Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 20:51:36 Player: chexo4 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (15) 75 Value Destroyed (524) 524 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4399 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 522/550 Matter 0/300 Energy 48/100 System Corruption 2% Temperature Cool (6) Movement Flying (30) Location -8/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY (3) ------ Small Storage Unit Propulsion Shielding > --- WEAPON (2) ------- High-powered Shotgun Mining Laser > --- INVENTORY (8) ---- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Medium Storage Unit System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Cloak of Protection Propulsion Shielding > --- WEAPON ----------- High-powered Shotgun > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Medium Storage Unit System Shield System Restoration Module Mining Laser [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Propulsion Shielding Weapon High-powered Shotgun Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power 2 | . . . 1 . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 1 | . . . 1 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 38 | 9 . 5 11 4 2 . 6 . 1 Power 4 | 2 . . 2 . . . . . . Engine 4 | 2 . . 2 . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 3 . 3 3 2 1 . 5 . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 6 | 3 . 2 . . 1 . . . . Hover . | . . . . . . . . . . Flight 11 | . . 1 3 2 . . 5 . . Utility 8 | 2 . . 2 2 1 . 1 . . Device 4 | 1 . . . 2 1 . . . . Storage 3 | 1 . . 1 . . . 1 . . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 9 | 2 . 2 4 . . . . . 1 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 . 2 2 . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Parts Lost 5 | . . . 2 . 1 . . . 2 Power 3 | . . . 1 . 1 . . . 1 Propulsion 1 | . . . 1 . . . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . 1 . . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 74 84 86 66 72 72 68 Engine 14 | . 14 14 11 22 21 11 9 9 6 Wheel 14 | . 28 27 15 . 1 11 . . . Flight 9 | . . . 5 22 19 . 27 27 27 Device 11 | . 14 14 8 7 11 11 9 9 6 Storage 11 | . 14 14 11 11 11 11 9 9 9 Protection 5 | . . . 2 11 11 11 9 9 9 Ballistic Gun 18 | . 28 28 16 11 11 11 9 9 9 Peak Build Rating 28 | 7 7 12 18 20 25 18 28 28 28 Average Rating 16 | 5 7 11 12 17 20 18 27 28 26 On Entrance 15 | . 7 7 12 16 18 18 18 28 28 Naked Turns . | . . . . . . . . . . Heaviest Build 36 | 11 11 15 28 29 36 29 29 24 24 Greatest Support 32 | 32 32 32 32 10 16 16 16 16 16 Greatest Overweight (x) 4 | . . 2 4 2 3 1 1 1 1 Average Overweight (x) . | . . . . 2 2 1 1 1 . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 8 8 Average Capacity 8 | 7 8 8 9 10 10 10 8 8 8 Most Carried 10 | 5 5 8 10 10 10 10 10 8 8 Average Carried 7 | 2 4 7 8 8 9 10 7 8 7 Final Capacity 10 | 8 8 8 10 10 10 10 8 8 8 Final Carried 10 | 4 5 8 9 9 10 10 8 8 7 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 466 | 325 . 141 . . . . . . . Remotely . | . . . . . . . . . . Salvage Created 630 | 167 11 266 83 . . 103 . . . Parts 43 | 16 4 15 5 . . 3 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 10 | . 1 4 2 . . 3 . . . Guns 7 | . 1 4 2 . . . . . . AOE 3 | . . . . . . 3 . . . Classes Destroyed 6 | 2 1 2 . . . 1 . . . Tunneler 3 | 3 . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . Swarmer 1 | . 1 . . . . . . . . Grunt 5 | . . 2 1 . . 2 . . . Duelist 1 | . . . . . . 1 . . . Sentry 3 | . . 2 1 . . . . . . Best Kill Streak 3 | 2 1 3 1 . . 3 . . . Combat Bots Only 3 | . 1 2 1 . . 3 . . . Max Kills in Single Turn 3 | 1 1 1 1 . . 3 . . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Hostile Shots Fired 64 | . 6 9 28 . . 3 8 4 6 Missed 17 | . 4 4 4 . . . 1 1 3 Damage Taken 980 | . 16 108 360 . 182 125 107 42 40 Core 181 | . 7 79 50 . 17 . 16 . 12 Absorbed by Shields 4 | . . . . . . . . . 4 Redirected to Shielding 4 | . . . 4 . . . . . . Core Remaining (%) 82 | 100 . 65 . . . 83 . . . Volleys Fired 51 | 20 4 11 13 . . . 2 . 1 Largest 2 | 2 2 2 2 . . . 1 . 1 Hottest 100 | 40 40 50 100 . . . 25 . 100 Shots Fired 95 | 40 8 22 22 . . . 2 . 1 Gun 87 | 40 8 22 15 . . . 2 . . Cannon 3 | . . . 3 . . . . . . Launcher . | . . . . . . . . . . Special 5 | . . . 4 . . . . . 1 Kinetic 90 | 40 8 22 18 . . . 2 . . Thermal 5 | . . . 4 . . . . . 1 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 8 | 4 1 6 8 . . . 1 . . Robot Miss Streak 8 | 8 3 2 2 . . . 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 47 | 15 2 17 12 . . . 1 . . Core Hits 24 | 8 1 9 3 . . 3 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 969 | 131 18 329 222 . . 254 15 . . Guns 695 | 130 15 329 206 . . . 15 . . Cannons 16 | . . . 16 . . . . . . Explosions 254 | . . . . . . 254 . . . Melee . | . . . . . . . . . . Ramming 4 | 1 3 . . . . . . . . Kinetic 711 | 130 15 329 222 . . . 15 . . Thermal 254 | . . . . . . 254 . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 Average Corruption 1 | . . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . . 1 2 5 Message Errors 3 | . . . . . . . 1 1 1 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 78 | . 1 . . . . 77 . . . Shots 2 | . . . . . . 2 . . . Rammed 2 | 1 1 . . . . . . . . Targets Rammed 2 | 1 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 103 | . . 29 37 . . 2 18 9 103 Average Temperature 15 | . . 12 10 . . 2 18 9 57 Received Heat Transfer 315 | . . 27 129 . . 27 81 36 15 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 250 | . . . . . . 250 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 221 | 20 102 94 90 34 . 221 175 81 76 Initial 85 | . 13 39 . 34 . . 85 73 52 Average 55 | 11 41 23 26 34 . 208 116 74 61 Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 90 | 100 100 100 100 100 . 5 100 100 100 Level 1 9 | . . . . . . 94 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . . 1 . . 2 . . Investigation 2 | . . . . 1 . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 1 | . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 32 | . 4 4 6 . 1 3 7 2 5 Peak Tracking Total 5 | . 3 2 4 . 1 3 3 3 5 Tactical Retreats 3 | . 1 . . . . . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 6 | . . 1 . . . . 2 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Objects Rigged 8 | . . . . . . 7 1 . . Exploded 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 10 | . . 1 . . . 8 1 . . Max in Single Turn 8 | . . 1 . . . 8 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 15 | . 2 1 1 1 5 1 1 2 1 Terminals 7 | . 2 . 1 . . 1 1 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 69 | . 4 1 4 1 50 1 3 3 2 Successful 60 | . 2 1 1 1 50 1 1 2 1 Failed 9 | . 2 . 3 . . . 2 1 1 Catastrophic 2 | . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 16 | . 4 . 4 . 1 1 3 2 1 Terminals 16 | . 4 . 4 . . 1 3 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 55 | . 1 1 1 1 50 . . . 1 Record 49 | . . . . . 49 . . . . Open Door 2 | . . 1 . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 4 | . 1 . . . . 1 1 1 . Terminals 4 | . 1 . . . . 1 1 1 . Detonate 3 | . . . . . . 1 1 1 . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 1 . . . 1 1 1 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 1 1 . . . . Highest-Rated Group 42 | . . 42 42 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . 5 . . . . . . Total Damage 42 | . . . 42 . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 3590 | 207 172 1305 245 104 676 295 220 146 220 Spaces Moved 2454 | 138 159 985 130 53 360 240 181 64 144 Core 22 | 22 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 1658 | 116 159 984 102 . 57 240 . . . Hover . | . . . . . . . . . . Flight 774 | . . 1 28 53 303 . 181 64 144 Fastest Speed 30 | 50 100 100 100 177 115 115 106 106 30 Average Speed 114 | 90 100 100 119 177 183 115 106 106 61 Slowest Speed 320 | 100 100 195 320 177 247 115 108 106 106 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 8 29 98 18 7 63 45 16 10 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 5 | . 1 . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 28 | . . . 1 . . 27 . . . Melee . | . . . . . . . . . . Projectile 1 | . . . 1 . . . . . . AOE 27 | . . . . . . 27 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Total 3151 | 188 166 1284 191 63 378 259 208 142 272 Wait 510 | 6 . 273 31 4 12 20 8 78 78 Move 2446 | 137 158 984 129 52 359 239 180 64 144 Hop . | . . . . . . . . . . Pick Up 34 | 12 2 7 3 2 2 . 6 . . Fast Attach 3 | 2 . . 1 . . . . . . Attach 21 | 7 . 1 5 2 1 . 4 . 1 Detach 4 | . . . 3 . 1 . . . . Swap 14 | . . 4 5 2 1 . 2 . . Drop 18 | 3 1 4 1 1 2 . 6 . . Fire 51 | 20 4 11 13 . . . 2 . 1 Melee . | . . . . . . . . . . Ram 2 | 1 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . 48 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Identified exit to Mines 293 | -10/Materials | Discovered new exit (range 13) 323 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered Mines 389 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 456 | -10/Mines | Discovered new exit (range 16) 487 | -10/Mines | Learned 8 Materials zone layouts 503 | -10/Mines | Learned location of 2 exits from Materials 709 | -10/Mines | Discovered new exit (range 8) 1043 | -10/Mines | Found a hidden stash of uninstalled traps 1685 | -10/Mines | Entered Materials 1685 | -9/Materials | Accompanied by 2 allies 1685 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1686 | -9/Materials | Identified exit to Materials 1687 | -9/Materials | Identified exit to Mines 1690 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1930 | -9/Materials | Entered Mines 1930 | -9/Mines | Accompanied by 1 ally 1942 | -9/Mines | Met a Derelict shopkeep closing up shop 2022 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2023 | -9/Mines | Discovered new exit (range 5) 2034 | -9/Mines | Entered Exiles 2034 | -9/Exiles | Accompanied by 1 ally 2064 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2096 | -9/Exiles | Met 8R-AWN 2134 | -9/Exiles | Met EX-HEX 2211 | -9/Exiles | Met EX-BIN 2265 | -9/Exiles | Aligned with FarCom system 2266 | -9/Exiles | Given EX-Vault access code 2424 | -9/Exiles | Opened EX-Vault 2436 | -9/Exiles | Found Deploy-a-Sentry 2443 | -9/Exiles | Found Cloak of Protection 2502 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2520 | -9/Exiles | Exiles lab attacked by MAIN.C 2638 | -9/Exiles | Learned location of Zion (-7) 2685 | -9/Exiles | Discovered new exit (range 15) 2710 | -9/Exiles | Left Exiles lab with Cloak of Protection 2710 | -9/Exiles | Entered Mines 2872 | -8/Mines | Discovered exit to Materials (range 3) 3005 | -8/Mines | Entered Materials 3005 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3006 | -8/Materials | Identified exit to Storage 3208 | -8/Materials | Discovered exit to Storage (range 16) 3225 | -8/Materials | Entered Storage 3371 | -8/Storage | Identified exit to Garrison 3371 | -8/Storage | Entered Garrison 3549 | -8/Garrison | Triggered checkpoint 3553 | -8/Garrison | Triggered checkpoint 3591 | -8/Garrison | Self-destructed Last Messages --------------- UQ5TTYE5YHL 0DLH 7|& RMEQFDQHDB&J| Beams of light sweep through the air. An alarm sounds. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 93. Field strength at 86. Field strength at 79. Field strength at 72. Field strength at 65. Field strength at 58. Field strength at 51. Field strength at 44. Field strength at 37. Field strength at 30. Field strength at 23. Field strength at 16. Field strength at 9. Stasis field depleted. System corrupted: Matter fused (-2). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? #??????????? | | ???????????????????????????????? #??????????? | | ???????????????????????????????? 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"#?????# #??????????? | | ???????????????????C" #"#?????# ####+####++# | | ????????????????????# ###?????# Y Y | | ????????????????????##+#???????# | | ???????????????????????????????+ | | ???????????????????????????????############ # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????### | | ??????????????????????????????????????????##+## | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????+??????????? | | ????????????????????????????????????????????+?? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Propulsion Shielding 33 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordAssembledFalx Manual? 0 Play Time 00:28:54 Cumulative 25.1 hours Start 2025.04.14 @ 20:24:42 End 2025.04.14 @ 20:51:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92f9209a-3e09-4cef-95fa-d40b03b8aa9a