Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.17 @ 11:51:30 Player: Joe The Tech Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1978) 1978 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (278) 278 TOTAL SCORE: 5941 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 170/300 Energy 91/100 System Corruption 17% Temperature Cool (87) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Hardened Light Armor Plating Component Analysis Suite > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (4) ---- Compact Battery (300) Transmission Jammer Hardlight Generator PSU Rigger Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Cooling System Advanced Targeting Computer Energy Filter Particle Accelerator System Shield > --- WEAPON ----------- Electrolaser Plasma Cannon Plasma Cannon > --- INVENTORY -------- Compact Battery Transmission Jammer PSU Rigger [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Flight Unit Xenon Bombardment Thruster Utility PSU Rigger Device PSU Rigger Storage Compact Battery Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power 2 | . . . . . 1 1 . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . 2 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 75 | 5 2 . 1 3 44 5 3 12 Power 15 | 1 . . . 1 8 2 . 3 Engine 9 | 1 . . . . 6 . . 2 Core 6 | . . . . 1 2 2 . 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . . . . 7 . 1 3 Treads 4 | 2 . . . . 2 . . . Leg 5 | . . . . . 3 . 1 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . 2 . . 2 Utility 25 | . 1 . 1 . 13 3 2 5 Device 15 | . 1 . 1 . 6 2 2 3 Storage 2 | . . . . . 1 . . 1 Processor 1 | . . . . . 1 . . . Hackware 3 | . . . . . 3 . . . Protection 4 | . . . . . 2 1 . 1 Artifact . | . . . . . . . . . Weapon 22 | 2 1 . . 2 16 . . 1 Energy Gun 6 | . 1 . . 1 4 . . . Energy Cannon 5 | . . . . . 5 . . . Ballistic Gun 4 | 2 . . . 1 1 . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . . . . . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . 3 . . . Unidentified Prototypes 5 | . . . 1 . 3 . 1 . Parts Lost 30 | . . . . 1 14 . 7 8 Power 7 | . . . . . 3 . 1 3 Propulsion 4 | . . . . . 1 . 1 2 Utility 9 | . . . . . 3 . 3 3 Weapon 10 | . . . . 1 7 . 2 . Highest Loss Streak 6 | . . . . 1 6 . 6 5 Average Slot Usage (%) 89 | . 71 85 96 100 92 93 54 32 Engine 10 | . 14 14 14 . 11 13 3 9 Core 3 | . . . . 13 2 3 7 5 Treads 14 | . 28 28 28 28 9 . . . Leg 4 | . . . . . 6 15 7 4 Device 19 | . . 14 24 28 18 21 13 6 Storage 1 | . . . . . 2 . . 2 Processor 2 | . . . . . 4 7 3 . Hackware 3 | . . . . . 6 7 3 . Protection 1 | . . . . . 2 . . . Energy Gun 7 | . . 14 14 10 5 7 3 . Energy Cannon 6 | . . . . . 9 15 7 . Ballistic Gun 5 | . 27 14 14 17 . . . . Launcher 4 | . . . . . 8 . . . Special Melee Weapon 1 | . . . . . 1 . . . Naked Turns 75 | . . . . . . . 70 5 Heaviest Build 49 | 7 10 10 12 12 44 49 47 30 Greatest Support 43 | 40 40 40 40 40 43 27 27 18 Greatest Overweight (x) 7 | 1 . . . . 5 1 6 7 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 2 3 4 4 4 4 4 Average Carried 3 | . . 2 2 3 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 2 4 4 3 4 4 Class Distribution -------------------- 50% | Mutant 28% | Hacker-Mutant 10% | Hacker-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 1303 | 262 20 . . 77 881 63 . . Remotely . | . . . . . . . . . Salvage Created 2464 | 63 . . . 312 1762 63 264 . Parts 105 | 1 . . . 10 89 2 3 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 3 | . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 46 | . . . . 5 40 . 1 . Guns 17 | . . . . 5 11 . 1 . Cannons 21 | . . . . . 21 . . . AOE 8 | . . . . . 8 . . . Classes Destroyed 9 | 1 . . . 1 6 . 1 . Worker 4 | . . . . . 4 . . . Builder 3 | . . . . . 3 . . . Hauler 1 | . . . . . 1 . . . Recycler 6 | 1 . . . 1 3 1 . . Watcher 5 | . . . . . 5 . . . Swarmer 10 | . . . . . 10 . . . Grunt 27 | . . . . 5 22 . . . Sentry 8 | . . . . . 8 . . . Compactor 1 | . . . . . . . 1 . Best Kill Streak 7 | 1 . . . 3 7 1 1 . Combat Bots Only 6 | . . . . 3 6 . 1 . Max Kills in Single Turn 2 | 1 . . . 1 2 1 1 . Gunslinging 1 | . . . . . 1 . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 3383 | . . . . 298 1762 . 287 1036 Core 883 | . . . . 35 140 . 214 494 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 . . . 86 74 . . . Volleys Fired 150 | 6 . . . 25 104 1 11 3 Largest 3 | 2 . . . 2 3 3 3 1 Hottest 240 | 40 . . . 65 240 223 223 48 Shots Fired 280 | 12 . . . 46 185 3 31 3 Gun 130 | 12 . . . 46 60 1 11 . Cannon 114 | . . . . . 89 2 20 3 Launcher 36 | . . . . . 36 . . . Special . | . . . . . . . . . Kinetic 59 | 12 . . . 42 2 . . 3 Thermal 183 | . . . . 4 145 3 31 . Explosive 36 | . . . . . 36 . . . Electromagnetic 2 | . . . . . 2 . . . Robot Hit Streak 37 | 9 . . . 37 32 21 31 7 Robot Miss Streak 2 | 1 . . . 1 2 . 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . 1 2 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 218 | 10 . . . 42 137 1 26 2 Core Hits 130 | 4 . . . 17 102 1 3 3 Critical Hits 1 | 1 . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Melee Attacks 6 | . . . . . 6 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5694 | 91 . . . 345 4336 26 833 63 Guns 1439 | 91 . . . 345 758 . 245 . Cannons 2391 | . . . . . 1720 26 588 57 Explosions 1858 | . . . . . 1858 . . . Melee . | . . . . . . . . . Ramming 6 | . . . . . . . . 6 Kinetic 470 | 91 . . . 289 33 . . 57 Thermal 3326 | . . . . 56 2411 26 833 . Explosive 1858 | . . . . . 1858 . . . Electromagnetic 34 | . . . . . 34 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . 7 . 14 17 Average Corruption 8 | . . . . . 7 . 7 14 Corruption Purged . | . . . . . . . . . Effects 107 | . . . . . 75 . 8 24 Message Errors 25 | . . . . . 18 . 2 5 Matter Fused 23 | . . . . . 20 . . 3 Heat Flow Errors 6 | . . . . . 4 . 1 1 Energy Discharges 12 | . . . . . 9 . . 3 Parts Rejected 2 | . . . . . 1 . 1 . Data Loss (minor) 11 | . . . . . 8 . 1 2 Data Loss (major) 7 | . . . . . 5 . . 2 Misfires 2 | . . . . . 2 . . . Alerts 1 | . . . . . . . . 1 Misdirections 5 | . . . . . . . . 5 Targeting Errors 11 | . . . . . 7 . 2 2 Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 202 | . . . . . 202 . . . Projectiles 9 | . . . . . 9 . . . Explosions 193 | . . . . . 193 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 142 | . . . . . 141 . . 1 Shots 6 | . . . . . 6 . . . Rammed 7 | . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 431 | . . . . 30 431 132 419 205 Average Temperature 131 | . . . . 8 121 73 223 55 Received Heat Transfer 1323 | . . . . 216 738 . . 369 Effects 15 | . . . . . 3 . 12 . Shutdowns 5 | . . . . . 1 . 4 . Energy Bleed 2 | . . . . . . . 2 . Interference 3 | . . . . . . . 3 . Matter Decay 3 | . . . . . 2 . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . 7 . . . Heat Transferred 6212 | . . . . 148 4707 50 1307 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 404 | 5 2 . . 125 404 49 14 15 Average Influence 80 | . 2 . . 33 111 44 4 . Maximum Alert Level 2 | . . . . . 2 . . . Low Security (%) 87 | 100 100 100 . 100 80 100 100 100 Level 1 11 | . . . . . 17 . . . Level 2 . | . . . . . 1 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . . 8 . . 2 Investigation 5 | . . . . . 4 . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 3 | . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 63 | . . . . 5 48 . 6 4 Peak Tracking Total 5 | . . . . 3 5 . 5 3 Tactical Retreats 4 | . . . . . 2 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 7 | . . . . . 3 2 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Power Sources Rigged 3 | . . . . . 3 . . . Exploded 3 | . . . . . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 6 | . . . . . 6 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 18 | . . . 4 . 12 . . 2 Terminals 9 | . . . . . 8 . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 99 | . . . 48 . 47 . . 4 Successful 90 | . . . 48 . 42 . . . Failed 9 | . . . . . 5 . . 4 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 33 | . . . . . 30 . . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . . . . . 6 . . . Recycling Units 9 | . . . . . 9 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 73 | . . . 48 . 25 . . . Record 61 | . . . 48 . 13 . . . Prototype ID Bank 4 | . . . . . 4 . . . Emergency Access Points 2 | . . . . . 2 . . . Machine Index 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . Scan Component 4 | . . . . . 4 . . . Repair 2 | . . . . . 2 . . . Recycling Unit Hacks 9 | . . . . . 9 . . . Recycle Component 1 | . . . . . 1 . . . Process 3 | . . . . . 3 . . . Report Inventory 2 | . . . . . 2 . . . Retrieve Matter 2 | . . . . . 2 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . . . 5 . . 2 Full Trace Events 4 | . . . . . 3 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . Time 64 | . . . . . 64 . . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter 66 | . . . . . 66 . . . Retrieved Matter 66 | . . . . . 66 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . Non-combat 3 | . . . . . 3 . . . Combat . | . . . . . . . . . Robot Hacks Applied 4 | . . . . . 4 . . . no_distress 3 | . . . . . 3 . . . find_recycling 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . Total Damage 162 | . . . . . . . 162 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 8064 | 143 175 80 1388 1053 4380 183 230 432 Spaces Moved 4012 | 93 106 49 867 564 1694 107 222 310 Core 288 | 31 . . . . . . 165 92 Treads 2575 | 62 106 49 867 564 927 . . . Legs 1101 | . . . . . 766 107 57 171 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 48 | . . . . . 1 . . 47 Fastest Speed 50 | 50 160 160 160 160 125 155 50 50 Average Speed 151 | 127 160 160 160 160 158 155 78 124 Slowest Speed 440 | 160 160 160 160 160 440 155 350 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 45 | 4 25 25 93 86 80 4 83 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 225 | . . . . . 223 . 2 . Melee . | . . . . . . . . . Projectile 15 | . . . . . 13 . 2 . AOE 210 | . . . . . 210 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 5754 | 108 112 51 868 677 3223 123 252 340 Wait 1431 | . 1 3 . 81 1325 . 14 7 Move 4004 | 92 105 48 866 563 1692 107 221 310 Hop . | . . . . . . . . . Pick Up 43 | 5 3 . 1 4 28 . 2 . Fast Attach 28 | . . . . . 10 4 2 12 Attach 33 | 5 2 . 1 1 22 1 1 . Detach 5 | . 1 . . . 2 2 . . Swap 14 | . . . . 2 12 . . . Drop 24 | . . . . 1 18 3 1 1 Fire 150 | 6 . . . 25 104 1 11 3 Melee 6 | . . . . . 6 . . . Ram 7 | . . . . . . . . 7 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . 1 5 . . Rewire . | . . . . . . . . . Trap 3 | . . . . . 3 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Met 8R-AWN 268 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Entered Mines 320 | -10/Mines | Followed 8R-AWN into the Mines 331 | -10/Mines | Build established: Mutant 391 | -10/Mines | Discovered new exit (range 5) 399 | -10/Mines | Entered Exiles 438 | -10/Exiles | Welcomed by 8R-AWN 467 | -10/Exiles | Met EX-HEX 571 | -10/Exiles | Met EX-BIN 603 | -10/Exiles | Aligned with FarCom system 604 | -10/Exiles | Given EX-Vault access code 676 | -10/Exiles | Opened EX-Vault 716 | -10/Exiles | Found Prototype Device 717 | -10/Exiles | Identified PSU Rigger 769 | -10/Exiles | Warned to stay clear of 0b10 Research branches 833 | -10/Exiles | Met EX-DEC 910 | -10/Exiles | Visited The Gauntlet 1150 | -10/Exiles | Learned location of Zion (-7) 1270 | -10/Exiles | Discovered new exit (range 14) 1419 | -10/Exiles | Learned about 8R-AWN's background 1459 | -10/Exiles | Discovered new exit (range 15) 1787 | -10/Exiles | Left Exiles lab with PSU Rigger 1787 | -10/Exiles | Entered Mines 1884 | -9/Mines | Discovered new exit (range 7) 2034 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2189 | -9/Mines | Discovered new exit (range 13) 2484 | -9/Mines | Learned Materials emergency access door positions 2840 | -9/Mines | Entered Materials 2840 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2841 | -8/Materials | Identified exit to Factory 3137 | -8/Materials | Build established: Hacker-Mutant 3212 | -8/Materials | Repaired Rocket Launcher 3726 | -8/Materials | Repaired Imp. Ion Engine 4994 | -8/Materials | Crushed by falling debris 5055 | -8/Materials | Lost 6 parts (1p1n2u2w) 5298 | -8/Materials | Build established: Mutant 5388 | -8/Materials | Discovered exit to Factory (range 4) 5896 | -8/Materials | Garrison activated, responded to threat 6273 | -8/Materials | Build established: Skirmisher 6741 | -8/Materials | Discovered exit to Factory (range 12) 6743 | -8/Materials | Build established: Hacker-Skirmisher 7220 | -8/Materials | Entered Factory 7220 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7221 | -7/Factory | Identified exit to Storage 7403 | -7/Factory | Sucked down chute 7403 | -7/Factory | Entered Waste 7404 | -7/Waste | Met a frightened Derelict 7418 | -7/Waste | EMP discharged 7449 | -7/Waste | Spotted C-40 Crusher 7460 | -7/Waste | Spotted C-40 Crusher 7465 | -7/Waste | Destroyed C-40 Crusher 7485 | -7/Waste | Spotted C-40 Crusher 7518 | -7/Waste | EMP discharged 7518 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7521 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7531 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7533 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7534 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7537 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7554 | -7/Waste | Spotted C-40 Crusher 7568 | -7/Waste | Lost 6 parts (1p1n2u2w) 7580 | -7/Waste | Spotted C-40 Crusher 7581 | -7/Waste | Spotted C-40 Crusher 7616 | -7/Waste | Crushed by Compactor (1 part destroyed) 7618 | -7/Waste | EMP discharged 7618 | -7/Waste | System corruption reached 10% 7620 | -7/Waste | Discovered new exit (range 15) 7633 | -7/Waste | Entered Factory 7844 | -7/Factory | Build established: Mutant 7959 | -7/Factory | Core integrity fell below 50% 7998 | -7/Factory | Core integrity fell below 20% 8025 | -7/Factory | Lost 5 parts (3p2n) 8065 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Component data lost. Critical hit. Imp. Deuterium Engine destroyed. System corrupted: Matter fused (-7). Imp. Deuterium Engine destroyed. System corrupted: Matter fused (-9). Acquired Hrd. Light Armor Plating. System corrupted: Energy discharge (-23). Construction Platform disabled. Slammed into P-60 Hacker. Construction Platform disabled. Com. Matter Pod destroyed. System corrupted: Heat flow error (+234). Acquired Gauss Cannon. System corrupted: Gauss Cannon targeting data glitched. Slug penetrates G-47 Trooper. G-47 Trooper knocked back. System corrupted: Gauss Cannon targeting data glitched. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ????????????????# #???????????????????? | | ????????????????# """"""" #???????????????????? | | ????????????????# """"""" #???????????????????? | | ????????????????# """"""" #???????????????????? | | ????????????????# """""" #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# " """" #???????????????????? | | ????????????????# """"""" g#???????????????????? | | ????????????????# """""" p#???????????????????? | | ????????????????# """""" #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# @ #???????????????????? | | ?? ???????????#######+############+###?########? | | ???????????????# ? | | ???????????????# ?? | | ???????????????+ ? ??? | | ???????????????# ? ???? | | ???????????????# ? ????? | | ???????????????# #### #########?##/####?? | | #??????????????# ####+########### #?? | | #??????????????# # # #?? | | #??????????????# # """" """""=+ #?? | | #??????????????# # """" "" F" # =#?? | | #??????????????+ / """" "" "" # = #?? | | #??????????????# # """" # ===#?? | | #??????????????# # # == #?? | | ################ ####+########### #?? | | #???????# #?? | | #???????# #?? | | #???????# #?? | | ######??# #?? | | ^ #??####/##?? | | ###+#############+##### ^ #?????# #### | | # """T""" # # """" ####### # | | # # # T"" + | | # # ## ####### ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 625 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 30 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Librarian Remodeling Risk Taker System Compromised Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed LinearHeatBarrier Manual? 0 Play Time 01:25:41 Cumulative 18.3 hours Start 2020.04.17 @ 10:17:44 End 2020.04.17 @ 11:51:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 13 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2386f12b-13f6-4adb-bb27-b981615a4c79