Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.17 @ 16:35:14 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1439) 1439 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (928) 928 TOTAL SCORE: 4832 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 70/550 Matter 265/300 Energy 125/125 System Corruption 0% Temperature Cool (18) Movement Walking (200) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Target Analyzer Improved Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Angular Momentum Engine Light Treads Improved Heat Sink Improved Heat Sink Advanced Heat Sink Structural Scanner Machine Analyzer Maneuvering Thrusters Relay Coupler [NC] (26) Relay Coupler [Grunt] (28) Relay Coupler [Grunt] (24) Relay Coupler [Brawler] (31) Relay Coupler [Duelist] (24) Relay Coupler [Sentry] (17) Beam Rifle Beam Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Disposable Heat Sink High-capacity Storage Unit Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Electrolaser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads Carbon-fiber Leg Small Storage Unit Machine Analyzer Recoil Stabilizer Maneuvering Thrusters Improved Light Armor Plating Tractor Beam Particle Gun [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon . | . . . . . . . Parts Attached 57 | 7 8 6 9 25 . 2 Power 6 | 1 1 1 1 2 . . Engine 5 | 1 1 1 1 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 23 | 2 2 2 5 11 . 1 Treads 17 | . 2 2 5 7 . 1 Leg 6 | 2 . . . 4 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 1 3 1 4 . 1 Device 3 | 1 . 1 . 1 . . Storage 4 | 1 1 2 . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . . . 3 . 1 Artifact . | . . . . . . . Weapon 16 | 2 4 . 2 8 . . Energy Gun 5 | 1 1 . . 3 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 3 . . 4 . . Ballistic Cannon 2 | . . . 1 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 28 | . . 4 1 20 2 1 Power 3 | . . 1 1 1 . . Propulsion 12 | . . . . 11 1 . Utility 6 | . . 1 . 3 1 1 Weapon 7 | . . 2 . 5 . . Highest Loss Streak 18 | . . 2 1 18 2 1 Average Slot Usage (%) 96 | . 98 92 96 96 98 95 Engine 6 | . 13 11 8 1 9 9 Core 3 | . . . . 7 . . Treads 15 | . 18 33 36 5 . 6 Leg 17 | . 8 . . 29 34 27 Device 7 | . 3 10 9 8 . . Storage 14 | . 24 22 18 9 9 9 Processor 6 | . . . 8 9 9 9 Protection 4 | . . . . 7 18 15 Energy Gun 4 | . 14 10 . . . . Energy Cannon 1 | . . . 7 . . . Ballistic Gun 11 | . 13 5 . 14 18 18 Ballistic Cannon 1 | . . . 8 . . . Naked Turns . | . . . . . . . Heaviest Build 60 | 13 14 50 60 60 53 53 Greatest Support 88 | 20 40 60 88 88 50 35 Greatest Overweight (x) 15 | 1 . . . 15 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 19 20 20 20 20 Most Carried 20 | 3 8 8 16 20 20 20 Average Carried 12 | 1 6 7 9 16 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 3 7 6 16 19 20 18 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1056 | 273 116 277 90 300 . . Remotely 112 | 112 . . . . . . Salvage Created 1325 | 53 127 373 166 593 . 13 Parts 63 | 2 10 8 8 33 . 2 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 30 | . 3 6 4 16 . 1 Melee 1 | . . . 1 . . . Guns 22 | . 3 6 . 12 . 1 Cannons 7 | . . . 3 4 . . Classes Destroyed 9 | 1 3 3 2 . . . Worker 1 | . . 1 . . . . Hauler 2 | . 1 . 1 . . . Recycler 2 | 1 . 1 . . . . Mechanic 1 | . 1 . . . . . Operator 1 | . . . 1 . . . Swarmer 10 | . 3 . . 6 . 1 Grunt 11 | . . 4 1 6 . . Sentry 7 | . . 2 1 4 . . Hunter 2 | . . . 2 . . . Best Kill Streak 5 | 1 3 3 2 5 . 1 Combat Bots Only 5 | . 3 2 2 5 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 3977 | . 127 506 725 2219 167 233 Core 637 | . 31 126 80 307 29 64 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 87 68 . . . . Volleys Fired 152 | 3 15 33 21 75 . 5 Largest 2 | 2 2 2 2 2 . 2 Hottest 128 | 70 70 70 114 128 . 43 Shots Fired 264 | 6 30 56 42 120 . 10 Gun 210 | 6 30 56 . 108 . 10 Cannon 54 | . . . 42 12 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 168 | 3 15 23 21 96 . 10 Thermal 96 | 3 15 33 21 24 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | 3 6 28 11 17 . 5 Robot Miss Streak 5 | 1 3 2 2 5 . 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 182 | 4 18 47 30 78 . 5 Core Hits 62 | 1 8 15 6 30 . 2 Critical Hits 5 | . . . 1 3 . 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . . 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2514 | 56 238 529 659 959 . 73 Guns 1717 | 56 238 529 . 821 . 73 Cannons 776 | . . . 643 133 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 21 | . . . 16 5 . . Kinetic 1361 | 44 108 154 318 664 . 73 Thermal 1132 | 12 130 375 325 290 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . 14 . . . Projectiles 12 | . . . 12 . . . Explosions . | . . . . . . . Melee 2 | . . . 2 . . . Knockbacks 6 | . . . 6 . . . Impact . | . . . . . . . Kinetic 6 | . . . 6 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . . 1 2 . . Targets Rammed 5 | . . . 3 2 . . Kicked . | . . . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 198 | 27 63 80 192 198 . 18 Average Temperature 67 | 14 21 31 83 105 . 13 Received Heat Transfer 1458 | . . 225 162 972 45 54 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 4 . . . . Heat Transferred 2590 | 37 370 1073 481 629 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 680 | 5 131 277 259 680 346 246 Initial 331 | . 3 55 32 170 331 211 Average 257 | 1 90 179 120 374 331 220 Maximum Alert Level 2 | . . 1 1 2 1 1 Low Security (%) 38 | 100 100 47 90 5 . . Level 1 42 | . . 52 10 56 100 100 Level 2 19 | . . . . 38 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 4 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 1 3 . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 3 | . . 2 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 7 15 15 20 2 7 Peak Tracking Total 7 | . 4 6 5 7 2 7 Tactical Retreats 3 | . . 1 . 2 . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Garrison Relay 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 10 | . 3 2 4 . 1 . Terminals 7 | . 3 1 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 34 | . 11 7 15 . 1 . Successful 15 | . 5 1 8 . 1 . Failed 19 | . 6 6 7 . . . Catastrophic 3 | . . 2 1 . . . Database Lockouts . | . . . . . . . Manual 14 | . 3 5 6 . . . Terminals 30 | . 11 5 14 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 11 | . 5 1 5 . . . Part Schematic 3 | . . 1 2 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Locate Traps 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 2 | . . . 2 . . . Terminals 2 | . . . 2 . . . Botnet 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 2 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . 6 . . Machine Destruction 6 | . . . . 6 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 2607 | 81 377 417 310 1315 67 40 Spaces Moved 1188 | 56 216 174 142 556 32 12 Core 15 | 13 . . . 2 . . Treads 496 | . 126 174 142 54 . . Legs 677 | 43 90 . . 500 32 12 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 145 120 200 200 Average Speed 170 | 106 143 160 150 192 200 200 Slowest Speed 800 | 120 160 160 160 800 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 51 20 20 74 6 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . 7 . . . Melee . | . . . . . . . Projectile 7 | . . . 7 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 1521 | 68 254 260 191 694 35 19 Wait 64 | . 2 47 7 8 . . Move 1183 | 55 215 173 142 554 32 12 Hop . | . . . . . . . Pick Up 44 | 3 8 1 8 22 2 . Fast Attach 24 | 7 5 1 4 7 . . Attach 25 | . 3 3 1 16 . 2 Detach 3 | . 2 . . 1 . . Swap 8 | . . 2 4 2 . . Drop 13 | . 4 . 1 7 1 . Fire 152 | 3 15 33 21 75 . 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . . 3 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 330 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 7) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 873 | -9/Materials | Discovered new exit (range 3) 876 | -9/Materials | Entered another Materials area 876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1139 | -8/Materials | Garrison activated, responded to threat 1186 | -8/Materials | Identified exit to Garrison 1186 | -8/Materials | Entered Garrison 1286 | -8/Garrison | Triggered checkpoint 1389 | -8/Garrison | Core integrity fell below 50% 1428 | -8/Garrison | Lost 18 parts (1p11n2u4w) 1559 | -8/Garrison | Discovered new exit (range 9) 1716 | -8/Garrison | Build established: Scavenger-Mutant 1765 | -8/Garrison | Discovered new exit (range 13) 1899 | -8/Garrison | Triggered checkpoint 2005 | -8/Garrison | Discovered new exit (range 9) 2033 | -8/Garrison | Installed Relay Interface Framework 2103 | -8/Garrison | Triggered checkpoint 2172 | -8/Garrison | Garrison Relay disabled 2324 | -8/Garrison | Triggered checkpoint 2369 | -8/Garrison | Garrison Relay disabled 2501 | -8/Garrison | Entered Materials 2568 | -8/Materials | Identified exit to Garrison 2568 | -8/Materials | Entered Garrison 2595 | -8/Garrison | Core integrity fell below 20% 2608 | -8/Garrison | Self-destructed Last Messages --------------- RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE 02501_ Detecting nearby Garrison Access. 02555_ Dropped Particle Gun. 02556_ Carbon-fiber Leg destroyed. 02558_ Acquired Structural Scanner. 02561_ Acquired Beam Cannon. 02563_ Lgt. Armor Plating destroyed. 02564_ K-01 Serf collects debris. 02568_ Connecting with Garrison Access... 02568_ Current location identified: Materials >>Unlock Access door unlocked. 02568_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02598_ S-10 Pest destroyed. 02606_ Y-45 Defender suffers critical hit. 02608_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????############ ########???????????? | | ????????# @ Y =%[ ???????? | | ????????# s gg ???????? | | ????????# s s ???????? | | ????????# ####################????????? | | ????????# #???????????????????????????? | | ????????#####???????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Datajack | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionMassMediator Manual? 0 Play Time 00:25:33 Cumulative 224.5 hours Start 2021.03.17 @ 16:10:22 End 2021.03.17 @ 16:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21225477-ad0f-44df-ba72-6cd84363e6be