Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.07 @ 03:08:44 Player: Minty Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1548) 1548 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (932) 932 TOTAL SCORE: 6115 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 472 Aligned with FarCom 300 Friendly Fire -57 Cogmind --------- Core Integrity 117/700 Matter 300/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Armored Treads Large Storage Unit Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Terrain Scan Processor Seismic Detector Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Gatling Laser Heavy Rocket Launcher > --- INVENTORY -------- Large Storage Unit Long-range Tractor Beam Heavy Explosive Trap Heavy Explosive Trap Deploy-a-Sentry Deploy-a-Sentry Botcube [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 3 1 . Weapon 1 | . . . . . . 1 . Parts Attached 54 | . . 1 . 5 3 17 28 Power 8 | . . . . 1 . . 7 Engine 5 | . . . . 1 . . 4 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 14 | . . . . . . 3 11 Treads 3 | . . . . . . . 3 Leg 3 | . . . . . . . 3 Wheel 5 | . . . . . . . 5 Hover 3 | . . . . . . 3 . Flight . | . . . . . . . . Utility 13 | . . . . 1 1 7 4 Device 6 | . . . . 1 1 3 1 Storage 1 | . . . . . . 1 . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . . . 1 Protection 4 | . . . . . . 2 2 Artifact . | . . . . . . . . Weapon 19 | . . 1 . 3 2 7 6 Energy Gun 8 | . . 1 . 1 1 3 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 4 | . . . . 1 . 3 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . . . . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 13 | . . . . 3 . . 10 Power 2 | . . . . . . . 2 Propulsion 3 | . . . . 1 . . 2 Utility 2 | . . . . . . . 2 Weapon 6 | . . . . 2 . . 4 Highest Loss Streak 3 | . . . . 3 . . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 85 85 85 73 53 70 71 Engine 8 | . 14 14 14 14 9 7 2 Core 1 | . . . . . . . 3 Leg 11 | . 28 28 28 16 5 . . Wheel 2 | . . . . . . . 6 Hover 5 | . . . . . 6 21 6 Device 6 | . . . . 1 9 15 10 Storage 10 | . 14 14 14 14 9 7 6 Hackware 1 | . . . . . . . 5 Protection 4 | . . . . . . 5 10 Energy Gun 16 | . 28 28 28 16 10 8 9 Naked Turns 13 | . . . . . . . 13 Heaviest Build 31 | 14 14 17 17 19 19 30 31 Greatest Support 68 | 20 20 20 20 20 16 27 68 Greatest Overweight (x) 6 | . . . . 1 6 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 8 Average Capacity 7 | 8 8 8 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 8 8 Average Carried 7 | 7 7 6 6 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 5 8 8 8 8 4 Class Distribution -------------------- 78% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Matter Collected 871 | 200 . 10 . 30 20 204 407 Remotely 78 | . . . . . . 78 . Salvage Created 1327 | . . 68 . 68 145 157 889 Parts 65 | . . . . 1 10 7 47 Haulers Intercepted 3 | . . . . . . . 3 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 36 | . . 6 . 4 5 3 18 Guns 19 | . . 6 . 4 1 2 6 Cannons 4 | . . . . . . . 4 AOE 13 | . . . . . 4 1 8 Classes Destroyed 14 | . . 2 . 1 2 3 6 Worker 3 | . . . . . . . 3 Builder 3 | . . . . . . . 3 Hauler 3 | . . . . . . . 3 Recycler 2 | . . . . . 1 . 1 Operator 2 | . . . . . . . 2 Watcher 2 | . . . . . . 2 . Swarmer 8 | . . . . 4 4 . . Grunt 13 | . . . . . 1 . 12 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . . . . . 4 Demolisher 2 | . . 2 . . . . . Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . 1 1 Assembled 4 | . . 4 . . . . . Best Kill Streak 6 | . . 2 . 3 5 2 6 Combat Bots Only 4 | . . 2 . 3 4 2 4 Max Kills in Single Turn 3 | . . 2 . 1 3 1 3 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . . 2 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 297 | . . 5 . 38 13 17 224 Missed 101 | . . 2 . 6 7 5 81 Damage Taken 2767 | . . 94 . 255 130 185 2103 Core 691 | . . . . 51 57 16 567 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 83 | . . . . . . . 83 Regen/Repaired (Parts) 172 | . . . . . . . 172 Core Remaining (%) 89 | 100 . . . 79 89 . . Volleys Fired 111 | . . 13 . 14 8 25 51 Largest 3 | . . 2 . 2 2 3 3 Hottest 175 | . . 115 . 115 125 158 175 Shots Fired 193 | . . 26 . 19 13 35 100 Gun 160 | . . 26 . 19 10 35 70 Cannon 23 | . . . . . . . 23 Launcher 10 | . . . . . 3 . 7 Special . | . . . . . . . . Kinetic 5 | . . . . . . 5 . Thermal 114 | . . 6 . 14 5 5 84 Explosive 10 | . . . . . 3 . 7 Electromagnetic 64 | . . 20 . 5 5 25 9 Robot Hit Streak 10 | . . 6 . 4 8 6 10 Robot Miss Streak 6 | . . 3 . 6 2 5 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 123 | . . 15 . 7 9 20 72 Core Hits 96 | . . 8 . 4 6 11 67 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4188 | . . 208 . 107 564 691 2618 Guns 2076 | . . 208 . 107 141 398 1222 Cannons 434 | . . . . . . . 434 Explosions 1670 | . . . . . 423 293 954 Melee . | . . . . . . . . Ramming 8 | . . . . . . . 8 Kinetic 31 | . . . . . . 31 . Thermal 2242 | . . 84 . 62 65 400 1631 Explosive 1313 | . . . . . 423 . 890 Electromagnetic 594 | . . 124 . 45 76 260 89 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 2 3 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . 1 14 Message Errors 5 | . . . . . . . 5 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 3 | . . . . . . 1 2 Overload Shots 5 | . . . . . . . 5 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Overflow Damage 104 | . . . . . 82 10 12 Projectiles 12 | . . . . . . . 12 Explosions 92 | . . . . . 82 10 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 111 | . . . . . 46 . 65 Shots 3 | . . . . . 1 . 2 Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 468 | . . 216 . 468 252 168 239 Average Temperature 80 | . . 64 . 202 131 29 48 Received Heat Transfer 945 | . . . . . 45 36 864 Effects 2 | . . . . 1 1 . . Shutdowns 1 | . . . . 1 . . . Interference 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . . 4 Heat Transferred 3903 | . . 148 . 111 111 425 3108 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Peak Influence 789 | . . 50 . 105 240 618 789 Initial 280 | . . . . . 40 109 280 Average 273 | . . 40 . 87 86 221 541 Maximum Alert Level 3 | . . . . . 1 2 3 Low Security (%) 53 | 100 100 100 . 100 89 55 . Level 1 13 | . . . . . 10 37 16 Level 2 29 | . . . . . . 6 73 Level 3 3 | . . . . . . . 10 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . . . . . . 4 10 Investigation 5 | . . . . . . 2 3 Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . . . . . . . 3 Assault 4 | . . . . . . 1 3 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Distress Signals 3 | . . . . . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . . 6 . 4 5 9 44 Peak Tracking Total 12 | . . 2 . 4 2 3 12 Tactical Retreats 5 | . . . . 1 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . 1 2 Triggered 3 | . . . . . . 1 2 Most Traps Carried 3 | . . . . 3 3 3 2 Objects Rigged 4 | . . . . . . 4 . Exploded 2 | . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Disabled 6 | . . . . . . 4 2 Max in Single Turn 4 | . . . . . . 4 1 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Machines Accessed 13 | . . . 2 . 2 2 7 Terminals 9 | . . . . . 1 2 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . . . 2 . 4 6 25 Successful 23 | . . . 2 . 3 2 16 Failed 14 | . . . . . 1 4 9 Catastrophic 6 | . . . . . . 2 4 Database Lockouts . | . . . . . . . . Manual 14 | . . . 1 . 1 3 9 Terminals 28 | . . . . . 3 6 19 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . 1 . 6 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 2 . 1 1 7 Record 1 | . . . 1 . . . . Open Door 1 | . . . . . . . 1 Alert Level 3 | . . . . . 1 . 2 Unreport Threat 1 | . . . . . . . 1 Transport Status 1 | . . . . . . . 1 Zone Layout 3 | . . . . . . 1 2 Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . . 1 . 6 Scan Component 3 | . . . . . . . 3 Repair 3 | . . . . . . . 3 Refit 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . . . . 1 1 3 Terminals 5 | . . . . . 1 1 3 Assimilate 2 | . . . . . . . 2 Botnet 2 | . . . . . 1 . 1 Detonate 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . . . 2 2 7 Full Trace Events 5 | . . . . . . 2 3 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . . . 3 Time 96 | . . . . . . . 96 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . Machine Destruction 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total Allies 6 | . . 2 . . . . 4 Largest Group 2 | . . 2 . . . . 2 Highest-Rated Group 62 | . . 43 . . . . 62 Highest-Rated Ally 36 | . . 31 . . . . 36 Total Orders . | . . . . . . . . Ally Attacks 54 | . . 3 . . . 5 46 Total Damage 2177 | . . . . . . 288 1889 Kills 14 | . . . . . . 3 11 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Turrets Deployed 3 | . . . . . . 1 2 Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Turns Passed 2642 | 14 65 396 323 369 206 372 897 Spaces Moved 1871 | 12 54 295 267 176 120 377 570 Core 53 | . . . . . 1 . 52 Treads 28 | . . . . . . . 28 Legs 865 | 12 54 295 267 176 53 . 8 Wheels 276 | . . . . . . . 276 Hover 649 | . . . . . 66 377 206 Flight . | . . . . . . . . Fastest Speed 45 | 120 120 120 120 120 76 45 45 Average Speed 106 | 120 120 120 120 176 141 65 90 Slowest Speed 350 | 120 120 120 120 190 350 156 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 15 65 60 40 21 8 54 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 150 | . . . . . 38 27 85 Melee . | . . . . . . . . Projectile 8 | . . . . . . . 8 AOE 142 | . . . . . 38 27 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Total 2322 | 11 54 313 269 215 146 467 847 Wait 220 | . . . . 14 9 36 161 Move 1864 | 11 53 294 266 175 119 376 570 Hop . | . . . . . . . . Pick Up 16 | . 1 . 3 4 1 1 6 Fast Attach 40 | . . 1 . 2 2 14 21 Attach 7 | . . . . 2 1 . 4 Detach 8 | . . 1 . . 1 1 5 Swap 7 | . . . . 1 . 3 3 Drop 42 | . . 4 . 3 5 10 20 Fire 111 | . . 13 . 14 8 25 51 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 3 | . . . . . . 1 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 15 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 8) 80 | -10/Materials | Entered Mines 92 | -10/Mines | Assembled infested the area 97 | -10/Mines | Assisted by a Guerilla fighting off Assembled 134 | -10/Mines | Met a Derelict bent on vengeance 224 | -10/Mines | Discovered new exit (range 6) 243 | -10/Mines | Identified exit to Materials 305 | -10/Mines | Build established: Mutant 470 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 471 | -10/Mines | Discovered new exit (range 5) 476 | -10/Mines | Entered Exiles 505 | -10/Exiles | Met 8R-AWN 526 | -10/Exiles | Met EX-HEX 571 | -10/Exiles | Met EX-DEC 584 | -10/Exiles | Met EX-BIN 601 | -10/Exiles | Aligned with FarCom system 602 | -10/Exiles | Given EX-Vault access code 632 | -10/Exiles | Opened EX-Vault 638 | -10/Exiles | Found Deploy-a-Sentry 641 | -10/Exiles | Found Deploy-a-Sentry 643 | -10/Exiles | Found Deploy-a-Sentry 670 | -10/Exiles | Warned to stay clear of 0b10 Research branches 749 | -10/Exiles | Learned location of Zion (-6) 787 | -10/Exiles | Discovered new exit (range 11) 799 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 799 | -10/Exiles | Entered Mines 899 | -9/Mines | Lost 3 parts (1n2w) 931 | -9/Mines | Learned Materials security intel 950 | -9/Mines | Learned 4 Materials zone layouts 959 | -9/Mines | Found a hidden stash of uninstalled traps 1156 | -9/Mines | Discovered new exit (range 6) 1157 | -9/Mines | Learned location of Storage (-7) 1168 | -9/Mines | Entered Materials 1168 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1169 | -8/Materials | Identified exit to Factory 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1375 | -7/Factory | Identified exit to Storage 1563 | -7/Factory | DAS Turret deployed 1746 | -7/Factory | Entered Storage 1869 | -7/Storage | DAS Turret deployed 2135 | -7/Storage | Repaired Gatling Laser 2162 | -7/Storage | Repaired Ion Engine 2189 | -7/Storage | Repaired Wheel 2279 | -7/Storage | DAS Turret deployed 2400 | -7/Storage | Found Botcube 2465 | -7/Storage | Met a pair of Derelict thieves 2546 | -7/Storage | First assault squad dispatched 2567 | -7/Storage | Lost 3 allies 2580 | -7/Storage | Core integrity fell below 50% 2588 | -7/Storage | Released all parts (9) 2590 | -7/Storage | Lost 3 parts (1p1u1w) 2604 | -7/Storage | Botcube activated 2641 | -7/Storage | Core integrity fell below 20% 2643 | -7/Storage | Self-destructed Last Messages --------------- 02588_ Released Sml. Storage Unit. 02588_ Released Arm. Treads. 02588_ Released Ion Engine. 02591_ U-05 Engineer lays Concrete. 02592_ Critical hit (Burn: +37). 02593_ U-05 Engineer builds a Door. 02595_ M-28 Smith repairs G-47 Trooper. 02597_ U-05 Engineer lays Concrete. 02598_ System corrupted: Energy discharge (-29). 02598_ U-05 Engineer lays Concrete. 02601_ Acquired Lgt. Nuclear Core. 02602_ Dropped Botcube. 02603_ Acquired 10 matter. 02604_ Botcube begins transforming into Mutated Botcube. 02609_ R-06 Scavenger collects Prototype Energy Gun. 02612_ A-02 Transporter destroyed. 02617_ 3FKCAWHWKCT6J2K G VTNZFBT4MKCM#4KP87 02634_ System corrupted: Energy discharge (-49). 02638_ Slammed into G-50 Soldier. 02641_ Slammed into I-36 Angel. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???#######?????????????Y???????????????????????? | | ???# #?????????????????????????????????????? | | ???# " #####?????????????Y???????????????????? | | ???# "T +??g??????????????????????????????? | | ???# #####?????????????????????????????????? | | ???# #?????????????????????????????????????? | | ???## ###????????????????????????????????????? | | ##### # #########????###########?????????????? | | """ # # #????# g% l #?????????????? | | T"" # # #????# i""""" #?????????????? | | + # %= ##???# %"???" #?????????????? | | # # """ """ """#?#g@"??"" #?????????????? | | # # """ """ Y"#?# ""??" #?????????????? | | # # """ """ """#?#b"???" g #?????????????? | | "#### # ### # """"" #?????????????? | | "#??# # # g g #?????????????? | | ##############+#########+##+#########??????????? | | % % % =% bgb = * / ???????? | | % % % %% %% %!! #??????????? | | % % %= % % %=%% #??????????? | | ############# ###########+##### #??????????? | | ##??????????# # # # ????????+??????????? | | ##??######??# # """????????????????????? | | ##??#= #### # ## ## ""?????????????????????? | | ##??# #T## ###?##?????????????????????????? | | ##??#== " + #??????????????????????????????? | | ##??# = # #??????????????????????????????? | | #???#= " # = ##?????????????????????????????? | | #???# = !# # = ##????????????????????????????? | | #???######### #????????????????????????????? | | #?????????# #! #????????????????????????????? | | #????###### # #????????????????????????????? | | #????#!!!! + #????????????????????????????? | | #????# " # #????????????????????????????? | | #????#!!??# ###????????????????????????????? | | ??????????#T# ########???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Utility Shielding 66 Evasion (%) 56 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodMakeshiftBoomstick Manual? 0 Play Time 00:22:59 Cumulative 578.2 hours Start 2024.01.07 @ 02:45:39 End 2024.01.07 @ 03:08:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 482 Rogue 209 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 77 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc413b71-72af-48f4-ae5c-da04c692f2e8