Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.09 @ 15:25:04 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (154) 770 Value Destroyed (5129) 5129 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 10280 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 75 Entered Garrisons 200 Friendly Fire -145 Cogmind --------- Core Integrity 808/1000 Matter 0/550 Energy 36/250 System Corruption 0% Temperature Cool (0) Movement Walking (155) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Cooling System High-capacity Storage Unit Matter Compressor Advanced Targeting Computer Improved Target Analyzer Kinecellerator > --- WEAPON (5) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (12) --- Improved Heat Sink Large Battery (300) Long-range Sensor Array Gauss Rifle Gauss Rifle Flak Gun Hypervelocity Coil Gun Advanced Assault Cannon Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Matter Compressor Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Ion Engine Flexi-carbon Leg Improved Cooling System Large Battery Long-range Sensor Array Gauss Rifle Gauss Rifle Flak Gun Hypervelocity Coil Gun Advanced Assault Cannon Spear [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Slots Evolved 11 | . 1 2 2 2 . 2 2 . Power 1 | . 1 . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 5 | . . 2 . 1 . 2 . . Weapon 3 | . . . 2 1 . . . . Parts Attached 80 | 7 1 8 16 1 22 16 6 3 Power 16 | 1 1 1 3 . 5 4 . 1 Engine 9 | 1 1 1 2 . 1 2 . 1 Core 4 | . . . 1 . 1 2 . . Reactor 3 | . . . . . 3 . . . Propulsion 15 | 2 . . 3 . 2 4 3 1 Treads . | . . . . . . . . . Leg 15 | 2 . . 3 . 2 4 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 . 4 2 1 4 6 3 1 Device 6 | . . . . . . 4 1 1 Storage 4 | 1 . 1 . 1 . 1 . . Processor 5 | . . 2 . . 1 1 1 . Hackware 2 | . . . 1 . 1 . . . Protection 6 | 1 . 1 1 . 2 . 1 . Artifact . | . . . . . . . . . Weapon 26 | 2 . 3 8 . 11 2 . . Energy Gun 5 | 2 . . 3 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | . . 3 5 . 5 . . . Ballistic Cannon 7 | . . . . . 6 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . Parts Lost 27 | . . . 7 . 10 5 . 5 Power 7 | . . . 1 . 2 2 . 2 Propulsion 6 | . . . 1 . 1 2 . 2 Utility 6 | . . . 1 . 3 1 . 1 Weapon 8 | . . . 4 . 4 . . . Highest Loss Streak 9 | . . . 6 . 9 2 . 5 Average Slot Usage (%) 95 | . 100 99 97 92 92 92 97 97 Engine 8 | . 25 19 8 14 6 4 . . Core 4 | . . . 6 . 3 2 11 9 Reactor 1 | . . . . . 2 4 . . Leg 15 | . 25 20 15 14 13 10 19 21 Device 5 | . . . . . . 13 17 11 Storage 11 | . 12 10 8 14 14 13 11 11 Processor 8 | . . 10 8 7 12 6 6 11 Protection 9 | . 12 20 14 7 6 4 2 4 Energy Gun 2 | . 25 5 1 14 1 . . . Ballistic Gun 11 | . . 14 30 14 21 . . . Ballistic Cannon 13 | . . . . . 7 28 27 27 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 18 23 52 60 63 83 85 74 73 Greatest Support 78 | 20 20 20 34 34 34 38 78 78 Greatest Overweight (x) 4 | 4 1 2 3 1 3 3 1 3 Average Overweight (x) 1 | . 1 1 1 1 1 2 . . Largest Inventory Capacity 12 | 8 8 12 12 12 12 12 12 12 Average Capacity 11 | 7 8 11 12 12 12 12 12 12 Most Carried 12 | 4 5 10 12 4 12 12 12 12 Average Carried 9 | 1 4 7 10 4 7 11 10 11 Final Capacity 12 | 8 8 12 12 12 12 12 12 12 Final Carried 12 | 4 5 10 5 4 11 11 12 9 Class Distribution -------------------- 43% | Hacker-Mutant 36% | Hacker-Gunner 17% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Matter Collected 4622 | 217 63 386 797 18 932 1484 421 304 Remotely . | . . . . . . . . . Salvage Created 5949 | . 137 978 1324 . 1586 1282 427 215 Parts 338 | . 14 80 72 . 86 56 23 7 Haulers Intercepted 4 | . . 2 1 . 1 . . . Recyclers Shooed 4 | . . . . . 1 2 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Combat Hostiles Destroyed 90 | . 1 16 19 . 27 16 5 6 Melee 2 | . . . . . . 2 . . Guns 51 | . 1 16 19 . 15 . . . Cannons 35 | . . . . . 12 12 5 6 AOE 2 | . . . . . . 2 . . Classes Destroyed 15 | . 3 7 1 . 4 . . . Worker 15 | . 1 1 2 . 5 3 3 . Builder 5 | . . 1 2 . . 1 1 . Tunneler 2 | . . 1 . . . 1 . . Hauler 4 | . . 2 1 . 1 . . . Recycler 11 | . . 1 2 . 1 5 2 . Mechanic 1 | . . . . . 1 . . . Operator 6 | . . 2 1 . 3 . . . Watcher 19 | . 3 3 5 . 2 3 3 . Swarmer 14 | . . 3 3 . . 2 3 3 Grunt 42 | . 1 6 12 . 16 5 2 . Brawler 2 | . . . 1 . . 1 . . Duelist 1 | . . . . . 1 . . . Sentry 20 | . . 7 3 . 5 3 . 2 Hunter 8 | . . . . . 5 2 . 1 Programmer 4 | . . . . . 1 3 . . Best Kill Streak 8 | . 2 5 6 . 8 3 4 5 Combat Bots Only 8 | . 1 4 3 . 8 3 2 5 Max Kills in Single Turn 3 | . 1 2 2 . 3 2 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Damage Taken 5532 | . . 528 1003 . 1983 1062 105 851 Core 1208 | . . 102 100 . 601 213 10 182 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 100 74 81 . 14 74 . . Volleys Fired 304 | . 7 60 66 . 87 45 21 18 Largest 5 | . 2 2 4 . 5 5 5 5 Hottest 240 | . 80 80 113 . 240 240 240 240 Shots Fired 972 | . 14 120 238 . 266 144 105 85 Gun 550 | . 14 120 238 . 178 . . . Cannon 422 | . . . . . 88 144 105 85 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 896 | . . 102 225 . 235 144 105 85 Thermal 25 | . . . 3 . 22 . . . Explosive . | . . . . . . . . . Electromagnetic 51 | . 14 18 10 . 9 . . . Robot Hit Streak 36 | . 5 25 36 . 35 17 14 21 Robot Miss Streak 3 | . 1 2 3 . 3 2 2 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 11 | . . 3 6 . 2 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . Shots Hit Robots 670 | . 8 91 184 . 170 108 47 62 Core Hits 279 | . 5 38 65 . 90 44 19 18 Critical Hits 17 | . . 2 2 . 3 2 3 5 Critical Kills 7 | . . 1 . . . 2 2 2 Critical Parts Destroyed 9 | . . 1 2 . 2 . 1 3 Melee Attacks 16 | . . . . . . 16 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 16 | . . . . . . 16 . . Sneak Attacks 7 | . . . . . . 7 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13838 | . 166 1363 2437 . 3695 3122 1384 1671 Guns 6166 | . 135 1363 2437 . 2231 . . . Cannons 6412 | . . . . . 1456 1988 1297 1671 Explosions 368 | . 31 . . . . 250 87 . Melee 884 | . . . . . . 884 . . Ramming 8 | . . . . . 8 . . . Kinetic 11821 | . . 1204 2301 . 3360 1988 1297 1671 Thermal 643 | . 31 . 24 . 251 250 87 . Explosive . | . . . . . . . . . Electromagnetic 482 | . 135 159 112 . 76 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 884 | . . . . . . 884 . . Highest Corruption 2 | . . 1 . . 2 . . . Average Corruption 1 | . . 1 . . 1 . . . Corruption Purged . | . . . . . . . . . Effects 10 | . . 4 . . 6 . . . Message Errors 3 | . . 2 . . 1 . . . Energy Discharges 2 | . . 1 . . 1 . . . Targeting Errors 4 | . . 1 . . 3 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 258 | . . . . . 34 135 81 8 Projectiles 97 | . . . . . 34 3 52 8 Explosions 53 | . . . . . . 24 29 . Melee 108 | . . . . . . 108 . . Knockbacks 37 | . . . . . 7 12 11 7 Impact . | . . . . . . . . . Kinetic 36 | . . . . . 7 12 11 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 132 | . . . . . 2 120 10 . Shots 3 | . . . . . . 2 1 . Rammed 1 | . . . . . 1 . . . Targets Rammed 2 | . . . . . 2 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 595 | . 99 138 495 . 595 89 318 464 Average Temperature 127 | . 37 24 135 . 182 22 110 169 Received Heat Transfer 2463 | . . 273 828 . 876 240 54 192 Effects 40 | . . . 12 . 25 . . 3 Shutdowns 8 | . . . 3 . 5 . . . Energy Bleed 7 | . . . 2 . 4 . . 1 Interference 13 | . . . 4 . 8 . . 1 Short Circuit 6 | . . . 1 . 4 . . 1 Damage (minor) 1 | . . . . . 1 . . . Damage (major) 3 | . . . 2 . 1 . . . Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1164 | . 50 . 74 . 740 200 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Peak Influence 416 | . 66 324 397 56 416 284 191 282 Initial 136 | . . 19 97 56 18 136 19 102 Average 107 | . 17 118 155 56 125 78 78 181 Maximum Alert Level 2 | . . 1 1 . 2 1 . 1 Low Security (%) 81 | 100 100 82 65 100 71 87 100 75 Level 1 17 | . . 17 34 . 26 12 . 24 Level 2 . | . . . . . 1 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . . 3 6 . 10 5 3 . Investigation 11 | . . 1 2 . 4 2 2 . Extermination 4 | . . . . . 1 3 . . Reinforcement 10 | . . 2 2 . 5 . 1 . Assault . | . . . . . . . . . Garrison 2 | . . . 2 . . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . 1 . 2 . 1 . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Distress Signals 4 | . . . 2 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 3 26 29 . 39 25 8 15 Peak Tracking Total 9 | . 1 3 4 . 6 4 3 9 Tactical Retreats 3 | . . . 1 . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Traps Triggered 8 | . . 1 . . 2 1 . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 18 | . . . 10 . . 8 . . Reprogrammed 6 | . . 6 . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . 1 . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Machines Disabled 23 | . . 1 3 . 4 10 4 1 Max in Single Turn 8 | . . 1 1 . 1 8 2 1 Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Machines Accessed 24 | . 2 5 6 . 6 2 3 . Terminals 21 | . 2 5 5 . 5 2 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 84 | . 5 20 25 . 22 6 6 . Successful 62 | . 4 17 18 . 14 5 4 . Failed 22 | . 1 3 7 . 8 1 2 . Catastrophic 3 | . . 1 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 1 2 . . . . . . Terminals 74 | . 5 20 21 . 17 6 5 . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . 4 . 5 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 52 | . 3 16 14 . 11 5 3 . Record 7 | . . 3 1 . 2 . 1 . Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 2 | . . . . . 2 . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 3 | . 1 1 . . . . 1 . Emergency Access Points 2 | . 1 1 . . . . . . Repair Station Index 1 | . . . . . 1 . . . Alert Level 4 | . . 2 1 . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 7 | . . 1 2 . 2 2 . . Disarm Traps 4 | . . . 2 . . 2 . . Reprogram Traps 2 | . . 2 . . . . . . Maintenance Status 1 | . . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . Assault Status 2 | . . . 1 . . 1 . . Hauler Manifests 2 | . 1 . 1 . . . . . Zone Layout 8 | . . 3 3 . 1 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . 4 . 3 . . . Scan Component 4 | . . . 2 . 2 . . . Repair 3 | . . . 2 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . 1 1 . . . . . . Terminals 2 | . 1 1 . . . . . . Track 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . 1 . . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 5 6 . 5 2 2 . Full Trace Events 14 | . 1 2 3 . 4 2 2 . Feedback Events 1 | . . . . . 1 . . . Hackware Fried 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 . 1 . . . Time 77 | . . . 64 . 13 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 173 | . . . . . 173 . . . Highest-Rated Ally 29 | . . . . . 29 . . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . . . 35 . . . Total Damage 446 | . . . . . 446 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries 2 | . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Turns Passed 6356 | 90 264 1104 1119 53 1086 1750 621 269 Spaces Moved 2885 | 61 161 476 439 33 424 794 399 98 Core 19 | 19 . . . . . . . . Treads . | . . . . . . . . . Legs 2866 | 42 161 476 439 33 424 794 399 98 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 150 150 160 160 155 150 122 122 Average Speed 169 | 117 150 176 182 160 167 188 133 146 Slowest Speed 250 | 250 150 180 220 160 220 210 150 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 5 32 59 45 2 61 22 14 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 26 | . . . . . . . 26 . Terrain Destroyed 126 | . 3 . . . 23 49 51 . Melee . | . . . . . . . . . Projectile 75 | . . . . . 23 22 30 . AOE 51 | . 3 . . . . 27 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Gar Total 3643 | 75 170 621 595 33 622 923 429 175 Wait 287 | 4 . 70 69 . 63 44 1 36 Move 2877 | 60 160 475 438 32 423 793 398 98 Hop . | . . . . . . . . . Pick Up 30 | 4 2 5 2 . 14 2 1 . Fast Attach 36 | 7 . 2 5 . 12 7 3 . Attach 26 | . 1 2 8 1 7 2 2 3 Detach 5 | . . 1 . . 2 1 1 . Swap 18 | . . 4 3 . 3 7 1 . Drop 22 | . . 2 4 . 9 6 1 . Fire 304 | . 7 60 66 . 87 45 21 18 Melee 16 | . . . . . . 16 . . Ram . | . . . . . . . . . Kick 2 | . . . . . 2 . . . Crush . | . . . . . . . . . Escape Stasis 20 | . . . . . . . . 20 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Power x1 297 | -10/Materials | Identified exit to Mines 297 | -10/Materials | Discovered exit to Mines (range 8) 302 | -10/Materials | Build established: Hacker-Mutant 325 | -10/Materials | Identified exit to Materials 325 | -10/Materials | Discovered exit to Materials (range 15) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 1027 | -9/Materials | Identified exit to Mines 1431 | -9/Materials | Identified exit to Materials 1431 | -9/Materials | Discovered exit to Materials (range 12) 1459 | -9/Materials | Entered another Materials area 1459 | -8/Materials | Evolved 2 slots: Weapon x2 1700 | -8/Materials | Repaired Hvy. Assault Rifle 1733 | -8/Materials | Repaired Hvy. Assault Rifle 1792 | -8/Materials | Build established: Hacker-Gunner 2383 | -8/Materials | Garrison activated, responded to threat 2509 | -8/Materials | Lost 6 parts (1p1n1u3w) 2553 | -8/Materials | Identified exit to Factory 2553 | -8/Materials | Discovered exit to Factory (range 4) 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2610 | -7/Factory | Identified exit to Storage 2610 | -7/Factory | Discovered exit to Storage (range 10) 2631 | -7/Factory | Entered Storage 2803 | -7/Storage | System Shield fried by hacking feedback 2903 | -7/Storage | Lost 9 parts (2p1n3u3w) 3204 | -7/Storage | Build established: Scavenger-Gunner 3218 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3585 | -7/Storage | Core integrity fell below 50% 3616 | -7/Storage | Identified exit to Factory 3616 | -7/Storage | Discovered exit to Factory (range 15) 3622 | -7/Storage | Destroyed 8 combat bots 3663 | -7/Storage | Repaired Propulsion Shielding 3680 | -7/Storage | Core integrity fell below 20% 3717 | -7/Storage | Entered Factory 3717 | -6/Factory | Evolved 2 slots: Utility x2 3999 | -6/Factory | Build established: Hacker-Mutant 5399 | -6/Factory | Identified exit to Factory 5399 | -6/Factory | Discovered exit to Factory (range 16) 5402 | -6/Factory | Build established: Scavenger-Gunner 5467 | -6/Factory | Entered another Factory area 5467 | -5/Factory | Evolved 2 slots: Propulsion x2 5958 | -5/Factory | Identified exit to Upper Caves 6002 | -5/Factory | Build established: Hacker-Gunner 6084 | -5/Factory | Identified exit to Garrison 6088 | -5/Factory | Entered Garrison 6108 | -5/Garrison | Triggered checkpoint 6201 | -5/Garrison | Garrison Relay disabled 6331 | -5/Garrison | Spotted B-75 Beast 6357 | -5/Garrison | Self-destructed Last Messages --------------- 06320_ G-50 Soldier unfolds itself. 06321_ Slug penetrates Wall. 06323_ Overheating: System interference. 06323_ Mni. Assault Cannon temporarily disabled. 06323_ Penetrated by Slug. 06324_ Y-64 Sentinel destroyed. 06326_ Slug penetrates Wall. 06329_ Penetrated by Slug. 06329_ Propulsion Shielding destroyed. 06330_ Flexi-carbon Leg destroyed. 06331_ Penetrated by Slug. 06332_ Slug penetrates Wall. 06333_ Critical hit. 06333_ Imp. Carbon-fiber Leg destroyed. 06344_ Destroyed VTOL Module. 06348_ B-75 Beast suffers critical hit. 06348_ Destroyed Hvy. Plasma Cannon. 06350_ Penetrated by Slug. 06353_ Knocked back. 06353_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#####??#######????????????????????? | | ???????????????# "=#??#"" ""#????????????????????? | | ???????????#####"="#####!!!##????????????????????? | | ???????????# " ! #????????????????????? | | ???????????# ^ #????????????????????? | | ???????????# ###############????????????????????? | | #??????????# #??????????????????????????????????? | | #??????????# #??????????????????????????????????? | | ############ #####################??????????????? | | ^ Y #??????????????? | | ^ BB==[ #??????????????? | | ^ @ BB = #??????????????? | | ############################### Ys#??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# "??????????????? | | ??????????????????????????????# %"#?????????????? | | ??????????????????????????????# ?????????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????# ## ???????????? | | ??????????????????????????????#% #? ??????????? | | ???????????????????????????????%" ?? ???????????? | | ???????????????????????????????" ??????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 30 Energy Capacity 760 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Imp. Actuator Array | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordDerelictClaws Manual? 0 Play Time 00:51:07 Cumulative 971.8 hours Start 2022.01.09 @ 14:36:00 End 2022.01.09 @ 15:25:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 734 Rogue 62 Adventurer 0 Explorer 672 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 898ab8fd-e5f1-4a6f-a186-b4f574a0c4b2