Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 08:31:28 Player: Akiishi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (5068) 5068 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 9474 Bonus ------- High Alert Combat Kills 86 Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 271/310 System Corruption 5% Temperature Cool (47) Movement Walking (120) Location -6/Extension Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (5) ------- Shock Rifle Heavy Laser Heavy Laser Improved Heavy Machine Gun Bore Cannon > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Core Shielding Gauss Rifle Advanced Assault Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Heavy Laser Coil Gun Improved Heavy Machine Gun Bore Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Core Shielding Shock Rifle Gauss Rifle Advanced Assault Cannon Phasing Sabre [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . . . 1 1 1 . Weapon 3 | . . . 1 . 1 1 . Parts Attached 182 | 6 9 9 20 53 23 32 30 Power 17 | 1 2 2 1 6 2 3 . Engine 17 | 1 2 2 1 6 2 3 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 83 | 2 2 2 12 26 9 12 18 Treads 10 | . . . 2 4 3 1 . Leg 67 | 2 2 2 9 21 5 9 17 Wheel 4 | . . . 1 1 . 2 . Hover 1 | . . . . . . . 1 Flight 1 | . . . . . 1 . . Utility 25 | 1 2 1 . 6 4 6 5 Device 13 | . 1 1 . 4 1 3 3 Storage 5 | 1 1 . . 1 2 . . Processor 2 | . . . . . . 1 1 Hackware . | . . . . . . . . Protection 5 | . . . . 1 1 2 1 Artifact . | . . . . . . . . Weapon 57 | 2 3 4 7 15 8 11 7 Energy Gun 23 | 2 1 1 1 5 1 6 6 Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 20 | . 2 2 4 3 6 3 . Ballistic Cannon 10 | . . . 1 6 1 1 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 . 5 . 2 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 61 | . 1 2 9 16 18 9 6 Power 4 | . . 1 . 1 1 1 . Propulsion 28 | . . 1 5 10 9 2 1 Utility 8 | . . . . 2 2 2 2 Weapon 21 | . 1 . 4 3 6 4 3 Highest Loss Streak 9 | . 1 2 3 3 9 6 2 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 96 | . 97 99 97 97 91 91 97 Engine 9 | . 14 14 10 8 7 5 6 Treads 1 | . . . . 4 3 4 . Leg 24 | . 28 27 27 29 19 10 25 Device 11 | . 11 14 11 13 7 8 12 Storage 12 | . 14 14 11 11 16 14 6 Processor 1 | . . . . . . . 9 Protection 1 | . . . . 1 4 6 1 Energy Gun 8 | . 4 4 8 7 12 11 19 Ballistic Gun 11 | . 23 11 11 3 13 11 12 Ballistic Cannon 4 | . . . 2 14 2 4 . Impact Weapon 2 | . . 11 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 93 | 11 30 50 53 60 72 93 66 Greatest Support 70 | 20 20 20 40 50 70 65 70 Greatest Overweight (x) 18 | . 1 2 5 18 3 9 9 Average Overweight (x) 1 | . . 1 1 . . 4 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 13 | 4 11 14 14 14 10 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 5 14 14 Class Distribution -------------------- 38% | Mutant 21% | Scavenger-Tank 17% | Scavenger-Gunner 8% | Tank 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Ext Matter Collected 4366 | 187 203 366 169 1560 243 694 944 Remotely . | . . . . . . . . Salvage Created 5851 | . 335 142 769 1547 604 920 1534 Parts 290 | . 26 12 43 84 25 43 57 Haulers Intercepted 3 | . . . . 2 1 . . Recyclers Shooed 4 | . . . . 1 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Combat Hostiles Destroyed 121 | . 10 10 16 36 16 12 21 Melee 1 | . . 1 . . . . . Guns 81 | . 9 5 15 14 14 5 19 Cannons 28 | . . . 1 19 2 5 1 AOE 2 | . 1 . . 1 . . . Classes Destroyed 14 | . 4 1 4 4 1 . . Worker 6 | . . . 1 3 . 2 . Builder 3 | . 1 . . . . 1 1 Tunneler 1 | . . 1 . . . . . Hauler 3 | . . . . 2 1 . . Recycler 8 | . . . 2 2 . 1 3 Operator 2 | . . . . 1 . 1 . Watcher 8 | . 2 . . 3 . 2 1 Swarmer 32 | . 6 10 2 6 6 . 2 Grunt 52 | . 4 . 11 15 2 6 14 Brawler 4 | . . . . 2 . 1 1 Duelist 4 | . . . 2 1 . . 1 Sentry 19 | . . . 1 11 6 . 1 Hunter 2 | . . . . 1 . 1 . Programmer 6 | . . . . . 2 4 . Guerrilla 2 | . . . . . . . 2 Best Kill Streak 6 | . 3 3 4 5 5 3 6 Combat Bots Only 5 | . 3 3 3 4 5 3 5 Max Kills in Single Turn 2 | . 2 1 1 2 2 2 2 Gunslinging 1 | . 1 . . . 1 . . Exploded 1 | . 1 . . 1 . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Ext Damage Taken 11060 | . 423 483 1238 2558 2633 2112 1613 Core 1767 | . 47 72 228 185 379 631 225 Absorbed by Shields 262 | . . . . . . 40 222 Redirected to Shielding 72 | . . . . 22 50 . . Regen/Repaired (Parts) 54 | . . . 54 . . . . Core Remaining (%) 61 | 100 . 52 43 66 45 . . Volleys Fired 343 | . 28 17 40 110 43 45 60 Largest 5 | . 2 2 3 3 4 5 5 Hottest 312 | . 80 75 120 181 196 312 260 Shots Fired 1038 | . 56 23 80 298 122 193 266 Gun 760 | . 56 23 71 112 103 141 254 Cannon 275 | . . . 6 186 19 52 12 Launcher 3 | . . . 3 . . . . Special . | . . . . . . . . Kinetic 550 | . 36 13 30 195 81 69 126 Thermal 410 | . 15 10 26 88 32 100 139 Explosive 3 | . . . 3 . . . . Electromagnetic 75 | . 5 . 21 15 9 24 1 Robot Hit Streak 14 | . 7 8 10 14 11 6 12 Robot Miss Streak 9 | . 2 4 4 4 4 5 9 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 14 | . 3 . 3 1 2 1 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 Shots Hit Robots 602 | . 34 21 49 177 87 103 131 Core Hits 259 | . 19 7 23 71 31 39 69 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 7 | . . 2 . . 1 1 3 Critical Strikes 41 | . . 2 1 14 5 7 12 Burn 20 | . . . 1 4 3 5 7 Destroy 7 | . . . . . 1 1 5 Blast 12 | . . . . 10 1 1 . Smash 2 | . . 2 . . . . . Melee Attacks 19 | . . 15 4 . . . . Impact 19 | . . 15 4 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . 2 3 . . . . Combat Hostiles 1 | . . 1 . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13588 | . 491 476 989 4198 1799 2237 3398 Guns 8691 | . 412 128 695 1260 1434 1481 3281 Cannons 4085 | . . . 50 2832 352 734 117 Explosions 241 | . 77 . 80 84 . . . Melee 500 | . . 348 152 . . . . Ramming 71 | . 2 . 12 22 13 22 . Kinetic 7202 | . 286 45 326 2882 1176 757 1730 Thermal 4775 | . 66 83 210 1064 502 1199 1651 Explosive 80 | . . . 80 . . . . Electromagnetic 960 | . 137 . 209 230 108 259 17 Impact 500 | . . 348 152 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 7 4 5 5 Average Corruption 4 | . . . . 6 2 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 118 | . . . . 54 13 17 34 Message Errors 27 | . . . . 13 4 1 9 Matter Fused 19 | . . . . 9 1 3 6 Heat Flow Errors 13 | . . . . 4 2 4 3 Energy Discharges 16 | . . . . 9 . 4 3 Parts Rejected 2 | . . . . 2 . . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 15 | . . . . 9 2 1 3 Data Loss (major) 5 | . . . . 1 . 2 2 Misfires 6 | . . . . 3 . . 3 Alerts 6 | . . . . 1 1 1 3 Weapon Failures 8 | . . . . 3 2 1 2 Overload Shots . | . . . . . . . . Overflow Damage 170 | . . 89 42 32 6 1 . Projectiles 27 | . . . . 20 6 1 . Explosions 12 | . . . . 12 . . . Melee 131 | . . 89 42 . . . . Knockbacks 30 | . . . 2 20 2 4 2 Impact 3 | . . . 1 . 1 1 . Kinetic 23 | . . . 1 17 1 2 2 Secondary 4 | . . . . 3 . 1 . Self-Inflicted Damage 92 | . 42 . . 39 . 11 . Shots 2 | . 1 . . 1 . . . Rammed 2 | . . . . . . 2 . Targets Rammed 12 | . 1 . 2 5 2 2 . Kicked 10 | . 1 . 2 5 2 . . Crushed . | . . . . . . . . Highest Temperature 693 | . 124 76 307 516 231 693 368 Average Temperature 134 | . 69 21 114 131 73 221 112 Received Heat Transfer 3406 | . 144 . 516 1035 585 516 610 Effects 35 | . . . . 10 . 22 3 Shutdowns 8 | . . . . 2 . 6 . Energy Bleed 5 | . . . . 1 . 3 1 Interference 13 | . . . . 5 . 6 2 Short Circuit 3 | . . . . . . 3 . Damage (minor) 2 | . . . . 2 . . . Damage (core) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . 4 4 . . . . Impact Corruptions 12 | . . 8 3 . . 1 . Robots Melted 5 | . . . . 2 . 2 1 Combat Hostiles 5 | . . . . 2 . 2 1 Parts Melted 17 | . . . . 1 1 7 8 Heat Transferred 10754 | . 150 222 444 2431 1184 2543 3780 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Peak Influence 630 | . 118 159 187 630 360 318 346 Initial 286 | . . 9 13 12 286 118 109 Average 138 | . 30 40 79 265 268 145 183 Maximum Alert Level 2 | . . . . 2 1 1 1 Low Security (%) 67 | 100 100 100 100 29 10 66 51 Level 1 28 | . . . . 51 89 33 48 Level 2 3 | . . . . 18 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . 3 . 3 9 5 6 . Investigation 9 | . 1 . 3 4 . 1 . Extermination 4 | . . . . . 2 2 . Reinforcement 7 | . 2 . . 2 . 3 . Assault . | . . . . . . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Distress Signals 9 | . . . 2 2 . 3 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 184 | . 13 12 24 57 17 29 32 Peak Tracking Total 7 | . 4 3 4 5 6 5 7 Tactical Retreats 12 | . . 2 1 2 . 5 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Traps Triggered 6 | . 2 . 1 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Ext Machines Disabled 9 | . 2 1 2 2 . 1 1 Max in Single Turn 1 | . 1 1 1 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Machines Accessed 30 | . 3 1 7 8 4 4 3 Terminals 25 | . 3 . 4 8 3 4 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 89 | . 9 1 21 28 15 9 6 Successful 46 | . 5 1 17 11 5 5 2 Failed 40 | . 4 . 4 15 9 4 4 Catastrophic 7 | . 1 . 1 2 2 1 . Database Lockouts 3 | . . . . 2 1 . . Manual 3 | . . . 1 . . 2 . Terminals 78 | . 9 . 12 28 14 9 6 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 4 | . . . 4 . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 37 | . 5 1 8 11 5 5 2 Record 21 | . . . 5 8 4 3 1 Robot Schematic 1 | . . . . . . 1 . Robot Analysis 4 | . 1 . 1 1 . . 1 Open Door 1 | . . 1 . . . . . Open DSF 2 | . . . . . 1 1 . Alert Level 2 | . . . 1 1 . . . Patrol Status 1 | . 1 . . . . . . Assault Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 2 | . . . 2 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . . . 4 . . . . Process 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 24 | . 3 . 4 8 3 3 3 Full Trace Events 8 | . . . 2 5 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 50 | . . . 50 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 174 | . . . 174 . . . . Retrieved Matter 174 | . . . 174 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Ext Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . 1 3 . . . . RETURN 4 | . . 1 3 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Ext Robot Analysis Total 4 | . 1 . 1 1 . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 33 | . . 20 9 4 . . . Drone Recoveries 33 | . . 20 9 4 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Ext Turns Passed 11153 | 132 1708 1982 1254 2262 964 1689 1162 Spaces Moved 4661 | 98 470 887 473 921 510 647 655 Core 13 | 12 . . . 1 . . . Treads 189 | . . . 6 53 76 54 . Legs 4152 | 86 470 887 436 867 434 321 651 Wheels 303 | . . . 31 . . 272 . Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 145 120 120 185 120 Average Speed 178 | 111 158 208 201 170 155 217 133 Slowest Speed 950 | 120 190 260 470 950 400 400 630 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 7 60 97 36 76 13 13 45 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 77 | . . . 24 29 7 8 9 Melee . | . . . . . . . . Projectile 51 | . . . . 27 7 8 9 AOE 26 | . . . 24 2 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Ext Total 6810 | 121 1375 971 694 1403 601 824 821 Wait 1329 | 6 851 38 131 225 10 43 25 Move 4654 | 97 469 886 472 920 509 646 655 Hop . | . . . . . . . . Pick Up 159 | 12 13 3 17 49 11 33 21 Fast Attach 15 | . 1 1 . 6 . 5 2 Attach 81 | 6 2 2 12 20 18 14 7 Detach 2 | . . . . 1 . 1 . Swap 87 | . 6 6 8 27 5 14 21 Drop 109 | . 4 3 8 40 3 21 30 Fire 343 | . 28 17 40 110 43 45 60 Melee 19 | . . 15 4 . . . . Ram 2 | . . . . . . 2 . Kick 10 | . 1 . 2 5 2 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 133 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 1808 | -10/Materials | Discovered new exit (range 13) 1841 | -10/Materials | Entered Mines 1923 | -10/Mines | Met a Derelict bent on vengeance 2266 | -10/Mines | Discovered new exit (range 10) 2642 | -10/Mines | Discovered new exit (range 10) 2820 | -10/Mines | Found the Drone Emporium 2831 | -10/Mines | Found Prototype Device 2858 | -10/Mines | Identified Sensor Drone Bay 2918 | -10/Mines | Identified exit to Materials 3823 | -10/Mines | Entered Materials 3823 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4369 | -9/Materials | Build established: Scavenger-Mutant 4595 | -9/Materials | Repaired Lgt. Angular Momentum Engine 4747 | -9/Materials | Core integrity fell below 50% 4773 | -9/Materials | Lost 3 parts (2n1w) 5060 | -9/Materials | Discovered new exit (range 10) 5077 | -9/Materials | Entered another Materials area 5077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5099 | -8/Materials | Central database locked down 5099 | -8/Materials | Central database locked down 5437 | -8/Materials | Build established: Scavenger-Gunner 5453 | -8/Materials | Garrison activated, responded to threat 5701 | -8/Materials | Lost 3 parts (3n) 5996 | -8/Materials | Build established: Scavenger-Tank 6339 | -8/Materials | Build established: Scavenger-Gunner 7312 | -8/Materials | Discovered new exit (range 10) 7339 | -8/Materials | Entered Factory 7339 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7468 | -7/Factory | Discovered new exit (range 12) 7570 | -7/Factory | Central database locked down 7644 | -7/Factory | Build established: Tank 7838 | -7/Factory | Garrison activated, responded to threat 7892 | -7/Factory | Lost 6 parts (1p3n2w) 8045 | -7/Factory | Lost 9 parts (4n1u4w) 8074 | -7/Factory | Core integrity fell below 50% 8110 | -7/Factory | Lost 3 parts (2n1u) 8303 | -7/Factory | Entered another Factory area 8303 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8343 | -6/Factory | Build established: Scavenger-Gunner 8823 | -6/Factory | Build established: Scavenger-Tank 9311 | -6/Factory | Core integrity fell below 50% 9713 | -6/Factory | Lost 6 parts (2n2u2w) 9967 | -6/Factory | Discovered new exit (range 14) 9992 | -6/Factory | Entered Extension 10267 | -6/Extension | Disrupted transfer network 10492 | -6/Extension | Spotted B-75 Beast 10654 | -6/Extension | Core integrity fell below 20% 11064 | -6/Extension | Build established: Scavenger-Skirmisher 11154 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Carbon-fiber Leg. System corrupted: Matter fused (-5). Acquired 64 matter. Dropped Carbon-fiber Leg. Acquired Carbon-fiber Leg. Dropped Carbon-fiber Leg. Acquired Carbon-fiber Leg. Acquired 11 matter. Knocked back. HV Slug penetrates B-48 Gladiator. B-48 Gladiator destroyed. System corrupted: FCS attempts to trigger Bore Cannon. System corrupted: Bore Cannon misfires. Acquired 29 matter. Dropped Carbon-fiber Leg. Acquired 10 matter. Dropped Carbon-fiber Leg. Acquired 30 matter. Connecting with Door Terminal... HV Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????????????????? | | ??????####################? #????????????????? | | #?????# +? *l #????????????????? | | #?????# # *l #????????????????? | | ####### #gg l #????????????????? | | "[^^= @ #????????????????? | | "*^%= %! # #????????????????? | | #=^=% ######+#????????????????? | | +=!^= % #????????????????? | | ########### ############# #????????????????? | | #????????#T ??????????? #????????????????? | | #????????##""##?????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? ? #????????????????? | | ????????????????????????? #????????????????? | | ?????????????????????????? ? #????????????????? | | ??????????????????????????##? #????????????????? | | ?????????????????????????????? #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????? #????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Robot Schematics ------------------ H-55 Commando | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed CoreHugeShifter Manual? 0 Play Time 01:41:05 Cumulative 14.8 hours Start 2023.03.03 @ 06:48:45 End 2023.03.03 @ 08:31:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 93d50328-4f04-4e62-9ef7-11f3c4fb177c