Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 20:56:36

Player: Venar246

Result: Destroyed by ZU-T33(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (25)      125
Value Destroyed (465)      465
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1190

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     95/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (15) ---
  Improved Heat Sink
           Sensor Array
           Targeting Computer
           Core Shielding
     Light Armor Plating
           EM Pulse Gun
     Small Laser
           Beam Rifle
           Beam Rifle
     Light Cannon
           Slug Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Particle Gun
           Assault Rifle
>          --- INVENTORY --------
  Improved Heat Sink
           Sensor Array
           Power Shielding
     Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | 6   11  3   .   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   4   1   .   
    Treads                 1    | .   .   1   .   
    Leg                    3    | 2   1   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   3   .   .   
  Utility                  6    | 1   3   2   .   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   3   .   .   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   5   .   1   
  Power                    1    | .   1   .   .   
  Propulsion               2    | .   2   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   2   .   1   
  Highest Loss Streak      5    | .   5   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   92  73  70  
  Engine                   4    | .   11  .   .   
  Treads                   7    | .   .   12  14  
  Leg                      4    | .   10  .   .   
  Flight                   8    | .   15  3   .   
  Device                   3    | .   8   .   .   
  Storage                  13   | .   14  12  14  
  Processor                9    | .   2   14  14  
  Energy Gun               14   | .   15  14  14  
  Ballistic Gun            13   | .   12  14  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 14  30  25  25  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  8    | .   8   1   1   
  Average Overweight (x)   1    | .   2   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   14  13  15  
  Most Carried             11   | 1   7   11  11  
  Average Carried          6    | .   3   9   11  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | 1   6   11  11  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           585  | 258 152 142 33  
  Remotely                 .    | .   .   .   .   
Salvage Created            603  | .   462 113 28  
  Parts                    51   | .   36  12  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  21   | .   13  7   1   
  Guns                     21   | .   13  7   1   
Classes Destroyed          6    | .   4   1   1   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   .   1   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  13   | .   6   7   .   
  Grunt                    7    | .   7   .   .   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           6    | .   6   3   1   
  Combat Bots Only         6    | .   6   3   1   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        173  | .    130  28   15   
  Missed                   64   | .    44   13   7    
Damage Taken               1185 | .    863  116  206  
  Core                     260  | .    154  13   93   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              78   | .    44   20   14   
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    90   85   85   
Shots Fired                150  | .    86   41   23   
  Gun                      150  | .    86   41   23   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  62   | .    32   21   9    
  Thermal                  88   | .    54   20   14   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    7    5    10   
  Robot Miss Streak        5    | .    5    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    6    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           82   | .    47   20   15   
  Core Hits                34   | .    23   9    2    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         6    | .    3    3    .    
    Burn                   4    | .    3    1    .    
    Destroy                2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1109 | 1    629  336  143  
  Guns                     1076 | .    624  309  143  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  33   | 1    5    27   .    
  Kinetic                  351  | .    188  128  35   
  Thermal                  725  | .    436  181  108  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    3    6    .    
    Message Errors         3    | .    .    3    .    
    Matter Fused           1    | .    .    1    .    
    Heat Flow Errors       2    | .    2    .    .    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (minor)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   2    | .    .    2    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    2    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   7    | .    1    6    .    
Targets Rammed             8    | 1    1    6    .    
  Kicked                   1    | 1    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        222  | .    222  96   .    
  Average Temperature      67   | .    95   35   .    
  Received Heat Transfer   378  | .    312  .    66   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         2112 | .    1372 481  259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             250  | .   250 130 .   
  Initial                  .    | .   .   .   .   
  Average                  66   | .   68  69  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         97   | 100 94  100 .   
  Level 1                  2    | .   5   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   17  12  8   
  Peak Tracking Total      8    | .   8   3   6   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2239 | 65   903  1119 152  
Spaces Moved               1102 | 51   310  693  48   
  Core                     12   | 9    3    .    .    
  Treads                   434  | .    .    386  48   
  Legs                     174  | 42   132  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   482  | .    175  307  .    
  Fastest Speed            37   | 50   120  37   240  
  Average Speed            177  | 107  241  149  240  
  Slowest Speed            520  | 120  520  240  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            1    | .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 4    53   98   6    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1227 | 58  377 730 62  
  Wait                     .    | .   .   .   .   
  Move                     1097 | 50  309 690 48  
  Hop                      1    | .   .   1   .   
  Pick Up                  15   | 1   8   6   .   
  Fast Attach              15   | 6   8   1   .   
  Attach                   3    | .   3   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   2   .   
  Drop                     8    | .   4   4   .   
  Fire                     78   | .   44  20  14  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     1    | 1   .   .   .   
  Crush                    6    | .   .   6   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  417 | -10/Materials | Core integrity fell below 50%
  439 | -10/Materials | Lost 5 parts (1p2n2w)
  534 | -10/Materials | Discovered new exit (range 13)
  772 | -10/Materials | Build established: Scavenger-Mutant
  808 | -10/Materials | Discovered new exit (range 5)
  830 | -10/Materials | Identified exit to Materials
  966 | -10/Materials | Identified exit to Mines
  969 | -10/Materials | Entered Mines
 1003 | -10/Mines     | Learned Materials trap positions
 1043 | -10/Mines     | Discovered exit to Materials (range 13)
 1102 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1391 | -10/Mines     | Discovered exit to Materials (range 6)
 1410 | -10/Mines     | Build established: Mutant
 1684 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2048 | -10/Mines     | Discovered new exit (range 13)
 2086 | -10/Mines     | Identified exit to Subcaves
 2088 | -10/Mines     | Entered Subcaves
 2172 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 2174 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2174 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2175 | -10/Subcaves  | Core integrity fell below 20%
 2240 | -10/Subcaves  | Lost 4 allies
 2240 | -10/Subcaves  | Destroyed by ZU-T33(R) with Subdweller Laser

 Last Messages 
---------------
98-5RQ(g) destroyed.
TE-DRY(R) affixes Scrap Shield Fragment to Scrap
  Shield.
HV Slug penetrates QF-21K(R).
QF-21K(R) destroyed.
HV Slug penetrates VZ-74X(R).
VZ-74X(R) suffers critical hit (Destroy).
VZ-74X(R) destroyed.
0Y-VPP(R) affixes Scrap Shield Fragment to Scrap
  Shield.
XY-ZML(h) destroyed.
Subatomizers dissect the Disposable Heat Sink.
0Y-VPP(R) affixes Scrap Shield Fragment to Scrap
  Shield.
0Y-VPP(R) destroyed.
Subatomizers dissect the Disposable Heat Sink.
Acquired 30 matter.
Acquired 3 matter.
Assault Rifle destroyed.
Subatomizers dissect the Disposable Heat Sink.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ??????????????????????????? ?????????????????????? |
| ??????????????????????##??? ?????????????????????? |
| ??????????????????????# ### ?????????????????????? |
| ??????????????????????#     ?????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????#   ??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ????????????????????????#  #?????????????????????? |
| ???????????????????#????# ##?????????????????????? |
| ??????????#######??# #??# #??????????????????????? |
| ?????????##      ???# ;## #??????????????????????? |
| ?????????#       ?####;   #??????????????????????? |
| ????????##       ?#     *@###??#?????????????????? |
| ???????          ##     *%=%## ##????????????????? |
| ???????                !![!!**  #????????????????? |
| ???????       ##        !!%]&[  #????????????????? |
| ???????????????#        !!%=%% ##????????????????? |
| ???????????????##     ===%%&R ##?????????????????? |
| ???????????????##    *%[%&%!"%#??????????????????? |
| ?????????????###    [%=!&######??????????????????? |
| ?????????????#       !  & ###????????????????????? |
| ?????????????#              #????????????????????? |
| ?????????????#            ###????????????????????? |
| ?????????????##  ##;      #??????????????????????? |
| ?????????????##  # ##     #??????????????????????? |
| ??????#??????#   #??###    #?????????????????????? |
| ? ##### #????#   ##???###   #????????????????????? |
|           ??##    #??????#   #???????????????????? |
|            ##     ##??????####???????????????????? |
| ?# # #             #?????????????????????????????? |
| ###   ###       ####?????????????????????????????? |
| ?      ## # #   ###??????????????????????????????? |
| ???       ####    #??????????????????????????????? |
| ?????#     ?## ! ##??????????????????????????????? |
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| ??###            #???????????????????????????????? |
| ??#              #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentGravityRifle
  Manual?         0
Play Time         00:12:18
  Cumulative      5.8 hours
  Start           2024.07.09 @ 20:45:23
  End             2024.07.09 @ 20:56:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2e404f3-83fd-4ebc-9d8d-39ad054ffe51