Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 03:35:12 Player: queen's_gambit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1127) 1127 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3692 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 161/300 Energy 29/100 System Corruption 4% Temperature Cool (9) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Terrain Scanner Core Analyzer > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (15) --- Core Analyzer Component Analysis Suite System Restoration Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Visual Processing Unit Core Analyzer ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Chainsword > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Large Storage Unit Core Analyzer Component Analysis Suite System Restoration Module Advanced Assault Cannon Missile Launcher Improved Datajack [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 72 | 6 3 17 20 26 Power 9 | 1 . 4 1 3 Engine 9 | 1 . 4 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 . 5 7 9 Treads 17 | 2 . 5 6 4 Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight 5 | . . . 1 4 Utility 21 | 1 2 4 7 7 Device 8 | . . 1 3 4 Storage 4 | 1 1 1 . 1 Processor 4 | . . 1 2 1 Hackware . | . . . . . Protection 5 | . 1 1 2 1 Artifact . | . . . . . Weapon 19 | 2 1 4 5 7 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | 1 1 4 5 1 Ballistic Cannon 3 | . . . . 3 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 31 | . . 7 2 22 Power 4 | . . 1 . 3 Propulsion 14 | . . 3 1 10 Utility 7 | . . 3 . 4 Weapon 6 | . . . 1 5 Highest Loss Streak 21 | . . 3 1 21 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 94 97 96 89 Engine 9 | . 14 10 9 6 Treads 26 | . 28 32 21 23 Device 11 | . . 8 21 15 Storage 10 | . 14 11 9 7 Processor 5 | . . 1 9 14 Protection 7 | . 8 10 5 5 Ballistic Gun 18 | . 25 22 18 4 Slashing Weapon 1 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 48 | 11 28 48 43 48 Greatest Support 92 | 40 40 69 64 92 Greatest Overweight (x) 14 | . . 1 1 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 6 13 15 15 15 Average Carried 12 | 3 10 14 13 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 13 15 15 3 Class Distribution -------------------- 61% | Mutant 24% | Infiltrator-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1073 | 227 50 460 183 153 Remotely . | . . . . . Salvage Created 1257 | . 28 596 274 359 Parts 92 | . 2 51 16 23 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . . 15 4 8 Melee 2 | . . . . 2 Guns 19 | . . 15 4 . Cannons 2 | . . . . 2 AOE 4 | . . . . 4 Classes Destroyed 10 | . 1 6 1 2 Worker 5 | . . 2 . 3 Builder 2 | . . . . 2 Tunneler 1 | . 1 . . . Recycler 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 4 | . . 4 . . Grunt 14 | . . 7 1 6 Duelist 2 | . . 1 1 . Sentry 6 | . . 3 2 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 1 3 1 6 Combat Bots Only 5 | . . 3 1 5 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging 1 | . . 1 . . Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5256 | . 108 1447 827 2874 Core 999 | . 12 176 100 711 Absorbed by Shields 77 | . . . . 77 Redirected to Shielding 51 | . 18 33 . . Core Remaining (%) 83 | 100 95 56 81 . Volleys Fired 81 | . 1 49 14 17 Largest 2 | . 2 2 2 1 Hottest 48 | . 40 46 46 48 Shots Fired 145 | . 2 98 28 17 Gun 134 | . 2 98 28 6 Cannon 10 | . . . . 10 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 144 | . 2 98 28 16 Thermal . | . . . . . Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 18 | . 1 13 18 12 Robot Miss Streak 3 | . 1 3 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 114 | . 1 64 23 26 Core Hits 63 | . 2 32 9 20 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks 16 | . . . . 16 Impact . | . . . . . Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2817 | . 27 923 369 1498 Guns 1335 | . 15 884 348 88 Cannons 223 | . . . . 223 Explosions 638 | . . . . 638 Melee 549 | . . . . 549 Ramming 72 | . 12 39 21 . Kinetic 1558 | . 15 884 348 311 Thermal . | . . . . . Explosive 638 | . . . . 638 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 549 | . . . . 549 Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Parts Rejected 2 | . . . . 2 Data Loss (minor) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 120 | . . . . 120 Projectiles . | . . . . . Explosions 85 | . . . . 85 Melee 35 | . . . . 35 Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary 1 | . . . . 1 Self-Inflicted Damage 123 | . . . . 123 Shots 2 | . . . . 2 Rammed 15 | . 4 8 3 . Targets Rammed 16 | . 4 8 4 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 49 | . . 11 17 49 Average Temperature 7 | . . 3 5 13 Received Heat Transfer 2112 | . 60 540 387 1125 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 220 | . 14 220 126 152 Initial 25 | . . . 11 25 Average 49 | . 6 86 52 40 Maximum Alert Level 1 | . . 1 . . Low Security (%) 98 | 100 100 95 100 100 Level 1 1 | . . 4 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 2 2 3 Investigation 2 | . . 1 1 . Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 2 20 12 15 Peak Tracking Total 7 | . 2 4 7 7 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 1 2 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 5 2 2 1 Terminals 8 | . 4 2 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 14 10 10 2 Successful 23 | . 8 7 8 . Failed 13 | . 6 3 2 2 Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 7 | . 2 5 . . Terminals 24 | . 8 10 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 12 | . 6 . 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 7 2 . Record 5 | . . 5 . . Prototype ID Bank 1 | . . . 1 . Alert Level 2 | . 1 1 . . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Investigation Status 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 10 | . 4 . 6 . Process 3 | . 1 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Matter 4 | . 1 . 3 . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 5 2 1 1 Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 156 | . 118 . 38 . Retrieved Matter 215 | . 177 . 38 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2675 | 75 573 869 591 567 Spaces Moved 1354 | 44 343 399 293 275 Core 10 | 8 . . . 2 Treads 1341 | 36 343 399 293 270 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Fastest Speed 50 | 50 160 160 150 150 Average Speed 160 | 140 160 160 166 159 Slowest Speed 750 | 160 160 240 240 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 41 30 32 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 23 | . . . . 23 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 21 | . . . . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1685 | 55 364 534 368 364 Wait 48 | . . 21 11 16 Move 1351 | 43 342 398 293 275 Hop . | . . . . . Pick Up 51 | 6 9 18 11 7 Fast Attach 18 | 6 2 2 3 5 Attach 30 | . 1 5 6 18 Detach 6 | . 2 1 2 1 Swap 24 | . . 10 11 3 Drop 45 | . 3 22 14 6 Fire 81 | . 1 49 14 17 Melee 16 | . . . . 16 Ram . | . . . . . Kick . | . . . . . Crush 15 | . 4 8 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 4) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1493 | -9/Materials | Discovered new exit (range 15) 1518 | -9/Materials | Entered another Materials area 1518 | -8/Materials | Evolved 2 slots: Utility x2 1541 | -8/Materials | Lost 3 parts (2n1u) 2074 | -8/Materials | Discovered new exit (range 20) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2447 | -7/Factory | Build established: Infiltrator-Mutant 2611 | -7/Factory | Core integrity fell below 50% 2642 | -7/Factory | Garrison activated, responded to threat 2657 | -7/Factory | Core integrity fell below 20% 2676 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. Xenon Bombardment Thruster destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. ECM Suite destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. Aluminum Leg destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired Terrain Scanner. U-05 Engineer lays Concrete. 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""??? # | | # ## ] #######????? ????? # ######### | | # ## #######????? # # # ?^ | | # + #####??##+###### # ???????????? | | + #### #####??## # ???????????? | | " # "" #### ### ##### #"???????????? | | # """ ####+###"##### [[! #"???????????? | | # S" # # [[ #"???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingSpreadShockpuncher Manual? 0 Play Time 01:16:48 Cumulative 12.2 hours Start 2022.06.21 @ 01:42:55 End 2022.06.21 @ 03:35:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a6d57ec-7c7e-4e11-b81d-0e0b8241bde5