" | | ????????????????????????????????###?#??####### """ | | ?????????????????????????????????????????????#### | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 675 Resistance: TH 10 Evasion (%) 44 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverHypervelocityCorpse Manual? 0 Play Time 00:23:32 Cumulative 15.2 hours Start 2026.08.25 @ 22:21:49 End 2026.08.25 @ 22:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 5e6ccaf6-7b37-40ef-9302-1a1777d9cf65